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Timeline: a marker dragged out of the bin and dropped within one frame is added again (#1826)
Sensing clicks on the marker bin as well as drags held the drag back until the pointer had moved, so a drag out that was released in that same frame (a fast drag, or a slow frame) added nothing. The bin senses drags only again, so its drag starts the moment it is pressed, as before #1826, and the double-click is read from the pointer over it. The double-click test now also gives the second press and its release frames of their own, with the bin dragged in between. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -431,11 +431,12 @@ pub(crate) fn comp_markers(app: &mut EffectcraftApp, ui: &mut egui::Ui, comp: &C
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/// A double-click on the bin adds one at the current time (#1826).
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pub(crate) fn marker_bin(app: &mut EffectcraftApp, ui: &mut egui::Ui, comp: &Comp, tm: TMap, bin: Rect, strip: Rect) {
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let t = app.tokens;
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let resp =
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ui.interact(bin, egui::Id::unique("marker-bin"), Sense::click_and_drag()).on_hover_text(tr("Composition marker bin: drag a marker to the time ruler"));
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if resp.double_clicked()
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&& let Err(e) = app.session.execute("comp.addMarker", json!({}))
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{
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let resp = ui.interact(bin, egui::Id::unique("marker-bin"), Sense::drag()).on_hover_text(tr("Composition marker bin: drag a marker to the time ruler"));
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// The bin senses drags only, so a drag starts as soon as it is pressed: sensing clicks too
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// would hold that back until the pointer moved, and a drag out released within that frame
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// would add nothing. The double-click is read from the pointer instead.
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let double_clicked = resp.contains_pointer() && ui.input(|i| i.pointer.button_double_clicked(egui::PointerButton::Primary));
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if double_clicked && let Err(e) = app.session.execute("comp.addMarker", json!({})) {
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app.ui.status = e.to_string();
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}
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app.auto.add("timeline.markerBin", bin, "Composition marker bin");
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@@ -417,9 +417,47 @@ fn double_clicking_the_marker_bin_adds_a_comp_marker_at_the_current_time() {
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let history = &h.state().session.history.undo;
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assert_eq!((history.len(), history.last().map(|u| u.0.as_str())), (undo + 1, Some("Add Marker")), "one undo step");
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assert_eq!(h.state().session.time().seconds(), 21.5, "the current time stays");
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// The second press in one frame and its release in the next (a frame here is 0.25 s, inside
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// egui's 0.3 s double-click time): the bin is dragged by then, and still a marker at 22 s.
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h.state_mut().session.execute("time.set", json!({"time": 22.0})).unwrap();
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h.event(Event::PointerMoved(bin.center()));
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h.step();
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for pressed in [true, false, true] {
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h.input_mut().events.push(Event::PointerButton { pos: bin.center(), button: egui::PointerButton::Primary, pressed, modifiers: Modifiers::NONE });
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}
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h.step();
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assert!(h.ctx.dragged_id().is_some(), "the second press drags the bin");
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h.event(Event::PointerButton { pos: bin.center(), button: egui::PointerButton::Primary, pressed: false, modifiers: Modifiers::NONE });
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h.step();
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h.run_steps(3);
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assert_eq!(markers(&h), vec![21.5, 22.0], "a double-click released while the bin is dragged");
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// Dragged out 3 s into the visible span (from 10 s at 200 px/s): a marker at 13 s too.
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drag(&mut h, bin.center(), pos2(ruler.min.x + 6.0 + 600.0, ruler.center().y));
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assert_eq!(markers(&h), vec![13.0, 21.5]);
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assert_eq!(markers(&h), vec![13.0, 21.5, 22.0]);
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}
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/// A marker dragged out of the bin and dropped within one frame (a fast drag, or a slow frame)
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/// still lands where it is dropped: the bin starts its drag as soon as it is pressed.
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#[test]
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fn a_marker_dragged_out_of_the_bin_and_dropped_in_one_frame_is_added() {
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let (mut h, _) = harness();
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h.state_mut().ui.timeline.pps = Some(200.0);
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h.state_mut().ui.timeline.start = 10.0;
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h.run_steps(2);
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let bin = rect(&h, "timeline.markerBin");
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let ruler = rect(&h, "timeline.ruler");
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let at = pos2(ruler.min.x + 6.0 + 600.0, ruler.center().y);
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h.event(Event::PointerMoved(bin.center()));
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h.step();
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h.event(Event::PointerButton { pos: bin.center(), button: egui::PointerButton::Primary, pressed: true, modifiers: Modifiers::NONE });
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h.step();
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// Both in one frame (`event` would give each a frame of its own).
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h.input_mut().events.push(Event::PointerMoved(at));
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h.input_mut().events.push(Event::PointerButton { pos: at, button: egui::PointerButton::Primary, pressed: false, modifiers: Modifiers::NONE });
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h.step();
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h.run_steps(2);
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let markers: Vec<f64> = h.state().session.active_comp().unwrap().markers.iter().map(|m| m.time.seconds()).collect();
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assert_eq!(markers, vec![13.0]);
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}
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/// #976: as in After Effects, Numpad * marks the selected layers at the current time; only with
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