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Keep wgpu indirect validation for x86_64 builds on Apple silicon (#5244)
Fixes #5199 Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -15,9 +15,25 @@ use eframe::{
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/// compiler aborts on them, the device is lost and eframe exits before the window opens. WordCraft
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/// issues no indirect draws or dispatches, so Intel Macs skip them; every other GPU keeps wgpu's
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/// default. Same fix as PhotoCraft's storytold/PhotoCraft#3171.
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///
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/// `x86_64` is the build's architecture. An x86_64 build also runs on Apple silicon under Rosetta
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/// (#5199), so it skips only when the machine itself isn't Apple silicon.
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#[cfg_attr(not(target_os = "macos"), allow(dead_code))]
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pub fn skips_indirect_validation(macos: bool, intel: bool) -> bool {
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macos && intel
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pub fn skips_indirect_validation(macos: bool, x86_64: bool) -> bool {
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// Short-circuits: only x86_64 macOS builds ask the system.
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macos && x86_64 && !runs_on_apple_silicon()
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}
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/// Whether the machine is Apple silicon, also when this process is translated by Rosetta:
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/// `hw.optional.arm64` describes the hardware, not the process. Assumes not (an Intel Mac) when
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/// the system can't tell.
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#[cfg_attr(not(target_os = "macos"), allow(dead_code))]
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fn runs_on_apple_silicon() -> bool {
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cfg!(target_os = "macos")
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&& std::process::Command::new("/usr/sbin/sysctl")
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.args(["-n", "hw.optional.arm64"])
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.output()
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.is_ok_and(|out| out.status.success() && out.stdout.trim_ascii() == b"1")
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}
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/// Leaves wgpu's indirect-call validation out of the instance eframe creates when `skip`.
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@@ -181,7 +197,8 @@ mod tests {
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#[test]
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fn intel_macs_skip_the_indirect_validation_shaders() {
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// #2652: Metal's Intel compiler aborted on them, losing the device before the window opened.
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assert!(skips_indirect_validation(true, true));
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// An x86_64 build on Apple silicon (Rosetta) isn't an Intel Mac (#5199).
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assert_eq!(skips_indirect_validation(true, true), !host_is_apple_silicon());
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// Apple silicon, Windows and Linux keep wgpu's validation.
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for (macos, intel) in [(true, false), (false, true), (false, false)] {
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assert!(!skips_indirect_validation(macos, intel), "macos={macos} intel={intel}");
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@@ -205,6 +222,36 @@ mod tests {
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}
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}
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/// Whether the machine running the tests is Apple silicon, whatever this build's architecture.
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fn host_is_apple_silicon() -> bool {
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cfg!(target_os = "macos")
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&& std::process::Command::new("/usr/sbin/sysctl")
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.args(["-n", "hw.optional.arm64"])
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.output()
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.is_ok_and(|out| out.status.success() && out.stdout.trim_ascii() == b"1")
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}
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/// #5199: an x86_64 build running under Rosetta on Apple silicon isn't an Intel Mac and keeps
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/// wgpu's indirect-call validation.
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#[test]
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fn x86_64_builds_on_apple_silicon_keep_indirect_validation() {
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if !host_is_apple_silicon() {
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return;
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}
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// What main.rs passes from an x86_64 build.
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assert!(!skips_indirect_validation(true, true), "Rosetta build on Apple silicon must keep validation");
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let mut options = NativeOptions::default();
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let WgpuSetup::CreateNew(before) = &options.wgpu_options.wgpu_setup else {
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panic!("default native options must create a wgpu instance");
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};
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let before = before.instance_descriptor.flags;
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configure_indirect_validation(&mut options, skips_indirect_validation(true, true));
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let WgpuSetup::CreateNew(create) = &options.wgpu_options.wgpu_setup else {
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panic!("default native options must create a wgpu instance");
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};
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assert_eq!(create.instance_descriptor.flags, before, "indirect-call validation kept");
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}
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fn configured_backends(backends: Backends) -> Backends {
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let mut options = NativeOptions::default();
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configure_backends(&mut options, backends);
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@@ -486,7 +486,8 @@ fn main() -> eframe::Result {
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// FXC, which needs no DLL of ours (#603; see graphics.rs).
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#[cfg(target_os = "windows")]
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graphics::configure(&mut options, eframe::wgpu::Backends::from_env());
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// Intel Macs: Metal's compiler aborts on wgpu's indirect-validation shaders (#2652).
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// Intel Macs: Metal's compiler aborts on wgpu's indirect-validation shaders (#2652). An x86_64
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// build under Rosetta on Apple silicon keeps them (#5199).
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#[cfg(target_os = "macos")]
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graphics::configure_indirect_validation(&mut options, graphics::skips_indirect_validation(true, cfg!(target_arch = "x86_64")));
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load_user_fonts();
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