# STORYTELLER STUDIO ENGINE DOCS This is the official documentation for the storyteller studio engine. [Back](../README.md) ## Documentation Links [threejs skyboxes](https://threejs.org/manual/#en/backgrounds) ## Documentation - Asset type is `AssetType.SKYBOX` - Update skyboxes by calling the `Scene`'s `updateSkybox` function while passing in the media id of te skybox. - You can also update skyboxes by calling the Scene Manages `updateSkybox` function while passing in the media id of te skybox. ## Hacks - Made creation of skyboxs go through the `addObject` function on line 101 of `DndAssets.ts`. - Hard coded 3 skyboxs into the engine in `demoAssts.ts`. - Use hard coded images and media tokens for loading skyboxes. Ex. `Default`, `m_0`, `m_1`... ## Roadmap - Uploading Skyboxes to Backend. - Create Panel for Skyboxes