Brandon Thomas
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ba5366d65e
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clean up some unused imports
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2020-05-01 04:53:29 -04:00 |
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Brandon Thomas
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65f1d5b980
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ran cargo fix and then CLion import optimizer
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2020-05-01 04:40:21 -04:00 |
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Brandon Thomas
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21d40a9fe9
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about to run cargo fix
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2020-05-01 04:28:54 -04:00 |
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Brandon Thomas
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790e0a9748
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move old code (preserved since I'm still new to this)
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2020-05-01 04:25:40 -04:00 |
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Brandon Thomas
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0ffa97f9af
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new arcball abstraction to clean up code
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2020-05-01 04:21:45 -04:00 |
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Brandon Thomas
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22a48dba60
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arcball implementation (a bit rough around the edges)
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2020-05-01 03:07:45 -04:00 |
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Brandon Thomas
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e2671e4380
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much more efficient and cleaned up WebcamWriter
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2020-04-30 21:40:10 -04:00 |
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Brandon Thomas
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e29d003973
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akvcam config pared down to sensible configs
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2020-04-30 05:07:53 -04:00 |
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Brandon Thomas
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2c6e205ac5
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check in akvcam configs
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2020-04-30 04:53:19 -04:00 |
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Brandon Thomas
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0ae6682518
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THIS WORKS. WEBCAM OUT WORKS
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2020-04-30 03:14:54 -04:00 |
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Brandon Thomas
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1721d1b3da
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width and height GRADIENT rendering are perfect
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2020-04-30 03:07:26 -04:00 |
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Brandon Thomas
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b581e9cd36
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lets me share a webcam view, but horrible and distorts texture
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2020-04-29 23:34:43 -04:00 |
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Brandon Thomas
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02eb6ec94a
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this has output, but it's hidden. only the very top shows
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2020-04-29 05:20:15 -04:00 |
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Brandon Thomas
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38d3258a44
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I can stream to the virtual device /dev/video7!
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2020-04-29 03:28:02 -04:00 |
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Brandon Thomas
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50255bef04
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small refactor, different clearcolor
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2020-04-28 03:19:02 -04:00 |
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Brandon Thomas
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cc1f822f5c
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add distance threshold and scaling
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2020-04-28 03:08:25 -04:00 |
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Brandon Thomas
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6685e41e14
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IT WORKS !! ! ! ! ! ! !! !!@!21
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2020-04-27 05:10:56 -04:00 |
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Brandon Thomas
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299390f9b4
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restored shaders
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2020-04-27 04:47:26 -04:00 |
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Brandon Thomas
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4f8279bc9e
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cleanup (note - I pared down the existing shader, so I should revert)
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2020-04-27 04:40:48 -04:00 |
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Brandon Thomas
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4f3e5f0e5c
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implementation of simple/color shading (perfect!)
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2020-04-26 21:28:16 -04:00 |
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Brandon Thomas
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c591d0d6c1
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FIXED! Ugh. RG32F, not RGB32F
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2020-04-26 19:27:25 -04:00 |
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Brandon Thomas
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27c5f32e80
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debugging xy depth table
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2020-04-26 18:47:59 -04:00 |
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Brandon Thomas
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87fbf45ed9
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cleanup
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2020-04-26 17:29:40 -04:00 |
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Brandon Thomas
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73ef98251e
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much closer, but still have to finish the last piece
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2020-04-26 05:34:28 -04:00 |
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Brandon Thomas
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0bbbe2f9c2
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point cloud colorization isn't it...
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2020-04-26 04:14:45 -04:00 |
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Brandon Thomas
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2225c1c962
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removing alpha from compute shader -- now the texture exists!!!
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2020-04-26 04:10:49 -04:00 |
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Brandon Thomas
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242aa53b7d
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now we can set xyz texture to all white in the shader
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2020-04-26 04:07:25 -04:00 |
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Brandon Thomas
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ba56591226
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fix issue with pixel iteration order
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2020-04-26 01:19:07 -04:00 |
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Brandon Thomas
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2ee94842af
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handle debug bgra32 images
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2020-04-26 00:52:06 -04:00 |
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Brandon Thomas
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db4585fa5c
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pixel image debugging
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2020-04-26 00:46:22 -04:00 |
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Brandon Thomas
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504e28240a
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need to impl depth pixel colorizer
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2020-04-26 00:20:25 -04:00 |
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Brandon Thomas
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ab2f4c33ae
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new image debug routine
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2020-04-25 23:59:42 -04:00 |
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Brandon Thomas
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553afd801d
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display output in quadrants
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2020-04-25 18:01:40 -04:00 |
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Brandon Thomas
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4aee7995c5
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nice cleanup to surface all intermediate textures
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2020-04-25 17:46:22 -04:00 |
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Brandon Thomas
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a9e1af8c7f
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light refactor - rename classes
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2020-04-25 17:31:07 -04:00 |
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Brandon Thomas
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54063f2553
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improve xy_table generation (still not fixed)
The visual output is a vertical line with camera input colorization
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2020-04-25 17:19:49 -04:00 |
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Brandon Thomas
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966bb66b53
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a line of color with the correct matrix!
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2020-04-24 03:32:51 -04:00 |
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Brandon Thomas
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5b11bca593
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projection and view matrices (no effect?!)
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2020-04-22 04:42:00 -04:00 |
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Brandon Thomas
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eadafd34ab
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That pixel is real geometry. About to mess w/ projection matrix
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2020-04-22 04:16:29 -04:00 |
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Brandon Thomas
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4dab692e2d
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THAT PIXEL IS NOW ANIMATED!?!#@?
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2020-04-22 03:58:05 -04:00 |
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Brandon Thomas
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ef2770a50b
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clean up comments
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2020-04-22 03:40:29 -04:00 |
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Brandon Thomas
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b0fab79970
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small fixes, still no video
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2020-04-22 03:19:28 -04:00 |
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Brandon Thomas
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7b450769bc
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resized window
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2020-04-22 01:19:01 -04:00 |
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Brandon Thomas
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d52d7d9b8e
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something is drawing on top of the texture!
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2020-04-22 01:04:35 -04:00 |
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Brandon Thomas
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8e5f526c2c
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reorganize - opengl module, rebinder struct
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2020-04-22 00:54:41 -04:00 |
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Brandon Thomas
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0de5a9bb38
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render image *and* frame (but still not visible)
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2020-04-22 00:24:55 -04:00 |
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Brandon Thomas
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a1dc4e124c
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shows the texture in an opengl-backed imgui renderer!
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2020-04-22 00:15:40 -04:00 |
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Brandon Thomas
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3998022aa0
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load custom texture, but can't render it
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2020-04-21 23:53:13 -04:00 |
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Brandon Thomas
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bf2f1ee35f
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Everything reenabled, imgui still renders!!
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2020-04-20 04:14:25 -04:00 |
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Brandon Thomas
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7436f088da
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with viz, this "supposedly" reverses everything (but doesn't)
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2020-04-20 03:26:43 -04:00 |
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