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Tests: linked Audio Levels keep their stereo balance (#2485)
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@@ -68,6 +68,7 @@ mod ui_text_edit;
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mod ui_text_range_handles;
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mod ui_theme_favorites;
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mod ui_time_zoom_controls;
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mod ui_timeline_audio_levels;
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mod ui_timeline_effect_label;
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mod ui_timeline_pan;
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mod ui_timeline_shapes;
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@@ -0,0 +1,107 @@
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//! Audio Levels' channel link in the Timeline (#2485): off by default; linked, an edit to one
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//! channel moves the other by the same dB, so the stereo balance stays, typed or scrubbed, on a
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//! static or animated property, and one Undo takes it back.
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use effectcraft_engine::Session;
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use effectcraft_engine::project::LayerId;
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use effectcraft_ui_egui::EffectcraftApp;
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use egui::{Event, Key, Modifiers, PointerButton, Pos2, pos2, vec2};
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use egui_kittest::Harness;
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use serde_json::json;
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fn center(h: &Harness<'_, EffectcraftApp>, id: &str) -> Pos2 {
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let e = h.state().auto.find(id).unwrap_or_else(|| panic!("no {id}"));
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pos2(e.rect[0] + e.rect[2] / 2.0, e.rect[1] + e.rect[3] / 2.0)
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}
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/// Press on `from`, move to `to` in `steps`, release there.
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fn drag(h: &mut Harness<'_, EffectcraftApp>, from: Pos2, to: Pos2, steps: u32) {
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h.input_mut().events.push(Event::PointerMoved(from));
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h.step();
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h.input_mut().events.push(Event::PointerButton { pos: from, button: PointerButton::Primary, pressed: true, modifiers: Modifiers::NONE });
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h.step();
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for k in 1..=steps {
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h.input_mut().events.push(Event::PointerMoved(from + (to - from) * (k as f32 / steps as f32)));
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h.step();
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}
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h.input_mut().events.push(Event::PointerButton { pos: to, button: PointerButton::Primary, pressed: false, modifiers: Modifiers::NONE });
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h.run_steps(3);
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}
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fn click(h: &mut Harness<'_, EffectcraftApp>, id: &str) {
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let p = center(h, id);
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drag(h, p, p, 1);
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}
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fn type_value(h: &mut Harness<'_, EffectcraftApp>, id: &str, v: &str) {
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click(h, id);
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h.input_mut().events.push(Event::Text(v.into()));
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h.step();
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h.input_mut().events.push(Event::Key { key: Key::Enter, physical_key: None, pressed: true, repeat: false, modifiers: Modifiers::NONE });
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h.run_steps(3);
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}
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#[test]
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fn linked_audio_levels_move_both_channels_by_the_same_db() {
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let mut s = Session::default();
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s.execute("comp.new", json!({"name": "Sound", "width": 64, "height": 36, "duration": 4})).unwrap();
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s.execute("comp.new", json!({"name": "Main", "width": 320, "height": 180, "duration": 4})).unwrap();
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let l = s.execute("layer.addItem", json!({"item": "Sound"})).unwrap()["layer"].as_u64().unwrap();
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let uid = s.active_comp().unwrap().layer(LayerId(l)).unwrap().props.prop("audio/levels").unwrap().uid;
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s.execute("prop.set", json!({"layer": l, "path": "audio/levels", "value": [-6.0, -12.0]})).unwrap();
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let mut h = Harness::builder().with_size(vec2(1600.0, 1000.0)).build_eframe(|_| EffectcraftApp::new(s));
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h.state_mut().ui.timeline.open_layers.insert(l);
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h.state_mut().ui.timeline.layer_reveal.insert(l, vec!["props".into()]);
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h.state_mut().ui.timeline.reveal_props.insert(uid);
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h.run_steps(3);
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let levels =
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|h: &Harness<'_, EffectcraftApp>| h.state().session.active_comp().unwrap().layer(LayerId(l)).unwrap().props.prop("audio/levels").unwrap().clone();
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let set = |h: &mut Harness<'_, EffectcraftApp>, v: [f64; 2]| {
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h.state_mut().session.execute("prop.set", json!({"layer": l, "path": "audio/levels", "value": v})).unwrap();
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h.run_steps(2);
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};
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let undo = |h: &mut Harness<'_, EffectcraftApp>| {
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h.state_mut().session.execute("edit.undo", json!({})).unwrap();
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h.run_steps(2);
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};
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let (left, right, link) = (format!("timeline.prop.{uid}.value.0"), format!("timeline.prop.{uid}.value.1"), format!("timeline.prop.{uid}.link"));
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assert_eq!(h.state().auto.find(&link).unwrap().label, "Link Channels");
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type_value(&mut h, &left, "-3");
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assert_eq!(levels(&h).value.components(), vec![-3.0, -12.0], "unlinked by default, one channel moves alone");
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set(&mut h, [-6.0, -12.0]);
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click(&mut h, &link);
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type_value(&mut h, &left, "-3");
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assert_eq!(levels(&h).value.components(), vec![-3.0, -9.0], "linked, both rise 3 dB and keep their 6 dB balance");
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undo(&mut h);
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assert_eq!(levels(&h).value.components(), vec![-6.0, -12.0], "one Undo takes back both channels");
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type_value(&mut h, &right, "0");
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assert_eq!(levels(&h).value.components(), vec![6.0, 0.0], "the right channel leads just the same");
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set(&mut h, [0.0, 0.0]);
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type_value(&mut h, &left, "-6");
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assert_eq!(levels(&h).value.components(), vec![-6.0, -6.0], "equal channels at 0 dB stay equal");
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set(&mut h, [-6.0, -12.0]);
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let from = center(&h, &left);
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drag(&mut h, from, from + vec2(30.0, 0.0), 6);
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let c = levels(&h).value.components();
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assert!(c[0] > -6.0, "the scrub raised the left channel: {c:?}");
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assert!((c[0] - c[1] - 6.0).abs() < 1e-9, "a linked scrub keeps the balance: {c:?}");
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undo(&mut h);
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assert_eq!(levels(&h).value.components(), vec![-6.0, -12.0], "one Undo takes back the whole scrub");
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// Animated: the edit at the current time changes that key's two channels together.
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h.state_mut().session.execute("prop.addKey", json!({"layer": l, "path": "audio/levels", "time": 0.0, "value": [-6.0, -12.0]})).unwrap();
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h.state_mut().session.execute("prop.addKey", json!({"layer": l, "path": "audio/levels", "time": 1.0, "value": [0.0, 0.0]})).unwrap();
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h.run_steps(2);
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type_value(&mut h, &left, "-10");
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let keys: Vec<Vec<f64>> = levels(&h).keys.iter().map(|k| k.value.components()).collect();
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assert_eq!(keys, vec![vec![-10.0, -16.0], vec![0.0, 0.0]], "the key at the current time moves both channels");
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click(&mut h, &link);
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type_value(&mut h, &left, "-4");
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let keys: Vec<Vec<f64>> = levels(&h).keys.iter().map(|k| k.value.components()).collect();
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assert_eq!(keys[0], vec![-4.0, -16.0], "unlinked again, the right channel stays");
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}
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