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@Quicksticks-oss has finished the loading of skyboxes @wilwong has made the tab for it, and did some re-organization of demo files cos the list is growing larger and larger now --------- Co-authored-by: Quicksticks-oss <chongobongotoday@gmail.com> Co-authored-by: wil <wil@storyteller.ai>
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STORYTELLER STUDIO ENGINE DOCS
This is the official documentation for the storyteller studio engine.
Documentation Links
Documentation
- Asset type is
AssetType.SKYBOX - Update skyboxes by calling the
Scene'supdateSkyboxfunction while passing in the media id of te skybox. - You can also update skyboxes by calling the Scene Manages
updateSkyboxfunction while passing in the media id of te skybox.
Hacks
- Made creation of skyboxs go through the
addObjectfunction on line 101 ofDndAssets.ts. - Hard coded 3 skyboxs into the engine in
demoAssts.ts. - Use hard coded images and media tokens for loading skyboxes. Ex.
Default,m_0,m_1...
Roadmap
-
Uploading Skyboxes to Backend.
-
Create Panel for Skyboxes