remove a lot of unused deps

This commit is contained in:
Brandon Thomas committed 2021-02-11 00:11:17 -05:00
1 parent 72bc0e4e7a
commit 79b41f4c3b
4 files changed
+31 -1781

No files matched your search

Generated
+27 -1759
View File
File diff suppressed because it is too large. Load diff
+2 -20
View File
@@ -11,33 +11,15 @@ path = "src/main_zeromq.rs"
[dependencies]
anyhow = "1.0.32"
arcball = "1.0.0" # camera
byteorder = "1.4.2"
bytes = "1.0.1"
cgmath = "0.17.0" # for arcball, but probably good for matrices, vecs, etc.
clap = "3.0.0-beta.1"
clipboard = "0.5" # to support imgui...
env_logger = "0.7.1"
gl = "0.14.0" # this looks like bare bones OpenGL
glfw = "0.37.0" # GL framework - windows, contexts, devices
glfw-sys = "3.3.2" # Does this have linear algebra?
glium = { version = "0.26.0", default-features = true } # high-level OpenGL abstraction (*not* vanilla OpenGL)
gltf = "0.15.2" # glTF loader (more modern OBJ)
image = "0.23.8" # all the image formats
imgui = "0.3.0" # OpenGL windowing toolkit (experimental bindings)
imgui-glium-renderer = "0.3.0"
imgui-opengl-renderer = "0.7.0"
imgui-sdl2 = "0.9.0" # for imgui-opengl-renderer
imgui-winit-support = "0.3.1"
k4a-sys-temp = "0.2.3"
kinect = "0.0.5"
#kinect = { path = "../kinect.rs" }
kinect = "0.0.5"
libc = "0.2.68"
log = "0.4.11"
nalgebra = "0.21.1" # linear algebra and matrices, fantastic docs
nalgebra-glm = "0.7.0" # computer graphics-friendly nalgebra, inspired by C++'s glm
num-traits = "0.2.14"
rand = "0.7.3"
sdl2 = "0.33" # for imgui-opengl-renderer
tobj = { version = "1.0", features = ["log"] }# Another obj loader (using older version to match `tobj_viewer` binary/crate)
winit = "=0.21.0" # cross-platform window management, because imgui
zmq = { version = "0.9", features = ['vendored'] }
+1 -1
View File
@@ -1,5 +1,4 @@
use anyhow::anyhow;
use cgmath::num_traits::Float;
use crate::AnyhowResult;
use crate::CommandArgs;
use crate::zeromq::color::Color;
@@ -7,6 +6,7 @@ use crate::zeromq::point::Point;
use k4a_sys_temp as k4a_sys;
use kinect::Image;
use kinect::ImageFormat;
use num_traits::Float;
use std::mem::size_of;
pub struct PointCloudResult {
+1 -1
View File
@@ -1,5 +1,5 @@
use cgmath::num_traits::Float;
use crate::zeromq::point::Point;
use num_traits::Float;
/// Print the minima and maxima along each dimension.
pub fn print_pointcloud_maxima(points: &Vec<Point>) {