Every undoable edit keeps the previous project for undo, so the comp it touches
is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An
edit therefore costs time in proportion to the comp's size, and a script that
sets many keyframes in a big comp goes quadratic (a 1,600-layer build with
~100k sampled keys took ~45 minutes).
Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the
stack copies pointers, and only the layer an edit changes is copied. The API
mirrors Vec<Layer>; serialized form is unchanged (a list of layers).
Comp::layer_mut and the iter_mut().filter/find call sites use find_mut /
iter_mut_where so they copy only the layers they actually change.
- prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size)
- the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical
- regression tests: an edit leaves the other layers shared with undo; layers
round-trip as a plain list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG
Resolve the Interpret Footage form against main's split into
interpret_footage_form and project_settings_form, keeping the Cineon
Settings fields and the pointUnits readback. Restore the Arc, rayon
prelude and cineon_frame imports that main's explicit use lists dropped.
Resolve viewport-edge insertion through the full Timeline outline, skipping
moving layers even below the viewport. Cancel a gesture if any captured
layer disappears before its ID can be interpreted as a layer index.
Cover intermediate drops, selected groups, deletion of the owner or another
group member, Undo/Redo, and later independent drags.
Finish reordering from the stored egui drag owner and primary-button
release even when wheel scrolling culls the originating row. Cancel
disabled, interrupted or stale gestures before they can arrange layers.
Cover scrolling in both directions, selected groups, Undo/Redo, later
drags and cancellation boundaries, including opening Settings mid-drag.
Make the existing no-op control cross the drag threshold.
Fixes#2492.
Services::full_path now returns None when the working directory can't be
read, instead of the relative path. file.runScript still runs the script
but does not add it to the list, so a later working directory can't make
the entry open a different file.
occlusion computes its three channels as one vector instead of writing a
vector component through a loop index, which FXC cannot address and tried
to unroll every enclosing loop for (X3550/X3511). classic3d now also
builds like the effect kernels: if a compiler rejects it, 3D runs render
on the CPU instead of the whole compositor failing to start. The ignored
FXC diagnostic test now checks classic3d instead of the stale pointwise
failure.
Resolve crates/vp9enc/src/lf.rs: main moved sb_plane into FrameFilter::sb_plane
(mi grid and limits as struct fields, no allow(too_many_arguments)). The
branch's 8-lane group filtering (apply mask per lane, filter_group) is
re-applied inside that method; the now-unneeded too_many_arguments allow on
filter_group is dropped (7 arguments).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Resolve crates/av1enc/src/decide.rs: main replaced the long try_tx/code_tx
argument lists with the TransformBlock struct. try_tx and code_tx keep the
branch's scratch-buffer design (TxScratch taken out of the decider) and take
a TransformBlock; reconstruct now takes its three output buffers as a
ReconBuffers struct to satisfy the denied clippy::too_many_arguments.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Resolve the conflict in crates/gpu/src/fx_stylize.rs: main moved ops::warp to
the ops::WarpOptions parameter struct; the branch's per-sample transform loop
(motion-blur samples, now passing the sample by reference) uses the new
signature with the branch's reference argument kept.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflicts resolved in crates/ui-egui/src/panels:
- effects_presets.rs: main split the options menu into contents_menu();
the search field's text-input role and the hamburger's menu-button role
now live in show() / contents_menu() on top of main's structure.
- render_queue.rs: main split the panel into helpers (current_render_strip,
footer, row_menu, log_dropdown, output_to, delete_selected). The progress
bar role, the row focus ring, combo-box roles with keyboard focus return,
the output template text-input and file button roles and the row
keyboard navigation are re-applied on those helpers. The keyboard block
moved into list_keys(), and status/render-time/started cells into small
helpers, to stay under the new cognitive-complexity and argument limits.
- menus/shortcuts.rs: the Enter-owning panel check moved into
panel_owns_enter() to keep handle_shortcuts_impl under the new limit.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflict in crates/track/src/camtrack/bundle.rs: kept both the branch's
PtSys/preconditioner/iterative_schur block and upstream's new
add_focal_prior helper. Adapted to upstream's explicit linalg imports
(conjugate_gradient, and I3/log_rot/mt/norm in the tests) and moved the
explicit point elimination into reduce_points so adjust_impl stays under the
cognitive-complexity lint.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflict in crates/track/src/camtrack/bundle.rs (imports): upstream replaced
the linalg glob import with an explicit list; kept that list and added the
branch's SolveError import (use super::{Distortion, SolveError}). Input
validation, size budget and Result-returning adjust/cost are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflict in crates/track/src/face.rs: upstream moved the feature-blob search
into FaceTracker::feature_blobs. Re-applied the branch there: the per-pixel
point-in-polygon loop is replaced by non_skin_inside (one crossing pass per
window row) and the roll rotation is hoisted with face_mapper.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
File > Scripts lists a bundled script even when an installed ScriptUI
panel has the same name, but running it by name opened the panel. A
script now runs before a panel of the same name, and it enters Recent
Script Files.
- Default disk cache size 20 GB (was 100 GB); settings version 3 migrates the stored old
default and keeps a size the user chose.
- The cache keeps max(2 GB, 5% of the disk) free: sysinfo::disk_space (df -Pk / PowerShell
DriveInfo) is read in the background from memory_tick and caps the limit
(DiskCache::set_disk_space); cache.diskStats reports limitBytes.
- Eviction goes down to 90% of the limit, so the LRU sort runs once per tenth of the limit
written instead of on every write at the limit.
- Failed writes are counted (cache.diskStats failed) and the first is logged.
Also fixes#2063.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>