Commit Graph
4289 Commits
Author SHA1 Message Date
FredApps 357c72ea33 Copy the shared house rules into AGENTS.md.
The blocks come from craft-contrib at dde09ea31e2e457f5b4653a6e76f7cdf55944bdf. CLAUDE.md imports AGENTS.md. The house-rules workflow checks the copy.
2026-11-06 11:50:01 +01:00
ash 7fc1be0bf2 Report offline footage and recover automatically when media returns (#3161)
* 3118: report and recover offline footage consistently

* 3118: preserve manual reload and refresh data watch paths

* 3118: document availability and reload contracts
2026-11-06 11:38:57 +01:00
Valentin Klein ce9eaec650 Add After Effects project export (#2594)
Add After Effects project export with chunks built in code, explicit loss reporting, engine and UI integration, and regression coverage.
2026-11-06 09:23:16 +01:00
ash bc4b96a5fc Reveal newly created mask controls in the Timeline (#3149)
* 3145: Reveal newly created mask controls in the Timeline

* 3145: Document mask reveal contracts and regression cases

* 3145: Make stale-event regression cases exhaustive
2026-11-06 08:53:04 +01:00
FredApps 3102b6e632 Merge pull request #2915 from vangel76/perf/exr-output-options
Render Queue OpenEXR: choose compression and half or 32-bit float
2026-11-06 02:26:23 +01:00
FredApps e2010893d2 Merge pull request #3130 from vangel76/cryptomatte-matte-only
Cryptomatte: Matte Only puts the matte in RGB with alpha 1, as After Effects does
2026-11-06 02:26:11 +01:00
vangel76andClaude Opus 5.5 4934de892d Merge upstream/main into cryptomatte-matte-only
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:53:40 +01:00
vangel76andClaude Sonnet 5.5 f9b860838c Merge upstream/main into perf/exr-output-options
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 00:49:29 +01:00
FredApps 3768ff40a3 Merge pull request #3134 from vangel76/aep-tdsb3-values
.aep import: read effect values stored as default-state records
2026-11-06 00:20:44 +01:00
FredApps d1e6393bce Merge pull request #3133 from vangel76/fx-hdr-compression
HDR Highlight Compression: match After Effects' compression curve
2026-11-06 00:17:21 +01:00
FredApps 8b63d4308c Merge pull request #2916 from vangel76/fix/exr-scene-linear-output
EXR export: no compand / tone mapping, and the output space's own curve (#2913)
2026-11-06 00:12:32 +01:00
FredApps 39af86e9f4 Merge pull request #2929 from vangel76/perf/aux-footage-hint-474
perf(media): tell the media pool which EXR footage effects read (#474)
2026-11-06 00:12:06 +01:00
FredApps 35ce9b2694 Merge pull request #2920 from vangel76/perf/exr-decode-cache-474
Multi-layer EXR: one decode per frame shared by the picture and EXtractoR / Cryptomatte, picture-only decode for footage alone (#474)
2026-11-06 00:10:05 +01:00
4a89e68f9f Content-Aware Fill: spill the range and stream the output (#2570 phases 2-4) (#3079)
* Content-Aware Fill: bit-pack holes, spill frames to disk, stream outputs (#2570 phases 2-4)

* Content-Aware Fill phases 2-4: bit-pack holes, spill frames, stream outputs (clippy clean)

* Address CodeRabbit review: spill safety, streaming correctness, perf, memory guard (#2570)

* Address the remaining CodeRabbit review findings on Content-Aware Fill (#2570)

A non-streaming fill returned empty frames, progress could jump backwards between
the sink and the fill, the memory guard ignored the membrane frames still resident
for the flow pass (and wasm's in-RAM copies), and the GPU fill stages ran outside
an error scope, so an OOM retired the shared context instead of falling back to
the CPU for that frame.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>

* Content-Aware Fill: sample spilled frames without decoding them, check spill errors (#2570)

Tracing sampled spilled frames by decoding whole frames under the shared cache lock, so
parallel traces across neighbouring frames evicted each other and mostly paid a full-frame
read while every other thread waited. Sample only the 2x2 bilinear support with positioned
reads on an open handle instead, and report a failed spill read in the no-hole branch
rather than streaming black frames as a successful fill.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>

* Content-Aware Fill: spill membrane/propagated frames, unquantized input, surface scratch errors (#2570)

Flow and propagation now write their intermediate frames to scratch spills beside
the output instead of holding the whole range as float RGBA, and the input spill
uses 32-bit floats whatever the project depth so the fill sees the same values as
the old in-memory path. Spill reads/writes and scratch creation report through a
shared error slot that run_plan surfaces instead of masking disk failures as a
cancellation. Sampling uses positioned reads; the guard models the packed masks
plus per-thread scratch.

* Content-Aware Fill: report a membrane-spill write failure instead of cancelling (#2570)

* Content-Aware Fill: include the flow fields in the memory guard (#2570)

* Content-Aware Fill: scale the memory guard with workers and check scratch space (#2570)

The guard's scratch term was a fixed 8 frames, which under-counted a wide
machine with Lighting Correction by several times. It now models the sequential
synthesis stage plus a few frames per worker (from available parallelism) and
takes Lighting Correction into account.

Native fills write three f32 copies of the range to scratch beside the output,
so a range that cannot fit on that volume is now refused up front with the
free space in the message, before any frame is rendered.

Tests cover the worker/lighting budget, the scratch formula, a shared error slot
between the input and secondary spills, an uncreatable spill folder, and the
engine surfacing a spill failure as an error instead of a cancellation.

* Content-Aware Fill: resolve a relative output folder for the scratch check (#2570)

A bare relative output name has an empty parent, so the walk-up found no
existing ancestor and skipped the free-space check. Resolve it against the
process directory first, and cover that in the test.

* Do not reformat the GPU fill tests in the spill branch (#2570)

The file was already not rustfmt-clean upstream, so the formatter only added
noise to a file this PR no longer needs to touch: phase 1's call-site changes
are already on the base branch.

* Content-Aware Fill: measure peak RSS and correct the per-worker scratch model (#2570)

The ignored measure_peak_rss_of_a_fill test fills a spilled 640x360 range and
reports VmHWM. On this 18-worker machine 90 frames peak at 340-470 MB across
runs (35 MB with RAYON_NUM_THREADS=1) and 600 frames at 582 MB, so the scratch
slope is ~7 frames a worker, not the 2 the first guard revision assumed.
Scaling the summary down showed a clean linear slope at 8 and 4 workers, and
Lighting Correction stayed below the flow stage's peak.

Budget 8 frames a worker (9 with Lighting Correction), just above the measured
top of the range, and adjust the guard test to the real numbers. At 600 frames
the measured peak is 582 MB against ~11.1 GB for the old five-copies model, a
19x reduction.

* Contributors: credit Madhav Agarwal in the About window

Adds the self-chosen real and display name for @gmrmad1. The generated
contributors.json picks it up once the PR is merged.

* Address CodeRabbit: size the guard from the rayon pool; migrate GPU tests (#2570)

fill_workers used available_parallelism, but the parallel fill stages run on
the rayon pool, which RAYON_NUM_THREADS can size larger. Use
rayon::current_num_threads so the scratch budget follows the threads that
actually run; wasm keeps rayon's single-thread fallback.

The GPU inpaint tests still used the pre-spill FillInput API. The earlier
'do not reformat' revert dropped their API migration along with the
formatting, leaving cargo test -p effectcraft-gpu uncompilable. Restore the
Frames::Memory / HoleMask / sink migration and verify the 15 inpaint tests.

* Fix gate: flatten the wasm prop lookup and keep the budget wrapper test-only (#2570)

* Address CodeRabbit review: spill error check, global-pool preflight, docs (#2570)

* Include RAM-backed spill in the preflight and guard streaming reads (#2570)

* Resolve relative spill paths, prefer stacked mounts, guard the Edge Blend sink (#2570)

* Make the fill spill anonymous and test the streaming claims (#2570)

The spill was a named file in the output folder that only Drop removed, so
an out-of-memory kill or a force-quit left a multi-gigabyte
effectcraft-fill-* file in the user's project folder, and a failed set_len
after keep() leaked it too. The spill is now an anonymous temporary file
(tempfile_in), which the system reclaims when its last handle closes; every
read and write is positioned on that one handle (pwrite/seek_write join the
existing pread/seek_read), and the folder is kept only so the propagated
frames spill beside the input.

Also:
- Edge Blend checks for a failed read before handing a frame to the sink,
  so a black fallback frame never streams.
- The propagation workers stop as soon as the spill records an error.
- HoleMask::get/set use get()/get_mut(), so a mask whose public words are
  shorter than len cannot panic.

New tests cover the PR's headline claims: a spilled range fills
bit-identically to the same frames in RAM (returned and streamed), the sink
sees frames strictly in order, a truncated spill fails with a recorded
error and streams nothing, a failure mid-stream stops before the next frame,
propagation stops after a failure, the spill has no name in its folder, and
HoleMask round-trips at word boundaries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Content-Aware Fill: clean up a stopped fill and count two scratch copies (#2570)

- A fill that fails or is cancelled after frames started streaming deletes
  the PNGs it wrote, and the output folder when the fill made it and it is
  left empty (OutputFiles, dropped after the spill so Windows can remove
  the folder).
- After a successful fill, run_plan checks that every frame has a file, and
  apply_plan/add_fill_layer return an error on an empty range or file list
  (a job worker's reply) instead of indexing [0].
- scratch_need charges two f32 copies (32 B/px): flow_pairs drops the
  membrane spill before the propagated one is created, so the third copy
  never coexists.
- The spill-creation error carries a stable "spill: cannot make the scratch
  file" marker; the panel test asserted on the OS wording, which on Windows
  is "Cannot create a file when that file already exists".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Content-Aware Fill: a stopped fill leaves files it didn't create (#2570)

A fill into a given outputDir that already holds an earlier sequence
overwrites its frames as it goes (as before). The cleanup of a failed or
stopped fill deleted every path it wrote, including those earlier frames, so
a layer still using that sequence lost them. It now deletes only the files
the fill created (CodeRabbit on #3079).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Codebuff <noreply@codebuff.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:51:11 +01:00
skylar taylor-barrick a408d990b2 Export: use conformant ProRes alpha run termination (#2225)
* #293: use conformant ProRes alpha run termination

Pin the direct ProRes encoder to FilmCraft e4be1577 while preserving all other codec pins. Add a full MOV export regression for final alpha runs across both 4444 profiles, alpha modes and blur settings.

* #293: document ProRes alpha export regression

* export: repin FilmCraft to the merged ProRes alpha fix and move the round-trip regression into roundtrip.rs

All FilmCraft deps pinned to d5ead4ba (squash merge of filmcraft #2991). H.264 pinned movie bytes move 104341 -> 104342: only the encoder version string in the SEI (0.8.0 -> 0.12.0) and five size fields change.
2026-11-05 22:45:23 +01:00
MarekSpodBiedryandskylar 7ce61c68fc Grow the buffer to the pinned quad so Corner Pin draws outside the layer rectangle (#1938) (#1967)
* Grow the buffer to the pinned quad so Corner Pin draws outside the layer rectangle (#1938)

* Corner Pin: grow through pad_sides, skip adjustment layers, clamp to the pixel budget (#1938)

grow_sides returns the four sides for Buf::pad_sides on both paths, replacing grow_to/regrow and the inline GPU copy. Growth is skipped on adjustment layers, cut proportionally to the shared pixel budget (and 16384 per side) instead of giving up, and covered by tests for a far pin, an adjustment layer and a degenerate quad.

* Corner Pin: give the grow_sides test its own doc comment (#1938)

* effects: Corner Pin keeps a finite buffer for non-finite pins and grows without popping as a pin moves far away

* effects: rustfmt the Corner Pin non-finite pin test

---------

Co-authored-by: skylar <hi@skylar.cc>
2026-11-05 21:52:10 +01:00
vangel76andClaude Opus 5.5 0a103c055c HDR Highlight Compression test: 20 PNG codes up to 1, 0.1 % above
The reference test now checks the bound the PR states in the code space of the renders
(the sRGB curve x 6553.5) instead of a linear 2e-3, which allowed about 28 codes at the dark end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:31:17 +01:00
vangel76andClaude Opus 5.5 e25025545a AEP import: an effect record is read only in the written or the default state
A record in another tdsb state is reported as damaged data again, as before the
default-state change. The synthetic test checks Levels' recorded popup directly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:28:55 +01:00
vangel76andClaude Sonnet 5.5 ab6e76973a ProEXR test: a non-sRGB output curve (Rec. 709) decodes with its own curve
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 18:47:54 +01:00
vangel76andClaude Opus 5.5 3a9188e0fb HDR Highlight Compression on the GPU: a NaN Amount keeps the layer, as on the CPU
Doc comments on the touched helpers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:11:29 +01:00
vangel76andClaude Opus 5.5 af7044d7db HDR Highlight Compression: check the curve at Amount 25, 50 and 75 (#3123)
New After Effects 2026 renders of the same EXR at Amount 25, 50 and 75
(our own 1110-extra sample, 16-bit PNGs) confirm the transfer curve that
was fitted at 84, 90 and 100. The worst channel error over all pixels is
4.0, 5.5 and 4.3 of 65535, against 997, 2415 and 3867 for the old soft
knee. The code is unchanged.

The measured-reference test now covers all six Amounts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:39:00 +01:00
vangel76andClaude Opus 5.5 b9182972b2 HDR Highlight Compression: match After Effects' measured transfer curve (#3123)
The effect used a soft knee on the brightest channel and left everything
below the knee unchanged. After Effects compresses the whole range. Fitting
our own 16-bit renders of an HDR ramp and coloured patches (Amount 0, 84,
90, 100) gives:

  Y    = max(0.30 R + 0.59 G + 0.11 B, 0)
  comp = min(c / (1 + Y), 1)                    per channel
  out  = ((1 - t) c^0.4 + t comp^0.4)^(1/0.4)   t = Amount / 100

A grey value x maps to x / (1 + x) at Amount 100. The worst error against AE
drops from 985 to about 2-4 of 65535 at Amounts 100, 90 and 84. Amount 0
stays identical.

CPU and GPU change together. Tests: a reference table of measured values,
GPU parity at Amount 90, and over-range input that exercises the clip at 1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:02:26 +01:00
vangel76andClaude Opus 5.5 e730da1435 AEP import: read effect values recorded in the default state (tdsb 3)
After Effects records some effect parameters as value records in the
default state (tdsb 3) that still hold the value it uses. A survey of 839
corpus and sample files finds 25 such effect records, all in Lumetri
Color (its hidden controls) and Cryptomatte (Selection Mode on); every one
differs from its pard default and reads back in After Effects as recorded.
No effect record in the default state holds a value that does not count.

The general reader now takes them: EffectParam::recorded_value (the same
name, signature and body as in the Lumetri import) reads a record whatever
its state, value() and is_default() use it, and the importer's mapped
parameters read it, so such a record imports like a written one instead of
being reported as an unreadable value with the default used.
stored_value keeps to written records.

Layer, camera, light, shape and text properties in the default state all
hold After Effects' defaults or values with no effect on that layer
(the point light cone, a polygon's inner radius, a camera's opacity), so
their readers are unchanged. docs/aep-format.md records both findings.

Closes #3126

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:51:53 +01:00
vangel76andClaude Opus 5.5 50cbbfe310 Cryptomatte: Matte Only puts the matte in RGB over alpha 1 (#3127)
With Matte Only on, Cryptomatte wrote the matte into all four channels:
a premultiplied white only as opaque as the matte. After Effects'
Cryptomatte plug-in shows Matte Only as an opaque grey picture, the
matte in RGB with alpha 1 (its Matte Only render of 2026-11-05 is opaque
black where nothing is selected). The CPU effect and the GPU shader now
both give (m, m, m, 1).

Projects saved before keep their render: a hidden Matte Only In Alpha
switch (off for new instances, presets and AEP imports) is turned on by
migrate::legacy_default when an older instance is upgraded on open, and
then keeps the matte in every channel on CPU and GPU.

Tests: the CPU path for a partly covered pixel, an unselected one and
outside the aux area, in both forms; the upgrade of a saved instance;
the GPU parity test over every display with Matte Only off, on and on
with the legacy switch; the host pick tests read whole pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:38:36 +01:00
1786c24523 expr: an expression cannot rebind a prelude name for the next one (#2133) (#2176)
* expr: an expression cannot rebind a prelude name for the next one (#2133)

One runtime serves every expression on a thread and user code runs as a script
at global scope, so `linear = function () {}` rebound the name for every later
expression, and for every later project in the session. #1387 closed the `__`
globals, the model constructors and the prelude's own prototypes; the rest of
the global surface is here: the prelude's own 104 helpers, the built-ins that an
expression and the prelude both call, and the prototypes those hang off.

Freezing a prototype costs an expression the right to shadow an inherited name
on its own object: once the inherited data property is non-writable, `o.x = …`
is dropped in sloppy mode rather than creating an own property, which is the
override mistake. Every name that was shadowable before is therefore replaced
by an accessor whose setter writes an own property on the receiver, emulating
OrdinarySetWithOwnDescriptor so the substitution does not show through.

The repair covers every own writable, configurable data property of every
prototype the block reaches, not a list of commonly shadowed names: a list
leaves `a.map = …` throwing and `a.push = …` and `a.join = …` silently running
the native method, which is worse, because the expression keeps working and
quietly computes something else.

`name` and `message` on an error's prototype are the one exception, and they
are frozen rather than repaired. The host renders a thrown error by reading
both off the object with no context to call a getter with, and nowhere safe to
call one: the time budget is checked between polls of the evaluation and
formatting runs after that returns, so a getter of the expression's own would
run outside it, bounded only by the loop and recursion limits at some hundreds
of millions of iterations. `e.name = 'MyError'` is dropped in silence as the
price of keeping user code out of the failure path.

The setup code reads every intrinsic it needs before the first prototype is
rewritten, and indexes arrays rather than calling their methods. Repairing
`Array.prototype` turns `concat` and `forEach` into accessors, and an earlier
attempt at this used both while walking the remaining globals, which left
every prototype after `Array.prototype` unfrozen and the prelude failing to
load at all.

Measured on macOS arm64, release, min of 3 x N, against this base: an
inherited-name read costs ~68 ns where it is now an accessor, which is +18%
on a loop doing a hundred of them and +2% to +7% on ordinary expressions.
Extending the repair past `Object.prototype` is what the array-method read
pays for; nothing else moves.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* expr: the prelude's lock answers delete and defineProperty too (#2133)

Tests for the two routes to a global binding the existing ones did not cover
against a prelude function, asked for in review. `writable: false` answers an
assignment and a `var`; it is `configurable: false` that answers these, and
they fail differently: a `delete` of a non-configurable property evaluates to
false in sloppy mode, while a `defineProperty` over one throws, so that is the
one route whose refusal the user sees.

Also records which mode decides that, because it was asked and the answer is
not the obvious one: an expression cannot reach strict mode at all.
`Runtime::script` wraps the text in `try{…}catch(__e){throw __e}`, so a
`"use strict"` the user writes is an expression statement inside a block
rather than a directive prologue and has no effect. A refused write is
therefore always the silent kind, never a TypeError.

No change to the prelude; these pass as it stands.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* expr: freeze Math and JSON plainly instead of repairing them (#2176)

Math and JSON are namespaces, not prototypes: nothing inherits sin or
parse, so the accessor repair keeps no shadowing there and only puts a
getter call on every Math.* read of a per-frame expression. Freeze them
directly and lock the two bindings so Math = {} cannot replace them for
the next expression either. Prototypes keep the repair.

---------

Co-authored-by: Anubhav-Rai <adobearakap@gmail.com>
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 15:21:59 +01:00
FredApps b2eb3f7877 Merge pull request #3091 from ZIDAN44/fix/1826-marker-bin-double-click
Timeline: a double-click on the composition marker bin adds a marker at the current time (#1826)
2026-11-05 15:13:25 +01:00
FredApps 98c08c791e Merge remote-tracking branch 'origin/main' into pr 2026-11-05 14:50:07 +01:00
Zinadin ZidanandClaude Opus 5.5 0c7cf039b9 Timeline: a bin click is pressed and released on the bin, while the bin has the pointer (#1826)
A press on the ruler right beside the marker bin, released a few points
away on the bin, is still a click, and it counted as one on the bin; two
of those added a marker. A click now counts as the bin's only when both
its press and its release are on the bin, in a frame when the bin is
enabled and has the pointer (not a popup above it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:48:34 +06:00
Zinadin ZidanandClaude Opus 5.5 133dcddf4d Timeline: the marker bin pairs its own clicks, in the order they come (#1826)
The bin counted a double-click from egui's flag for the whole frame and
the number of releases over it, so three clicks in one frame, on the bin,
beside it and on it again, still added a marker. It now walks the
frame's pointer events itself, by egui's rules for a click and a
double-click, and adds one only for two clicks in a row that are both on
the bin. It also counts while the bin is dragged or its drag has just
stopped, not only while the pointer is over it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:26:39 +06:00
Zinadin ZidanandClaude Opus 5.5 5e96b2a385 Timeline: the marker bin's double-click needs both clicks on the bin (#1826)
egui takes any click within a few points of the last one for the first
click of a double-click, so a click on the ruler right beside the bin and
then one on the bin added a marker. The bin now remembers when it was
last clicked and adds one only when the first click was on it too (or
both came in one frame over it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:05:43 +06:00
Zinadin ZidanandClaude Opus 5.5 5cb2658e38 Timeline: a marker dragged out of the bin and dropped within one frame is added again (#1826)
Sensing clicks on the marker bin as well as drags held the drag back
until the pointer had moved, so a drag out that was released in that
same frame (a fast drag, or a slow frame) added nothing. The bin senses
drags only again, so its drag starts the moment it is pressed, as
before #1826, and the double-click is read from the pointer over it.

The double-click test now also gives the second press and its release
frames of their own, with the bin dragged in between.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:47:44 +06:00
a439b1bb19 Effect ▸ Install Effect Plug-in… and plug-in bundles (wasm + ScriptUI panel in one go) (#2749)
* plugins: install effect plug-in bundles (wasm + ScriptUI panels) in one go

* plugins: address review - keep listing errors, refuse replacing an installed plug-in

* plugins: report unreadable bundle entries when their metadata cannot be read

* plugins: surface partial install errors in the menu bar, cover the install flow with tests

* plugins: surface partial install errors for async dialog answers too

* plugins: show result errors as compact status text

* plugins: harden installs - confined automation, no panel overwrite, size cap, cleanup errors

* plugins: bound install reads from one handle, detect unreadable panels, clarify install docs

* plugins: drop an unneeded mut in the bounded read

* plugins: saturate the bounded read limit

* plugins: install into the session's Plug-ins folder, refuse hidden single installs and case-variant panels

- Install .wasm files into Session::plugins_dir() (the folder the Plug-in Library
  from #2524 uses), not a path rebuilt from the settings folder; the host tests
  now point both at their temp folder so they never touch the real settings.
- A single install of a hidden file (".x.wasm") was skipped and reported as a
  success that installed nothing: it is now an error.
- Installed names must be bare file names (and not Windows device names on
  Windows), as file.installScript requires, so every installed panel is listed
  and can be uninstalled.
- A panel whose name differs from an installed one only in case replaced it on
  Windows and macOS: compare ignoring case and check the file on disk too.
- The loaded plug-in's source is the installed copy, not the file it came from.
- Document the `bundle` menu parameter, so checked execution accepts it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* plugins: drop needless to_vec in the bundle install test (clippy)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* plugins: keep the loader test's byte vectors, drop to_vec in the install test (clippy)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: STAR Web Studio <hello.starwebstudio@gmail.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 11:35:54 +01:00
611a282bea Plug-ins: external effect helpers (safe, out-of-process native effects) + plug-in API 2 (#889)
* Plug-ins: API 2 (PluginHost, padding, layer_span)

Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.

- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
  at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS

* Plug-ins: external effect helpers (crates/helper-host)

Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.

- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
  prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
  Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
  and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
  with a message, the frame is left as it was, and the helper restarts for the next render. An
  effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
  in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
  to the settings folder alone can't run code. effect.helpers.scan / load are refused for
  confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
  folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
  error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
  padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
  with nothing to install.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS

* Effect helpers: address review (start failures, frame file mode, nextest listing)

- A helper that can't start (not installed any more, restarting too often, no frame exchange
  file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
  not Failure::Broken, so it never counts toward turning that effect off. New check in
  tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
  (fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
  /dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
  `--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
  `helper_protocol --exact` runs the checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS

* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step

- Writes to a helper go through a writer thread with the request timeout: a
  helper that stops reading its stdin (hung with a large callback answer or
  render request pending) no longer blocks the render thread forever while
  holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
  isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
  SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
  failing the render while the helper waits (which left the protocol out of
  step); a frame that can't be written before the request is sent is not
  charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
  while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
  status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
  Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
  main() keeps its doc comment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again

- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
  PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
  library's compatibility check use it, so it never installs an API 2 release that
  can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
  render, charged there), so this render fails without charging its own effect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: plug-in effects count as reading other frames (plug-in API 2)

With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 11:11:57 +01:00
30d6c6e1d3 Frames cache: edits keep the frames they can't reach (#2795)
* frames: keep cached frames an edit can't reach

Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM
preview now carries every frame whose stack of active layers is unchanged
to the new comp identity; only the segments an edit touches re-render.

* disk cache: never drop frame writes; save frames kept after edits

Frames get their own write lane (bounded by bytes, written before layer
buffers), so a burst of layer writes no longer drops frames and leaves gaps
in the blue bar after reopening. Frames an edit kept in RAM are written to
disk under the comp's new content key when idle.

* frames: music and hidden layers keep the caches

Layers that can't change pixels (audio-only footage, AV layers with Video
off, when nothing reads them and there are no expressions) no longer count
for the RAM preview's dirty segments or the disk cache's comp and footage
keys. Adding, trimming or moving music keeps both caches.
RENDER_VERSION bumps to effectcraft-render-3 for the new key formula.

* ui-egui: background caching benchmark

cache_bench fills a comp's RAM preview the way idle caching does and
prints frames/s with decoder, footage-cache and disk-cache counters.

* frames: soloed music and hidden layers aren't silent

Solo hides every other layer, so soloing a music track or a layer with
Video off changes the picture. silent_layers no longer drops soloed
layers, so the RAM preview and the disk cache see Solo toggles.

* disk cache: audio files a layer reads stay in the layer salt

Audio-only footage left the disk layer salt so importing music keeps the
keys, but Audio Spectrum and Audio Waveform draw from an audio layer.
Footage another layer reads (or any, when a read layer is a precomp)
counts again, so overwriting that file doesn't reuse stale buffers.

* disk cache: retry frame writes the queue refused

put_frame reports whether the frame is on disk or queued. persist_missing
forgets the key of a refused write, so a full frame lane no longer leaves
RAM frames that are never written.

* ui-egui: cache_bench measures idle caching; checks --comp and --slots

Frames go through request_background with one slot per frame thread, as
Cache Frames When Idle does. An unknown --comp is an error (the active
comp is used only without --comp), --slots is at least 1, and the disk
report flushes queued writes instead of sleeping.

* disk cache: RENDER_VERSION effectcraft-render-6

This branch changes the cache-key formula (silent layers, Solo, read
audio in the footage salt), and upstream #2759 already took render-5
for the clip-clock change, so entries from either must not be reused.

* frames: rewrite RAM frames the disk cache evicted

persist_missing kept every disk key it ever queued, so a frame the disk
cache evicted later was never written back. The disk cache now tracks
frame writes still queued or in progress (frame_pending), and
persist_missing only remembers keys while it converts them.

* frames: idle passes continue while RAM frames wait for disk

persist_missing reports whether there may be more to write (a content key
being computed, frames being converted). Cache Frames When Idle then
schedules another pass, so a refused write is retried without waiting for
a UI event, and the passes stop once every frame is on disk or queued.

* frames: rewrite an evicted frame once, not on every idle pass

A disk cache smaller than the RAM preview, or a frame too large for it,
made idle passes write, evict and rewrite the same frames every 500 ms.
Each disk key is now written at most twice under one disk limit (the
write and one rewrite after an eviction); a new limit resets the count.
The persist test waits for the conversion to forget its keys before
checking that no work is left.

* frames: the work area doesn't change pixels

Setting the work area (B, N) cleared every cached frame, in RAM and on
disk: it was compared with the comp's pixel settings and hashed into the
disk key. It is a preview and render range only, like the Resolution, so
it no longer counts.

* frames: audio edits keep frames unless something draws the audio

Changing a clip's Audio Levels, its audio effects or its Audio switch
cleared the clip's cached frames, and the comp's disk cache, although
nothing drew that audio. The audio now counts only for the layers whose
audio is heard (Project::heard_layers): those a layer picks in an effect
(an Audio Waveform or Spectrum, even on itself), the layers of a picked
precomp, and every layer while an expression (which can read Audio
Levels) exists. Music in a precomp that a waveform in the outer comp
picks is no longer treated as silent either.

* frames: an expression only reaches the frames of its own layer

One expression anywhere in the project made every edit clear the
comp's whole cache, and so did editing a layer another layer reads
(its parent, matte, or a layer it picks). Expressions can read
anything, but they only draw in their own layer: an edit now re-renders
the frames where it changed something, plus those of the layers with an
expression and of the layers that read a reached layer. With
expressions, an edit elsewhere (another comp, an item's name, a marker,
music) reaches only the expression layers' frames.

* frames: an edit inside a precomp re-renders only where the precomp shows it

Editing anything inside a precomp cleared every cached frame of the
comps that nest it, even a music level in it. Project::dirty_spans now
follows precomps: it takes the spans their comp changed in, shifts and
scales them by the precomp layer's start and stretch (its whole span
under a time remap or Responsive Design timing), and keeps the outer
comp's other frames. Layers that read a changed precomp (a matte, a
waveform) re-render where they are active.

* disk cache: keep the frames an edit can't reach

The disk cache keys frames on a hash of the whole comp, so every edit
lost the frames that were only on disk (the blue bar), even a rename;
only those still in RAM were written again under the new key. When an
edit keeps RAM frames, it now also queues a disk carry: on the frame
pool, each kept frame of every disk series in use for that comp is hard
linked (or copied) to its new key with DiskCache::link_frame, oldest
edit first. The old entries stay, so undo finds them too.

* frames: a keyframe edit re-renders only around the keys it changed

Changing one keyframe (its value, interpolation or ease, in the
Timeline or the Graph Editor) re-rendered the layer's whole length, so
a key on a full-length layer cleared the whole cache. A layer that
differs only in keyframes of its Transform properties now re-renders
from two keys before the first changed key to two after the last
(auto-Bezier and continuous tangents reach the neighbouring segments),
to its in or out point past the first or last key. Static values,
expressions, roving keys, time remap and time effects still reach the
whole layer; effect keyframes do too for now (simulations and time
effects read other frames).

* frames: music volume keeps frames while no expression reads audio

Any expression in the project (a wiggle on another layer, even a
disabled one) made every layer's audio count as read, so changing a
music layer's Audio Levels re-rendered every expression layer and
changed the comp's disk key. Audio now counts for expressions only when
one may read it (Heard::audio_exprs): its text names audio or walks
properties by index. An audio-only change nothing reads no longer counts
as a change elsewhere in dirty_spans either.

* frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames

Changing a Scale key of a layer with two or three keys re-rendered the
layer's whole length: with fewer than two keys before (or after) the
changed one, the span fell back to the in (or out) point instead of the
first (or last) key, past which the value holds. And any layer with an
expression re-rendered on every edit, so a wiggle on a full-length layer
cleared the whole cache. An expression layer is now reached by edits
elsewhere only when its text may read outside its layer (it names a
comp, layer, footage, the project or its source); its parent and the
layers it picks are still read through referenced_layers.

* viewer: the caching chip stays up between uncached frames, with a spinner

The "Caching frames…" chip showed only while playback waited for a
frame, so during caching it flickered on and off with every frame that
arrived. It now stays up 0.6 s after the last wait (and hides at once
when playback stops). It is also smaller and quieter: a spinner, then
"Caching frames" without the ellipsis in dimmed smaller text, on a
fainter chip sized to its text.

* preview: the Preview panel's cache bar counts the preview's Resolution

With a preview Resolution set (Half, Third…), the frames a preview
plays are cached at that scale, but the Preview panel's bar counted the
series the viewer shows. When playback stopped, the viewer went back to
the comp's Resolution and the bar dropped from full to the frames cached
there. It now counts the preview's own series (Auto still follows the
viewer). The viewer and the Timeline's cache bar are unchanged.

* Contributors: add nazar-gavrylyk's name

* frames: an expression reading its own layer's markers or audio re-renders that layer

With expressions in the project, a layer's markers count when comparing it, and its audio counts
when an expression may read audio, so a marker or volume edit re-renders the edited layer over
its own span. Comp markers still count only through layers whose expressions name thisComp.

* frames: a keyframe edit on a layer with an expression re-renders the layer

An expression on the keyed layer can read the keyed property at other times (Rotation reading
Position with valueAtTime), so the frames past the changed keys may change too.

* cache_bench: read decoder counters through effectcraft-media

Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates.

* cache_bench: clips end where the next one starts

* frames: write-back uses the worker's disk keys while a Roto Brush model is active

persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model
stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every
RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk
series.

* frames: an edit two precomps down reaches the outer comp

A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have
(an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is
walked now, each once per edit.

* cache_bench: stop when the disk cache can't be cleared

* frames: one disk carry job at a time

carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries
were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads
from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's
empty.

* frames: a panicking disk carry is skipped, not left holding the job

The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left
it set for the session, so no later carry ran. Each carry is caught like the content key's
hashing, so the job always reaches its exit.

* frames: an expression reading its own in point or index re-renders its layer

A trim or rename kept the layer's frames outside the cut when the layer
drew the same apart from its span, but an expression on it can read its
own inPoint, outPoint or name (a fade from inPoint), so every frame of
the layer changes. Such a layer is no longer treated as only respanned.

An expression reading `index` reads the layers above it too: a layer
added or removed there shifts it, so `index` now counts as reading
outside the layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: an edit of a comp reaches the expressions of the precomps it nests

An expression in a precomp can read the comp that nests it
(`comp("Main").layer("Controls")`), but the walk into nested comps only
counted changes outside the edited top comp. Editing a hidden Controls
layer there (or any layer, when the precomp is time-shifted or reads it
at other times) kept every precomp frame in RAM and linked them all on
disk under the new key. Nested comps now see an edit of the comp above
them as an edit elsewhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: an edit in a precomp under a time effect reaches its whole layer

A precomp layer running Echo, Posterize Time, Time Displacement or
another effect that reads the layer at other times shows a nested change
far from where it maps, but only the mapped span (a nested frame either
side) re-rendered. Such a layer now gives its whole span, like a time
remap. `reads_other_frames` lists those effects (every `ec.time.` and
`ec.sim.` effect and the others that call `self_at`); keyframe spans use
it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: a keyframe edit beside muted keys re-renders the whole layer

Muted keys are skipped when a property is evaluated, so the keys that
play around an edited key can be any distance away, but the span counted
two stored keys either side. A segment from an earlier playing key kept
its stale frames. Muted keys now give the layer's whole span, like
roving keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: one echo in the precomp time-effect test (three saturate alike), rustfmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 10:46:39 +01:00
Zinadin ZidanandClaude Opus 5.5 958e9dc2f8 Timeline: a double-click on the composition marker bin adds a marker at the current time (#1826)
The bin at the right end of the time ruler only answered a drag, so a
marker had to be dragged out to where the current time was. As in After
Effects, a double-click on it now adds a composition marker at the current
time, one undo step. A single click still adds nothing, and dragging a
marker out of the bin works as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 12:01:19 +06:00
4e8398f8ca G8: Plug-in Library: install, preview and update community WebAssembly effects (#2524)
* G8: plug-in library

Community Plug-in Library for WebAssembly effect plug-ins (#376): one
reviewed catalog (index.json), install / update / remove from Settings >
Plug-in Library (also Effect > Plug-in Library...), library.* commands,
start-up loading of installed packages with SHA-256 checks. Downloads go
through the system curl (https, GitHub hosts), as trained models do.

Preview before installing (library.preview): the release is downloaded,
checked like an install, and rendered in the sandbox on a built-in sample
frame at default settings (2 s at 12 fps) with a Before/After split, plus
the effect's parameters, "Open on GitHub" and an optional author video
link (catalog field preview.video). Authors need to do nothing for it.

Hardening: a module that fails to load leaves the installed copy alone,
Update All updates every package in one job, minApp also applies to an
explicit version, curl ignores ~/.curlrc and URL globbing, unique temp
files, percent-decoded file URLs. Plug-in effect slots grow from 64 to
256 with a clearer overflow error.

Docs: plugins.md "Plug-in Library", publishing-plugins.md (author guide
from zero to listed), gaps.md; examples/plugin-catalog is the starting
content of the catalog repository (schema, validation workflow).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* contributors: credit iseemhlyfta

* G8: plug-in library: doc comments on the library's functions

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: plug-in catalog check: require one object with schema 1 and a packages array

An empty file or several JSON values passed jq empty, and with
SKIP_SCHEMA=1 nothing else checked the catalog's shape.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: plug-in library: one preview texture set; catalog schema requires effects

The preview kept a texture set per package version previewed (about
6 MB each) for the whole session; it now keeps one, replaced when
another package is previewed. Releases in the catalog schema must list
at least one effect id, as the author guide says.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: plug-in catalog schema: effect ids follow the manifest's id rules

Letters, digits, '.', '_' and '-', and not the reserved 'ec.' prefix,
so library.missing can match them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: refuse Plug-in Library jobs while automation file access is confined

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: split the Plug-in Library page into toolbar, card, links and actions

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: show Plug-in Library toasts without a Roto job; cache preview frame checks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: log Plug-in Library packages that fail to load at start-up

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: check an update before replacing a loaded package; Update All past failures

- An update to a package that is already loaded is now compiled and its manifest checked
  (through the previewer, without registering it) before the new file is written and the old
  version's folder deleted. Before, a release with the right SHA-256 that didn't load replaced
  the working version and failed at the next start.
- Package ids that differ only in case, or end in a dot, would share one folder on Windows and
  macOS: the catalog keeps the first of them, and ids can't end in a dot (schema too).
- Update All: a package that can't be picked or installed no longer stops the others; the
  result names what was updated and what wasn't.
- Downloads: at most 5 redirects, and one that ends off GitHub's hosts is refused, as the module
  docs say.
- A job that panics no longer leaves the library busy; poisoned status locks are used, not
  dropped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: rustfmt the update test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 05:51:17 +01:00
FredAppsandClaude Opus 5.5 bc3b074ad9 About: credits column widths come from a tested fit_widths (#3039)
* About: credits tables with resizable columns that fit without side-scrolling

Contributors and Models were egui Grids inside a two-way scroll area, so the
table opened wider than the dialog and scrolled sideways, and Company and
Model sat almost touching. Both are now egui_extras tables: each column
opens at its header and widest cell, the spare width goes to the text
columns (Name; Company and Model), and every column edge can be dragged.
Widening a column grows the table like a spreadsheet, and only then does it
scroll sideways; the header stays put while the rows scroll. Counts and
dates are right-aligned and every cell is vertically centred.

The sorted column stays highlighted, with its direction on the toolbar's
arrow button, so headers no longer reserve room for an arrow. The About
dialog is 820 points wide (modals still shrink to the window) so every
column fits at its natural width. egui_extras comes from the pinned egui
fork without default features; it adds enum-map.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* About: credits column widths come from a tested fit_widths

The opening widths of the credits tables are a pure function now, with unit
tests that a fitted table fills its room exactly (no side-scrolling, no
gap), that spare width goes to the growing columns, and that too little room
shrinks only those.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Let every credits column be dragged, and refit changed tables

The last column was egui's remainder column, which has no drag handle, so
it could only be resized from the edge before it. It is now an ordinary
column with its own handle.

A table keeps its column widths, so switching to a longer name left the
Name column at its old width and clipped the text. The table now goes
back to the opening fit whenever that fit changes: a longer widest cell
or a resized window. Dragged widths are dropped at that point.

fit_widths could overflow the room when one column hit the minimum,
because the other columns did not take up its share. Columns now give
way in proportion to their width above the minimum.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Refit credits tables on what they measure, not the fitted widths

Comparing the fitted widths missed the case it was meant for. Name is the
only growing column, so a longer name takes its extra width from the
spare room and the fit comes out the same: a dragged Name width stayed,
clipping the longer name.

It could also drop dragged widths by accident. The fit comes from the
available width inside the scroll area, which scrolling can nudge, so
scrolling a widened table could reset it.

The table now compares the natural widths and the clip rect's width,
which scrolling does not move.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 04:33:12 +01:00
Dylan M. Taylor e1de87e8c3 Pass the Linux signing key to the release workflow (#3074) 2026-11-04 17:45:18 -05:00
gmrmad1andFredApps eae1871541 Content-Aware Fill: drop redundant full-range copies (#2570 phase 1) (#2806)
* Content-Aware Fill: drop redundant full-range copies (#2570 phase 1)

* Content-Aware Fill: fix clippy drop_non_drop; take propagated frames instead of cloning (#2570)

---------

Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-04 18:12:39 +01:00
Valentin Klein bb78d55825 After Effects project import (.aep / .aepx); export follows (#2558)
Add After Effects project import with bounded parsing, explicit loss reports, and regression coverage.

Fetch the cleaned external test corpus at commit 97262276f625afdeeb61787e4cbb74b3f17af510 and verify each fixture against the pinned SHA-256 manifest.
2026-11-04 12:06:08 +01:00
Dylan M. Taylor 58ca9c1c1b OCIO: refuse a .csp LUT whose header claims an oversized table before reserving it (#2938) 2026-11-03 20:23:08 -05:00
JosephandFredApps 6572514eb1 GPU: size the memory cap from the card's video memory on Linux (fixes #1487) (#1706)
On Linux, the discrete-GPU memory cap now comes from the card's video memory: min(3 GiB, ¾ of amdgpu's `mem_info_vram_total`), so a 2 GB RX 550 gets 1.5 GiB. The card is matched by PCI address, falling back to the smallest card with the same ids.

Also folds in CodeRabbit follow-ups from #1856 (PatchMatch flags buffer limit preflight), #1490 (arbitrary-map index wrap), #1836 (round_away for |x| >= 2^23) and #3025 (saturating FrameCache byte accounting).

Fixes #1487

Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-04 01:55:02 +01:00
vangel76 6953ba27c1 Merge remote-tracking branch 'upstream/main' into HEAD 2026-11-04 01:02:35 +01:00
025c038af5 GPU: build effect kernels on first use, each family from a module of its own (fixes #1590) (#1705)
* #1590: build effect kernels on first use instead of with the GPU context

GpuContext::new built every compute pipeline up front: the compositor's own
kernels and ~208 effect kernels. In Chrome on Windows that kept the GPU
process busy past its watchdog, so the device was lost ~60 s after every load
(#1590); on DirectX 12 with FXC the window took over a minute to appear (#613).

The compositor's kernels are still built up front and required. Effect kernels
are built the first time a dispatch asks for one, inside the same error scopes,
so one a compiler rejects still renders its effects on the CPU. unavailable_kernels
lists the failures so far; build_all_kernels builds the rest.

RX 6900 XT, Windows: Vulkan context 0.27 s, all effect kernels 0.9 s, GPU tests
77 s -> 26 s; on #1571's DX12/FXC, context ~66 s -> 1.96 s, tests 1306 s -> 252 s,
same results.

Co-Authored-By: Claude <noreply@anthropic.com>

* #1590: compile each kernel family as a shader module of its own

Building effect kernels on first use was not enough in Chrome: the page and
its frame workers each create a device, every one compiled its required
kernels against the single ~460K-character module, and Dawn compiles the
module again for each pipeline, so the GPU process still passed its watchdog
and the device was lost ~64 s after load (RX 6900 XT, Chrome 155).

Each kernel family (FAMILIES) is now common.wgsl + kernels.wgsl + its own file
and the files it borrows functions from (at most ~120K characters), built with
the family's first kernel; the compositor's kernels, sky and classic3d use
small modules of their own.

Chrome 155 on Windows / RX 6900 XT, release web build, default flags: main
loses the device at ~64 s (60.7 s with ?nogpuworkers); with this, two 100 s
runs keep it, and both frame workers get the GPU. Native Vulkan tests
unchanged (212 passed, the 3 failures that main has, #1605).

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: 00xJ0 <56056764+00xJ0@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-04 00:28:51 +01:00
vangel76 06438a1b9f Merge remote-tracking branch 'upstream/main' into HEAD 2026-11-04 00:14:35 +01:00
vangel76andClaude Sonnet 5.5 81c9476081 Render Queue EXR test: name what the default is compared against (review point)
CodeRabbit: the test name and doc claimed the default equals output from
before the setting existed. The reference is the exr crate's SMALL_LOSSLESS
preset (the layout since #2812); renamed and reworded, comparison unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-04 00:14:35 +01:00
vangel76andClaude Sonnet 5.5 653157532b Merge upstream/main into fix/exr-scene-linear-output
Conflict: crates/gpu/src/tests.rs (both sides added a test; kept both).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-04 00:04:11 +01:00
ff68626597 #1605: Posterize and CC Grid Wipe match the CPU on AMD and Intel (#1836)
Posterize: round_away decided half-way by subtracting, and drivers may fuse the
product that feeds it into one fma (AMD does), skipping the product's rounding.
A straight value of 5/6 at level 4 gives 5/6 * 3 = 2.5 exactly in f32 on the
CPU but 2.49999994 fused, so the GPU rounded a level down. round_away now
compares x with t +/- 0.5 (exact for integer t), which no driver can fuse, and
the level divide uses an fma-corrected division (div_rn) like the CPU's.

CC Grid Wipe: the cell lookup floor(q / cs) used WGSL's division, which may be
off by 2.5 ULP; at q = 7, cs = 3.5 AMD and Intel return just under 2 and pick
the neighbouring cell. It uses div_rn too.

New test: posterize matches the CPU exactly on every 8 bpc premultiplied colour
and alpha at three levels (59715 of 65280 pairs differed before at level 4).

RX 6900 XT, Vulkan: effectcraft-gpu 222 passed; the one failure left is CC Hex
Tile, fixed by #1776. DX12 + FXC (on #1571): both tests pass.

Co-authored-by: 00xJ0 <56056764+00xJ0@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-03 23:56:37 +01:00
8d20cf0c3a GPU.1: Preserve CPU parity in numerical effect kernels (#1490)
Co-authored-by: @skylartaylor <26588250+skylartaylor@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-03 23:19:29 +01:00
howdeployandFredApps c4f386a22f Preview: debounce GPU memory pressure and recover the frame budget (#3025)
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-03 23:00:01 +01:00