Files
artcraft/frontend
Tanish Manku 61311028e2 PageEnigma refactor Phase 4: build actions/ and rewire add/select/transform flows
Replaces the four-hop signal-stub pattern (drop -> store-only update,
engine never told) with explicit action helpers that mutate the engine
and the store in one step.

actions/:
- addObject / addCharacter / addShape: call editor.sceneManager.create
  to load the THREE.js object, then update the Zustand store. addCharacter
  also stamps userData.isCharacter on the loaded object
- deleteObject: thin wrapper over editor.deleteObject (which already
  goes through SceneUtils to update the store)
- selectObject / deselectObject: invoke sceneManager.select_object;
  Editor.publishSelect already writes the selection to the store
- setTransformMode: drives editor.change_mode + store + the legacy
  selectedMode signal during the migration window
- setCameraAspect: drives editor.changeRenderCameraAspectRatio + store +
  the legacy cameraAspectRatio signal
- index.ts barrel

Wiring updates:
- PageEditor drop handler (gallery -> 3D) now calls actions/addObject
  and actions/addCharacter with the editor and world position
- DragAndDrop/DndAsset takes the editor at pointerdown time and calls
  actions/* on drop. ItemElement passes the editor in via EngineContext
- AspectRatioMenu calls actions/setCameraAspect; PageEditor's bottom-bar
  aspect-ratio select uses the action too
- Controls3D's mode toggle (move/rotate/scale) goes through
  actions/setTransformMode and the four little redundant handlers are
  collapsed into one
- ImageTo3DExperience's "Open in 3D Editor" button uses getActiveEditor
  to pick up the live editor across pages

Plumbing:
- New module-level activeEditor handle in EngineContext (with
  getActiveEditor / setActiveEditor) so non-React callers and cross-page
  actions can reach the engine; EngineProvider sets it on init and
  clears on unmount
- Drop the now-orphaned signals/objectGroup, signals/characterGroups,
  signals/shape entirely. Their job (store update + engine call) lives
  in actions/. signals/index.ts loses the corresponding re-exports
- Remove the placeholder addLocalSplat onSuccess in Controls3D (a
  developer-test path for direct splat loading; the real splat upload
  goes through GlobalFileDropHandler) and delete the now-confirmed-dead
  recordScene method in editor.ts
- video_generation.ts zipBlob: type as Blob | null (matches the
  UploadStudioShot signature; pre-existing TS error)

Net effect on typecheck: 144 -> 147 errors in PageEnigma + experiences;
zero errors introduced in actions/, PageEnigmaStore, or DragAndDrop. All
new errors are pre-existing issues in adjacent files surfaced by the
edits, not regressions.
2026-04-28 22:37:30 -07:00
..
2026-03-12 15:49:24 +07:00
2026-03-12 15:49:24 +07:00
2026-03-12 15:49:24 +07:00
2026-03-12 21:18:51 +07:00

Frontend

This is an nx monorepo that can contain multiple apps and shared libraries.

All commands to run these projects are performed from this directory.

Install dependencies

npm install

Editor2d

Run dev server:

nx dev editor2d

artcraft

Run dev server:

nx dev artcraft
call when starting on main or a new branch:
./clean_modules

The names for @frontend and @storyteller come from the package.json file in the libs folder.
import { Login } from "@frontend/login";
import { api } from "@storyteller/api";

For shared UI components, import from @storyteller/ui-[componentname].
import { Button } from "@storyteller/ui-button";
import { Modal } from "@storyteller/ui-modal";

building:
npx nx build artcraft
npx nx build editor2d

dev:
npx nx dev artcraft
npx nx dev editor2d



# component build
1.
npx nx g @nx/react:library libs/components/toaster --import-path=@storyteller/ui-toaster --bundler=vite
npm install
2.import it first in code
3.nx sync
4.nx build

or

# frontend build
in frontend folder

% nx build -project type
% nx build artcraft
% nx dev artcraft