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@Quicksticks-oss has finished the loading of skyboxes @wilwong has made the tab for it, and did some re-organization of demo files cos the list is growing larger and larger now --------- Co-authored-by: Quicksticks-oss <chongobongotoday@gmail.com> Co-authored-by: wil <wil@storyteller.ai>
28 lines
839 B
Markdown
28 lines
839 B
Markdown
# STORYTELLER STUDIO ENGINE DOCS
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This is the official documentation for the storyteller studio engine.
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[Back](../README.md)
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## Documentation Links
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[threejs skyboxes](https://threejs.org/manual/#en/backgrounds)
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## Documentation
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- Asset type is `AssetType.SKYBOX`
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- Update skyboxes by calling the `Scene`'s `updateSkybox` function while passing in the media id of te skybox.
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- You can also update skyboxes by calling the Scene Manages `updateSkybox` function while passing in the media id of te skybox.
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## Hacks
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- Made creation of skyboxs go through the `addObject` function on line 101 of `DndAssets.ts`.
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- Hard coded 3 skyboxs into the engine in `demoAssts.ts`.
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- Use hard coded images and media tokens for loading skyboxes. Ex. `Default`, `m_0`, `m_1`...
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## Roadmap
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- Uploading Skyboxes to Backend.
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- Create Panel for Skyboxes
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