3D: Do only one render pass to consume less memory (#699)

This commit is contained in:
Tanish Manku authored and GitHub committed 2025-08-01 16:32:05 -07:00
1 parent 1ad16c1d87
commit 2d9773100e
1 file changed
+1 -1
@@ -1329,7 +1329,7 @@ class Editor {
) {
this.composer.render();
//this.rawRenderer.render(this.activeScene.scene, this.render_camera!);
this.render_composer.render();
// this.render_composer.render();
} else if (this.renderer && this.render_camera && !this.rendering) {
this.renderer.setSize(this.render_width, this.render_height);
this.renderer.render(this.activeScene.scene, this.render_camera);