Brandon Thomas
4f3e5f0e5c
implementation of simple/color shading (perfect!)
2020-04-26 21:28:16 -04:00
Brandon Thomas
c591d0d6c1
FIXED! Ugh. RG32F, not RGB32F
2020-04-26 19:27:25 -04:00
Brandon Thomas
27c5f32e80
debugging xy depth table
2020-04-26 18:47:59 -04:00
Brandon Thomas
87fbf45ed9
cleanup
2020-04-26 17:29:40 -04:00
Brandon Thomas
73ef98251e
much closer, but still have to finish the last piece
2020-04-26 05:34:28 -04:00
Brandon Thomas
0bbbe2f9c2
point cloud colorization isn't it...
2020-04-26 04:14:45 -04:00
Brandon Thomas
2225c1c962
removing alpha from compute shader -- now the texture exists!!!
2020-04-26 04:10:49 -04:00
Brandon Thomas
242aa53b7d
now we can set xyz texture to all white in the shader
2020-04-26 04:07:25 -04:00
Brandon Thomas
ba56591226
fix issue with pixel iteration order
2020-04-26 01:19:07 -04:00
Brandon Thomas
2ee94842af
handle debug bgra32 images
2020-04-26 00:52:06 -04:00
Brandon Thomas
db4585fa5c
pixel image debugging
2020-04-26 00:46:22 -04:00
Brandon Thomas
504e28240a
need to impl depth pixel colorizer
2020-04-26 00:20:25 -04:00
Brandon Thomas
ab2f4c33ae
new image debug routine
2020-04-25 23:59:42 -04:00
Brandon Thomas
553afd801d
display output in quadrants
2020-04-25 18:01:40 -04:00
Brandon Thomas
4aee7995c5
nice cleanup to surface all intermediate textures
2020-04-25 17:46:22 -04:00
Brandon Thomas
a9e1af8c7f
light refactor - rename classes
2020-04-25 17:31:07 -04:00
Brandon Thomas
54063f2553
improve xy_table generation (still not fixed)
...
The visual output is a vertical line with camera input colorization
2020-04-25 17:19:49 -04:00
Brandon Thomas
966bb66b53
a line of color with the correct matrix!
2020-04-24 03:32:51 -04:00
Brandon Thomas
5b11bca593
projection and view matrices (no effect?!)
2020-04-22 04:42:00 -04:00
Brandon Thomas
eadafd34ab
That pixel is real geometry. About to mess w/ projection matrix
2020-04-22 04:16:29 -04:00
Brandon Thomas
4dab692e2d
THAT PIXEL IS NOW ANIMATED!?!#@?
2020-04-22 03:58:05 -04:00
Brandon Thomas
ef2770a50b
clean up comments
2020-04-22 03:40:29 -04:00
Brandon Thomas
b0fab79970
small fixes, still no video
2020-04-22 03:19:28 -04:00
Brandon Thomas
7b450769bc
resized window
2020-04-22 01:19:01 -04:00
Brandon Thomas
d52d7d9b8e
something is drawing on top of the texture!
2020-04-22 01:04:35 -04:00
Brandon Thomas
8e5f526c2c
reorganize - opengl module, rebinder struct
2020-04-22 00:54:41 -04:00
Brandon Thomas
0de5a9bb38
render image *and* frame (but still not visible)
2020-04-22 00:24:55 -04:00
Brandon Thomas
a1dc4e124c
shows the texture in an opengl-backed imgui renderer!
2020-04-22 00:15:40 -04:00
Brandon Thomas
3998022aa0
load custom texture, but can't render it
2020-04-21 23:53:13 -04:00
Brandon Thomas
bf2f1ee35f
Everything reenabled, imgui still renders!!
2020-04-20 04:14:25 -04:00
Brandon Thomas
7436f088da
with viz, this "supposedly" reverses everything (but doesn't)
2020-04-20 03:26:43 -04:00
Brandon Thomas
820715bd40
Holy shit, rebinding the texture worked on visualizer!
...
I was listening to some old Golden Sun music and it crscendoed
right as the demo worked.
https://www.youtube.com/watch?v=A6Z4QoUsd_8
After a week of no visuals, now I'm running some of this code with
visual output.
2020-04-20 03:00:48 -04:00
Brandon Thomas
bfe2e16a40
BY BINDING THE OLD TEXTURE, WE RESTORE IMGUI
2020-04-20 02:57:38 -04:00
Brandon Thomas
730bf8b3ce
extract opengl debugging
2020-04-20 02:35:00 -04:00
Brandon Thomas
2f56db8c06
had to load gl function ptrs (gl::load_with(...))
2020-04-20 02:12:47 -04:00
Brandon Thomas
7618577e5e
add imgui-rs (downgrade glium and glutin)
2020-04-20 01:59:51 -04:00
Brandon Thomas
c1ff0273ee
zero out memory
2020-04-20 01:08:29 -04:00
Brandon Thomas
0cd7c0c454
capture refcounts
2020-04-19 06:48:12 -04:00
Brandon Thomas
c65d0c9b64
fix xy_table init 'valid' bit, lots of debug statements...
2020-04-19 06:02:49 -04:00
Brandon Thomas
2df1ba36cc
better k4a image refcount handling, lots of logging, ...
2020-04-19 05:04:52 -04:00
Brandon Thomas
71e1de69ad
no longer double freeing captures
2020-04-19 02:47:02 -04:00
Brandon Thomas
e7acd39320
wasn't binding the shader program (still not fixed)
2020-04-19 01:18:06 -04:00
Brandon Thomas
0dbb9888d3
more debugging; added glDebug callback
2020-04-19 01:15:53 -04:00
Brandon Thomas
ce30f437c2
introduced rng as point cloud output
2020-04-18 23:38:37 -04:00
Brandon Thomas
8a466882c4
wrong byte divisor
2020-04-18 23:25:18 -04:00
Brandon Thomas
e62ff78730
this runs for awhile before crashing (still no point cloud)
2020-04-18 23:22:48 -04:00
Brandon Thomas
e192369bb8
Runs. Old webcam input had to be removed. Still can't update texture
2020-04-18 22:57:34 -04:00
Brandon Thomas
fae1d4001c
no segfaults
2020-04-18 22:35:31 -04:00
Brandon Thomas
726e8ccc56
this runs (old code paths), commented out new stuff.
...
let's iterate from here...
2020-04-18 22:20:25 -04:00
Brandon Thomas
5f6237d03e
This segfaults at runtime, but I think pieces are in place
2020-04-18 20:04:14 -04:00