From 1d5b19e4ee47201f4265451d96869df4ab99775f Mon Sep 17 00:00:00 2001 From: Michael Chung <6252325+ArEnSc@users.noreply.github.com> Date: Wed, 10 Apr 2024 01:05:03 -0400 Subject: [PATCH] Test buttons removed. The free cam moves with Q and E. --- .../ControlsTopButtons/ControlsTopButtons.tsx | 17 +---------------- app/pages/PageEnigma/js/free_cam.js | 15 +++++++++------ 2 files changed, 10 insertions(+), 22 deletions(-) diff --git a/app/pages/PageEnigma/comps/ControlsTopButtons/ControlsTopButtons.tsx b/app/pages/PageEnigma/comps/ControlsTopButtons/ControlsTopButtons.tsx index 57ba91f2b2..84b3edf4d2 100644 --- a/app/pages/PageEnigma/comps/ControlsTopButtons/ControlsTopButtons.tsx +++ b/app/pages/PageEnigma/comps/ControlsTopButtons/ControlsTopButtons.tsx @@ -130,26 +130,11 @@ export const ControlsTopButtons = () => {
- - +
{/* */} -
); diff --git a/app/pages/PageEnigma/js/free_cam.js b/app/pages/PageEnigma/js/free_cam.js index e6b4a648a7..6fd1e8007c 100644 --- a/app/pages/PageEnigma/js/free_cam.js +++ b/app/pages/PageEnigma/js/free_cam.js @@ -59,8 +59,11 @@ class FreeCam extends EventDispatcher { case 'KeyA': this.moveState.left = 1; break; case 'KeyD': this.moveState.right = 1; break; - case 'Space': this.moveState.up = 1; break; - case 'ShiftLeft': this.moveState.down = 1; break; + // case 'Space': this.moveState.up = 1; break; + // case 'ShiftLeft': this.moveState.down = 1; break; + + case 'KeyQ': this.moveState.down = 1; break; + case 'KeyE': this.moveState.up = 1; break; case 'ArrowUp': this.moveState.pitchUp = 1; break; case 'ArrowDown': this.moveState.pitchDown = 1; break; @@ -68,8 +71,8 @@ class FreeCam extends EventDispatcher { case 'ArrowLeft': this.moveState.yawLeft = 1; break; case 'ArrowRight': this.moveState.yawRight = 1; break; - case 'KeyQ': this.moveState.rollLeft = 1; break; - case 'KeyE': this.moveState.rollRight = 1; break; + // case 'KeyQ': this.moveState.rollLeft = 1; break; + // case 'KeyE': this.moveState.rollRight = 1; break; } @@ -98,8 +101,8 @@ class FreeCam extends EventDispatcher { case 'ArrowLeft': this.moveState.yawLeft = 0; break; case 'ArrowRight': this.moveState.yawRight = 0; break; - case 'KeyQ': this.moveState.up = 0; break; - case 'KeyE': this.moveState.down = 0; break; + case 'KeyQ': this.moveState.down = 0; break; + case 'KeyE': this.moveState.up = 0; break; // case 'KeyQ': this.moveState.rollLeft = 0; break; // case 'KeyE': this.moveState.rollRight = 0; break;