The panel catalog said 作業領域 for Work Area while the four menu rows say ワークエリア. The installed After Effects 2026 settles it: Edit > Preferences > Previews reads キャッシュ範囲: ワークエリアと現在の時間.
The row draws the Content-Aware Fill panel range menu and the Time Span form, so a reader met both words for
one thing depending on where they looked. One row, no other change.
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
The "while reading" sections of the waiting-click, in-order and undo/redo
tests now hold the build with the Held wrapper until their asserts are
done, instead of relying on a 4K plate being slow to read.
The undo tests use the shared helpers from ui_crypto_pick.rs, so they now
go through crypto_exr with k = 1 rather than a copy without it.
clicks_queued_while_reading_are_one_step_each_and_undo_in_order relied on
a blurred 4K plate being slow to read, and failed when the IDs were read
while the clicks were still being pressed. The probe's ID read is now held
(the Held footage from ui_crypto_pick) until the clicks are checked, and
the test asserts that the build reached that read and that nothing was
made while it was held.
The Esc that closed New Solid or Composition Settings also disarmed the
eyedropper. An open dialog now takes Esc like a focused text field or an
open popup, so that Esc only closes the dialog and the next one disarms.
long_sequence asserts both instead of logging a finding.
A solve with unsolved frames drew the same block as a full one, so it
looked complete. It now gets one more line in the warning colour,
"Partial solve: N of M frames solved", under the status line, and the
editor grows by that line only then. The line is an automation element,
so agents can read it too.
effects-parity.md and gaps.md: the Selection is picked in the viewer. control-protocol.md: the
viewer.cryptoPick element ids. footage.md: a paragraph on the eyedropper.
An eyedropper next to the Cryptomatte effect's Selection arms the viewer pick, and the status
line says how to use it. It stays armed until Esc or the button (Esc in a text field or a menu
only ends that); disarming, New, Open and Revert end it and let go of the session's probe.
The app runs the pick's bookkeeping at the start and end of each pass, the viewer hands the
pointer to the pick while it is armed and opens its context menu for a right-click the pick
forwarded, and a Selection cut off by a narrow Effect Controls panel shows whole on hover.
UI tests: ui_crypto_pick (arming, hover, clicks, modifiers, drags, waiting clicks, status,
highlight) and ui_crypto_pick_undo (one undo step per pick, the probe kept over undo).
panels::crypto_pick is the eyedropper's viewer side; it is wired in by the next commit. Armed,
the hover names the ID under the cursor and highlights its coverage, a click replaces the
Selection with it, Shift adds, Alt or Ctrl (Option or Cmd on a Mac) removes. Each pick is one
undo step, "Pick Cryptomatte".
The probe the hover needs is built off the UI thread, one at a time for the app
(EffectcraftApp::crypto_probe_busy, re-arming included), not while playing and not until a
scrub has settled for 100 ms; meanwhile the chip says so. Session::crypto_probe_ready asks for
readiness without changing anything; a job is asked for only when it starts.
Clicks made meanwhile are queued, own the build and are made in order at the end of the pass,
after its keys and edits. A click is the frame, point, resolution and project revision its
press saw. If any of them changed before it is made (an edit, Ctrl+Z, a nudge, a frame step),
it and every click waiting with it are dropped and the status says "Pick not made". A pick's
own change of the revision doesn't count as an edit for a click still held. Losing the window
focus drops a held press. A click that takes the focus from the Selection field waits for the
field to commit and is made on top of it.
The overlay takes drags too: a click that drifts picks at its press, and one dragged further
than 24 points picks nothing ("Drag cancelled the pick"). Presses and releases are read from
the pass's events in order rather than from egui's end-of-pass click state, since a slow pass
can hold a whole click. Space, the Hand and the Zoom tool keep their clicks, the middle button
pans, and a right-click is passed on under viewer::FORWARDED_SECONDARY for the viewer to open
its context menu (the viewer side is in the next commit). Errors show in the chip in red,
without the command's prefix, wrapped to the viewer's width.
The hovered ID's coverage (Session::crypto_coverage) is drawn as a texture through the layer's
effect-space transform, rebuilt only when the hovered ID, frame or revision changes, and
exposed to the test harness as viewer.cryptoPick.highlight.
Supporting changes:
- EffectcraftApp::say sets the status line and restarts its 5 s; each status message now gets
its own 5 s, also when the same text is shown again.
- Points snap to the centre of the shown frame's pixel at the exact 1/n scale the viewer
renders (frames::render_scale; the frame key keeps 0.333 for Third, which named the next
row's ID). Cache Frames When Idle renders at that exact scale too, so idle-cached frames are
on the grid the pick reads.
Session::crypto_coverage returns the coverage of one Cryptomatte ID over the layer, read from
the probe Session::crypto_probe_job keeps: at most max_side samples on the long side, each at
the centre of its cell, or None until the probe is built. It is what the Cryptomatte
eyedropper's hover highlight will draw.
Tests cover the coverage of an ID from the kept probe and the cost of a highlight with six
ranks.
One comp-space path: the pivot is the anchor where it shows and a flipped
parent reverses the turn, so the separate parent-space frame and the moved
parent_to_comp go. Under uneven or skewed parents the layer's edge tracks the
pointer slightly less exactly. The empty-layer marker goes back to main's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The text listing printed enum values as bare numbers, which are 0-based
where After Effects scripting counts from 1, so Range Selector Shape 2
read as Ramp Up was Ramp Down. Print the label from the property's
options, as props --json already lists them: "0 (Square)".
The bitstream check read ffprobe's first-frame tags from the MP4, which
ffmpeg can fill from the colr box when a stream says nothing itself. Copy
the video out as a bare h264, hevc or obu stream first, so only the SPS VUI
or AV1 color_config counts.
A source with no box-sized area clear of transparent pixels (a small
layer inside a blur's padding) got no sample boxes, and
grain_stats_boxes then measured the whole image, edge included. With no
clean box Match Grain now matches no grain, as After Effects applies
none when its samples hold transparent areas. Compensate for Existing
Noise took the same route through the layer's own boxes, so a layer
with no clean box now has nothing taken off. grain_stats_boxes keeps
its empty-list fallback.