Tanish Manku 61311028e2 PageEnigma refactor Phase 4: build actions/ and rewire add/select/transform flows
Replaces the four-hop signal-stub pattern (drop -> store-only update,
engine never told) with explicit action helpers that mutate the engine
and the store in one step.

actions/:
- addObject / addCharacter / addShape: call editor.sceneManager.create
  to load the THREE.js object, then update the Zustand store. addCharacter
  also stamps userData.isCharacter on the loaded object
- deleteObject: thin wrapper over editor.deleteObject (which already
  goes through SceneUtils to update the store)
- selectObject / deselectObject: invoke sceneManager.select_object;
  Editor.publishSelect already writes the selection to the store
- setTransformMode: drives editor.change_mode + store + the legacy
  selectedMode signal during the migration window
- setCameraAspect: drives editor.changeRenderCameraAspectRatio + store +
  the legacy cameraAspectRatio signal
- index.ts barrel

Wiring updates:
- PageEditor drop handler (gallery -> 3D) now calls actions/addObject
  and actions/addCharacter with the editor and world position
- DragAndDrop/DndAsset takes the editor at pointerdown time and calls
  actions/* on drop. ItemElement passes the editor in via EngineContext
- AspectRatioMenu calls actions/setCameraAspect; PageEditor's bottom-bar
  aspect-ratio select uses the action too
- Controls3D's mode toggle (move/rotate/scale) goes through
  actions/setTransformMode and the four little redundant handlers are
  collapsed into one
- ImageTo3DExperience's "Open in 3D Editor" button uses getActiveEditor
  to pick up the live editor across pages

Plumbing:
- New module-level activeEditor handle in EngineContext (with
  getActiveEditor / setActiveEditor) so non-React callers and cross-page
  actions can reach the engine; EngineProvider sets it on init and
  clears on unmount
- Drop the now-orphaned signals/objectGroup, signals/characterGroups,
  signals/shape entirely. Their job (store update + engine call) lives
  in actions/. signals/index.ts loses the corresponding re-exports
- Remove the placeholder addLocalSplat onSuccess in Controls3D (a
  developer-test path for direct splat loading; the real splat upload
  goes through GlobalFileDropHandler) and delete the now-confirmed-dead
  recordScene method in editor.ts
- video_generation.ts zipBlob: type as Blob | null (matches the
  UploadStudioShot signature; pre-existing TS error)

Net effect on typecheck: 144 -> 147 errors in PageEnigma + experiences;
zero errors introduced in actions/, PageEnigmaStore, or DragAndDrop. All
new errors are pre-existing issues in adjacent files surfaced by the
edits, not regressions.
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The IDE for artists.

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ArtCraft

ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!

Show, Don't Tell: Advanced Crafting Features

Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.

Feature Demo + Explanation
Image to Location Video Placing virtual actors into physical environments establishes single-location consistency. You can film multiple shots within a room without having things disappear.
3D Image Compositing Video Use images (backdrops, foreground elements, props, etc.) in scenes with depth and blend them naturally together. Just a couple of images usually leads to great compositions.
2D Image Compositing Video Use images, background removal, layers, and simple drawing tools to precisely compose a scene.
Image to 3D Mesh Video It's almost impossible to lay out complicated objects or block complicated scenes; turning images into 3D helps position elements exactingly and intentionally.
Character Posing Video You can dynamically pose your characters to achieve the precise character, scene, and camera blocking before calling "action".
Scene Blocking w/ Kit Bashing Video Use 3D asset kits to precisely block out your scene: get the correct angles, object positions, and rich depth layering you can't with text prompting.
Character Identity Transfer Video Use mannequins as simple 3D ControlNets for posing any character.
Background Removal Video Remove backgrounds from images to make them useful in 2D or 3D compositing. They can be props, layers, or backdrops.
Mixed Asset Crafting Video You can use image cutouts, worlds, and simple 3D meshes all together to precisely and intentionally lay out your scenes.
Scene Blocking (preview coming soon)
Canvas Editing (preview coming soon)
Scene Relighting (preview coming soon)

Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.

Quick and Easy Prompting

We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.

Feature Demo + Explanation
Text to Image Video Text prompt over a dozen different image models.
Image Editing Video Edit with Nano Banana Pro and GPT Image 1.5.
Image Editing Video Use inpainting, drawing, masking, etc. to edit images.
Image to Video Video Image to video with lots of different options and controls.
Image Inpainting (preview coming soon)
Image Ingredients (preview coming soon)

Models and Providers Supported within Artcraft

Provider Features
Artcraft Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3
Grok Grok Imagine, Grok Video
Midjourney Image Gen (all versions)
Sora Sora 1, Sora 2, GPT-Image-1
WorldLabs Marble (Gaussian Splat World Generation)

We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).

We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.

Downloads

Documentation

Languages
Rust 59.4%
TypeScript 39.3%
JavaScript 0.7%
Python 0.3%
CSS 0.2%
Other 0.1%