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Viewer: the Rotation tool measures its angle on screen about the anchor (#2870)
One comp-space path: the pivot is the anchor where it shows and a flipped parent reverses the turn, so the separate parent-space frame and the moved parent_to_comp go. Under uneven or skewed parents the layer's edge tracks the pointer slightly less exactly. The empty-layer marker goes back to main's. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -214,14 +214,7 @@ impl<'a> EvalCtx<'a> {
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/// Layer space → comp (world) space, including parents.
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pub fn world_matrix(&self, layer: &Layer) -> Mat4 {
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self.parent_matrix(layer) * self.local_matrix_par(layer, self.par_ratio(layer))
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}
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/// The space a layer's Position and Rotation live in → comp (world) space: its parents'
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/// transforms, without their pixel aspect, which children don't inherit (identity without a
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/// parent).
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pub fn parent_matrix(&self, layer: &Layer) -> Mat4 {
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let mut m = Mat4::IDENTITY;
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let mut m = self.local_matrix_par(layer, self.par_ratio(layer));
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let mut cur = layer.parent;
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let mut guard = 0;
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while let Some(pid) = cur {
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@@ -565,8 +565,10 @@ fn phase_layers(app: &mut EffectcraftApp, ui: &mut egui::Ui, ectx: &EvalCtx, v:
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continue;
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}
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// Cameras, lights, empty layers: just the anchor.
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if let Some(c) = anchor_in_comp(ectx, l) {
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painter.circle_stroke(map.to_screen(c), 6.0, Stroke::new(1.0, col));
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if let Some(tr) = l.transform() {
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let pos = ectx.v3(l, tr, "position", [0.0; 3]);
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let s = map.to_screen([pos[0], pos[1]]);
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painter.circle_stroke(s, 6.0, Stroke::new(1.0, col));
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}
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continue;
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};
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@@ -1130,9 +1132,10 @@ fn phase_dragstart(app: &mut EffectcraftApp, ui: &mut egui::Ui, ectx: &EvalCtx,
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.into_iter()
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.filter_map(|o| Some((o.id, ectx.f(o, o.transform()?, "rotation", 0.0), rotation_sign(ectx, o) * sign)))
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.collect();
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let (c2p, pivot) = layer.as_ref().and_then(|l| rotate_frame(ectx, l)).unwrap_or((Mat3::IDENTITY, cpt));
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let pivot = layer.as_ref().and_then(|l| anchor_in_comp(ectx, l)).unwrap_or(cpt);
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let rot = layer.as_ref().and_then(|l| l.transform().map(|tr| ectx.f(l, tr, "rotation", 0.0))).unwrap_or(0.0);
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Gesture::Rotate { layer: l, c2p, pivot, last_angle: pointer_angle(&c2p, pivot, cpt), turned: 0.0, start_rot: rot, others }
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let last_angle = (cpt[1] - pivot[1]).atan2(cpt[0] - pivot[0]).to_degrees();
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Gesture::Rotate { layer: l, pivot, sign, last_angle, turned: 0.0, start_rot: rot, others }
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}),
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Tool::PanBehind => pick(app, ectx, cpt, false).and_then(|l| {
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let layer = comp.layer(l)?;
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@@ -1390,17 +1393,17 @@ fn phase_drag(app: &mut EffectcraftApp, ui: &mut egui::Ui, ectx: &EvalCtx, resp:
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let _ = app.session.execute("prop.set", json!({"layer": lid.0, "path": "transform/scale", "value": v, "merge": merge}));
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}
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}
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Gesture::Rotate { layer, c2p, pivot, last_angle, turned, start_rot, others } => {
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Gesture::Rotate { layer, pivot, sign, last_angle, turned, start_rot, others } => {
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// Count the turn incrementally: the absolute angle wraps at ±180°, so writing it
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// straight would jump a revolution back each time the pointer went round.
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let ang = pointer_angle(&c2p, pivot, cpt);
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let turned = turned + turn_delta(last_angle, ang);
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ui.data_mut(|dd| dd.insert_temp(gid, Gesture::Rotate { layer, c2p, pivot, last_angle: ang, turned, start_rot, others: others.clone() }));
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let ang = (cpt[1] - pivot[1]).atan2(cpt[0] - pivot[0]).to_degrees();
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let turned = turned + sign * turn_delta(last_angle, ang);
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ui.data_mut(|dd| dd.insert_temp(gid, Gesture::Rotate { layer, pivot, sign, last_angle: ang, turned, start_rot, others: others.clone() }));
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// Shift snaps the accumulated value (so 405° snaps to 1x +45°, not to 45°).
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let r = rotate_value(start_rot, turned, mods.shift);
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let _ = app.session.execute("prop.set", json!({"layer": layer.0, "path": "transform/rotation", "value": r, "merge": merge}));
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for (lid, r0, sign) in others {
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let v = r0 + sign * (r - start_rot);
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for (lid, r0, other) in others {
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let v = r0 + other * (r - start_rot);
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let _ = app.session.execute("prop.set", json!({"layer": lid.0, "path": "transform/rotation", "value": v, "merge": merge}));
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}
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}
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@@ -1893,12 +1896,12 @@ mod view;
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use frame::{empty_state, rect_of, show_frame};
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pub(crate) use frame::{extended_region, minify_factor, snap_to_pixels, styled_line, zoom_sampler, zoom_texture_options};
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use geometry::{
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anchor_in_comp, cam_state, drag_ratio, handle_axes, handle_cursor, handle_point, one_axis, pointer_angle, project_segment, quad_intersects_box,
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rotate_frame, rotate_value, rotation_sign, selected_others, snap_handle, turn_delta,
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anchor_in_comp, cam_state, drag_ratio, handle_axes, handle_cursor, handle_point, one_axis, project_segment, quad_intersects_box, rotate_value,
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rotation_sign, selected_others, snap_handle, turn_delta,
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};
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#[cfg(test)]
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use geometry::{box_corners, project_clipped};
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pub(crate) use geometry::{from_effect_space, fx2c, l2c, layer_outline, layer_quad, parent_to_comp};
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pub(crate) use geometry::{from_effect_space, fx2c, l2c, layer_outline, layer_quad};
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use gesture::{Gesture, HANDLE, ROTO_HINT, pen_id, roi_drag, roi_handles, vertex_grab_radius};
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use shapes::{create_shape, draw_shape_ghost, shape_drag};
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pub(crate) use shapes::{layer_at, layer_at_including_locked, layers_at, pick, selectable_layers};
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@@ -1,3 +1,4 @@
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use super::ov::parent_to_comp;
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use super::{CameraState, Comp, EffectcraftApp, EvalCtx, Layer, LayerId, Mat3, Pos2, VIEW_CAM, gv2, three_d, vec2};
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/// The camera the viewer shows (view camera or the comp's active camera).
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@@ -120,12 +121,6 @@ pub(crate) fn layer_outline(ctx: &EvalCtx, layer: &Layer) -> Vec<[f64; 2]> {
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project_clipped(&l2c(ctx, layer).0, &box_corners(b))
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}
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/// Parent space → comp matrix of a 2D layer at the context time.
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pub(crate) fn parent_to_comp(ctx: &EvalCtx, layer: &Layer) -> Mat3 {
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let w = ctx.parent_matrix(layer).0;
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Mat3([[w[0][0], w[0][1], w[0][3]], [w[1][0], w[1][1], w[1][3]], [0.0, 0.0, 1.0]])
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}
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/// Where a layer's anchor point shows in the viewer (comp pixels), through the current 3D view for
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/// a 3D layer. None without a transform, or when it is at or behind the camera.
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pub(super) fn anchor_in_comp(ctx: &EvalCtx, layer: &Layer) -> Option<[f64; 2]> {
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@@ -138,40 +133,10 @@ pub(super) fn anchor_in_comp(ctx: &EvalCtx, layer: &Layer) -> Option<[f64; 2]> {
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Some([p.x, p.y])
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}
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/// −1 when a layer's Rotation turns it counter-clockwise on screen: its parent is flipped or, for
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/// a 3D layer, the view sees its parent's XY plane from behind. Otherwise 1.
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/// −1 when a layer's Rotation turns it counter-clockwise on screen, its parent being flipped.
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/// Otherwise 1.
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pub(super) fn rotation_sign(ctx: &EvalCtx, layer: &Layer) -> f64 {
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let plane = match layer.transform() {
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Some(tr) if layer.is_3d() => {
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let at = effectcraft_engine::geom::Mat4::translate(ctx.position(layer, tr).into());
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(cam_state(ctx).projection(ctx.comp.width as f64, ctx.comp.height as f64) * ctx.parent_matrix(layer) * at).plane_to_mat3()
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}
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_ => parent_to_comp(ctx, layer),
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};
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if plane.determinant() < 0.0 { -1.0 } else { 1.0 }
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}
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/// The space the Rotation tool measures the pointer's angle in: comp → that space, and the layer's
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/// pivot there. A 2D layer turns in parent space about its Position, so it follows the pointer
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/// through any parent (a flip or skew needs no special case). A 3D layer, or a parent that collapses
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/// the plane, measures on screen about the anchor, mirrored when the turn is reversed.
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pub(super) fn rotate_frame(ctx: &EvalCtx, layer: &Layer) -> Option<(Mat3, [f64; 2])> {
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if !layer.is_3d()
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&& let Some(c2p) = parent_to_comp(ctx, layer).inverse()
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{
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let p = ctx.position(layer, layer.transform()?);
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return Some((c2p, [p[0], p[1]]));
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}
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let a = anchor_in_comp(ctx, layer)?;
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let c2p = Mat3::scale(gv2(rotation_sign(ctx, layer), 1.0));
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let p = c2p.apply(gv2(a[0], a[1]));
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Some((c2p, [p.x, p.y]))
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}
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/// The pointer's angle (degrees, as atan2 gives it) about `pivot`, in the space of [`rotate_frame`].
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pub(super) fn pointer_angle(c2p: &Mat3, pivot: [f64; 2], cpt: [f64; 2]) -> f64 {
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let p = c2p.apply(gv2(cpt[0], cpt[1]));
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(p.y - pivot[1]).atan2(p.x - pivot[0]).to_degrees()
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if parent_to_comp(ctx, layer).determinant() < 0.0 { -1.0 } else { 1.0 }
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}
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/// Which axes a bounding-box handle scales: corners (0–3) both; the top and bottom edges (4, 6)
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@@ -34,10 +34,11 @@ pub(super) enum Gesture {
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},
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Rotate {
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layer: LayerId,
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/// Comp → the space the pointer's angle is measured in, and the pivot there (see
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/// `rotate_frame`): comp pixels, not screen points, so zooming mid-drag doesn't turn it.
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c2p: Mat3,
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/// The anchor where it shows, in comp pixels, not screen points, so zooming mid-drag
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/// doesn't turn it.
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pivot: [f64; 2],
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/// −1 when the layer's value runs opposite to the pointer (see `rotation_sign`).
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sign: f64,
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/// The pointer's angle about the pivot on the last frame (degrees, as atan2 gives it).
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last_angle: f64,
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/// The turn so far, summed frame by frame so it keeps counting past a full revolution in
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@@ -160,21 +160,7 @@ fn with_ctx<T>(s: &effectcraft_engine::Session, f: impl FnOnce(&EvalCtx) -> T) -
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f(&EvalCtx::new(&s.project, comp.id, comp, Tick::ZERO))
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}
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/// #2870: a parent scaled to nothing has no inverse: the Rotation tool measures on screen about
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/// where the anchor collapsed to, with no panic and no NaN.
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#[test]
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fn rotate_frame_falls_back_on_screen_when_the_parent_collapses() {
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let (s, c) = parented_session(json!({"position": [400.0, 200.0], "scale": [0.0, 100.0]}));
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with_ctx(&s, |ctx| {
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let l = ctx.comp.layer(LayerId(c)).unwrap();
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let (c2p, pivot) = rotate_frame(ctx, l).unwrap();
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assert_eq!(c2p, Mat3::IDENTITY);
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assert_eq!(pivot, [400.0, 210.0]);
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assert_eq!(pointer_angle(&c2p, pivot, [400.0, 310.0]), 90.0);
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});
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}
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/// #2870: the marker and pivot of a child follow its parent, through the camera for a 3D layer
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/// #2870: the pivot of a child follows its parent, through the camera for a 3D layer
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/// and none behind it.
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#[test]
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fn anchor_in_comp_follows_the_parent_and_the_camera() {
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@@ -369,6 +369,17 @@ pub(crate) fn motion_frame_at(frames: &[PathFrame], hits: &[KeyHit], pos: Pos2)
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(!hits.iter().any(|h| h.tangent.is_none() && h.layer == near.layer && h.prop == near.prop && h.time == near.time)).then_some(*near)
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}
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/// Parent space → comp matrix of a 2D layer at the context time.
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pub(crate) fn parent_to_comp(ectx: &EvalCtx, l: &Layer) -> Mat3 {
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match l.parent.and_then(|p| ectx.comp.layer(p)) {
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Some(p) => {
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let w = ectx.world_matrix(p).0;
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Mat3([[w[0][0], w[0][1], w[0][3]], [w[1][0], w[1][1], w[1][3]], [0.0, 0.0, 1.0]])
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}
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None => Mat3::IDENTITY,
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}
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}
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/// Draw the position motion path of a selected 2D layer: frame dots along the path, keyframe
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/// squares (filled when selected) and spatial Bezier tangent handles. Works through parents.
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#[allow(clippy::too_many_arguments)]
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@@ -399,7 +410,7 @@ pub(crate) fn motion_path(
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Some((x, y)) => separated_value(x, y, t),
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None => pos.value_at(t).as_vec3(),
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};
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let p2c = super::viewer::parent_to_comp(ectx, l);
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let p2c = parent_to_comp(ectx, l);
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let to_scr = |v: [f64; 3]| {
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let c = p2c.apply(gv2(v[0], v[1]));
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map.to_screen([c.x, c.y])
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@@ -2962,28 +2962,6 @@ fn rotate_tool_turns_a_child_of_a_rotated_parent_smoothly() {
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assert_turns_by(&rotate_round(&mut h, [380.0, 60.0], &[child]), 0, 10.0);
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}
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/// #2870: under a parent scaled unevenly the angle is the one in parent space, so the layer's edge
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/// stays under the pointer, which covers uneven degrees per frame.
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#[test]
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fn rotate_tool_measures_in_parent_space_under_a_stretched_parent() {
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let (mut h, _, child) = rotate_child_harness(json!({"scale": [200.0, 100.0]}));
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let seen = rotate_round(&mut h, [80.0, 120.0], &[child]);
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let mut turned = 0.0_f64;
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let mut last = 0.0_f64;
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let want: Vec<f64> = (0..=40)
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.map(|i| {
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let a = (i as f64 * 10.0).to_radians();
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let ang = a.sin().atan2(a.cos() / 2.0).to_degrees();
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turned += (ang - last + 180.0).rem_euclid(360.0) - 180.0;
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last = ang;
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turned
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})
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.collect();
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let end = seen.last().unwrap()[0];
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assert!((end - want[40]).abs() < 1.0, "the layer follows the pointer in parent space: {end}, want {}", want[40]);
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assert!(seen.windows(2).all(|w| (w[1][0] - w[0][0]).abs() < 30.0), "no jump: {seen:?}");
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}
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/// #2870: a parent's pixel aspect isn't inherited by its child, so it doesn't move the pivot either.
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#[test]
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fn rotate_tool_ignores_a_parents_pixel_aspect() {
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