diff --git a/frontend/apps/editor3d/app/public/resources/sound/smrpg_enemy_spikethrow.wav b/frontend/apps/editor3d/app/public/resources/sound/smrpg_enemy_spikethrow.wav new file mode 100644 index 0000000000..a08dc150a9 Binary files /dev/null and b/frontend/apps/editor3d/app/public/resources/sound/smrpg_enemy_spikethrow.wav differ diff --git a/frontend/apps/editor3d/app/src/pages/PageEnigma/InstallSounds.ts b/frontend/apps/editor3d/app/src/pages/PageEnigma/InstallSounds.ts index 2d64a4be6e..d5bba81362 100644 --- a/frontend/apps/editor3d/app/src/pages/PageEnigma/InstallSounds.ts +++ b/frontend/apps/editor3d/app/src/pages/PageEnigma/InstallSounds.ts @@ -8,19 +8,20 @@ export const InstallSounds = () => { } // Good for simple immediate enqueue + r.setSoundOnce("done", new SoundEffect("resources/sound/oot_dialogue_done.wav", { defaultVolume: 0.2 })); // DEFAULT // Good for simple immediate failure r.setSoundOnce("error_chirp", new SoundEffect("resources/sound/goldensun_135.wav", { defaultVolume: 0.2 })); + r.setSoundOnce("spikethrow", new SoundEffect("resources/sound/smrpg_enemy_spikethrow.wav", { defaultVolume: 0.1 })); // DEFAULT // Good for simple async success - r.setSoundOnce("special_flower", new SoundEffect("resources/sound/smrpg_specialflower.wav", { defaultVolume: 0.2 })); + r.setSoundOnce("special_flower", new SoundEffect("resources/sound/smrpg_specialflower.wav", { defaultVolume: 0.2 })); // DEFAULT // Good for async errors - r.setSoundOnce("crumble", new SoundEffect("resources/sound/smrpg_drybones_crumble.wav", { defaultVolume: 0.1 })); + r.setSoundOnce("crumble", new SoundEffect("resources/sound/smrpg_drybones_crumble.wav", { defaultVolume: 0.1 })); // DEFAULT r.setSoundOnce("special_alert", new SoundEffect("resources/sound/goldensun_214.wav", { defaultVolume: 0.2 })); // Good for menus - r.setSoundOnce("done", new SoundEffect("resources/sound/oot_dialogue_done.wav", { defaultVolume: 0.2 })); r.setSoundOnce("next", new SoundEffect("resources/sound/oot_dialogue_next.wav", { defaultVolume: 0.2 })); r.setSoundOnce("select", new SoundEffect("resources/sound/goldensun_111.wav", { defaultVolume: 0.4 }));