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Author SHA1 Message Date
bflatasticandClaude Opus 5.5 2497713779 Fix #598: the Free Transform widget
While the Free Transform tool (E) is active, a small box at the canvas's
top left holds Constrain over the tool's three modes: Free Transform,
Perspective Distort and Free Distort. Before, the modes were reachable
only by modifier keys or `tool.setOption`.

- The buttons set the tool's `constrain` and `mode` options through
  `tool.setOption`, as agents do. Constrain acts as Shift held and is
  greyed in the distort modes, where it does nothing. The modifier keys
  keep working while dragging.
- Theme tokens; Constrain shows the link icon, Free Transform the tool's
  own icon, the distort modes are drawn in code. Tooltips translated
  (cs, es, it, ja, pt-br, ru, zh-hans, zh-hant).
- `ui.inspect` reports where it shows (`freeTransformWidget`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 05:31:43 +07:00
14 changed files with 240 additions and 2 deletions

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@@ -4,7 +4,7 @@ VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adob
This file tracks **how far we are and what's left**. Time estimates are wall-clock hours of continuous Claude Opus 5.5 agent work (including builds and the CI gate), given both for **one agent** and for **4–6 parallel agents** on disjoint crates. They are counted from the remaining work (see [Parity estimate](#parity-estimate)), calibrated against measured throughput, and updated as work lands.
_Last updated: 2026-10-09 (after placed documents (File › Place of a `.vectorcraft` file, linked), M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS import running more of PostScript Level 3 (patterns, Type 3 fonts, mesh shadings, masked images, VM and resource probes), and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG windoLine truncated
_Last updated: 2026-10-09 (after placed documents (File › Place of a `.vectorcraft` file, linked), M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS import running more of PostScript Level 3 (patterns, Type 3 fonts, mesh shadings, masked images, VM and resource probes), and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG windoLine truncated
## Where we are
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@@ -384,6 +384,9 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
if app.ui.task_bar && !app.session.tool_busy() && app.ui.screen_mode < 3 {
task_bar(app, ui, &xf);
}
if app.ui.screen_mode < 3 {
crate::free_transform::show(app, ui, xf.rect);
}
// Cursor.
if resp.hovered() {
let m = ui.input(|i| i.modifiers);
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@@ -84,6 +84,8 @@ pub fn inspect(app: &VectorcraftApp, ctx: &egui::Context) -> Value {
"pinned": app.ui.task_bar_place.pinned,
"rect": crate::canvas::task_bar_rect(ctx).map(|r| json!([r.left(), r.top(), r.width(), r.height()])),
},
// The Free Transform tool's widget, where it shows.
"freeTransformWidget": crate::free_transform::rect(ctx).map(|r| json!([r.left(), r.top(), r.width(), r.height()])),
"view": app.view().map(|v| serde_json::to_value(v).unwrap_or_default()),
"canvasRect": app.canvas_rect.map(|c| json!([c.left(), c.top(), c.width(), c.height()])),
"window": [r.width(), r.height()],
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@@ -0,0 +1,202 @@
//! The Free Transform widget (#598): while the Free Transform tool is active, a small floating box
//! at the canvas's top left with Constrain (as holding Shift: proportional scaling, moves and
//! rotations by 45°) over the tool's three modes, Free Transform, Perspective Distort and Free
//! Distort. It sets the tool's options through `tool.setOption` (`constrain`, `mode`), as agents
//! do; the modifier keys keep working while dragging.
use egui::{Color32, CornerRadius, Pos2, Rect, Sense, Stroke, StrokeKind, Ui, pos2, vec2};
use serde_json::{Value, json};
use crate::VectorcraftApp;
use crate::theme::Tokens;
/// The tool the widget belongs to.
const TOOL: &str = "freeTransform";
/// A button's side.
const BUTTON: f32 = 28.0;
/// What a button shows.
#[derive(Clone, Copy)]
enum Glyph {
/// An icon of the set.
Icon(&'static str),
/// A box narrower at the top than at the bottom, its corners marked.
Perspective,
/// A box with corners pulled every which way, its corners marked.
Distort,
}
/// The tool's modes as its `mode` option names them, with their buttons.
fn modes() -> [(&'static str, Glyph, &'static str); 3] {
[
("free", Glyph::Icon("dc-free-transform"), tl!("Free Transform")),
("perspective", Glyph::Perspective, tl!("Perspective Distort")),
("distort", Glyph::Distort, tl!("Free Distort")),
]
}
/// Where the widget was last drawn (none while it isn't shown).
pub(crate) fn rect(ctx: &egui::Context) -> Option<Rect> {
let id = egui::Id::new(TOOL);
ctx.memory(|m| m.areas().is_visible(&egui::LayerId::new(egui::Order::Middle, id)).then(|| m.area_rect(id)).flatten())
}
/// Show the widget in `canvas` (the canvas's area inside the rulers) while the Free Transform
/// tool is active.
pub(crate) fn show(app: &mut VectorcraftApp, ui: &Ui, canvas: Rect) {
if app.session.tool_id() != TOOL {
return;
}
let t = Tokens::get(ui.ctx());
let opts = app.session.tool_options();
let mode = opts["mode"].as_str().unwrap_or("free").to_string();
let constrain = opts["constrain"].as_bool().unwrap_or(false);
let mut set: Option<(&str, Value)> = None;
egui::Area::new(egui::Id::new(TOOL)).order(egui::Order::Middle).fixed_pos(canvas.min + vec2(10.0, 10.0)).show(ui.ctx(), |ui| {
egui::Frame::NONE
.fill(t.panel)
.stroke(Stroke::new(1.0, t.button_border))
.corner_radius(CornerRadius::same(4))
.inner_margin(egui::Margin::same(3))
.shadow(egui::epaint::Shadow { offset: [0, 2], blur: 8, spread: 0, color: Color32::from_black_alpha(60) })
.show(ui, |ui| {
ui.spacing_mut().item_spacing.y = 2.0;
// Constrain shapes only what the Free Transform mode does.
if button(ui, Glyph::Icon("link"), tl!("Constrain"), constrain, mode == "free") {
set = Some(("constrain", json!(!constrain)));
}
let (line, _) = ui.allocate_exact_size(vec2(BUTTON, 3.0), Sense::hover());
ui.painter().hline(line.x_range().shrink(4.0), line.center().y, Stroke::new(1.0, t.button_border));
for (name, glyph, tip) in modes() {
if button(ui, glyph, tip, mode == name, true) && mode != name {
set = Some(("mode", json!(name)));
}
}
});
});
if let Some((key, value)) = set
&& let Err(e) = app.run("tool.setOption", json!({ "key": key, "value": value }))
{
app.status(e);
}
}
/// A square button showing `glyph`, highlighted when `on`, greyed and inert unless `enabled`.
/// Returns whether it was clicked.
fn button(ui: &mut Ui, glyph: Glyph, tip: &str, on: bool, enabled: bool) -> bool {
let t = Tokens::get(ui.ctx());
let (rect, resp) = ui.allocate_exact_size(vec2(BUTTON, BUTTON), if enabled { Sense::click() } else { Sense::hover() });
let bg = if on && enabled {
t.tool_active
} else if enabled && resp.hovered() {
t.hover
} else {
Color32::TRANSPARENT
};
ui.painter().rect_filled(rect, CornerRadius::same(3), bg);
let color = match (enabled, on) {
(false, _) => t.text_dim,
(true, true) => t.text,
(true, false) => t.icon,
};
paint(ui, glyph, rect.shrink(6.0), color);
resp.on_hover_text(tip).clicked() && enabled
}
/// Draw `glyph` in `r`.
fn paint(ui: &Ui, glyph: Glyph, r: Rect, color: Color32) {
let at = |x: f32, y: f32| pos2(r.left() + x * r.width(), r.top() + y * r.height());
let quad: [Pos2; 4] = match glyph {
Glyph::Icon(name) => return crate::icons::paint(ui, name, r, color),
Glyph::Perspective => [at(0.3, 0.12), at(0.7, 0.12), at(0.95, 0.88), at(0.05, 0.88)],
Glyph::Distort => [at(0.08, 0.2), at(0.78, 0.06), at(0.94, 0.9), at(0.2, 0.76)],
};
let (p, fill) = (ui.painter(), Tokens::get(ui.ctx()).panel);
p.add(egui::Shape::closed_line(quad.to_vec(), Stroke::new(1.3, color)));
for c in quad {
let mark = Rect::from_center_size(c, vec2(3.5, 3.5));
p.rect_filled(mark, 0.0, fill);
p.rect_stroke(mark, 0.0, Stroke::new(1.0, color), StrokeKind::Middle);
}
}
#[cfg(test)]
mod tests {
use serde_json::json;
use vectorcraft_engine::Session;
use vectorcraft_geom::Point;
use super::*;
use crate::canvas::Xf;
fn frame(app: &mut VectorcraftApp, ctx: &egui::Context, events: Vec<egui::Event>) {
let raw = egui::RawInput { screen_rect: Some(Rect::from_min_size(Pos2::ZERO, vec2(800.0, 600.0))), events, ..Default::default() };
ctx.run_ui(raw, |ui| crate::canvas::show(app, ui)).textures_delta.clear();
}
/// A press and release at `at`, then a frame to settle.
fn click(app: &mut VectorcraftApp, ctx: &egui::Context, at: Pos2) {
let button = |pressed| egui::Event::PointerButton { pos: at, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
frame(app, ctx, vec![egui::Event::PointerMoved(at), button(true)]);
frame(app, ctx, vec![button(false)]);
frame(app, ctx, vec![]);
}
fn options(app: &VectorcraftApp) -> (String, bool) {
let o = app.session.tool_options();
(o["mode"].as_str().unwrap_or_default().to_string(), o["constrain"].as_bool().unwrap_or_default())
}
/// The widget shows with the Free Transform tool only; its buttons set the mode and Constrain
/// (inert in the distort modes); a corner dragged in Free Distort moves that corner alone.
#[test]
fn the_widget_sets_the_mode_and_a_corner_drag_then_distorts() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 400, "height": 300})).unwrap();
let id = app.session.execute("shape.rectangle", &json!({"x": 100, "y": 100, "width": 100, "height": 60})).unwrap()["id"].clone();
app.session.execute("select.set", &json!({"ids": [id]})).unwrap();
let ctx = egui::Context::default();
app.select_tool("selection");
frame(&mut app, &ctx, vec![]);
assert!(rect(&ctx).is_none(), "not with the Selection tool");
app.select_tool(TOOL);
frame(&mut app, &ctx, vec![]);
frame(&mut app, &ctx, vec![]);
let w = rect(&ctx).expect("the widget shows");
let canvas = app.canvas_rect.unwrap();
assert!(canvas.contains(w.min) && w.left() - canvas.left() < 20.0 && w.top() - canvas.top() < 20.0, "{w:?} in {canvas:?}");
// Constrain, a rule, then Free Transform, Perspective Distort and Free Distort.
let at = |i: usize| {
let rule = if i > 0 { 3.0 + 2.0 } else { 0.0 };
pos2(w.center().x, w.top() + 4.0 + BUTTON / 2.0 + i as f32 * (BUTTON + 2.0) + rule)
};
assert_eq!(options(&app), ("free".into(), false));
click(&mut app, &ctx, at(0));
assert_eq!(options(&app), ("free".into(), true), "Constrain on");
click(&mut app, &ctx, at(3));
assert_eq!(options(&app), ("distort".into(), true));
click(&mut app, &ctx, at(0));
assert_eq!(options(&app), ("distort".into(), true), "Constrain is inert in Free Distort");
click(&mut app, &ctx, at(2));
assert_eq!(options(&app).0, "perspective");
click(&mut app, &ctx, at(3));
// Free Distort: the top-left corner dragged alone.
let xf = Xf::new(canvas, app.view().unwrap());
let (from, to) = (xf.to_screen(Point::new(100.0, 100.0)), xf.to_screen(Point::new(80.0, 90.0)));
let button = |pos, pressed| egui::Event::PointerButton { pos, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(from), button(from, true)]);
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(from + (to - from) / 2.0)]);
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(to)]);
frame(&mut app, &ctx, vec![button(to, false)]);
frame(&mut app, &ctx, vec![]);
let st = app.session.active().unwrap();
let node = st.doc.node(vectorcraft_doc::NodeId(id.as_u64().unwrap())).unwrap();
let pts: Vec<Point> = node.path_data().unwrap().anchors().map(|(.., a)| a.p).collect();
let near = |q: Point| pts.iter().any(|p| p.distance(q) < 0.5);
assert!(
near(Point::new(80.0, 90.0)) && near(Point::new(200.0, 100.0)) && near(Point::new(200.0, 160.0)) && near(Point::new(100.0, 160.0)),
"{pts:?}"
);
assert_eq!(app.session.tool_id(), TOOL);
}
}
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@@ -635,3 +635,6 @@
Appearance of Black Vzhled černé
Devices Zařízení
A file dialog is open: choose there first Je otevřené dialogové okno souboru: nejprve vyberte v něm
Constrain Omezit
Free Transform Volná transformace
Perspective Distort Perspektivní deformace
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3599,3 +3599,6 @@ axis Both Ambos
Images: link to the file instead of only embedding it. Imágenes: vincular al archivo en lugar de solo incrustarlo.
VectorCraft documents: one locked object, updated when the file changes. Documentos de VectorCraft: un objeto bloqueado que se actualiza cuando cambia el archivo.
A file dialog is open: choose there first Hay un cuadro de diálogo de archivos abierto: elija primero en él
Constrain Restringir
Free Transform Transformación libre
Perspective Distort Distorsión de perspectiva
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3599,3 +3599,6 @@ axis Both Entrambi
Images: link to the file instead of only embedding it. Immagini: collega il file invece di incorporarlo soltanto.
VectorCraft documents: one locked object, updated when the file changes. Documenti VectorCraft: un unico oggetto bloccato, aggiornato quando il file cambia.
A file dialog is open: choose there first È aperta una finestra di dialogo dei file: scegli prima lì
Constrain Vincola
Free Transform Trasformazione libera
Perspective Distort Distorsione prospettica
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3061,3 +3061,6 @@ theme Appearance 外観
Images: link to the file instead of only embedding it. 画像:埋め込むだけでなく、ファイルにリンクします。
VectorCraft documents: one locked object, updated when the file changes. VectorCraft ドキュメント:ロックされた 1 つのオブジェクト。ファイルの変更時に更新されます。
A file dialog is open: choose there first ファイルダイアログが開いています。先にそちらで選択してください
Constrain 制限
Free Transform 自由変形
Perspective Distort 遠近変形
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -2649,3 +2649,6 @@
Images: link to the file instead of only embedding it. Imagens: vincular ao arquivo em vez de apenas incorporá-lo.
VectorCraft documents: one locked object, updated when the file changes. Documentos do VectorCraft: um objeto bloqueado, atualizado quando o arquivo muda.
A file dialog is open: choose there first Há uma caixa de diálogo de arquivos aberta: escolha nela primeiro
Constrain Restringir
Free Transform Transformação Livre
Perspective Distort Distorção de Perspectiva
Can't render this file because it contains an unexpected character in line 6 and column 47.
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@@ -3597,3 +3597,6 @@ axis Both Оба
Images: link to the file instead of only embedding it. Изображения: связывать с файлом вместо простого внедрения.
VectorCraft documents: one locked object, updated when the file changes. Документы VectorCraft: один заблокированный объект, обновляемый при изменении файла.
A file dialog is open: choose there first Открыто окно выбора файла: сначала сделайте выбор в нём
Constrain Ограничить
Free Transform Свободное трансформирование
Perspective Distort Искажение перспективы
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3316,3 +3316,5 @@ axis Both 两者
Images: link to the file instead of only embedding it. 图像:链接到文件,而不只是嵌入。
VectorCraft documents: one locked object, updated when the file changes. VectorCraft 文档:一个锁定对象,文件更改时随之更新。
A file dialog is open: choose there first 文件对话框已打开:请先在其中选择
Constrain 约束
Perspective Distort 透视扭曲
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3091,3 +3091,6 @@ axis Both 兩者
Images: link to the file instead of only embedding it. 影像:連結至檔案,而不只是嵌入。
VectorCraft documents: one locked object, updated when the file changes. VectorCraft 文件:單一鎖定物件,檔案變更時隨之更新。
A file dialog is open: choose there first 檔案對話方塊已開啟:請先在其中選擇
Constrain 強制
Free Transform 任意變形
Perspective Distort 透視扭曲
Can't render this file because it contains an unexpected character in line 6 and column 47.
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@@ -27,6 +27,7 @@ pub mod dock;
pub mod find_font;
pub mod floating;
pub mod font_menu;
mod free_transform;
pub mod graphics;
pub mod i18n;
pub mod icon_data;
+8 -1
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@@ -18,7 +18,7 @@ so only enable it while you use it. Transport: `apps/vectorcraft/src/control_ser
| `engine.execute` | `{command, params}` | run any engine or UI command (see `engine.commands`) |
| `engine.commands` | | every command with label, shortcut, params doc, enablement |
| `document.inspect` | `{depth?, childLimit?}` | layer tree, selection, history, paint defaults; the options slice the layer tree as `document.node {summary: true}` does |
| `ui.inspect` | | tool, UI state, `screenMode` (0 normal, 1 full screen with menu bar, 2 full screen, 3 Presentation Mode), `taskBar` (`pinned`, and `rect` `[x, y, w, h]` while the Contextual Task Bar shows), view, canvas rect, window size, perf, background saves and exports still running, `nativeMenuBar` (true when the menus are in the macOS menu bar rather than the window; `ui.menu.list` lists the in-window menus either way) |
| `ui.inspect` | | tool, UI state, `screenMode` (0 normal, 1 full screen with menu bar, 2 full screen, 3 Presentation Mode), `taskBar` (`pinned`, and `rect` `[x, y, w, h]` while the Contextual Task Bar shows), `freeTransformWidget` (`[x, y, w, h]` while the Free Transform widget shows), view, canvas rect, window size, perf, background saves and exports still running, `nativeMenuBar` (true when the menus are in the macOS menu bar rather than the window; `ui.menu.list` lists the in-window menus either way) |
| `ui.menu.list` / `ui.menu.invoke` | `{command, params}` | the full menu tree / invoke an item |
| `ui.contextMenu.list` | | the canvas context menu for the current selection, flattened like `ui.menu.list` (`path` holds its submenus). `ui.click {x, y, button: "right"}` on the canvas opens it, after selecting the object there unless it is already selected |
| `ui.tool.select` / `ui.tool.list` | `{tool}` | |
@@ -214,6 +214,13 @@ Bar Position (`window.taskBar.reset`), which unpins it and puts it back under th
Panel. As in Illustrator, neither the position nor the pin is saved: each launch starts with the bar under the
selection.
The Free Transform widget: while the Free Transform tool (E) is active, a small box at the canvas's top left holds
Constrain over the tool's three modes, Free Transform, Perspective Distort and Free Distort. The buttons set the tool's
options, as `tool.setOption {key: "mode", value: "free"|"perspective"|"distort"}` and `{key: "constrain", value}` do:
Constrain acts as Shift held (proportional scaling, moves and rotations by 45°) and does nothing in the distort modes,
where it is greyed. The modifier keys still work while dragging (Cmd on a corner distorts it freely, Cmd+Alt+Shift in
perspective, Cmd on a side shears).
Floating panels: dragging a dock tab, a panel icon or a popped-out panel's title out of the dock floats that panel
inside the window, and the strip right of the dock's tabs floats the whole Properties | Layers | Libraries group. A
floating group moves by its title bar (or the strip right of its tabs); a tab dragged out of it floats on its own;