From 2d9773100e5082f2b28fdfc463a4fe1f48d22550 Mon Sep 17 00:00:00 2001 From: Tanish Manku Date: Fri, 1 Aug 2025 16:32:05 -0700 Subject: [PATCH] 3D: Do only one render pass to consume less memory (#699) --- .../apps/editor3d/app/src/pages/PageEnigma/Editor/editor.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/editor.ts b/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/editor.ts index ba6adee190..c6c577bde7 100644 --- a/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/editor.ts +++ b/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/editor.ts @@ -1329,7 +1329,7 @@ class Editor { ) { this.composer.render(); //this.rawRenderer.render(this.activeScene.scene, this.render_camera!); - this.render_composer.render(); + // this.render_composer.render(); } else if (this.renderer && this.render_camera && !this.rendering) { this.renderer.setSize(this.render_width, this.render_height); this.renderer.render(this.activeScene.scene, this.render_camera);