editor.ts surgery (1864 -> 1665 lines): - Drop imports + field declarations + constructor instantiations for AudioEngine, TransformEngine, EmotionEngine, LipSyncEngine, CharacterAnimationEngine, and TimeLine; drop the Queue/QueueNames/fromEngineActions/toEngineActions imports - Drop timeline state fields: can_playback, playback_location, current_frame, last_scrub. generating_preview stays (it tracks the stylize preview render, not the timeline) - Replace Queue.publish in changeRenderCameraAspectRatio, newScene, loadScene, and publishSelect with direct store actions (usePageEnigmaStore.getState().setSelectedObject / resetScene) - Replace timeline.characters lookups (used by SceneManager outliner) with a getCharactersByUuid helper that reads the store - Replace timeline.isCharacter (passed into SceneManager) with an isCharacterUuid helper that checks the store's character list - recordScene becomes a no-op stub: timeline-driven frame capture is gone, video generation needs to drive its own frame loop. TODO marker for the rewiring - generateVideo and togglePlayback drop their timeline.is_playing / scrubber gating; renderSingleFrame drops the timeline.update branch - Bonus: kill the meraAspectRatio typo (a pre-existing bug in the recordScene branch I deleted) Cascading fixes: - save_manager.ts loadScene/loadCache: drop calls to the deleted timeline.scrub and timeline.checkEditorCanPlay - video_generation.ts videoProcessingPipeline: stub the engineFrameBuffers.payloadZip path with a TODO; the video upload now always errors via the existing handleError. The full rewiring is the same TODO as recordScene - Controls3D UploadModalSplat onSuccess: drop the editor.timeline.addLocalSplat call - SidePanelTabs: drop a long-broken import of useMouseEventsSidePanel (the Timeline/utils path it pointed to was already deleted before this refactor); resize handle gets a TODO marker for Phase 6 Net effect on typecheck: 162 -> 144 errors in PageEnigma. Every remaining error in PageEnigma predates this branch; no new TypeScript errors introduced by the refactor.
The IDE for artists.
ArtCraft
ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!
Show, Don't Tell: Advanced Crafting Features
Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.
Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.
Quick and Easy Prompting
We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.
Models and Providers Supported within Artcraft
| Provider | Features |
|---|---|
| Artcraft | Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3 |
| Grok | Grok Imagine, Grok Video |
| Midjourney | Image Gen (all versions) |
| Sora | Sora 1, Sora 2, GPT-Image-1 |
| WorldLabs | Marble (Gaussian Splat World Generation) |
We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).
We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.
Downloads
- Visit our website for the stable Windows and MacOS releases
- Or you can grab a more recent Windows and MacOS build directly
- Linux requires building from source for now
