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remove a lot of unused deps
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@@ -11,33 +11,15 @@ path = "src/main_zeromq.rs"
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[dependencies]
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anyhow = "1.0.32"
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arcball = "1.0.0" # camera
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byteorder = "1.4.2"
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bytes = "1.0.1"
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cgmath = "0.17.0" # for arcball, but probably good for matrices, vecs, etc.
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clap = "3.0.0-beta.1"
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clipboard = "0.5" # to support imgui...
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env_logger = "0.7.1"
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gl = "0.14.0" # this looks like bare bones OpenGL
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glfw = "0.37.0" # GL framework - windows, contexts, devices
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glfw-sys = "3.3.2" # Does this have linear algebra?
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glium = { version = "0.26.0", default-features = true } # high-level OpenGL abstraction (*not* vanilla OpenGL)
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gltf = "0.15.2" # glTF loader (more modern OBJ)
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image = "0.23.8" # all the image formats
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imgui = "0.3.0" # OpenGL windowing toolkit (experimental bindings)
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imgui-glium-renderer = "0.3.0"
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imgui-opengl-renderer = "0.7.0"
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imgui-sdl2 = "0.9.0" # for imgui-opengl-renderer
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imgui-winit-support = "0.3.1"
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k4a-sys-temp = "0.2.3"
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kinect = "0.0.5"
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#kinect = { path = "../kinect.rs" }
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kinect = "0.0.5"
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libc = "0.2.68"
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log = "0.4.11"
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nalgebra = "0.21.1" # linear algebra and matrices, fantastic docs
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nalgebra-glm = "0.7.0" # computer graphics-friendly nalgebra, inspired by C++'s glm
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num-traits = "0.2.14"
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rand = "0.7.3"
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sdl2 = "0.33" # for imgui-opengl-renderer
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tobj = { version = "1.0", features = ["log"] }# Another obj loader (using older version to match `tobj_viewer` binary/crate)
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winit = "=0.21.0" # cross-platform window management, because imgui
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zmq = { version = "0.9", features = ['vendored'] }
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@@ -1,5 +1,4 @@
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use anyhow::anyhow;
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use cgmath::num_traits::Float;
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use crate::AnyhowResult;
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use crate::CommandArgs;
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use crate::zeromq::color::Color;
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@@ -7,6 +6,7 @@ use crate::zeromq::point::Point;
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use k4a_sys_temp as k4a_sys;
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use kinect::Image;
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use kinect::ImageFormat;
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use num_traits::Float;
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use std::mem::size_of;
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pub struct PointCloudResult {
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+1
-1
@@ -1,5 +1,5 @@
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use cgmath::num_traits::Float;
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use crate::zeromq::point::Point;
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use num_traits::Float;
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/// Print the minima and maxima along each dimension.
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pub fn print_pointcloud_maxima(points: &Vec<Point>) {
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