Viewer: the Rotation tool measures its angle in parent space (#2870)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Bar BorerandClaude Opus 5.5 committed 2026-11-02 20:40:09 +02:00
1 parent f15b619a92
commit 53dc9032c5
7 files changed
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+8 -1
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@@ -214,7 +214,14 @@ impl<'a> EvalCtx<'a> {
/// Layer space → comp (world) space, including parents.
pub fn world_matrix(&self, layer: &Layer) -> Mat4 {
let mut m = self.local_matrix_par(layer, self.par_ratio(layer));
self.parent_matrix(layer) * self.local_matrix_par(layer, self.par_ratio(layer))
}
/// The space a layer's Position and Rotation live in → comp (world) space: its parents'
/// transforms, without their pixel aspect, which children don't inherit (identity without a
/// parent).
pub fn parent_matrix(&self, layer: &Layer) -> Mat4 {
let mut m = Mat4::IDENTITY;
let mut cur = layer.parent;
let mut guard = 0;
while let Some(pid) = cur {
+20 -29
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@@ -565,10 +565,8 @@ fn phase_layers(app: &mut EffectcraftApp, ui: &mut egui::Ui, ectx: &EvalCtx, v:
continue;
}
// Cameras, lights, empty layers: just the anchor.
if let Some(tr) = l.transform() {
let pos = ectx.v3(l, tr, "position", [0.0; 3]);
let s = map.to_screen([pos[0], pos[1]]);
painter.circle_stroke(s, 6.0, Stroke::new(1.0, col));
if let Some(c) = anchor_in_comp(ectx, l) {
painter.circle_stroke(map.to_screen(c), 6.0, Stroke::new(1.0, col));
}
continue;
};
@@ -1126,22 +1124,15 @@ fn phase_dragstart(app: &mut EffectcraftApp, ui: &mut egui::Ui, ectx: &EvalCtx,
}
Tool::MaskFeather => ov::begin_feather(app, ectx, &paths, &map, press).map(Gesture::Overlay),
Tool::Rotate => pick(app, ectx, cpt, mods.shift).map(|l| {
let others = selected_others(app, comp, l).into_iter().filter_map(|o| Some((o.id, ectx.f(o, o.transform()?, "rotation", 0.0)))).collect();
let layer = comp.layer(l).cloned();
let center = layer
.as_ref()
.and_then(|l| l.transform().map(|tr| ectx.v3(l, tr, "position", [0.0; 3])))
.map(|p| map.to_screen([p[0], p[1]]))
.unwrap_or(pos);
let sign = layer.as_ref().map_or(1.0, |l| rotation_sign(ectx, l));
let others = selected_others(app, comp, l)
.into_iter()
.filter_map(|o| Some((o.id, ectx.f(o, o.transform()?, "rotation", 0.0), rotation_sign(ectx, o) * sign)))
.collect();
let (c2p, pivot) = layer.as_ref().and_then(|l| rotate_frame(ectx, l)).unwrap_or((Mat3::IDENTITY, cpt));
let rot = layer.as_ref().and_then(|l| l.transform().map(|tr| ectx.f(l, tr, "rotation", 0.0))).unwrap_or(0.0);
Gesture::Rotate {
layer: l,
center,
last_angle: ((pos.y - center.y) as f64).atan2((pos.x - center.x) as f64).to_degrees(),
turned: 0.0,
start_rot: rot,
others,
}
Gesture::Rotate { layer: l, c2p, pivot, last_angle: pointer_angle(&c2p, pivot, cpt), turned: 0.0, start_rot: rot, others }
}),
Tool::PanBehind => pick(app, ectx, cpt, false).and_then(|l| {
let layer = comp.layer(l)?;
@@ -1399,18 +1390,18 @@ fn phase_drag(app: &mut EffectcraftApp, ui: &mut egui::Ui, ectx: &EvalCtx, resp:
let _ = app.session.execute("prop.set", json!({"layer": lid.0, "path": "transform/scale", "value": v, "merge": merge}));
}
}
Gesture::Rotate { layer, center, last_angle, turned, start_rot, others } => {
Gesture::Rotate { layer, c2p, pivot, last_angle, turned, start_rot, others } => {
// Count the turn incrementally: the absolute angle wraps at ±180°, so writing it
// straight would jump a revolution back each time the pointer went round.
let ang = ((pos.y - center.y) as f64).atan2((pos.x - center.x) as f64).to_degrees();
let ang = pointer_angle(&c2p, pivot, cpt);
let turned = turned + turn_delta(last_angle, ang);
ui.data_mut(|dd| dd.insert_temp(gid, Gesture::Rotate { layer, center, last_angle: ang, turned, start_rot, others: others.clone() }));
ui.data_mut(|dd| dd.insert_temp(gid, Gesture::Rotate { layer, c2p, pivot, last_angle: ang, turned, start_rot, others: others.clone() }));
// Shift snaps the accumulated value (so 405° snaps to 1x +45°, not to 45°).
let r = rotate_value(start_rot, turned, mods.shift);
let _ = app.session.execute("prop.set", json!({"layer": layer.0, "path": "transform/rotation", "value": r, "merge": merge}));
for (lid, r0) in others {
let _ =
app.session.execute("prop.set", json!({"layer": lid.0, "path": "transform/rotation", "value": r0 + (r - start_rot), "merge": merge}));
for (lid, r0, sign) in others {
let v = r0 + sign * (r - start_rot);
let _ = app.session.execute("prop.set", json!({"layer": lid.0, "path": "transform/rotation", "value": v, "merge": merge}));
}
}
Gesture::Anchor { layer, start_anchor, start_pos, start, inv, l2p, own, anchor_only } => {
@@ -1901,13 +1892,13 @@ mod view;
use frame::{empty_state, rect_of, show_frame};
pub(crate) use frame::{extended_region, minify_factor, snap_to_pixels, styled_line, zoom_sampler, zoom_texture_options};
use geometry::{
anchor_in_comp, cam_state, drag_ratio, handle_axes, handle_cursor, handle_point, one_axis, pointer_angle, project_segment, quad_intersects_box,
rotate_frame, rotate_value, rotation_sign, selected_others, snap_handle, turn_delta,
};
#[cfg(test)]
use geometry::{box_corners, project_clipped};
use geometry::{
cam_state, drag_ratio, handle_axes, handle_cursor, handle_point, one_axis, project_segment, quad_intersects_box, rotate_value, selected_others,
snap_handle, turn_delta,
};
pub(crate) use geometry::{from_effect_space, fx2c, l2c, layer_outline, layer_quad};
pub(crate) use geometry::{from_effect_space, fx2c, l2c, layer_outline, layer_quad, parent_to_comp};
use gesture::{Gesture, HANDLE, ROTO_HINT, pen_id, roi_drag, roi_handles, vertex_grab_radius};
use shapes::{create_shape, draw_shape_ghost, shape_drag};
pub(crate) use shapes::{layer_at, layer_at_including_locked, layers_at, pick, selectable_layers};
@@ -120,6 +120,60 @@ pub(crate) fn layer_outline(ctx: &EvalCtx, layer: &Layer) -> Vec<[f64; 2]> {
project_clipped(&l2c(ctx, layer).0, &box_corners(b))
}
/// Parent space → comp matrix of a 2D layer at the context time.
pub(crate) fn parent_to_comp(ctx: &EvalCtx, layer: &Layer) -> Mat3 {
let w = ctx.parent_matrix(layer).0;
Mat3([[w[0][0], w[0][1], w[0][3]], [w[1][0], w[1][1], w[1][3]], [0.0, 0.0, 1.0]])
}
/// Where a layer's anchor point shows in the viewer (comp pixels), through the current 3D view for
/// a 3D layer. None without a transform, or when it is at or behind the camera.
pub(super) fn anchor_in_comp(ctx: &EvalCtx, layer: &Layer) -> Option<[f64; 2]> {
let a = ctx.v3(layer, layer.transform()?, "anchor", [0.0; 3]);
let p = ctx.world_matrix(layer).apply(a.into());
if layer.is_3d() {
let pc = cam_state(ctx).projection(ctx.comp.width as f64, ctx.comp.height as f64);
return project_segment(&pc, p, p).map(|[q, _]| q);
}
Some([p.x, p.y])
}
/// −1 when a layer's Rotation turns it counter-clockwise on screen: its parent is flipped or, for
/// a 3D layer, the view sees its parent's XY plane from behind. Otherwise 1.
pub(super) fn rotation_sign(ctx: &EvalCtx, layer: &Layer) -> f64 {
let plane = match layer.transform() {
Some(tr) if layer.is_3d() => {
let at = effectcraft_engine::geom::Mat4::translate(ctx.position(layer, tr).into());
(cam_state(ctx).projection(ctx.comp.width as f64, ctx.comp.height as f64) * ctx.parent_matrix(layer) * at).plane_to_mat3()
}
_ => parent_to_comp(ctx, layer),
};
if plane.determinant() < 0.0 { -1.0 } else { 1.0 }
}
/// The space the Rotation tool measures the pointer's angle in: comp → that space, and the layer's
/// pivot there. A 2D layer turns in parent space about its Position, so it follows the pointer
/// through any parent (a flip or skew needs no special case). A 3D layer, or a parent that collapses
/// the plane, measures on screen about the anchor, mirrored when the turn is reversed.
pub(super) fn rotate_frame(ctx: &EvalCtx, layer: &Layer) -> Option<(Mat3, [f64; 2])> {
if !layer.is_3d()
&& let Some(c2p) = parent_to_comp(ctx, layer).inverse()
{
let p = ctx.position(layer, layer.transform()?);
return Some((c2p, [p[0], p[1]]));
}
let a = anchor_in_comp(ctx, layer)?;
let c2p = Mat3::scale(gv2(rotation_sign(ctx, layer), 1.0));
let p = c2p.apply(gv2(a[0], a[1]));
Some((c2p, [p.x, p.y]))
}
/// The pointer's angle (degrees, as atan2 gives it) about `pivot`, in the space of [`rotate_frame`].
pub(super) fn pointer_angle(c2p: &Mat3, pivot: [f64; 2], cpt: [f64; 2]) -> f64 {
let p = c2p.apply(gv2(cpt[0], cpt[1]));
(p.y - pivot[1]).atan2(p.x - pivot[0]).to_degrees()
}
/// Which axes a bounding-box handle scales: corners (0–3) both; the top and bottom edges (4, 6)
/// y; the right and left edges (5, 7) x.
pub(super) fn handle_axes(handle: usize) -> [bool; 2] {
+8 -4
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@@ -34,15 +34,19 @@ pub(super) enum Gesture {
},
Rotate {
layer: LayerId,
center: Pos2,
/// The pointer's angle about the centre on the last frame (degrees, as atan2 gives it).
/// Comp → the space the pointer's angle is measured in, and the pivot there (see
/// `rotate_frame`): comp pixels, not screen points, so zooming mid-drag doesn't turn it.
c2p: Mat3,
pivot: [f64; 2],
/// The pointer's angle about the pivot on the last frame (degrees, as atan2 gives it).
last_angle: f64,
/// The turn so far, summed frame by frame so it keeps counting past a full revolution in
/// either direction (After Effects: 1x +0.0°, −1x −90.0°…) instead of wrapping at ±180°.
turned: f64,
start_rot: f64,
/// The other selected layers and their rotations: they turn by the same angle.
others: Vec<(LayerId, f64)>,
/// The other selected layers, their rotations and turn direction relative to this layer
/// (−1 when one parent is flipped): they turn by the same angle on screen.
others: Vec<(LayerId, f64, f64)>,
},
Anchor {
layer: LayerId,
+49
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@@ -140,6 +140,55 @@ fn gizmo_segments_clip_at_the_near_plane() {
assert!(project_segment(&pc, vec3(0.0, 0.0, -200.0), vec3(0.0, 0.0, -300.0)).is_none());
}
/// A 640×360 comp whose Box (anchor 40,40) is a child of Parent (anchor 50,50) at (100, 60).
fn parented_session(parent: serde_json::Value) -> (effectcraft_engine::Session, u64) {
let mut s = effectcraft_engine::Session::default();
s.execute("comp.new", json!({"name": "C", "width": 640, "height": 360, "duration": 1})).unwrap();
let id = |v: serde_json::Value| v["layer"].as_u64().unwrap();
let p = id(s.execute("layer.newSolid", json!({"name": "Parent", "color": "#000000", "width": 100, "height": 100})).unwrap());
let c = id(s.execute("layer.newSolid", json!({"name": "Box", "color": "#000000", "width": 80, "height": 80})).unwrap());
for (path, value) in parent.as_object().unwrap() {
s.execute("prop.set", json!({"layer": p, "path": format!("transform/{path}"), "value": value})).unwrap();
}
s.execute("layer.setParent", json!({"layers": [c], "parent": p, "compensate": false})).unwrap();
s.execute("prop.set", json!({"layer": c, "path": "transform/position", "value": [100.0, 60.0]})).unwrap();
(s, c)
}
fn with_ctx<T>(s: &effectcraft_engine::Session, f: impl FnOnce(&EvalCtx) -> T) -> T {
let comp = s.active_comp().unwrap();
f(&EvalCtx::new(&s.project, comp.id, comp, Tick::ZERO))
}
/// #2870: a parent scaled to nothing has no inverse: the Rotation tool measures on screen about
/// where the anchor collapsed to, with no panic and no NaN.
#[test]
fn rotate_frame_falls_back_on_screen_when_the_parent_collapses() {
let (s, c) = parented_session(json!({"position": [400.0, 200.0], "scale": [0.0, 100.0]}));
with_ctx(&s, |ctx| {
let l = ctx.comp.layer(LayerId(c)).unwrap();
let (c2p, pivot) = rotate_frame(ctx, l).unwrap();
assert_eq!(c2p, Mat3::IDENTITY);
assert_eq!(pivot, [400.0, 210.0]);
assert_eq!(pointer_angle(&c2p, pivot, [400.0, 310.0]), 90.0);
});
}
/// #2870: the marker and pivot of a child follow its parent, through the camera for a 3D layer
/// and none behind it.
#[test]
fn anchor_in_comp_follows_the_parent_and_the_camera() {
let (mut s, c) = parented_session(json!({"position": [400.0, 200.0]}));
with_ctx(&s, |ctx| assert_eq!(anchor_in_comp(ctx, ctx.comp.layer(LayerId(c)).unwrap()), Some([450.0, 210.0])));
s.execute("layer.setSwitch", json!({"layers": [c], "switch": "threeD", "value": true})).unwrap();
with_ctx(&s, |ctx| {
let a = anchor_in_comp(ctx, ctx.comp.layer(LayerId(c)).unwrap()).unwrap();
assert!((a[0] - 450.0).abs() < 1e-6 && (a[1] - 210.0).abs() < 1e-6, "{a:?}");
});
s.execute("prop.set", json!({"layer": c, "path": "transform/position", "value": [100.0, 60.0, -1e6]})).unwrap();
with_ctx(&s, |ctx| assert_eq!(anchor_in_comp(ctx, ctx.comp.layer(LayerId(c)).unwrap()), None));
}
/// #999: a vertex drag pans the view only near or past the edge, toward it, faster further out.
#[test]
fn edge_pan_speed_moves_toward_the_edge() {
+1 -12
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@@ -369,17 +369,6 @@ pub(crate) fn motion_frame_at(frames: &[PathFrame], hits: &[KeyHit], pos: Pos2)
(!hits.iter().any(|h| h.tangent.is_none() && h.layer == near.layer && h.prop == near.prop && h.time == near.time)).then_some(*near)
}
/// Parent space → comp matrix of a 2D layer at the context time.
pub(crate) fn parent_to_comp(ectx: &EvalCtx, l: &Layer) -> Mat3 {
match l.parent.and_then(|p| ectx.comp.layer(p)) {
Some(p) => {
let w = ectx.world_matrix(p).0;
Mat3([[w[0][0], w[0][1], w[0][3]], [w[1][0], w[1][1], w[1][3]], [0.0, 0.0, 1.0]])
}
None => Mat3::IDENTITY,
}
}
/// Draw the position motion path of a selected 2D layer: frame dots along the path, keyframe
/// squares (filled when selected) and spatial Bezier tangent handles. Works through parents.
#[allow(clippy::too_many_arguments)]
@@ -410,7 +399,7 @@ pub(crate) fn motion_path(
Some((x, y)) => separated_value(x, y, t),
None => pos.value_at(t).as_vec3(),
};
let p2c = parent_to_comp(ectx, l);
let p2c = super::viewer::parent_to_comp(ectx, l);
let to_scr = |v: [f64; 3]| {
let c = p2c.apply(gv2(v[0], v[1]));
map.to_screen([c.x, c.y])
+149
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@@ -2890,6 +2890,155 @@ fn rotate_tool_counts_revolutions_both_ways() {
assert_eq!(h.state().session.history.undo.len(), undo_before + 1, "one drag, one undo step");
}
/// A harness whose Box is a child of Plate (anchor 320,180) with `plate` set on Plate first, at
/// parent-space position (200, 120). Returns the two layers' ids.
fn rotate_child_harness(plate: serde_json::Value) -> (Harness<'static, EffectcraftApp>, u64, u64) {
let mut h = harness();
let (parent, child) = (layer_id(&h, "Plate"), layer_id(&h, "Box"));
let s = &mut h.state_mut().session;
for (path, value) in plate.as_object().unwrap() {
s.execute("prop.set", json!({"layer": parent, "path": format!("transform/{path}"), "value": value})).unwrap();
}
s.execute("layer.setParent", json!({"layers": [child], "parent": parent, "compensate": false})).unwrap();
s.execute("prop.set", json!({"layer": child, "path": "transform/position", "value": [200.0, 120.0]})).unwrap();
s.execute("layer.select", json!({"layers": [child]})).unwrap();
h.state_mut().ui.tool = Tool::Rotate;
h.run_steps(2);
(h, parent, child)
}
/// Goes round comp point `pivot` with the Rotation tool, 10° clockwise a frame for 400°, starting
/// inside the 80 px box to its right. The rotations of `layers` on each frame, from the pointer's
/// first move on.
fn rotate_round(h: &mut Harness<'static, EffectcraftApp>, pivot: [f32; 2], layers: &[u64]) -> Vec<Vec<f64>> {
let center = screen(h, pivot);
let r = (screen(h, [pivot[0] + 30.0, pivot[1]]) - center).x;
let at = |deg: f64| center + vec2((deg.to_radians().cos() as f32) * r, (deg.to_radians().sin() as f32) * r);
let press = center + vec2(r * 0.3, 0.0);
h.input_mut().events.push(Event::PointerMoved(press));
h.input_mut().events.push(Event::PointerButton { pos: press, button: egui::PointerButton::Primary, pressed: true, modifiers: Default::default() });
h.step();
let mut seen = vec![];
for i in 0..=40 {
h.input_mut().events.push(Event::PointerMoved(at(i as f64 * 10.0)));
h.step();
let comp = h.state().session.active_comp().unwrap();
seen.push(layers.iter().map(|l| comp.layer(LayerId(*l)).unwrap().props.prop("transform/rotation").unwrap().value.as_f64()).collect());
}
let end = at(400.0);
h.input_mut().events.push(Event::PointerButton { pos: end, button: egui::PointerButton::Primary, pressed: false, modifiers: Default::default() });
h.run_steps(2);
seen
}
/// Layer `i` of `rotate_round` turned by `step`° on every frame once the drag was under way.
fn assert_turns_by(seen: &[Vec<f64>], i: usize, step: f64) {
let v: Vec<f64> = seen.iter().map(|f| f[i]).collect();
let live: Vec<f64> = v.iter().copied().skip_while(|x| *x == v[0]).collect();
assert!(live.len() > 30, "layer {i} hardly turned: {v:?}");
assert!(live.windows(2).all(|w| (w[1] - w[0] - step).abs() < 0.5), "layer {i} should turn {step}° a frame: {v:?}");
}
/// #2870: a child of a moved parent turns about its anchor where it shows, not about its raw
/// Position read as comp pixels.
#[test]
fn rotate_tool_turns_a_child_of_a_moved_parent_smoothly() {
let (mut h, _, child) = rotate_child_harness(json!({"position": [420.0, 240.0]}));
assert_turns_by(&rotate_round(&mut h, [300.0, 180.0], &[child]), 0, 10.0);
}
/// #2870: under a mirrored parent the value runs opposite to the pointer, so the layer on screen
/// still follows it.
#[test]
fn rotate_tool_follows_the_pointer_under_a_flipped_parent() {
let (mut h, _, child) = rotate_child_harness(json!({"scale": [-100.0, 100.0]}));
assert_turns_by(&rotate_round(&mut h, [440.0, 120.0], &[child]), 0, -10.0);
}
/// #2870: a parent's rotation offsets the angle but not the turn.
#[test]
fn rotate_tool_turns_a_child_of_a_rotated_parent_smoothly() {
let (mut h, _, child) = rotate_child_harness(json!({"rotation": 90.0}));
assert_turns_by(&rotate_round(&mut h, [380.0, 60.0], &[child]), 0, 10.0);
}
/// #2870: under a parent scaled unevenly the angle is the one in parent space, so the layer's edge
/// stays under the pointer, which covers uneven degrees per frame.
#[test]
fn rotate_tool_measures_in_parent_space_under_a_stretched_parent() {
let (mut h, _, child) = rotate_child_harness(json!({"scale": [200.0, 100.0]}));
let seen = rotate_round(&mut h, [80.0, 120.0], &[child]);
let mut turned = 0.0_f64;
let mut last = 0.0_f64;
let want: Vec<f64> = (0..=40)
.map(|i| {
let a = (i as f64 * 10.0).to_radians();
let ang = a.sin().atan2(a.cos() / 2.0).to_degrees();
turned += (ang - last + 180.0).rem_euclid(360.0) - 180.0;
last = ang;
turned
})
.collect();
let end = seen.last().unwrap()[0];
assert!((end - want[40]).abs() < 1.0, "the layer follows the pointer in parent space: {end}, want {}", want[40]);
assert!(seen.windows(2).all(|w| (w[1][0] - w[0][0]).abs() < 30.0), "no jump: {seen:?}");
}
/// #2870: a parent's pixel aspect isn't inherited by its child, so it doesn't move the pivot either.
#[test]
fn rotate_tool_ignores_a_parents_pixel_aspect() {
let mut h = harness();
let child = layer_id(&h, "Box");
let s = &mut h.state_mut().session;
let parent = s.execute("layer.newSolid", json!({"name": "Wide", "color": "#000000", "width": 100, "height": 100, "pixelAspect": 2.0})).unwrap()["layer"]
.as_u64()
.unwrap();
s.execute("layer.setSwitch", json!({"layers": [parent], "switch": "video", "value": false})).unwrap();
s.execute("prop.set", json!({"layer": parent, "path": "transform/position", "value": [500.0, 300.0]})).unwrap();
s.execute("layer.setParent", json!({"layers": [child], "parent": parent, "compensate": false})).unwrap();
s.execute("prop.set", json!({"layer": child, "path": "transform/position", "value": [100.0, 60.0]})).unwrap();
s.execute("layer.select", json!({"layers": [child]})).unwrap();
h.state_mut().ui.tool = Tool::Rotate;
h.run_steps(2);
assert_turns_by(&rotate_round(&mut h, [550.0, 310.0], &[child]), 0, 10.0);
}
/// #2870: every selected layer turns the same way on screen, whichever way its own parent is
/// flipped: the value of a layer whose parent is mirrored relative to the grabbed one's runs opposite.
#[test]
fn rotate_tool_turns_a_mixed_selection_the_same_way_on_screen() {
let (mut h, plate, child) = rotate_child_harness(json!({"scale": [-100.0, 100.0]}));
let s = &mut h.state_mut().session;
let new = |s: &mut Session, name: &str| {
s.execute("layer.newSolid", json!({"name": name, "color": "#00ff00", "width": 20, "height": 20})).unwrap()["layer"].as_u64().unwrap()
};
let (free, sibling) = (new(s, "Free"), new(s, "Sibling"));
s.execute("layer.setParent", json!({"layers": [sibling], "parent": plate, "compensate": false})).unwrap();
s.execute("prop.set", json!({"layer": free, "path": "transform/rotation", "value": 15.0})).unwrap();
s.execute("layer.select", json!({"layers": [child, free, sibling]})).unwrap();
h.run_steps(2);
let seen = rotate_round(&mut h, [440.0, 120.0], &[child, free, sibling]);
assert_turns_by(&seen, 0, -10.0);
assert_turns_by(&seen, 1, 10.0);
assert_turns_by(&seen, 2, -10.0);
}
/// #2870: a 3D child turns about its anchor as the camera shows it, and with its value running
/// opposite under a flipped parent.
#[test]
fn rotate_tool_turns_a_3d_child_about_its_anchor_through_the_camera() {
let (mut h, _, child) = rotate_child_harness(json!({"scale": [-100.0, 100.0]}));
let s = &mut h.state_mut().session;
s.execute("layer.setSwitch", json!({"layers": [child], "switch": "threeD", "value": true})).unwrap();
let cam = s.execute("layer.newCamera", json!({"name": "Cam", "type": "oneNode"})).unwrap()["layer"].as_u64().unwrap();
let at = s.active_comp().unwrap().layer(LayerId(cam)).unwrap().props.prop("transform/position").unwrap().value.as_vec3();
// One comp-plane unit to the right moves everything in the comp plane one pixel to the left.
s.execute("prop.set", json!({"layer": cam, "path": "transform/position", "value": [at[0] + 100.0, at[1], at[2]]})).unwrap();
s.execute("layer.select", json!({"layers": [child]})).unwrap();
h.run_steps(2);
assert_turns_by(&rotate_round(&mut h, [340.0, 120.0], &[child]), 0, -10.0);
}
/// Mask vertices multi-select with the Selection tool: Shift-click adds a vertex to the
/// selection and Shift-clicking it again removes it; a plain click collapses to one (#1004).
#[test]