Test buttons removed.

The free cam moves with Q and E.
This commit is contained in:
Michael Chung committed 2024-04-10 01:05:03 -04:00
1 parent 93d96f3598
commit 1d5b19e4ee
2 files changed
+10 -22

No files matched your search

@@ -130,26 +130,11 @@ export const ControlsTopButtons = () => {
</div>
<div className="flex gap-2">
<Button variant="secondary" onClick={handleButtonCameraView}>
Toggle Camera View
</Button>
<Button
onClick={handleTestButton2}
className="hover:bg-brand-teriary-400 bg-brand-tertiary focus-visible:outline-brand-tertiary"
>
Test Button 2
</Button>
</div>
<div className="flex gap-2">
{/* <Button onClick={handleButtonSingleFrame}>Render Single Frame</Button>
<Button onClick={handleButtonTakeFrame}>Take Frame</Button> */}
<Button
onClick={handleButtonTest}
className="hover:bg-brand-teriary-400 bg-brand-tertiary focus-visible:outline-brand-tertiary"
style={{ zIndex: 9001 }}
>
Test
</Button>
</div>
</div>
);
+9 -6
View File
@@ -59,8 +59,11 @@ class FreeCam extends EventDispatcher {
case 'KeyA': this.moveState.left = 1; break;
case 'KeyD': this.moveState.right = 1; break;
case 'Space': this.moveState.up = 1; break;
case 'ShiftLeft': this.moveState.down = 1; break;
// case 'Space': this.moveState.up = 1; break;
// case 'ShiftLeft': this.moveState.down = 1; break;
case 'KeyQ': this.moveState.down = 1; break;
case 'KeyE': this.moveState.up = 1; break;
case 'ArrowUp': this.moveState.pitchUp = 1; break;
case 'ArrowDown': this.moveState.pitchDown = 1; break;
@@ -68,8 +71,8 @@ class FreeCam extends EventDispatcher {
case 'ArrowLeft': this.moveState.yawLeft = 1; break;
case 'ArrowRight': this.moveState.yawRight = 1; break;
case 'KeyQ': this.moveState.rollLeft = 1; break;
case 'KeyE': this.moveState.rollRight = 1; break;
// case 'KeyQ': this.moveState.rollLeft = 1; break;
// case 'KeyE': this.moveState.rollRight = 1; break;
}
@@ -98,8 +101,8 @@ class FreeCam extends EventDispatcher {
case 'ArrowLeft': this.moveState.yawLeft = 0; break;
case 'ArrowRight': this.moveState.yawRight = 0; break;
case 'KeyQ': this.moveState.up = 0; break;
case 'KeyE': this.moveState.down = 0; break;
case 'KeyQ': this.moveState.down = 0; break;
case 'KeyE': this.moveState.up = 0; break;
// case 'KeyQ': this.moveState.rollLeft = 0; break;
// case 'KeyE': this.moveState.rollRight = 0; break;