* EPS: bound copies, storage, text outlines, group nesting and font discovery
The PostScript interpreter's numeric copy grew the operand stack past its
limit and charged nothing for the values copied; array and string
constructors retained storage without charging it; show and charpath copied
every glyph outline into the text path before any path or budget check; and
the font pre-scan searched the whole prefix again for every eexec, as the
bounding-box scan did for every rejected marker on a line. Clipping groups
also nested without limit.
Copies past the operand limit copy nothing; copies, arrays and strings count
against the operation budget; each outline is charged and checked against the
path limit before it is copied; headers are found in one pass and each is
tried once; a rejected bounding-box comment is skipped to its line end; and
the output builder drops groups past 256 open ones.
* address review: EPS font look-back stops at the previous font; charge input characters
* address review: count enclosing groups against the nesting limit in pattern and mask builders
* address review: close a replaced soft mask before nesting the new one; skip patterns whose wrappers pass the depth limit
* Tracking: bounded crop size, Roto chain span and resection copies
A stored pre-tracking blur or search area sized the padded crop with no
limit; both are held to what the frame can use (blur at most 100, as the
options command allows). A Roto Brush span from the project made one render
build a key for every frame of it, rescanning all strokes per frame; the
chain reaches at most 200,000 frames either side of the base and strokes
are grouped by frame once. The camera solver copied the whole
reconstruction for every unsolved frame, even frames seeing too few points
to resect; those are skipped first.
* address review: in_span uses the MAX_CHAIN-bounded span, forward key range cannot overflow
* Box blur: count repeated edge pixels instead of visiting them
The starting window of each horizontal and vertical box pass visited every
position of the radius, including any number outside the image that repeat
the edge pixel, so a radius from a project could make one pass take
arbitrarily long. The pixels inside are summed once and the repeated edge
pixels are added as a count times the edge value.
* address review: skip zero-count edge pixels in the box passes
* PSD: bounded zip errors, budgeted prediction row, row-bounded PackBits, channel checks before the result
A failed inflate was formatted with Debug, which prints the whole partial
output; only the status is kept. The 32-bit ZIP prediction scratch row was
allocated outside the decode budget; it is charged now. PackBits packets
were appended whole even past the row's end, growing the reserved plane;
they are cut at the row. The composite and layer decodes allocated the
document-sized result before checking that the channel data exists; the
compression and raw/RLE lengths are checked first.
* address review: check short ZIP composite data and the layer mask channel before allocating the result
* address review: drop the channel prechecks that rejected PSDs the lenient decode accepts; keep the allocation bounds
* SVG: bound tessellation, kept geometry, attributes, entity expansion and re-rendering
Circles and rounded rects flattened at a fixed 0.01 tolerance, so a huge
radius made unbounded curves; the tolerance now grows with the radius as
arcs already did. Every path a <use> copies and every gradient reference's
stops were parsed and kept without a document-wide limit; both now share a
budget of 8 million items. An element with thousands of attributes made
the XML parser's duplicate check quadratic, and repeated entity references
could expand attribute text to gigabytes below the node limit; a preflight
refuses more than 1,024 attributes per element and entity references that
expand past 64 MiB. Nested knockout and non-isolated groups re-rendered
their children several times per level; node draws are now held to 64 per
node of the tree.
* address review: entity_bytes takes the largest declaration of each name
* address review: drop tessellation-tolerance, attribute-count and entity-size refusals; keep retained and draw budgets, warn when the draw budget is hit
* Simulations: cap the steps a layer time can ask for and bound checkpoints as they are made
* address review: keep the requested sim state when trimming checkpoints
* address review: drop only the excess sim checkpoints when trimming
* Roto Brush, Object Matte: decode frozen mattes only at the layer's full-resolution grid
* address review: frozen matte size mismatch falls back to computed matte
* address review: frozen-size-mismatch test compares against a render with no cache
* Puppet: clamp an imported Expansion before padding the outline grid
* address review: non-finite expansion compares with zero expansion in test
* address review: trace over-budget puppet outlines at a coarser resolution; NaN expansion test
* interchange: end export walks on folder and precomp cycles, and index each clip's transitions on import
Export followed a folder's parent chain recursively before caching it, so a
project whose folders loop back to themselves overflowed the stack. The walk
is now iterative and a repeated folder ends it (the cycle's top becomes a
top-level bin, with a warning).
comp_has_audio recursed into nested comps with no visited set: a precomp
cycle never ended and a chain of comps that each use the next twice took
2^depth steps. It now walks with a stack and a visited set.
Import scanned every transition of a track for every clip on it, quadratic in
a long flat edit. Each track now indexes its transitions by clip once, and
the per-transition warnings are said once per track. Warning de-duplication
uses a set instead of a linear search.
* interchange: reuse a folder's cached bin on export
Exporter::bin returned None when the folder itself was already cached, so
every item after the first in a folder was exported at the project root.
Return the cached bin when the walk starts at a cached folder.
* automation: confine batch steps whose params are a reference, and sequence render folders holding outward links
A confined engine.batch checked each step's file parameters before the batch
ran, but a step whose whole params was a `$N` reference became an earlier
step's result only at run time, so a file path in that result (for example a
manifest from essential.templateInfo) reached file.saveAs unchecked. Such
steps are now refused while file access is confined.
An image-sequence render writes numbered frame names that the check of its
output template never resolved, and each frame is created through any link
already at its name. A render output whose folder holds a link leading
outside the write roots (or one that cannot be resolved) is now refused when
it is queued and again when the queue renders.
* address review: check numbered render folders for outward links
* address review: fail closed when the numbered-folder scan cannot list its parent; unix-only symlink test
* address review: render-folder link scan fails closed on unreadable folders, entries and file types
* UI: ScriptUI images decoded within a size limit; effect detection answers each comp once
ScriptUI decoded any image and converted it to full RGBA without a size
check; images are decoded through image's limits (4096 px per side and a
matching allocation cap). comp_has_effects walked a nested comp again for
every layer using it; each comp is now answered once.
* address review: effect detection by breadth-first search so depth cannot hide a comp
* Variable stroke: the first curve approximation's tolerance scales with the path's extent
* Variable stroke: cut only curves with huge extents, leaving small curves at the pixel tolerance
A GPU project whose Render Queue job measured the CPU faster (#3335) rendered
every frame of a batch at once on the CPU, one per thread, with no memory cap:
on a 16-thread machine at about 1.4 GB a frame the app ran out of RAM and
exited without an error (0.23.1, Windows).
While a job renders on the CPU after a GPU frame measured its working memory,
CPU frames in flight now fit half the memory the system has free at that size
per frame, 1 to one per thread, settled once per job and logged. The probe's
timed CPU frames use the same cap. EFFECTCRAFT_CPU_INFLIGHT still overrides
it; Software Rendering projects, with no measurement, are unchanged. The host
reads the free memory through the new JobOptions::free_memory.
* Scripting: export commands a script runs directly respect Allow Scripts to Write Files
CompItem.saveFrameToPng and exportAsMotionGraphicsTemplate checked the
file-write preference only in their JavaScript wrappers. A script could call
comp.saveFrameAs or essential.exportTemplate itself (app.run, __exec) and the
native handlers wrote the file with the preference off.
Session::refuse_export and write_output_with now refuse when the running
command was issued by a script and the preference is off, so every command
that writes a path it is given is gated the same way. The wrappers check the
gate with a new side-effect-free __file("checkWrite") instead of writing an
empty file at the destination.
* address review: clear stale export test dir before use
* test: allow script writes in script_imports_footage_and_saves
load_lut took any source containing "LUT_" for inline .cube text, so a
path like /luts/LUT_Rec709.cube was parsed as text, failed, and the
effect passed the image through. A .cube can only parse with a size
header and data rows on separate lines, so a newline (after trimming,
as the path already is) is what tells text from a path.
popup_key lowered only ASCII letters, so an item starting with a capital
outside ASCII (French "Écran") kept it and never matched the same word in
lower case. After Effects stores popup items in its UI language, and
#3432 starts matching such names through popup_alias, keyed by
popup_key. Use Unicode lower case; ASCII keys are unchanged.
* .aep import: recognize French names for Levels' Channel and Clip popups
After Effects stores a popup's items in the UI's own language. A project saved
by a French After Effects writes "RVB", "Activé" and "Désactivé pour la
couleur 32 bpc" for Levels' Channel and Clip to Output Black / White.
EffectCraft's own popup options are English only, so these never matched by
name and the parameter fell back to its default, reported as "has no
counterpart".
Add popup_alias, a small table of confirmed After Effects labels in other
languages, used as a fallback in popup_mapping after the exact name match
fails. A synthetic test reproduces the three losses from a real file and
checks they are gone, with the same values as the English original.
* Cover Levels' French Red, Green and Blue popup items too
popup_alias only mapped "rvb" (RGB), so a French Levels with Red, Green or
Blue selected still lost that selection the same way. Add "rouge", "vert"
and "bleu" (from the same real pdnm list, confirmed against it); "Alpha" is
already the same word in both languages. A direct test on popup_alias covers
every item of the Channel popup it claims to know.
---------
Co-authored-by: sunkidda <sunkidda@users.noreply.github.com>
An Orientation with an expression was reported as "not decoded" and lost its
value and keys too. The expression is stored in the otst's tdbs like on any
property, so it now arrives with the stored value or keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shape Direction, blend mode, composite order and the gradient highlight
values were reported when their record was in the default state (tdsb 3),
which holds After Effects' default (docs/aep-format.md 3.4), so a plain
guide rectangle reported "shape direction not imported". They are now read
only from written records, keys or an expression.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The prompt showed 3 detail lines per category under a bare count, which read
as the project's total. The headline now says how many occurrences are left
out or changed, every line the report keeps shows, and "… and N more" counts
the rest. The import report records that number as `unlisted` (an unmapped
effect's line covers all its instances); unmapped effects are listed most
used first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
picks_what_the_viewer_shows_across_sizes_scales_zoom_pan_resolution_and_proxies looped over four
independent window-size and display-scale cases, each with its own session. As one test it took
~90 s in the gate and ~590 s under coverage, where it alone set the slowest SonarCloud shard.
Each case is now its own test, running the same checks, so nextest runs them in parallel and
partitions them across shards. The "more than 100 hovers checked" floor becomes more than 25 per
case, which still adds up to more than 100.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In a comp whose Start Timecode is negative, the current-time display shows
the first frames as `-0:00:00:12`, but typing that back (the Go to Time
dialog opens with it since #3419, and the Timeline's time field takes it)
read the leading `-` as "move back", so OK on an unedited dialog jumped to
another frame. There, a `-` before a full timecode is now the time's sign,
as it already is before Feet + Frames; a bare `-n` still steps back, and
comps that start at 0 or later are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Synchronize Time of All Related Items clamped each related comp's time
with its own duration-minus-one-frame rule, so a nested comp whose
duration is off the frame grid could not reach its final partial frame.
Use comp_frame_at, as direct moves and restored times do.
A frame-rate change can leave the duration off the frame grid. The
current-time clamp used duration minus one frame, which put the last
reachable frame before a final partial frame, so a layer fitted to a
work area inside it never got the playhead. Clamp to the last frame
that starts before the end instead; on-grid durations are unchanged.
The work area need not sit on frames (a typed start, a frame-rate
change), so rounding its start to the nearest frame could land before
the new layer's in-point. show_span now rounds up to the first frame in
the span and moves nothing when the span holds no frame.
show_span now checks and moves the playhead of the comp the layer was
made in, through a new Session::set_time_of that set_time uses for the
active comp, so time sync and the text editor boundary stay the same.
With Fit New Layers to Work Area on and the playhead outside the work
area, the Type tool, shape tools and Pen now move the playhead to the
work area start so the new layer and its controls show. Layer timing is
unchanged; Layer ▸ New commands leave the playhead.
Settings ▸ General ▸ Fit New Layers to Work Area (off by default) makes
new text, solid, shape, null and adjustment layers start at the work
area start and end at its end. It applies to Layer ▸ New, the shape
tools and the Pen tool, and wins over Create Layers at Composition
Start Time. Footage and compositions keep their own length.
#2944 (497a056c) normalises each box-blur mean in f64 and rounds once
(it was rounded to f32 first, then scaled), and counts repeated edge pixels
with one multiply instead of adding them one by one. Its PR states results
change only by float rounding, and it added the focused regression test the
golden-test rule asks for (box_row matches a direct sum). The golden hashes
are only enforced on aarch64 macOS, so Linux PR CI passed, and every
completed macOS CI run on main since #2944 has failed (497a056c's own run
was cancelled by a newer push).
Bisected on an M5: the golden tests pass at ed085bd4 and fail at 497a056c
with the same 52 hashes macOS CI reports. All 52 are 32 bpc frames of
effects that blur through box_plane/gauss_plane (Lightning, Advanced
Lightning, Inner/Outer Key, Caustics, Paint Bucket, Vegas); every 8 bpc frame
is unchanged. All 52 frames differ by at most 4.8e-6 per channel, with no new
non-finite values.
Only the pinned hash values change; LIBM_VARIANTS is untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>