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more sounds - this is probably solid
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@@ -8,19 +8,20 @@ export const InstallSounds = () => {
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}
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// Good for simple immediate enqueue
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r.setSoundOnce("done", new SoundEffect("resources/sound/oot_dialogue_done.wav", { defaultVolume: 0.2 })); // DEFAULT
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// Good for simple immediate failure
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r.setSoundOnce("error_chirp", new SoundEffect("resources/sound/goldensun_135.wav", { defaultVolume: 0.2 }));
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r.setSoundOnce("spikethrow", new SoundEffect("resources/sound/smrpg_enemy_spikethrow.wav", { defaultVolume: 0.1 })); // DEFAULT
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// Good for simple async success
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r.setSoundOnce("special_flower", new SoundEffect("resources/sound/smrpg_specialflower.wav", { defaultVolume: 0.2 }));
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r.setSoundOnce("special_flower", new SoundEffect("resources/sound/smrpg_specialflower.wav", { defaultVolume: 0.2 })); // DEFAULT
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// Good for async errors
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r.setSoundOnce("crumble", new SoundEffect("resources/sound/smrpg_drybones_crumble.wav", { defaultVolume: 0.1 }));
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r.setSoundOnce("crumble", new SoundEffect("resources/sound/smrpg_drybones_crumble.wav", { defaultVolume: 0.1 })); // DEFAULT
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r.setSoundOnce("special_alert", new SoundEffect("resources/sound/goldensun_214.wav", { defaultVolume: 0.2 }));
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// Good for menus
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r.setSoundOnce("done", new SoundEffect("resources/sound/oot_dialogue_done.wav", { defaultVolume: 0.2 }));
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r.setSoundOnce("next", new SoundEffect("resources/sound/oot_dialogue_next.wav", { defaultVolume: 0.2 }));
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r.setSoundOnce("select", new SoundEffect("resources/sound/goldensun_111.wav", { defaultVolume: 0.4 }));
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