Commit Graph
14449 Commits
Author SHA1 Message Date
Tanish Manku 21d3617970 PageEnigma refactor Phase 5c: migrate assetModal signal slice to the store
assetModal.ts (deleted):
- AssetMenu: setAssetModalVisibleDuringDrag(true) on open
- AssetModal: reads assetModalVisible / assetModalVisibleDuringDrag /
  reopenAfterDrag from the store, writes via the matching setters.
  Modal close drives setAssetModalVisible(false); the reopen-after-add
  checkbox writes through setReopenAfterDrag (note: store field is
  reopenAfterDrag, not the old reopenAfterDragSignal name)
- Controls3D: handleOpenModal flips both setters from the store; the
  empty-scene tooltip useEffect reads assetModalVisible from the store
- keybinds_controls: 'b' shortcut opens the asset modal via the store
- DragAndDrop/DndAsset: pointerdown clears
  assetModalVisibleDuringDrag, pointerup restores it from
  reopenAfterDrag, click (no drag) restores it to true. All through
  the store now.

signals/index.ts no longer re-exports assetModal. Four signal files
gone so far in Phase 5; signals/ now down to 13 leaves (camera,
demoAssets, dragAndDrop, engine, hotkeys, objectPanel, outliner,
precisionSelectorMenu, promptBox, selectedItem, selectedMode,
sidePanel, sizing, stylizeTab).
2026-04-28 23:13:57 -07:00
Tanish Manku 11a0ac82b6 PageEnigma refactor Phase 5b: migrate error, myMovies, editorOverlays signal slices
Three more signal files retired in favour of the Zustand store.

error.ts (deleted):
- ErrorDialog (in ~/components/signaled): reads showErrorDialog /
  errorDialogTitle / errorDialogMessage from the store, calls
  setShowErrorDialog
- SceneTitleInput (in TopBar): handleShowErrorDialog uses the store's
  setErrorDialog action

myMovies.ts (deleted):
- MyMoviesButton (in TopBar): writes via setGenerateMovieId /
  setViewMyMovies
- GenerateModals: useEffect-on-store replaces useSignalEffect; reads
  generateMovieId from store
- MyMovies and Sharing: read viewMyMovies from store, close via
  setViewMyMovies
- Sharing also reads generateMovieId from store

editorOverlays.ts (deleted):
- PageEditor's LoadingDots: reads editorLoader from store
- SceneContainer: reads editorLetterBox from store and passes through
  to Letterbox
- PreviewEngineCamera: reads editorLetterBox + toggleEditorLetterBox
  from store
- save_manager: showEditorLoader/hideEditorLoader become thin wrappers
  over the store actions, keeping the same call sites

signals/index.ts no longer re-exports any of the three deleted files.
2026-04-28 23:11:52 -07:00
Tanish Manku 4b0618e50b PageEnigma refactor Phase 5a: migrate engine.ts signal slice to the store
Migrates components and engine code from reading signals/engine.ts
(cameraAspectRatio, editorState, gridVisibility, previewSrc) to reading
the Zustand store.

Components migrated to usePageEnigmaStore reads:
- AspectRatioMenu (also dropped useSignals + collapsed two
  duplicated lookup ladders into ICON_BY_RATIO / LABEL_BY_RATIO)
- PreviewFrameImage
- Letterbox (no longer reactive via signals; reads camAspect from store)
- StyleButtons (editorState, previewSrc, setEditorState)
- Outliner (cameraAspectRatio)
- SidePanelMenu (editorState + setEditorState)
- ControlPanelSceneObject (editorState)
- PreviewEngineCamera (cameraAspectRatio + editorState)
- PageEditor (cameraAspectRatio for getScale; the signal version still
  flows into PromptBox3D as a prop)

Engine code migrated to usePageEnigmaStore.getState():
- editor.ts: snapShotOfCurrentFrame reads cameraAspectRatio + grid;
  switchPreview / switchEdit set editorState
- helper.ts: switchCameraView writes editorState
- video_generation.ts: generateFrame writes previewSrc + editorState
- SceneMetadata.ts: cameraAspectRatio for snapshot metadata
- scene.ts: subscribes to store gridVisible (not the signal)

signals/engine.ts becomes a thin compatibility layer for PromptBox3D's
signal-typed props. Its setters dual-write into the store so any
PromptBox3D-driven changes (grid toggle, aspect ratio dropdown) keep
the store authoritative. editorState / previewSrc / setEditorState
removed entirely -- nothing outside the store needs them anymore.

Net effect on typecheck: 148 -> 147 errors in PageEnigma. Zero new
errors introduced.
2026-04-28 23:05:54 -07:00
Tanish Manku 35aae54d49 fix: let UploadSuccess actually render in upload modals
The auto-success useEffect in UploadModalSplat / UploadModalImage /
UploadModal3D was firing on UploaderStates.success and immediately
calling onClose(), which short-circuited the UploaderModalContent
switch before the UploaderStates.success branch (UploadSuccess) could
render. The OK button on UploadSuccess was effectively dead code.

Move the success-side actions (open the gallery, fire onSuccess, close
the modal) into the UploadSuccess onOk handler. The user now sees the
"upload successful" dialog and can dismiss it intentionally; the
gallery opens at dismissal so they can drag the freshly uploaded asset
onto the canvas.
2026-04-28 22:56:38 -07:00
Tanish Manku 088edd270f UploadModalSplat: open gallery on success to match image / 3D-model upload
Pre-refactor the splat upload modal had two paths: the (developer-only)
local-bytes path that handed the in-memory buffer to a now-deleted
editor.timeline.addLocalSplat, and a real upload path that registered
the file in Storyteller's media library but did nothing else with it.

The local-bytes branch was the only thing letting a freshly uploaded
splat reach the canvas. With it gone, splat upload was a dead end --
the file landed in the user's media library but they had no path back
to the 3D editor.

Align with the existing image / 3D-model upload convention: on
UploaderStates.success, set galleryModalVisibleViewMode and call
onSuccess(selectedCategory). The user can then drag the freshly
uploaded splat from the auto-opened gallery onto the canvas, which
flows through PageEditor's onImageDrop handler and into
actions/addObject.

Other changes:
- onSuccess signature: (ArrayBuffer, boolean) => (FilterEngineCategories)
  to match UploadModalImage / UploadModal3D
- Drop the unused onLocalBytes prop and plumbing in UploadFilesSplat;
  no callsite invoked it. The two existing consumers
  (PageEnigma/Controls3D, GlobalFileDropHandler) ignore the category
  argument, which is fine -- () => void is assignable.
2026-04-28 22:50:17 -07:00
Tanish Manku 61311028e2 PageEnigma refactor Phase 4: build actions/ and rewire add/select/transform flows
Replaces the four-hop signal-stub pattern (drop -> store-only update,
engine never told) with explicit action helpers that mutate the engine
and the store in one step.

actions/:
- addObject / addCharacter / addShape: call editor.sceneManager.create
  to load the THREE.js object, then update the Zustand store. addCharacter
  also stamps userData.isCharacter on the loaded object
- deleteObject: thin wrapper over editor.deleteObject (which already
  goes through SceneUtils to update the store)
- selectObject / deselectObject: invoke sceneManager.select_object;
  Editor.publishSelect already writes the selection to the store
- setTransformMode: drives editor.change_mode + store + the legacy
  selectedMode signal during the migration window
- setCameraAspect: drives editor.changeRenderCameraAspectRatio + store +
  the legacy cameraAspectRatio signal
- index.ts barrel

Wiring updates:
- PageEditor drop handler (gallery -> 3D) now calls actions/addObject
  and actions/addCharacter with the editor and world position
- DragAndDrop/DndAsset takes the editor at pointerdown time and calls
  actions/* on drop. ItemElement passes the editor in via EngineContext
- AspectRatioMenu calls actions/setCameraAspect; PageEditor's bottom-bar
  aspect-ratio select uses the action too
- Controls3D's mode toggle (move/rotate/scale) goes through
  actions/setTransformMode and the four little redundant handlers are
  collapsed into one
- ImageTo3DExperience's "Open in 3D Editor" button uses getActiveEditor
  to pick up the live editor across pages

Plumbing:
- New module-level activeEditor handle in EngineContext (with
  getActiveEditor / setActiveEditor) so non-React callers and cross-page
  actions can reach the engine; EngineProvider sets it on init and
  clears on unmount
- Drop the now-orphaned signals/objectGroup, signals/characterGroups,
  signals/shape entirely. Their job (store update + engine call) lives
  in actions/. signals/index.ts loses the corresponding re-exports
- Remove the placeholder addLocalSplat onSuccess in Controls3D (a
  developer-test path for direct splat loading; the real splat upload
  goes through GlobalFileDropHandler) and delete the now-confirmed-dead
  recordScene method in editor.ts
- video_generation.ts zipBlob: type as Blob | null (matches the
  UploadStudioShot signature; pre-existing TS error)

Net effect on typecheck: 144 -> 147 errors in PageEnigma + experiences;
zero errors introduced in actions/, PageEnigmaStore, or DragAndDrop. All
new errors are pre-existing issues in adjacent files surfaced by the
edits, not regressions.
2026-04-28 22:37:30 -07:00
Tanish Manku 6d22d0d3c3 PageEnigma refactor: strip Queue, TimeLine, and timeline engines from editor.ts
editor.ts surgery (1864 -> 1665 lines):

- Drop imports + field declarations + constructor instantiations for
  AudioEngine, TransformEngine, EmotionEngine, LipSyncEngine,
  CharacterAnimationEngine, and TimeLine; drop the
  Queue/QueueNames/fromEngineActions/toEngineActions imports
- Drop timeline state fields: can_playback, playback_location,
  current_frame, last_scrub. generating_preview stays (it tracks the
  stylize preview render, not the timeline)
- Replace Queue.publish in changeRenderCameraAspectRatio, newScene,
  loadScene, and publishSelect with direct store actions
  (usePageEnigmaStore.getState().setSelectedObject / resetScene)
- Replace timeline.characters lookups (used by SceneManager outliner)
  with a getCharactersByUuid helper that reads the store
- Replace timeline.isCharacter (passed into SceneManager) with an
  isCharacterUuid helper that checks the store's character list
- recordScene becomes a no-op stub: timeline-driven frame capture is
  gone, video generation needs to drive its own frame loop. TODO marker
  for the rewiring
- generateVideo and togglePlayback drop their timeline.is_playing /
  scrubber gating; renderSingleFrame drops the timeline.update branch
- Bonus: kill the meraAspectRatio typo (a pre-existing bug in the
  recordScene branch I deleted)

Cascading fixes:

- save_manager.ts loadScene/loadCache: drop calls to the deleted
  timeline.scrub and timeline.checkEditorCanPlay
- video_generation.ts videoProcessingPipeline: stub the
  engineFrameBuffers.payloadZip path with a TODO; the video upload now
  always errors via the existing handleError. The full rewiring is the
  same TODO as recordScene
- Controls3D UploadModalSplat onSuccess: drop the
  editor.timeline.addLocalSplat call
- SidePanelTabs: drop a long-broken import of useMouseEventsSidePanel
  (the Timeline/utils path it pointed to was already deleted before
  this refactor); resize handle gets a TODO marker for Phase 6

Net effect on typecheck: 162 -> 144 errors in PageEnigma. Every
remaining error in PageEnigma predates this branch; no new TypeScript
errors introduced by the refactor.
2026-04-28 22:23:11 -07:00
Tanish Manku 50e68b0721 PageEnigma refactor: strip Queue and timeline-only signals from comps and engine helpers
Removes references to the deleted Queue/timeline subsystem from:

- Engine helpers: scene_manager_api, video_generation, helper. Their
  Queue.publish calls (UPDATE_CHARACTER_ID/ADD_OBJECT/POP_A_TOAST/
  DELETE_OBJECT) now write to the new Zustand store / addToast directly.
- Editor/EditorState: drop TimelineState class and its JSON variant; trim
  EditorState/EditorStateJson down to just sceneState and metadata.
- Editor/scene.ts: drop the timeline animation-clip seeding path; restore
  placeholder_manager (incorrectly classified as dead in the audit).
- Signals: collapse signals/objectGroup, signals/characterGroups, and
  signals/shape to non-timeline scaffolds that update the store directly
  with a TODO marker for the engine-side rewiring. Drop
  loadObjectData/loadCharacterData/updateCharacters/updateObjectGroup
  files (all timeline-only). Strip dndTimelineHeight + overTimeline from
  signals/dragAndDrop. Add setEditorState helper to signals/engine.
- Comps: drop Queue.publish calls. Aspect-ratio menu and stylize-tab
  state transitions go through signal setters; TOGGLE_CAMERA_STATE,
  REFRESH_PREVIEW, GENERATE_VIDEO are stubbed with TODOs pending the
  editor.ts rewiring. DragComponent simplified (timeline-drop branch was
  unreachable). PageEditor drops timelineHeight/dndTimelineHeight layout
  math.
- PageEnigma drops the useQueueHandler call.

The branch still does not compile: editor.ts (1864 lines) is the next
target -- it instantiates TimeLine + the five timeline engines and
publishes select/aspect-ratio events through the queue. Cleaning it up
is the focused work for the next commit.
2026-04-28 22:07:31 -07:00
Tanish Manku 1351a40b3d PageEnigma refactor checkpoint: delete timeline subsystem and add Zustand store
Phase 1-3 of the 3D page refactor:
- Delete the timeline + event-queue subsystem (Queue/, useQueueHandler,
  Editor/timeline.ts, Editor/Engines/, clips/, and the timeline-only
  signal slices: timeline, timing, audioGroup, cameraGroup,
  promptTravelGroup, utils/publishClip)
- Delete dead-code files with no live importers: lipsync.js,
  retargeting.ts, preview_video_generation.ts, shaders.js,
  placeholder_manager.ts, both composable_engines/*.tsx stubs,
  contexts/TrackContext/, comps/TimerGrid, comps/ControlsVideo
- Add PageEnigmaStore.ts with the full state shape that will replace
  preact-signals (scene objects, cameras, transform mode, layout, error
  overlays, generation/stylize state)
- Strip signals/index.ts of deleted slice exports and reduce
  signals/sizing.ts to just sidePanelWidth

Branch does not yet compile -- subsequent commits will strip
Queue/timeline references from editor.ts, the remaining signal files,
and component consumers, then build out actions/ and event hooks.
2026-04-28 21:56:58 -07:00
Brandon Thomas c1f4ae21e2 discrete apis (#1443) 2026-04-28 20:33:34 -04:00
Brandon Thomas 934ab64eac happy horse access (#1442) 2026-04-28 16:56:42 -04:00
Brandon Thomas badad317b8 retry kinovi polling with backoff (#1441) 2026-04-28 16:49:44 -04:00
bflatastic 7f35eec2b4 fix: guard handleGenerate with useRef to close double-submit race 2026-04-28 22:57:27 +07:00
bflatastic 4cb5a713a8 web credits in navbar 2026-04-28 09:50:23 +07:00
BFlat ae8fd30b4b shift enter to generate by default, toggleable via settings panel in app (#1440)
- Pressing **Enter** in any prompt box now adds a new line instead of
submitting - fixes complaints about accidental generations
- **Shift+Enter** is the new submit shortcut
- Desktop app gets an "Enter to generate" toggle in Settings → General
(off by default) for users who prefer the old behavior
- Applies to all prompt boxes in the Artcraft desktop app and the
website
2026-04-26 21:34:08 +07:00
bflatastic d37a732d60 name mappings for happy horse 1.0 2026-04-24 16:15:17 +07:00
bflatastic 726bde7c11 happy horse alibaba icon 2026-04-24 15:48:11 +07:00
Brandon Thomas 1864eedb7a moderator feature flags editing (#1436) 2026-04-24 03:42:57 -04:00
Brandon Thomas 853f596efc add happyhorse behind feature flag (#1435) 2026-04-24 03:06:35 -04:00
bflatastic 5535d50ec3 website: image ref selection limit fixed, gallery item active focus outline blinking fixed 2026-04-24 13:25:17 +07:00
bflatastic 34cd723417 website: persist references after navigation 2026-04-24 13:11:58 +07:00
Brandon Thomas 681f94b245 fix omni seedance characters (#1434) 2026-04-24 00:04:14 -04:00
Brandon Thomas cfa5b211ea kinovi happyhorse (#1433) 2026-04-23 23:24:07 -04:00
Brandon Thomas 8436d42d41 more logging 2026-04-23 19:25:00 -04:00
Brandon Thomas 53acdd544f omni video handler - utilize second pipeline for seedance; various other fixes (#1432) 2026-04-23 19:21:53 -04:00
bflatastic 5ea6172ce8 website fix: mobile remove bottom overlay on error card blocking dismiss button 2026-04-23 13:46:06 +07:00
BFlat 9166148701 website error messages (#1431)
artcraft website now shows error messages on the failed cards and task
queue
2026-04-23 13:43:17 +07:00
Brandon Thomas e6e739e874 move old artcraft_router pipeline (#1430) 2026-04-23 00:29:22 -04:00
Brandon Thomas 4112652c4e artcraft 0.29 -> 0.30 (#1429) 2026-04-22 22:27:13 -04:00
Brandon Thomas 969d7d7609 add seedance fast @ artcraft to artcraft router, update seedance (non-fast): both call omni (#1428) 2026-04-22 21:34:52 -04:00
Brandon Thomas 1f53b6a4cf tauri: seedance 2.0 fast, seedance 2.0 1080p (#1427) 2026-04-22 19:45:58 -04:00
Brandon Thomas 3947eebe7e bump artcraft 0.28 -> 0.29 (#1426) artcraft-v0.29.0 2026-04-22 19:18:19 -04:00
Brandon Thomas 5eb2abf112 artcraft desktop gpt-image cost estimates + quality arg (#1425) 2026-04-22 19:17:07 -04:00
Brandon Thomas 31a9704faf fix media file list pagination (#1423) 2026-04-22 17:12:06 -04:00
bflatastic 02676680b1 fixed quality field name 2026-04-23 01:56:45 +07:00
BFlat ba19e9ae40 gpt image 2 quality selector (#1422) 2026-04-23 01:37:50 +07:00
Brandon Thomas 00499252a1 gpt-image-2 desktop support for quality (#1421) 2026-04-22 14:18:55 -04:00
Tanish Manku c7b9de7cf9 3D: Fix editor undo/redo keybinds and hotkey signal bugs (#1252)
- Ctrl+Z/Cmd+Z was calling redo() instead of undo(); fixed and added
missing Ctrl+Shift+Z/Cmd+Shift+Z and Ctrl+Y redo bindings
- Wrap all async keybind handlers in try/finally so isProcessing is
always cleared even if undo/redo/copy/paste throws
- Fix === typo in disableHotkeyInput (comparison instead of assignment),
and use full value replacement so the Preact signal update is reactive
2026-04-22 08:24:42 -07:00
Brandon Thomas c2ca096099 desktop frontend support for gpt-image-2 (#1418) 2026-04-22 10:40:47 -04:00
Brandon Thomas a04ee4f76c fix compile error 2026-04-22 10:15:52 -04:00
bflatastic 8bc552c450 add gpt image 2 to name mapping 2026-04-22 18:44:24 +07:00
BFlat 128d3e43c5 reuse gallery modal for the artcraft website and app styling aligned (#1415)
- website to reuse shared app lib's gallery modal for image selection
- styling alignments with the desktop app
- new checkbox shared component
2026-04-22 18:38:02 +07:00
Brandon Thomas bc226fb361 omni gpt image 2 (#1414)
this will enable it in storyteller-web
2026-04-22 01:11:42 -04:00
Brandon Thomas 7817f3af70 fal gpt image 2 (#1413) 2026-04-21 21:53:14 -04:00
Brandon Thomas cf1f4eb8c8 gpt image 2 enum (#1412) 2026-04-21 21:08:28 -04:00
Brandon Thomas 2e6ccf0d00 artcraft v2 router for seedance 2.0 (non-fast) (#1411) 2026-04-21 20:32:41 -04:00
Brandon Thomas a560541b62 import cleanup 2026-04-21 18:43:20 -04:00
Brandon Thomas df4e300119 artcraft_router v2 kinovi seedance 2 fast (#1410) 2026-04-21 18:34:49 -04:00
Brandon Thomas 9bd3726d7a artcraft router redesign (#1409) 2026-04-21 17:45:54 -04:00
BFlat fc0f4b7f5c fix: prevent character mention from matching wrong character 2026-04-21 23:20:00 +07:00