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Author SHA1 Message Date
bflatastic 20ec49b2e7 Image Trace: abutting regions share one curve along their edge
Each region's outline was fitted on its own, so the edge between two regions was fitted twice, a little
differently, and left hairline gaps and overlaps.

- An outline is cut at its junctions: the pixel corners where three or more regions meet, where two parts of a
  region touch by a corner only, and where an edge reaches the image's border (each side of the image is a
  neighbour of its own, so the image's corners stay exact). A junction lies where the edges around it say, the
  same for every region around it.
- Each piece between two junctions is the whole edge between two regions. Both get exactly the same points for
  it (shifts are rounded to 1/1024 px so that the two sides agree to the last bit; whether a piece is hard is
  decided by the piece alone) and it is fitted the same way from either side (from its end further left), so it
  is one and the same curve in both paths. A loop without junctions is fitted clockwise from its leftmost point:
  a shape's outline and the hole it leaves in the shape around it are one curve too.
- Stacked layers (Overlapping) share no edges and are cut at the image's border only.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- Default: gaps 22.2 -> 0.8 px, overlaps 22.4 -> 0.5 px
- 3 Colors: gaps 48.6 -> 0.0, overlaps 29.4 -> 0.0; outlines 0.087 -> 0.104 px off on average
- 6 Colors: gaps 39.0 -> 0.2, overlaps 35.7 -> 0.3; 0.137 -> 0.140 px off, largest 1.09 -> 1.34
- 16 Colors: gaps 34.5 -> 0.2, overlaps 26.4 -> 0.2; 0.133 -> 0.141 px off, largest 1.09 -> 1.31
2026-10-13 06:00:40 +07:00
BFlat 8715130c8b Merge pull request #1522 from anders94/readme-fix
README.md: add clone instructions to quick start
2026-10-13 05:57:22 +07:00
BFlat 6689be0351 Merge pull request #1526 from AyberkA0/feat/3d-inflate-twist-taper-cap
3D and Materials: Inflate takes Twist, Taper and Cap
2026-10-13 05:56:34 +07:00
BFlat c2c8a07b75 Merge pull request #1525 from AyberkA0/fix/3d-twisted-walls
3D and Materials: twisted Extrude & Bevel walls keep their faces
2026-10-13 05:56:18 +07:00
BFlat b83eafd794 Merge pull request #1524 from AyberkA0/fix/3d-twist-range
3D and Materials: Extrude & Bevel's Twist runs 0° to 360°, as documented
2026-10-13 05:56:03 +07:00
BFlat e93fc20294 Merge pull request #1523 from dotCooCoo/feat/mac-menu-sync-skips-drag-steps
macOS: the app no longer reads the menus at every step of a move, scale or shape drag
2026-10-13 05:55:48 +07:00
BFlat 9e2a7c41a0 Merge pull request #1519 from dotCooCoo/feat/many-path-edits-one-pass
Part of #1429: path, Pathfinder and live-object commands add and remove many objects in one pass
2026-10-13 05:55:31 +07:00
BFlat a4ba47a439 Merge pull request #1515 from dotCooCoo/feat/many-row-edits-one-pass
Part of #1429: Layers panel and artboard commands on many rows take time linear in the document
2026-10-13 05:55:21 +07:00
BFlat 93e8c00607 Merge pull request #1517 from fastmikey99/fix/decode-print-size-rasters
Decode print-size rasters in Crop Image trim and the renderer; say when an export is missing an image
2026-10-13 05:55:05 +07:00
Anders Brownworth 1e0063258a README.md: add clone instructions to quick start 2026-10-13 05:22:01 +07:00
Ayberk A. 15cef94ba6 3D and Materials: Inflate takes Twist, Taper and Cap
The public 3D and Materials panel options list Depth, Twist, Taper and Cap
for every 3D type; Inflate had only Depth.

- Twist (0° to 360°) and Taper (1–100 %) turn and scale the back about the
  shape's centre, as Extrude & Bevel's do: a puffed back is turned and
  lowered in proportion, and the sides follow in slices.
- Cap: Solid closes the back; Hollow leaves it off, so the inflated front is
  a shell open behind. The documentation doesn't say what Cap means for
  Inflate; this reading is stated in docs/three-d.md.
- The dialog's Object tab shows them in the documented order (Depth, Twist,
  Taper, Cap), then Volume and Both sides.

At 0 % volume a twisted, tapered Inflate has the extrusion's outline from
every side (tested).

A twisted, tapered, hollow Inflate draws on the canvas exactly as it
exports, and expands to faces with their own ids (tested). ROADMAP and the
parity pages list the new options; the 3D score stays at ~25 %.
2026-10-13 05:22:00 +07:00
Ayberk A. 431dc43e43 3D and Materials: twisted Extrude & Bevel walls keep their faces
A twist bends the strip between two slices into a saddle; its normal came
from one corner's triangle, which leaned so far back that from about 60° of
twist every wall was taken for facing away and dropped, leaving the front
cap alone. Each strip now takes the whole quad's average normal (Newell's),
as Inflate's facets do. A test checks the faces kept against each strip's
average normal oriented away from the axis, for twists up to 300° and four
views.
2026-10-13 05:21:41 +07:00
Ayberk A. e750891912 3D and Materials: Extrude & Bevel's Twist runs 0° to 360°, as documented
The public 3D and Materials panel options give Twist as up to 360°; it took
-360° to 360°. Values beyond either end now hold at that end (the effect is
a day old, so only fresh files carry a negative twist).
2026-10-13 05:21:32 +07:00
dotCooCoo fb2089aaf5 macOS: the app no longer reads the menus at every step of a move, scale or shape drag
On macOS, native_menu::sync reads every row of the menus (each
command's enabled and checked state, and each label) whenever
state_hash changes, and the macOS backend updates the AppKit items
whose label, enabled or checked state changed. The hash included the
active document's revision, and Session::preview makes a new revision
at each step of a drag, so the app read every row again at each step
of a move, scale or shape drag. In a release build on an M2 Max, that
took about 1.5 ms a step with one object selected, and 13.8 ms a step
with 5,001 objects selected.

While an interaction is open, state_hash leaves the revision out.
Move, scale and shape drags, dialog previews and the font menu's
preview are interactions. The menus are read when an interaction
begins and again on the frame it ends: when a drag's button is
released, when Escape cancels a drag, when a move is dragged onto a
panel, when a dialog's preview is applied or canceled, when the font
menu's preview ends, or when a control request such as
ui.dialog.cancel ends it. They are still read on a click or a key
press during an interaction.

docs/development.md says when the menus are updated during an
interaction.
2026-10-13 05:21:32 +07:00
dotCooCoo 88bd4812e0 Part of #1429: path, Pathfinder and live-object commands add and remove many objects in one pass
Offset Path, Outline Stroke, the Pathfinder panel, Clean Up, Make
Blend, Rasterize and the other commands that #1429's table marks 3,
except Split Into Grid, added, removed or replaced their objects one at
a time, and so did Remove Anchor Points, Redefine Symbol and the
removal of Shaper groups whose source art is gone. Each insertion or
removal moved the later objects of the layer or group. The lookups by
id that followed walked the tree, and every fourth walk rebuilt the
lookup cache. On 25,000 rectangles a release build of vectorcraft-cli
took 29.1 s for Offset Path.

These commands now make their edits with Document::wrap,
Document::insert_beside and Document::remove_many, in one pass over the
children of each layer or group, and Outline Stroke and Expand write
each new object into the place of the object it replaces. A list that
holds an object twice, or an object and another inside it, and that was
edited without an error before, is still edited one object at a time.
The documents, selections and undo steps are the same. On the same
rectangles Offset Path now takes 1.3 s.

Docs: docs/target-app-parity.md.
2026-10-13 05:21:31 +07:00
dotCooCoo 6f9e2d5c16 Part of #1429: Layers panel and artboard commands on many rows take time linear in the document
These commands removed, moved or copied one row or object at a time:
the Layers panel's Delete Selection, Duplicate Selection, Collect in
New Layer, row drags, Merge Selected, Flatten Artwork and Release to
Layers, and Cut Artboard, Duplicate Artboard and the Artboard tool's
Alt-drags that copy art. Each edit moved the later rows of the same
layer or group to other indices. The next lookup by id then walked the
tree, and after every fourth such walk Document::index_path rebuilt
the whole lookup cache. Release to Layers also walked the document
twice for each new layer to name and color it. With 25,000 rectangles
in one layer, a release build of vectorcraft-cli took 11.9 s for
Duplicate Selection and 17.7 s for Release to Layers.

The commands now remove, move and copy the rows in one pass over each
layer or group, with Document::remove_many and Document::wrap, and
with copy_above, the copy pass of duplicate_in, which Duplicate
Selection and the artboard copies now share. Release to Layers names
its new layers from one walk of the document. Merge Selected checks
the target layer's objects against a set of the listed rows, and
Delete Selection checks the top-level layers against such a set. In a
document whose ids are unique, the rows keep their order, new rows and
layers take the same ids, names and colors, and the selection, the
undo step and the journal are the same. A release build with this
change takes 98 ms for Duplicate Selection and 26 ms for Release to
Layers.

Docs: docs/target-app-parity.md.
2026-10-13 05:21:04 +07:00
fastmikey99andClaude Opus 5.5 d084af162f Render: decode print-size rasters, and say when an image is missing from an export
The renderer decoded images with the decoder's default 512 MB allocation
limit, so a 300 ppi roll (6614 x 59055 px, 1.56 GB as RGBA) that opens and
exports to PDF fine drew nothing in a raster export - a fully transparent PNG,
exit code 0, no warning. It now decodes with the allowance opening has (2 GB,
512 MB on the web), shrinks an image past a pixmap's 65535 px side to fit
instead of dropping it, and counts any image it still can't decode: a raster
export that drew fewer images than it should says so in its warnings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:20:57 +07:00
fastmikey99andClaude Opus 5.5 e01b9a20d9 Crop Image trim: decode print-size rasters, and leave CMYK images alone
Trim decoded the image with the decoder's default 512 MB allocation limit, so
a 300 ppi roll (6614 x 59055 px, 1.56 GB as RGBA) that opens fine failed with
"the image's pixels can't be read". It now decodes with the allowance opening
already has (MAX_RASTER_ALLOC: 2 GB, 512 MB on the web). A CMYK image, kept as
its ink amounts, has no alpha: trim leaves it alone (trimmed: false) instead
of failing to decode it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:20:48 +07:00
BFlat bd9b8a2db3 Merge pull request #1511 from Atalantis/fr-complete-catalog
i18n: complete the French (fr) UI catalog (423 entries)
2026-10-13 05:10:38 +07:00
BFlat c67c25128c Merge pull request #1509 from marcoarnulfo/fix/direct-select-active-anchor-precedence
Direct Selection: a selected path's anchor is picked before one of an object above it
2026-10-13 05:10:23 +07:00
BFlat b9e5536794 Merge pull request #1507 from duydev/feat/vietnamese-localization
G16: Vietnamese interface (vi)
2026-10-13 05:10:08 +07:00
BFlat 15e1f6327f Merge pull request #1502 from dotCooCoo/feat/perf-windows-load-memory
CLI: perf on Windows reports the cores busy and its working set, and the help lists --deep
2026-10-13 05:09:52 +07:00
bflatastic 57a4d9c6e1 French: the shortcut warning starts with a word, as in the other catalogs (the UI fonts have no warning sign) 2026-10-13 05:03:42 +07:00
Florent Siegenthaler e87abf02a8 i18n: align French terms with the names vector illustrators know (188 entries)
Rewords French entries to the feature names French-speaking users of vector illustration software know, as the catalog header asks: Repères commentés, Sélection directe progressive, Trait for Line Segment, Déformation for Shear, Associer for Group, Annuler for Release in the Make/Release submenus, Étape de dégradé, Redéfinir les couleurs de l'illustration, the graph and symbolism tool names. 27 terms are attested in Adobe's public French help pages; the others come from the reviewer's knowledge of the French interface. The eight strings pinned by french_reads_as_french and the MENU_KEEP_AS_IS strings are untouched. Keys with two meanings (Trim, Crop, Merge, Outline, Gradient) are left unchanged: they need @id entries.
2026-10-13 05:03:42 +07:00
Marco Arnulfo e4c2b3db94 Direct Selection: a selected path's anchor is picked before one of an object above it (fixes #1508) 2026-10-13 05:03:41 +07:00
bflatastic 2ec817e76a Vietnamese: the 3D dialog's and 3D effects' rows the other complete catalogs have 2026-10-13 05:03:41 +07:00
Florent Siegenthaler 9e39a6d124 i18n: complete the French (fr) UI catalog (423 entries)
Adds the 423 keys that other catalogs translate and fr.tsv lacked. The 19 MENU_KEEP_AS_IS strings stay out of the catalog, as the menu tests require. Entries follow the existing catalog's wording and typography (no-break space before : ; %, typographic apostrophe); placeholders, edge spaces, trailing ellipses and plural forms are preserved.
2026-10-13 05:03:41 +07:00
Trần Nhật Duy ec8dc0c2da i18n: add complete Vietnamese localization 2026-10-13 05:02:43 +07:00
dotCooCoo 22e06db73d CLI: perf on Windows reports the cores busy and its working set, and the help lists --deep
On Windows, perf printed "load average ?": load_average runs sysctl
or reads /proc/loadavg, and Windows has neither. The warning for a
busy machine could not print, so a run over budget on a busy machine
failed, where macOS and Linux warn and exit 0. perf --deep printed no
memory rows, because rss_mb runs ps. --help did not list --deep.

On Windows, perf now reads GetSystemTimes twice, one second apart,
and its first line gives the cores busy on average over that second
where macOS and Linux give the load average. It warns above three
quarters of the cores, as on macOS and Linux: with all 32 logical
processors of a test machine kept busy, the line read "cores busy
32.0" and a run with three budgets over exited 0. The --deep memory
rows give the working set (GetProcessMemoryInfo). Both calls use
winsafe 0.0.29, which Cargo.lock already lists for the desktop app;
the CLI depends on it on Windows with the kernel and psapi features.
The help lists --deep and says that a run over budget on a busy
machine exits 0. perf's report on macOS and Linux does not change.
2026-10-13 05:02:25 +07:00
BFlat aebeb66268 Merge pull request #1520 from storytold/u/trace-docs
Image Trace: progress docs for the palette and photo changes
2026-10-13 04:59:45 +07:00
bflatastic cf137c8c90 Docs: Image Trace's colour and photo presets, measured (ROADMAP log, parity evidence) 2026-10-13 04:42:29 +07:00
BFlat e131dfbb1c Merge pull request #1516 from storytold/u/trace-photo
Image Trace: photos trace into smooth tones (smoothing first, stacked layers by lightness)
2026-10-13 04:42:08 +07:00
bflatastic 77f81c8944 Image Trace: photos are smoothed within their tones first, and stacked layers go by lightness
A photo's noise is as large as the step from one palette colour to the next, so noise decided pixel by pixel
which of two neighbouring colours a pixel got: tens of thousands of specks, or (since the palette change)
neighbouring tones merged into one.

- A continuous-tone image (eight colours leave much of it unsaid; flat art, however noisy or unevenly lit, is
  not one) is smoothed before it is quantised: three rounds of a small bilateral filter, which averages noise
  away within a tone and keeps the edges between tones where and as sharp as they were.
- With Method: Overlapping, layers are stacked by lightness, from the largest colour's end of the scale,
  instead of by area. Each layer reaches under those above it, so where two colours meet every layer between
  them in the stack ends on that same edge and shows through its anti-aliasing: by area that was an unrelated
  colour's hairline around every region; by lightness it is a neighbouring tone.
- Ignore White with Overlapping: no layer reaches under the white that is left out.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- High Fidelity Photo: colour error 2.37 -> 1.75 (2.30 at the baseline), edge error 2.59 -> 1.98, 639 -> 121
  paths (3,653 at the baseline), 25,604 -> 9,818 anchors, specks 152 -> 10; a 16 megapixel photo-like image is
  traced in 3.5 s (31,131 paths) where it was refused
- Low Fidelity Photo: colour error 2.67 -> 2.45, 55 -> 37 paths
- Shades of Gray: 73 -> 17 paths, colour error 9.33 -> 9.26
- The other presets' numbers are unchanged
2026-10-13 04:28:02 +07:00
BFlat 7fadeb4ed2 Merge pull request #1485 from webdevtodayjason/graph-csv-precision
Graph Data: the CSV keeps each value exactly, not rounded to two decimals
2026-10-13 04:06:03 +07:00
BFlat 396d7d2b76 Merge pull request #1487 from itrycodinganditsbad/fix-1458
Tabs panel: drag a tab stop from where the press landed
2026-10-13 04:05:48 +07:00
BFlat e30b1492a1 Merge pull request #1506 from storytold/fix/1483-slider-rails
Fix #1483: sliders in dialogs show their rail
2026-10-13 04:05:31 +07:00
BFlat e6ae1d0df3 Merge pull request #1505 from storytold/fix/1486-template-outline
Fix #1486: a template layer stays in Preview in Outline view
2026-10-13 04:05:18 +07:00
webdevtodayjason 43e1a7380c Graph Data: the CSV keeps each value exactly, not rounded to two decimals 2026-10-13 04:00:18 +07:00
Fabio LussiandClaude Opus 5.5 7ab9a46bf8 Tabs panel: drag a tab stop from where the press landed
egui reports drag_started only once the pointer is past its drag
threshold, farther from the press than the ruler's 5 px hit tolerance,
so hit-testing the current pointer usually missed the stop. Hit-test the
press origin instead, falling back to the pointer position.

Fixes #1458

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:00:17 +07:00
bflatastic dd1c26b627 Part of #1483: sliders in dialogs show their rail
The theme's widget fill matches the dialog background, so the sliders of
Save for Web, the raster export options, Preferences and the opacity
popup showed only their handle. They share one slider widget now, with a
visible rail filled up to the handle.
2026-10-13 04:00:17 +07:00
bflatastic a787fb487c Fix #1486: a template layer stays in Preview in Outline view
In Outline view a template layer drew as outlines like any other, so a
picture placed to be traced turned into a box. It now keeps drawing in
Preview (dimmed as before) while the other layers are in outline.
2026-10-13 04:00:17 +07:00
BFlat ce0c86f91a Merge pull request #1504 from storytold/u/trace-palette
Image Trace: colour presets trace flat art with its own colours (no shattering, no slivers)
2026-10-13 03:55:45 +07:00
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+1
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@@ -4580,6 +4580,7 @@ dependencies = [
"vectorcraft-testkit",
"vectorcraft-text",
"windows",
"winsafe",
]
[[package]]
+4 -1
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@@ -148,6 +148,9 @@ exposes to agents, and exported by VectorCraft's own renderer. The source files
## Quick start
```sh
git clone https://github.com/storytold/vectorcraft
cd vectorcraft
cargo run --release -p vectorcraft # desktop app
cargo run --release -p vectorcraft -- examples/dusk-poster.vectorcraft
cargo run --release -p vectorcraft -- --control 7979 # + JSON control channel
@@ -217,7 +220,7 @@ doesn't write Affinity files. Current `.af` validation includes 33 pinned files,
and every-board SVG/PDF/PSD export, with fixes for Affinity 3 artboards, source-backed JPEGs and text runs.
[Scope and limits](crates/affinity/README.md); [source audit and remaining gaps](docs/affinity-validation.md).
The interface
speaks English, German, Japanese, Korean, Traditional and Simplified Chinese, Spanish, French, Hungarian, Italian, Russian and Ukrainian (and Czech and Brazilian Portuguese in the menus);
speaks English, German, Japanese, Korean, Vietnamese, Traditional and Simplified Chinese, Spanish, French, Hungarian, Italian, Russian and Ukrainian (and Czech and Brazilian Portuguese in the menus);
[localization-parity.md](docs/localization-parity.md) has the details.
The scores are self-assessed from our code against Illustrator's public documentation;
[target-app-parity.md](docs/target-app-parity.md#how-this-was-measured-2026-10-10) explains how far to trust them.
+6 -4
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@@ -6,7 +6,7 @@
**Stage: alpha** · next: beta, ~13 points (ready for real work ~62% → ~75%, and reliable `.ai` exchange) and ~170–270 h away
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (community PRs and fixes of 2026-10-12: Split Into Grid options, #1462; Transform Objects and Reflect across an angle, #1448 and #1460; Pathfinder on a group, #1450; unknown parameter keys refused, #1442; grayscale TIFFs with alpha, #1466 in part; many-object edits, #1429 in part; headline numbers unchanged; Image Trace places edges to a fraction of a pixel, measured in `docs/image-trace-quality.md`, headline numbers unchanged; Transform dialogs preview and the transform tools act on direct-selected anchors, #1412 and #1408; `.ai` compound path paint, #1410, overprint, #1388, and text-only PDF parts, #1387; community PRs: strokes wider than their shape, corner drags without the bounding box, pasted pictures, compound paths in `document.inspect`, MCP guide; headline numbers unchanged; community PRs: `.ai` editing-data follow-ups (gradient stops, type of objects with an appearance, short area-type frames), PDF bleed with editing data, dialog keyboard focus, art flush with an artboard, font rescan, symbol instance redraw, `--control` port check; headline numbers unchanged; Rectangular Grid and Polar Grid tool options, #1377 in part; `.ai` files with placed (linked) pictures open from their editing data, #1264; community PRs: `.ai` and PDF bleed and editing-data import, gradient shapes imported as paths, ruler origin, Align To, Live Corners corner selection; headline numbers unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; community PRs: graph designs, Graph Data worksheet and Graph Type options; Align both centres; Pen endpoint fixes; earlier: Effect › Brush Strokes landed: Photoshop-style filters 28 of 57, raster effects 40% → 48%; `.ai` gradients, meshes and artboard names from the editing data; headline numbers unchanged; `.ai` art styles and clipping fills from the editing data; headline numbers unchanged; `editingData: "always"`; headline numbers unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (Image Trace colour and photo presets, measured in `docs/image-trace-quality.md`, headline numbers unchanged; community PRs and fixes of 2026-10-12: Split Into Grid options, #1462; Transform Objects and Reflect across an angle, #1448 and #1460; Pathfinder on a group, #1450; unknown parameter keys refused, #1442; grayscale TIFFs with alpha, #1466 in part; many-object edits, #1429 in part; headline numbers unchanged; Image Trace places edges to a fraction of a pixel, measured in `docs/image-trace-quality.md`, headline numbers unchanged; Transform dialogs preview and the transform tools act on direct-selected anchors, #1412 and #1408; `.ai` compound path paint, #1410, overprint, #1388, and text-only PDF parts, #1387; community PRs: strokes wider than their shape, corner drags without the bounding box, pasted pictures, compound paths in `document.inspect`, MCP guide; headline numbers unchanged; community PRs: `.ai` editing-data follow-ups (gradient stops, type of objects with an appearance, short area-type frames), PDF bleed with editing data, dialog keyboard focus, art flush with an artboard, font rescan, symbol instance redraw, `--control` port check; headline numbers unchanged; Rectangular Grid and Polar Grid tool options, #1377 in part; `.ai` files with placed (linked) pictures open from their editing data, #1264; community PRs: `.ai` and PDF bleed and editing-data import, gradient shapes imported as paths, ruler origin, Align To, Live Corners corner selection; headline numbers unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; community PRs: graph designs, Graph Data worksheet and Graph Type options; Align both centres; Pen endpoint fixes; earlier: Effect › Brush Strokes landed: Photoshop-style filters 28 of 57, raster effects 40% → 48%; `.ai` gradients, meshes and artboard names from the editing data; headline numbers unchanged; `.ai` art styles and clipping fills from the editing data; headline numbers unchanged; `editingData: "always"`; headline numbers unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adobe Illustrator workflow. It runs
on macOS, Windows, Linux, FreeBSD and the web (WASM), and agents can drive all of it over MCP, the CLI and a JSON
@@ -35,7 +35,7 @@ blocking it ([Alpha gate](docs/roadmap.md#alpha-gate)).
| Audience | Ready % | Opus 5.5 agent hours to ~95% (one agent) | With 4–6 agents | Work that dominates |
|---|---:|---:|---:|---|
| **Full Illustrator** (ready for real work; decides the stage) | **~62%** (57–67%) | **~340–560 h** | ~95–160 h | the mainstream work below, plus 3D (50–85 h), raster effects (23–39 h), advanced type (20–28 h), generative AI (30–60 h), localization (60–100 h) and ecosystem |
| **Full Illustrator** (ready for real work; decides the stage) | **~62%** (57–67%) | **~340–560 h** | ~95–160 h | the mainstream work below, plus 3D (50–85 h), raster effects (23–39 h), advanced type (20–28 h), generative AI (30–60 h), localization (55–90 h) and ecosystem |
| **Mainstream illustrator** | **~65%** (60–70%) | **~230–380 h** | ~65–110 h | the interaction-fidelity pass (60–90 h), hardening and QA (30–50 h), stability (20–35 h), performance budgets (15–25 h), `.ai` exchange (10–20 h), the remaining depth of the everyday areas |
| **Essentials user** | **~75%** (70–80%) | **~60–105 h** | ~25–45 h | launch and stability on Windows (20–35 h), in-app help and onboarding (8–15 h), basic QA (10–15 h), Shape Builder regions (4–8 h), UI polish |
@@ -52,7 +52,7 @@ everything is measured from our code against Illustrator's public documentation.
| UI/UX fidelity | 55% | 70–110 | [ui-parity.md](docs/ui-parity.md) |
| File formats | 75% | 15–30 | [file-format-parity.md](docs/file-format-parity.md) |
| Hardware (GPU, pen, touch, displays) | 35% | 25–45 | [hardware-parity.md](docs/hardware-parity.md) |
| Localization (12 key languages) | 63% (measured) | 60–100 | [localization-parity.md](docs/localization-parity.md) |
| Localization (12 key languages) | 71% (measured) | 55–90 | [localization-parity.md](docs/localization-parity.md) |
| Performance | ~60% | 15–25 | [gaps.md › G15](docs/gaps.md#g15-performance-budgets-and-a-gpu-renderer) |
| Stability | ~60% | 30–50 | [gaps.md › G10](docs/gaps.md#g10-launch-and-stability-on-real-machines) |
| Platforms | 80% | 15–25 | [gaps.md › G8](docs/gaps.md#g8-hardening-at-scale) |
@@ -107,7 +107,7 @@ Weights, evidence and the missing items per area: [target-app-parity.md](docs/ta
| Japanese | `ja` | full | 100% |
| German | `de` | full | 98% |
| Korean | `ko` | full | 100% |
| Vietnamese | `vi` | none | 0% |
| Vietnamese | `vi` | full | 100% |
Also shipped: Traditional Chinese (partial, 80%), Hungarian, Italian, Russian and Ukrainian (full), Czech (catalog complete; render-site gaps reduced; native review pending).
No catalog has had a native speaker's review. Details: [localization-parity.md](docs/localization-parity.md).
@@ -127,7 +127,9 @@ Ranked; detail in [docs/roadmap.md](docs/roadmap.md) and [docs/gaps.md](docs/gap
| Date | What landed |
|---|---|
| 2026-10-13 | Image Trace's colour presets trace flat art with its own colours however many are asked for (noise no longer shatters it: 16 Colors 70 → 4 paths on the harness's flat art; no slivers of in-between colour along anti-aliased edges), and the photo presets trace a photo into smooth tones without specks or hairlines (High Fidelity Photo 3,653 → 121 paths, colour error 2.30 → 1.75; 16 megapixels traced where 4 were refused) ([`docs/image-trace-quality.md`](docs/image-trace-quality.md)). |
| 2026-10-13 | Image Trace traces anti-aliased and blurred images to a fraction of a pixel in Black and White, Grayscale and Color, with corners put back, straight edges as lines and round outlines as circles; a harness measures every preset before and after ([`docs/image-trace-quality.md`](docs/image-trace-quality.md)): outlines 0.31 → 0.09 px off on average (Default), 0.27 → 0.06 (Black and White Logo). |
| 2026-10-13 | Effect › 3D and Materials: Inflate takes Twist, Taper and Cap (Hollow leaves the back open), as the 3D docs list for every type. |
| 2026-10-12 | Effect › 3D and Materials: Extrude & Bevel (depth, twist, taper, solid or hollow caps, five bevel shapes with repeat, spacing, inside and both sides), Inflate (volume, both sides) and Rotate, with Position presets and the rotation and light gizmos; live, exported as vector faces, expandable (#1407). |
| 2026-10-12 | `convert --editing-data` (`editingData: "always"`) opens a `.ai` from its editing data even where its page, which can be older, draws differently, with a note. |
| 2026-10-12 | `.ai` import reads an object's art style (a fill and a stroke, variable widths too, with an Outer Glow or Drop Shadow) as its own appearance, paints a clipping path's own fill under what it clips and keeps a group's transparency as its PDF part draws them. |
+6
View File
@@ -26,6 +26,12 @@ vectorcraft-text = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
# `perf` on Windows (src/perf.rs) reads how busy the processors are (GetSystemTimes) and this
# process's working set (GetProcessMemoryInfo) through winsafe's safe wrappers over Win32 (MIT),
# which the desktop app's src/gpu.rs also uses.
[target.'cfg(windows)'.dependencies]
winsafe = { version = "0.0.29", default-features = false, features = ["kernel", "psapi"] }
# DirectWrite's system font collection (the desktop app's src/system_fonts.rs, shared): fonts that
# font services such as Adobe Fonts load in place (#579). MIT OR Apache-2.0.
[target.'cfg(all(windows, not(target_vendor = "win7")))'.dependencies]
+6 -4
View File
@@ -7,7 +7,7 @@
//! vectorcraft-cli convert IN OUT [--scale 2] [--artboard 0 | --range 1-3,5] [--outline-text] [--decimals N] [--replace-lossy] [--editing-data]
//! vectorcraft-cli info FILE
//! vectorcraft-cli bench FILE [--size 2880x1800] [--iters 5]
//! vectorcraft-cli perf [--paths 50000]
//! vectorcraft-cli perf [--paths 50000] [--deep]
//! ```
// Denied, not forbidden: the font listers shared with the desktop app allow it for their
// DirectWrite (Windows) and CoreText (macOS) calls, and nothing else may.
@@ -104,9 +104,11 @@ USAGE:
Render FILE (any readable format) fitted to WxH (default 2880x1800) and print ms per frame
(warm), multithreaded and single-threaded.
vectorcraft-cli perf [--paths N]
Check the performance budgets (render, pan, hit test, save/load, SVG, Pathfinder) on a
synthetic N-path document (default 50000). Exits non-zero if a budget is exceeded.
vectorcraft-cli perf [--paths N] [--deep]
Check the performance budgets (render, pan, hit test, save/load, SVG, Pathfinder, handle
and segment drags) on a synthetic N-path document (default 50000). Exits non-zero if a
budget is exceeded, unless the report says the machine is busy. --deep also times work with
no budget yet and prints memory use (the working set on Windows).
";
/// The usage text plus the formats `document.open` reads and `document.export` writes.
+78 -5
View File
@@ -1,7 +1,8 @@
//! `vectorcraft-cli perf`: the performance budgets (plan §4) measured on a synthetic document.
//!
//! Each row is the median of several runs. Timings are wall-clock: on a busy machine (load
//! average above the core count) they are noise, and the report says so.
//! Each row is the median of several runs. Timings are wall-clock: on a busy machine (a load
//! average above three quarters of the cores, or on Windows more than three quarters of the
//! cores busy over a second) they are noise, and the report says so.
use std::time::Instant;
@@ -61,6 +62,7 @@ fn median_ms(runs: usize, mut f: impl FnMut()) -> f64 {
}
/// 1-minute load average (macOS / Linux), if available.
#[cfg(not(windows))]
fn load_average() -> Option<f64> {
let out = std::process::Command::new("sysctl").args(["-n", "vm.loadavg"]).output().ok().filter(|o| o.status.success());
let text = match out {
@@ -70,6 +72,27 @@ fn load_average() -> Option<f64> {
text.split_whitespace().map(|t| t.trim_matches(|c| c == '{' || c == '}')).find_map(|t| t.parse().ok())
}
/// The cores busy on average over one second (Windows), if available: the share of the
/// processors' time that `GetSystemTimes` reports as kernel or user time but not as idle time,
/// times `cores`. A load average also counts the threads waiting for a core.
#[cfg(windows)]
fn busy_cores(cores: usize) -> Option<f64> {
let times = || winsafe::GetSystemTimes().ok().map(|(idle, kernel, user)| [idle, kernel, user].map(u64::from));
let before = times()?;
std::thread::sleep(std::time::Duration::from_secs(1));
busy_share(before, times()?).map(|share| share * cores as f64)
}
/// The share of the processors' time between two `[idle, kernel, user]` readings of
/// `GetSystemTimes` that was busy (kernel time includes idle time). It is None when no time
/// passed, a time went back, or the idle time exceeds the kernel and user time.
#[cfg(any(windows, test))]
fn busy_share([idle0, kernel0, user0]: [u64; 3], [idle1, kernel1, user1]: [u64; 3]) -> Option<f64> {
let total = kernel1.checked_sub(kernel0)?.checked_add(user1.checked_sub(user0)?)?;
let busy = total.checked_sub(idle1.checked_sub(idle0)?)?;
(total > 0).then(|| busy as f64 / total as f64)
}
/// Milliseconds per pointer move of a Direct Selection drag of a handle, then of a segment, of a
/// 5,000-anchor wave of smooth anchors added on top of the synthetic `n`-path document.
fn edit_drags(n: usize) -> Result<(f64, f64), String> {
@@ -114,12 +137,21 @@ fn edit_drags(n: usize) -> Result<(f64, f64), String> {
}
/// Resident memory of this process in MB (`ps`), if available.
#[cfg(not(windows))]
fn rss_mb() -> Option<f64> {
let pid = std::process::id().to_string();
let out = std::process::Command::new("ps").args(["-o", "rss=", "-p", &pid]).output().ok().filter(|o| o.status.success())?;
String::from_utf8_lossy(&out.stdout).trim().parse::<f64>().ok().map(|kb| kb / 1024.0)
}
/// The working set of this process in MB (`GetProcessMemoryInfo`), if available: its pages that
/// are in physical memory, the figure `ps` reports as resident memory elsewhere.
#[cfg(windows)]
fn rss_mb() -> Option<f64> {
let counters = winsafe::HPROCESS::GetCurrentProcess().GetProcessMemoryInfo().ok()?;
Some(counters.WorkingSetSize as f64 / (1024.0 * 1024.0))
}
/// `--deep`: tracked rows (no budget yet) for work the budgets above don't reach: editing a whole
/// selection, live effects, every Pathfinder operation, typing in a long story, and memory.
fn deep(n: usize) -> Result<(), String> {
@@ -243,8 +275,10 @@ fn deep(n: usize) -> Result<(), String> {
for (name, ms) in &rows {
outln!(" {name:<52} {ms:>10.2} ms");
}
// `rss_mb` reads the working set on Windows.
let memory = if cfg!(windows) { "working set" } else { "memory" };
for (what, mb) in &mem {
outln!(" memory {what:<45} {mb:>8.0} MB");
outln!(" {:<52} {mb:>8.0} MB", format!("{memory} {what}"));
}
Ok(())
}
@@ -261,8 +295,12 @@ pub fn run(args: &[String]) -> Result<(), String> {
}
}
let cores = std::thread::available_parallelism().map_or(1, |c| c.get());
let load = load_average();
outln!("VectorCraft performance budgets — {n} paths, {cores} cores, load average {}", load.map_or("?".into(), |l| format!("{l:.1}")));
// The figure is the 1-minute load average, or on Windows the cores busy over one second.
#[cfg(not(windows))]
let (load, label) = (load_average(), "load average");
#[cfg(windows)]
let (load, label) = (busy_cores(cores), "cores busy");
outln!("VectorCraft performance budgets — {n} paths, {cores} cores, {label} {}", load.map_or("?".into(), |l| format!("{l:.1}")));
let noisy = load.is_some_and(|l| l > cores as f64 * 0.75);
if noisy {
outln!("WARNING: the machine is busy; wall-clock timings below are not trustworthy.");
@@ -358,3 +396,38 @@ pub fn run(args: &[String]) -> Result<(), String> {
_ => Err(format!("{over} budget(s) exceeded")),
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn busy_share_leaves_out_idle_time() {
// In one second four processors log 40,000,000 ticks of 100 ns of kernel and user time,
// 10,000,000 of them idle.
assert_eq!(busy_share([7, 100, 50], [10_000_007, 25_000_100, 15_000_050]), Some(0.75));
// There is no share when no time passed, a time went back, or the idle time exceeds the
// kernel and user time.
assert_eq!(busy_share([7, 100, 50], [7, 100, 50]), None);
assert_eq!(busy_share([7, 100, 50], [8, 99, 60]), None);
assert_eq!(busy_share([0, 0, 0], [30, 10, 10]), None);
}
/// On Windows `busy_cores` gives a number between 0 and the cores.
#[cfg(windows)]
#[test]
fn windows_reads_how_many_cores_are_busy() {
let cores = std::thread::available_parallelism().map_or(1, |c| c.get());
let busy = busy_cores(cores);
assert!(busy.is_some_and(|b| (0.0..=cores as f64).contains(&b)), "{busy:?} of {cores}");
}
/// On Windows `rss_mb` gives this process's working set: more than 0 MB and less than
/// 10,000 MB.
#[cfg(windows)]
#[test]
fn windows_reads_the_working_set() {
let mb = rss_mb();
assert!(mb.is_some_and(|mb| mb > 0.0 && mb < 10_000.0), "{mb:?}");
}
}
+6
View File
@@ -83,6 +83,12 @@ fn help_lists_readable_formats() {
assert!(out.contains("Readable formats: .vectorcraft") && out.contains(".ait") && out.contains(".webp"), "{out}");
}
#[test]
fn help_lists_perf_deep() {
let out = ok(&["--help"]);
assert!(out.contains("vectorcraft-cli perf [--paths N] [--deep]") && out.contains("--deep also times"), "{out}");
}
/// `info` reports the import warnings: an EPS read only up to an error names it.
#[test]
fn info_reports_why_an_eps_read_partly() {
+3 -3
View File
@@ -207,15 +207,15 @@ pub fn effect_catalog() -> Vec<EffectInfo> {
EXTRUDE,
"Extrude & Bevel…",
&["Effect", "3D and Materials"],
"{depth: pt (0..2000, 50), twist: degrees (-360..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: hollow), bevel: none|classic|rounded|cove|step|ogee (none), bevelWidth: pt (0..1000, 4), bevelHeight: pt (0..1000, 4), bevelRepeat: integer (1..32, 1), bevelSpace: % (0..90, 0; flat between repeats), bevelInside: bool (false: added around the shape; true: carved into it), bevelBothSides: bool (false), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. The front face is the art, extruded backwards about the centre of its bounds; painted with the top fill (else the top stroke).",
"{depth: pt (0..2000, 50), twist: degrees (0..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: hollow), bevel: none|classic|rounded|cove|step|ogee (none), bevelWidth: pt (0..1000, 4), bevelHeight: pt (0..1000, 4), bevelRepeat: integer (1..32, 1), bevelSpace: % (0..90, 0; flat between repeats), bevelInside: bool (false: added around the shape; true: carved into it), bevelBothSides: bool (false), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. The front face is the art, extruded backwards about the centre of its bounds; painted with the top fill (else the top stroke).",
json!({"depth":50.0,"twist":0.0,"taper":100.0,"cap":true,"bevel":"none","bevelWidth":4.0,"bevelHeight":4.0,"bevelRepeat":1,"bevelSpace":0.0,"bevelInside":false,"bevelBothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspective":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
),
g(
INFLATE,
"Inflate…",
&["Effect", "3D and Materials"],
"{depth: pt (0..2000, 0; flat depth between front and back), volume: % (0..100, 50; 50 rounds the edge like a half sphere), bothSides: bool (false: flat back), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. Painted with the top fill (else the top stroke).",
json!({"depth":0.0,"volume":50.0,"bothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspective":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
"{depth: pt (0..2000, 0; flat depth between front and back), twist: degrees (0..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: no back, a shell open behind), volume: % (0..100, 50; 50 rounds the edge like a half sphere), bothSides: bool (false: flat back), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. Painted with the top fill (else the top stroke).",
json!({"depth":0.0,"twist":0.0,"taper":100.0,"cap":true,"volume":50.0,"bothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspective":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
),
g(
ROTATE,
+8 -1
View File
@@ -90,7 +90,14 @@ pub fn extrude_options(p: &Value) -> Extrude {
}
pub fn inflate_options(p: &Value) -> Inflate {
Inflate { depth: num(p, "depth", 0.0), volume: num(p, "volume", 50.0), both_sides: flag(p, "bothSides", false) }
Inflate {
depth: num(p, "depth", 0.0),
volume: num(p, "volume", 50.0),
both_sides: flag(p, "bothSides", false),
twist: num(p, "twist", 0.0),
taper: num(p, "taper", 100.0) / 100.0,
cap: flag(p, "cap", true),
}
}
/// The shape a solid is made from: a path's or a compound path's outline.
+35
View File
@@ -120,6 +120,32 @@ fn export_and_expand_bake_faces_with_their_own_ids() {
}
}
/// A twisted, tapered, hollow Inflate (both sides) exports and expands like the others: faces with
/// their own ids, no 3D effect left on them.
#[test]
fn a_twisted_tapered_hollow_inflate_exports_and_expands() {
let mut d = Document::new(400.0, 400.0);
let mut n = square_node();
n.id = d.alloc_id();
let params = json!({"twist": 120, "taper": 50, "cap": false, "bothSides": true, "rotationX": -20, "rotationY": 35});
n.appearance.effects.push(fx(INFLATE, params));
let art = solid_art(&n).unwrap();
assert_eq!(crate::bake_appearance(&n), Some(art.clone()));
assert!(faces(&art).len() > 20, "{} faces", faces(&art).len());
let mut stroke = |_: &mut Document, _: &PathData, _: FillRule, _: &StrokeLayer| None;
let expanded = crate::expand_leaf(&mut d, &n, &mut stroke).unwrap();
let mut ids = std::collections::HashSet::new();
fn visit(n: &Node, ids: &mut std::collections::HashSet<NodeId>) {
assert!(ids.insert(n.id), "{:?} twice", n.id);
assert!(!has_solid(n));
for c in n.children().into_iter().flatten() {
visit(c, ids);
}
}
visit(&expanded, &mut ids);
assert!(ids.len() > 20, "{} nodes", ids.len());
}
#[test]
fn effects_before_it_shape_the_solid_and_effects_after_it_bend_the_result() {
let mut n = square_node();
@@ -156,3 +182,12 @@ fn parameters_are_validated_and_lengths_scale_with_the_object() {
assert_eq!((b.shape, b.space, b.repeat), (BevelShape::Step, 0.3, 32));
assert!(extrude_options(&json!({})).bevel.is_none());
}
#[test]
fn inflate_reads_twist_taper_and_cap() {
let o = inflate_options(&json!({"twist": 90, "taper": 40, "cap": false}));
assert_eq!((o.twist, o.taper, o.cap), (90.0, 0.4, false));
let d = inflate_options(&json!({}));
assert_eq!((d.twist, d.taper, d.cap), (0.0, 1.0, true));
assert_eq!(crate::default_params(INFLATE).unwrap()["cap"], json!(true));
}
+7 -9
View File
@@ -15,6 +15,7 @@ use vectorcraft_doc::{AppearanceItem, Document, FillLayer, Node, NodeId, NodeKin
use vectorcraft_geom::{Affine, Point, Vec2};
use super::edit::selected_roots;
use super::pathops::{remove_each, separate};
use super::*;
use crate::EngineError;
@@ -569,6 +570,10 @@ fn symbol_list(s: &mut Session, _: &Value) -> Result<Value> {
/// Replace the root nodes `ids` with one instance of `name` (art already stored). Returns the id.
fn replace_with_instance(d: &mut Document, ids: &[NodeId], name: &str, xf: Affine) -> Result<NodeId> {
let top = *ids.last().ok_or_else(|| EngineError::Other("nothing selected".into()))?;
if separate(d, ids) {
let id = d.alloc_id();
return Ok(d.wrap(ids, |_| Node::new(id, NodeKind::SymbolInstance { symbol: name.into(), xf }))?);
}
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let id = d.alloc_id();
d.insert(par, idx + 1, Node::new(id, NodeKind::SymbolInstance { symbol: name.into(), xf }))?;
@@ -742,9 +747,7 @@ fn symbol_delete(s: &mut Session, p: &Value) -> Result<Value> {
if expand {
break_links(d, &inst)?;
} else {
for i in inst {
d.remove(i)?;
}
remove_each(d, &inst)?;
}
d.symbols.retain(|x| x.name != name);
set_natural_size(d, &name, None);
@@ -871,12 +874,7 @@ fn symbol_spray(s: &mut Session, p: &Value) -> Result<Value> {
.collect();
let n = doomed.len();
if n > 0 {
s.edit("Symbol Sprayer", |d, _| {
for id in &doomed {
d.remove(*id)?;
}
Ok(())
})?;
s.edit("Symbol Sprayer", |d, _| remove_each(d, &doomed))?;
}
return Ok(json!({ "count": n }));
}
+20 -17
View File
@@ -26,7 +26,7 @@ use vectorcraft_trace as tr;
use super::edit::selected_roots;
use super::paint::paint_from;
use super::pathops::shape_node;
use super::pathops::{Beside, shape_node};
use super::*;
/// Name of an Image Trace group.
@@ -341,19 +341,16 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
/// Remove the roots and insert `nodes` where the front-most root was. Returns the new ids.
/// (Roots go first: the new nodes may reuse their ids, e.g. Live Paint sources.)
fn replace_roots(d: &mut Document, roots: &[NodeId], nodes: Vec<Node>) -> Result<Vec<NodeId>> {
let top = *roots.last().ok_or_else(|| EngineError::Other("nothing selected".into()))?;
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let before = roots.iter().filter(|r| **r != top && d.position(**r).is_some_and(|(p, i, _)| p == par && i < idx)).count();
for r in roots {
let Some((&top, rest)) = roots.split_last() else { return Err(EngineError::Other("nothing selected".into())) };
let ids = nodes.iter().map(|n| n.id).collect();
let mut replaced = Beside::replacing(d, roots);
for r in rest {
if d.node(*r).is_some() {
d.remove(*r)?;
replaced.put(d, *r, vec![])?;
}
}
let at = idx - before;
let mut ids = vec![];
for (k, n) in nodes.into_iter().enumerate() {
ids.push(d.insert(par, at + k, n)?);
}
replaced.put(d, top, nodes)?;
replaced.finish(d)?;
Ok(ids)
}
@@ -508,14 +505,14 @@ fn lp_merge(s: &mut Session, p: &Value) -> Result<Value> {
Arc::make_mut(e).appearance = app.into();
}
}
let mut merged = Beside::replacing(d, &roots);
for r in roots.iter().filter(|r| **r != target) {
if d.node(*r).is_some() {
d.remove(*r)?;
merged.put(d, *r, vec![])?;
}
}
let (par, idx, _) = d.position(target).ok_or(EngineError::NoNode(target))?;
d.remove(target)?;
d.insert(par, idx, g)?;
merged.put(d, target, vec![g])?;
merged.finish(d)?;
sel.set([target]);
Ok((target, nf, ne))
})?;
@@ -536,11 +533,14 @@ fn lp_release(s: &mut Session, p: &Value) -> Result<Value> {
let targets = live_targets(s, p)?;
let ids = s.edit("Release Live Paint", |d, sel| {
let mut out = vec![];
let mut released = Beside::replacing(d, &targets);
for g in &targets {
let n = d.node(*g).cloned().ok_or(EngineError::NoNode(*g))?;
let srcs: Vec<Node> = source_nodes(&n).iter().map(|c| (**c).clone()).collect();
out.extend(replace_roots(d, &[*g], srcs)?);
out.extend(srcs.iter().map(|c| c.id));
released.put(d, *g, srcs)?;
}
released.finish(d)?;
sel.set(out.iter().copied());
Ok(out)
})?;
@@ -836,12 +836,15 @@ fn trace_release(s: &mut Session, p: &Value) -> Result<Value> {
let targets = trace_targets(s, p)?;
let ids = s.edit("Release Image Trace", |d, sel| {
let mut out = vec![];
let mut released = Beside::replacing(d, &targets);
for g in &targets {
let n = d.node(*g).cloned().ok_or(EngineError::NoNode(*g))?;
let mut img = (**n.children().and_then(|c| c.first()).ok_or(EngineError::NoNode(*g))?).clone();
img.visible = true;
out.extend(replace_roots(d, &[*g], vec![img])?);
out.push(img.id);
released.put(d, *g, vec![img])?;
}
released.finish(d)?;
sel.set(out.iter().copied());
Ok(out)
})?;
+4 -2
View File
@@ -14,7 +14,7 @@ use vectorcraft_pathops::BoolOp;
use super::draw2::{components, erase_outline, ids_json, replace_with_pieces};
use super::edit::selected_roots;
use super::pathops::node_path;
use super::pathops::{Beside, node_path};
use super::*;
pub fn specs() -> Vec<CommandSpec> {
@@ -163,10 +163,12 @@ fn apply(s: &mut Session, label: &str, plan: Plan) -> Result<Value> {
}
let (ids, removed) = s.edit(label, |d: &mut Document, sel| {
let (mut all, mut removed) = (vec![], 0);
let mut cut = Beside::replacing(d, &plan.iter().map(|(id, _)| *id).collect::<Vec<_>>());
for (id, pieces) in plan {
removed += pieces.is_empty() as usize;
all.extend(replace_with_pieces(d, id, pieces)?);
all.extend(replace_with_pieces(d, &mut cut, id, pieces)?);
}
cut.finish(d)?;
sel.set(all.iter().copied());
Ok((all, removed))
})?;
+6 -2
View File
@@ -10,6 +10,7 @@ use vectorcraft_doc::{CharStyle, Guide, Node, NodeId, NodeKind, SavedSelection,
use vectorcraft_geom::Vec2;
use super::edit::selected_roots;
use super::pathops::Beside;
use super::select::{selectable_ids, walk_selectable};
use super::*;
@@ -504,10 +505,13 @@ fn clear_guides(s: &mut Session, _: &Value) -> Result<Value> {
}
s.edit("Clear Guides", |d, _| {
d.guides.clear();
let mut gone = Beside::replacing(d, &paths);
for id in &paths {
let _ = d.remove(*id);
if d.node(*id).is_some() {
gone.put(d, *id, vec![])?;
}
}
Ok(())
gone.finish(d)
})?;
Ok(json!({ "count": n }))
}
+36 -17
View File
@@ -13,6 +13,7 @@ use vectorcraft_pathops as po;
use vectorcraft_pathops::{BoolOp, Cap, Join, SimplifyOptions};
use super::create::{add_look, add_node};
use super::pathops::{Beside, remove_each};
use super::*;
use crate::EngineError;
@@ -310,20 +311,25 @@ fn sibling_with(d: &mut Document, id: NodeId, pd: PathData) -> Result<Node> {
}
/// Replace path or compound path `id` with `pieces` (first keeps the id, the rest go right above
/// it; none removes it). Returns ids.
pub(super) fn replace_with_pieces(d: &mut Document, id: NodeId, pieces: Vec<PathData>) -> Result<Vec<NodeId>> {
/// it; none removes it). `cut` removes the path or puts the other pieces above it. Returns ids.
pub(super) fn replace_with_pieces(d: &mut Document, cut: &mut Beside, id: NodeId, pieces: Vec<PathData>) -> Result<Vec<NodeId>> {
let mut it = pieces.into_iter();
let Some(first) = it.next() else {
d.remove(id)?;
cut.put(d, id, vec![])?;
return Ok(vec![]);
};
let (parent, idx, _) = d.position(id).ok_or(EngineError::NoNode(id))?;
let mut ids = vec![id];
for (k, pd) in it.enumerate() {
let mut above = vec![];
for pd in it {
let n = sibling_with(d, id, pd)?;
ids.push(d.insert(parent, idx + 1 + k, n)?);
ids.push(n.id);
above.push(n);
}
set_geometry(d, id, first)?;
if !above.is_empty() {
let n = d.node(id).cloned().ok_or(EngineError::NoNode(id))?;
cut.put(d, id, [n].into_iter().chain(above).collect())?;
}
Ok(ids)
}
@@ -733,7 +739,10 @@ fn remove_anchor(s: &mut Session, p: &Value) -> Result<Value> {
if ai >= sp.anchors.len() {
return Err(EngineError::Other("no such anchor".into()));
}
remove_anchors_of(d, sel, id, [(si, ai)])
let mut emptied = Beside::replacing(d, &[id]);
let removed = remove_anchors_of(d, sel, &mut emptied, id, [(si, ai)])?;
emptied.finish(d)?;
Ok(removed)
})?;
Ok(json!({ "removedObject": removed }))
}
@@ -752,18 +761,26 @@ fn remove_anchors(s: &mut Session, _: &Value) -> Result<Value> {
}
let removed = s.edit("Remove Anchor Points", |d, sel| {
let mut removed = 0;
let mut emptied = Beside::replacing(d, &jobs.iter().map(|(id, _)| *id).collect::<Vec<_>>());
for (id, anchors) in jobs {
removed += usize::from(remove_anchors_of(d, sel, id, anchors)?);
removed += usize::from(remove_anchors_of(d, sel, &mut emptied, id, anchors)?);
}
emptied.finish(d)?;
Ok(removed)
})?;
Ok(json!({ "removedObjects": removed }))
}
/// Remove `anchors` (subpath, anchor) of path `id` without opening it, refitting the curve round
/// each one; a subpath left with one anchor goes, and the path with its last subpath. True when
/// the path went.
fn remove_anchors_of(d: &mut Document, sel: &mut Selection, id: NodeId, anchors: impl IntoIterator<Item = (usize, usize)>) -> Result<bool> {
/// each one. A subpath left with one anchor is removed, and a path left with no subpath is removed
/// through `emptied`. True when the path went.
fn remove_anchors_of(
d: &mut Document,
sel: &mut Selection,
emptied: &mut Beside,
id: NodeId,
anchors: impl IntoIterator<Item = (usize, usize)>,
) -> Result<bool> {
let mut anchors: Vec<(usize, usize)> = anchors.into_iter().collect();
// The last first, so the indexes still to come stay valid.
anchors.sort_unstable_by(|a, b| b.cmp(a));
@@ -777,7 +794,7 @@ fn remove_anchors_of(d: &mut Document, sel: &mut Selection, id: NodeId, anchors:
path.subpaths.retain(|sp| sp.anchors.len() >= 2);
let gone = path.is_empty();
if gone {
d.remove(id)?;
emptied.put(d, id, vec![])?;
sel.remove(id);
} else {
sel.anchors.remove(&id);
@@ -920,9 +937,11 @@ fn knife(s: &mut Session, p: &Value) -> Result<Value> {
}
let ids = s.edit("Knife", |d, sel| {
let mut all = vec![];
let mut cut = Beside::replacing(d, &plan.iter().map(|(id, _)| *id).collect::<Vec<_>>());
for (id, pieces) in plan {
all.extend(replace_with_pieces(d, id, pieces)?);
all.extend(replace_with_pieces(d, &mut cut, id, pieces)?);
}
cut.finish(d)?;
sel.set(all.iter().copied());
Ok(all)
})?;
@@ -960,9 +979,11 @@ fn apply_plan(s: &mut Session, label: &str, plan: Vec<(NodeId, Vec<PathData>)>)
}
let ids = s.edit(label, |d, sel| {
let mut all = vec![];
let mut cut = Beside::replacing(d, &plan.iter().map(|(id, _)| *id).collect::<Vec<_>>());
for (id, pieces) in plan {
all.extend(replace_with_pieces(d, id, pieces)?);
all.extend(replace_with_pieces(d, &mut cut, id, pieces)?);
}
cut.finish(d)?;
sel.set(all.iter().copied());
Ok(all)
})?;
@@ -1256,9 +1277,7 @@ fn blob(s: &mut Session, p: &Value) -> Result<Value> {
let others: Vec<NodeId> = rest.iter().map(|m| m.0).collect();
s.edit("Blob Brush", |d, sel| {
*path_mut(d, keep)? = merged;
for id in others {
d.remove(id)?;
}
remove_each(d, &others)?;
sel.set([keep]);
Ok(())
})?;
+15 -6
View File
@@ -558,10 +558,20 @@ fn duplicate(s: &mut Session, p: &Value) -> Result<Value> {
Ok(json!({ "ids": ids.iter().map(|i| i.0).collect::<Vec<_>>() }))
}
/// Duplicate `roots` directly above each original, transform the copies, select them. The copies
/// take new ids in the order of `roots`. Roots listed twice, or inside another root, are copied one
/// at a time: each copy is made from the document as the copies before it left it.
/// Duplicate `roots` directly above each original, transform the copies, select them
/// ([`copy_above`]).
pub(crate) fn duplicate_in(d: &mut Document, sel: &mut vectorcraft_doc::Selection, roots: &[NodeId], xf: Affine) -> Result<Vec<NodeId>> {
let out = copy_above(d, roots, |_, _, c| c.transform(xf, true))?;
sel.set(out.iter().copied());
Ok(out)
}
/// Copy `roots` directly above each original and return the copies' ids. `change` gets the
/// document, each original and its copy before the copy goes in, and must leave the document's
/// tree as it is. The copies take new ids in the order of `roots`. Roots listed twice, or inside
/// another root, are copied one at a time: each copy is made from the document as the copies
/// before it left it.
pub(crate) fn copy_above(d: &mut Document, roots: &[NodeId], mut change: impl FnMut(&mut Document, &Node, &mut Node)) -> Result<Vec<NodeId>> {
let paths = d.index_paths(roots.iter().copied());
let mut found: Vec<_> = roots.iter().filter_map(|id| paths.get(id)).collect();
found.sort_unstable();
@@ -570,7 +580,7 @@ pub(crate) fn duplicate_in(d: &mut Document, sel: &mut vectorcraft_doc::Selectio
for id in roots {
let Some(n) = paths.get(id).and_then(|p| d.node_at(p)).cloned() else { continue };
let mut c = d.reid(&n);
c.transform(xf, true);
change(d, &n, &mut c);
copies.push((*id, vec![c]));
}
let out: Vec<NodeId> = copies.iter().flat_map(|(_, c)| c.iter().map(|n| n.id)).collect();
@@ -582,12 +592,11 @@ pub(crate) fn duplicate_in(d: &mut Document, sel: &mut vectorcraft_doc::Selectio
let Some((par, idx, _)) = d.position(*id) else { continue };
let Some(n) = d.node(*id).cloned() else { continue };
let mut c = d.reid(&n);
c.transform(xf, true);
change(d, &n, &mut c);
out.push(d.insert(par, idx + 1, c)?);
}
out
};
sel.set(out.iter().copied());
Ok(out)
}
+6
View File
@@ -382,7 +382,13 @@ pub fn encode_all(doc: &Document, format: &str, p: &Value) -> Result<Encoded> {
/// [`encode_all`] of `doc` as it is.
fn encode_all_of(doc: &Document, format: &str, p: &Value) -> Result<Encoded> {
let f = super::writable(C, Some(format), None)?;
let failed = vectorcraft_render::decode_failures();
let mut enc = encode_files(doc, f, p)?;
// An image the renderer couldn't decode draws nothing: say so rather than write a picture
// that silently lacks it.
if f.raster && vectorcraft_render::decode_failures() > failed {
enc.warnings.push("an image couldn't be decoded and is missing from the picture".into());
}
// Formats that draw type: missing fonts come out in the fallback font (PDF and SVG say so
// themselves: SVG only when it outlines or embeds fonts).
if (f.raster || matches!(f.id, "eps" | "emf" | "wmf"))
+1 -1
View File
@@ -392,7 +392,7 @@ pub(super) fn new_from_template(s: &mut Session, p: &Value) -> Result<Value> {
/// The most memory decoding one image may take: a 60 in print sheet at 300 ppi (18000 × 6600 px)
/// is ~475 MB as RGBA, past the decoder's 512 MB default once it is converted. The web app keeps
/// that default: wasm32 has 4 GB to address and aborts when an allocation fails.
const MAX_RASTER_ALLOC: u64 = if cfg!(target_arch = "wasm32") { 512 << 20 } else { 2 << 30 };
pub(crate) const MAX_RASTER_ALLOC: u64 = if cfg!(target_arch = "wasm32") { 512 << 20 } else { 2 << 30 };
/// Decode an image's header (and, for formats stored as PNG, its pixels). CMYK TIFFs are kept as
/// they are, with their ink amounts ([`ImageBlob::cmyk`]); CMYK TIFFs with an alpha channel, which
+1
View File
@@ -28,6 +28,7 @@ pub mod eps;
mod export;
pub(crate) mod imagemap;
mod load;
pub(crate) use load::MAX_RASTER_ALLOC;
mod metafile;
mod native;
pub mod pdf;
@@ -163,3 +163,20 @@ fn an_image_opens_at_the_size_its_resolution_declares() {
assert!((art.width() - w).abs() < 1e-6 && (art.height() - h).abs() < 1e-6, "{what}: the image fills it, {art:?}");
}
}
#[test]
fn a_raster_export_says_when_an_image_could_not_be_decoded() {
// A PNG whose header reads (so it places at its size) but whose pixel data is cut short:
// the renderer can't decode it and draws nothing, which the export must say.
let mut s = session(72.0, 36.0, 1);
let mut png = Vec::new();
image::RgbaImage::from_pixel(64, 32, image::Rgba([200, 30, 30, 255]))
.write_to(&mut std::io::Cursor::new(&mut png), image::ImageFormat::Png)
.unwrap();
let cut = png_chunk(&png, b"IDAT").map(|d| d.as_ptr() as usize - png.as_ptr() as usize).unwrap() + 4;
png.truncate(cut);
s.execute("file.place", &json!({"name": "cut.png", "dataBase64": vectorcraft_format::base64_encode(&png)})).unwrap();
let r = s.execute("document.export", &json!({"format": "png", "background": "transparent"})).unwrap();
let warnings = r["warnings"].as_array().cloned().unwrap_or_default();
assert!(warnings.iter().any(|w| w.as_str().is_some_and(|w| w.contains("couldn't be decoded"))), "{r}");
}
+21 -9
View File
@@ -35,7 +35,7 @@ use vectorcraft_render::effects;
use super::edit::roots_of;
use super::menucmds::{MAX_PIXELS, isolated_doc, unique_key};
use super::pathops::{node_path, outline_strokes, outline_strokes_under, shape_node};
use super::pathops::{node_path, outline_strokes, outline_strokes_under, separate, shape_node};
use super::*;
pub fn specs() -> Vec<CommandSpec> {
@@ -1038,7 +1038,10 @@ pub(crate) fn flatten_document(doc: &Document, o: &FlattenOptions) -> Result<Opt
fn apply(d: &mut Document, sel: &mut vectorcraft_doc::Selection, plan: Plan, o: &FlattenOptions) -> Result<(Vec<NodeId>, usize, usize)> {
let (mut vector, mut rasterized) = (0, 0);
let mut ids = vec![];
let (mut ids, mut flat) = (vec![], vec![]);
// The groups replace their objects in one pass at the end. When an object is listed twice or
// lies inside another listed one, each group replaces its objects as it is made instead.
let one_pass = separate(d, &plan.flat.iter().flat_map(|f| f.roots.iter().copied()).collect::<Vec<_>>());
for f in plan.flat {
// A group always has objects.
let Some(&top) = f.roots.last() else { continue };
@@ -1060,13 +1063,23 @@ fn apply(d: &mut Document, sel: &mut vectorcraft_doc::Selection, plan: Plan, o:
children.push(Arc::new(n));
vector += 1;
}
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let g = Node::group(d.alloc_id(), children);
ids.push(d.insert(par, idx + 1, g)?);
for r in &f.roots {
d.remove(*r)?;
ids.push(g.id);
if one_pass {
// The group replaces the topmost object, and the other objects are removed.
flat.extend(f.roots.iter().filter(|r| **r != top).map(|r| (*r, vec![])));
flat.push((top, vec![g]));
} else {
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
d.insert(par, idx + 1, g)?;
for r in &f.roots {
d.remove(*r)?;
}
}
}
if !flat.is_empty() {
d.insert_beside(flat, true)?;
}
let brushes = if o.strokes_to_outlines { vectorcraft_brush::library(d) } else { vec![] };
for mut id in plan.kept {
if o.text_to_outlines {
@@ -1113,9 +1126,8 @@ fn outline_texts_under(d: &mut Document, root: NodeId) -> Result<NodeId> {
for t in texts {
let Some(o) = outlined_text(&t) else { continue };
let o = d.reid(&o);
let (par, idx, _) = d.position(t.id).ok_or(EngineError::NoNode(t.id))?;
let nid = d.insert(par, idx, o)?;
d.remove(t.id)?;
let nid = o.id;
*d.node_mut(t.id).ok_or(EngineError::NoNode(t.id))? = o;
if t.id == root {
out = nid;
}
+10 -1
View File
@@ -146,7 +146,7 @@ fn to_csv(g: &GraphSpec) -> String {
}
out.push(',');
}
out.push_str(&r.iter().map(|v| v.map(fmt_value).unwrap_or_default()).collect::<Vec<_>>().join(","));
out.push_str(&r.iter().map(|v| v.map(|v| v.to_string()).unwrap_or_default()).collect::<Vec<_>>().join(","));
out.push('\n');
}
out
@@ -2338,6 +2338,15 @@ mod tests {
assert_eq!(super::nice_axis(0.0, 7.0, 0), (0.0, 8.0, 2.0));
}
#[test]
fn numeric_csv_cells_round_trip_without_rounding_or_saturation() {
let mut g = GraphSpec::default();
g.set_cells(vec![vec![Some(1.2345), Some(-1.2345)], vec![Some(1e-6), Some(-1e-6)], vec![Some(1e20), Some(-1e20)], vec![Some(0.0), None]]);
let csv = super::to_csv(&g);
let (_, _, cells) = super::parse_csv(&csv);
assert_eq!(cells, g.cells(), "{csv}");
}
#[test]
fn empty_cells_are_blank_and_quoted_numbers_are_labels() {
// Quoted years label the rows; empty and non-numeric cells are blank values, not zeros.
+5 -6
View File
@@ -232,12 +232,11 @@ fn halftone(s: &mut Session, p: &Value) -> Result<Value> {
let gid = d.alloc_id();
let mut g = Node::group(gid, children);
g.name = Some("Vector Halftone".into());
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
d.insert(par, idx + 1, g)?;
if !keep {
for r in &roots {
d.remove(*r)?;
}
if keep {
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
d.insert(par, idx + 1, g)?;
} else {
d.wrap(&roots, |_| g)?;
}
sel.set([gid]);
Ok(gid)
+71 -45
View File
@@ -234,23 +234,47 @@ pub(crate) fn locked_within(d: &Document, id: NodeId) -> bool {
d.ancestry(id).unwrap_or_default().iter().any(|a| d.node(*a).is_some_and(|n| n.locked))
}
/// Every layer and sublayer, depth first.
fn all_layers(d: &Document) -> Vec<&Node> {
let mut out = vec![];
d.walk(|n| {
/// The number and the names of a document's layers and sublayers, from which [`NewLayers::make`]
/// names and colors a new layer. [`NewLayers::of`] reads them in one walk of the document, and
/// [`NewLayers::add`] counts each new layer as it goes in.
pub(crate) struct NewLayers {
count: usize,
taken: HashSet<String>,
}
impl NewLayers {
pub(crate) fn of(d: &Document) -> Self {
let mut layers = Self { count: 0, taken: HashSet::new() };
d.walk(|n| layers.note(n));
layers
}
/// A new layer named `name` (default: the next `Layer N`, as [`Document::next_layer_name`]
/// gives it) in the next layer color.
pub(crate) fn make(&self, d: &mut Document, name: Option<&str>) -> Node {
let name = name
.map(str::to_string)
.unwrap_or_else(|| (self.count + 1..).map(|i| format!("Layer {i}")).find(|name| !self.taken.contains(name)).unwrap_or_default());
let id = d.alloc_id();
Node::layer(id, &name, LayerColor::Preset((self.count % LAYER_COLORS.len()) as u8))
}
/// Count `n`, a layer going into the document, and the layers inside it.
pub(crate) fn add(&mut self, n: &Node) {
n.walk(&mut |c| self.note(c));
}
fn note(&mut self, n: &Node) {
if n.is_layer() {
out.push(n);
self.count += 1;
self.taken.extend(n.name.clone());
}
});
out
}
}
/// A new layer named `name` (default: the next `Layer N`) in the next layer colour.
pub(crate) fn make_layer(d: &mut Document, name: Option<&str>) -> Node {
let n = all_layers(d).len();
let name = name.map(str::to_string).unwrap_or_else(|| d.next_layer_name());
let id = d.alloc_id();
Node::layer(id, &name, LayerColor::Preset((n % LAYER_COLORS.len()) as u8))
NewLayers::of(d).make(d, name)
}
/// A layer colour: a preset index (0–26), `#rrggbb` or a preset's name (any case).
@@ -464,13 +488,12 @@ fn delete_rows(s: &mut Session, p: &Value) -> Result<Value> {
if ids.is_empty() {
return Err(bad("layer.delete", "no such rows"));
}
if st.doc.layers.iter().all(|l| ids.contains(&l.id)) {
let listed: HashSet<NodeId> = ids.iter().copied().collect();
if st.doc.layers.iter().all(|l| listed.contains(&l.id)) {
return Err(EngineError::Other("a document needs at least one layer".into()));
}
s.edit("Delete Selection", |d, sel| {
for id in &ids {
d.remove(*id)?;
}
d.remove_many(&ids)?;
// The guides on the deleted layers go with them.
d.drop_guides_of_deleted_layers(sel);
sel.prune(d);
@@ -491,18 +514,12 @@ fn duplicate_rows(s: &mut Session, p: &Value) -> Result<Value> {
return Err(bad("layer.duplicate", "no such rows"));
}
let copies = s.edit("Duplicate Selection", |d, _| {
let mut out = vec![];
for id in &ids {
let (par, idx, _) = d.position(*id).ok_or(EngineError::NoNode(*id))?;
let n = d.node(*id).cloned().ok_or(EngineError::NoNode(*id))?;
let mut c = d.reid(&n);
super::edit::copy_above(d, &ids, |d, n, c| {
if n.is_layer() {
c.name = Some(format!("{} copy", n.display_name()));
d.copy_layer_guides(&n, &c);
d.copy_layer_guides(n, c);
}
out.push(d.insert(par, idx + 1, c)?);
}
Ok(out)
})
})?;
s.doc_mut()?.layer_rows = copies.clone();
Ok(json!({ "ids": copies.iter().map(|i| i.0).collect::<Vec<_>>() }))
@@ -579,14 +596,23 @@ fn collect(s: &mut Session, p: &Value) -> Result<Value> {
let lid = s.edit("Collect in New Layer", |d, sel| {
// Where the topmost of them is: beside it in its layer, or on top of the layer holding
// its group.
let (parent, index) = match d.position(top) {
Some((par, i, _)) if par.is_none_or(|p| d.node(p).is_some_and(Node::is_layer)) => (par, i + 1),
_ => (d.layer_containing(top), usize::MAX),
};
let layer = make_layer(d, None);
let lid = d.insert(parent, index, layer)?;
for id in &ids {
d.move_node(*id, Some(lid), usize::MAX)?;
let beside = d.position(top).is_some_and(|(par, _, _)| par.is_none_or(|p| d.node(p).is_some_and(Node::is_layer)));
let holder = d.layer_containing(top);
let mut layer = make_layer(d, None);
let lid = layer.id;
if beside {
d.wrap(&ids, |rows| {
if let Some(ch) = layer.children_mut() {
*ch = rows;
}
layer
})?;
} else {
let rows = d.remove_many(&ids)?;
if let Some(ch) = layer.children_mut() {
*ch = rows;
}
d.insert(holder, usize::MAX, layer)?;
}
sel.prune(d);
sel.deselect_uneditable(d);
@@ -683,19 +709,20 @@ fn move_rows(s: &mut Session, p: &Value) -> Result<Value> {
}
let label = if copy { "Duplicate Rows" } else { "Move Rows" };
let moved = s.edit(label, |d, sel| {
let mut nodes = vec![];
for id in &ids {
nodes.push(if copy {
let nodes = if copy {
let mut nodes = vec![];
for id in &ids {
let n = d.node(*id).cloned().ok_or(EngineError::NoNode(*id))?;
let c = d.reid(&n);
if n.is_layer() {
d.copy_layer_guides(&n, &c);
}
c
} else {
Arc::unwrap_or_clone(d.remove(*id)?)
});
}
nodes.push(Arc::new(c));
}
nodes
} else {
d.remove_many(&ids)?
};
let count = d.children(parent).map_or(0, Vec::len);
let mut index = match anchor {
None => count,
@@ -708,11 +735,10 @@ fn move_rows(s: &mut Session, p: &Value) -> Result<Value> {
if count > 0 && parent.and_then(|p| d.node(p)).is_some_and(Node::clips) {
index = index.max(1);
}
let mut out = vec![];
for n in nodes {
out.push(d.insert(parent, index, n)?);
index += 1;
}
let out: Vec<NodeId> = nodes.iter().map(|n| n.id).collect();
let ch = d.children_mut(parent)?;
let index = index.min(ch.len());
ch.splice(index..index, nodes);
sel.prune(d);
sel.deselect_uneditable(d);
Ok(out)
+22 -30
View File
@@ -9,7 +9,7 @@ use std::sync::Arc;
use serde_json::{Value, json};
use vectorcraft_doc::{Document, Node, NodeId, NodeKind};
use super::layer::{make_layer, row_roots, rows_param};
use super::layer::{NewLayers, row_roots, rows_param};
use super::*;
use crate::EngineError;
@@ -234,28 +234,23 @@ fn template(s: &mut Session, p: &Value) -> Result<Value> {
/// another) into layer `into`, keeping the document's stacking order, then delete the emptied
/// layers.
fn merge_into(d: &mut Document, into: NodeId, others: &[NodeId]) -> Result<()> {
let listed: HashSet<NodeId> = others.iter().copied().collect();
let own: Vec<NodeId> =
d.node(into).and_then(|n| n.children()).map(|c| c.iter().map(|c| c.id).filter(|c| !others.contains(c)).collect()).unwrap_or_default();
let mut moved = vec![];
d.node(into).and_then(|n| n.children()).map(|c| c.iter().map(|c| c.id).filter(|c| !listed.contains(c)).collect()).unwrap_or_default();
let (mut moved, mut emptied) = (vec![], vec![]);
for id in others {
let n = d.node(*id).ok_or(EngineError::NoNode(*id))?;
if n.is_layer() {
moved.extend(n.children().into_iter().flatten().map(|c| c.id));
emptied.push(*id);
} else {
moved.push(*id);
}
}
// Where everything is now: the merged layer stacks its contents in this order.
let keys: HashMap<NodeId, Vec<usize>> = own.iter().chain(&moved).filter_map(|id| Some((*id, d.index_path(*id)?))).collect();
let mut taken = vec![];
for id in &moved {
taken.push(d.remove(*id)?);
}
for id in others {
if d.node(*id).is_some() {
d.remove(*id)?;
}
}
let taken = d.remove_many(&moved)?;
d.remove_many(&emptied)?;
let ch = d.children_mut(Some(into))?;
let mut all = std::mem::take(ch);
all.extend(taken);
@@ -312,9 +307,7 @@ fn flatten(s: &mut Session, p: &Value) -> Result<Value> {
let others: Vec<NodeId> = d.layers.iter().filter(|l| l.id != into && l.visible && !l.is_template()).map(|l| l.id).collect();
let hidden: Vec<NodeId> = d.layers.iter().filter(|l| l.id != into && !l.visible && !l.is_template()).map(|l| l.id).collect();
s.edit("Flatten Artwork", |d, sel| {
for h in &hidden {
d.remove(*h)?;
}
d.remove_many(&hidden)?;
// Hidden layers are discarded with their guides.
d.drop_guides_of_deleted_layers(sel);
merge_into(d, into, &others)?;
@@ -352,39 +345,38 @@ fn release(s: &mut Session, p: &Value) -> Result<Value> {
}
let new = s.edit(if build { "Release to Layers (Build)" } else { "Release to Layers (Sequence)" }, |d, sel| {
// A group's objects go into sublayers of the layer holding it, where it was.
let (parent, mut index) = if group {
let (parent, index) = if group {
let layer = d.layer_containing(id).ok_or(EngineError::NoNode(id))?;
let (par, i, _) = d.position(id).ok_or(EngineError::NoNode(id))?;
if par == Some(layer) { (layer, i) } else { (layer, usize::MAX) }
} else {
(id, 0)
};
let mut originals = vec![];
for o in &objects {
originals.push(Arc::unwrap_or_clone(d.remove(*o)?));
}
let originals = d.remove_many(&objects)?;
if group {
d.remove(id)?;
}
let mut new = vec![];
let mut names = NewLayers::of(d);
let mut layers = Vec::with_capacity(originals.len());
let last = originals.len().saturating_sub(1);
for k in 0..originals.len() {
let mut layer = make_layer(d, None);
let lid = layer.id;
let held: Vec<Node> = if build {
let mut layer = names.make(d, None);
let held: Vec<Arc<Node>> = if build {
// Copies of the objects below and itself; the top layer keeps the originals.
(0..=k).filter_map(|j| originals.get(j)).map(|o| if k == last { o.clone() } else { d.reid(o) }).collect()
(0..=k).filter_map(|j| originals.get(j)).map(|o| if k == last { o.clone() } else { Arc::new(d.reid(o)) }).collect()
} else {
originals.get(k).cloned().into_iter().collect()
};
if let Some(ch) = layer.children_mut() {
ch.extend(held.into_iter().map(Arc::new));
ch.extend(held);
}
let at = if group { index } else { index.min(d.children(Some(parent)).map_or(0, Vec::len)) };
d.insert(Some(parent), at, layer)?;
index = at.saturating_add(1);
new.push(lid);
names.add(&layer);
layers.push(Arc::new(layer));
}
let new: Vec<NodeId> = layers.iter().map(|l| l.id).collect();
let ch = d.children_mut(Some(parent))?;
let at = index.min(ch.len());
ch.splice(at..at, layers);
sel.prune(d);
Ok(new)
})?;
+12 -9
View File
@@ -18,6 +18,7 @@ use vectorcraft_geom::{Affine, PathData, Point, Vec2};
use super::edit::selected_roots;
use super::expand::gradient_sampler;
use super::pathops::Beside;
use super::*;
pub fn specs() -> Vec<CommandSpec> {
@@ -360,14 +361,11 @@ fn has_mesh(s: &Session) -> std::result::Result<(), String> {
/// Wrap `roots` (paint order) into a new node built by `make`, placed where the topmost root was.
fn wrap(d: &mut Document, sel: &mut Selection, roots: &[NodeId], make: impl FnOnce(NodeId, Vec<Arc<Node>>) -> Node) -> Result<NodeId> {
let top = *roots.last().ok_or_else(|| EngineError::Other("nothing to wrap".into()))?;
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let nodes: Vec<Arc<Node>> = roots.iter().filter_map(|id| d.node(*id).cloned()).map(Arc::new).collect();
let id = d.alloc_id();
d.insert(par, idx + 1, make(id, nodes))?;
for r in roots {
d.remove(*r)?;
if roots.is_empty() {
return Err(EngineError::Other("nothing to wrap".into()));
}
let id = d.alloc_id();
d.wrap(roots, |nodes| make(id, nodes))?;
sel.set([id]);
Ok(id)
}
@@ -546,6 +544,7 @@ fn blend_release(s: &mut Session, _: &Value) -> Result<Value> {
let blends = selected_of(s, is_blend);
let (ids, spines, groups) = s.edit("Release Blend", |d, sel| {
let (mut keys, mut spines, mut groups) = (vec![], vec![], vec![]);
let mut released = Beside::replacing(d, &blends);
for b in &blends {
let Some(n) = d.node(*b).cloned() else { continue };
let NodeKind::Blend { children, spec } = &n.kind else { continue };
@@ -572,8 +571,9 @@ fn blend_release(s: &mut Session, _: &Value) -> Result<Value> {
groups.push(g.id);
nodes = vec![g];
}
replace_with(d, *b, nodes)?;
released.put(d, *b, nodes)?;
}
released.finish(d)?;
if groups.is_empty() {
sel.set(spines.iter().chain(&keys).copied());
} else {
@@ -1171,6 +1171,7 @@ fn env_release(s: &mut Session, _: &Value) -> Result<Value> {
let envs = selected_of(s, is_envelope);
let ids = s.edit("Release Envelope", |d, sel| {
let mut out = vec![];
let mut released = Beside::replacing(d, &envs);
for e in &envs {
let Some(n) = d.node(*e).cloned() else { continue };
let NodeKind::Envelope { content, kind, .. } = &n.kind else { continue };
@@ -1179,8 +1180,10 @@ fn env_release(s: &mut Session, _: &Value) -> Result<Value> {
shape.id = d.alloc_id();
nodes.push(shape);
}
out.extend(replace_with(d, *e, nodes)?);
out.extend(nodes.iter().map(|c| c.id));
released.put(d, *e, nodes)?;
}
released.finish(d)?;
sel.set(out.iter().copied());
Ok(out)
})?;
+21 -13
View File
@@ -443,9 +443,10 @@ fn rasterize(s: &mut Session, p: &Value) -> Result<Value> {
.map(|(bp, rule)| (PathData::from_bezpath(&bp), rule));
let tmp = isolated_doc(&st.doc, nodes);
let (png, w, h) = render_png(&tmp, region, scale, &raster.render_options(RasterFormat::Png), look.color_model)?;
let top = *roots.last().ok_or_else(|| bad(C, "nothing selected"))?;
if roots.is_empty() {
return Err(bad(C, "nothing selected"));
}
let id = s.edit("Rasterize", |d, sel| {
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let key = unique_key(d, "raster");
d.images.insert(key.clone(), vectorcraft_doc::ImageBlob::new("image/png", png));
let id = d.alloc_id();
@@ -455,11 +456,7 @@ fn rasterize(s: &mut Session, p: &Value) -> Result<Value> {
if let Some((path, rule)) = clip {
node = super::rasterfx::clip_group(d, path, rule, node);
}
let id = node.id;
d.insert(par, idx + 1, node)?;
for r in &roots {
d.remove(*r)?;
}
let id = d.wrap(&roots, |_| node)?;
sel.set([id]);
Ok(id)
})?;
@@ -625,7 +622,18 @@ fn trim_image(s: &mut Session, id: NodeId, im: ImageObject) -> Result<Value> {
const C: &str = "object.cropImage";
let st = s.doc()?;
let blob = st.doc.images.get(&im.key).ok_or_else(|| bad(C, "the image's pixels are missing"))?;
let px = image::load_from_memory(&blob.bytes).map_err(|_| bad(C, "the image's pixels can't be read"))?.to_rgba8();
// A CMYK image (kept as its ink amounts) has no alpha: nothing to cut.
if blob.is_cmyk() {
return Ok(json!({ "id": id.0, "width": im.width, "height": im.height, "trimmed": false }));
}
// Print rasters run to gigabytes decoded: the same allowance opening them has.
let mut reader = image::ImageReader::new(std::io::Cursor::new(blob.bytes.as_slice()))
.with_guessed_format()
.map_err(|_| bad(C, "the image's pixels can't be read"))?;
let mut limits = image::Limits::default();
limits.max_alloc = Some(crate::cmd::fileio::MAX_RASTER_ALLOC);
reader.limits(limits);
let px = reader.decode().map_err(|e| bad(C, format!("the image's pixels can't be read: {e}")))?.to_rgba8();
let (w, h) = px.dimensions();
let (mut x0, mut y0, mut x1, mut y1) = (w, h, 0, 0);
for (x, y, p) in px.enumerate_pixels() {
@@ -818,7 +826,7 @@ fn convert_to_shape(s: &mut Session, _: &Value) -> Result<Value> {
fn convert_to_artboards(s: &mut Session, _: &Value) -> Result<Value> {
let roots = selected_roots(s)?;
let n = s.edit("Convert to Artboards", |d, sel| {
let mut n = 0;
let mut converted = vec![];
for id in &roots {
let Some(b) = d.node(*id).and_then(|n| n.geometric_bounds()) else { continue };
if b.width() <= 0.0 || b.height() <= 0.0 {
@@ -832,14 +840,14 @@ fn convert_to_artboards(s: &mut Session, _: &Value) -> Result<Value> {
show_center_mark: false,
show_cross_hairs: false,
});
d.remove(*id)?;
n += 1;
converted.push(*id);
}
if n == 0 {
if converted.is_empty() {
return Err(EngineError::Other("Convert to Artboards: selection has no area".into()));
}
d.remove_many(&converted)?;
sel.clear();
Ok(n)
Ok(converted.len())
})?;
Ok(json!({ "artboards": n }))
}
+10 -6
View File
@@ -13,6 +13,7 @@ use vectorcraft_color::BlendMode;
use vectorcraft_doc::{Document, Knockout, Node, NodeId, OpacityMask, Selection};
use super::maskedit::{begin, finish, mask_group, mask_parts, show_editing};
use super::pathops::{Beside, separate};
use super::*;
use crate::EngineError;
@@ -189,6 +190,9 @@ fn make(s: &mut Session, p: &Value) -> Result<Value> {
// Several objects are grouped so they share one mask.
let target = if let [one] = art {
*one
} else if separate(d, art) {
let gid = d.alloc_id();
d.wrap(art, |children| Node::group(gid, children))?
} else {
let last = art[art.len() - 1];
let (par, idx, _) = d.position(last).ok_or(EngineError::NoNode(last))?;
@@ -223,16 +227,16 @@ fn release(s: &mut Session, p: &Value) -> Result<Value> {
// Leave mask editing first: its art goes back into the mask, which is released below.
finish(d, sel);
let mut out = vec![];
let mut released = Beside::above(d, &ids);
for id in &ids {
let Some(m) = d.node_mut(*id).and_then(|n| n.extras_mut().mask.take()) else { continue };
let (par, idx, _) = d.position(*id).ok_or(EngineError::NoNode(*id))?;
out.push(*id);
for (k, part) in mask_parts(&m.art).iter().enumerate() {
// Fresh ids: copies of a masked object share the ids inside their mask art.
let art = d.reid(part);
out.push(d.insert(par, idx + 1 + k, art)?);
}
// Fresh ids: copies of a masked object share the ids inside their mask art.
let parts: Vec<Node> = mask_parts(&m.art).iter().map(|part| d.reid(part)).collect();
out.extend(parts.iter().map(|p| p.id));
released.put(d, *id, parts)?;
}
released.finish(d)?;
sel.set(out);
Ok(())
})?;
+2 -11
View File
@@ -136,10 +136,7 @@ pub(crate) fn artboard_copy(s: &mut Session, p: &Value, cut: bool) -> Result<Val
// Its guides go with it.
let gone = d.artboards.remove(i).id;
d.retain_guides(sel, |_, g| g.artboard != Some(gone));
for id in &art {
// Always there: none of the art is inside another of it.
let _ = d.remove(*id);
}
d.remove_many(&art)?;
sel.prune(d);
Ok(())
})?;
@@ -161,13 +158,7 @@ pub(crate) fn copy_artboard(d: &mut vectorcraft_doc::Document, i: usize, dv: Vec
if let Some(id) = d.artboards.get(index).map(|a| a.id) {
d.copy_artboard_guides(src.id, id, dv);
}
let mut copies = Vec::with_capacity(art.len());
for id in art {
let (Some((parent, at, _)), Some(n)) = (d.position(*id), d.node(*id).cloned()) else { continue };
let mut c = d.reid(&n);
c.transform(Affine::translate(dv), sc);
copies.push(d.insert(parent, at + 1, c)?);
}
let copies = super::edit::copy_above(d, art, |_, _, c| c.transform(Affine::translate(dv), sc))?;
Ok((index, copies))
}
+7 -2
View File
@@ -7,6 +7,7 @@ use vectorcraft_doc::{NodeId, NodeKind, Scaling};
use vectorcraft_geom::{AnchorKind, PathData, Point, SubPath, Vec2};
use super::create::anchor_from_json;
use super::pathops::Beside;
use super::*;
use crate::EngineError;
@@ -466,6 +467,7 @@ pub(crate) fn delete_anchors(s: &mut Session, _: &Value) -> Result<Value> {
let segments = st.selection.segments.clone();
s.edit("Clear", |d, selection| {
let mut survivors = vec![];
let mut emptied = Beside::replacing(d, &sel.keys().copied().collect::<Vec<_>>());
for (id, set) in &sel {
let remove_node = {
let path = path_mut(d, *id)?;
@@ -499,11 +501,12 @@ pub(crate) fn delete_anchors(s: &mut Session, _: &Value) -> Result<Value> {
path.subpaths.is_empty()
};
if remove_node {
d.remove(*id)?;
emptied.put(d, *id, vec![])?;
} else if segments.contains_key(id) {
survivors.push(*id);
}
}
emptied.finish(d)?;
// Another Delete removes the remaining path after a segment cut. Anchor Delete keeps
// its existing deselection behavior.
selection.set(survivors);
@@ -625,11 +628,12 @@ fn cut_at_anchors(s: &mut Session, _: &Value) -> Result<Value> {
}
let ids = s.edit("Cut Path", |d, sel| {
let (mut all, mut picked) = (vec![], vec![]);
let mut cut = Beside::replacing(d, &cuts.iter().map(|(id, ..)| *id).collect::<Vec<_>>());
for (id, subs, starts) in cuts {
// A path of one subpath becomes one path per piece (the first keeps the id); the
// pieces of a compound shape stay subpaths of it.
if d.node(id).and_then(|n| n.path_data()).is_some_and(|pd| pd.subpaths.len() == 1) {
let ids = super::draw2::replace_with_pieces(d, id, subs.into_iter().map(PathData::single).collect())?;
let ids = super::draw2::replace_with_pieces(d, &mut cut, id, subs.into_iter().map(PathData::single).collect())?;
picked.extend(ids.iter().zip(&starts).filter(|(_, s)| **s).map(|(id, _)| (*id, (0, 0))));
all.extend(ids);
} else {
@@ -638,6 +642,7 @@ fn cut_at_anchors(s: &mut Session, _: &Value) -> Result<Value> {
all.push(id);
}
}
cut.finish(d)?;
// Each cut leaves one of its two coincident anchors selected, so a drag pulls the ends apart.
sel.clear();
for (id, a) in picked {
+86 -22
View File
@@ -286,6 +286,73 @@ fn shape_node_styled(d: &mut Document, path: PathData, style: &Style) -> Node {
n
}
/// Whether `ids` are separate objects, as [`Document::remove_many`] and [`Document::insert_beside`]
/// take them: each one is in the tree and listed once, and none lies inside another listed one.
pub(crate) fn separate(d: &Document, ids: &[NodeId]) -> bool {
let paths = d.index_paths(ids.iter().copied());
let mut found: Vec<_> = ids.iter().filter_map(|id| paths.get(id)).collect();
found.sort_unstable();
found.len() == ids.len() && found.windows(2).all(|w| !w[1].starts_with(w[0]))
}
/// Lists of nodes that go in place of objects, or directly above them; an empty list in place of
/// an object removes it. When the objects are [`separate`], [`Beside::put`] holds each list and
/// leaves the tree as it is, and [`Beside::finish`] inserts them all in one pass over the children
/// of each parent ([`Document::insert_beside`]). Otherwise [`Beside::put`] inserts each list at
/// once, where its object is at that moment.
pub(crate) struct Beside {
replace: bool,
waiting: Option<Vec<(NodeId, Vec<Node>)>>,
}
impl Beside {
/// Lists that go in place of objects among `ids`.
pub(crate) fn replacing(d: &Document, ids: &[NodeId]) -> Self {
Beside { replace: true, waiting: separate(d, ids).then(Vec::new) }
}
/// Lists that go directly above objects among `ids`.
pub(crate) fn above(d: &Document, ids: &[NodeId]) -> Self {
Beside { replace: false, waiting: separate(d, ids).then(Vec::new) }
}
/// Put `nodes`, in their order, in place of object `id` or directly above it.
pub(crate) fn put(&mut self, d: &mut Document, id: NodeId, nodes: Vec<Node>) -> Result<()> {
if let Some(waiting) = &mut self.waiting {
waiting.push((id, nodes));
return Ok(());
}
let (parent, idx, _) = d.position(id).ok_or(EngineError::NoNode(id))?;
let at = if self.replace {
d.remove(id)?;
idx
} else {
idx + 1
};
for (k, n) in nodes.into_iter().enumerate() {
d.insert(parent, at + k, n)?;
}
Ok(())
}
/// Insert the lists that [`Beside::put`] held.
pub(crate) fn finish(self, d: &mut Document) -> Result<()> {
match self.waiting {
Some(waiting) if !waiting.is_empty() => Ok(d.insert_beside(waiting, self.replace)?),
_ => Ok(()),
}
}
}
/// Remove `ids` through a [`Beside`], which removes them in one pass when they are [`separate`].
pub(crate) fn remove_each(d: &mut Document, ids: &[NodeId]) -> Result<()> {
let mut gone = Beside::replacing(d, ids);
for id in ids {
gone.put(d, *id, vec![])?;
}
gone.finish(d)
}
// ---------- Pathfinder ----------
fn pf_label(op: PathfinderOp) -> &'static str {
@@ -305,7 +372,9 @@ fn pf_label(op: PathfinderOp) -> &'static str {
fn run_pf(s: &mut Session, op: PathfinderOp) -> Result<Value> {
let roots = selected_roots(s)?;
let Some(&top) = roots.last() else { return Err(EngineError::Other("nothing selected".into())) };
if roots.is_empty() {
return Err(EngineError::Other("nothing selected".into()));
}
let shape_mode =
matches!(op, PathfinderOp::Unite | PathfinderOp::MinusFront | PathfinderOp::Intersect | PathfinderOp::Exclude | PathfinderOp::MinusBack);
let label = pf_label(op);
@@ -371,7 +440,6 @@ fn run_pf(s: &mut Session, op: PathfinderOp) -> Result<Value> {
if results.iter().all(|r| r.path.is_empty()) {
return Err(EngineError::Other(format!("{label} produced an empty result")));
}
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let new_node = if shape_mode {
let r =
results.into_iter().find(|r| !r.path.is_empty()).ok_or_else(|| EngineError::Other(format!("{label} produced an empty result")))?;
@@ -403,11 +471,7 @@ fn run_pf(s: &mut Session, op: PathfinderOp) -> Result<Value> {
let gid = d.alloc_id();
Node::group(gid, children)
};
let nid = new_node.id;
d.insert(par, idx + 1, new_node)?;
for id in &roots {
d.remove(*id)?;
}
let nid = d.wrap(&roots, |_| new_node)?;
sel.set([nid]);
Ok(vec![nid])
})?;
@@ -433,7 +497,7 @@ fn offset_path(s: &mut Session, p: &Value) -> Result<Value> {
let miter = num_param(p, "miterLimit").unwrap_or(4.0).clamp(1.0, 500.0);
let roots = selected_roots(s)?;
let ids = s.edit("Offset Path", |d, sel| {
let mut out = vec![];
let (mut out, mut above) = (vec![], vec![]);
for id in &roots {
let Some(n) = d.node(*id).cloned() else { continue };
let mut lv = vec![];
@@ -460,12 +524,13 @@ fn offset_path(s: &mut Session, p: &Value) -> Result<Value> {
let gid = d.alloc_id();
Node::group(gid, made.into_iter().map(Arc::new).collect())
};
let (par, idx, _) = d.position(*id).ok_or(EngineError::NoNode(*id))?;
out.push(d.insert(par, idx + 1, new)?);
out.push(new.id);
above.push((*id, vec![new]));
}
if out.is_empty() {
return Err(EngineError::Other("Offset Path: select paths".into()));
}
d.insert_beside(above, false)?;
sel.set(out.iter().copied());
Ok(out)
})?;
@@ -614,9 +679,8 @@ pub(crate) fn replace_leaves(d: &mut Document, root: NodeId, mut f: impl FnMut(&
let (mut replacement, mut changed) = (root, 0);
for l in lv {
let Some(new) = f(d, &l) else { continue };
let (par, idx, _) = d.position(l.id).ok_or(EngineError::NoNode(l.id))?;
let nid = d.insert(par, idx, new)?;
d.remove(l.id)?;
let nid = new.id;
*d.node_mut(l.id).ok_or(EngineError::NoNode(l.id))? = new;
changed += 1;
if l.id == root {
replacement = nid;
@@ -840,12 +904,13 @@ fn clean_up(s: &mut Session, p: &Value) -> Result<Value> {
return Ok(json!({ "removed": 0 }));
}
s.edit("Clean Up", |d, _| {
let mut gone = Beside::replacing(d, &found);
for id in &found {
if d.node(*id).is_some() {
d.remove(*id)?;
gone.put(d, *id, vec![])?;
}
}
Ok(())
gone.finish(d)
})?;
Ok(json!({ "removed": found.len() }))
}
@@ -885,6 +950,7 @@ fn divide_objects_below(s: &mut Session, _: &Value) -> Result<Value> {
&& d.node(*id).and_then(Node::geometric_bounds).is_some_and(|b| b.intersect(cb).area() > 0.0)
});
let mut out = vec![];
let mut cut = Beside::replacing(d, &[targets.as_slice(), &[cutter_id]].concat());
for t in targets {
let Some(n) = d.node(t).cloned() else { continue };
let Some((tp, tr)) = node_path(&n) else { continue };
@@ -893,14 +959,12 @@ fn divide_objects_below(s: &mut Session, _: &Value) -> Result<Value> {
if inside.is_empty() || outside.is_empty() {
continue;
}
let (par, idx, _) = d.position(t).ok_or(EngineError::NoNode(t))?;
d.remove(t)?;
for (k, piece) in [outside, inside].into_iter().enumerate() {
let node = shape_node(d, piece, Some(&n));
out.push(d.insert(par, idx + k, node)?);
}
let pieces: Vec<Node> = [outside, inside].into_iter().map(|piece| shape_node(d, piece, Some(&n))).collect();
out.extend(pieces.iter().map(|p| p.id));
cut.put(d, t, pieces)?;
}
d.remove(cutter_id)?;
cut.put(d, cutter_id, vec![])?;
cut.finish(d)?;
sel.set(out.iter().copied());
Ok(out)
})?;
+10 -13
View File
@@ -18,6 +18,7 @@ use vectorcraft_doc::{Document, Node, NodeId, NodeKind, Selection};
use vectorcraft_geom::Rect;
use super::edit::selected_roots;
use super::pathops::Beside;
use super::*;
pub fn specs() -> Vec<CommandSpec> {
@@ -633,15 +634,12 @@ fn make_repeat(s: &mut Session, p: &Value, label: &str, make: impl Fn(Vec<Arc<No
return Ok(json!({ "id": r.0 }));
}
let roots = roots(s, p)?;
let Some(&top) = roots.last() else { return Err(EngineError::Other("select the art to repeat".into())) };
if roots.is_empty() {
return Err(EngineError::Other("select the art to repeat".into()));
}
let id = s.edit(label, |d, sel| {
let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
let nodes: Vec<Arc<Node>> = roots.iter().filter_map(|id| d.node(*id).cloned()).map(Arc::new).collect();
let id = d.alloc_id();
d.insert(par, idx + 1, Node::new(id, NodeKind::Repeat(make(nodes))))?;
for r in &roots {
d.remove(*r)?;
}
d.wrap(&roots, |nodes| Node::new(id, NodeKind::Repeat(make(nodes))))?;
sel.set([id]);
Ok(id)
})?;
@@ -682,15 +680,14 @@ fn repeat_release(s: &mut Session, _: &Value) -> Result<Value> {
let reps = selected_repeats(s);
let ids = s.edit("Release Repeat", |d, sel| {
let mut out = vec![];
let mut released = Beside::replacing(d, &reps);
for r in &reps {
let Some(n) = d.node(*r).cloned() else { continue };
let (par, idx, _) = d.position(*r).ok_or(EngineError::NoNode(*r))?;
d.remove(*r)?;
for (k, c) in n.children().into_iter().flatten().enumerate() {
out.push(c.id);
d.insert(par, idx + k, (**c).clone())?;
}
let art: Vec<Node> = n.children().into_iter().flatten().map(|c| (**c).clone()).collect();
out.extend(art.iter().map(|c| c.id));
released.put(d, *r, art)?;
}
released.finish(d)?;
sel.set(out.iter().copied());
Ok(out)
})?;
+8 -6
View File
@@ -1,6 +1,7 @@
//! Shaper compositions are groups of generated fills/strokes with transparent, editable source
//! art retained underneath. Recipes select topology regions; source edits re-evaluate them in
//! the same undo transaction. Rendering and exporters only see ordinary groups and paths.
use super::pathops::Beside;
use super::*;
use serde_json::{Value, json};
use std::{collections::BTreeMap, sync::Arc};
@@ -380,7 +381,10 @@ pub(crate) fn refresh(before: &Document, d: &mut Document) -> Result<()> {
ids.push(n.id)
}
});
for id in ids {
// Groups whose source art is all gone are removed through `emptied`, which is made when the
// first one is found.
let mut emptied: Option<Beside> = None;
for &id in &ids {
let Some(current) = d.node(id).cloned() else { continue };
let Some(old) = before.node(id) else { continue };
let src = sources(&current);
@@ -395,7 +399,7 @@ pub(crate) fn refresh(before: &Document, d: &mut Document) -> Result<()> {
continue;
}
if src.is_empty() {
d.remove(id)?;
emptied.get_or_insert_with(|| Beside::replacing(d, &ids)).put(d, id, vec![])?;
continue;
}
let map = map_of(&src)?;
@@ -494,7 +498,7 @@ pub(crate) fn refresh(before: &Document, d: &mut Document) -> Result<()> {
*ch = children;
}
}
Ok(())
emptied.map_or(Ok(()), |e| e.finish(d))
}
fn candidates(s: &Session, p: &Value, points: &[Point], tolerance: f64) -> Result<Vec<NodeId>> {
@@ -670,9 +674,7 @@ fn scribble(s: &mut Session, p: &Value) -> Result<Value> {
let mut group = Node::group(id, children);
group.name = Some("Shaper Group".into());
group.extras_mut().shaper = Some(Box::new(spec));
for id in &roots {
d.remove(*id)?;
}
d.remove_many(&roots)?;
d.insert(parent, index.saturating_sub(earlier), group)?;
sel.set([id]);
Ok(id)
+19
View File
@@ -398,6 +398,25 @@ fn new_symbol_replaces_selection_with_instance_of_same_bounds() {
assert_eq!(s.doc().unwrap().doc.symbols.len(), 1);
}
/// New Symbol given `ids` that list an object and then the group that holds it puts the instance
/// where the group was and removes both, as removing one object at a time does.
#[test]
fn new_symbol_of_an_object_and_the_group_that_holds_it_keeps_order_and_ids() {
let mut s = session();
let (a, b) = (rect(&mut s, 0.0, 0.0, 10.0, 10.0), rect(&mut s, 100.0, 0.0, 10.0, 10.0));
select(&mut s, &[a, b]);
let group = NodeId(s.execute("object.group", &json!({})).unwrap()["id"].as_u64().unwrap());
let c = rect(&mut s, 200.0, 0.0, 10.0, 10.0);
let before = s.doc().unwrap().doc.clone();
let r = s.execute("symbol.new", &json!({"name": "Pair", "ids": [a.0, group.0]})).unwrap();
let inst = NodeId(r["id"].as_u64().unwrap());
let ids = |n: &Node| n.children().unwrap().iter().map(|c| c.id).collect::<Vec<_>>();
assert_eq!(ids(&s.doc().unwrap().doc.layers[0]), [inst, c]);
assert_eq!(s.doc().unwrap().selection.objects, [inst]);
s.execute("edit.undo", &json!({})).unwrap();
assert!(*s.doc().unwrap().doc == *before, "Undo gives back the document");
}
#[test]
fn place_and_break_link_round_trip_geometry() {
let mut s = session();
+17
View File
@@ -310,6 +310,23 @@ fn flatten_is_one_undo_step() {
assert!(!exists(&s, a));
}
/// Flattening a document for export in which two objects have the same id (a damaged file)
/// removes both objects and puts one group in their place.
#[test]
fn flattening_objects_that_share_an_id_removes_both() {
let _settings = settings_lock();
let mut s = session();
let a = rect(&mut s, 10.0, 10.0, 100.0, 100.0, "#ff0000");
let b = rect(&mut s, 60.0, 60.0, 100.0, 100.0, "#0000ff");
run(&mut s, "transparency.set", json!({"ids": [a, b], "opacity": 50}));
let mut doc = (*s.doc().unwrap().doc).clone();
doc.node_mut(NodeId(b)).unwrap().id = NodeId(a);
let flat = crate::cmd::flatten::flatten_document(&doc, &crate::cmd::FlattenOptions::default()).unwrap().unwrap();
let art = flat.layers[0].children().unwrap();
assert_eq!(art.len(), 1, "one group where the two objects were");
assert!(matches!(art[0].kind, NodeKind::Group { .. }) && art[0].id != NodeId(a));
}
#[test]
fn objects_without_transparency_stay_unless_outlined() {
let _settings = settings_lock();
+292 -1
View File
@@ -6,7 +6,7 @@ use std::sync::Arc;
use std::time::Duration;
use serde_json::{Value, json};
use vectorcraft_doc::{Appearance, Document, Node, NodeId, NodeKind};
use vectorcraft_doc::{Appearance, Document, LAYER_COLORS, LayerColor, Node, NodeId, NodeKind};
use vectorcraft_geom::{FillRule, Rect, shapes};
use vectorcraft_tools::{Mods, PointerEvent, PointerKind};
@@ -112,6 +112,28 @@ fn delete_of_100000_objects_finishes_within_20_s() {
undo_gives_back(&mut s, &before);
}
#[test]
fn delete_selection_of_100000_rows_finishes_within_20_s() {
let s = session(100_000, square);
let (before, ids) = (s.doc().unwrap().doc.clone(), layer(&s, 0));
let (mut s, r) = run_soon(s, "layer.delete", json!({"ids": ids}));
assert_eq!(r["deleted"], json!(100_000));
assert!(layer(&s, 0).is_empty());
assert!(selected(&s, &[]));
undo_gives_back(&mut s, &before);
}
#[test]
fn clean_up_of_100000_unpainted_paths_finishes_within_20_s() {
let s = session(100_000, |d, k| Node::path(d.alloc_id(), shapes::rectangle(square_at(k)), Appearance::default()));
let before = s.doc().unwrap().doc.clone();
let (mut s, r) = run_soon(s, "object.path.cleanUp", json!({}));
assert_eq!(r["removed"], json!(100_000));
assert!(layer(&s, 0).is_empty());
assert!(selected(&s, &[]));
undo_gives_back(&mut s, &before);
}
#[test]
fn group_of_50000_objects_finishes_within_20_s() {
let s = session(50_000, square);
@@ -184,6 +206,21 @@ fn transform_each_with_copy_of_50000_objects_finishes_within_20_s() {
undo_gives_back(&mut s, &before);
}
#[test]
fn offset_path_of_50000_objects_finishes_within_20_s() {
let s = session(50_000, square);
let (before, ids, first) = (s.doc().unwrap().doc.clone(), layer(&s, 0), s.doc().unwrap().doc.peek_next_id());
let (mut s, r) = run_soon(s, "object.path.offsetPath", json!({"offset": 1}));
// Each offset path goes directly above its square and takes the next id, in the squares' order.
let offsets = ids_from(first, ids.len());
assert!(ids_in(&r) == offsets);
assert!(layer(&s, 0) == in_turn(&ids, &offsets), "each offset path directly above its square");
assert!(selected(&s, &offsets));
let grown = bounds(&s, offsets[1]);
assert!((grown.width() - 12.0).abs() < 1e-6 && (grown.x0 - 19.0).abs() < 1e-6, "{grown:?}");
undo_gives_back(&mut s, &before);
}
#[test]
fn compound_path_of_100000_objects_finishes_within_20_s() {
let s = session(100_000, square);
@@ -211,6 +248,34 @@ fn send_to_current_layer_of_100000_objects_finishes_within_20_s() {
undo_gives_back(&mut s, &before);
}
#[test]
fn row_drag_of_100000_rows_finishes_within_20_s() {
let mut s = session(100_000, square);
let ids = layer(&s, 0);
let to = NodeId(s.execute("layer.new", &json!({})).unwrap()["id"].as_u64().unwrap());
let before = s.doc().unwrap().doc.clone();
let (mut s, r) = run_soon(s, "layer.move", json!({"ids": ids, "target": to}));
assert!(ids_in(&r) == ids);
assert!(layer(&s, 0).is_empty());
assert!(children(&s, to) == ids, "the layer holds the rows in their order");
assert!(selected(&s, &ids));
undo_gives_back(&mut s, &before);
}
#[test]
fn merge_selected_of_100000_objects_finishes_within_20_s() {
let mut s = session(100_000, square);
let (from, ids) = (s.doc().unwrap().doc.layers[0].id, layer(&s, 0));
let into = NodeId(s.execute("layer.new", &json!({})).unwrap()["id"].as_u64().unwrap());
let before = s.doc().unwrap().doc.clone();
let (mut s, r) = run_soon(s, "layer.merge", json!({"ids": [from, into]}));
assert_eq!(r["id"], json!(into));
assert!(s.doc().unwrap().doc.node(from).is_none(), "the emptied layer goes");
assert!(children(&s, into) == ids, "the layer holds the objects in their order");
assert!(selected(&s, &ids));
undo_gives_back(&mut s, &before);
}
#[test]
fn ungroup_of_25000_groups_finishes_within_20_s() {
// Each group holds two squares, and ungrouping one adds an object to the layer.
@@ -240,6 +305,45 @@ fn compound_path_release_of_25000_compound_paths_finishes_within_20_s() {
undo_gives_back(&mut s, &before);
}
#[test]
fn release_to_layers_of_100000_objects_finishes_within_20_s() {
let s = session(100_000, square);
let doc = &s.doc().unwrap().doc;
let (before, l, ids, first) = (doc.clone(), doc.layers[0].id, layer(&s, 0), doc.peek_next_id());
let (mut s, r) = run_soon(s, "layer.releaseToLayers", json!({"id": l}));
// Each object goes into a sublayer of its own, in their order. The sublayers take the next ids,
// and with Layer 1 counted, sublayer k is named `Layer k + 2` and takes layer color k + 1,
// wrapping around after the last preset.
let subs = ids_from(first, ids.len());
assert!(ids_in(&r) == subs);
assert!(layer(&s, 0) == subs);
let doc = &s.doc().unwrap().doc;
for (k, (sub, id)) in subs.iter().zip(&ids).enumerate() {
let n = doc.node(*sub).unwrap();
assert_eq!(ids_of(n), [*id]);
assert_eq!(n.name.as_deref(), Some(format!("Layer {}", k + 2).as_str()));
assert!(matches!(n.kind, NodeKind::Layer { color: LayerColor::Preset(c), .. } if usize::from(c) == (k + 1) % LAYER_COLORS.len()));
}
assert!(selected(&s, &ids));
undo_gives_back(&mut s, &before);
}
#[test]
fn outline_stroke_of_25000_objects_finishes_within_20_s() {
let s = session(25_000, square);
let (before, first) = (s.doc().unwrap().doc.clone(), s.doc().unwrap().doc.peek_next_id());
let (mut s, r) = run_soon(s, "object.path.outlineStroke", json!({}));
// Each square, filled and stroked, becomes a group of its fill and the outline of its stroke,
// where the square was, and the groups take new ids in the squares' order.
let groups = ids_in(&r);
assert_eq!(groups.len(), 25_000);
assert!(layer(&s, 0) == groups, "each group where its square was");
assert!(groups[0].0 >= first && groups.windows(2).all(|w| w[0] < w[1]));
assert!(groups.iter().all(|g| children(&s, *g).len() == 2));
assert!(selected(&s, &groups));
undo_gives_back(&mut s, &before);
}
/// With Alt held, a Selection tool press on one of 30,000 selected squares, four moves of 20 pt
/// and the release copy the squares once, as one undo step.
#[test]
@@ -339,6 +443,193 @@ fn group_delete_and_duplicate_across_layers_and_inside_a_group_keep_order_and_id
undo_gives_back(&mut s, &before);
}
/// After the Layers panel's Delete Selection, Duplicate Selection, row drags, Collect in New Layer
/// and Merge Selected on rows in two layers and inside a group, the layers hold the rows and the
/// new ones in the order, and with the ids, that each check lists, and Undo gives back the
/// document.
#[test]
fn layers_panel_rows_across_layers_and_inside_a_group_keep_order_and_ids() {
let (mut s, [a, b, c, d, e, f, g, h, group]) = two_layers();
let before = s.doc().unwrap().doc.clone();
let (n, l1, l2) = (before.peek_next_id(), before.layers[0].id.0, before.layers[1].id.0);
let r = s.execute("layer.delete", &json!({"ids": [a, e, h]})).unwrap();
assert_eq!(r["deleted"], 3);
assert_eq!(layers(&s), [json!([b, c, [group, d, f]]), json!([g])]);
assert!(selected(&s, &[NodeId(c), NodeId(g)]));
undo_gives_back(&mut s, &before);
// Each copy goes directly above its row and takes the next id; a layer's copy is renamed.
let r = s.execute("layer.duplicate", &json!({"ids": [a, e, h]})).unwrap();
assert_eq!(r["ids"], json!([n, n + 1, n + 2]));
assert_eq!(layers(&s), [json!([a, n, b, c, [group, d, e, n + 1, f]]), json!([g, h, n + 2])]);
undo_gives_back(&mut s, &before);
let r = s.execute("layer.duplicate", &json!({"ids": [l2]})).unwrap();
assert_eq!(r["ids"], json!([n]));
assert_eq!(layers(&s), [json!([a, b, c, [group, d, e, f]]), json!([g, h]), json!([n + 1, n + 2])]);
assert_eq!(s.doc().unwrap().doc.layers[2].name.as_deref(), Some("Layer 2 copy"));
undo_gives_back(&mut s, &before);
// Rows are dragged below c, then above d in the group, and copies of rows are dragged above g.
let r = s.execute("layer.move", &json!({"ids": [a, e, h], "target": c, "place": "below"})).unwrap();
assert_eq!(r["ids"], json!([a, e, h]));
assert_eq!(layers(&s), [json!([b, a, e, h, c, [group, d, f]]), json!([g])]);
undo_gives_back(&mut s, &before);
s.execute("layer.move", &json!({"ids": [a, g], "target": d, "place": "above"})).unwrap();
assert_eq!(layers(&s), [json!([b, c, [group, d, a, g, e, f]]), json!([h])]);
undo_gives_back(&mut s, &before);
let r = s.execute("layer.move", &json!({"ids": [a, e], "target": g, "place": "above", "copy": true})).unwrap();
assert_eq!(r["ids"], json!([n, n + 1]));
assert_eq!(layers(&s), [json!([a, b, c, [group, d, e, f]]), json!([g, n, n + 1, h])]);
undo_gives_back(&mut s, &before);
// The new layer goes where the topmost row was when that row is in a layer, and on top of the
// layer holding the topmost row's group when it is in a group.
assert_eq!(s.execute("layer.collectInNew", &json!({"ids": [a, e, g]})).unwrap()["id"], json!(n));
assert_eq!(layers(&s), [json!([b, c, [group, d, f]]), json!([[n, a, e, g], h])]);
assert_eq!(s.doc().unwrap().doc.node(NodeId(n)).unwrap().name.as_deref(), Some("Layer 3"));
undo_gives_back(&mut s, &before);
assert_eq!(s.execute("layer.collectInNew", &json!({"ids": [a, e]})).unwrap()["id"], json!(n));
assert_eq!(layers(&s), [json!([b, c, [group, d, f], [n, a, e]]), json!([g, h])]);
undo_gives_back(&mut s, &before);
// Rows merge into the layer listed last, in the stacking order, and so does a merged layer's
// art.
s.execute("layer.merge", &json!({"ids": [e, g, l1]})).unwrap();
assert_eq!(layers(&s), [json!([a, b, c, [group, d, f], e, g]), json!([h])]);
undo_gives_back(&mut s, &before);
s.execute("layer.merge", &json!({"ids": [l1, l2]})).unwrap();
assert_eq!(layers(&s), [json!([a, b, c, [group, d, e, f], g, h])]);
undo_gives_back(&mut s, &before);
}
/// Release to Layers (Sequence on a layer and on a group, Build on a layer) and Flatten Artwork
/// leave the layers, sublayers and objects in the order, and with the ids and names, that each
/// check lists, and Undo gives back the document.
#[test]
fn release_to_layers_and_flatten_artwork_keep_order_and_ids() {
let (mut s, [a, b, c, d, e, f, g, h, group]) = two_layers();
let l2 = s.doc().unwrap().doc.layers[1].id.0;
// Layer 2 also holds a sublayer, on top of g and h.
let sub = s.execute("layer.newSublayer", &json!({"parent": l2})).unwrap()["id"].as_u64().unwrap();
let before = s.doc().unwrap().doc.clone();
let (n, l1) = (before.peek_next_id(), before.layers[0].id.0);
let names = |s: &Session, r: &Value| ids_in(r).iter().map(|id| s.doc().unwrap().doc.node(*id).unwrap().display_name()).collect::<Vec<_>>();
// A layer's objects go into sublayers of their own, below its sublayers.
let r = s.execute("layer.releaseToLayers", &json!({"id": l2})).unwrap();
assert_eq!(r["ids"], json!([n, n + 1]));
assert_eq!(layers(&s), [json!([a, b, c, [group, d, e, f]]), json!([[n, g], [n + 1, h], [sub]])]);
assert_eq!(names(&s, &r), ["Layer 4", "Layer 5"]);
undo_gives_back(&mut s, &before);
// Build: a sublayer holds copies of the objects below its own and a copy of its own, and the
// top one holds the objects.
let r = s.execute("layer.releaseToLayersBuild", &json!({"id": l2})).unwrap();
assert_eq!(r["ids"], json!([n, n + 2]));
assert_eq!(layers(&s), [json!([a, b, c, [group, d, e, f]]), json!([[n, n + 1], [n + 2, g, h], [sub]])]);
assert_eq!(names(&s, &r), ["Layer 4", "Layer 5"]);
undo_gives_back(&mut s, &before);
// A group's objects go into sublayers of its layer, where the group was.
let r = s.execute("layer.releaseToLayers", &json!({"id": group})).unwrap();
assert_eq!(r["ids"], json!([n, n + 1, n + 2]));
assert_eq!(layers(&s), [json!([a, b, c, [n, d], [n + 1, e], [n + 2, f]]), json!([g, h, [sub]])]);
assert_eq!(names(&s, &r), ["Layer 4", "Layer 5", "Layer 6"]);
undo_gives_back(&mut s, &before);
// Flatten Artwork into Layer 1 deletes the two hidden layers and keeps the template layer.
for p in [json!({"top": true, "visible": false}), json!({"top": true, "visible": false}), json!({"top": true, "template": true})] {
s.execute("layer.new", &p).unwrap();
}
let before = s.doc().unwrap().doc.clone();
assert_eq!(s.execute("layer.flatten", &json!({"id": l1})).unwrap()["discarded"], 2);
assert_eq!(layers(&s), [json!([a, b, c, [group, d, e, f], g, h, [sub]]), json!([])]);
undo_gives_back(&mut s, &before);
}
/// Duplicate Artboard and `artboard.move` with `copy` and `moveArt` (the Artboard tool's Alt-drag
/// with Move/Copy Artwork with Artboard on) put a copy of each object on the artboard directly
/// above it, moved with the artboard's copy, and Cut Artboard removes those objects. An object off
/// the artboard stays. The layers then hold the objects in the order, and with the ids, that each
/// check lists, and Undo gives back the document.
#[test]
fn artboard_copies_and_cut_keep_order_and_ids() {
let (mut s, [a, b, c, d, e, f, g, h, group]) = two_layers();
let off = s.execute("shape.rectangle", &json!({"x": 900, "y": 10, "width": 10, "height": 10})).unwrap()["id"].as_u64().unwrap();
s.execute("artboard.new", &json!({})).unwrap();
let before = s.doc().unwrap().doc.clone();
let n = before.peek_next_id();
let copies = json!([n, n + 1, n + 2, n + 3, n + 7, n + 8]);
let copied = [json!([a, n, b, n + 1, c, n + 2, [group, d, e, f], [n + 3, n + 4, n + 5, n + 6]]), json!([g, n + 7, h, n + 8, off])];
// The copy of h, the last object on the artboard, sits where h sits, moved by `dx`.
let moved_by = |s: &Session, dx: f64| bounds(s, NodeId(n + 8)) == bounds(s, NodeId(h)) + vectorcraft_geom::Vec2::new(dx, 0.0);
// Duplicate Artboard places the copy 20 pt right of the last artboard.
let right = before.artboards.iter().map(|ab| ab.rect.x1).fold(f64::MIN, f64::max);
assert_eq!(s.execute("artboard.duplicate", &json!({"index": 0, "art": true})).unwrap()["ids"], copies);
assert_eq!(layers(&s), copied);
assert!(moved_by(&s, right + 20.0));
undo_gives_back(&mut s, &before);
let r = s.execute("artboard.move", &json!({"index": 0, "dx": 900, "dy": 0, "copy": true, "moveArt": true})).unwrap();
assert_eq!(r["moved"], copies);
assert_eq!(layers(&s), copied);
assert!(moved_by(&s, 900.0));
undo_gives_back(&mut s, &before);
assert_eq!(s.execute("artboard.cut", &json!({"index": 0, "art": true})).unwrap()["copied"], 6);
assert_eq!(layers(&s), [json!([]), json!([off])]);
undo_gives_back(&mut s, &before);
}
/// After Offset Path, Outline Stroke, Unite and Clean Up of objects in two layers and inside a
/// group, the layers hold the objects and the new ones in the order, and with the ids, that each
/// check lists, and Undo gives back the document.
#[test]
fn path_commands_across_layers_and_inside_a_group_keep_order_and_ids() {
let (mut s, [a, b, c, d, e, f, g, h, group]) = two_layers();
let before = s.doc().unwrap().doc.clone();
let n = before.peek_next_id();
let r = s.execute("object.path.offsetPath", &json!({"offset": 1})).unwrap();
assert_eq!(r["ids"], json!([n, n + 1, n + 2, n + 3, n + 4]));
assert_eq!(layers(&s), [json!([a, n, b, c, n + 1, [group, d, e, n + 2, f]]), json!([g, n + 3, h, n + 4])]);
assert!(selected(&s, &ids_from(n, 5)));
undo_gives_back(&mut s, &before);
// Each object becomes a group of its fill and the outline of its stroke, where it was.
let r = s.execute("object.path.outlineStroke", &json!({})).unwrap();
let [a2, c2, e2, g2, h2] = <[NodeId; 5]>::try_from(ids_in(&r)).unwrap();
assert!(n <= a2.0 && a2 < c2 && c2 < e2 && e2 < g2 && g2 < h2);
assert_eq!(layer(&s, 0), [a2, NodeId(b), c2, NodeId(group)]);
assert_eq!(children(&s, NodeId(group)), [NodeId(d), e2, NodeId(f)]);
assert_eq!(layer(&s, 1), [g2, h2]);
assert!(selected(&s, &[a2, c2, e2, g2, h2]));
undo_gives_back(&mut s, &before);
// The result goes where the topmost object, h, was.
let r = s.execute("object.pathfinder.unite", &json!({})).unwrap();
assert_eq!(r["ids"], json!([n]));
assert_eq!(layers(&s)[0], json!([b, [group, d, f]]));
assert_eq!(layer(&s, 1), [NodeId(n)]);
assert!(selected(&s, &[NodeId(n)]));
undo_gives_back(&mut s, &before);
s.edit("Paint nothing", |d, _| {
for id in [a, e, h] {
d.node_mut(NodeId(id)).unwrap().appearance = Appearance::default().into();
}
Ok(())
})
.unwrap();
let before = s.doc().unwrap().doc.clone();
let r = s.execute("object.path.cleanUp", &json!({})).unwrap();
assert_eq!(r["removed"], json!(3));
assert_eq!(layers(&s), [json!([b, c, [group, d, f]]), json!([g])]);
undo_gives_back(&mut s, &before);
}
/// `object.transform` copies ids listed twice, and an object listed before a group around it.
/// Each copy goes directly above its original, a later copy of the same object goes below an
/// earlier one, and the copy of the group holds a copy of the copy made inside the group before it.
+29
View File
@@ -217,6 +217,35 @@ fn blend_release_restores_keys() {
assert!(s.execute("object.blend.release", &json!({})).is_ok() || s.execute("object.blend.release", &json!({})).is_err());
}
/// Release Blend of a blend and of a blend inside a group that is a key object of the first puts
/// the outer blend's spine and keys where it was, then the inner blend's spine and keys where it
/// was inside that group, as releasing one blend at a time does.
#[test]
fn blend_release_of_a_blend_and_a_blend_inside_it_keeps_order_and_ids() {
let mut s = session();
let (r1, r2) = (rect(&mut s, 0.0, 0.0, 10.0, 10.0), rect(&mut s, 100.0, 0.0, 10.0, 10.0));
sel(&mut s, &[r1, r2]);
let inner = id_of(&s.execute("object.blend.make", &json!({})).unwrap());
let r3 = rect(&mut s, 200.0, 0.0, 10.0, 10.0);
sel(&mut s, &[inner, r3]);
let group = id_of(&s.execute("object.group", &json!({})).unwrap());
let r4 = rect(&mut s, 400.0, 0.0, 10.0, 10.0);
sel(&mut s, &[group, r4]);
let outer = id_of(&s.execute("object.blend.make", &json!({})).unwrap());
sel(&mut s, &[outer, inner]);
let before = s.doc().unwrap().doc.clone();
let n = before.peek_next_id();
let r = s.execute("object.blend.release", &json!({})).unwrap();
assert_eq!(r["ids"], json!([group.0, r4.0, r1.0, r2.0]));
assert_eq!(r["spines"], json!([n, n + 1]));
let ids = |n: &Node| n.children().unwrap().iter().map(|c| c.id).collect::<Vec<_>>();
assert_eq!(ids(&s.doc().unwrap().doc.layers[0]), [NodeId(n), group, r4]);
assert_eq!(ids(&node(&s, group)), [NodeId(n + 1), r1, r2, r3]);
assert_eq!(s.doc().unwrap().selection.objects, [NodeId(n), NodeId(n + 1), group, r4, r1, r2]);
s.execute("edit.undo", &json!({})).unwrap();
assert!(*s.doc().unwrap().doc == *before, "Undo gives back the document");
}
#[test]
fn blend_expand_makes_group_with_unique_ids() {
let mut s = session();
+12
View File
@@ -1826,3 +1826,15 @@ fn crop_image_trim_cuts_to_the_opaque_pixels_as_they_are() {
assert_eq!((r["trimmed"].as_bool(), r["width"].as_u64()), (Some(false), Some(30)), "{r}");
assert_eq!(bounds(&s, img), b);
}
#[test]
fn crop_image_trim_leaves_a_cmyk_image_alone() {
// CMYK images keep their ink amounts and have no alpha: nothing to cut, and not an error.
let inks = vectorcraft_doc::cmyk::Inks::new(4, 2, [255, 0, 0, 0].repeat(8)).unwrap();
let tiff = vectorcraft_doc::ImageBlob::cmyk_tiff(&inks).unwrap();
let mut s = Session::new();
s.execute("document.open", &json!({"name": "inks.tif", "dataBase64": vectorcraft_format::base64_encode(&tiff.bytes)})).unwrap();
s.execute("select.all", &json!({})).unwrap();
let r = s.execute("object.cropImage", &json!({"trim": true})).unwrap();
assert_eq!((r["trimmed"].as_bool(), r["width"].as_u64(), r["height"].as_u64()), (Some(false), Some(4), Some(2)), "{r}");
}
+24
View File
@@ -152,6 +152,30 @@ fn release_while_editing_leaves_editing_first() {
assert!(mask(&s, obj).is_some() && doc(&s).mask_edit.is_some());
}
/// Releasing the masks of a group and of an object inside it puts each mask's art directly above
/// its object, as releasing one mask at a time does.
#[test]
fn release_of_a_masked_group_and_a_masked_object_inside_it_keeps_order_and_ids() {
let mut s = session();
let (a, m1) = (rect(&mut s, 0.0, 100.0), rect(&mut s, 0.0, 50.0));
s.execute("transparency.makeOpacityMask", &json!({"ids": [a.0, m1.0]})).unwrap();
let b = rect(&mut s, 150.0, 100.0);
s.execute("select.set", &json!({"ids": [a.0, b.0]})).unwrap();
let group = NodeId(s.execute("object.group", &json!({})).unwrap()["id"].as_u64().unwrap());
let m2 = rect(&mut s, 0.0, 300.0);
s.execute("transparency.makeOpacityMask", &json!({"ids": [group.0, m2.0]})).unwrap();
let before = doc(&s).clone();
let n = before.peek_next_id();
s.execute("transparency.releaseOpacityMask", &json!({"ids": [group.0, a.0]})).unwrap();
let ids = |n: &vectorcraft_doc::Node| n.children().unwrap().iter().map(|c| c.id).collect::<Vec<_>>();
assert_eq!(ids(&doc(&s).layers[0]), [group, NodeId(n)]);
assert_eq!(ids(doc(&s).node(group).unwrap()), [a, NodeId(n + 1), b]);
assert!(mask(&s, group).is_none() && mask(&s, a).is_none());
assert_eq!(s.doc().unwrap().selection.objects, [group, NodeId(n), a, NodeId(n + 1)]);
s.execute("edit.undo", &json!({})).unwrap();
assert!(*doc(&s) == before, "Undo gives back the document");
}
#[test]
fn one_object_gets_an_empty_mask_drawn_in_editing_mode() {
let mut s = session();
+8 -1
View File
@@ -16,6 +16,7 @@ mod ink;
mod live;
mod lru;
mod paint;
pub use paint::decode_failures;
mod pattern;
pub mod placed_document;
pub mod proof;
@@ -1023,7 +1024,13 @@ impl Renderer {
&& f.opts.dim_templates
&& !f.opts.skip_templates
{
if !preview && !f.opts.outline {
// A template layer stays in Preview while the view is in Outline (and whatever its own
// Preview option says): its picture is there to be traced (#1486).
if *template && f.opts.outline {
let opts = RenderOptions { outline: false, ..f.opts.clone() };
return self.draw_node(ctx, &Frame { opts: &opts, ..*f }, n, force);
}
if !preview && !template && !f.opts.outline {
let opts = RenderOptions { outline: true, ..f.opts.clone() };
return self.draw_node(ctx, &Frame { opts: &opts, ..*f }, n, force);
}
+42 -3
View File
@@ -52,14 +52,53 @@ pub(crate) fn set_paint(ctx: &mut RenderContext, p: &Paint, bounds: Rect, f: &Fr
}
}
/// Decode encoded image bytes into a premultiplied pixmap.
/// The most memory decoding one image may take: print rasters run to gigabytes (a 300 ppi roll,
/// 6614 x 59055 px, is 1.56 GB as RGBA), past the decoder's 512 MB default. The web keeps it.
const MAX_DECODE_ALLOC: u64 = if cfg!(target_arch = "wasm32") { 512 << 20 } else { 2 << 30 };
/// Images that couldn't be decoded (and so drew nothing), counted for exports to report.
static DECODE_FAILURES: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
/// How many images have failed to decode so far (process-wide): an export compares the count
/// before and after to say it left images out.
pub fn decode_failures() -> u64 {
DECODE_FAILURES.load(std::sync::atomic::Ordering::Relaxed)
}
/// `bytes` decoded within [`MAX_DECODE_ALLOC`]; a failure is counted in [`decode_failures`].
fn decode(bytes: &[u8]) -> Option<image::DynamicImage> {
let img = image::ImageReader::new(std::io::Cursor::new(bytes)).with_guessed_format().ok().and_then(|mut r| {
let mut limits = image::Limits::default();
limits.max_alloc = Some(MAX_DECODE_ALLOC);
r.limits(limits);
r.decode().ok()
});
if img.is_none() {
DECODE_FAILURES.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
}
img
}
/// `img` shrunk, keeping its proportions, to fit a pixmap's sides (at most `u16::MAX` pixels).
fn fit_pixmap(img: image::DynamicImage) -> image::DynamicImage {
let (w, h) = (img.width(), img.height());
let max = u16::MAX as u32;
if w <= max && h <= max {
return img;
}
let s = max as f64 / w.max(h) as f64;
let (nw, nh) = (((w as f64 * s).round() as u32).clamp(1, max), ((h as f64 * s).round() as u32).clamp(1, max));
img.resize_exact(nw, nh, image::imageops::FilterType::Triangle)
}
/// Decode encoded image bytes into a premultiplied pixmap (shrunk to fit a pixmap's sides).
pub fn decode_pixmap(bytes: &[u8]) -> Option<vello_cpu::Pixmap> {
pixmap_of(image::load_from_memory(bytes).ok()?.to_rgba8())
pixmap_of(fit_pixmap(decode(bytes)?).to_rgba8())
}
/// [`decode_pixmap`] shrunk to `w`×`h` pixels when the image is larger (never enlarged).
pub fn decode_pixmap_fit(bytes: &[u8], w: u16, h: u16) -> Option<vello_cpu::Pixmap> {
let img = image::load_from_memory(bytes).ok()?;
let img = decode(bytes)?;
let img = if img.width() > w as u32 || img.height() > h as u32 {
img.resize_exact(w as u32, h as u32, image::imageops::FilterType::Triangle)
} else {
+28
View File
@@ -67,6 +67,34 @@ fn dim_images_fades_only_the_images() {
assert_eq!(render(&d, true).pixel(65, 25), [255, 0, 0, 255], "exports are not dimmed");
}
/// In Outline view a template layer still draws in Preview, dimmed, so its picture can be traced;
/// the layer above it draws in outline (#1486).
#[test]
fn a_template_layer_stays_in_preview_in_outline_view() {
let mut d = doc(|k| {
if let NodeKind::Layer { template, preview, .. } = k {
*template = true;
// Preview off doesn't put a template in outline either.
*preview = false;
}
});
let top = Node::layer(d.alloc_id(), "Drawing", vectorcraft_doc::LayerColor::Preset(0));
let top_id = d.insert(None, 9, top).unwrap();
let red = Appearance::basic(Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
let sq = Node::path(d.alloc_id(), shapes::rectangle(Rect::new(10.0, 60.0, 40.0, 90.0)), red);
d.insert(Some(top_id), 0, sq).unwrap();
let draw = |outline: bool| {
let opts = RenderOptions { background: Some([255, 255, 255, 255]), outline, ..Default::default() };
Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts)
};
let (preview, outline) = (draw(false), draw(true));
let [r, g, b, _] = outline.pixel(65, 25);
assert!(r == 255 && (120..=135).contains(&g) && g == b, "the template's image, dimmed: {:?}", outline.pixel(65, 25));
assert_eq!(outline.pixel(65, 25), preview.pixel(65, 25), "as in Preview");
assert_eq!(outline.pixel(25, 75), [255, 255, 255, 255], "the drawing layer has no fill in outline");
assert_eq!(preview.pixel(25, 75), [255, 0, 0, 255]);
}
/// A guide path draws on screen only: exports leave it out, as they leave templates out (and as
/// the SVG, PSD and PDF exports and printing already do).
#[test]
+4 -2
View File
@@ -65,13 +65,15 @@ fn revolve_canvas_matches_baked_art_and_shades_its_surface() {
assert_eq!(live.pixels, render_threads(&d, 4).pixels);
}
/// Extrude & Bevel, Inflate and Rotate draw on the canvas exactly as they export, filling more
/// than the flat square with faces of differing shades (Rotate: one shade, narrower).
/// Extrude & Bevel, Inflate (also twisted, tapered and hollow) and Rotate draw on the canvas exactly
/// as they export, filling more than the flat square with faces of differing shades (Rotate: one
/// shade, narrower).
#[test]
fn solid_effects_canvas_matches_baked_art_and_shades_their_faces() {
for (effect, params) in [
("threeD.extrude", json!({"depth": 30, "bevel": "rounded"})),
("threeD.inflate", json!({"depth": 10})),
("threeD.inflate", json!({"depth": 10, "twist": 90, "taper": 60, "cap": false, "rotationX": -20, "rotationY": 35})),
("threeD.rotate", json!({"rotationX": 0, "rotationY": 55, "rotationZ": 0})),
] {
let mut n = Node::path(
+66 -29
View File
@@ -161,7 +161,7 @@ impl Default for Bevel {
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Extrude {
pub depth: f64,
/// The turn of the back face against the front, about the shape's centre.
/// The turn of the back face against the front, about the shape's centre: 0° to 360°.
pub twist: f64,
/// The size of the back face, as a share (0.01..1) of the front's.
pub taper: f64,
@@ -185,11 +185,17 @@ pub struct Inflate {
pub volume: f64,
/// Puff the back out too; otherwise it stays flat.
pub both_sides: bool,
/// The turn of the back against the front, about the shape's centre: 0° to 360°.
pub twist: f64,
/// The size of the back, as a share (0.01..1) of the front's.
pub taper: f64,
/// A closed back (a solid) or none, so the inflated front is a shell open behind.
pub cap: bool,
}
impl Default for Inflate {
fn default() -> Self {
Self { depth: 0.0, volume: 50.0, both_sides: false }
Self { depth: 0.0, volume: 50.0, both_sides: false, twist: 0.0, taper: 1.0, cap: true }
}
}
@@ -233,7 +239,7 @@ impl Extrude {
fn sanitized(self) -> Self {
Self {
depth: finite(self.depth, 50.0, 0.0, 2000.0),
twist: finite(self.twist, 0.0, -360.0, 360.0),
twist: finite(self.twist, 0.0, 0.0, 360.0),
taper: finite(self.taper, 1.0, 0.01, 1.0),
bevel: self.bevel.map(|b| Bevel {
width: finite(b.width, 4.0, 0.0, 1000.0),
@@ -249,7 +255,13 @@ impl Extrude {
impl Inflate {
fn sanitized(self) -> Self {
Self { depth: finite(self.depth, 0.0, 0.0, 2000.0), volume: finite(self.volume, 50.0, 0.0, 100.0), ..self }
Self {
depth: finite(self.depth, 0.0, 0.0, 2000.0),
volume: finite(self.volume, 50.0, 0.0, 100.0),
twist: finite(self.twist, 0.0, 0.0, 360.0),
taper: finite(self.taper, 1.0, 0.01, 1.0),
..self
}
}
}
@@ -464,10 +476,9 @@ impl Builder<'_> {
for i in 0..n {
let j = (i + 1) % n;
let quad = vec![a[i], a[j], b[j], b[i]];
let mut normal = quad[1].sub(quad[0]).cross(quad[2].sub(quad[0]));
if normal.dot(normal) < 1e-18 {
normal = quad[2].sub(quad[0]).cross(quad[3].sub(quad[0]));
}
// A twist bends the strip between two slices into a saddle: its normal is the whole
// quad's average (Newell's), not one corner's triangle, which leans far to one side.
let mut normal = newell(std::slice::from_ref(&quad));
if normal.dot(normal) < 1e-18 {
continue;
}
@@ -517,15 +528,29 @@ fn outward(ring: &[Point], i: usize, z: f64) -> V3 {
/// The cross-section of a side: each ring of the shape at depth fraction `t` (0 front, 1 back),
/// turned by the twist and scaled by the taper about the centre of `bounds`.
fn section(ring: &[Point], bounds: Rect, o: &Extrude, t: f64) -> Vec<Point> {
let c = bounds.center();
let (s, cos) = (o.twist * t).to_radians().sin_cos();
let k = 1.0 + (o.taper - 1.0) * t;
ring.iter()
.map(|p| {
let (x, y) = ((p.x - c.x) * k, (p.y - c.y) * k);
Point::new(c.x + x * cos - y * s, c.y + x * s + y * cos)
})
.collect()
let turn = Turn::new(bounds, o.twist, o.taper, t);
ring.iter().map(|p| turn.apply(*p)).collect()
}
/// The twist and taper at depth fraction `t` (0 front, 1 back): a turn by `twist · t` and a
/// scale from 1 to `taper`, about the centre of the bounds.
#[derive(Clone, Copy)]
struct Turn {
centre: Point,
sin: f64,
cos: f64,
scale: f64,
}
impl Turn {
fn new(bounds: Rect, twist: f64, taper: f64, t: f64) -> Self {
let (sin, cos) = (twist * t).to_radians().sin_cos();
Self { centre: bounds.center(), sin, cos, scale: 1.0 + (taper - 1.0) * t }
}
fn apply(&self, p: Point) -> Point {
let (x, y) = ((p.x - self.centre.x) * self.scale, (p.y - self.centre.y) * self.scale);
Point::new(self.centre.x + x * self.cos - y * self.sin, self.centre.y + x * self.sin + y * self.cos)
}
}
/// One step of an extrusion's outline: how far it is inset (negative: outset) and its depth
@@ -997,8 +1022,11 @@ pub fn inflate(path: &PathData, bounds: Rect, options: Inflate, view: View) -> R
height * (m.at(p).max(0.0) / m.peak).sqrt()
};
let camera = Camera::new(view, bounds, o.depth + 2.0 * height);
let mut b = Builder { camera: &camera, closed: true, facets: vec![] };
// Without its back cap the object is a shell open behind, its inside showing.
let mut b = Builder { camera: &camera, closed: o.cap, facets: vec![] };
let half = o.depth / 2.0;
// The back: turned and scaled by the twist and taper, its puff too.
let back_turn = Turn::new(bounds, o.twist, o.taper, 1.0);
// The grid's cells, those the surface rises steeply across (near the outline) cut into
// halves or quarters each way, so the steep rim is drawn in facets as fine as its curve.
// Every corner sits on one fine lattice (a quarter cell), computed the same way wherever it
@@ -1119,16 +1147,18 @@ pub fn inflate(path: &PathData, bounds: Rect, options: Inflate, view: View) -> R
// Each piece lifted onto the surface. Its normal is the lifted piece's own average
// (Newell's), not the slope at one point: near the edge the surface turns
// vertical, and a point sample there misjudges which way a whole piece faces.
let lifted = |sign: f64| -> Vec<Vec<V3>> {
pieces.iter().zip(&lifts).map(|(p, h)| p.iter().zip(h).map(|(q, h)| camera.place(*q, sign * (half + h))).collect()).collect()
};
let front = lifted(1.0);
let front: Vec<Vec<V3>> =
pieces.iter().zip(&lifts).map(|(p, h)| p.iter().zip(h).map(|(q, h)| camera.place(*q, half + h)).collect()).collect();
let n = newell(&front);
b.face(front, n)?;
if o.both_sides {
if o.both_sides && o.cap {
// The back winds the same way round as the front, so its outward normal is
// reversed.
let back = lifted(-1.0);
let back: Vec<Vec<V3>> = pieces
.iter()
.zip(&lifts)
.map(|(p, h)| p.iter().zip(h).map(|(q, h)| camera.place(back_turn.apply(*q), -half - h * back_turn.scale)).collect())
.collect();
let n = newell(&back);
b.face(back, V3(-n.0, -n.1, -n.2))?;
}
@@ -1136,15 +1166,22 @@ pub fn inflate(path: &PathData, bounds: Rect, options: Inflate, view: View) -> R
}
}
}
if !o.both_sides {
let back: Vec<Vec<V3>> = rings.iter().map(|r| r.iter().map(|p| camera.place(*p, -half)).collect()).collect();
if !o.both_sides && o.cap {
let back: Vec<Vec<V3>> = rings.iter().map(|r| r.iter().map(|p| camera.place(back_turn.apply(*p), -half)).collect()).collect();
b.face(back, camera.rotate(V3(0.0, 0.0, -1.0)))?;
}
if o.depth > 0.0 {
// The sides, cut into slices that follow a twist or taper.
let slices = if o.twist != 0.0 || o.taper != 1.0 { ((o.twist.abs() / 6.0).ceil() as usize).clamp(8, 64) } else { 1 };
for ring in &rings {
let front: Vec<V3> = ring.iter().map(|p| camera.place(*p, half)).collect();
let back: Vec<V3> = ring.iter().map(|p| camera.place(*p, -half)).collect();
b.band(&front, &back, |i| outward(ring, i, 0.0))?;
let at = |k: usize| -> Vec<V3> {
let t = k as f64 / slices as f64;
let turn = Turn::new(bounds, o.twist, o.taper, t);
ring.iter().map(|p| camera.place(turn.apply(*p), half - o.depth * t)).collect()
};
for k in 0..slices {
b.band(&at(k), &at(k + 1), |i| outward(ring, i, 0.0))?;
}
}
}
Ok(b.finish())
+114 -1
View File
@@ -218,7 +218,10 @@ fn malformed_and_degenerate_input_is_bounded() {
};
let f = extrude(&p, b, wild, View { rotation_x: f64::NAN, perspective: 9.0, ..front() }).unwrap();
assert!(f.iter().flat_map(|f| f.contours.iter().flatten()).all(|q| q.x.is_finite() && q.y.is_finite()));
assert!(inflate(&p, b, Inflate { depth: -5.0, volume: f64::NAN, both_sides: true }, front()).is_ok());
assert!(
inflate(&p, b, Inflate { depth: -5.0, volume: f64::NAN, both_sides: true, twist: f64::INFINITY, taper: f64::NAN, cap: true }, front())
.is_ok()
);
assert!(extrude(&PathData::default(), b, Extrude::default(), front()).unwrap().is_empty());
// A line has no area to extrude.
let mut line = BezPath::new();
@@ -362,3 +365,113 @@ fn the_edge_index_looks_along_the_side_from_outside() {
let (fast, slow) = (edges.distance(q), edge_distance(&rings, q));
assert!((fast - slow).abs() < 1e-9, "{fast} against {slow}");
}
/// Twist runs 0° to 360°, as documented: beyond either end it holds at that end.
#[test]
fn twist_holds_between_0_and_360_degrees() {
let (p, b) = shape(&square(0.0, 0.0, 100.0));
let v = View { rotation_x: -20.0, rotation_y: 30.0, ..front() };
let at = |twist: f64| extrude(&p, b, Extrude { twist, ..Extrude::default() }, v).unwrap();
assert_eq!(at(-45.0), at(0.0));
assert_eq!(at(500.0), at(360.0));
assert_ne!(at(45.0), at(0.0));
}
/// A twisted extrusion shows every wall facing the viewer: a twist bends each strip between two
/// slices into a saddle, and its normal from one corner's triangle leaned so far back that from
/// 60° on every wall was dropped. Checked against each strip's average normal, oriented away from
/// the square's axis.
#[test]
fn twisted_walls_face_the_way_they_turn() {
let (p, b) = shape(&square(0.0, 0.0, 100.0));
let c = b.center();
for twist in [60.0, 120.0, 180.0, 300.0] {
for (x, y) in [(-20.0, 30.0), (0.0, 90.0), (30.0, -60.0), (-45.0, 150.0)] {
let v = View { rotation_x: x, rotation_y: y, ..front() };
let o = Extrude { twist, ..Extrude::default() };
let got = extrude(&p, b, o, v).unwrap();
// Expected: walls (and caps) whose outward normal faces the viewer.
let o = o.sanitized();
let camera = Camera::new(v, b, o.depth);
let ring = &rings(&p, b.width().max(b.height()), MAX_SOLID_POINTS).unwrap()[0];
let slices = ((twist / 6.0).ceil() as usize).clamp(8, 64);
let z = |t: f64| o.depth / 2.0 - o.depth * t;
let mut expected = 0;
for k in 0..slices {
let (t0, t1) = (k as f64 / slices as f64, (k + 1) as f64 / slices as f64);
let (r0, r1) = (section(ring, b, &o, t0), section(ring, b, &o, t1));
for i in 0..ring.len() {
let j = (i + 1) % ring.len();
let q = [camera.place(r0[i], z(t0)), camera.place(r0[j], z(t0)), camera.place(r1[j], z(t1)), camera.place(r1[i], z(t1))];
let mut n = newell(&[q.to_vec()]).unit();
let mid = r0[i].midpoint(r1[j]);
let away = camera.rotate(V3(mid.x - c.x, mid.y - c.y, 0.0));
if n.dot(away) < 0.0 {
n = V3(-n.0, -n.1, -n.2);
}
let centre = V3((q[0].0 + q[2].0) / 2.0, (q[0].1 + q[2].1) / 2.0, (q[0].2 + q[2].2) / 2.0);
// Kept as the builder keeps them: facing, or seen almost edge-on, with an area.
let projected: Vec<Point> = q.iter().map(|v| camera.project(*v)).collect();
if camera.facing(centre, n) > -0.02 && signed_area(&projected).abs() >= 1e-10 {
expected += 1;
}
}
}
for (n, t) in [(1.0, 0.0), (-1.0, 1.0)] {
let cap: Vec<Point> = section(ring, b, &o, t).iter().map(|p| camera.project(camera.place(*p, z(t)))).collect();
if camera.facing(V3::default(), camera.rotate(V3(0.0, 0.0, n))) > -0.02 && signed_area(&cap).abs() >= 1e-10 {
expected += 1;
}
}
assert_eq!(got.len(), expected, "twist {twist}, view ({x}, {y})");
}
}
}
/// Inflate takes Twist, Taper and Cap like the other types: the back turned and scaled (its puff
/// too), the sides following, and without a cap no back at all.
#[test]
fn inflate_twists_tapers_and_opens_its_back() {
let (p, b) = shape(&square(0.0, 0.0, 100.0));
let side = View { rotation_y: 90.0, ..front() };
let o = Inflate { depth: 60.0, volume: 0.0, ..Inflate::default() };
// From the side, a flat (0 % volume) cushion is the extrusion: front 100 high, the back 50
// at a 50 % taper.
let tapered = inflate(&p, b, Inflate { taper: 0.5, ..o }, side).unwrap();
let e = extent(&tapered);
assert!(close(e.width(), 60.0, 1e-6) && close(e.height(), 100.0, 1e-6), "{e:?}");
let back: Vec<Point> = tapered.iter().flat_map(|f| f.contours.iter().flatten().copied()).filter(|q| close(q.x, e.x0, 1e-6)).collect();
let (lo, hi) = back.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |(lo, hi), q| (lo.min(q.y), hi.max(q.y)));
assert!(close(hi - lo, 50.0, 1e-6), "back {}", hi - lo);
// From behind, a 45° twist shows the flat back as a diamond.
let behind = View { rotation_y: 180.0, ..front() };
let twisted = inflate(&p, b, Inflate { twist: 45.0, ..o }, behind).unwrap();
assert!(close(extent(&twisted).width(), 100.0 * 2f64.sqrt(), 1e-6), "{:?}", extent(&twisted));
// Hollow: no back; from behind the inside of the inflated front shows instead of a flat face.
let solid = inflate(&p, b, Inflate { volume: 50.0, ..o }, behind).unwrap();
assert_eq!(solid.len(), 1, "the flat back alone");
let hollow = inflate(&p, b, Inflate { volume: 50.0, cap: false, ..o }, behind).unwrap();
assert!(hollow.len() > 100 && hollow.iter().all(|f| f.contours.len() == 1 && f.contours[0].len() < 12));
// With both sides puffed, the back puff is scaled with the taper: lower and smaller.
let both = |taper: f64| extent(&inflate(&p, b, Inflate { both_sides: true, volume: 50.0, taper, depth: 0.0, ..o }, side).unwrap());
assert!(both(0.5).width() < both(1.0).width() && both(0.5).height() <= both(1.0).height() + 1e-6);
// Out of range values hold at the documented ends.
let at = |i: Inflate| inflate(&p, b, i, View { rotation_x: -20.0, rotation_y: 30.0, ..front() }).unwrap();
assert_eq!(at(Inflate { twist: -30.0, ..o }), at(o));
assert_eq!(at(Inflate { taper: 0.0, ..o }), at(Inflate { taper: 0.01, ..o }));
}
/// At 0 % volume an inflated shape is the extruded one: twisted and tapered, their outlines
/// agree from every side (no wall goes missing in either).
#[test]
fn a_flat_twisted_inflate_matches_the_extrusion() {
let (p, b) = shape(&square(0.0, 0.0, 100.0));
for (x, y) in [(-20.0, 30.0), (0.0, 90.0), (30.0, -60.0), (-45.0, 150.0), (60.0, 200.0)] {
let v = View { rotation_x: x, rotation_y: y, ..front() };
let e = extent(&extrude(&p, b, Extrude { depth: 60.0, twist: 120.0, taper: 0.6, ..Extrude::default() }, v).unwrap());
let i = extent(&inflate(&p, b, Inflate { depth: 60.0, twist: 120.0, taper: 0.6, volume: 0.0, ..Inflate::default() }, v).unwrap());
for (a, c) in [(e.x0, i.x0), (e.y0, i.y0), (e.x1, i.x1), (e.y1, i.y1)] {
assert!(close(a, c, 1e-6), "view ({x}, {y}): extrusion {e:?}, inflate {i:?}");
}
}
}
+32 -3
View File
@@ -235,10 +235,13 @@ fn anchor_owners(cx: &ToolContext, f: fn(&Node) -> bool) -> Vec<NodeId> {
v
}
/// The anchor within `tol` of `p` nearest to it, of the topmost visible path or area type frame
/// that has one: (id, si, ai, where it is).
/// The anchor within `tol` of `p` nearest to it, of the topmost selected path or area type frame
/// that has one, else of the topmost visible one: (id, si, ai, where it is). Selected objects come
/// first so an object above can't take the press from the one being edited (#1508), as
/// [`hovered_anchor`] marks it.
fn hit_anchor(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, usize, Point)> {
let owners = anchor_owners(cx, |n| matches!(n.kind, NodeKind::Path { .. }) || is_area_type(n));
let mut owners = anchor_owners(cx, |n| matches!(n.kind, NodeKind::Path { .. }) || is_area_type(n));
owners.sort_by_key(|id| !cx.selection.contains(*id));
owners.into_iter().find_map(|id| {
let pd = cx.doc.node(id).and_then(editable_path)?;
nearest_anchor(&pd, p, tol).map(|(si, ai, a)| (id, si, ai, a))
@@ -1224,6 +1227,32 @@ mod tests {
(d, a, b)
}
/// An anchor of a selected path is picked before the one of an unselected path on a layer
/// above that covers it, as Highlight anchors on mouse over already marks it (#1508); with
/// nothing selected, the topmost path's anchor is picked.
#[test]
fn a_selected_path_s_anchor_is_picked_before_one_above_it() {
let (mut d, a) = doc_with_rect();
let top = d.add_layer(None);
let b = d.alloc_id();
let sq = vectorcraft_geom::shapes::rectangle(Rect::new(101.0, 100.0, 201.0, 200.0));
d.insert(Some(top), 0, vectorcraft_doc::Node::path(b, sq, vectorcraft_doc::Appearance::default_art())).unwrap();
let p = paint();
let pick = |id: NodeId| vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[0, 0]], "mode": "set"}))];
let s = anchors_of(a, &[(0, 2)]);
let mut t = DirectSelectionTool::new(false);
assert_eq!(t.pointer(&cx(&d, &s, &p), &PointerEvent::new(PointerKind::Down, 101.0, 100.0)), pick(a));
let mut whole = Selection::default();
whole.set([a]);
let mut t = DirectSelectionTool::new(false);
let cx2 = cx(&d, &whole, &p);
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Down, 101.0, 100.0)).is_empty());
assert_eq!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Up, 101.0, 100.0)), pick(a));
let none = Selection::default();
let mut t = DirectSelectionTool::new(false);
assert_eq!(t.pointer(&cx(&d, &none, &p), &PointerEvent::new(PointerKind::Down, 101.0, 100.0)), pick(b));
}
/// The anchors `anchors` of path `id` direct-selected.
fn anchors_of(id: NodeId, anchors: &[AnchorRef]) -> Selection {
let mut s = Selection::default();
+86 -15
View File
@@ -4,7 +4,7 @@ use vectorcraft_geom::{Anchor, AnchorKind, CubicBez, ParamCurve, PathData, Point
use vectorcraft_pathops::{SimplifyOptions, simplify_with};
use crate::contour::Loop;
use crate::logo::{Cubic, Stats, Style, all_within, fit_outline, resample_closed, sample_cubics};
use crate::logo::{Cubic, Stats, Style, all_within, fit_open, fit_outline, resample_closed, resample_open, sample_cubics};
use crate::subpixel::{self, Crack};
#[derive(Clone, Copy, Debug)]
@@ -48,27 +48,98 @@ fn rdp(pts: &[Point], a: usize, b: usize, tol: f64, keep: &mut [bool]) {
}
}
/// Fit one loop of a `w × h` image into a closed Bézier subpath (pixel coordinates): its points
/// are placed to a fraction of a pixel ([`subpixel::outline`], which explains `shift`) and fitted as
/// Flat Logo mode fits its outlines (corners restored, straight runs as lines, the rest as few
/// curves as `style.tol` allows).
pub(crate) fn fit_loop(l: &Loop, w: usize, h: usize, shift: &dyn Fn(Crack) -> f64, style: &Style) -> Option<SubPath> {
let (pts, hard) = subpixel::outline(l, w, h, shift);
let mut style = *style;
if hard {
// No anti-aliasing: the edge is only known to about half a pixel (as in Flat Logo mode).
style.tol *= 2.5;
style.line_tol *= 1.8;
style.circle_tol *= 1.8;
style.sigma = 0.9;
fn reversed(mut segs: Vec<Cubic>) -> Vec<Cubic> {
segs.reverse();
for c in &mut segs {
c.reverse();
}
segs
}
fn before(a: Point, b: Point) -> std::cmp::Ordering {
a.x.total_cmp(&b.x).then(a.y.total_cmp(&b.y))
}
/// A whole loop fitted. The same loop gives the same curves whichever way it runs and wherever it
/// starts (it is fitted clockwise from its leftmost point): the outline of a shape and the hole it
/// leaves in the shape around it are one curve.
fn fit_closed(pts: &[Point], style: &Style) -> Option<Vec<Cubic>> {
let n = pts.len();
let area2: f64 = (0..n).map(|i| pts[i].x * pts[(i + 1) % n].y - pts[(i + 1) % n].x * pts[i].y).sum();
let flip = area2 < 0.0;
let mut pts = pts.to_vec();
if flip {
pts.reverse();
}
let start = (0..n).min_by(|&i, &j| before(pts[i], pts[j])).unwrap_or(0);
pts.rotate_left(start);
let mut stats = Stats::default();
let mut segs = fit_outline(&pts, &style, &mut stats)?;
let mut segs = fit_outline(&pts, style, &mut stats)?;
// A fit that strayed was replaced by a plain one that nothing has checked: one that strays too
// (a wild handle on a tiny or ragged loop) gives way to the outline's own points.
if stats.reverted > 0 && !all_within(&sample_cubics(&segs, 0.25), &resample_closed(&pts, 0.5).map_or_else(|| pts.clone(), |(p, _)| p), 1.5) {
segs = polygon(&pts, style.tol);
}
Some(if flip { reversed(segs) } else { segs })
}
/// A piece of a loop between two junctions fitted, from its first point to its last. The same
/// piece gives the same curve whichever way it runs (it is fitted from its end further left): the
/// edge two regions share is one curve.
fn fit_piece(pts: &[Point], style: &Style) -> Vec<Cubic> {
let n = pts.len();
let (Some(&first), Some(&last)) = (pts.first(), pts.last()) else { return vec![] };
let flip = match before(first, last) {
std::cmp::Ordering::Equal => n > 3 && before(pts[1], pts[n - 2]).is_gt(),
order => order.is_gt(),
};
let mut pts = pts.to_vec();
if flip {
pts.reverse();
}
let mut segs = fit_open(&pts, style, &mut Stats::default());
// Nothing else checks this fit: one that strays gives way to the piece's own points.
if !all_within(&sample_cubics(&segs, 0.25), &resample_open(&pts, 0.5).map_or_else(|| pts.clone(), |(p, _)| p), 1.5) {
let mut keep = vec![false; n];
rdp(&pts, 0, n - 1, style.tol, &mut keep);
keep[0] = true;
keep[n - 1] = true;
let kept: Vec<Point> = (0..n).filter(|&i| keep[i]).map(|i| pts[i]).collect();
segs = kept.windows(2).filter(|p| p[0] != p[1]).map(|p| [p[0], p[0], p[1], p[1]]).collect();
}
if flip { reversed(segs) } else { segs }
}
/// Fit one loop of a `w × h` image into a closed Bézier subpath (pixel coordinates): its points
/// are placed to a fraction of a pixel ([`subpixel::outline`], which explains `across`) and fitted
/// as Flat Logo mode fits its outlines (corners restored, straight runs as lines, the rest as few
/// curves as `style.tol` allows), piece by piece between its junctions, so that the regions on
/// either side of an edge get the same curve for it.
pub(crate) fn fit_loop(
l: &Loop,
w: usize,
h: usize,
across: &dyn Fn(Crack) -> (f64, u32),
junction_at: &dyn Fn(i32, i32) -> Option<Point>,
style: &Style,
) -> Option<SubPath> {
let pieces = subpixel::outline(l, w, h, across, junction_at);
let mut segs: Vec<Cubic> = Vec::new();
for piece in &pieces {
let mut style = *style;
if piece.hard {
// No anti-aliasing: the edge is only known to about half a pixel (as in Flat Logo mode).
style.tol *= 2.5;
style.line_tol *= 1.8;
style.circle_tol *= 1.8;
style.sigma = 0.9;
}
if piece.closed {
segs = fit_closed(&piece.pts, &style)?;
} else {
segs.extend(fit_piece(&piece.pts, &style));
}
}
let n = segs.len();
// A straight piece has no handles.
let straight = |c: &Cubic| seg_dist(c[1], c[0], c[3]) < 1e-6 && seg_dist(c[2], c[0], c[3]) < 1e-6;
+70 -2
View File
@@ -12,6 +12,9 @@
//! colours: the blends that anti-aliasing and blur leave along edges take none of it, colours that
//! noise made of one colour are merged, and a blend pixel goes to one of the two colours it lies
//! between (see `quantize`).
//! A continuous-tone image (a photo) is first smoothed within its tones, edges kept (see
//! `smooth`): otherwise its noise decides, pixel by pixel, which of two neighbouring tones a
//! pixel gets, and every such pixel is a speck.
//! 2. **Remove noise**: 4-connected same-colour components smaller than `noise` pixels are merged
//! into their most common neighbouring colour.
//! 3. **Follow boundaries**: for each colour layer, the pixel-crack edges between inside and
@@ -22,6 +25,9 @@
//! is (an anti-aliased or blurred edge pixel is part one tone, part the other), so the outline
//! is right to a fraction of a pixel before any fitting; hard-edged images are read as
//! staircases instead (see `subpixel`).
//! Outlines are cut at their junctions (where three regions meet, and at the image's border)
//! and each piece between two is fitted on its own, the same way from either side, so that two
//! abutting regions have one and the same curve along the edge they share.
//! 5. **Curves**: the outline is fitted as Flat Logo mode fits its own (`logo::fit_outline`):
//! corners the pixels rounded are put back, straight runs become lines, a round outline a
//! true circle, and the rest as few cubic Béziers as the Paths tolerance allows; Snap Curves To
@@ -41,6 +47,7 @@ mod fit;
mod logo;
mod mosaic;
mod quantize;
mod smooth;
mod subpixel;
use std::sync::atomic::{AtomicUsize, Ordering};
@@ -457,6 +464,9 @@ pub fn trace_within(img: &Raster, params: &TraceParams, max_anchors: usize) -> R
if params.mode == Mode::Logo {
return logo::trace_logo(img, params, max_anchors);
}
// A photo is traced from a copy with its noise smoothed away (see `smooth`).
let smoothed = (params.mode != Mode::BlackAndWhite && quantize::continuous_tone(img)).then(|| smooth::smoothed(img));
let img = smoothed.as_ref().unwrap_or(img);
let mut q = quantize(img, params);
denoise(&mut q.labels, w, h, params.noise as usize);
// Pixel count per palette entry.
@@ -469,6 +479,19 @@ pub fn trace_within(img: &Raster, params: &TraceParams, max_anchors: usize) -> R
// Layers bottom → top: largest area first.
let mut order: Vec<usize> = (0..q.palette.len()).filter(|&i| counts[i] > 0).collect();
order.sort_by(|a, b| counts[*b].cmp(&counts[*a]).then(a.cmp(b)));
if params.method == Method::Overlapping {
// Stacked layers go by lightness instead, from the largest colour's end of the scale: each
// layer reaches under all those above it, so where two colours meet, every layer between
// them in the stack ends on that same edge and shows through its anti-aliasing. Neighbours
// in a picture are mostly neighbours in tone, and in this order they are neighbours in the
// stack too (by area, an unrelated colour's edge would shine through as a hairline).
let light = |i: usize| q.palette.get(i).map_or(0, |c| u32::from(c[0]) * 299 + u32::from(c[1]) * 587 + u32::from(c[2]) * 114);
let first = order.first().copied();
order.sort_by(|a, b| light(*a).cmp(&light(*b)).then(a.cmp(b)));
if first.is_some_and(|f| order.iter().position(|&i| i == f).is_some_and(|at| at * 2 >= order.len())) {
order.reverse();
}
}
let mut rank = vec![usize::MAX; q.palette.len()];
for (r, &i) in order.iter().enumerate() {
rank[i] = r;
@@ -538,6 +561,51 @@ struct Layers<'a> {
}
impl Layers<'_> {
/// Ignore White: white is no part of any layer (stacked layers reach under the layers above
/// them, and must not reach under white that is left out).
fn ignored(&self, label: u16) -> bool {
self.params.ignore_white && self.q.palette.get(label as usize).is_some_and(|c| is_white(*c))
}
/// The region across a crack, for cutting outlines at their junctions: the outside pixel's
/// colour. Stacked layers end on many colours at once and share no edge: one neighbour.
fn neighbour(&self, c: Crack) -> u32 {
if self.params.method == Method::Overlapping {
return 0;
}
c.at(1).and_then(|i| self.q.labels.get(i)).map_or(u32::from(TRANSPARENT), |&l| u32::from(l))
}
/// The junction at pixel corner `(x, y)`, if there is one: where three or four regions
/// meet, or two parts of a region touch by the corner only, or an edge reaches the image's
/// border. It lies at the corner, moved across by what the edges that run up and down from it
/// say, and up or down by what those to its left and right say (the mean, where there are
/// two). It depends on the corner alone, so every region around it gets the same point; on the
/// image's border it stays on the border.
fn junction(&self, x: i32, y: i32) -> Option<vectorcraft_geom::Point> {
let label = |px: i32, py: i32| Crack::new((px, py), (1, 0), self.w, self.h).at(0).and_then(|i| self.q.labels.get(i).copied());
// The four pixels around the corner (`None` off the image), and the edges between them.
let around = [label(x - 1, y - 1), label(x, y - 1), label(x, y), label(x - 1, y)];
let edges = (0..4).filter(|&i| around[i] != around[(i + 1) % 4]).count();
let apart = |a: usize, b: usize, c: usize, d: usize| around[a] == around[c] && around[b] != around[a] && around[d] != around[a];
let touching = apart(0, 1, 2, 3) || apart(1, 2, 3, 0);
// (Stacked layers share no edges: they are cut at the image's border only.)
if edges < 3 && !touching || self.params.method == Method::Overlapping {
return None;
}
// The shift of the crack between `a` and the pixel `step` from it, if both are in the
// image and of different regions.
let shift = |a: (i32, i32), step: (i32, i32)| {
let (la, lb) = (label(a.0, a.1)?, label(a.0 + step.0, a.1 + step.1)?);
(la != lb).then(|| self.shift(Crack::new(a, step, self.w, self.h)).clamp(-0.5, 0.5))
};
let mean = |a: Option<f64>, b: Option<f64>| match (a, b) {
(Some(a), Some(b)) => (a + b) / 2.0,
(Some(v), None) | (None, Some(v)) => v,
(None, None) => 0.0,
};
let dx = mean(shift((x - 1, y - 1), (1, 0)), shift((x - 1, y), (1, 0)));
let dy = mean(shift((x - 1, y - 1), (0, 1)), shift((x, y - 1), (0, 1)));
Some(vectorcraft_geom::Point::new(f64::from(x) + dx, f64::from(y) + dy))
}
/// How far the edge lies from a crack between two pixels, towards the outside one (−0.5 to 0.5).
///
/// Each pixel of the column across the crack is read as a blend of the tones on its two sides
@@ -649,7 +717,7 @@ impl Layers<'_> {
.map(|(i, &l)| {
l != TRANSPARENT
&& !thin.get(i).copied().unwrap_or(false)
&& if overlapping { self.rank.get(l as usize).is_some_and(|&lr| lr >= r) } else { l as usize == ci }
&& if overlapping { self.rank.get(l as usize).is_some_and(|&lr| lr >= r) && !self.ignored(l) } else { l as usize == ci }
})
.collect();
// Without Fills, areas are outlined with a 1 px stroke.
@@ -665,7 +733,7 @@ impl Layers<'_> {
true
};
for comp in trace_mask(&mask, w, h) {
let fit = |l: &Loop| fit::fit_loop(l, w, h, &|c| self.shift(c), &self.style);
let fit = |l: &Loop| fit::fit_loop(l, w, h, &|c| (self.shift(c), self.neighbour(c)), &|x, y| self.junction(x, y), &self.style);
let Some(outer) = fit(&comp.outer) else { continue };
let mut subs = vec![outer];
for hole in &comp.holes {
+35
View File
@@ -52,6 +52,41 @@ pub(crate) fn resample_closed(p: &[Point], step: f64) -> Option<(Vec<Point>, f64
Some((out, total / m as f64))
}
/// An open polyline resampled at (about) `step` spacing, both ends kept; also returns the exact
/// spacing used.
pub(crate) fn resample_open(p: &[Point], step: f64) -> Option<(Vec<Point>, f64)> {
let n = p.len();
let (first, last) = (*p.first()?, *p.last()?);
if n < 2 || step.is_nan() || step <= 0.0 || !p.iter().all(|&q| finite(q)) {
return None;
}
let mut cum = Vec::with_capacity(n);
cum.push(0.0);
for pair in p.windows(2) {
cum.push(cum.last().copied().unwrap_or(0.0) + pair[0].distance(pair[1]));
}
let total = cum.last().copied().unwrap_or(0.0);
if total.is_nan() || total <= 0.0 {
return None;
}
let m = ((total / step).round() as usize).clamp(1, MAX_POINTS);
let mut out = Vec::with_capacity(m + 1);
out.push(first);
let mut j = 0usize;
for i in 1..m {
let s = total * i as f64 / m as f64;
while cum.get(j + 1).is_some_and(|&c| c < s) {
j += 1;
}
let (c0, c1) = (*cum.get(j)?, *cum.get(j + 1)?);
let t = if c1 > c0 { (s - c0) / (c1 - c0) } else { 0.0 };
let (a, b) = (*p.get(j)?, *p.get(j + 1)?);
out.push(a + (b - a) * t);
}
out.push(last);
Some((out, total / m as f64))
}
fn kernel(sigma: f64) -> Vec<f64> {
let s = sigma.max(0.3);
let r = ((3.0 * s).ceil() as i64).max(1);
+2 -2
View File
@@ -24,7 +24,7 @@ mod tests;
mod testutil;
mod unmix;
pub(crate) use geom::{Cubic, all_within, resample_closed, sample_cubics};
pub(crate) use outline::{Stats, Style, fit_outline};
pub(crate) use geom::{Cubic, all_within, resample_closed, resample_open, sample_cubics};
pub(crate) use outline::{Stats, Style, fit_open, fit_outline};
pub(crate) use pipeline::trace_logo;
pub(crate) use restore::RestoreParams;
+103 -44
View File
@@ -1,7 +1,9 @@
//! One outline: smooth, restore corners, snap to lines and arcs, fit Béziers, and verify.
use super::bezier::{fit_cubics, tangent};
use super::geom::{Cubic, all_within, arc_cubics, circle_fit, find_corners, finite, resample_closed, sample_cubics, smooth_closed, smooth_open};
use super::geom::{
Cubic, all_within, arc_cubics, circle_fit, find_corners, finite, resample_closed, resample_open, sample_cubics, smooth_closed, smooth_open,
};
use super::restore::{RestoreParams, restore_corners};
use vectorcraft_geom::Point;
@@ -95,6 +97,105 @@ fn plain_fit(p: &[Point], tol: f64) -> Vec<Cubic> {
fit_cubics(&closed, t, -t, tol)
}
/// One run between two corners, added to `segs`: a line or an arc where it is one, else fitted
/// curves. `sg` is the smoothing, in samples.
fn fit_run(run: &[Point], sg: f64, st: &Style, stats: &mut Stats, segs: &mut Vec<Cubic>) {
let (Some(&first), Some(&last)) = (run.first(), run.last()) else { return };
if run.len() < 4 {
if run.len() >= 2 && first.distance(last) > 1e-9 {
segs.push(line_cubic(first, last));
}
return;
}
let sm = smooth_open(run, sg);
let (Some(&a), Some(&b)) = (sm.first(), sm.last()) else { return };
let len = a.distance(b);
if st.snap && len > 1.5 {
let d = b - a;
let nrm = kurbo::Vec2::new(-d.y, d.x) / len;
if sm.iter().all(|q| (*q - a).dot(nrm).abs() < st.line_tol) {
stats.lines += 1;
segs.push(line_cubic(a, b));
return;
}
}
if st.snap
&& st.arcs
&& sm.len() > 12
&& len > 1.0
&& let Some(c) = circle_fit(&sm)
&& c.resid < st.circle_tol
&& c.r > 2.5
&& c.r < 400.0
&& let Some((a0, a1)) = sweep(&sm, c.c)
&& (a1 - a0).abs() > 0.35
{
stats.arcs += 1;
let first = segs.len();
segs.extend(arc_cubics(c.c, c.r, a0, a1));
// The fitted circle may miss the corners by up to the snap tolerance: end exactly on them.
if let Some(s) = segs.get_mut(first) {
s[0] = a;
}
if let Some(s) = segs.last_mut() {
s[3] = b;
}
return;
}
segs.extend(fit_cubics(&sm, tangent(&sm, 0, 4, 1), tangent(&sm, sm.len() - 1, 4, -1), st.tol));
}
/// The open run `p` as cubic Béziers from its first point to its last, both kept exactly: cut at
/// its corners, each stretch a line, an arc or fitted curves as in a closed outline. (No corner is
/// put back here: a piece of an outline between two junctions ends on pixel corners anyway.)
pub(crate) fn fit_open(p: &[Point], st: &Style, stats: &mut Stats) -> Vec<Cubic> {
let mut segs = Vec::new();
let (Some(&first), Some(&last)) = (p.first(), p.last()) else { return segs };
let whole = |segs: &mut Vec<Cubic>| {
if first.distance(last) > 1e-9 {
segs.push(line_cubic(first, last));
}
};
let Some((r, step)) = resample_open(p, st.step) else {
whole(&mut segs);
return segs;
};
let n = r.len();
let s0 = smooth_open(&r, (0.18 / step).max(1.0));
let w = ((st.corner_win / step).round() as usize).max(2);
let angle = |i: usize| {
let (Some(&c), Some(&a), Some(&b)) = (s0.get(i), i.checked_sub(w).and_then(|j| s0.get(j)), s0.get(i + w)) else { return 0.0 };
let (v1, v2) = (c - a, b - c);
v1.cross(v2).atan2(v1.dot(v2)).abs().to_degrees()
};
let mut cuts = vec![0];
for i in w..n.saturating_sub(w) {
let here = angle(i);
if here >= st.corner_deg && here >= angle(i - 1) && here > angle(i + 1) && cuts.last().is_none_or(|&l| i - l > w) {
cuts.push(i);
}
}
cuts.push(n - 1);
let sg = st.sigma / step;
for pair in cuts.windows(2) {
let Some(run) = r.get(pair[0]..=pair[1]) else { continue };
let before = segs.len();
fit_run(run, sg, st, stats, &mut segs);
// Every stretch must lead on to the next.
if segs.len() == before
&& let (Some(&a), Some(&b)) = (run.first(), run.last())
&& a.distance(b) > 1e-9
{
segs.push(line_cubic(a, b));
}
}
if !sane(&segs) {
segs.clear();
whole(&mut segs);
}
segs
}
fn styled_fit(p: &[Point], st: &Style, stats: &mut Stats) -> Option<Vec<Cubic>> {
let (mut r, step) = resample_closed(p, st.step)?;
let sg = st.sigma / step;
@@ -147,49 +248,7 @@ fn styled_fit(p: &[Point], st: &Style, stats: &mut Stats) -> Option<Vec<Cubic>>
let i1 = *corners.get((ci + 1) % corners.len())?;
let count = if i1 <= i0 { i1 + n - i0 } else { i1 - i0 } + 1;
let run: Vec<Point> = (0..count).filter_map(|k| r.get((i0 + k) % n).copied()).collect();
let (Some(&first), Some(&last)) = (run.first(), run.last()) else { continue };
if run.len() < 4 {
if run.len() >= 2 && first.distance(last) > 1e-9 {
segs.push(line_cubic(first, last));
}
continue;
}
let sm = smooth_open(&run, sg);
let (Some(&a), Some(&b)) = (sm.first(), sm.last()) else { continue };
let len = a.distance(b);
if st.snap && len > 1.5 {
let d = b - a;
let nrm = kurbo::Vec2::new(-d.y, d.x) / len;
if sm.iter().all(|q| (*q - a).dot(nrm).abs() < st.line_tol) {
stats.lines += 1;
segs.push(line_cubic(a, b));
continue;
}
}
if st.snap
&& st.arcs
&& sm.len() > 12
&& len > 1.0
&& let Some(c) = circle_fit(&sm)
&& c.resid < st.circle_tol
&& c.r > 2.5
&& c.r < 400.0
&& let Some((a0, a1)) = sweep(&sm, c.c)
&& (a1 - a0).abs() > 0.35
{
stats.arcs += 1;
let first = segs.len();
segs.extend(arc_cubics(c.c, c.r, a0, a1));
// The fitted circle may miss the corners by up to the snap tolerance: end exactly on them.
if let Some(s) = segs.get_mut(first) {
s[0] = a;
}
if let Some(s) = segs.last_mut() {
s[3] = b;
}
continue;
}
segs.extend(fit_cubics(&sm, tangent(&sm, 0, 4, 1), tangent(&sm, sm.len() - 1, 4, -1), st.tol));
fit_run(&run, sg, st, stats, &mut segs);
}
(!segs.is_empty()).then_some(segs)
}
+29
View File
@@ -305,6 +305,35 @@ fn settled(mut q: Quantized, img: &Raster, own: &[bool]) -> Quantized {
if changed { compact(q.labels, q.palette) } else { q }
}
/// Whether `img` is continuous tone (a photo, a gradient) rather than flat art, however noisy
/// or unevenly lit (a scan): whether eight colours leave much of it unsaid. Flat art is a few
/// colours and what noise and lighting make of them, and eight colours come within a few levels
/// of every pixel; a photo's tones spread all through its range, and eight colours stay far from
/// most of them (more than 6 levels, and more than a tenth of how far a single colour stays).
pub(crate) fn continuous_tone(img: &Raster) -> bool {
let hk = HistKey::new(img);
let mut bins = vec![Bin::default(); 1 << 15];
for p in img.rgba.as_chunks::<4>().0 {
if p[3] >= 128 {
bins[hk.key(p[0], p[1], p[2])].add(p);
}
}
let used: Vec<Used> = bins.iter().enumerate().filter(|(_, b)| b.n > 0).map(|(i, b)| (i, b.mean(), b.n as f64)).collect();
// The root-mean-square distance (levels) from the pixels to the nearest of `k` colours.
let unsaid = |k: usize| {
let colors = centers(&median_cut(&used, k, 0.0));
let (mut sum, mut n) = (0.0, 0.0);
for (_, c, weight) in &used {
let d2 = colors.iter().map(|m| (0..3).map(|ch| (m[ch] - c[ch]).powi(2)).sum::<f64>()).fold(f64::INFINITY, f64::min);
sum += d2 * weight;
n += weight;
}
if n > 0.0 { (sum / n).sqrt() } else { 0.0 }
};
let eight = unsaid(8);
eight > 6.0 && eight > 0.1 * unsaid(1)
}
/// Drop unused palette entries and merge duplicates.
fn compact(mut labels: Vec<u16>, palette: Vec<[u8; 3]>) -> Quantized {
let mut used = vec![false; palette.len()];
+97
View File
@@ -0,0 +1,97 @@
//! Edge-preserving smoothing of continuous-tone images before they are quantised.
//!
//! A photo's tones run into each other, and its noise is as large as the step from one palette
//! colour to the next: quantised as it is, noise decides pixel by pixel which of two neighbouring
//! colours a pixel gets, and the trace is tens of thousands of specks. Each pixel is averaged with
//! its neighbours instead, each weighted by how alike it is (a bilateral filter: C. Tomasi and
//! R. Manduchi, "Bilateral Filtering for Gray and Color Images", 1998), so that noise within a tone
//! is averaged away while an edge between two tones stays where and as sharp as it was. Three
//! rounds, each along rows and then along columns, three pixels at a time.
use crate::{Raster, parallel_map};
/// Colours this far apart (levels, all channels together) count half as much as equal ones.
const ALIKE: f64 = 20.0;
/// One pass along rows (`dx = 1`) or columns (`dx = 0`).
fn pass(src: &[u8], w: usize, h: usize, along_rows: bool) -> Vec<u8> {
let rows: Vec<usize> = (0..h).collect();
let px = |x: usize, y: usize| src.get((y * w + x) * 4..(y * w + x) * 4 + 4);
let done = parallel_map(&rows, |&y| {
let mut out = Vec::with_capacity(w * 4);
for x in 0..w {
let Some(p) = px(x, y) else { continue };
if p[3] < 128 {
out.extend_from_slice(p);
continue;
}
let near = if along_rows {
[(x > 0).then(|| (x - 1, y)), (x + 1 < w).then(|| (x + 1, y))]
} else {
[(y > 0).then(|| (x, y - 1)), (y + 1 < h).then(|| (x, y + 1))]
};
let (mut sum, mut weight) = ([f64::from(p[0]), f64::from(p[1]), f64::from(p[2])], 1.0);
for q in near.into_iter().flatten().filter_map(|(x, y)| px(x, y)).filter(|q| q[3] >= 128) {
let d2: f64 = (0..3).map(|k| (f64::from(q[k]) - f64::from(p[k])).powi(2)).sum();
let wt = 1.0 / (1.0 + d2 / (ALIKE * ALIKE)).powi(2);
for k in 0..3 {
sum[k] += wt * f64::from(q[k]);
}
weight += wt;
}
out.extend(sum.map(|v| (v / weight).round() as u8));
out.push(p[3]);
}
out
});
done.concat()
}
/// `img` with the noise within its tones smoothed away and its edges kept.
pub(crate) fn smoothed(img: &Raster) -> Raster {
let (w, h) = (img.width as usize, img.height as usize);
let mut rgba = img.rgba.clone();
if rgba.len() == w * h * 4 {
for _ in 0..3 {
rgba = pass(&pass(&rgba, w, h, true), w, h, false);
}
}
Raster { width: img.width, height: img.height, rgba }
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn noise_goes_and_an_edge_stays() {
// Left half about 60, right half about 160, with noise of ±6 on both.
let img = Raster::from_fn(40, 20, |x, y| {
let mut n = x.wrapping_mul(0x9E37_79B1) ^ y.wrapping_mul(0x85EB_CA77);
n ^= n >> 15;
n = n.wrapping_mul(0x2C1B_3C6D);
let n = ((n >> 12) % 13) as u8;
let v = if x < 20 { 54 + n } else { 154 + n };
[v, v, v, 255]
});
let out = smoothed(&img);
let spread = |r: &Raster, x0: u32, x1: u32| {
let v: Vec<u8> = (0..20).flat_map(|y| (x0..x1).map(move |x| (x, y))).map(|(x, y)| r.pixel(x, y)[0]).collect();
v.iter().max().unwrap() - v.iter().min().unwrap()
};
assert_eq!(spread(&img, 0, 20), 12);
assert!(spread(&out, 0, 20) <= 6 && spread(&out, 20, 40) <= 6, "{} {}", spread(&out, 0, 20), spread(&out, 20, 40));
// The edge is still one pixel sharp, where it was.
assert!(out.pixel(19, 10)[0] < 70 && out.pixel(20, 10)[0] > 150);
}
#[test]
fn transparent_pixels_and_odd_sizes_pass_through() {
let img = Raster::from_fn(3, 1, |x, _| [10 * x as u8, 0, 0, if x == 1 { 0 } else { 255 }]);
let out = smoothed(&img);
assert_eq!(out.pixel(1, 0), [10, 0, 0, 0]);
assert_eq!((out.width, out.height, out.rgba.len()), (3, 1, 12));
let broken = Raster { width: 4, height: 4, rgba: vec![0; 7] };
assert_eq!(smoothed(&broken).rgba.len(), 7);
}
}
+192 -44
View File
@@ -40,6 +40,10 @@ pub(crate) struct Crack {
}
impl Crack {
/// The crack between pixel `inside` and the pixel `step` (one pixel right or down) from it.
pub fn new(inside: (i32, i32), step: (i32, i32), w: usize, h: usize) -> Self {
Self { inside, step, w, h }
}
/// The index of the pixel `k` steps out from the inside pixel (0: the inside pixel, 1: the
/// outside one, −1: the one behind the inside pixel), if the image has it.
pub fn at(&self, k: i32) -> Option<usize> {
@@ -52,20 +56,58 @@ fn pixel(p: (i32, i32), w: usize, h: usize) -> Option<usize> {
(x < w && y < h).then(|| y * w + x)
}
/// The outline of `l` (a loop of a `w × h` image) as points, and whether its edge is hard.
/// A stretch of an outline with one neighbour along it: its points, and whether its edge is hard.
#[derive(Clone, Debug, PartialEq)]
pub(crate) struct Piece {
pub pts: Vec<Point>,
pub hard: bool,
/// The piece is a whole loop without a junction.
pub closed: bool,
}
/// What lies across a crack on the image's border: one neighbour per side, so that the image's
/// corners are junctions and stay exact.
fn border(dir: (i32, i32)) -> u32 {
u32::MAX
- match dir {
(1, 0) => 0,
(0, 1) => 1,
(-1, 0) => 2,
_ => 3,
}
}
/// The outline of `l` (a loop of a `w × h` image) as points.
///
/// `shift` says how far (in pixels, −0.5 to 0.5, positive towards the outside pixel) the edge lies
/// from a crack.
pub(crate) fn outline(l: &Loop, w: usize, h: usize, shift: &dyn Fn(Crack) -> f64) -> (Vec<Point>, bool) {
/// `across` says, for a crack, how far (in pixels, −0.5 to 0.5, positive towards the outside
/// pixel) the edge lies from it, and which region is on its other side.
///
/// The outline comes in pieces, cut at its junctions: the pixel corners where the region on the
/// other side changes (three or more regions meet there, or the image's border begins), and
/// those where two parts of a region touch by a corner only (there its outline and its
/// neighbour's part ways without the neighbour changing). `junction_at` says of a pixel corner
/// whether it is a junction of that second kind, when asked without `must`, and where the
/// junction really lies, the same for every region around it. A piece
/// is the whole edge between two regions, and both get exactly the same points for it (a crack
/// gives the same point from either side, shifts are rounded to 1/1024 px so that they agree to
/// the last bit, and whether a piece is hard is decided by the piece alone), so that fitted the
/// same way it is one curve for both. A loop without junctions is one closed piece.
pub(crate) fn outline(
l: &Loop,
w: usize,
h: usize,
across: &dyn Fn(Crack) -> (f64, u32),
junction_at: &dyn Fn(i32, i32) -> Option<Point>,
) -> Vec<Piece> {
let v = &l.pts;
let n = v.len();
let at = |i: usize| Point::new(f64::from(v[i % n].0), f64::from(v[i % n].1));
let raw = || (0..n).map(at).collect::<Vec<_>>();
if n < 4 {
return (raw(), true);
return vec![Piece { pts: (0..n).map(at).collect(), hard: true, closed: true }];
}
let mut edges = Vec::with_capacity(n);
let mut shifts: Vec<f64> = Vec::new();
// Per crack: its shift, the region across it, and the edge it is on.
let (mut shifts, mut others, mut edge_of): (Vec<f64>, Vec<u32>, Vec<usize>) = (vec![], vec![], vec![]);
for i in 0..n {
let (a, b) = (v[i], v[(i + 1) % n]);
let (dx, dy) = (b.0 - a.0, b.1 - a.1);
@@ -82,43 +124,95 @@ pub(crate) fn outline(l: &Loop, w: usize, h: usize, shift: &dyn Fn(Crack) -> f64
_ => ((sx, sy - 1), (sx - 1, sy - 1)),
};
let crack = Crack { inside, step: (outside.0 - inside.0, outside.1 - inside.1), w, h };
let s = match crack.at(1) {
Some(_) => shift(crack),
let (s, other) = match crack.at(1) {
Some(_) => across(crack),
// The edge of the image is where it is.
_ => 0.0,
_ => (0.0, border(dir)),
};
shifts.push(if s.is_finite() { s.clamp(-0.5, 0.5) } else { 0.0 });
shifts.push(if s.is_finite() { (s.clamp(-0.5, 0.5) * 1024.0).round() / 1024.0 } else { 0.0 });
others.push(other);
edge_of.push(i);
}
}
// A hard edge: nearly every crack moves by the same amount.
let mut sorted = shifts.clone();
let mid = sorted.len() / 2;
let median = if sorted.is_empty() { 0.0 } else { *sorted.select_nth_unstable_by(mid, f64::total_cmp).1 };
let hard = shifts.iter().filter(|s| (*s - median).abs() > 0.03).count() * 4 < shifts.len();
let cracks = shifts.len();
if cracks == 0 {
return vec![Piece { pts: (0..n).map(at).collect(), hard: true, closed: true }];
}
// The pixel corner each crack starts at.
let corner_of = |c: usize| {
let (i, e) = (edge_of[c], &edges[edge_of[c]]);
(v[i].0 + e.dir.0 * (c - e.first) as i32, v[i].1 + e.dir.1 * (c - e.first) as i32)
};
// A junction lies at the start of each crack whose neighbour is not the crack before's, and
// where the callback says one is.
let junctions: Vec<Option<Point>> = (0..cracks)
.map(|c| {
let (x, y) = corner_of(c);
let changed = others[c] != others[(c + cracks - 1) % cracks];
junction_at(x, y).or_else(|| changed.then(|| Point::new(f64::from(x), f64::from(y))))
})
.collect();
let junction = |c: usize| junctions[c].is_some();
let first = (0..cracks).find(|&c| junction(c));
// A hard edge: nearly every crack of the piece moves by the same amount. (The middle of the
// two middle shifts, so that the piece is as hard read from its other side, shifts negated.)
let is_hard = |piece: &[f64]| {
let mut sorted = piece.to_vec();
sorted.sort_by(f64::total_cmp);
let median = (sorted[sorted.len() / 2] + sorted[(sorted.len() - 1) / 2]) / 2.0;
piece.iter().filter(|s| (*s - median).abs() > 0.03).count() * 4 < piece.len()
};
// Which way the loop turns at vertex `i`, and whether edge `i` is a step of a staircase: one
// pixel long, turning one way where it starts and the other where it ends.
// (At a junction the loop goes its own way, its neighbour another: a turn there says nothing
// about the edge they share, and counts as none.)
let turn = |i: usize| {
let (a, b) = (edges[(i + n - 1) % n].dir, edges[i % n].dir);
(a.0 * b.1 - a.1 * b.0).signum()
if junctions[edges[i % n].first].is_some() { 0 } else { (a.0 * b.1 - a.1 * b.0).signum() }
};
let step: Vec<bool> = (0..n).map(|i| edges[i].len == 1 && turn(i) * turn(i + 1) < 0).collect();
let outward = |d: (i32, i32)| Vec2::new(f64::from(d.1), f64::from(-d.0));
let shift_of = |e: &Edge, k: usize| shifts.get(e.first + k).copied().unwrap_or(0.0);
let mut out = Vec::with_capacity(if hard { n } else { shifts.len() + n });
for i in 0..n {
let (before, e) = (&edges[(i + n - 1) % n], &edges[i]);
if !step[i] && !step[(i + n - 1) % n] {
// A true corner: where its two edges, each moved by its own shift, meet.
out.push(at(i) + outward(before.dir) * shift_of(before, before.len.saturating_sub(1)) + outward(e.dir) * shift_of(e, 0));
let mut pieces: Vec<Piece> = Vec::new();
let start = first.unwrap_or(0);
let mut c = 0;
while c < cracks {
// The cracks of one piece: up to the next junction.
let len = (1..cracks - c).find(|&k| junction((start + c + k) % cracks)).unwrap_or(cracks - c);
let own: Vec<f64> = (0..len).map(|k| shifts[(start + c + k) % cracks]).collect();
let hard = is_hard(&own);
let mut pts = Vec::with_capacity(len + 2);
for k in 0..len {
let crack = (start + c + k) % cracks;
let i = edge_of[crack];
let (e, along_edge) = (&edges[i], crack - edges[i].first);
let corner = at(i) + Vec2::new(f64::from(e.dir.0), f64::from(e.dir.1)) * along_edge as f64;
if k == 0 && first.is_some() {
// The junction itself: the one point every region around it has.
pts.push(junctions[crack].unwrap_or(corner));
} else if along_edge == 0 && !step[i] && !step[(i + n - 1) % n] {
// A true corner: where its two edges, each moved by its own shift, meet.
let before = &edges[(i + n - 1) % n];
pts.push(corner + outward(before.dir) * shifts[(crack + cracks - 1) % cracks] + outward(e.dir) * shifts[crack]);
}
if step[i] || !hard {
pts.push(corner + Vec2::new(f64::from(e.dir.0), f64::from(e.dir.1)) * 0.5 + outward(e.dir) * shifts[crack]);
}
}
if step[i] || !hard {
let along = Vec2::new(f64::from(e.dir.0), f64::from(e.dir.1));
out.extend((0..e.len).map(|k| at(i) + along * (k as f64 + 0.5) + outward(e.dir) * shift_of(e, k)));
if first.is_some() {
// It ends on the next junction: the corner the next piece starts on.
let next = (start + c + len) % cracks;
let (x, y) = corner_of(next);
pts.push(junctions[next].unwrap_or(Point::new(f64::from(x), f64::from(y))));
}
pieces.push(Piece { pts, hard, closed: first.is_none() });
c += len;
}
if out.len() < 3 { (raw(), hard) } else { (out, hard) }
if first.is_none() && pieces.first().is_some_and(|p| p.pts.len() < 3) {
return vec![Piece { pts: (0..n).map(at).collect(), hard: true, closed: true }];
}
pieces
}
#[cfg(test)]
@@ -130,11 +224,27 @@ mod tests {
trace_mask(mask, w, h).remove(0).outer
}
/// No junctions but where the neighbour changes, and those on the pixel grid.
fn grid(_: i32, _: i32) -> Option<Point> {
None
}
/// The outline with one neighbour all round (the image's border too): its points, and whether
/// it is hard.
fn whole(l: &Loop, w: usize, h: usize, shift: &dyn Fn(Crack) -> f64) -> (Vec<Point>, bool) {
let mut pieces = outline(l, w, h, &|c| (shift(c), 0), &grid);
let hard = pieces.iter().all(|p| p.hard);
// Only the image's border makes junctions here: drop each piece's closing point.
let split = pieces.len() > 1;
let pts = pieces.iter_mut().flat_map(|p| p.pts.drain(..p.pts.len() - usize::from(split))).collect();
(pts, hard)
}
#[test]
fn a_hard_rectangle_keeps_its_four_corners() {
let (w, h) = (8, 6);
let mask: Vec<bool> = (0..w * h).map(|i| (2..6).contains(&(i % w)) && (1..5).contains(&(i / w))).collect();
let (pts, hard) = outline(&loop_of(&mask, w, h), w, h, &|_| 0.0);
let (pts, hard) = whole(&loop_of(&mask, w, h), w, h, &|_| 0.0);
assert!(hard);
assert_eq!(pts, [(2.0, 1.0), (6.0, 1.0), (6.0, 5.0), (2.0, 5.0)].map(Point::from));
}
@@ -144,7 +254,7 @@ mod tests {
// Below the line y = x / 4 + 2: treads four pixels long.
let (w, h) = (16, 8);
let mask: Vec<bool> = (0..w * h).map(|i| (i / w) as f64 + 0.5 > (i % w) as f64 / 4.0 + 2.0).collect();
let (pts, hard) = outline(&loop_of(&mask, w, h), w, h, &|_| 0.0);
let (pts, hard) = whole(&loop_of(&mask, w, h), w, h, &|_| 0.0);
assert!(hard);
// Every step's middle lies on one line, a quarter of a pixel's rise per pixel.
let steps: Vec<Point> = pts.iter().copied().filter(|p| p.y.fract() == 0.5 && p.x > 0.0 && p.x < w as f64).collect();
@@ -157,28 +267,66 @@ mod tests {
let (w, h) = (6, 4);
// The left half is inside; its right edge really lies 0.3 px further right.
let mask: Vec<bool> = (0..w * h).map(|i| i % w < 3).collect();
let shift = |c: Crack| if c.at(0).is_some_and(|i| i % w == 2) && c.at(1).is_some_and(|i| i % w == 3) { 0.3 } else { 0.0 };
// (0.1 px in the lower rows: a shift that is the same all along makes a hard edge.)
let shift = |c: Crack| match (c.at(0), c.at(1)) {
(Some(a), Some(b)) if a % w == 2 && b % w == 3 => {
if a / w < 2 {
0.3
} else {
0.1
}
}
_ => 0.0,
};
let l = loop_of(&mask, w, h);
let (pts, hard) = outline(&l, w, h, &shift);
assert!(!hard);
let (pts, _) = whole(&l, w, h, &shift);
// Each crack comes with the column of pixels across it.
outline(&l, w, h, &|c| {
let (a, b) = (c.at(0).unwrap(), c.at(1).unwrap());
assert_eq!((c.at(-1), c.at(2)), (Some(a - 1), Some(b + 1)));
assert_eq!((c.at(-3), c.at(4)), (None, None));
0.0
});
let right: Vec<&Point> = pts.iter().filter(|p| p.x > 2.5).collect();
// The four cracks' middles and the two corners, all at x = 3.3.
assert_eq!(right.len(), 6);
assert!(right.iter().all(|p| (p.x - 3.3).abs() < 1e-12), "{right:?}");
outline(
&l,
w,
h,
&|c| {
let (a, b) = (c.at(0).unwrap(), c.at(1).unwrap());
assert_eq!((c.at(-1), c.at(2)), (Some(a - 1), Some(b + 1)));
assert_eq!((c.at(-3), c.at(4)), (None, None));
(0.0, 0)
},
&grid,
);
// The four cracks' middles, at x = 3.3 (rounded to 1/1024); the edge ends on the image's
// border, at junctions on the pixel grid.
let right: Vec<&Point> = pts.iter().filter(|p| p.x > 3.05).collect();
assert_eq!(right.len(), 4);
assert!(right.iter().all(|p| (p.x - if p.y < 2.0 { 3.3 } else { 3.1 }).abs() < 1e-3), "{right:?}");
assert!(pts.contains(&Point::new(3.0, 0.0)) && pts.contains(&Point::new(3.0, 4.0)));
}
#[test]
fn a_shift_that_is_not_a_number_moves_nothing() {
let mask = [true, true, false, false, true, true, false, false];
let (pts, _) = outline(&loop_of(&mask, 4, 2), 4, 2, &|_| f64::NAN);
let (pts, _) = whole(&loop_of(&mask, 4, 2), 4, 2, &|_| f64::NAN);
assert_eq!(pts.len(), 4);
assert!(pts.iter().all(|p| p.x.is_finite() && p.y.is_finite()));
}
#[test]
fn two_regions_get_the_same_points_for_their_shared_edge() {
// Left and right halves meet along a staircase; each sees the other's shifts negated.
let (w, h) = (12, 10);
let left: Vec<bool> = (0..w * h).map(|i| (i % w) as f64 + 0.5 < 4.0 + (i / w) as f64 * 0.4).collect();
let right: Vec<bool> = left.iter().map(|b| !b).collect();
let wave = |c: Crack| 0.4 * ((c.at(0).unwrap() + c.at(1).unwrap()) as f64).sin();
let a = outline(&loop_of(&left, w, h), w, h, &|c| (if left[c.at(0).unwrap()] { wave(c) } else { -wave(c) }, 1), &grid);
let b = outline(&loop_of(&right, w, h), w, h, &|c| (if left[c.at(0).unwrap()] { wave(c) } else { -wave(c) }, 2), &grid);
// The piece that is not on the image's border, from either side.
let inner = |pieces: &[Piece]| {
pieces.iter().find(|p| p.pts.iter().any(|q| q.x > 0.0 && q.x < w as f64 && q.y > 0.0 && q.y < h as f64)).unwrap().clone()
};
let (mut ours, theirs) = (inner(&a), inner(&b));
ours.pts.reverse();
assert_eq!(ours, theirs);
assert!(ours.pts.len() > 12);
// Each side of the image is a piece of its own: its corners are exact.
assert!(a.iter().chain(&b).all(|p| p.pts.first().is_some_and(|q| q.x.fract() == 0.0 && q.y.fract() == 0.0)));
}
}
+93
View File
@@ -944,3 +944,96 @@ fn the_bands_of_a_gradient_stay_apart() {
});
assert!(quantize(&noisy, &sixteen_colors()).palette.len() >= 12);
}
#[test]
fn a_noisy_gradient_keeps_its_tones_without_specks() {
// Tones 0–255 across with noise larger than High Fidelity Photo's 64 steps are apart.
let img = Raster::from_fn(256, 96, |x, y| {
let c = |k: u32| (f64::from(x) + 5.0 * jitter(x, y, k)).round().clamp(0.0, 255.0) as u8;
[c(0), c(1), c(2), 255]
});
let params = preset("High Fidelity Photo").unwrap();
let res = trace(&img, &params);
// Smoothed first, the noise mixes fewer neighbouring tones into one (`quantize` alone works
// on the picture as it is), and leaves no specks.
let unsmoothed = quantize(&img, &params).palette.len();
assert!(res.palette.len() > unsmoothed && res.palette.len() >= 24, "{} colours, {unsmoothed} unsmoothed", res.palette.len());
assert!(res.paths.len() <= 2 * res.palette.len(), "{} paths of {} colours", res.paths.len(), res.palette.len());
}
#[test]
fn stacked_layers_go_by_lightness_and_leave_ignored_white_alone() {
// Stripes: black, white, mid gray, light gray (the widest).
let img = Raster::from_fn(100, 20, |x, _| {
let v = match x {
0..20 => 0,
20..40 => 255,
40..60 => 120,
_ => 200,
};
[v, v, v, 255]
});
let params = TraceParams { mode: Mode::Grayscale, colors: 4, noise: 0, method: Method::Overlapping, ..TraceParams::default() };
let tones = |res: &TraceResult| res.paths.iter().map(|p| p.color[0]).collect::<Vec<u8>>();
// The largest colour is light, so the stack starts at the light end.
// (Each layer reaches under those above it: under the black stripe too, a part of its own.)
assert_eq!(tones(&trace(&img, &params)), [255, 200, 200, 120, 120, 0]);
// Without white, no layer reaches under where it was.
let res = trace(&img, &TraceParams { ignore_white: true, ..params });
assert_eq!(tones(&res), [200, 200, 120, 120, 0]);
for p in &res.paths {
let b = p.path.bounds().unwrap();
assert!(b.x1 <= 20.5 || b.x0 >= 39.5, "a {} layer covers the white stripe: {b:?}", p.color[0]);
}
}
/// The cubic pieces of a path: (from, handle, handle, to).
fn pieces_of(p: &vectorcraft_geom::PathData) -> Vec<[Point; 4]> {
p.subpaths
.iter()
.flat_map(|sp| {
(0..sp.segment_count()).map(move |i| {
let c = sp.segment(i);
[c.p0, c.p1, c.p2, c.p3]
})
})
.collect()
}
#[test]
fn abutting_regions_share_one_curve_along_their_edge() {
// A disc of two halves on a field: three colours, two junctions where all three meet.
let color = |x: f64, y: f64| {
if Point::new(x, y).distance(Point::new(50.3, 49.6)) > 35.2 {
[255.0, 255.0, 255.0]
} else if x < 50.3 + 0.2 * (y - 50.0) {
[200.0, 40.0, 50.0]
} else {
[30.0, 90.0, 200.0]
}
};
let img = Raster::from_fn(100, 100, |x, y| {
let mut sum = [0.0f64; 3];
for i in 0..16 {
let c = color(f64::from(x) + (f64::from(i % 4) + 0.5) / 4.0, f64::from(y) + (f64::from(i / 4) + 0.5) / 4.0);
for k in 0..3 {
sum[k] += c[k] / 16.0;
}
}
[sum[0].round() as u8, sum[1].round() as u8, sum[2].round() as u8, 255]
});
let res = trace(&img, &TraceParams { mode: Mode::Color, colors: 3, ..TraceParams::default() });
assert_eq!(res.paths.len(), 3);
let all: Vec<Vec<[Point; 4]>> = res.paths.iter().map(|p| pieces_of(&p.path)).collect();
// Every curve that is not on the image's border is another path's curve too, run the other way.
let inner = |c: &[Point; 4]| c.iter().all(|p| p.x > 0.5 && p.x < 99.5 && p.y > 0.5 && p.y < 99.5);
let mut shared = 0;
for (i, path) in all.iter().enumerate() {
for c in path.iter().filter(|c| inner(c)) {
let back = [c[3], c[2], c[1], c[0]];
assert!(all.iter().enumerate().any(|(j, other)| j != i && other.contains(&back)), "path {i} has an edge of its own: {c:?}");
shared += 1;
}
}
assert!(shared >= 12, "{shared} shared curves");
}
+1 -1
View File
@@ -239,7 +239,7 @@ fn quality_row(ui: &mut egui::Ui, d: &mut Dialog, label: &dyn Fn(&mut egui::Ui,
label(ui, tl!("Quality:"));
let mut q = (d.f64("quality", 90.0) / 10.0).round().clamp(0.0, 10.0) as u8;
ui.horizontal(|ui| {
if ui.add(egui::Slider::new(&mut q, 0..=10)).changed() {
if widgets::slider(ui, egui::Slider::new(&mut q, 0..=10)).changed() {
d.fields.insert("quality".into(), json!(u32::from(q) * 10));
}
label(ui, QUALITY_BANDS[q as usize]);
+4 -1
View File
@@ -155,6 +155,9 @@ fn solid_controls(app: &VectorcraftApp, ui: &mut egui::Ui, d: &mut Dialog, id: &
} else {
heading(ui, tl!("Object"));
number(ui, d, "depth", tl!("Depth"), (0.0, 2000.0), "", 1, Some(unit));
number(ui, d, "twist", tl!("Twist"), (0.0, 360.0), "°", 1, None);
number(ui, d, "taper", tl!("Taper"), (1.0, 100.0), "%", 1, None);
choice(ui, d, "cap", c3("Cap"), &[(json!(true), c3("Solid")), (json!(false), c3("Hollow"))]);
number(ui, d, "volume", tl!("Volume"), (0.0, 100.0), "%", 1, None);
toggle(ui, d, "bothSides", tl!("Both sides"), false);
}
@@ -167,7 +170,7 @@ fn solid_controls(app: &VectorcraftApp, ui: &mut egui::Ui, d: &mut Dialog, id: &
fn extrude_controls(ui: &mut egui::Ui, d: &mut Dialog, unit: Unit) {
heading(ui, tl!("Object"));
number(ui, d, "depth", tl!("Depth"), (0.0, 2000.0), "", 1, Some(unit));
number(ui, d, "twist", tl!("Twist"), (-360.0, 360.0), "°", 1, None);
number(ui, d, "twist", tl!("Twist"), (0.0, 360.0), "°", 1, None);
number(ui, d, "taper", tl!("Taper"), (1.0, 100.0), "%", 1, None);
choice(ui, d, "cap", c3("Cap"), &[(json!(true), c3("Solid")), (json!(false), c3("Hollow"))]);
ui.add_space(10.0);
+1 -1
View File
@@ -632,7 +632,7 @@ fn slider_row(ui: &mut egui::Ui, d: &mut Dialog, key: &str, label: &str, suffix:
widgets::label_row(ui, label, LABEL_W, |ui| {
let mut v = d.f64(key, 0.0).round().clamp(0.0, 100.0) as u8;
ui.spacing_mut().slider_width = FIELD_W - 60.0;
if ui.add(egui::Slider::new(&mut v, 0..=100).suffix(suffix)).changed() {
if widgets::slider(ui, egui::Slider::new(&mut v, 0..=100).suffix(suffix)).changed() {
d.fields.insert(key.into(), json!(v));
}
});
+1 -1
View File
@@ -213,7 +213,7 @@ fn the_other_3d_effects_show_their_options_and_position_presets() {
let square = "M100 100 L200 100 L200 200 L100 200 Z";
for (effect, own) in [
(EXTRUDE, &["Depth", "Twist", "Taper", "Cap", "Bevel", "Bevel Shape", "Space", "Bevel Inside", "Bevel both sides"][..]),
(INFLATE, &["Depth", "Volume", "Both sides"][..]),
(INFLATE, &["Depth", "Twist", "Taper", "Cap", "Volume", "Both sides"][..]),
(ROTATE, &[][..]),
] {
let mut h = Harness::with(square, effect, vec2(1400.0, 1000.0));
File diff suppressed because it is too large. Load diff
+6 -1
View File
@@ -82,7 +82,7 @@ fn plural_east_slavic(n: u64) -> usize {
}
/// The registry. English first: it is the fallback and the source language.
pub static LANGUAGES: [LangInfo; 14] = [
pub static LANGUAGES: [LangInfo; 15] = [
LangInfo { code: "en", name: "English", source: "", plural: plural_one_other, complete_menus: false, catalog: OnceLock::new() },
// Japanese: the whole interface (every menu string and `tl!` literal) and the status and error
// messages, keeping the product, workspace and perspective preset names in English (`MENU_KEEP_AS_IS`).
@@ -91,6 +91,11 @@ pub static LANGUAGES: [LangInfo; 14] = [
// English as Japanese; a count takes no plural, so plurals have one form. Hangul is drawn with an
// installed system font (craft-fonts has no Korean UI face yet); every `ko-*` locale resolves here.
LangInfo { code: "ko", name: "한국어", source: include_str!("ko.tsv"), plural: plural_none, complete_menus: true, catalog: OnceLock::new() },
// Vietnamese: complete menus and messages, with one plural form.
// Every `vi-*` locale resolves here.
LangInfo {
code: "vi", name: "Tiếng Việt", source: include_str!("vi.tsv"), plural: plural_none, complete_menus: true, catalog: OnceLock::new()
},
// Czech: the whole interface (every menu string and `tl!` literal) and the status and error
// messages, with one/few/other plurals, keeping the same names in English as Spanish.
LangInfo { code: "cs", name: "Čeština", source: include_str!("cs.tsv"), plural: plural_czech, complete_menus: true, catalog: OnceLock::new() },
+62 -2
View File
@@ -32,6 +32,9 @@ fn tags_map_to_languages() {
for tag in ["ko", "ko-KR", "ko_KR.UTF-8", "KO-kr"] {
assert_eq!(lang_from_tag(tag), Some(ko()), "{tag}");
}
for tag in ["vi", "vi-VN", "vi_VN.UTF-8", "VI-vn"] {
assert_eq!(lang_from_tag(tag), Some(vi()), "{tag}");
}
// Traditional Chinese: by region, by script, and with a region after the script.
assert_eq!(lang_from_tag("zh_TW.UTF-8"), Some(ZH()));
assert_eq!(lang_from_tag("zh-TW"), Some(ZH()));
@@ -449,7 +452,7 @@ fn cs() -> Lang {
}
/// Languages whose catalogs leave [`MENU_KEEP_AS_IS`] in English.
const KEEPS_MENU_NAMES: [&str; 11] = ["cs", "de", "es", "fr", "hu", "it", "ja", "ko", "pt-br", "ru", "uk"];
const KEEPS_MENU_NAMES: [&str; 12] = ["cs", "de", "es", "fr", "hu", "it", "ja", "ko", "pt-br", "ru", "uk", "vi"];
/// Menu labels the menu-complete catalogs (Czech, German, Spanish, Italian, Japanese, Brazilian Portuguese) show as they are: the product name, a format name, the built-in workspace
/// names and the perspective grid presets (names, shown untranslated wherever else they appear).
@@ -662,6 +665,63 @@ fn korean_reads_as_korean() {
assert_eq!(message(ko(), nested), "명령 `object.group`은(는) 지금 사용할 수 없습니다: 선택된 항목이 없습니다");
}
fn vi() -> Lang {
Lang::from_code("vi").expect("vi registered")
}
/// Vietnamese has one plural form and covers the complete interface and messages.
#[test]
fn vietnamese_reads_as_vietnamese() {
assert_eq!(vi().name(), "Tiếng Việt");
assert!(vi().complete_menus());
assert_eq!(Lang::from_pref("vi"), vi());
assert_eq!(Lang::from_pref("VI"), vi());
for (en, want) in [
("Artboard Tool", "Công cụ Bảng vẽ"),
("Swatches", "Mẫu màu"),
("Stroke", "Nét"),
("Fill", "Tô"),
("Direct Selection Tool", "Công cụ Chọn trực tiếp"),
("Save As…", "Lưu thành…"),
("Undo", "Hoàn tác"),
("Close", "Đóng"),
] {
assert_eq!(tr(vi(), en), want);
}
for n in [0, 1, 3, 21] {
assert_eq!(trn(vi(), n, "{n} Layer", "{n} Layers"), format!("{n} lớp"));
}
let nested = "command `object.group` is not available right now: nothing selected";
assert_eq!(message(vi(), nested), "lệnh `object.group` hiện không khả dụng: chưa chọn gì");
}
/// Ambiguous English terms keep their intended Vietnamese meaning across UI contexts.
#[test]
fn vietnamese_domain_terms_are_consistent() {
for (en, want) in [
("All Scripts", "Tất cả hệ chữ"),
("Pointillize", "Hiệu ứng chấm"),
("Object Highlighting", "Đánh dấu đối tượng"),
("Color Theme", "Bộ màu"),
("Color Themes", "Bộ màu"),
("Asset Export", "Xuất asset"),
("Envelope Distort", "Biến dạng Envelope"),
("Move Spine Point", "Di chuyển điểm trục"),
("Dashed Line", "Đường nét đứt"),
("Eyedropper Tool", "Công cụ Ống hút màu"),
("Character Alignment", "Căn chỉnh ký tự"),
] {
assert_eq!(tr(vi(), en), want, "{en}");
}
assert_eq!(tr(vi(), "Appearance"), "Diện mạo");
assert_eq!(tr_ctx(vi(), "theme", "Appearance"), "Giao diện");
assert_eq!(message(vi(), "no saved themes"), "chưa có bộ màu nào được lưu");
assert_eq!(message(vi(), r#"choice must be "merge" or "add", not `foo`"#), r#"lựa chọn phải là "merge" hoặc "add", không phải `foo`"#);
assert_eq!(message(vi(), "select a blend"), "hãy chọn một đối tượng hòa trộn");
assert_eq!(message(vi(), "select a repeat"), "hãy chọn một đối tượng lặp");
assert_eq!(message(vi(), "Replace Spine: select a blend and a path"), "Thay thế trục: chọn một đối tượng hòa trộn và một đường dẫn");
}
fn uk() -> Lang {
Lang::from_code("uk").expect("uk registered")
}
@@ -1103,7 +1163,7 @@ fn select_key_param_error_is_translated() {
}
/// Languages whose catalogs cover every status and error message.
const COMPLETE_MESSAGES: &[&str] = &["cs", "de", "es", "fr", "hu", "it", "ja", "ko", "ru", "uk"];
const COMPLETE_MESSAGES: &[&str] = &["cs", "de", "es", "fr", "hu", "it", "ja", "ko", "ru", "uk", "vi"];
/// Crates whose error and status messages reach the status bar.
const MESSAGE_CRATES: &[&str] = &["ui-egui", "engine", "doc", "format", "svg", "pdf", "eps", "text", "plugins", "metafile", "cad", "trace"];
File diff suppressed because it is too large. Load diff
+9 -3
View File
@@ -560,7 +560,9 @@ pub fn run(app: &mut VectorcraftApp, ctx: &egui::Context) {
/// Bring the native menu up to date when anything it shows may have changed: a command ran, the
/// document, its history or selection changed, the user clicked or pressed a key. Reading the rows
/// asks every command whether it is enabled, so frames that only animate or scroll skip it.
/// asks every command whether it is enabled, so frames that only animate or scroll skip it, and so
/// do the previews of an open interaction (the steps of a move, scale or shape drag, a dialog's
/// preview), whose new revisions [`state_hash`] leaves out.
pub fn sync(app: &mut VectorcraftApp, ctx: &egui::Context) {
let Some(menu) = app.services.native_menu.as_ref() else { return };
let input = ctx
@@ -585,7 +587,10 @@ pub fn sync(app: &mut VectorcraftApp, ctx: &egui::Context) {
/// What the menus' rows depend on, cheaply (no allocation): commands run, the active document,
/// its revision (edits, selection and view changes), history and clipboard, the language,
/// shortcuts, plug-ins and an open file dialog. `input` forces a change on frames with a click or
/// a key press, which covers what the hash doesn't list (panels shown, a tool picked).
/// a key press, which covers what the hash doesn't list (panels shown, a tool picked). While an
/// interaction is open (for example a move, scale or shape drag, a dialog's or the font menu's
/// preview, or a typing session), the revision, which each of its previews changes, is left out:
/// the hash changes as the interaction begins and as it ends.
fn state_hash(app: &VectorcraftApp, input: Option<u64>) -> u64 {
let mut h = DefaultHasher::new();
input.hash(&mut h);
@@ -593,7 +598,8 @@ fn state_hash(app: &VectorcraftApp, input: Option<u64>) -> u64 {
let s = &app.session;
(s.journal.len(), s.active_index(), s.clipboard.is_empty(), s.tool_composing()).hash(&mut h);
if let Some(d) = s.active() {
(d.uid, d.revision, d.history.undo.len(), d.history.redo.len(), d.transparency_grid, d.print_tiling).hash(&mut h);
let revision = d.interaction.is_none().then_some(d.revision);
(d.uid, revision, d.history.undo.len(), d.history.redo.len(), d.transparency_grid, d.print_tiling).hash(&mut h);
}
(app.system_paste, app.last_effect.is_some(), app.ui.recent_files.len(), app.ui.recent_files.first(), app.recent_fonts().len()).hash(&mut h);
app.file_dialog_open().hash(&mut h);
+53 -3
View File
@@ -203,10 +203,14 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
}
}
let drag: Option<usize> = pstate(ui.ctx(), "tabs-drag");
// The stop within 5 px of `x`.
let hit_at = |x: f32| stops.iter().position(|s| (to_x(s.position) - x).abs() <= 5.0);
// egui reports the drag only once the pointer is a few pixels from the press, past the hit
// tolerance, so hit-test where the button went down (#1458).
if resp.drag_started()
&& let Some(pos) = resp.interact_pointer_pos()
&& let Some(pos) = ui.input(|i| i.pointer.press_origin()).or(resp.interact_pointer_pos())
{
let hit = stops.iter().position(|s| (to_x(s.position) - pos.x).abs() <= 5.0);
let hit = hit_at(pos.x);
set_pstate(ui.ctx(), "tabs-drag", hit);
if let Some(i) = hit {
set_pstate(ui.ctx(), "tabs-sel", i);
@@ -229,7 +233,7 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
} else if resp.clicked()
&& let Some(pos) = resp.interact_pointer_pos()
{
match stops.iter().position(|s| (to_x(s.position) - pos.x).abs() <= 5.0) {
match hit_at(pos.x) {
Some(i) => set_pstate(ui.ctx(), "tabs-sel", i),
None => {
let position = to_pt(pos.x);
@@ -359,6 +363,52 @@ mod tests {
}
}
/// #1458: a stop moves when the drag starts on it, even though egui only reports the drag once
/// the pointer is past its threshold (farther from the press than the 5 px hit tolerance).
#[test]
fn dragging_a_stop_moves_it() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({})).unwrap();
app.session.execute("text.create", &json!({"x": 10, "y": 20, "text": "a b", "area": {"width": 300, "height": 100}})).unwrap();
app.session.execute("text.tabs.set", &json!({"stops": [{"position": 50}]})).unwrap();
let ctx = egui::Context::default();
let screen = egui::Rect::from_min_size(egui::Pos2::ZERO, vec2(320.0, 400.0));
// One frame with `events` → where the ruler's inch labels (9 pt) are painted.
let frame = |app: &mut VectorcraftApp, events: Vec<egui::Event>| {
let mut out = ctx.run_ui(egui::RawInput { screen_rect: Some(screen), events, ..Default::default() }, |ui| show(app, ui));
out.textures_delta.clear();
out.shapes
.iter()
.filter_map(|c| match &c.shape {
egui::Shape::Text(t) if t.galley.job.sections.first().is_some_and(|s| s.format.font_id.size == 9.0) => {
Some((t.galley.text().to_string(), t.pos))
}
_ => None,
})
.collect::<Vec<_>>()
};
let labels = frame(&mut app, vec![]);
let at = |label: &str| labels.iter().find(|(t, _)| t == label).unwrap_or_else(|| panic!("{label} in {labels:?}")).1;
// A label sits 2 px right of its tick: 0 and 1 inch give the ruler's scale.
let (zero, inch) = (at("0"), at("1"));
let to_x = |pt: f32| zero.x - 2.0 + pt * (inch.x - zero.x) / 72.0;
let y = zero.y + 15.0;
let button = |pos, pressed| egui::Event::PointerButton { pos, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
// Press 3 px right of the stop, then drag right; egui starts the drag 6+ px from the press.
let press = egui::pos2(to_x(50.0) + 3.0, y);
frame(&mut app, vec![egui::Event::PointerMoved(press), button(press, true)]);
for dx in [9.0, 20.0, 40.0] {
frame(&mut app, vec![egui::Event::PointerMoved(press + vec2(dx, 0.0))]);
}
let end = press + vec2(40.0, 0.0);
frame(&mut app, vec![button(end, false)]);
frame(&mut app, vec![]);
let stops = current(&app).unwrap().1;
assert_eq!(stops.len(), 1);
let moved_to = to_x(stops[0].position as f32);
assert!((moved_to - end.x).abs() < 1.0, "stop at {moved_to}, released at {}", end.x);
}
/// Position Panel Above Text floats the panel over the text, its ruler's 0 on the frame's left
/// edge and a stop's mark over the column it sets, at any zoom (#729).
#[test]
+2 -2
View File
@@ -274,7 +274,7 @@ fn category_fields(ui: &mut egui::Ui, d: &mut Dialog, cat: &str) {
labeled(ui, sp.label, |ui| {
let mut x = v.as_f64().unwrap_or(min);
let new = if sp.key == "uiScaling" {
ui.add(egui::Slider::new(&mut x, min..=max).step_by(0.05).text(tl!("Smaller ↔ Larger"))).changed().then_some(x)
widgets::slider(ui, egui::Slider::new(&mut x, min..=max).step_by(0.05).text(tl!("Smaller ↔ Larger"))).changed().then_some(x)
} else {
widgets::range_field(ui, sp.key, x, min..=max, &format!(" {unit}"), 3, 110.0)
};
@@ -297,7 +297,7 @@ fn category_fields(ui: &mut egui::Ui, d: &mut Dialog, cat: &str) {
labeled(ui, sp.label, |ui| {
let mut x = v.as_i64().unwrap_or(min);
let new = if sp.key == "anchorSize" {
ui.add(egui::Slider::new(&mut x, min..=max).show_value(false).text(tl!("Size"))).changed().then_some(x)
widgets::slider(ui, egui::Slider::new(&mut x, min..=max).show_value(false).text(tl!("Size"))).changed().then_some(x)
} else {
widgets::range_field(ui, sp.key, x as f64, min as f64..=max as f64, "", 0, 110.0).map(|x| x as i64)
};
+181
View File
@@ -334,6 +334,71 @@ impl Mac {
fn selected(&self) -> usize {
self.app.session.active().unwrap().selection.objects.len()
}
/// Where the document's point (`x`, `y`) is on the screen.
fn on_canvas(&self, x: f64, y: f64) -> Pos2 {
crate::canvas::Xf::new(self.app.canvas_rect.unwrap(), self.app.view().unwrap()).to_screen(vectorcraft_geom::Point::new(x, y))
}
/// Run `n` frames, each with the events that `step` returns (`step` may act on the app first),
/// and return the number of frames in which the app read the menus.
fn reads(&mut self, n: usize, mut step: impl FnMut(&mut Mac, usize) -> Vec<Event>) -> usize {
let synced = self.fake.synced();
for i in 0..n {
let events = step(self, i);
self.frame(events);
}
self.fake.synced() - synced
}
/// Press on the selected rectangle and move the pointer 8 points to the right: the Selection
/// tool's move begins. Returns where the press was.
fn start_move(&mut self) -> Pos2 {
let start = self.on_canvas(38.5, 40.0);
self.frame(vec![Event::PointerMoved(start), click(start, true)]);
self.frame(vec![Event::PointerMoved(start + vec2(8.0, 0.0))]);
assert!(self.app.session.in_interaction(), "the move began");
start
}
/// Open the Rotate dialog with Preview on: the rotation previews on the canvas.
fn rotate_preview(&mut self) {
menus::invoke(&mut self.app, "object.rotate", json!({}));
self.frame(vec![]);
self.app.ui.dialog.as_mut().unwrap().fields.insert("preview".into(), json!(true));
self.frame(vec![]);
assert!(self.app.session.in_interaction(), "the rotation previews");
}
/// Set `n` new angles in the open dialog through the control port, one a frame, and return the
/// number of frames in which the app read the menus.
fn angles(&mut self, n: usize) -> usize {
self.reads(n, |m, i| {
crate::tests_synthetic::control(&mut m.app, &m.ctx, "ui.dialog.set", json!({"field": "angle", "value": 10 * (i + 1)}));
vec![]
})
}
}
fn click(at: Pos2, pressed: bool) -> Event {
Event::PointerButton { pos: at, button: PointerButton::Primary, pressed, modifiers: Modifiers::NONE }
}
/// Run `drag` on a new app with the fake native menu, and run it again on another new app until
/// the shortcut and plug-in generations hold still through a run (at most 20 runs). Return that app
/// and what `drag` returned. The generations are process-wide and only grow. A test running
/// alongside can bump them, and the app then reads the menus again.
fn undisturbed<R>(drag: impl Fn(&mut Mac) -> R) -> (Mac, R) {
let generations = || (crate::shortcut_editor::GENERATION.load(std::sync::atomic::Ordering::Relaxed), crate::menus::plugin_revision());
for _ in 0..20 {
let mut m = Mac::new(true);
let before = generations();
let r = drag(&mut m);
if generations() == before {
return (m, r);
}
}
panic!("tests running alongside kept bumping the generations");
}
/// A key equivalent runs through the app's own key handling, once: ⌘A selects every object, ⌘Z
@@ -365,6 +430,122 @@ fn key_equivalents_run_through_the_normal_shortcut_path_once() {
assert_eq!(crate::control::inspect(&m.app, &m.ctx)["nativeMenuBar"], json!(true));
}
/// Each step of a drag previews the move as a new revision: the menus aren't read again for it
/// while the button is held, and are read when the button is released, with Undo naming the move.
#[test]
fn a_drag_reads_the_menus_when_it_is_released() {
let (mut m, (start, read)) = undisturbed(|m| {
let start = m.start_move();
(start, m.reads(6, |_, i| vec![Event::PointerMoved(start + vec2(8.0 * (i + 2) as f32, 0.0))]))
});
assert_eq!(read, 0, "the menus weren't read at any step of the drag");
let synced = m.fake.synced();
m.frame(vec![click(start + vec2(56.0, 0.0), false)]);
assert!(!m.app.session.in_interaction());
assert_eq!(m.fake.synced(), synced + 1, "the menus were read on the release");
assert_eq!(find(&m.fake.last(), "edit.undo").label, "Undo Move");
}
/// Escape ends a Rectangle tool drag while its button is still held: the menus are read then, with
/// the preview's rectangle gone (nothing selected, so Cut is off), and not at the steps before.
#[test]
fn escape_during_a_drag_reads_the_menus() {
let (mut m, read) = undisturbed(|m| {
m.app.run("select.none", json!({})).unwrap();
m.app.run("tool.select", json!({"tool": "rectangle"})).unwrap();
let start = m.on_canvas(200.0, 150.0);
m.frame(vec![Event::PointerMoved(start), click(start, true)]);
m.frame(vec![Event::PointerMoved(start + vec2(10.0, 10.0))]);
assert!(m.app.session.in_interaction(), "the rectangle is being drawn");
m.reads(6, |_, i| vec![Event::PointerMoved(start + vec2(10.0, 10.0) * (i + 2) as f32)])
});
assert_eq!(read, 0, "the menus weren't read at any step of the drag");
assert!(find(&m.fake.last(), "edit.cut").enabled, "the preview's rectangle is selected");
let synced = m.fake.synced();
m.frame(vec![Event::Key { key: Key::Escape, physical_key: None, pressed: true, repeat: false, modifiers: Modifiers::NONE }]);
assert!(!m.app.session.in_interaction(), "Escape dropped the rectangle");
assert_eq!(m.fake.synced(), synced + 1, "the menus were read");
assert!(!find(&m.fake.last(), "edit.cut").enabled, "nothing is selected");
}
/// A move dragged off the canvas onto a panel stops being a move with its button still held
/// (`canvas::drag_art_out`): the menus are read then, without a release or a key, and Undo still
/// names the step before the drag.
#[test]
fn a_move_dragged_onto_a_panel_reads_the_menus() {
let (mut m, (start, undo, read)) = undisturbed(|m| {
let undo = find(&m.fake.last(), "edit.undo").label.clone();
let start = m.start_move();
(start, undo, m.reads(4, |_, i| vec![Event::PointerMoved(start + vec2(8.0 * (i + 2) as f32, 0.0))]))
});
assert_eq!(read, 0, "the menus weren't read at any step of the drag");
let synced = m.fake.synced();
let panel = Pos2::new(m.app.canvas_rect.unwrap().right() + 40.0, start.y);
m.frame(vec![Event::PointerMoved(panel)]);
assert!(!m.app.session.in_interaction(), "the move was dropped");
assert_eq!(m.fake.synced(), synced + 1, "the menus were read");
assert_eq!(find(&m.fake.last(), "edit.undo").label, undo);
}
/// A dialog previews each angle that the control port sets, and the menus aren't read for the
/// angles: `ui.dialog.cancel` on the control port ends the preview, and the menus are read then,
/// without a release or a key.
#[test]
fn a_control_port_cancel_of_a_dialog_preview_reads_the_menus() {
let (mut m, read) = undisturbed(|m| {
m.rotate_preview();
m.angles(4)
});
assert_eq!(read, 0, "the menus weren't read while the dialog previewed the angles");
let synced = m.fake.synced();
crate::tests_synthetic::control(&mut m.app, &m.ctx, "ui.dialog.cancel", json!({}));
m.frame(vec![]);
assert!(!m.app.session.in_interaction() && m.app.ui.dialog.is_none());
assert_eq!(m.fake.synced(), synced + 1, "the menus were read");
}
/// OK applies the rotation a dialog previews as one undo step: the menus are read then, with Undo
/// naming it, and not for the angles previewed before.
#[test]
fn applying_a_dialog_preview_reads_the_menus() {
let (mut m, read) = undisturbed(|m| {
m.rotate_preview();
m.angles(4)
});
assert_eq!(read, 0, "the menus weren't read while the dialog previewed the angles");
let synced = m.fake.synced();
crate::tests_synthetic::control(&mut m.app, &m.ctx, "ui.dialog.confirm", json!({}));
m.frame(vec![]);
assert!(!m.app.session.in_interaction() && m.app.ui.dialog.is_none());
assert_eq!(m.fake.synced(), synced + 1, "the menus were read");
assert_eq!(find(&m.fake.last(), "edit.undo").label, "Undo Rotate");
}
/// The font menu previews each font it highlights on the selected type, in one interaction: the
/// menus are read as the preview begins and as it ends, and not for the fonts between.
#[test]
fn the_font_menu_preview_reads_the_menus_when_it_ends() {
use crate::font_menu::FontPick;
// The app reads the menus after each pick as at the end of a frame. A whole frame would start
// with `font_menu::end_stale_preview`, which ends a preview whose menu isn't drawn.
let apply = |m: &mut Mac, pick: FontPick| {
let synced = m.fake.synced();
crate::font_menu::apply(&mut m.app, &m.ctx, pick);
native_menu::sync(&mut m.app, &m.ctx);
m.fake.synced() - synced
};
let (mut m, read) = undisturbed(|m| {
m.app.run("select.none", json!({})).unwrap();
m.app.run("text.create", json!({"x": 50, "y": 50, "text": "Hi"})).unwrap();
m.frame(vec![]);
assert_eq!(apply(m, FontPick::Preview("Source Serif 4".into(), None)), 1, "the menus were read as the preview began");
apply(m, FontPick::Preview("Source Sans 3".into(), None)) + apply(m, FontPick::Preview("Inter".into(), None))
});
assert_eq!(read, 0, "the menus weren't read for the fonts after the first");
assert_eq!(apply(&mut m, FontPick::EndPreview), 1, "the menus were read as the preview ended");
assert!(!m.app.session.in_interaction());
}
/// A click runs its command like an in-window click, and the menus follow: View › Show Rulers
/// reads Hide Rulers afterwards; the app menu's Appearance items run with their params.
#[test]
+14 -1
View File
@@ -895,7 +895,7 @@ pub fn opacity_blend(
icons::paint(ui, "chevron-right", r.shrink2(vec2(3.0, 7.0)), if enabled { t.icon } else { t.text_disabled });
egui::Popup::menu(&resp).close_behavior(egui::PopupCloseBehavior::CloseOnClickOutside).show(|ui| {
let mut o = opacity.unwrap_or(1.0) * 100.0;
let r = ui.add(egui::Slider::new(&mut o, 0.0..=100.0).show_value(false));
let r = slider(ui, egui::Slider::new(&mut o, 0.0..=100.0).show_value(false));
let phase = if r.drag_stopped() || (r.changed() && !r.dragged()) {
Live::Released
} else if r.changed() {
@@ -990,6 +990,19 @@ pub fn icon_button_enabled(ui: &mut Ui, icon: &str, tip: &str, selected: bool, e
if tip.is_empty() { resp } else { resp.on_hover_text(tl!(tip)) }
}
/// A slider whose rail shows, filled up to the handle: the theme's widget fill matches the panel
/// and dialog background, which leaves only the handle visible (#1483).
pub fn slider(ui: &mut Ui, slider: egui::Slider<'_>) -> Response {
let t = Tokens::get(ui.ctx());
ui.scope(|ui| {
let v = ui.visuals_mut();
v.widgets.inactive.bg_fill = t.input_border;
v.selection.bg_fill = t.accent;
ui.add(slider.trailing_fill(true))
})
.inner
}
/// Regular-weight panel sub-header ("Shape Modes:", "Align Objects:").
pub fn subheader(ui: &mut Ui, text: &str) {
let t = Tokens::get(ui.ctx());
+4 -5
View File
@@ -92,7 +92,7 @@ By default VectorCraft's own crates log at `info` and everything else at `warn`.
On macOS the menus live in the system menu bar, not in the window's app bar (which keeps the brand mark, Home, the search icon and the workspace switcher next to the traffic lights, centred on the bar by `apps/vectorcraft/src/mac_window.rs`). `--in-window-menus` or `VECTORCRAFT_IN_WINDOW_MENUS=1` keeps them in the window, as on Windows, Linux and the web; so does a menu bar AppKit refuses to build (logged). `ui.inspect` says which with `nativeMenuBar`.
- **One menu model.** `crates/ui-egui/src/native_menu.rs` (platform-free, tested on every platform) builds the menu bar from the in-window menus (`menus::menu_tree`, each item through `menus::entry`, which the in-window menus draw too) and lays it out the Mac way: the VectorCraft menu holds About, Settings ▸ (one item per Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide VectorCraft ⌃⌘H (⌘H stays View › Hide Edges), Hide Others ⌥⌘H, Show All and Quit ⌘Q (the app's own `app.quit`, so unsaved documents are asked about); those leave Edit and Help. The in-window bar itself never shows the VectorCraft menu (it starts at File, as in Illustrator, on every platform): Language and Appearance have no in-window menu and are synthesized in `mac_layout`, and Quit is File › Exit in the window, relabelled to Quit in the App menu. Window starts with Minimize ⌃⌘M and Zoom and ends with Bring All to Front, and Help is the system's Help menu (its search field). A system key a command (or a user's shortcut) already has stays the command's, and the log says so.
- **The native side** is `apps/vectorcraft/src/mac_menu.rs`: muda (`=0.21.1`, default features off, macOS only, no `unsafe`) builds the `NSMenu`s. Labels, enabled and checked are updated in place when anything they show may have changed (a command ran, the document, its history or selection changed, a click or a key press); a change of structure (a recent file, the language, a shortcut) rebuilds the menus.
- **The native side** is `apps/vectorcraft/src/mac_menu.rs`: muda (`=0.21.1`, default features off, macOS only, no `unsafe`) builds the `NSMenu`s. Labels, enabled and checked are updated in place when anything they show may have changed (a command ran, the document, its history or selection changed, a click or a key press); a change of structure (a recent file, the language, a shortcut) rebuilds the menus. While an interaction is open (for example a move, scale or shape drag, a dialog's preview or the font menu's preview), the app updates them for the document's changes only when the interaction begins and when it ends.
- **Keys stay with egui.** AppKit runs a menu's key equivalents before the window sees the key, so the item's key goes back to egui as the key press it was (⌘X/⌘C/⌘V as egui's Cut/Copy/Paste events), through `raw_input_hook`: `shortcuts::handle` runs it once, user shortcuts apply, and a focused text field keeps ⌘A, ⌘C, ⌘V and ⌘Z. A click runs the item like an in-window click. Bare keys and ⌥/⇧ chords are never key equivalents (they type).
- Built and clippy-checked for `aarch64-apple-darwin` and `x86_64-apple-darwin` from any host: `cargo clippy -p vectorcraft --target aarch64-apple-darwin --all-targets -- -D warnings`.
@@ -171,7 +171,7 @@ always use the English ids and labels, so agents and scripts never see translate
Languages shipped: English (`en`, the source), Traditional Chinese (`zh-hant`, complete, in the vocabulary used
in Taiwan; `zh-TW`, `zh-HK`, `zh-MO` and `zh-Hant-*` locales all resolve to it), Simplified Chinese (`zh-hans`,
complete, in the vocabulary used in mainland China; `zh-CN`, `zh-SG`, `zh-Hans-*` and a bare `zh` resolve to it,
so the two scripts never mix), Japanese (`ja`, complete), Korean (`ko`, complete; every `ko-*` locale resolves to it; a count takes no plural, and Hangul is drawn with an installed system font), German (`de`, complete; `de-DE`, `de-AT`, `de-CH` and every
so the two scripts never mix), Japanese (`ja`, complete), Korean (`ko`, complete; every `ko-*` locale resolves to it; a count takes no plural, and Hangul is drawn with an installed system font), Vietnamese (`vi`, complete; every `vi-*` locale resolves to it; a count takes no plural, so plurals have one form), German (`de`, complete; `de-DE`, `de-AT`, `de-CH` and every
other `de-*` locale resolve to it), Spanish (`es`, complete, in neutral
international Spanish; every `es-*` locale such as `es-ES`, `es-MX`, `es-AR` or `es-419` resolves to it), French (`fr`,
complete; `fr-FR`, `fr-BE`, `fr-CA`, `fr-CH` and every other `fr-*` locale resolve to it), Italian (`it`,
@@ -206,10 +206,9 @@ locale such as `ru-RU`, `ru-BY` or `ru-KZ` resolves to it), Ukrainian (`uk`, com
control channel, MCP and tests read them) and are translated only where the status bar draws them
(`i18n::msg`). `@msg` catalog rows hold a whole message or a template such as
`Couldn't open {name}: {e}`; `{_1}`, `{_2}` … stand for the format string's `{}`, and the values in the
placeholders are translated in turn (the reason after `: {e}` is often a message too). Spanish, French, Hungarian, Italian, Japanese, Russian and Ukrainian cover every
placeholders are translated in turn (the reason after `: {e}` is often a message too). Czech, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Russian, Ukrainian and Vietnamese cover every
message literal the test scan finds (`complete_languages_translate_every_message`, languages listed in
`COMPLETE_MESSAGES`): a new `Err("…")`, `Other(…)`, `#[error(…)]` or `status(…)` message needs an `es.tsv`,
a `fr.tsv`, a `hu.tsv`, an `it.tsv`, a `ja.tsv`, a `ru.tsv` and a `uk.tsv` row (`VECTORCRAFT_I18N_DUMP_MESSAGES=messages.txt cargo test -p vectorcraft-ui-egui
`COMPLETE_MESSAGES`): a new `Err("…")`, `Other(…)`, `#[error(…)]` or `status(…)` message needs a row in each of those catalogs (`VECTORCRAFT_I18N_DUMP_MESSAGES=messages.txt cargo test -p vectorcraft-ui-egui
complete_languages_translate_every_message` lists them all). Other languages show messages in English
until they add `@msg` rows.
- Not translated on purpose: names that are user data (layers, swatches, fonts, documents), the tab
+3 -2
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@@ -1,6 +1,6 @@
# Effects parity
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (3D and Materials: Extrude & Bevel, Inflate and Rotate added, ~8% → ~25%; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain) · **Target:** Adobe Illustrator 2026 (30.x)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (3D and Materials: Inflate takes Twist, Taper and Cap; score unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
Every entry of Illustrator's Effect menu, by its public feature name, against VectorCraft's effects catalogue
(`effect_catalog()` in `crates/effects/src/lib.rs`) and the Effect menu built from it
@@ -85,7 +85,7 @@ not an accuracy guarantee for arbitrary artwork. Tests: `pixel::tests::film_grai
| Item | Ours |
|---|---|
| Revolve | initial: live, editable profile, rotation and light gizmos, flat shading, SVG/PDF output, Expand Appearance ([revolve.md](revolve.md), #846) |
| Extrude & Bevel, Inflate, Rotate | initial: live, depth, twist, taper, solid or hollow caps, five original bevel shapes, Inflate volume and both sides, Rotate of every fill and stroke, Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) |
| Extrude & Bevel, Inflate, Rotate | initial: live, depth, twist, taper, solid or hollow caps, five original bevel shapes, Inflate volume, both sides, twist, taper and cap, Rotate of every fill and stroke, Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) |
| Materials panel, lighting, ray-traced render | one directional light with flat shading only; no materials, several lights, light colour, shadows or ray tracing |
| 3D (Classic): Extrude & Bevel, Revolve, Rotate | none |
| Turntable (30.0 beta) | none |
@@ -99,6 +99,7 @@ Revolve caps, 3D Classic, Turntable, 3D export) is 25–45 h.
| Date | Change | Summary |
|---|---|---|
| 2026-10-13 | minor | Inflate takes Twist, Taper and Cap ([three-d.md](three-d.md)); 3D stays ~25%, 25–45 h: materials, lights and shadows are the bulk of what remains |
| 2026-10-12 | minor | Extrude & Bevel, Inflate and Rotate (initial, [three-d.md](three-d.md)); 3D ~8% → ~25%, 45–75 → 25–45 h |
| 2026-10-12 | minor | G2: Artistic › Film Grain added with live controls and raster exports; measured Photoshop filters 29/57, 28 remaining (23–39 h). |
| 2026-10-11 | minor | PDF cap warnings identify original objects after appearance splitting and report the lowest achieved ppi; cap/rendering and scores unchanged |
+7 -6
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@@ -1,6 +1,6 @@
# Gaps
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (G1: Split Into Grid options, #1462, Transform Objects and Reflect's angle, #1448 and #1460, Pathfinder on a group, #1450, value fields, #1457 and #1465 in part; G9: grayscale TIFFs with alpha, #1466 in part; G6: unknown parameter keys refused, #1442; G10: window surfaces past 8192 px, #1459 in part; G15: many-object edits, #1429 in part; estimates unchanged; G3: Extrude & Bevel, Inflate and Rotate added, 45–75 → 25–45 h; G9: `.ai` compound path paint, #1410, overprint kept on import, #1388, text-only PDF parts, #1387; G1: Transform dialogs preview, #1412, transforms of direct-selected anchors, #1408, corner drags, #1229; G11: strokes wider than their shape, #1396; estimates unchanged; G9: `.ai` editing-data follow-ups (gradient stops, type placement, short area-type frames), #1390, #1391, #1392; G15: symbol instance art kept between frames, #1386; G1: dialog keyboard focus, #1367 and #1395; estimates unchanged; G9: placed (linked) files read from `.ai` editing data, #1264; G9: gradient shapes import as paths, #1304, and white constant alpha masks, #1286 in part; G15: linear deselect on hide or lock, #1353; estimates unchanged; G7: custom ruler origin done, #1212; G1: Artboard object clicks create a fitted artboard (#1227); remaining interaction pass and estimate unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; DXF control-point SPLINE closure read, #1299 follow-up; G16: Korean catalog added, 70–110 → 60–100 h; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; G11: valid selection after Simplify and Add Anchor Points (#1272); estimates unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; G10: RPM runtime dependency metadata (#1275); estimates unchanged; G15: texture-effect distance searches optimized (#1257); idle-machine/platform drag QA still pending; estimate unchanged; G1: Curvature point display improved (#1236, in part); estimates unchanged; G4: full-name font matching (#1258); Windows font-service QA pending; estimate unchanged; G11: no-op anchor Align keeps history and saved state (#1180 follow-up); estimates unchanged; G1: dedicated Eyedropper cursor and precise-cursor checks (#1269); estimates unchanged; G1: Eyedropper reads visible locked and outside-isolation sources (#1251); estimate unchanged; G11: Direct Selection segment Delete (#1278); estimates unchanged; G1: painted strokes regain the existing default after None/zero-width inheritance (#1253); estimate unchanged; G15: large-selection edits, cached live effects and faster Pathfinder, #1173; G4: proportional vertical metrics done, #966; G11: Shape Builder merge seams on grids of lines fixed, #893; scaled text controls corrected, #1034; group font-size preservation deferred; G9: `.ai` gradient matrices and meshes from the editing data; estimate unchanged; G9: `.ai` art styles from the editing data; estimate unchanged; G9: `.ai` editing-data follow-ups (gradient stops, type placement, short area-type frames), #1390, #1391, #1392; G15: symbol instance art kept between frames, #1386; G1: dialog keyboard focus, #1367 and #1395; estimates unchanged; G9: placed (linked) files read from `.ai` editing data, #1264; G9: gradient shapes import as paths, #1304, and white constant alpha masks, #1286 in part; G15: linear deselect on hide or lock, #1353; estimates unchanged; G7: custom ruler origin done, #1212; G1: Artboard object clicks create a fitted artboard (#1227); remaining interaction pass and estimate unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; DXF control-point SPLINE closure read, #1299 follow-up; G16: Korean catalog added, 70–110 → 60–100 h; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; G11: valid selection after Simplify and Add Anchor Points (#1272); estimates unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; G10: RPM runtime dependency metadata (#1275); estimates unchanged; G15: texture-effect distance searches optimized (#1257); idle-machine/platform drag QA still pending; estimate unchanged; G1: Curvature point display improved (#1236, in part); estimates unchanged; G4: full-name font matching (#1258); Windows font-service QA pending; estimate unchanged; G11: no-op anchor Align keeps history and saved state (#1180 follow-up); estimates unchanged; G1: dedicated Eyedropper cursoLine truncated
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (G1: Split Into Grid options, #1462, Transform Objects and Reflect's angle, #1448 and #1460, Pathfinder on a group, #1450, value fields, #1457 and #1465 in part; G9: grayscale TIFFs with alpha, #1466 in part; G6: unknown parameter keys refused, #1442; G10: window surfaces past 8192 px, #1459 in part; G15: many-object edits, #1429 in part; estimates unchanged; G16: Vietnamese catalog added, complete under the tests; three key languages remain, 60–100 → 55–90 h; G3: Extrude & Bevel, Inflate and Rotate added, 45–75 → 25–45 h; G9: `.ai` compound path paint, #1410, overprint kept on import, #1388, text-only PDF parts, #1387; G1: Transform dialogs preview, #1412, transforms of direct-selected anchors, #1408, corner drags, #1229; G11: strokes wider than their shape, #1396; estimates unchanged; G9: `.ai` editing-data follow-ups (gradient stops, type placement, short area-type frames), #1390, #1391, #1392; G15: symbol instance art kept between frames, #1386; G1: dialog keyboard focus, #1367 and #1395; estimates unchanged; G9: placed (linked) files read from `.ai` editing data, #1264; G9: gradient shapes import as paths, #1304, and white constant alpha masks, #1286 in part; G15: linear deselect on hide or lock, #1353; estimates unchanged; G7: custom ruler origin done, #1212; G1: Artboard object clicks create a fitted artboard (#1227); remaining interaction pass and estimate unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; DXF control-point SPLINE closure read, #1299 follow-up; G16: Korean catalog added, 70–110 → 60–100 h; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; G11: valid selection after Simplify and Add Anchor Points (#1272); estimates unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; G10: RPM runtime dependency metadata (#1275); estimates unchanged; G15: texture-effect distance searches optimized (#1257); idle-machine/platform drag QA still pending; estimate unchanged; G1: Curvature point display improved (#1236, in part); estimates unchanged; G4: full-name font matching (#1258); Windows font-service QA pending; estimate unchanged; G11: no-op anchor Align keeps history and saved state (#1180 follow-up); estimates unchanged; G1: dedicated Eyedropper cursor and precise-cursor checks (#1269); estimates unchanged; G1: Eyedropper reads visible locked and outside-isolation sources (#1251); estimate unchanged; G11: Direct Selection segment Delete (#1278); estimates unchanged; G1: painted strokes regain the existing default after None/zero-width inheritance (#1253); estimate unchanged; G15: large-selection edits, cached live effects and faster Pathfinder, #1173; G4: proportional vertical metrics done, #966; G11: Shape Builder merge seams on grids of lines fixed, #893; scaled text controls corrected, #1034; group font-size preservation deferred; G9: `.ai` gradient matrices and meshes from the editing data; estimate unchanged; G9: `.ai` art styles from the editing data; estimate unchanged; G9: `.ai` editing-data follow-ups (gradient stops, type placement, short area-type frames), #1390, #1391, #1392; G15: symbol instance art kept between frames, #1386; G1: dialog keyboard focus, #1367 and #1395; estimates unchanged; G9: placed (linked) files read from `.ai` editing data, #1264; G9: gradient shapes import as paths, #1304, and white constant alpha masks, #1286 in part; G15: linear deselect on hide or lock, #1353; estimates unchanged; G7: custom ruler origin done, #1212; G1: Artboard object clicks create a fitted artboard (#1227); remaining interaction pass and estimate unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; DXF control-point SPLINE closure read, #1299 follow-up; G16: Korean catalog added, 70–110 → 60–100 h; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; G11: valid selection after Simplify and Add Anchor Points (#1272); estimates unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; G10: RPM runtime dependency metadata (#1275); estimates unchanged; G15: texture-effect distance searches optimized (#1257); idle-machine/platform drag QA still pending; estimate unchanged; G1: Curvature point display improved (#1236, in part); estimates unchanged; G4: full-name font matching (#1258); Windows font-service QA pending; estimate unchanged; G11: no-op anchLine truncated
Every known shortfall against Illustrator, one entry each, **ranked by how much it stops a professional from
switching**. This is the work list: unless you were given a task, pick the highest-ranked gap you can make
@@ -30,7 +30,7 @@ stage ([ROADMAP.md](../ROADMAP.md)).
| 13 | [G7 Views and windows](#g7-views-and-windows) | 15–25 | no | [ui-parity.md](ui-parity.md) |
| 14 | [G6 Automation and scripting](#g6-automation-and-scripting) | 8–14 | no | [target-app-parity.md](target-app-parity.md) |
| 15 | [G15 Performance budgets and a GPU renderer](#g15-performance-budgets-and-a-gpu-renderer) | 15–25 | budgets only | [hardware-parity.md](hardware-parity.md) |
| 16 | [G16 Localization: the four missing key languages](#g16-localization-the-four-missing-key-languages) | 60–100 | no | [localization-parity.md](localization-parity.md) |
| 16 | [G16 Localization: the three missing key languages](#g16-localization-the-three-missing-key-languages) | 55–90 | no | [localization-parity.md](localization-parity.md) |
| 17 | [G17 Ecosystem: third-party plug-ins](#g17-ecosystem-third-party-plug-ins) | 20–45 | no | — |
| 18 | [G18 Generative AI features](#g18-generative-ai-features) | 30–60 | no | — |
| 19 | [G19 Accessibility](#g19-accessibility) | 15–25 | no | [ui-parity.md](ui-parity.md) |
@@ -202,14 +202,14 @@ from G14 and the budget run of G15: **~170–270 h** one agent, ~50–80 h wall
Crop and Outline landed in #1173.
- **Estimate:** 15–25 h (the budget run and fixes block beta).
## G16 Localization: the four missing key languages
## G16 Localization: the three missing key languages
- **Evidence:** Czech render-site bypasses reduced in file dialogs, diagnostics, preset names and contributor tooltips; gradient grammar and printer-mark context corrected (see [localization-parity.md](localization-parity.md)). Native review and the missing-language work remain; estimate unchanged.
- **Evidence:** Vietnamese catalog complete under the tests (menus, literals, messages; one plural form). Czech render-site bypasses reduced in file dialogs, diagnostics, preset names and contributor tooltips; gradient grammar and printer-mark context corrected (see [localization-parity.md](localization-parity.md)). Native review and the remaining missing-language work remain.
- **Missing:** Hindi, Arabic, Indonesian, Vietnamese catalogs; a Korean UI font for the web build; a right-to-left interface and interface
- **Missing:** Hindi, Arabic, Indonesian catalogs; a Korean UI font for the web build; a right-to-left interface and interface
shaping for Arabic and Devanagari; messages for Simplified Chinese and Brazilian Portuguese; native review of
every catalog. Measured in [localization-parity.md](localization-parity.md).
- **Estimate:** 60–100 h plus human review (Korean landed 2026-10-12).
- **Estimate:** 55–90 h plus human review (Vietnamese landed 2026-10-12).
## G17 Ecosystem: third-party plug-ins
@@ -251,6 +251,7 @@ from G14 and the budget run of G15: **~170–270 h** one agent, ~50–80 h wall
| 2026-10-12 | minor | G1: Artboard object clicks create a fitted artboard (#1227); remaining interaction pass and estimate unchanged |
| 2026-10-12 | minor | Pathfinder single-result booleans preserve source names and SVG IDs (#1293); paint-order, grouped/compound sources, unchanged geometry/appearance and Undo/Redo regression tests; scores and estimates unchanged |
| 2026-10-12 | minor | DXF reads control-point SPLINE closure (#1299 follow-up after #1320); open curves stay open and curves retained; rational/non-rational import and export versions regression-tested; scores/hours unchanged |
| 2026-10-12 | minor | G16: Vietnamese catalog added (complete under the tests); three key languages remain (Hindi, Arabic, Indonesian), 55–90 h |
| 2026-10-12 | minor | G16: Korean catalog added (complete under the tests); four key languages remain, 60–100 h |
| 2026-10-11 | minor | Czech render-site follow-up: file-dialog filters, diagnostics, preset numbering, contributor tooltips/plurals, gradient grammar and contextual printer mark styles; estimates unchanged |
| 2026-10-12 | minor | Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged |
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@@ -1,6 +1,6 @@
# Image Trace quality
> **Last reviewed:** 2026-10-13 · **Last updated:** 2026-10-13 · **Change:** minor (the palette: 16 Colors on flat art 70 to 4.2 paths, High Fidelity Photo 3,636 to 639)
> **Last reviewed:** 2026-10-13 · **Last updated:** 2026-10-13 · **Change:** minor (shared edges: gaps and overlaps between abutting paths from 22 to 50 px down to under 1)
What Image Trace (`crates/trace`) makes of images whose right answer is known, measured by a harness and
compared with the numbers before each change. Nothing here is a judgement by eye, and nothing is compared
@@ -72,25 +72,25 @@ Each preset on the inputs it is meant for, all sizes and variants.
| Technical Drawing | polygons, star, letter A, lines | 2.66 | 13.45 | 0.201 | 1.37 | 105.76 | 4.8 | 32 | 2.23 | 100 | 85 | 5.9 | – | – | – | – | 0.1 | 0.0 |
| Flat Logo | two touching halves, four-colour badge | 0.43 | 3.53 | 3.106 | 88.50 | 0.78 | 69.9 | 352 | 38.92 | 38 | 80 | 237.0 | 0.0 | 0 | 13.8 | – | 59.1 | 0.2 |
### Now (sub-pixel edges and the palette)
### Now (sub-pixel edges, the palette, photo smoothing, shared edges)
| preset | inputs | ΔE | edge ΔE | off mean | off max | missed max | paths | anchors | × art | lines % | corners % | kinks | odd colours | odd px | gap px | overlap px | specks | outside px |
|:--|:--|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|
| Default | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.60 | 10.12 | 0.091 | 1.02 | 2.17 | 1.9 | 18 | 1.81 | 29 | 68 | 0.4 | – | – | 22.2 | 22.4 | 0.0 | 0.0 |
| High Fidelity Photo | gradient, photo-like | 2.37 | 2.59 | – | – | – | 638.7 | 25604 | – | 29 | – | – | – | – | 0.0 | – | 151.5 | 0.5 |
| Low Fidelity Photo | gradient, photo-like | 2.67 | 2.93 | – | – | – | 55.3 | 5019 | – | 36 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| 3 Colors | two touching halves | 0.43 | 4.32 | 0.087 | 0.74 | 0.56 | 2.0 | 9 | 1.57 | 39 | 100 | 0.0 | 0.0 | 0 | 48.6 | 29.4 | 0.0 | 0.0 |
| 6 Colors | two touching halves, four-colour badge | 0.56 | 5.01 | 0.137 | 1.09 | 1.14 | 4.0 | 50 | 3.15 | 40 | 88 | 3.6 | 0.0 | 0 | 39.0 | 35.7 | 0.0 | 0.0 |
| 16 Colors | two touching halves, four-colour badge | 0.55 | 4.89 | 0.133 | 1.09 | 1.15 | 4.2 | 66 | 3.97 | 41 | 88 | 4.4 | 0.0 | 0 | 34.5 | 26.4 | 0.0 | 0.0 |
| Shades of Gray | gradient, photo-like | 9.33 | 9.15 | – | – | – | 72.8 | 2681 | – | 50 | – | – | – | – | 0.0 | – | 1.9 | 0.8 |
| Black and White Logo | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.58 | 9.39 | 0.064 | 1.00 | 2.18 | 1.4 | 27 | 2.73 | 40 | 67 | 0.3 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | circle, ellipses, badge with a hole, letter D, lines | 2.71 | 12.11 | 0.195 | 1.00 | 105.54 | 1.8 | 17 | 1.49 | 16 | 86 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | circle, ellipses, badge with a hole, letter D | 2.98 | 19.28 | 0.532 | 2.24 | 2.24 | 1.2 | 14 | 1.65 | 12 | 79 | 0.1 | – | – | – | – | 0.0 | 0.0 |
| Line Art | lines | 2.65 | 9.87 | 0.093 | 0.89 | 105.71 | 5.4 | 77 | 3.86 | 37 | – | – | – | – | – | – | 0.1 | 0.0 |
| Technical Drawing | polygons, star, letter A, lines | 2.53 | 9.47 | 0.086 | 0.99 | 105.85 | 4.8 | 57 | 3.73 | 69 | 74 | 0.7 | – | – | – | – | 0.3 | 0.0 |
| Default | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.60 | 10.04 | 0.092 | 1.02 | 2.17 | 1.9 | 18 | 1.78 | 29 | 68 | 0.4 | – | – | 0.8 | 0.5 | 0.0 | 0.0 |
| High Fidelity Photo | gradient, photo-like | 1.75 | 1.97 | – | – | – | 120.7 | 10001 | – | 38 | – | – | – | – | 0.0 | – | 10.3 | 0.0 |
| Low Fidelity Photo | gradient, photo-like | 2.45 | 2.69 | – | – | – | 37.1 | 2118 | – | 41 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| 3 Colors | two touching halves | 0.42 | 3.98 | 0.104 | 0.91 | 0.91 | 2.0 | 11 | 1.81 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | two touching halves, four-colour badge | 0.55 | 4.98 | 0.140 | 1.34 | 1.19 | 4.0 | 50 | 3.13 | 38 | 86 | 5.2 | 0.0 | 0 | 0.2 | 0.3 | 0.0 | 0.0 |
| 16 Colors | two touching halves, four-colour badge | 0.55 | 4.90 | 0.141 | 1.31 | 1.19 | 4.2 | 62 | 3.79 | 39 | 86 | 6.4 | 0.0 | 0 | 0.2 | 0.2 | 0.0 | 0.0 |
| Shades of Gray | gradient, photo-like | 9.26 | 9.06 | – | – | – | 16.5 | 695 | – | 51 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| Black and White Logo | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.58 | 9.37 | 0.063 | 1.02 | 2.17 | 1.4 | 27 | 2.69 | 39 | 68 | 0.2 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | circle, ellipses, badge with a hole, letter D, lines | 2.71 | 12.12 | 0.197 | 1.00 | 105.53 | 1.8 | 17 | 1.48 | 15 | 86 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | circle, ellipses, badge with a hole, letter D | 2.98 | 19.22 | 0.523 | 2.23 | 2.21 | 1.2 | 14 | 1.64 | 11 | 75 | 0.2 | – | – | – | – | 0.0 | 0.0 |
| Line Art | lines | 2.65 | 9.88 | 0.093 | 0.91 | 105.75 | 5.4 | 78 | 3.92 | 36 | – | – | – | – | – | – | 0.1 | 0.0 |
| Technical Drawing | polygons, star, letter A, lines | 2.55 | 9.72 | 0.092 | 1.06 | 105.75 | 4.8 | 56 | 3.67 | 71 | 74 | 0.7 | – | – | – | – | 1.3 | 0.0 |
| Flat Logo | two touching halves, four-colour badge | 0.43 | 3.53 | 3.106 | 88.50 | 0.78 | 69.9 | 352 | 38.92 | 38 | 80 | 237.0 | 0.0 | 0 | 13.8 | – | 59.1 | 0.2 |
The sections below are the numbers now (sub-pixel edges and the palette).
The sections below are the numbers now (sub-pixel edges, the palette, photo smoothing, shared edges).
## 1. Each preset on the inputs it is meant for
@@ -98,84 +98,84 @@ All sizes and variants (clean, aliased, blurred, noisy, scanned) of those inputs
| preset | inputs | ΔE | edge ΔE | off mean | off max | missed max | paths | anchors | × art | lines % | corners % | kinks | odd colours | odd px | gap px | overlap px | specks | outside px |
|:--|:--|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|
| Default | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.60 | 10.12 | 0.091 | 1.02 | 2.17 | 1.9 | 18 | 1.81 | 29 | 68 | 0.4 | – | – | 22.2 | 22.4 | 0.0 | 0.0 |
| High Fidelity Photo | gradient, photo-like | 2.37 | 2.59 | – | – | – | 638.7 | 25604 | – | 29 | – | – | – | – | 0.0 | – | 151.5 | 0.5 |
| Low Fidelity Photo | gradient, photo-like | 2.67 | 2.93 | – | – | – | 55.3 | 5019 | – | 36 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| 3 Colors | two touching halves | 0.43 | 4.32 | 0.087 | 0.74 | 0.56 | 2.0 | 9 | 1.57 | 39 | 100 | 0.0 | 0.0 | 0 | 48.6 | 29.4 | 0.0 | 0.0 |
| 6 Colors | two touching halves, four-colour badge | 0.56 | 5.01 | 0.137 | 1.09 | 1.14 | 4.0 | 50 | 3.15 | 40 | 88 | 3.6 | 0.0 | 0 | 39.0 | 35.7 | 0.0 | 0.0 |
| 16 Colors | two touching halves, four-colour badge | 0.55 | 4.89 | 0.133 | 1.09 | 1.15 | 4.2 | 66 | 3.97 | 41 | 88 | 4.4 | 0.0 | 0 | 34.5 | 26.4 | 0.0 | 0.0 |
| Shades of Gray | gradient, photo-like | 9.33 | 9.15 | – | – | – | 72.8 | 2681 | – | 50 | – | – | – | – | 0.0 | – | 1.9 | 0.8 |
| Black and White Logo | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.58 | 9.39 | 0.064 | 1.00 | 2.18 | 1.4 | 27 | 2.73 | 40 | 67 | 0.3 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | circle, ellipses, badge with a hole, letter D, lines | 2.71 | 12.11 | 0.195 | 1.00 | 105.54 | 1.8 | 17 | 1.49 | 16 | 86 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | circle, ellipses, badge with a hole, letter D | 2.98 | 19.28 | 0.532 | 2.24 | 2.24 | 1.2 | 14 | 1.65 | 12 | 79 | 0.1 | – | – | – | – | 0.0 | 0.0 |
| Line Art | lines | 2.65 | 9.87 | 0.093 | 0.89 | 105.71 | 5.4 | 77 | 3.86 | 37 | – | – | – | – | – | – | 0.1 | 0.0 |
| Technical Drawing | polygons, star, letter A, lines | 2.53 | 9.47 | 0.086 | 0.99 | 105.85 | 4.8 | 57 | 3.73 | 69 | 74 | 0.7 | – | – | – | – | 0.3 | 0.0 |
| Default | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.60 | 10.04 | 0.092 | 1.02 | 2.17 | 1.9 | 18 | 1.78 | 29 | 68 | 0.4 | – | – | 0.8 | 0.5 | 0.0 | 0.0 |
| High Fidelity Photo | gradient, photo-like | 1.75 | 1.97 | – | – | – | 120.7 | 10001 | – | 38 | – | – | – | – | 0.0 | – | 10.3 | 0.0 |
| Low Fidelity Photo | gradient, photo-like | 2.45 | 2.69 | – | – | – | 37.1 | 2118 | – | 41 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| 3 Colors | two touching halves | 0.42 | 3.98 | 0.104 | 0.91 | 0.91 | 2.0 | 11 | 1.81 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | two touching halves, four-colour badge | 0.55 | 4.98 | 0.140 | 1.34 | 1.19 | 4.0 | 50 | 3.13 | 38 | 86 | 5.2 | 0.0 | 0 | 0.2 | 0.3 | 0.0 | 0.0 |
| 16 Colors | two touching halves, four-colour badge | 0.55 | 4.90 | 0.141 | 1.31 | 1.19 | 4.2 | 62 | 3.79 | 39 | 86 | 6.4 | 0.0 | 0 | 0.2 | 0.2 | 0.0 | 0.0 |
| Shades of Gray | gradient, photo-like | 9.26 | 9.06 | – | – | – | 16.5 | 695 | – | 51 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| Black and White Logo | circle, ellipses, badge with a hole, letter D, polygons, star, letter A | 2.58 | 9.37 | 0.063 | 1.02 | 2.17 | 1.4 | 27 | 2.69 | 39 | 68 | 0.2 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | circle, ellipses, badge with a hole, letter D, lines | 2.71 | 12.12 | 0.197 | 1.00 | 105.53 | 1.8 | 17 | 1.48 | 15 | 86 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | circle, ellipses, badge with a hole, letter D | 2.98 | 19.22 | 0.523 | 2.23 | 2.21 | 1.2 | 14 | 1.64 | 11 | 75 | 0.2 | – | – | – | – | 0.0 | 0.0 |
| Line Art | lines | 2.65 | 9.88 | 0.093 | 0.91 | 105.75 | 5.4 | 78 | 3.92 | 36 | – | – | – | – | – | – | 0.1 | 0.0 |
| Technical Drawing | polygons, star, letter A, lines | 2.55 | 9.72 | 0.092 | 1.06 | 105.75 | 4.8 | 56 | 3.67 | 71 | 74 | 0.7 | – | – | – | – | 1.3 | 0.0 |
| Flat Logo | two touching halves, four-colour badge | 0.43 | 3.53 | 3.106 | 88.50 | 0.78 | 69.9 | 352 | 38.92 | 38 | 80 | 237.0 | 0.0 | 0 | 13.8 | – | 59.1 | 0.2 |
## 2. Each preset on each kind of input (clean, three sizes)
| preset | inputs | ΔE | edge ΔE | off mean | off max | missed max | paths | anchors | × art | lines % | corners % | kinks | odd colours | odd px | gap px | overlap px | specks | outside px |
|:--|:--|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|
| Default | curved shapes | 0.08 | 3.24 | 0.057 | 0.51 | 0.59 | 1.8 | 16 | 1.72 | 15 | 83 | 0.0 | – | – | 22.7 | 21.1 | 0.0 | 0.0 |
| Default | polygons | 0.05 | 2.11 | 0.036 | 0.46 | 1.23 | 2.0 | 14 | 1.24 | 89 | 90 | 0.0 | – | – | 3.1 | 3.3 | 0.0 | 0.0 |
| Default | thin lines | 0.56 | 4.77 | 0.059 | 0.48 | 105.57 | 3.3 | 22 | 1.12 | 42 | – | – | – | – | 49.1 | 34.0 | 0.0 | 0.0 |
| Default | flat colour art | 19.95 | 18.92 | 0.197 | 0.64 | 179.52 | 1.5 | 22 | 1.32 | 15 | 0 | 0.0 | – | – | 24.3 | 23.0 | 0.0 | 0.0 |
| Default | gradient, photo | 39.13 | 38.78 | – | – | – | 3.2 | 698 | – | 57 | – | – | – | – | 31.2 | 40.7 | 0.0 | 0.3 |
| High Fidelity Photo | curved shapes | 0.04 | 1.74 | 0.026 | 0.16 | 0.16 | 1.2 | 20 | 2.17 | 21 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| High Fidelity Photo | polygons | 0.05 | 1.92 | 0.031 | 0.51 | 1.34 | 1.7 | 17 | 1.50 | 87 | 88 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| High Fidelity Photo | thin lines | 0.17 | 2.58 | 0.135 | 0.85 | 4.31 | 33.3 | 264 | 13.20 | 46 | – | – | 20.7 | 425 | 0.0 | – | 3.3 | 0.0 |
| High Fidelity Photo | flat colour art | 0.08 | 2.31 | 0.033 | 0.20 | 0.20 | 4.0 | 31 | 2.50 | 38 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| High Fidelity Photo | gradient, photo | 2.46 | 2.67 | – | – | – | 428.3 | 22245 | – | 30 | – | – | – | – | 0.0 | – | 54.5 | 0.3 |
| Low Fidelity Photo | curved shapes | 0.06 | 2.65 | 0.045 | 0.27 | 0.27 | 1.2 | 14 | 1.53 | 19 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | polygons | 0.06 | 2.25 | 0.037 | 0.51 | 1.34 | 1.7 | 14 | 1.25 | 86 | 88 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | thin lines | 0.47 | 4.44 | 0.140 | 0.86 | 45.38 | 5.0 | 37 | 1.85 | 61 | – | – | 1.0 | 265 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | flat colour art | 0.09 | 2.61 | 0.048 | 0.27 | 0.27 | 4.0 | 25 | 1.88 | 36 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | gradient, photo | 2.77 | 3.04 | – | – | – | 52.7 | 5273 | – | 35 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| 3 Colors | curved shapes | 0.06 | 2.65 | 0.046 | 0.33 | 0.24 | 1.8 | 16 | 1.77 | 16 | 100 | 0.0 | 0.0 | 0 | 18.7 | 15.2 | 0.0 | 0.0 |
| 3 Colors | polygons | 0.06 | 2.25 | 0.037 | 0.51 | 1.34 | 2.0 | 15 | 1.35 | 86 | 88 | 0.0 | 0.0 | 0 | 5.1 | 4.7 | 0.0 | 0.0 |
| 3 Colors | thin lines | 0.44 | 4.40 | 0.107 | 0.90 | 45.38 | 5.0 | 44 | 2.22 | 49 | – | – | 2.0 | 290 | 23.8 | 27.4 | 0.0 | 0.0 |
| 3 Colors | flat colour art | 1.32 | 3.85 | 0.113 | 0.90 | 60.22 | 2.5 | 24 | 1.77 | 46 | 100 | 0.0 | 1.0 | 9919 | 30.3 | 31.0 | 0.0 | 0.0 |
| 3 Colors | gradient, photo | 7.49 | 7.60 | – | – | – | 5.0 | 801 | – | 50 | – | – | – | – | 30.2 | 45.2 | 0.0 | 0.2 |
| 6 Colors | curved shapes | 0.06 | 2.38 | 0.042 | 0.28 | 0.24 | 1.8 | 17 | 1.86 | 17 | 100 | 0.0 | 0.0 | 0 | 17.9 | 14.3 | 0.0 | 0.0 |
| 6 Colors | polygons | 0.05 | 2.07 | 0.034 | 0.51 | 1.34 | 2.0 | 16 | 1.42 | 86 | 88 | 0.0 | 0.0 | 0 | 3.9 | 3.9 | 0.0 | 0.0 |
| 6 Colors | thin lines | 0.50 | 4.54 | 0.096 | 0.86 | 45.38 | 4.0 | 32 | 1.60 | 53 | – | – | 1.7 | 398 | 18.5 | 22.8 | 0.0 | 0.0 |
| 6 Colors | flat colour art | 0.12 | 2.66 | 0.044 | 0.25 | 0.20 | 3.0 | 28 | 2.00 | 43 | 100 | 0.0 | 0.0 | 0 | 21.9 | 21.2 | 0.0 | 0.0 |
| 6 Colors | gradient, photo | 5.03 | 5.30 | – | – | – | 20.7 | 1735 | – | 40 | – | – | – | – | 61.6 | 102.9 | 0.0 | 0.2 |
| 16 Colors | curved shapes | 0.05 | 2.26 | 0.038 | 0.26 | 0.23 | 1.8 | 18 | 1.93 | 17 | 100 | 0.0 | 0.0 | 0 | 14.9 | 12.5 | 0.0 | 0.0 |
| 16 Colors | polygons | 0.05 | 2.02 | 0.034 | 0.51 | 1.34 | 2.0 | 16 | 1.44 | 86 | 88 | 0.0 | 0.0 | 0 | 3.3 | 4.2 | 0.0 | 0.0 |
| 16 Colors | thin lines | 0.41 | 3.87 | 0.103 | 0.86 | 23.65 | 8.7 | 50 | 2.52 | 51 | – | – | 5.7 | 305 | 18.4 | 25.4 | 0.0 | 0.0 |
| 16 Colors | flat colour art | 0.12 | 2.53 | 0.041 | 0.24 | 0.20 | 3.0 | 28 | 2.07 | 44 | 100 | 0.0 | 0.0 | 0 | 19.8 | 19.5 | 0.0 | 0.0 |
| 16 Colors | gradient, photo | 3.12 | 3.44 | – | – | – | 50.7 | 3313 | – | 34 | – | – | – | – | 121.9 | 183.8 | 0.0 | 0.2 |
| Shades of Gray | curved shapes | 0.06 | 2.72 | 0.046 | 0.48 | 0.65 | 1.2 | 14 | 1.56 | 18 | 92 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | polygons | 0.05 | 1.97 | 0.033 | 0.42 | 1.26 | 1.7 | 14 | 1.21 | 89 | 91 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | thin lines | 0.49 | 4.80 | 0.142 | 0.86 | 45.38 | 9.0 | 54 | 2.70 | 63 | – | – | 6.0 | 472 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | flat colour art | 7.34 | 10.80 | 0.384 | 1.40 | 179.38 | 12.5 | 108 | 9.54 | 43 | 50 | 30.0 | 11.2 | 39147 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | gradient, photo | 9.73 | 9.61 | – | – | – | 81.8 | 3187 | – | 51 | – | – | – | – | 0.0 | – | 2.2 | 0.8 |
| Black and White Logo | curved shapes | 0.04 | 1.52 | 0.024 | 0.50 | 0.60 | 1.2 | 21 | 2.25 | 21 | 75 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | polygons | 0.04 | 1.83 | 0.030 | 0.45 | 1.23 | 1.7 | 15 | 1.34 | 89 | 90 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | thin lines | 0.50 | 4.22 | 0.065 | 0.50 | 77.21 | 10.3 | 66 | 3.30 | 65 | – | – | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | flat colour art | 19.94 | 18.72 | 0.192 | 0.31 | 179.52 | 1.0 | 19 | 1.18 | 24 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | gradient, photo | 39.11 | 38.71 | – | – | – | 9.0 | 676 | – | 72 | – | – | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | curved shapes | 0.13 | 5.54 | 0.107 | 0.41 | 0.41 | 1.2 | 13 | 1.43 | 17 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | polygons | 0.13 | 5.00 | 0.092 | 0.51 | 1.07 | 1.7 | 14 | 1.24 | 82 | 86 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | thin lines | 0.38 | 4.99 | 0.102 | 0.80 | 52.57 | 4.3 | 37 | 1.87 | 35 | – | – | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | flat colour art | 20.32 | 20.95 | 0.175 | 0.89 | 179.64 | 1.5 | 22 | 1.34 | 18 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | gradient, photo | 45.53 | 45.37 | – | – | – | 1.0 | 251 | – | 47 | – | – | – | – | – | – | 0.0 | 0.3 |
| Silhouettes | curved shapes | 0.34 | 14.15 | 0.274 | 0.66 | 0.66 | 1.2 | 12 | 1.36 | 17 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | polygons | 0.35 | 14.03 | 0.263 | 0.67 | 0.70 | 1.7 | 14 | 1.26 | 76 | 85 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | thin lines | 1.05 | 16.01 | 0.308 | 1.09 | 18.10 | 5.0 | 42 | 2.08 | 40 | – | – | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | flat colour art | 23.86 | 34.06 | 0.226 | 0.77 | 188.38 | 1.0 | 10 | 0.76 | 26 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | gradient, photo | 61.56 | 61.35 | – | – | – | 0.2 | 2 | – | 47 | – | – | – | – | – | – | 0.0 | 0.6 |
| Line Art | curved shapes | 0.05 | 1.93 | 0.033 | 0.53 | 0.63 | 1.2 | 17 | 1.86 | 19 | 75 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | polygons | 0.05 | 1.87 | 0.031 | 0.46 | 1.23 | 1.7 | 14 | 1.27 | 89 | 90 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | thin lines | 0.54 | 4.38 | 0.049 | 0.47 | 105.71 | 3.3 | 33 | 1.67 | 42 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | flat colour art | 19.94 | 18.69 | 0.192 | 0.49 | 179.52 | 1.0 | 46 | 2.55 | 23 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | gradient, photo | 39.11 | 38.71 | – | – | – | 7.7 | 490 | – | 59 | – | – | – | – | – | – | 0.0 | 0.1 |
| Technical Drawing | curved shapes | 0.04 | 1.52 | 0.024 | 0.50 | 0.60 | 1.2 | 21 | 2.25 | 21 | 75 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | polygons | 0.04 | 1.83 | 0.030 | 0.45 | 1.23 | 1.7 | 15 | 1.34 | 89 | 90 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | thin lines | 0.39 | 3.88 | 0.075 | 0.50 | 55.75 | 15.3 | 81 | 4.05 | 76 | – | – | – | – | – | – | 0.3 | 0.0 |
| Technical Drawing | flat colour art | 19.94 | 18.72 | 0.192 | 0.31 | 179.52 | 1.0 | 19 | 1.18 | 24 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | gradient, photo | 39.08 | 38.69 | – | – | – | 20.0 | 964 | – | 79 | – | – | – | – | – | – | 2.0 | 0.1 |
| Default | curved shapes | 0.09 | 3.51 | 0.062 | 0.64 | 0.78 | 1.8 | 15 | 1.64 | 13 | 83 | 0.0 | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | polygons | 0.05 | 2.13 | 0.036 | 0.44 | 1.24 | 2.0 | 14 | 1.26 | 89 | 90 | 0.0 | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | thin lines | 0.56 | 4.77 | 0.061 | 0.47 | 105.57 | 3.3 | 24 | 1.18 | 43 | – | – | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | flat colour art | 19.95 | 19.00 | 0.199 | 0.53 | 179.52 | 1.5 | 19 | 1.18 | 14 | 0 | 0.0 | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | gradient, photo | 39.14 | 38.78 | – | – | – | 3.2 | 593 | – | 55 | – | – | – | – | 18.6 | 30.6 | 0.0 | 0.0 |
| High Fidelity Photo | curved shapes | 0.04 | 1.66 | 0.026 | 0.18 | 0.20 | 1.2 | 19 | 2.12 | 20 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| High Fidelity Photo | polygons | 0.05 | 1.88 | 0.031 | 0.51 | 1.34 | 1.7 | 16 | 1.43 | 88 | 89 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| High Fidelity Photo | thin lines | 0.34 | 5.96 | 0.075 | 0.85 | 4.31 | 40.3 | 339 | 16.93 | 37 | – | – | 27.3 | 4490 | 0.0 | – | 19.0 | 0.0 |
| High Fidelity Photo | flat colour art | 0.14 | 4.16 | 0.030 | 0.20 | 0.20 | 3.5 | 73 | 4.62 | 35 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| High Fidelity Photo | gradient, photo | 1.80 | 2.04 | – | – | – | 134.7 | 11321 | – | 39 | – | – | – | – | 0.0 | – | 7.3 | 0.0 |
| Low Fidelity Photo | curved shapes | 0.06 | 2.65 | 0.047 | 0.31 | 0.31 | 1.2 | 13 | 1.47 | 17 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | polygons | 0.05 | 2.15 | 0.036 | 0.51 | 1.34 | 1.7 | 14 | 1.22 | 88 | 89 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | thin lines | 0.51 | 5.69 | 0.083 | 0.86 | 45.41 | 7.0 | 56 | 2.80 | 47 | – | – | 4.0 | 3966 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | flat colour art | 0.15 | 4.29 | 0.045 | 0.28 | 0.28 | 3.5 | 54 | 3.38 | 31 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | gradient, photo | 2.53 | 2.80 | – | – | – | 42.7 | 2282 | – | 41 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| 3 Colors | curved shapes | 0.06 | 2.65 | 0.047 | 0.31 | 0.31 | 1.8 | 16 | 1.70 | 15 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | polygons | 0.05 | 2.15 | 0.036 | 0.51 | 1.34 | 2.0 | 15 | 1.32 | 88 | 89 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | thin lines | 0.45 | 4.38 | 0.113 | 0.90 | 45.41 | 5.0 | 44 | 2.18 | 50 | – | – | 2.0 | 290 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | flat colour art | 1.31 | 3.61 | 0.125 | 0.90 | 60.25 | 2.5 | 25 | 1.86 | 45 | 100 | 0.0 | 1.0 | 9914 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | gradient, photo | 7.49 | 7.60 | – | – | – | 5.7 | 530 | – | 47 | – | – | – | – | 6.3 | 7.4 | 0.0 | 0.0 |
| 6 Colors | curved shapes | 0.06 | 2.45 | 0.043 | 0.27 | 0.28 | 1.8 | 17 | 1.78 | 15 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | polygons | 0.05 | 2.08 | 0.035 | 0.51 | 1.34 | 2.0 | 15 | 1.33 | 88 | 89 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | thin lines | 0.50 | 4.49 | 0.102 | 0.86 | 45.41 | 4.0 | 33 | 1.65 | 53 | – | – | 1.7 | 396 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | flat colour art | 0.12 | 2.70 | 0.057 | 0.31 | 0.30 | 3.0 | 28 | 2.00 | 43 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | gradient, photo | 5.00 | 5.28 | – | – | – | 13.0 | 832 | – | 36 | – | – | – | – | 6.1 | 8.2 | 0.0 | 0.0 |
| 16 Colors | curved shapes | 0.05 | 2.21 | 0.038 | 0.24 | 0.25 | 1.8 | 17 | 1.85 | 16 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | polygons | 0.05 | 1.97 | 0.032 | 0.51 | 1.34 | 2.0 | 16 | 1.39 | 88 | 89 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | thin lines | 0.41 | 3.77 | 0.110 | 0.86 | 23.65 | 8.7 | 50 | 2.52 | 52 | – | – | 5.7 | 305 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | flat colour art | 0.12 | 2.52 | 0.052 | 0.31 | 0.30 | 3.0 | 28 | 2.11 | 43 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | gradient, photo | 3.00 | 3.30 | – | – | – | 47.2 | 2132 | – | 27 | – | – | – | – | 12.3 | 18.0 | 0.0 | 0.0 |
| Shades of Gray | curved shapes | 0.06 | 2.67 | 0.047 | 0.31 | 0.31 | 1.2 | 14 | 1.49 | 17 | 100 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | polygons | 0.05 | 2.08 | 0.035 | 0.47 | 1.25 | 1.7 | 14 | 1.22 | 88 | 90 | 0.0 | 0.0 | 0 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | thin lines | 0.55 | 6.55 | 0.083 | 0.86 | 45.40 | 10.3 | 73 | 3.67 | 50 | – | – | 8.0 | 4272 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | flat colour art | 7.33 | 11.24 | 0.257 | 1.43 | 179.39 | 4.7 | 200 | 18.45 | 22 | 50 | 0.3 | 3.7 | 173367 | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | gradient, photo | 9.71 | 9.55 | – | – | – | 18.2 | 748 | – | 51 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| Black and White Logo | curved shapes | 0.04 | 1.51 | 0.024 | 0.50 | 0.59 | 1.2 | 21 | 2.29 | 20 | 83 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | polygons | 0.04 | 1.83 | 0.030 | 0.43 | 1.24 | 1.7 | 16 | 1.39 | 90 | 90 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | thin lines | 0.60 | 6.10 | 0.111 | 0.50 | 77.21 | 10.3 | 48 | 2.38 | 83 | – | – | – | – | – | – | 3.3 | 0.0 |
| Black and White Logo | flat colour art | 19.94 | 18.71 | 0.192 | 0.32 | 179.52 | 1.0 | 20 | 1.22 | 23 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | gradient, photo | 39.11 | 38.71 | – | – | – | 9.0 | 574 | – | 67 | – | – | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | curved shapes | 0.14 | 5.77 | 0.112 | 0.47 | 0.47 | 1.2 | 12 | 1.38 | 16 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | polygons | 0.12 | 4.81 | 0.088 | 0.52 | 1.05 | 1.7 | 13 | 1.18 | 85 | 88 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | thin lines | 0.40 | 5.10 | 0.106 | 0.80 | 52.93 | 4.3 | 39 | 1.93 | 35 | – | – | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | flat colour art | 20.32 | 21.13 | 0.179 | 0.87 | 179.64 | 1.5 | 24 | 1.43 | 16 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | gradient, photo | 45.54 | 45.39 | – | – | – | 1.0 | 237 | – | 43 | – | – | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | curved shapes | 0.36 | 14.54 | 0.282 | 0.71 | 0.71 | 1.2 | 12 | 1.34 | 15 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | polygons | 0.35 | 13.93 | 0.261 | 0.67 | 0.69 | 1.7 | 14 | 1.26 | 76 | 85 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | thin lines | 1.03 | 15.78 | 0.304 | 1.09 | 18.10 | 5.0 | 47 | 2.33 | 34 | – | – | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | flat colour art | 23.86 | 33.99 | 0.224 | 0.77 | 188.38 | 1.0 | 11 | 0.78 | 24 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | gradient, photo | 61.57 | 61.34 | – | – | – | 0.2 | 2 | – | 42 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | curved shapes | 0.04 | 1.86 | 0.032 | 0.54 | 0.62 | 1.2 | 16 | 1.75 | 19 | 83 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | polygons | 0.05 | 1.90 | 0.031 | 0.40 | 1.24 | 1.7 | 14 | 1.26 | 90 | 90 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | thin lines | 0.54 | 4.39 | 0.049 | 0.47 | 105.75 | 3.3 | 35 | 1.77 | 41 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | flat colour art | 19.94 | 18.73 | 0.193 | 0.50 | 179.52 | 1.0 | 43 | 2.40 | 22 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | gradient, photo | 39.12 | 38.72 | – | – | – | 7.7 | 448 | – | 57 | – | – | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | curved shapes | 0.04 | 1.51 | 0.024 | 0.50 | 0.59 | 1.2 | 21 | 2.29 | 20 | 83 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | polygons | 0.04 | 1.83 | 0.030 | 0.43 | 1.24 | 1.7 | 16 | 1.38 | 91 | 91 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | thin lines | 0.53 | 5.83 | 0.125 | 0.50 | 55.75 | 15.3 | 61 | 3.03 | 88 | – | – | – | – | – | – | 8.3 | 0.0 |
| Technical Drawing | flat colour art | 19.94 | 18.71 | 0.192 | 0.32 | 179.52 | 1.0 | 20 | 1.22 | 23 | 0 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | gradient, photo | 39.08 | 38.68 | – | – | – | 20.0 | 593 | – | 68 | – | – | – | – | – | – | 2.7 | 0.0 |
| Flat Logo | curved shapes | 0.06 | 2.14 | 0.036 | 0.25 | 0.25 | 1.8 | 31 | 3.38 | 19 | 100 | 0.0 | 0.0 | 0 | 6.8 | – | 0.0 | 0.0 |
| Flat Logo | polygons | 0.09 | 3.44 | 0.060 | 0.35 | 1.03 | 2.0 | 35 | 3.17 | 67 | 94 | 0.0 | 0.0 | 0 | 6.8 | – | 0.0 | 0.0 |
| Flat Logo | thin lines | 1.17 | 11.78 | 0.050 | 0.49 | all | 3.0 | 189 | 9.45 | 28 | – | – | 0.0 | 0 | 5467.1 | – | 0.0 | 0.0 |
@@ -186,66 +186,66 @@ All sizes and variants (clean, aliased, blurred, noisy, scanned) of those inputs
| preset | variant | ΔE | edge ΔE | off mean | off max | missed max | paths | anchors | × art | lines % | corners % | kinks | odd colours | odd px | gap px | overlap px | specks | outside px |
|:--|:--|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|--:|
| Default | clean | 0.07 | 2.76 | 0.048 | 0.51 | 1.23 | 1.9 | 15 | 1.52 | 46 | 88 | 0.0 | – | – | 14.3 | 13.5 | 0.0 | 0.0 |
| Default | aliased | 0.39 | 21.13 | 0.229 | 1.02 | 1.34 | 1.9 | 14 | 1.42 | 21 | 98 | 0.0 | – | – | 52.7 | 52.9 | 0.0 | 0.0 |
| Default | blurred | 0.82 | 16.65 | 0.078 | 0.86 | 2.17 | 1.9 | 26 | 2.50 | 7 | 19 | 1.6 | – | – | 23.0 | 23.6 | 0.0 | 0.0 |
| Default | noisy | 1.74 | 4.55 | 0.052 | 0.57 | 1.23 | 1.9 | 16 | 1.64 | 38 | 67 | 0.0 | – | – | 16.2 | 15.1 | 0.0 | 0.0 |
| Default | scanned | 15.06 | 20.24 | 0.134 | 0.87 | 2.17 | 1.9 | 26 | 2.53 | 0 | 25 | 1.0 | – | – | 20.8 | 24.7 | 0.0 | 0.0 |
| High Fidelity Photo | clean | 2.46 | 2.67 | – | – | – | 428.3 | 22245 | – | 30 | – | – | – | – | 0.0 | – | 54.5 | 0.3 |
| High Fidelity Photo | aliased | 2.32 | 2.54 | – | – | – | 239.0 | 15797 | – | 28 | – | – | – | – | 0.0 | – | 25.5 | 0.3 |
| High Fidelity Photo | blurred | 1.84 | 2.29 | – | – | – | 406.0 | 23561 | – | 24 | – | – | – | – | 0.0 | – | 39.0 | 0.1 |
| High Fidelity Photo | noisy | 2.84 | 3.01 | – | – | – | 1455.0 | 39709 | – | 20 | – | – | – | – | 0.0 | – | 479.0 | 0.5 |
| High Fidelity Photo | scanned | 2.19 | 2.29 | – | – | – | 1086.0 | 33427 | – | 38 | – | – | – | – | 0.0 | – | 353.5 | 0.3 |
| Low Fidelity Photo | clean | 2.77 | 3.04 | – | – | – | 52.7 | 5273 | – | 35 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| Low Fidelity Photo | aliased | 2.83 | 3.08 | – | – | – | 64.0 | 3798 | – | 36 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| Low Fidelity Photo | blurred | 2.47 | 2.92 | – | – | – | 40.5 | 3229 | – | 31 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| Low Fidelity Photo | noisy | 2.99 | 3.17 | – | – | – | 72.5 | 6536 | – | 38 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| Low Fidelity Photo | scanned | 2.09 | 2.19 | – | – | – | 52.0 | 5754 | – | 41 | – | – | – | – | 0.0 | – | 0.0 | 0.2 |
| 3 Colors | clean | 0.07 | 2.53 | 0.051 | 0.24 | 0.14 | 2.0 | 10 | 1.61 | 39 | 100 | 0.0 | 0.0 | 0 | 40.0 | 25.5 | 0.0 | 0.0 |
| 3 Colors | aliased | 0.18 | 9.81 | 0.236 | 0.74 | 0.56 | 2.0 | 7 | 1.17 | 39 | 100 | 0.0 | 0.0 | 0 | 123.2 | 82.4 | 0.0 | 0.0 |
| 3 Colors | blurred | 0.33 | 7.80 | 0.088 | 0.21 | 0.16 | 2.0 | 10 | 1.67 | 39 | 100 | 0.0 | 0.0 | 0 | 29.7 | 18.6 | 0.0 | 0.0 |
| 3 Colors | noisy | 0.71 | 1.81 | 0.049 | 0.23 | 0.08 | 2.0 | 9 | 1.50 | 39 | 100 | 0.0 | 0.0 | 0 | 35.7 | 9.7 | 0.0 | 0.0 |
| 3 Colors | scanned | 1.57 | 3.23 | 0.082 | 0.34 | 0.22 | 2.0 | 11 | 1.83 | 39 | 100 | 0.0 | 0.0 | 0 | 31.9 | 18.9 | 0.0 | 0.0 |
| 6 Colors | clean | 0.12 | 2.66 | 0.044 | 0.25 | 0.20 | 3.0 | 28 | 2.00 | 43 | 100 | 0.0 | 0.0 | 0 | 21.9 | 21.2 | 0.0 | 0.0 |
| 6 Colors | aliased | 0.31 | 10.53 | 0.291 | 1.00 | 1.00 | 3.0 | 26 | 1.91 | 42 | 100 | 0.0 | 0.0 | 0 | 82.6 | 74.0 | 0.0 | 0.0 |
| 6 Colors | blurred | 0.62 | 9.41 | 0.249 | 1.09 | 1.14 | 6.0 | 115 | 6.33 | 42 | 50 | 9.5 | 0.0 | 0 | 32.6 | 48.3 | 0.0 | 0.0 |
| 6 Colors | noisy | 0.85 | 2.50 | 0.048 | 0.26 | 0.18 | 3.0 | 28 | 2.01 | 33 | 100 | 0.0 | 0.0 | 0 | 29.7 | 22.5 | 0.0 | 0.0 |
| 6 Colors | scanned | 1.76 | 4.63 | 0.240 | 1.09 | 0.94 | 7.0 | 101 | 5.81 | 31 | 62 | 15.5 | 0.0 | 0 | 62.7 | 41.7 | 0.0 | 0.0 |
| 16 Colors | clean | 0.12 | 2.53 | 0.041 | 0.24 | 0.20 | 3.0 | 28 | 2.07 | 44 | 100 | 0.0 | 0.0 | 0 | 19.8 | 19.5 | 0.0 | 0.0 |
| 16 Colors | aliased | 0.30 | 10.39 | 0.274 | 1.00 | 1.00 | 3.0 | 34 | 2.34 | 43 | 100 | 0.0 | 0.0 | 0 | 77.3 | 51.7 | 0.0 | 0.0 |
| 16 Colors | blurred | 0.62 | 9.37 | 0.250 | 1.08 | 1.15 | 7.0 | 157 | 8.43 | 44 | 50 | 11.5 | 0.0 | 0 | 27.8 | 38.2 | 0.0 | 0.0 |
| 16 Colors | noisy | 0.85 | 2.34 | 0.042 | 0.27 | 0.22 | 3.0 | 32 | 2.27 | 34 | 100 | 0.0 | 0.0 | 0 | 23.4 | 15.6 | 0.0 | 0.0 |
| 16 Colors | scanned | 1.74 | 4.56 | 0.243 | 1.09 | 0.96 | 7.5 | 156 | 8.53 | 32 | 62 | 19.0 | 0.0 | 0 | 53.3 | 20.8 | 0.0 | 0.0 |
| Shades of Gray | clean | 9.73 | 9.61 | – | – | – | 81.8 | 3187 | – | 51 | – | – | – | – | 0.0 | – | 2.2 | 0.8 |
| Shades of Gray | aliased | 9.73 | 9.58 | – | – | – | 80.0 | 2429 | – | 54 | – | – | – | – | 0.0 | – | 3.0 | 0.8 |
| Shades of Gray | blurred | 9.69 | 9.39 | – | – | – | 62.0 | 1644 | – | 50 | – | – | – | – | 0.0 | – | 1.0 | 0.7 |
| Shades of Gray | noisy | 9.79 | 9.50 | – | – | – | 72.5 | 2703 | – | 50 | – | – | – | – | 0.0 | – | 2.0 | 0.2 |
| Shades of Gray | scanned | 6.87 | 6.77 | – | – | – | 49.5 | 2430 | – | 44 | – | – | – | – | 0.0 | – | 1.0 | 0.2 |
| Black and White Logo | clean | 0.04 | 1.65 | 0.027 | 0.50 | 1.23 | 1.4 | 18 | 1.86 | 50 | 86 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | aliased | 0.39 | 20.41 | 0.176 | 1.00 | 1.34 | 1.4 | 24 | 2.47 | 53 | 98 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | blurred | 0.81 | 16.37 | 0.047 | 0.80 | 2.18 | 1.4 | 39 | 3.78 | 23 | 19 | 1.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | noisy | 1.72 | 3.90 | 0.028 | 0.50 | 1.23 | 1.4 | 21 | 2.14 | 41 | 67 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | scanned | 15.05 | 20.10 | 0.116 | 0.82 | 2.17 | 1.4 | 53 | 5.13 | 11 | 25 | 0.9 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | clean | 0.18 | 5.43 | 0.106 | 0.80 | 52.57 | 1.9 | 18 | 1.52 | 20 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | aliased | 0.49 | 20.73 | 0.237 | 1.00 | 105.54 | 1.6 | 10 | 1.02 | 27 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | blurred | 1.07 | 19.51 | 0.264 | 0.66 | 105.48 | 1.6 | 18 | 1.57 | 13 | 50 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | noisy | 1.75 | 5.86 | 0.108 | 0.95 | 1.03 | 2.0 | 18 | 1.53 | 13 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | scanned | 15.11 | 22.41 | 0.438 | 0.85 | 105.28 | 1.6 | 20 | 1.73 | 1 | 50 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | clean | 0.34 | 14.15 | 0.274 | 0.66 | 0.66 | 1.2 | 12 | 1.36 | 17 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | aliased | 0.42 | 23.04 | 0.353 | 1.03 | 1.03 | 1.2 | 9 | 1.05 | 9 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | blurred | 1.23 | 28.51 | 0.803 | 1.42 | 1.84 | 1.2 | 17 | 1.91 | 13 | 50 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | noisy | 2.10 | 10.67 | 0.274 | 0.64 | 0.64 | 1.2 | 12 | 1.34 | 7 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | scanned | 16.05 | 30.27 | 1.472 | 2.24 | 2.24 | 1.2 | 23 | 3.15 | 3 | 0 | 1.0 | – | – | – | – | 0.0 | 0.0 |
| Line Art | clean | 0.54 | 4.38 | 0.049 | 0.47 | 105.71 | 3.3 | 33 | 1.67 | 42 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | aliased | 0.66 | 14.39 | 0.110 | 0.74 | 55.44 | 14.0 | 60 | 3.00 | 87 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | blurred | 1.63 | 17.25 | 0.137 | 0.89 | 105.61 | 3.0 | 139 | 6.95 | 3 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | noisy | 1.03 | 4.27 | 0.043 | 0.48 | 56.06 | 8.0 | 56 | 2.80 | 41 | – | – | – | – | – | – | 1.0 | 0.0 |
| Line Art | scanned | 13.60 | 20.04 | 0.212 | 0.84 | 105.58 | 3.0 | 186 | 9.30 | 0 | – | – | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | clean | 0.13 | 2.34 | 0.041 | 0.50 | 55.75 | 5.1 | 32 | 2.02 | 86 | 90 | 0.0 | – | – | – | – | 0.1 | 0.0 |
| Technical Drawing | aliased | 0.43 | 18.55 | 0.206 | 0.99 | 55.44 | 6.8 | 34 | 2.08 | 95 | 97 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | blurred | 1.05 | 16.72 | 0.088 | 0.95 | 105.75 | 2.0 | 97 | 6.62 | 28 | 25 | 2.7 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | noisy | 1.39 | 3.88 | 0.042 | 0.50 | 31.23 | 7.8 | 46 | 2.76 | 81 | 90 | 0.0 | – | – | – | – | 1.8 | 0.0 |
| Technical Drawing | scanned | 14.45 | 20.15 | 0.145 | 0.92 | 105.85 | 2.0 | 126 | 8.57 | 22 | 36 | 2.3 | – | – | – | – | 0.0 | 0.0 |
| Default | clean | 0.07 | 2.92 | 0.051 | 0.64 | 1.24 | 1.9 | 15 | 1.48 | 46 | 89 | 0.0 | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | aliased | 0.37 | 20.23 | 0.233 | 1.02 | 1.35 | 1.9 | 15 | 1.45 | 21 | 96 | 0.0 | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | blurred | 0.82 | 16.64 | 0.078 | 0.97 | 2.17 | 1.9 | 25 | 2.42 | 5 | 21 | 1.4 | – | – | 0.0 | 0.0 | 0.0 | 0.0 |
| Default | noisy | 1.74 | 4.50 | 0.050 | 0.54 | 1.24 | 1.9 | 16 | 1.64 | 39 | 67 | 0.0 | – | – | 2.3 | 0.6 | 0.0 | 0.0 |
| Default | scanned | 15.06 | 20.19 | 0.132 | 0.86 | 2.17 | 1.9 | 25 | 2.50 | 0 | 25 | 1.1 | – | – | 3.6 | 2.9 | 0.0 | 0.0 |
| High Fidelity Photo | clean | 1.80 | 2.04 | – | – | – | 134.7 | 11321 | – | 39 | – | – | – | – | 0.0 | – | 7.3 | 0.0 |
| High Fidelity Photo | aliased | 1.77 | 2.00 | – | – | – | 73.0 | 8004 | – | 40 | – | – | – | – | 0.0 | – | 5.5 | 0.0 |
| High Fidelity Photo | blurred | 1.59 | 1.95 | – | – | – | 72.0 | 7388 | – | 40 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| High Fidelity Photo | noisy | 2.02 | 2.18 | – | – | – | 155.5 | 10856 | – | 33 | – | – | – | – | 0.0 | – | 18.5 | 0.0 |
| High Fidelity Photo | scanned | 1.45 | 1.55 | – | – | – | 140.5 | 9795 | – | 36 | – | – | – | – | 0.0 | – | 25.5 | 0.0 |
| Low Fidelity Photo | clean | 2.53 | 2.80 | – | – | – | 42.7 | 2282 | – | 41 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | aliased | 2.53 | 2.78 | – | – | – | 36.5 | 1498 | – | 44 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | blurred | 2.35 | 2.75 | – | – | – | 29.0 | 2005 | – | 42 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | noisy | 2.70 | 2.85 | – | – | – | 32.0 | 1926 | – | 41 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| Low Fidelity Photo | scanned | 1.95 | 2.04 | – | – | – | 34.5 | 2548 | – | 39 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| 3 Colors | clean | 0.06 | 2.00 | 0.070 | 0.31 | 0.30 | 2.0 | 11 | 1.78 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | aliased | 0.13 | 8.77 | 0.242 | 0.91 | 0.91 | 2.0 | 12 | 2.00 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | blurred | 0.34 | 7.83 | 0.073 | 0.24 | 0.24 | 2.0 | 9 | 1.50 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | noisy | 0.71 | 2.03 | 0.114 | 0.32 | 0.32 | 2.0 | 11 | 1.83 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 3 Colors | scanned | 1.57 | 3.22 | 0.089 | 0.30 | 0.30 | 2.0 | 12 | 2.00 | 39 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | clean | 0.12 | 2.70 | 0.057 | 0.31 | 0.30 | 3.0 | 28 | 2.00 | 43 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | aliased | 0.29 | 10.43 | 0.298 | 1.00 | 1.00 | 3.0 | 27 | 2.05 | 43 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 6 Colors | blurred | 0.62 | 9.33 | 0.204 | 1.34 | 1.19 | 6.0 | 98 | 5.46 | 39 | 50 | 16.0 | 0.0 | 0 | 0.6 | 0.0 | 0.0 | 0.0 |
| 6 Colors | noisy | 0.85 | 2.58 | 0.076 | 0.52 | 0.58 | 3.0 | 34 | 2.34 | 28 | 88 | 0.0 | 0.0 | 0 | 0.3 | 0.3 | 0.0 | 0.0 |
| 6 Colors | scanned | 1.74 | 4.42 | 0.228 | 1.20 | 0.94 | 7.0 | 108 | 6.10 | 28 | 62 | 20.5 | 0.0 | 0 | 0.8 | 1.6 | 0.0 | 0.0 |
| 16 Colors | clean | 0.12 | 2.52 | 0.052 | 0.31 | 0.30 | 3.0 | 28 | 2.11 | 43 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | aliased | 0.29 | 10.38 | 0.290 | 1.00 | 1.00 | 3.0 | 31 | 2.25 | 43 | 100 | 0.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | blurred | 0.63 | 9.38 | 0.215 | 1.31 | 1.19 | 7.0 | 132 | 7.21 | 42 | 50 | 21.0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 |
| 16 Colors | noisy | 0.85 | 2.56 | 0.075 | 0.52 | 0.58 | 3.0 | 35 | 2.45 | 27 | 88 | 0.0 | 0.0 | 0 | 0.2 | 0.2 | 0.0 | 0.0 |
| 16 Colors | scanned | 1.72 | 4.43 | 0.256 | 1.09 | 0.96 | 7.5 | 151 | 8.31 | 33 | 62 | 24.0 | 0.0 | 0 | 1.2 | 1.2 | 0.0 | 0.0 |
| Shades of Gray | clean | 9.71 | 9.55 | – | – | – | 18.2 | 748 | – | 51 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| Shades of Gray | aliased | 9.71 | 9.52 | – | – | – | 11.0 | 642 | – | 57 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| Shades of Gray | blurred | 9.66 | 9.32 | – | – | – | 11.5 | 577 | – | 55 | – | – | – | – | 0.0 | – | 0.5 | 0.0 |
| Shades of Gray | noisy | 9.74 | 9.45 | – | – | – | 19.5 | 643 | – | 45 | – | – | – | – | 0.0 | – | 0.0 | 0.0 |
| Shades of Gray | scanned | 6.58 | 6.46 | – | – | – | 19.0 | 762 | – | 47 | – | – | – | – | 0.0 | – | 1.0 | 0.0 |
| Black and White Logo | clean | 0.04 | 1.64 | 0.027 | 0.50 | 1.24 | 1.4 | 19 | 1.90 | 50 | 89 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | aliased | 0.39 | 20.35 | 0.172 | 1.02 | 1.35 | 1.4 | 22 | 2.32 | 53 | 96 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | blurred | 0.80 | 16.29 | 0.045 | 0.82 | 2.15 | 1.4 | 38 | 3.62 | 21 | 21 | 0.9 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | noisy | 1.72 | 3.90 | 0.028 | 0.51 | 1.24 | 1.4 | 22 | 2.18 | 40 | 67 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Black and White Logo | scanned | 15.05 | 20.10 | 0.115 | 0.86 | 2.17 | 1.4 | 51 | 5.02 | 11 | 25 | 0.9 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | clean | 0.19 | 5.64 | 0.111 | 0.80 | 52.93 | 1.9 | 18 | 1.49 | 19 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | aliased | 0.46 | 19.57 | 0.213 | 1.00 | 105.53 | 1.6 | 11 | 1.10 | 26 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | blurred | 1.07 | 19.72 | 0.274 | 0.70 | 105.49 | 1.6 | 17 | 1.53 | 10 | 50 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | noisy | 1.76 | 6.16 | 0.119 | 0.95 | 1.03 | 2.0 | 19 | 1.58 | 12 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Sketched Art | scanned | 15.12 | 22.50 | 0.442 | 0.86 | 105.27 | 1.6 | 20 | 1.65 | 2 | 50 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | clean | 0.36 | 14.54 | 0.282 | 0.71 | 0.71 | 1.2 | 12 | 1.34 | 15 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | aliased | 0.39 | 21.69 | 0.289 | 1.00 | 1.00 | 1.2 | 9 | 0.99 | 12 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | blurred | 1.21 | 28.11 | 0.785 | 1.45 | 1.92 | 1.2 | 15 | 1.82 | 11 | 25 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | noisy | 2.11 | 10.96 | 0.284 | 0.69 | 0.69 | 1.2 | 11 | 1.27 | 7 | 100 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Silhouettes | scanned | 16.05 | 30.19 | 1.458 | 2.23 | 2.21 | 1.2 | 25 | 3.37 | 3 | 0 | 1.2 | – | – | – | – | 0.0 | 0.0 |
| Line Art | clean | 0.54 | 4.39 | 0.049 | 0.47 | 105.75 | 3.3 | 35 | 1.77 | 41 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | aliased | 0.67 | 14.44 | 0.112 | 0.73 | 55.44 | 14.0 | 59 | 2.95 | 87 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | blurred | 1.63 | 17.15 | 0.136 | 0.89 | 105.57 | 3.0 | 143 | 7.15 | 4 | – | – | – | – | – | – | 0.0 | 0.0 |
| Line Art | noisy | 1.04 | 4.35 | 0.045 | 0.48 | 56.06 | 8.0 | 53 | 2.65 | 38 | – | – | – | – | – | – | 1.0 | 0.0 |
| Line Art | scanned | 13.60 | 20.06 | 0.214 | 0.91 | 105.64 | 3.0 | 188 | 9.40 | 1 | – | – | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | clean | 0.17 | 2.83 | 0.054 | 0.50 | 55.75 | 5.1 | 27 | 1.79 | 90 | 91 | 0.0 | – | – | – | – | 2.1 | 0.0 |
| Technical Drawing | aliased | 0.43 | 18.51 | 0.204 | 1.02 | 55.44 | 6.8 | 33 | 2.06 | 95 | 94 | 0.0 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | blurred | 1.04 | 16.59 | 0.082 | 1.06 | 105.75 | 2.0 | 114 | 7.50 | 24 | 28 | 2.3 | – | – | – | – | 0.0 | 0.0 |
| Technical Drawing | noisy | 1.42 | 4.30 | 0.055 | 0.50 | 31.23 | 7.8 | 38 | 2.40 | 85 | 90 | 0.0 | – | – | – | – | 2.8 | 0.0 |
| Technical Drawing | scanned | 14.45 | 20.15 | 0.144 | 0.91 | 105.74 | 2.0 | 123 | 8.33 | 23 | 34 | 2.3 | – | – | – | – | 0.0 | 0.0 |
| Flat Logo | clean | 0.07 | 1.53 | 0.065 | 0.31 | 0.27 | 3.0 | 36 | 3.51 | 47 | 100 | 0.0 | 0.0 | 0 | 6.8 | – | 0.0 | 0.0 |
| Flat Logo | aliased | 0.13 | 5.87 | 0.218 | 0.65 | 0.65 | 3.0 | 31 | 1.96 | 44 | 50 | 0.0 | 0.0 | 0 | 5.8 | – | 0.0 | 0.0 |
| Flat Logo | blurred | 0.54 | 8.33 | 0.052 | 0.62 | 0.78 | 3.0 | 28 | 1.78 | 43 | 50 | 0.0 | 0.0 | 0 | 5.8 | – | 0.0 | 0.0 |
@@ -282,89 +282,91 @@ One trace at a time on this machine (all cores); memory is the peak allocated ab
| preset | image | megapixels | result |
|:--|:--|--:|:--|
| Default | photo-like | 1 | 0.05 s, 29 paths, 7947 anchors, 15 MB |
| Default | four-colour badge | 1 | 0.03 s, 3 paths, 106 anchors, 15 MB |
| High Fidelity Photo | photo-like | 1 | 0.42 s, 4298 paths, 260070 anchors, 143 MB |
| High Fidelity Photo | four-colour badge | 1 | 0.05 s, 7 paths, 66 anchors, 34 MB |
| Low Fidelity Photo | photo-like | 1 | 0.14 s, 245 paths, 52047 anchors, 118 MB |
| Low Fidelity Photo | four-colour badge | 1 | 0.05 s, 7 paths, 54 anchors, 34 MB |
| 3 Colors | photo-like | 1 | 0.07 s, 11 paths, 7582 anchors, 22 MB |
| 3 Colors | four-colour badge | 1 | 0.04 s, 4 paths, 79 anchors, 21 MB |
| 6 Colors | photo-like | 1 | 0.09 s, 143 paths, 20207 anchors, 38 MB |
| 6 Colors | four-colour badge | 1 | 0.05 s, 5 paths, 89 anchors, 33 MB |
| 16 Colors | photo-like | 1 | 0.12 s, 403 paths, 39143 anchors, 95 MB |
| 16 Colors | four-colour badge | 1 | 0.05 s, 5 paths, 92 anchors, 33 MB |
| Shades of Gray | photo-like | 1 | 0.12 s, 447 paths, 31045 anchors, 53 MB |
| Shades of Gray | four-colour badge | 1 | 0.05 s, 36 paths, 292 anchors, 51 MB |
| Black and White Logo | photo-like | 1 | 0.05 s, 71 paths, 9067 anchors, 9 MB |
| Black and White Logo | four-colour badge | 1 | 0.02 s, 1 paths, 58 anchors, 8 MB |
| Sketched Art | photo-like | 1 | 0.05 s, 5 paths, 3207 anchors, 9 MB |
| Sketched Art | four-colour badge | 1 | 0.02 s, 2 paths, 145 anchors, 8 MB |
| Silhouettes | photo-like | 1 | 0.04 s, 2 paths, 851 anchors, 11 MB |
| Silhouettes | four-colour badge | 1 | 0.02 s, 1 paths, 29 anchors, 9 MB |
| Line Art | photo-like | 1 | 0.05 s, 54 paths, 4751 anchors, 9 MB |
| Line Art | four-colour badge | 1 | 0.02 s, 1 paths, 243 anchors, 8 MB |
| Technical Drawing | photo-like | 1 | 0.06 s, 221 paths, 10646 anchors, 9 MB |
| Technical Drawing | four-colour badge | 1 | 0.02 s, 1 paths, 58 anchors, 8 MB |
| Default | photo-like | 1 | 0.04 s, 29 paths, 6888 anchors, 15 MB |
| Default | four-colour badge | 1 | 0.02 s, 3 paths, 96 anchors, 15 MB |
| High Fidelity Photo | photo-like | 1 | 0.21 s, 968 paths, 114383 anchors, 238 MB |
| High Fidelity Photo | four-colour badge | 1 | 0.06 s, 6 paths, 172 anchors, 36 MB |
| Low Fidelity Photo | photo-like | 1 | 0.11 s, 129 paths, 22929 anchors, 144 MB |
| Low Fidelity Photo | four-colour badge | 1 | 0.05 s, 6 paths, 136 anchors, 36 MB |
| 3 Colors | photo-like | 1 | 0.08 s, 9 paths, 3367 anchors, 26 MB |
| 3 Colors | four-colour badge | 1 | 0.05 s, 4 paths, 88 anchors, 21 MB |
| 6 Colors | photo-like | 1 | 0.08 s, 78 paths, 9008 anchors, 42 MB |
| 6 Colors | four-colour badge | 1 | 0.05 s, 5 paths, 84 anchors, 33 MB |
| 16 Colors | photo-like | 1 | 0.10 s, 178 paths, 20466 anchors, 102 MB |
| 16 Colors | four-colour badge | 1 | 0.05 s, 5 paths, 88 anchors, 33 MB |
| Shades of Gray | photo-like | 1 | 0.08 s, 81 paths, 6698 anchors, 65 MB |
| Shades of Gray | four-colour badge | 1 | 0.06 s, 10 paths, 733 anchors, 56 MB |
| Black and White Logo | photo-like | 1 | 0.04 s, 71 paths, 5465 anchors, 9 MB |
| Black and White Logo | four-colour badge | 1 | 0.02 s, 1 paths, 52 anchors, 8 MB |
| Sketched Art | photo-like | 1 | 0.04 s, 5 paths, 2971 anchors, 9 MB |
| Sketched Art | four-colour badge | 1 | 0.02 s, 2 paths, 131 anchors, 8 MB |
| Silhouettes | photo-like | 1 | 0.04 s, 2 paths, 791 anchors, 11 MB |
| Silhouettes | four-colour badge | 1 | 0.02 s, 1 paths, 25 anchors, 9 MB |
| Line Art | photo-like | 1 | 0.04 s, 54 paths, 4421 anchors, 9 MB |
| Line Art | four-colour badge | 1 | 0.02 s, 1 paths, 232 anchors, 8 MB |
| Technical Drawing | photo-like | 1 | 0.04 s, 221 paths, 7680 anchors, 9 MB |
| Technical Drawing | four-colour badge | 1 | 0.02 s, 1 paths, 52 anchors, 8 MB |
| Flat Logo | photo-like | 1 | refused after 0.09 s (not flat art), 40 MB |
| Flat Logo | four-colour badge | 1 | 0.65 s, 5 paths, 78 anchors, 146 MB |
| Default | photo-like | 4 | 0.21 s, 48 paths, 20717 anchors, 60 MB |
| Default | four-colour badge | 4 | 0.10 s, 3 paths, 148 anchors, 64 MB |
| High Fidelity Photo | photo-like | 4 | 1.75 s, 27583 paths, 1089750 anchors, 784 MB |
| High Fidelity Photo | four-colour badge | 4 | 0.22 s, 7 paths, 93 anchors, 126 MB |
| Low Fidelity Photo | photo-like | 4 | 0.46 s, 764 paths, 138552 anchors, 469 MB |
| Low Fidelity Photo | four-colour badge | 4 | 0.22 s, 7 paths, 74 anchors, 126 MB |
| 3 Colors | photo-like | 4 | 0.27 s, 22 paths, 16576 anchors, 88 MB |
| 3 Colors | four-colour badge | 4 | 0.17 s, 4 paths, 122 anchors, 84 MB |
| 6 Colors | photo-like | 4 | 0.30 s, 358 paths, 54088 anchors, 153 MB |
| 6 Colors | four-colour badge | 4 | 0.18 s, 5 paths, 116 anchors, 128 MB |
| 16 Colors | photo-like | 4 | 0.41 s, 1475 paths, 113487 anchors, 393 MB |
| 16 Colors | four-colour badge | 4 | 0.17 s, 5 paths, 124 anchors, 128 MB |
| Shades of Gray | photo-like | 4 | 0.38 s, 1289 paths, 83191 anchors, 212 MB |
| Shades of Gray | four-colour badge | 4 | 0.25 s, 37 paths, 428 anchors, 197 MB |
| Black and White Logo | photo-like | 4 | 0.22 s, 208 paths, 25916 anchors, 36 MB |
| Flat Logo | four-colour badge | 1 | 0.64 s, 5 paths, 78 anchors, 146 MB |
| Default | photo-like | 4 | 0.18 s, 48 paths, 17801 anchors, 60 MB |
| Default | four-colour badge | 4 | 0.09 s, 3 paths, 178 anchors, 64 MB |
| High Fidelity Photo | photo-like | 4 | 0.72 s, 4475 paths, 341272 anchors, 981 MB |
| High Fidelity Photo | four-colour badge | 4 | 0.24 s, 6 paths, 200 anchors, 152 MB |
| Low Fidelity Photo | photo-like | 4 | 0.38 s, 304 paths, 61093 anchors, 568 MB |
| Low Fidelity Photo | four-colour badge | 4 | 0.23 s, 6 paths, 152 anchors, 152 MB |
| 3 Colors | photo-like | 4 | 0.28 s, 20 paths, 8453 anchors, 104 MB |
| 3 Colors | four-colour badge | 4 | 0.18 s, 4 paths, 122 anchors, 84 MB |
| 6 Colors | photo-like | 4 | 0.37 s, 115 paths, 23128 anchors, 168 MB |
| 6 Colors | four-colour badge | 4 | 0.19 s, 5 paths, 92 anchors, 128 MB |
| 16 Colors | photo-like | 4 | 0.32 s, 353 paths, 52749 anchors, 408 MB |
| 16 Colors | four-colour badge | 4 | 0.19 s, 5 paths, 96 anchors, 128 MB |
| Shades of Gray | photo-like | 4 | 0.29 s, 138 paths, 18794 anchors, 224 MB |
| Shades of Gray | four-colour badge | 4 | 0.27 s, 10 paths, 1265 anchors, 220 MB |
| Black and White Logo | photo-like | 4 | 0.20 s, 208 paths, 17188 anchors, 36 MB |
| Black and White Logo | four-colour badge | 4 | 0.09 s, 1 paths, 64 anchors, 36 MB |
| Sketched Art | photo-like | 4 | 0.22 s, 9 paths, 6875 anchors, 36 MB |
| Sketched Art | four-colour badge | 4 | 0.09 s, 2 paths, 279 anchors, 36 MB |
| Silhouettes | photo-like | 4 | 0.18 s, 2 paths, 2133 anchors, 44 MB |
| Silhouettes | four-colour badge | 4 | 0.09 s, 1 paths, 32 anchors, 36 MB |
| Line Art | photo-like | 4 | 0.21 s, 127 paths, 12595 anchors, 36 MB |
| Line Art | four-colour badge | 4 | 0.09 s, 1 paths, 465 anchors, 36 MB |
| Technical Drawing | photo-like | 4 | 0.23 s, 931 paths, 33946 anchors, 36 MB |
| Technical Drawing | four-colour badge | 4 | 0.09 s, 1 paths, 64 anchors, 36 MB |
| Sketched Art | photo-like | 4 | 0.20 s, 9 paths, 6884 anchors, 36 MB |
| Sketched Art | four-colour badge | 4 | 0.09 s, 2 paths, 236 anchors, 36 MB |
| Silhouettes | photo-like | 4 | 0.19 s, 2 paths, 1951 anchors, 44 MB |
| Silhouettes | four-colour badge | 4 | 0.10 s, 1 paths, 32 anchors, 36 MB |
| Line Art | photo-like | 4 | 0.19 s, 127 paths, 12091 anchors, 36 MB |
| Line Art | four-colour badge | 4 | 0.09 s, 1 paths, 419 anchors, 36 MB |
| Technical Drawing | photo-like | 4 | 0.20 s, 931 paths, 23132 anchors, 36 MB |
| Technical Drawing | four-colour badge | 4 | 0.08 s, 1 paths, 64 anchors, 36 MB |
| Flat Logo | photo-like | 4 | refused after 0.10 s (not flat art), 40 MB |
| Flat Logo | four-colour badge | 4 | 0.65 s, 5 paths, 69 anchors, 146 MB |
| Default | photo-like | 16 | 1.13 s, 127 paths, 46199 anchors, 256 MB |
| Default | four-colour badge | 16 | 0.51 s, 3 paths, 284 anchors, 240 MB |
| High Fidelity Photo | photo-like | 16 | refused after 5.01 s (over 2,000,000 anchors), 3055 MB |
| High Fidelity Photo | four-colour badge | 16 | 1.00 s, 7 paths, 100 anchors, 504 MB |
| Low Fidelity Photo | photo-like | 16 | 1.60 s, 3759 paths, 363242 anchors, 1757 MB |
| Low Fidelity Photo | four-colour badge | 16 | 1.01 s, 7 paths, 79 anchors, 504 MB |
| 3 Colors | photo-like | 16 | 1.30 s, 118 paths, 41993 anchors, 352 MB |
| 3 Colors | four-colour badge | 16 | 0.77 s, 4 paths, 179 anchors, 336 MB |
| 6 Colors | photo-like | 16 | 1.34 s, 1677 paths, 155283 anchors, 601 MB |
| 6 Colors | four-colour badge | 16 | 0.79 s, 5 paths, 118 anchors, 500 MB |
| 16 Colors | photo-like | 16 | 1.73 s, 8717 paths, 394936 anchors, 1571 MB |
| 16 Colors | four-colour badge | 16 | 0.82 s, 5 paths, 120 anchors, 512 MB |
| Shades of Gray | photo-like | 16 | 1.50 s, 5996 paths, 256732 anchors, 789 MB |
| Shades of Gray | four-colour badge | 16 | 1.26 s, 38 paths, 593 anchors, 692 MB |
| Black and White Logo | photo-like | 16 | 1.16 s, 1128 paths, 77629 anchors, 144 MB |
| Black and White Logo | four-colour badge | 16 | 0.42 s, 1 paths, 103 anchors, 128 MB |
| Sketched Art | photo-like | 16 | 1.13 s, 15 paths, 17817 anchors, 144 MB |
| Sketched Art | four-colour badge | 16 | 0.45 s, 2 paths, 478 anchors, 128 MB |
| Silhouettes | photo-like | 16 | 1.37 s, 3 paths, 4891 anchors, 176 MB |
| Silhouettes | four-colour badge | 16 | 0.54 s, 1 paths, 44 anchors, 144 MB |
| Line Art | photo-like | 16 | 1.22 s, 713 paths, 64481 anchors, 144 MB |
| Line Art | four-colour badge | 16 | 0.45 s, 1 paths, 786 anchors, 128 MB |
| Technical Drawing | photo-like | 16 | 1.37 s, 4578 paths, 114292 anchors, 144 MB |
| Technical Drawing | four-colour badge | 16 | 0.43 s, 1 paths, 103 anchors, 128 MB |
| Default | photo-like | 16 | 1.04 s, 127 paths, 43656 anchors, 256 MB |
| Default | four-colour badge | 16 | 0.47 s, 3 paths, 250 anchors, 240 MB |
| High Fidelity Photo | photo-like | 16 | 2.85 s, 31125 paths, 1175671 anchors, 3856 MB |
| High Fidelity Photo | four-colour badge | 16 | 1.11 s, 6 paths, 274 anchors, 576 MB |
| Low Fidelity Photo | photo-like | 16 | 1.49 s, 2036 paths, 181832 anchors, 1972 MB |
| Low Fidelity Photo | four-colour badge | 16 | 1.07 s, 6 paths, 187 anchors, 576 MB |
| 3 Colors | photo-like | 16 | 1.22 s, 76 paths, 22878 anchors, 416 MB |
| 3 Colors | four-colour badge | 16 | 0.82 s, 4 paths, 190 anchors, 336 MB |
| 6 Colors | photo-like | 16 | 1.13 s, 470 paths, 60539 anchors, 672 MB |
| 6 Colors | four-colour badge | 16 | 0.82 s, 5 paths, 126 anchors, 500 MB |
| 16 Colors | photo-like | 16 | 1.18 s, 1973 paths, 145173 anchors, 1625 MB |
| 16 Colors | four-colour badge | 16 | 0.84 s, 5 paths, 128 anchors, 504 MB |
| Shades of Gray | photo-like | 16 | 1.48 s, 686 paths, 53872 anchors, 852 MB |
| Shades of Gray | four-colour badge | 16 | 1.40 s, 9 paths, 2216 anchors, 800 MB |
| Black and White Logo | photo-like | 16 | 1.15 s, 1128 paths, 52547 anchors, 144 MB |
| Black and White Logo | four-colour badge | 16 | 0.47 s, 1 paths, 95 anchors, 128 MB |
| Sketched Art | photo-like | 16 | 1.16 s, 15 paths, 16298 anchors, 144 MB |
| Sketched Art | four-colour badge | 16 | 0.47 s, 2 paths, 414 anchors, 128 MB |
| Silhouettes | photo-like | 16 | 1.34 s, 3 paths, 4516 anchors, 176 MB |
| Silhouettes | four-colour badge | 16 | 0.53 s, 1 paths, 40 anchors, 144 MB |
| Line Art | photo-like | 16 | 1.04 s, 713 paths, 43982 anchors, 144 MB |
| Line Art | four-colour badge | 16 | 0.45 s, 1 paths, 707 anchors, 128 MB |
| Technical Drawing | photo-like | 16 | 1.21 s, 4578 paths, 84475 anchors, 144 MB |
| Technical Drawing | four-colour badge | 16 | 0.46 s, 1 paths, 95 anchors, 128 MB |
| Flat Logo | photo-like | 16 | refused after 0.11 s (not flat art), 40 MB |
| Flat Logo | four-colour badge | 16 | 0.67 s, 5 paths, 67 anchors, 146 MB |
| Flat Logo | four-colour badge | 16 | 0.69 s, 5 paths, 67 anchors, 146 MB |
## Revision history
| date | change |
|:--|:--|
| 2026-10-13 | Shared edges: outlines are cut at their junctions and each piece is fitted once, the same from either side |
| 2026-10-13 | Photos: continuous-tone images are smoothed within their tones before quantising, and stacked layers go by lightness |
| 2026-10-13 | The palette: made of the picture's own colours, noise-made colours merged, blend pixels settled, cuts where colours differ most, colours compared in Oklab |
| 2026-10-13 | Sub-pixel edges and the outline fitter in Black and White, Grayscale and Color; the harness gains an aliased variant and an "outside px" column, so the baseline was measured again with it (same tracer, main at `baf9693f`) |
| 2026-10-12 | The harness and the baseline: every preset measured before any change to the tracer |
+7 -5
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@@ -1,6 +1,6 @@
# Localization parity
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (Czech: 128 strings added since the catalog was completed are translated, #1461; scores and estimates unchanged; Korean catalog added, complete under the tests; 12-language score 54% → 63%; Hungarian catalog added; Czech render-site localization follow-up; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (Vietnamese catalog added, complete under the tests; 12-language score 63% → 71%; Czech: 128 strings added since the catalog was completed are translated, #1461; scores and estimates unchanged; Korean catalog added, complete under the tests; 12-language score 54% → 63%; Hungarian catalog added; Czech render-site localization follow-up; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
Per-language status of VectorCraft's interface. How the catalogs work and how to add a language:
[`development.md` › Localisation](development.md#localisation). Part of
@@ -34,10 +34,10 @@ Chinese by `imachus`). None is recorded as reviewed by a native speaker; the cat
| Japanese | `ja` | 4,004 / 4,020 (99.6%) | all | CJK UI font as above; Japanese IME; vertical type partial; Japanese crop marks and composition settings | no | full | — (review) |
| German | `de` | 3,952 / 4,020 (98%; tests hold menus, literals and messages complete) | all (602 of 604 message rows; landed 2026-10-10) | Latin | contributor-written, not reviewed | full | — (review) |
| Korean | `ko` | 4,151 rows: menus, `tl!` literals and messages complete (tests); one plural form | all | Hangul from an installed system font on the desktop (Apple SD Gothic Neo, Malgun Gothic, Noto Sans CJK KR…); the web build has no Korean UI font yet (craft-fonts); IME path exists | no (AI-drafted) | full | — (review; web font) |
| Vietnamese | `vi` | 0 | none | Latin with stacked diacritics (precomposed forms render) | no | none | 5–8 |
| Vietnamese | `vi` | 4,225 rows: menus, `tl!` literals and messages complete (tests); one plural form; 3,548 plain + 13 `@plural` + 12 contextual + 652 `@msg` | all | Latin with Vietnamese diacritics (precomposed forms; glyph tests pass) | contributor is a Vietnamese speaker; AI-assisted draft, further native review welcome | full | — (review) |
**12-language score: ~63%** (equal weights: 100 + 85 + 100 + 0 + 0 + 100 + 68 + 0 + 100 + 98 + 100 + 0, over 12).
**To `full` for all twelve: ~60–100 h**, most of it Arabic (right-to-left interface) and Hindi (interface
**12-language score: ~71%** (equal weights: 100 + 85 + 100 + 0 + 0 + 100 + 68 + 0 + 100 + 98 + 100 + 100, over 12).
**To `full` for all twelve: ~55–90 h**, most of it Arabic (right-to-left interface) and Hindi (interface
shaping). Each new Latin-script catalog is ~4,000 rows; the existing ones were written in a few agent hours each
plus review. Native-speaker review is human work and isn't in the hours.
@@ -52,7 +52,7 @@ plus review. Native-speaker review is human work and isn't in the hours.
| Hungarian | `hu` | 4,524 rows: menus, `tl!` literals and messages complete (tests); one plural form | full |
| Czech | `cs` | 4,411 catalog entries, including 636 `@msg` rows (measured locally 2026-10-11); menu, literal and message coverage enforced by tests | catalog complete; render-site gaps reduced; native review pending |
Thirteen non-English catalogs in all. Illustrator, as its public documentation lists, ships around two dozen
Fourteen non-English catalogs in all. Illustrator, as its public documentation lists, ships around two dozen
interface languages (including Polish, Dutch, Turkish, the Nordic languages, Hungarian, and Middle East
editions with Arabic and Hebrew); it doesn't ship Hindi, Indonesian or Vietnamese.
@@ -79,7 +79,9 @@ font for the web build.
| Date | Change | Summary |
|---|---|---|
| 2026-10-12 | minor | Vietnamese (`vi`) catalog added, complete under the tests (menus, literals, messages; one plural form); 12-language score 63% → 71%, hours 60–100 → 55–90 |
| 2026-10-13 | minor | Czech: 128 more strings translated (tool names, PDF and Image Trace presets, pie graph options and others added since the catalog was completed; #1461); the entry count in the table is the 2026-10-11 measurement; native review still pending; scores and estimates unchanged |
)
| 2026-10-12 | minor | Korean (`ko`) catalog added, complete under the tests (menus, literals, messages); 12-language score 54% → 63%, hours 70–110 → 60–100 |
| 2026-10-12 | minor | Hungarian (`hu`) catalog added, complete under the tests |
| 2026-10-11 | minor | Czech render-site follow-up: file-dialog filters, diagnostics, preset numbering, contributor tooltips/plurals, gradient grammar and contextual printer mark styles; estimates unchanged |
+3 -2
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@@ -949,10 +949,11 @@ See [Revolve](revolve.md) for the scope and limitations.
the other 3D types to a path or compound path, live like Revolve (the source stays editable; SVG/PDF exports and
`effect.expandAppearance` use the same shaded faces). An object takes one 3D effect, Revolve included.
`threeD.extrude`: `depth` (points, 0..2000, default 50), `twist` (degrees, -360..360, 0), `taper` (1..100%, 100),
`threeD.extrude`: `depth` (points, 0..2000, default 50), `twist` (degrees, 0..360, 0), `taper` (1..100%, 100),
`cap` (true solid, false hollow), `bevel` (`none`, `classic`, `rounded`, `cove`, `step`, `ogee`), `bevelWidth`
and `bevelHeight` (points, default 4), `bevelRepeat` (1..32), `bevelSpace` (0..90%), `bevelInside`,
`bevelBothSides`. `threeD.inflate`: `depth` (points, default 0), `volume` (0..100%, default 50), `bothSides`.
`bevelBothSides`. `threeD.inflate`: `depth` (points, default 0), `twist` (degrees, 0..360, 0), `taper` (1..100%, 100), `cap` (true
solid, false open behind), `volume` (0..100%, default 50), `bothSides`.
All three take `rotationX/Y/Z` (degrees, -180..180, default the Off-Axis Front position -21.88/-23.4/9.06),
`perspective` and the lighting parameters as Revolve. See [three-d.md](three-d.md) for the Position presets,
the scope and what differs from the public documentation.
+12 -7
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@@ -1,6 +1,6 @@
# Parity with Adobe Illustrator
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (Split Into Grid options, #1462; Transform Objects and Reflect across an angle, #1448 and #1460; Pathfinder panel on a group, #1450; unknown parameter keys refused, #1442; grayscale TIFFs with alpha, #1466 in part; scores and hours unchanged; Image Trace places edges to a fraction of a pixel in every mode, measured in `image-trace-quality.md`, score unchanged; 3D and Materials: Extrude & Bevel, Inflate and Rotate added, 3D ~8% → ~25% (estimated), menu stubs 25 → 22; Affinity text frames too short for their first line show it, #1423; Transform dialogs preview, #1412, and the transform tools and commands act on direct-selected anchors, #1408; `.ai` compound path paint, #1410; strokes wider than their shape, #1396; corner drags hide the bounding box, #1229; scores and hours unchanged; PDF and `.ai` import keep overprint, #1388, scores unchanged; `.ai` editing-data follow-ups: gradient stops, type of objects with an appearance, short area-type frames (#1390, #1391, #1392); dialog keyboard focus on every open (#1382, #1395); art flush with an artboard (#1375); font rescan (#1376); symbol instance redraw cache (#1386); scores and hours unchanged; grid tool options, #1377 in part, scores unchanged; `.ai` placed (linked) files read from the editing data, #1264, scores unchanged; gradient shapes import as paths, #1304; white constant alpha masks, #1286 in part; Live Corners widget click selects its corner, #1239; scores and hours unchanged; custom ruler origin, #1212; Artboard click-to-fit verified for objects, groups, visible bounds, undo and cancellation (#1227); scores and hours unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; Localization: Korean catalog added, 54% → 63%, full readiness unchanged at ~62%; desktop print transport adopts craft-print, Windows 7 fallback retained, scores unchanged; Image Trace: an image over 64 megapixels traces scaled down instead of being refused, scores unchanged; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; Path operations: Simplify preview/counts and component selection (#1272); scores unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; Platforms: RPM runtime capabilities and glibc floor (#1275); scores unchanged; Raster effects: squared-distance texture redraws (#1257); pixels unchanged; scores and hours unchanged; Drawing: Curvature point display improved (#1236, in part); scores unchanged; Type core: full-name font matching (#1258), scores and hours unchanged; Selection: no-op anchor Align preserves history and saved state (#1180 follow-up); scores unchanged; UI chrome: Eyedropper cursor and precise-setting regressions (#1269); scores unchanged; Colour: Eyedropper reads visible locked and outside-isolation sources (#1251); scores and hours unchanged; Selection: segment click/Delete preserves neighboring edges (#1278); scores unchanged; Colour: unpainted zero-width strokes regain 1 pt when painted (#1253); scores and hours unchanged; graphs: designs and markers, data, Graph Type and label options; UI chrome: native macOS save Format menu, #866, scores unchanged; compound paths inherit the backmost appearance and member fill-rule edits reach their owner, #1197; scores unchanged; Type core: Middle Eastern digit types done, Character panel menu › Digits; PDF export warns when the pixel cap lowers raster-effect resolution; Drawing tools: Live Corners round corners between curved sides, #1144; Type advanced: proportional vertical metrics (`vpal`) done, #966; Shape Builder: #893 fixed, merged regions of crossing lines no longer keep seams; scores unchanged while #937 is open; #1034: document-point character controls after object/group scaling; full readiness recomputed as the standard's additive weighted sum, ~62%; per-audience hours; essentials-user score ~75% added; ready-for-real-work re-examined: 50% → 55%, mainstream 65% added; earlier the same day: full re-measure against Illustrator 2026 30.x; merged the ROADMAP's parity estimate, honest assessment and "Shipped so far" into this file; SVG knockout groups of opaque art export without masks) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** minor (Split Into Grid options, #1462; Transform Objects and Reflect across an angle, #1448 and #1460; Pathfinder panel on a group, #1450; unknown parameter keys refused, #1442; grayscale TIFFs with alpha, #1466 in part; Localization: Vietnamese catalog added, 63% → 71%, hours 60–100 → 55–90, full readiness unchanged at ~62%; scores and hours unchanged; Image Trace places edges to a fraction of a pixel in every mode, measured in `image-trace-quality.md`, score unchanged; 3D and Materials: Extrude & Bevel, Inflate and Rotate added, 3D ~8% → ~25% (estimated), menu stubs 25 → 22; Affinity text frames too short for their first line show it, #1423; Transform dialogs preview, #1412, and the transform tools and commands act on direct-selected anchors, #1408; `.ai` compound path paint, #1410; strokes wider than their shape, #1396; corner drags hide the bounding box, #1229; scores and hours unchanged; PDF and `.ai` import keep overprint, #1388, scores unchanged; `.ai` editing-data follow-ups: gradient stops, type of objects with an appearance, short area-type frames (#1390, #1391, #1392); dialog keyboard focus on every open (#1382, #1395); art flush with an artboard (#1375); font rescan (#1376); symbol instance redraw cache (#1386); scores and hours unchanged; grid tool options, #1377 in part, scores unchanged; `.ai` placed (linked) files read from the editing data, #1264, scores unchanged; gradient shapes import as paths, #1304; white constant alpha masks, #1286 in part; Live Corners widget click selects its corner, #1239; scores and hours unchanged; custom ruler origin, #1212; Artboard click-to-fit verified for objects, groups, visible bounds, undo and cancellation (#1227); scores and hours unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; Localization: Korean catalog added, 54% → 63%, full readiness unchanged at ~62%; desktop print transport adopts craft-print, Windows 7 fallback retained, scores unchanged; Image Trace: an image over 64 megapixels traces scaled down instead of being refused, scores unchanged; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; Path operations: Simplify preview/counts and component selection (#1272); scores unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; Platforms: RPM runtime capabilities and glibc floor (#1275); scores unchanged; Raster effects: squared-distance texture redraws (#1257); pixels unchanged; scores and hours unchanged; Drawing: Curvature point display improved (#1236, in part); scores unchanged; Type core: full-name font matching (#1258), scores and hours unchanged; Selection: no-op anchor Align preserves history and saved state (#1180 follow-up); scores unchanged; UI chrome: Eyedropper cursor and precise-setting regressions (#1269); scores unchanged; Colour: Eyedropper reads visible locked and outside-isolation sources (#1251); scores and hours unchanged; Selection: segment click/Delete preserves neighboring edges (#1278); scores unchanged; Colour: unpainted zero-width strokes regain 1 pt when painted (#1253); scores and hours unchanged; graphs: designs and markers, data, Graph Type and label options; UI chrome: native macOS save Format menu, #866, scores unchanged; compound paths inherit the backmost appearance and member fill-rule edits reach their owner, #1197; scores unchanged; Type core: Middle Eastern digit types done, Character panel menu › Digits; PDF export warns when the pixel cap lowers raster-effect resolution; Drawing tools: Live Corners round corners between curved sides, #1144; Type advanced: proportional vertical metrics (`vpal`) done, #966; Shape Builder: #893 fixed, merged regions of crossing lines no longer keep seams; scores unchanged while #937 is open; #1034: document-point character controls after object/group scaling; full readiness recomputed as the standard's additive weighted sum, ~62%; per-audience hours; essentials-user score ~75% added; ready-for-real-work re-examined: 50% → 55%, mainstream 65% added; earlier the same day: full re-measure against Illustrator 2026 30.x; merged the ROADMAP's parity estimate, honest assessment and "Shipped so far" into this file; SVG knockout groups of opaque art export without masks; Image Trace: colour presets no longer shatter noisy flat art and photos trace into smooth tones, measured in `image-trace-quality.md`, score unchanged; Split Into Grid options, #1462; Transform Objects and Reflect across an angle, #1448 and #1460; Pathfinder panel on a group, #1450; unknown parameter keys refused, #1442; grayscale TIFFs with alpha, #1466 in part; scores and hours unchanged; Image TraceLine truncated
The authoritative parity assessment. [`ROADMAP.md`](../ROADMAP.md) summarizes it; [`gaps.md`](gaps.md) is
the work list made from it. Deep areas have their own checklists: [UI and interaction](ui-parity.md),
@@ -114,7 +114,7 @@ review parallelize less and need humans.
| Audience | Ready % | Opus 5.5 agent hours to ~95% (one agent) | With 4–6 agents | Work that dominates |
|---|---:|---:|---:|---|
| **Full Illustrator** (ready for real work; decides the stage) | **~62%** (57–67%) | **~340–560 h** | ~95–160 h | the mainstream work below, plus 3D (50–85 h), raster effects (24–40 h), advanced type (20–28 h), generative AI (30–60 h), localization (60–100 h) and ecosystem |
| **Full Illustrator** (ready for real work; decides the stage) | **~62%** (57–67%) | **~340–560 h** | ~95–160 h | the mainstream work below, plus 3D (50–85 h), raster effects (24–40 h), advanced type (20–28 h), generative AI (30–60 h), localization (55–90 h) and ecosystem |
| **Mainstream illustrator** | **~65%** (60–70%) | **~230–380 h** | ~65–110 h | the interaction-fidelity pass (60–90 h), hardening and QA (30–50 h), stability (20–35 h), performance budgets (15–25 h), `.ai` exchange (10–20 h), the remaining depth of the everyday areas |
| **Essentials user** | **~75%** (70–80%) | **~60–105 h** | ~25–45 h | launch and stability on Windows (20–35 h), in-app help and onboarding (8–15 h), basic QA (10–15 h), Shape Builder regions (4–8 h), UI polish |
@@ -132,7 +132,7 @@ Values are from [By dimension](#by-dimension).
| Performance | 8 | 60% | 4.8 |
| Platforms | 5 | 80% | 4.0 |
| Hardware | 4 | 35% | 1.4 |
| Localization | 4 | 63% | 2.5 |
| Localization | 4 | 71% | 2.8 |
| Ecosystem and plug-ins | 4 | 15% | 0.6 |
| AI features | 3 | 0% | 0.0 |
| **Ready for real work** | **100** | | **~62%** |
@@ -237,7 +237,7 @@ what keeps it from beta, not from alpha.
| UI/UX fidelity (look ~80%, interaction ~45%) | 55% | 70–110 | estimated | [ui-parity.md](ui-parity.md) |
| File formats | 75% | 15–30 | estimated | [file-format-parity.md](file-format-parity.md) |
| Hardware (GPU, pen, touch, displays) | 35% | 25–45 | estimated | [hardware-parity.md](hardware-parity.md) |
| Localization (the 12 key languages, equally weighted) | 63% | 60–100 | measured from catalogs | [localization-parity.md](localization-parity.md) |
| Localization (the 12 key languages, equally weighted) | 71% | 55–90 | measured from catalogs | [localization-parity.md](localization-parity.md) |
| Performance | ~60% | 15–25 | estimated (unverified budgets) | [gaps.md](gaps.md) |
| Stability | ~60% | 30–50 | estimated | [gaps.md](gaps.md) |
| Platforms (macOS, Windows x64/arm64, Linux, FreeBSD, web) | 80% | 15–25 | estimated | [gaps.md](gaps.md) |
@@ -395,7 +395,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
- Panels undock (#495): a dock tab, a panel icon or a popped-out panel's title dragged out of the dock floats that panel inside the window, and the strip right of the dock's tabs floats the whole tabbed group. A floating group moves by its title bar, a tab dragged out of it floats on its own, and dropped on another group's title bar or tabs it stacks with that group; dropped on the dock, which lights up under the pointer, its panels go back where they live (the tabbed group or the icon column), as its × and the panel menus' Float Panel / Dock Panel do (`window.panel.float`, `window.panel.dock`). The Tools panel floats by its title bar and docks again on the window's left edge. Floating groups stack into sets: dropped on the upper or lower half of another group (a line shows where), a group joins it right above or below it, and the set's groups stack top to bottom, each showing one panel, moving together by the top group's title bar, whose × docks them all; a group dragged by its tab strip leaves the set (`window.panel.float {below, above}`). A double-click on a tab collapses a floating group to its tabs (`collapsed`). Sets dropped on the left edge of the icon column or of another dock column dock as dock columns (a multi-column dock, `window.panel.dock {column}`), whose groups stack, tab and tear out as a floating set's do, and whose top strip floats the column again. Floating panels, their sets and the Tools panel's position are kept with the preferences and in user workspaces, and clamped into a smaller window. Not done: panels in separate OS windows, docking a panel into the default tabbed group it doesn't belong to, reordering tabs by dragging, collapsing a set or dock column to icons, dock columns right of the default dock, resizing floating panels and the groups of a set.
- The dock's double arrow collapses Properties, Layers and Libraries to icons at the top of the icon column, popping out like the other icon panels, and expands them again (`window.collapseDock`, kept with the preferences and in saved workspaces). The icon column's own arrow (expanding the icon panels into a full column) is not done.
- Czech render-site labels: desktop/web file filters, diagnostics, suggested preset names and contributor tooltips/plurals now use catalog lookups; gradients have Czech adjective agreement and printer marks have a separate context (PDF/Print and Summary). Search, Home, toolbar/panel tooltips and Preferences already look up their labels; new variable keys fall back to English in other languages. Evidence: `i18n::tests::czech_render_site_follow_up`, `dialogs::tests_modal::printer_mark_labels_are_distinct_from_language_names`; see [localization-parity.md](localization-parity.md).
- Localised UI: menus (in-window and native), panels, dialogs, toolbar and Preferences read from per-language catalogs (`crates/ui-egui/src/i18n`, see `docs/development.md`); Traditional Chinese (Taiwan), Simplified Chinese (mainland), Japanese, Korean, German, Spanish, French, Italian, Russian and Ukrainian ship complete, and Czech and Brazilian Portuguese cover every menu label (and more), with system-locale detection on macOS, Windows, Linux and the web (the browser's languages, or `?lang=`), a Language preference and, on macOS, a VectorCraft ▸ Language menu. Names are never translated (fonts and their styles, layers, artboards, saved presets, user libraries, custom workspaces, recent files, plug-ins).
- Localised UI: menus (in-window and native), panels, dialogs, toolbar and Preferences read from per-language catalogs (`crates/ui-egui/src/i18n`, see `docs/development.md`); Traditional Chinese (Taiwan), Simplified Chinese (mainland), Japanese, Korean, Vietnamese, German, Spanish, French, Italian, Russian and Ukrainian ship complete, and Czech and Brazilian Portuguese cover every menu label (and more), with system-locale detection on macOS, Windows, Linux and the web (the browser's languages, or `?lang=`), a Language preference and, on macOS, a VectorCraft ▸ Language menu. Names are never translated (fonts and their styles, layers, artboards, saved presets, user libraries, custom workspaces, recent files, plug-ins).
- Native macOS menu bar, vector tool cursors, a ⌘K command palette, middle-button panning with any tool. Native menus explicitly end tracking on command selection, outside window presses and Escape; menu updates wait until tracking ends, and a dismissing press never starts a canvas gesture (M14.8).
- The macOS menu bar is built from the in-window menus (one model, `native_menu`) and laid out as a Mac app's: the VectorCraft menu holds About, Settings ▸ (each Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide VectorCraft ⌃⌘H (⌘H stays Hide Edges), Hide Others, Show All and Quit; Window gains Minimize ⌃⌘M, Zoom and Bring All to Front, and Help the system's search field. Its key equivalents go back to egui as key presses, so user shortcuts, focused text fields and the Type tool's input method behave as in the window, and nothing fires twice; enabled, check marks and labels update in place. `--in-window-menus` or `VECTORCRAFT_IN_WINDOW_MENUS=1` keeps the menus in the window; `ui.inspect` reports `nativeMenuBar`.
- macOS: Finder opens every format File › Open reads with VectorCraft (double-click, Open With, a drop on the Dock icon, `open -a`), at launch or while it runs; the release and `cargo xtask bundle` apps share one `Info.plist` that declares those document types, owning only VectorCraft's own formats. The DMG opens on a designed Finder window, VectorCraft.app beside the `Applications` link over a background with the app icon (#493).
@@ -457,7 +457,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
- **Geometry and effects:**
- Pathfinder (10 exact curve booleans; single-result shape operations retain source names and SVG IDs, #1293), Offset, Outline Stroke, Simplify, Clean Up, Split Into Grid, Divide Objects Below. With one group selected alone, the Pathfinder panel's buttons work on its members (among other selected objects a group still acts as one shape), and a greyed-out button says what it needs (#1450; behaviour reference: [combine objects using Pathfinder effects](https://helpx.adobe.com/illustrator/desktop/manage-objects/reshape-transform-objects/combine-objects-using-pathfinder-effects.html); one plain path selected alone stays disabled, which the documentation doesn't settle). Split Into Grid takes the number, height or width, gutter and total of the rows and of the columns, Add Guides and Preview, and several selected paths become one grid painted as the topmost one (#1462, `object.path.splitIntoGrid`; behaviour reference: [divide or split objects](https://helpx.adobe.com/illustrator/desktop/manage-objects/edit-objects/divide-or-split-objects.html); a typed height or width keeps the gutter and changes the total, our choice). Object › Path › Remove Anchor Points (`path.removeAnchors`) removes the direct-selected anchors without opening their paths (the Delete key still deletes them with their segments): the neighbours keep their handle directions and their facing handles are refitted so one cubic follows the two old segments, and straight sides stay straight. The Delete Anchor Point tool uses the same refit. The Control bar, the contextual task bar, the Properties quick actions and the canvas context menu offer it when anchors are selected. With anchors selected, the Control bar and the Properties panel also convert them to corner or smooth (`path.convertAnchors`), connect end points (Join) and cut the path at them (`path.cutAtAnchors`, also on the task bar and the context menu): a closed path opens there and an open one becomes one path per piece, each cut leaving one of its two coincident anchors selected so a drag pulls the path apart.
- Divide uses open lines, bent paths and curves as cutting edges (#1307), preserving the frontmost filled face's appearance and holes. Engine tests cover implicit closure of filled open contours and unrelated objects; native automation confirms independent piece movement, one Undo/Redo, canvas/window captures and an exact saved-document read by a separate CLI process. The shared planar map retains its 4,096-segment cap and filled-area fallback; other Pathfinder operations are unchanged.
- Extrude & Bevel, Inflate and Rotate (Effect › 3D and Materials): live effects in the `three-d` crate with depth, twist, taper, solid or hollow caps, five original bevel shapes (width, height, repeat, spacing, inside, both sides), Inflate's volume and both sides, Rotate's turned fills and strokes, Position presets, the rotation and light gizmos, SVG/PDF vector output and Expand Appearance; one 3D effect per object; covered by geometry, effect, canvas-versus-export, command and dialog tests ([three-d.md](three-d.md)).
- Extrude & Bevel, Inflate and Rotate (Effect › 3D and Materials): live effects in the `three-d` crate with depth, twist, taper, solid or hollow caps, five original bevel shapes (width, height, repeat, spacing, inside, both sides), Inflate's volume, both sides, twist, taper and cap, Rotate's turned fills and strokes, Position presets, the rotation and light gizmos, SVG/PDF vector output and Expand Appearance; one 3D effect per object; covered by geometry, effect, canvas-versus-export, command and dialog tests ([three-d.md](three-d.md)).
- Initial live Revolve (#605, #846): a portable geometry and shading crate (`three-d`), editable path and compound profiles, compact options with artboard rotation and light gizmos, SVG/PDF vector output and Expand Appearance that can trim covered faces. Open ends are uncapped, shading is flat with one light, and intersecting surfaces' visibility is approximate ([revolve.md](revolve.md)).
- Live effects with previewing dialogs: Distort & Transform, Path, Convert to Shape, 15 Warp styles, Round Corners, Scribble, Effect → Pathfinder (all 10 operations, live on groups; several loose objects are grouped first, in one undo step), Color Adjustments (Brightness/Contrast, Curves, Levels, Hue/Saturation, Shift to Color, Temperature/Tint, on vectors, live type and embedded images), and raster drop shadow, glows and feather. SVG and PDF export keep live effects (geometry baked; SVG raster effects as filters).
- **Simplify feedback and component selection (#1272):** the existing tolerance dialog previews from the original interaction snapshot and shows original/new anchor counts. Preview off and Cancel restore the document and selection; OK is one Undo. A refit or Add Anchor Points clears component indexes only on paths whose geometry changes, keeping their objects selected whole and unchanged paths' components intact. Engine and real-egui frame regressions cover document/selection restoration and grouped paths.
@@ -468,7 +468,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
- **Interface languages, vertical type:** Preferences ▸ User Interface (or VectorCraft ▸ Language on macOS) picks Automatic (the system locale) or a registered language, persisted as `interfaceLanguage`. Translations come from per-language catalogs (`i18n/*.tsv`): Traditional and Simplified Chinese, Japanese, German (every `de-*` locale), Spanish (neutral international Spanish, for every `es-*` locale), French (every `fr-*` locale), Italian (every `it-*` locale) Russian (every `ru-*` locale) and Ukrainian (every `uk-*` locale) cover the whole interface, Czech and Brazilian Portuguese every menu label, Brazilian Portuguese the shell's `tl!` literals too (tested); German, Spanish, French, Italian, Japanese, Russian and Ukrainian also translate status-bar and error messages as they are shown (`@msg` templates, every message literal tested; the messages themselves stay English for agents); untranslated text stays English. Japanese and Chinese glyphs come from the craft-fonts build input (release builds) or the installed fonts, Czech, German, Spanish, French, Italian, Russian and Ukrainian ones from the bundled UI fonts. The web app follows the browser's languages (or `?lang=`). The Basic toolbar's Type button holds Vertical Type in its flyout. Vertical Type, Vertical Area Type and Vertical Type on a Path create vertical text (columns right to left, upright CJK glyphs and marks with `vert` alternates, Latin and longer numbers on their side, two- and three-digit numbers set as tate-chu-yoko in one em of the column (kept whole when justified), upright glyphs centred on the column (tracked or justified too), point type's anchor on the first column's centre line); kinsoku applies to horizontal and vertical Japanese (Paragraph panel › Kinsoku Set, `text.setFormat {kinsoku}`: Hard, the default, keeps closing marks, iteration marks, the prolonged sound mark and small kana off the line start and opening brackets off its end; Soft lets 々, ー and small kana start a line as JLREQ's level 3 rules do; None turns it off), and justified Japanese lines spread their room between characters (not inside Latin words); Paragraph panel › Mojikumi Set (shown with Preferences › Type › Show East Asian Options, `text.setFormat {mojikumi}`): None or Line-end Punctuation Half Width (new type's default, as in Illustrator; older documents and imported text keep None) shares one half-em space between consecutive punctuation, sets a closing mark ending a line half width and an opening bracket starting a line flush with its start (a paragraph's first line at its first-line indent, JIS X 4051's principle in JLREQ 3.1.5), and puts a quarter em between Japanese and Latin letters or digits; Paragraph panel menu › Top-to-Top / Bottom-to-Bottom Leading measures leading from em box top to top (area type's first line touches the frame) or from baseline to baseline (new type in a Japanese interface starts top to top, with em box centre character alignment, #432); Paragraph panel menu › Burasagari None / Regular / Force (`text.setFormat {burasagari: "none"|"standard"|"forced"}`) hangs an East Asian comma or full stop (、。,.、。) ending an area type line outside it, Regular (new type's default) when it doesn't fit and Force always (the rest of the line then fills the measure; closing brackets and Latin punctuation don't hang); Character panel menu › Character Alignment (with the East Asian options; `text.setFormat` or `text.setRangeStyle {charAlign}`) lines characters smaller than the largest on their line up on the Roman baseline, the em box top/right, centre or bottom/left, or the ICF (ideographic character face) top/right or bottom/left, from the font's BASE table or, without one, the average ink box of some ideographs and kana; Proportional Metrics (the same menu; `{proportionalMetrics}`) sets full-width glyphs on the font's proportional widths (OpenType `palt`) in horizontal type and upright glyphs on its proportional heights (`vpal`, shaped top to bottom; fonts without vertical metrics keep their cells) in vertical type, and Line-end Punctuation Half Width takes nothing more off the punctuation they re-spaced; Type ▸ Type Orientation switches existing text; caret, selection, hit testing and arrow keys follow the writing direction. Vertical text exports to PDF as real text and to SVG as outlines.
- **Transparency:** opacity masks (clip/invert/disable/link), exported as SVG `<mask>` and PDF soft masks. The constant alpha soft mask that PDF and `.ai` export draw a CMYK page with transparency through is white, so applications that read every soft mask by its luminosity show the page too (#1359, part of #1286).
Disable, Enable, Unlink and Link Opacity Mask and Opacity Mask Options (`transparency.setOpacityMask`) record no undo step when every mask they act on already has the flags they set.
- **Image Trace, measured:** `crates/trace/tests/quality` traces drawings made from known vector art with every preset and [`image-trace-quality.md`](image-trace-quality.md) records the numbers against the baseline. Black and White, Grayscale and Color place each edge by the blend of the pixels across it (to a fraction of a pixel on anti-aliased and blurred images; hard-edged images are read as staircases) and fit outlines as Flat Logo does. *Measured* on each preset's own inputs, all sizes and variants: Default's outlines went from 0.31 px off on average to 0.09 (largest 1.51 to 1.02), Black and White Logo's from 0.27 to 0.06 with 0.3 kinks per trace where it had 15, and the gaps between abutting paths from 64 px to 22. On clean curved shapes Black and White Logo is 0.02 px off (the open tracer measured beside it: 0.20). Still weak, by the same numbers: 6 and 16 Colors shatter noisy flat art, High Fidelity Photo makes 51,000 paths of a 1 megapixel photo-like image, thin lines in blurred images take 7 times the art's anchors.
- **Image Trace, measured:** `crates/trace/tests/quality` traces drawings made from known vector art with every preset and [`image-trace-quality.md`](image-trace-quality.md) records the numbers against the baseline. Black and White, Grayscale and Color place each edge by the blend of the pixels across it (to a fraction of a pixel on anti-aliased and blurred images; hard-edged images are read as staircases) and fit outlines as Flat Logo does. *Measured* on each preset's own inputs, all sizes and variants: Default's outlines went from 0.31 px off on average to 0.09 (largest 1.51 to 1.02), Black and White Logo's from 0.27 to 0.06 with 0.3 kinks per trace where it had 15, and the gaps between abutting paths from 64 px to 22. On clean curved shapes Black and White Logo is 0.02 px off (the open tracer measured beside it: 0.20). The palette is made of the picture's own colours (blends along edges take none of it, colours that noise made of one colour merge, a blend pixel goes to one of the two colours it lies between; #1504): 16 Colors on flat art, all variants, went from 70 paths to 4.2 and from 5.1 px off to 0.13, with no path left in a colour the art doesn't have (5.9 before). Photos are smoothed within their tones before they are quantised and stacked layers go by lightness (#1516): High Fidelity Photo went from 3,653 paths to 121 with its colour error down from 2.30 to 1.75, and a 16 megapixel photo-like image is traced in 3.5 s where 4 megapixels were refused. Still weak, by the same numbers: abutting paths leave 22 to 50 px of gaps (each region's edge is still fitted on its own), thin lines in blurred and scanned images take several times the art's anchors, hairlines under half a pixel are lost to the threshold, a scan's uneven paper splits into tones when more colours are asked for than the art has, and a 16 megapixel photo takes about 4 GB while it is traced.
- **Image Trace Flat Logo mode:** a fourth mode beside Black and White, Grayscale and Color, for flat-colour logos. Each pixel is read as a blend of the logo's colours (found automatically or named), the blend is interpolated smoothly and every outline is placed where two colours are equally present, so edges are accurate to a fraction of a pixel. Outlines are then cleaned: corners the blur rounded are put back, near-straight runs and near-circular arcs become exact lines and arcs, the rest is fitted with as few Béziers as the tolerance allows, touching colours overlap by a hair so no gap opens, and an outline that strays from the raw contour is fitted plainly instead. Gradients and photos are refused with advice to use Color. *Measured* (a local experiment, not run in CI): a flat-colour logo's vector original was rendered down to a soft 199 × 100 px transparent PNG, traced, and the result compared with the original at 1600 px wide. The built-in colour presets (6 Colors, 16 Colors, High Fidelity Photo, Low Fidelity Photo) had a mean edge error of 2.5 to 3.4 px and region overlap of 0.88 to 0.91; Flat Logo had 0.78 px and 0.966 (0.48 px and 0.975 from a crisp source), in about 0.1 s. Limits: flat-colour art only; needle-thin sharp tips are shortened by about 1.7 source pixels because the blur erases them; it works at no more than 1024 px on the long side (larger images are averaged down first); only one logo family has been scored against a vector original.
- **Advanced art:** live Blends (steps/distance/smooth colour, editable spine, anchor-targeted Blend tool, faithful interpolation, knockout), Envelope Distort (warp/mesh/top object, Reset, full Envelope Options, mesh handles, Edit Contents; type, images, symbols, gradients, patterns and appearance distorted everywhere), Liquify tools with options and pen pressure, Puppet Warp with rotating pins, Perspective Grid with presets, movable planes and projected type (choosing a perspective tool shows the grid; Hide Grid hides it with the tool still chosen), Gradient Mesh, Shape Builder (stroke-only open paths and lines cut the regions they cross and enclose regions of their own, and regions they bound merge without seams where the lines cross at rounded coordinates (#893); filled open paths count as closed; erase mode while Alt/Option is held: a minus pointer, red highlights of what will go, a click or drag deletes the regions touched, the pieces of open lines and the edges (outline pieces between the points where paths meet, opening their paths there) it passes over, one undo step, `shapeBuilder.merge {erase}` and `shapeBuilder.regions` edges over MCP), Live Paint (every path an edge, open lines included), Image Trace (12 presets, colour layers traced in parallel; a trace past two million anchor points is refused with advice rather than running out of memory, an image over 64 megapixels is traced scaled down to that size (aspect kept, paths at the image's own size) and one over 192 megapixels is refused, and a selection too large to outline shows its bounds (#525); Object › Image Trace › Make and Make and Expand trace at once with the Default preset, #543; with an image selected the Control bar and the Properties panel show Image Trace, whose arrow traces with any preset, Mask (`object.maskImage`: a clipping path on the image's outline, selected so its handles crop), Crop Image (a crop box on the image, starting on its part over the artboard, dragged by its handles or inside it, the outside dimmed, with X/Y/W/H, Apply and Cancel in the Control bar, Enter and Escape, #734; `object.cropImage {rect}` for agents, `{trim: true}` cuts an image to its pixels that aren't fully transparent, pixel for pixel) and Embed or Unembed in place of Fill and Stroke; with an Image Trace object selected, its Preset (choosing another traces again), View, the Image Trace panel and Expand, plus Release in Properties; the five View modes (Tracing Result, with Outlines, Outlines, Outlines with Source Image, Source Image) redraw a trace on screen without tracing again, are saved with it and `imageTrace.setView` sets them, while exports and Expand keep the result; the panel's Advanced section is a header that stays open or closed as it was left (part of #641); Color mode's Palette: Limited, Full Tone (as many colours as the tones need, Less … More), Automatic (flat art with its own colours, else Full Tone; a heuristic) and Document Library (the most used colours of the document's swatches or a swatch library, filled with the swatch colours as they are), part of #641; Advanced › Create: Fills and/or Strokes, where lines up to the Stroke width trace as stroked centre lines (distance transform, thinning, a skeleton graph with spurs pruned, curve fitting; one width per line; without Fills, wider areas become stroked outlines), part of #641), pattern swatches with pattern editing mode, live Repeat (radial/grid/mirror).
- **Paint and appearance (M3):**
@@ -508,8 +508,10 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
cursors. DPI/hotspot and preference checks in `cursors.rs` and `tests_prefs.rs` cover #1269;
actual OS display and Caps Lock remain unverified. Behaviour reference: [public tool-pointer documentation](https://helpx.adobe.com/illustrator/using/tools.html#change_tool_pointers).
- **Performance:** 20k shapes + 1k texts render in 27 ms per full-retina frame (7.8 ms zoomed), 7× faster than the first version. The UI thread never blocks. The web build is 7.1 MB gzipped.
The Pathfinder panel, Offset Path, Clean Up, Divide Objects Below, Make and Release Blend, Envelope Distort's Make and Release, Repeat (Radial, Grid, Mirror and Release), Vector Halftone, New and Redefine Symbol, Delete Symbol, erasing with the Symbol Sprayer, Rasterize, Convert to Artboards, Flatten Transparency, Clear Guides, Shape Builder, Live Paint, Release Image Trace, Make and Release Opacity Mask, Delete with direct-selected anchor points, Remove Anchor Points, Cut Path, and the Shaper, Knife, Eraser, Path Eraser, Line Cut, Rectangle Cut, Mirror & Cut and Blob Brush tools add and remove objects in one pass over each layer or group they change, and Outline Stroke and Expand write each new object in the place of the object it replaces (#1429).
Delete, Cut, Group, Ungroup, Make and Release Compound Path, Make Clipping Mask, Send to Current Layer, Duplicate, Copy in the Move, Rotate, Scale, Reflect and Shear dialogs, Transform Each with Copy and each move of an Alt-drag take time in proportion to the size of the document (#1429).
An Alt-drag with the Selection, Direct Selection, Group Selection, Rotate, Scale, Reflect or Shear tool copies the selection on its first move, and the moves after it transform those copies; the previews of the Move, Rotate, Scale, Reflect and Shear dialogs with Copy and Preview on copy the selection once in the same way (#1429).
The Layers panel's Delete Selection, Duplicate Selection, Collect in New Layer, Merge Selected, Flatten Artwork, Release to Layers (Sequence) and row drags also take time in proportion to the size of the document, and so do Cut Artboard and Duplicate Artboard with their art and each move of an Alt-drag of one artboard with the Artboard tool while Move/Copy Artwork with Artboard is on (#1429).
- **Graphics processor:** the canvas is rasterized on the CPU and the GPU only composites it, so any GPU that can show the window will do. Preferences › Performance › Graphics Processor (`gpuPreference`) is Automatic by default: the power-saving GPU on Windows and macOS (the integrated one on hybrid-graphics laptops, where presenting from the discrete GPU made the window flicker, #306), and the GPU the desktop runs on under Linux, where KWin on an NVIDIA GPU refused frames from a Ryzen's integrated GPU and 0.5.0 crashed at startup (#502). Power Saving and High Performance pick a kind of GPU; `WGPU_POWER_PREF`, `WGPU_ADAPTER_NAME` and `WGPU_BACKEND` override them. The app picks among the adapters that can present to the window (native backends before OpenGL, hardware before software, and on Windows a GPU's DX12 adapter before its Vulkan one: Intel's Vulkan driver made the whole window flicker black, #545), and if the window fails on one while starting up it starts again without it instead of crashing; Help › About, `ui.inspect` and the log name the adapter in use. When the browser drops the page's WebGPU device or WebGL context, the web build writes recovery copies, starts again on new graphics with the same app and uploads its textures again; if it can't, it removes the stale canvas and says to reload, which offers the copies back. The desktop app writes the copies and says to restart (#369). On Windows and Linux the tools' cursors are OS cursors (bitmaps rasterized once per display scale), which the system moves itself: painted into the window, they trailed the pointer by the frames waiting to be shown, and the window now queues one frame instead of two (#444). macOS and the web still paint them (macOS sizes cursor bitmaps in points, eframe has no bitmap cursors on the web). Pens and touch drive the tools as the mouse does, and a tap pressed and lifted within one frame clicks where it tapped (#491); pen pressure reaches the Liquify tools' Use Pressure Pen on Windows, while winit 0.30 reports none on macOS or Linux and egui none on the web. On Linux, see `docs/development.md` for pens under Wayland.
- **Tests and robustness:** ~2,840 automated tests: model-based property tests, a junk-parameter sweep over every command, import fuzzing (SVG, PDF, libraries), golden renders, and MCP end-to-end tests over stdio. Shipped code never panics (workspace lints and a rollback safety net; see `docs/development.md`).
- **Raster-effect resolution in PDF:** when the 64 million pixel cap on an effect image renders an object's raster effects below the document's raster effects resolution, PDF export warns once per object with the requested and the lowest achieved ppi (`crates/engine/src/tests_pdfraster.rs`).
@@ -525,6 +527,8 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
| Date | Change | Summary |
|---|---|---|
| 2026-10-13 | minor | Image Trace, measured in `image-trace-quality.md`: the palette is made of the picture's own colours (#1504): 16 Colors on flat art 70 → 4.2 paths and 5.1 → 0.13 px off, paths in a colour the art lacks 5.9 → 0; photos are smoothed within their tones first and stacked layers go by lightness (#1516): High Fidelity Photo 3,653 → 121 paths with its colour error 2.30 → 1.75, 16 megapixels traced where 4 were refused. Score and hours unchanged (estimated) |
| 2026-10-13 | minor | 3D and Materials: Inflate takes Twist, Taper and Cap ([three-d.md](three-d.md)); scores unchanged (3D ~25%) |
| 2026-10-13 | minor | Automation: a command run through MCP, the control channel or the CLI refuses a parameter key it doesn't take, naming it and the nearest accepted key (#1496, fixes #1442; 598 of 737 engine commands checked, 168 params descriptions corrected); plug-ins: a numeric parameter's default stays inside its declared range (#1463); stability: a window surface larger than 8192 px is configured up to the graphics adapter's limit instead of closing the app (#1495, part of #1459; not reproduced on a mixed-scale setup); text frames, wrap shapes and type paths beyond a billion points hold no text instead of hanging the layout (#1451); scores and hours unchanged (estimated) |
| 2026-10-13 | minor | File formats: PDF and `.ai` import keep a stroke opaque and unmasked when the fill under it was faded or masked by its group, and a `.ai` read as its PDF part keeps its RGB numbers (#1434); SVG export writes knockout groups of opaque art without masks, and `convert` takes `--decimals` (#1435); grayscale TIFFs with an alpha channel or other extra channels place, relink and open (#1489, part of #1466; colourising 1-bit and grayscale images is still open); score and hours unchanged (estimated) |
| 2026-10-13 | minor | Path operations and transforms: Split Into Grid has its row and column sizes, gutters, totals, Add Guides and Preview (#1488, fixes #1462); the Pathfinder panel works on a group selected alone (#1493, for #1450; one plain path alone is not settled by the documentation); Transform Objects in the Transform dialogs and Transform Each, and Reflect across an angle (#1494, fixes #1448 and #1460); Fit Headline in a frame one line tall (#1445, fixes #1444); value fields: selected text is readable (#1490, part of #1465) and a focused field follows its value (#1497, fixes #1457); the many-object edits of #1430 and #1464 are under Performance already; scores and hours unchanged (estimated) |
@@ -548,6 +552,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
| 2026-10-12 | minor | Guides/rulers: custom document zero point (#1212) with preview, reset, relative position fields and native round-trip; global/artboard mode switch and video rulers remain; score 80% and 4–7 h unchanged (estimated) |
| 2026-10-12 | minor | Artboard click-to-fit verified for objects, groups, visible bounds, undo and cancellation (#1227); scores and hours unchanged |
| 2026-10-12 | minor | Pathfinder single-result booleans preserve source names and SVG IDs (#1293); paint-order, grouped/compound sources, unchanged geometry/appearance and Undo/Redo regression tests; scores and estimates unchanged |
| 2026-10-12 | minor | Localization: Vietnamese (`vi`) catalog added, complete under the tests; Localization 63% → 71% (measured), hours 60–100 → 55–90; full readiness unchanged (~62%) |
| 2026-10-12 | minor | Localization: Korean (`ko`) catalog added, complete under the tests; Localization 54% → 63% (measured), hours 70–110 → 60–100; full readiness unchanged (~62%) |
| 2026-10-12 | minor | Desktop PDF spooler shared through craft-print; exact physical sizes, composed copies and Windows 7 fallback retained. Scores and remaining gaps unchanged. |
| 2026-10-11 | minor | Image Trace: an image over 64 megapixels (up to 192) is traced scaled down to 64 megapixels with its paths at the image's own size, instead of being refused; score and hours unchanged (estimated) |
+4 -1
View File
@@ -24,7 +24,7 @@ object is where the art was.
| Option | What it does |
|---|---|
| Depth | 0–2,000 pt. At 0 the object is flat (the art turned like Rotate). |
| Twist | −360° to 360°: the back face turned against the front, the walls following in slices. |
| Twist | 0° to 360°: the back face turned against the front, the walls following in slices. |
| Taper | 1–100 %: the back face's size against the front's. |
| Cap | **Solid** closes the front and back; **Hollow** leaves them open, showing the insides of the walls. |
| Bevel Shape | **None**, **Classic** (a straight chamfer), **Rounded** (convex quarter round), **Cove** (concave), **Step** (two steps) or **Ogee** (an S curve). Our own cross-sections. |
@@ -44,6 +44,9 @@ middle.
| Option | What it does |
|---|---|
| Depth | 0–2,000 pt of flat side between the front and the back. |
| Twist | 0° to 360°: the back turned against the front (its puff too), the sides following in slices. |
| Taper | 1–100 %: the back's size against the front's; a puffed back is lower in proportion. |
| Cap | **Solid** closes the back; **Hollow** leaves it off, so the inflated front is a shell open behind, its inside showing. The public documentation lists Cap for every 3D type without saying what it means for Inflate; this is our reading. |
| Volume | 0–100 %. The surface is a membrane under even pressure, held along the outline (and around holes): it rises vertically from the edge and rounds smoothly inside, without creases along the shape's middle. At 50 % a circle becomes a half sphere; 100 % puffs twice as high, 0 % is flat. |
| Both sides | The back puffs out too; otherwise it is flat. |