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light refactor - rename classes
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+2
-2
@@ -22,8 +22,8 @@ use std::ptr::null;
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use std::sync::Arc;
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use sensor_control::CaptureProvider;
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use point_cloud;
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use point_cloud::point_cloud_compute_shader::PointCloudComputeShader;
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use point_cloud::point_cloud_renderer_shader::PointCloudRendererShader;
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use point_cloud::gpu_point_cloud_converter::GpuPointCloudConverter;
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use point_cloud::point_cloud_renderer::PointCloudRenderer;
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use point_cloud::point_cloud_visualiser::{PointCloudVisualizer, PointCloudVisualizerError, ColorizationStrategy};
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use point_cloud::viewer_image::ViewerImage;
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use opengl::debug::enable_opengl_debugging;
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@@ -127,8 +127,7 @@ pub fn run(capture_provider: Arc<CaptureProvider>, calibration_data: k4a_sys::k4
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Image::new(imgui_texture_id, [100.0, 100.0]).build(&ui);
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ui.separator();
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Image::new(imgui_texture_id_2, [100.0, 100.0]).build(&ui);
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ui.separator();
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Image::new(imgui_texture_id_2, [1280.0, 720.0]).build(&ui);
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ui.separator();
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+5
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@@ -104,7 +104,7 @@ void main()
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/// need to pass this as the format argument to glBindImageTexture().
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pub const POINT_CLOUD_TEXTURE_FORMAT : GLuint = gl::RGBA32F;
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pub struct PointCloudComputeShader {
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pub struct GpuPointCloudConverter {
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/// The OpenGL program
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program_id: GLuint,
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@@ -112,10 +112,10 @@ pub struct PointCloudComputeShader {
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shader_id: GLuint,
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/// The x,y table as a texture
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xy_table_texture: Texture,
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pub xy_table_texture: Texture,
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/// Preallocated texture for depth image so we don't have to reallocate every frame.
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depth_image_texture: Texture,
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pub depth_image_texture: Texture,
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depth_image_pixel_buffer: Buffer,
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@@ -129,7 +129,7 @@ pub struct PointCloudComputeShader {
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depth_image_id: GLint,
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}
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impl PointCloudComputeShader {
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impl GpuPointCloudConverter {
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pub fn new() -> Self {
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let program_id = unsafe { gl::CreateProgram() };
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@@ -163,7 +163,7 @@ impl PointCloudComputeShader {
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println!("Uniform: xy_table_id location = {:?}", xy_table_id);
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println!("Uniform: depth_image_id location = {:?}", depth_image_id);
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PointCloudComputeShader {
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GpuPointCloudConverter {
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program_id,
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shader_id,
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dest_tex_id,
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@@ -1,5 +1,5 @@
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pub mod point_cloud_compute_shader;
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pub mod point_cloud_renderer_shader;
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pub mod gpu_point_cloud_converter;
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pub mod point_cloud_renderer;
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pub mod point_cloud_visualiser;
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pub mod compile_shader;
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pub mod pixel_structs;
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+4
-4
@@ -17,7 +17,7 @@ use libc;
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use opengl_wrapper::{Buffer, VertexArray, gl_get_error, OpenGlError};
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use opengl_wrapper::Texture;
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use point_cloud::compile_shader::compile_shader;
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use point_cloud::point_cloud_compute_shader::POINT_CLOUD_TEXTURE_FORMAT;
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use point_cloud::gpu_point_cloud_converter::POINT_CLOUD_TEXTURE_FORMAT;
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use graphics_gl::{get_stride, get_pointer_offset};
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use point_cloud::pixel_structs::BgraPixel;
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use point_cloud::point_cloud_visualiser::PointCloudVisualizer;
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@@ -197,7 +197,7 @@ void main()
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}
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";
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pub struct PointCloudRendererShader {
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pub struct PointCloudRenderer {
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/// The OpenGL program
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shader_program_id: GLuint,
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@@ -283,7 +283,7 @@ const fn initial_projection_matrix_4x4() -> [f32; 16] {
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];
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}
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impl PointCloudRendererShader {
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impl PointCloudRenderer {
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pub fn new() -> Self {
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// TODO: Init view and projection matrices
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@@ -347,7 +347,7 @@ impl PointCloudRendererShader {
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shader_program_id: program_id,
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vertex_shader_id,
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fragment_shader_id,
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point_size: 2,
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point_size: 5,
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enable_shading: false,
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vertex_array_size_bytes: 0,
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view_index,
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@@ -9,8 +9,8 @@ use opengl_wrapper::OpenGlError;
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use opengl_wrapper::{Texture, Renderbuffer, Framebuffer};
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use point_cloud::pixel_structs::BgraPixel;
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use point_cloud::pixel_structs::DepthPixel;
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use point_cloud::point_cloud_compute_shader::{PointCloudComputeShader, PointCloudComputeError};
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use point_cloud::point_cloud_renderer_shader::{PointCloudRendererShader, PointCloudRendererError};
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use point_cloud::gpu_point_cloud_converter::{GpuPointCloudConverter, PointCloudComputeError};
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use point_cloud::point_cloud_renderer::{PointCloudRenderer, PointCloudRendererError};
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use point_cloud::viewer_image::ViewerImage;
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use rand::Rng;
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use std::fmt::{Error, Formatter};
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@@ -98,8 +98,8 @@ pub struct PointCloudVisualizer {
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enable_color_point_cloud: bool,
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colorization_strategy: ColorizationStrategy,
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point_cloud_renderer: PointCloudRendererShader,
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point_cloud_converter: PointCloudComputeShader,
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point_cloud_renderer: PointCloudRenderer,
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point_cloud_converter: GpuPointCloudConverter,
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calibration_data: k4a_sys::k4a_calibration_t,
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transformation: Transformation, // TODO: WAT k4a_sys::k4a_transformation_t
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@@ -167,12 +167,12 @@ impl PointCloudVisualizer {
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} k4a_calibration_type_t;*/
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// TODO: generate color xytable only on `enable_color_point_cloud`.
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let color_xy_table = PointCloudComputeShader::generate_xy_table(
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let color_xy_table = GpuPointCloudConverter::generate_xy_table(
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calibration_data.clone(),
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1, //k4a_sys::K4A_CALIBRATION_TYPE_COLOR,
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).unwrap();
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let depth_xy_table = PointCloudComputeShader::generate_xy_table(
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let depth_xy_table = GpuPointCloudConverter::generate_xy_table(
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calibration_data.clone(),
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0, // k4a_sys::K4A_CALIBRATION_TYPE_DEPTH,
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).unwrap();
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@@ -189,8 +189,8 @@ impl PointCloudVisualizer {
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m_dimensions_width: 1280, // Resolution of the point cloud texture
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m_dimensions_height: 1152, // ImageDimensions PointCloudVisualizerTextureDimensions = { 1280, 1152 };
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enable_color_point_cloud,
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point_cloud_renderer: PointCloudRendererShader::new(),
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point_cloud_converter: PointCloudComputeShader::new(),
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point_cloud_renderer: PointCloudRenderer::new(),
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point_cloud_converter: GpuPointCloudConverter::new(),
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frame_buffer: Framebuffer::new_initialized(),
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depth_buffer,
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color_xy_table,
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