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bflatastic 9dec49ed03 Merge #621: Fix #585: a two-finger tap undoes, a three-finger tap redoes
# Conflicts:
#	ROADMAP.md
2026-10-09 05:42:35 +07:00
BFlat dc157c6c5b Merge pull request: land #619 (fix #598)
Land #619 (fix #598: the Free Transform widget)
2026-10-09 05:41:12 +07:00
bflatasticandClaude Opus 5.5 aa125bfff1 Fix #585: a two-finger tap undoes, a three-finger tap redoes
Preferences › Devices › Enable Touch Gestures (on by default) was stored
but nothing read it: no touch gesture was implemented.

- `touch::Taps` follows the fingers egui reports (winit reads them from
  the system: WM_POINTER on Windows): fingers down together and lifted
  within half a second, none moved more than 16 points, is a tap. Two
  fingers undo, three redo, with the preference on.
- egui makes the first finger the pointer too, so it has pressed on the
  canvas by the time a second lands: that press is dropped then (its tool
  interaction rolled back), and the rest of the gesture presses nothing.
  The tap so undoes what came before it, not the first finger's mark.
- A pen is one contact, so pen strokes and taps are unaffected; pinch zoom
  is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 05:39:47 +07:00
bflatastic 22008b4e68 Merge #619: Fix #598: the Free Transform widget
# Conflicts:
#	ROADMAP.md
#	crates/ui-egui/src/i18n/cs.tsv
#	crates/ui-egui/src/i18n/es.tsv
#	crates/ui-egui/src/i18n/it.tsv
#	crates/ui-egui/src/i18n/ja.tsv
#	crates/ui-egui/src/i18n/pt-br.tsv
#	crates/ui-egui/src/i18n/ru.tsv
#	crates/ui-egui/src/i18n/zh-hans.tsv
#	crates/ui-egui/src/i18n/zh-hant.tsv
2026-10-09 05:36:53 +07:00
bflatasticandClaude Opus 5.5 2497713779 Fix #598: the Free Transform widget
While the Free Transform tool (E) is active, a small box at the canvas's
top left holds Constrain over the tool's three modes: Free Transform,
Perspective Distort and Free Distort. Before, the modes were reachable
only by modifier keys or `tool.setOption`.

- The buttons set the tool's `constrain` and `mode` options through
  `tool.setOption`, as agents do. Constrain acts as Shift held and is
  greyed in the distort modes, where it does nothing. The modifier keys
  keep working while dragging.
- Theme tokens; Constrain shows the link icon, Free Transform the tool's
  own icon, the distort modes are drawn in code. Tooltips translated
  (cs, es, it, ja, pt-br, ru, zh-hans, zh-hant).
- `ui.inspect` reports where it shows (`freeTransformWidget`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 05:31:43 +07:00
20 changed files with 459 additions and 28 deletions

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-3
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@@ -4352,7 +4352,6 @@ dependencies = [
name = "vectorcraft-cli"
version = "0.7.0"
dependencies = [
"log",
"serde_json",
"vectorcraft-color",
"vectorcraft-doc",
@@ -4363,8 +4362,6 @@ dependencies = [
"vectorcraft-render",
"vectorcraft-svg",
"vectorcraft-testkit",
"vectorcraft-text",
"windows",
]
[[package]]
+1 -1
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@@ -4,7 +4,7 @@ VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adob
This file tracks **how far we are and what's left**. Time estimates are wall-clock hours of continuous Claude Opus 5.5 agent work (including builds and the CI gate), given both for **one agent** and for **4–6 parallel agents** on disjoint crates. They are counted from the remaining work (see [Parity estimate](#parity-estimate)), calibrated against measured throughput, and updated as work lands.
_Last updated: 2026-10-09 (after placed documents (File › Place of a `.vectorcraft` file, linked), M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS import running more of PostScript Level 3 (patterns, Type 3 fonts, mesh shadings, masked images, VM and resource probes), and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG windoLine truncated
_Last updated: 2026-10-09 (after placed documents (File › Place of a `.vectorcraft` file, linked), M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS import running more of PostScript Level 3 (patterns, Type 3 fonts, mesh shadings, masked images, VM and resource probes), and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG windoLine truncated
## Where we are
-7
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@@ -22,14 +22,7 @@ vectorcraft-geom = { workspace = true }
vectorcraft-svg = { workspace = true }
vectorcraft-mcp = { workspace = true }
vectorcraft-render = { workspace = true }
vectorcraft-text = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
# DirectWrite's system font collection (the desktop app's src/system_fonts.rs, shared): fonts that
# font services such as Adobe Fonts load in place (#579). MIT OR Apache-2.0.
[target.'cfg(all(windows, not(target_vendor = "win7")))'.dependencies]
windows = { version = "0.62", features = ["Win32_Graphics_DirectWrite"] }
[dev-dependencies]
vectorcraft-testkit = { workspace = true }
+1 -10
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@@ -9,9 +9,7 @@
//! vectorcraft-cli bench FILE [--size 2880x1800] [--iters 5]
//! vectorcraft-cli perf [--paths 50000]
//! ```
// Denied, not forbidden: the DirectWrite font lister shared with the desktop app (Windows) allows
// it for its COM calls, and nothing else may.
#![deny(unsafe_code)]
#![forbid(unsafe_code)]
use std::io::Write;
use std::process::ExitCode;
@@ -37,10 +35,6 @@ macro_rules! out {
}
mod perf;
/// The desktop app's DirectWrite font lister, shared: exports and MCP find the same fonts.
#[cfg(all(windows, not(target_vendor = "win7")))]
#[path = "../../vectorcraft/src/system_fonts.rs"]
mod system_fonts;
use serde_json::{Value, json};
use vectorcraft_mcp::{Backend, DEFAULT_ADDR, Headless, Remote, Server};
@@ -99,9 +93,6 @@ fn usage() -> String {
}
fn main() -> ExitCode {
// Before any font lookup: the fonts font services load (#579).
#[cfg(all(windows, not(target_vendor = "win7")))]
system_fonts::install();
let args: Vec<String> = std::env::args().skip(1).collect();
let r = match args.first().map(String::as_str) {
Some("mcp") => mcp(&args[1..]),
+1 -2
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@@ -1,6 +1,5 @@
//! Windows: the font files in DirectWrite's system font collection, scanned with the font folders
//! (`vectorcraft_text::set_platform_font_files`). The desktop app and `vectorcraft-cli` (exports,
//! MCP) both install it; the CLI shares this file.
//! (`vectorcraft_text::set_platform_font_files`).
//!
//! Font services such as Adobe Fonts load their fonts with GDI at run time, from files in their
//! own folders, without installing them: the font folders and the registry don't list them. Since
+86 -2
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@@ -79,6 +79,8 @@ enum Drag {
/// A Selection tool move dragged off the canvas: the panels get the art
/// ([`widgets::PanelDrag::Art`]).
Art,
/// Fingers making a touch gesture ([`crate::touch`]): the first one's press does nothing.
Gesture,
}
fn drag_id() -> egui::Id {
@@ -384,6 +386,9 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
if app.ui.task_bar && !app.session.tool_busy() && app.ui.screen_mode < 3 {
task_bar(app, ui, &xf);
}
if app.ui.screen_mode < 3 {
crate::free_transform::show(app, ui, xf.rect);
}
// Cursor.
if resp.hovered() {
let m = ui.input(|i| i.modifiers);
@@ -474,6 +479,7 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
let at = hover.or_else(|| pointer.interact_pos().filter(|p| rect.contains(*p)));
app.hover_doc = hover.map(|p| xf.to_doc(p));
let view = app.view_info();
touch_gestures(app, ui, rect, view);
let drag: Option<Drag> = ui.data(|d| d.get_temp(drag_id()));
// A modifier pressed or released over the canvas re-hovers the tool, so what it changes shows
// without moving the mouse (Alt switches the Shape Builder to erase mode).
@@ -565,7 +571,7 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
vm.rotation = vectorcraft_geom::normalize_deg(deg);
}
}
Drag::ZoomBox { .. } | Drag::Art => {}
Drag::ZoomBox { .. } | Drag::Art | Drag::Gesture => {}
Drag::Tool if drag_art_out(app, ui, resp, p, view) => {
ui.data_mut(|dd| dd.insert_temp(drag_id(), Drag::Art));
}
@@ -609,7 +615,7 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
let ev = PointerEvent { kind: PointerKind::Up, pos: xf.to_doc(p), mods: mods(m, space), pressure: pen_pressure(ui, false) };
dispatch(app, &ev, view);
}
Drag::Art => {}
Drag::Art | Drag::Gesture => {}
Drag::Pan { .. } | Drag::RotateView { .. } => {}
}
}
@@ -688,6 +694,50 @@ fn wheel(i: &egui::InputState, wheel_zooms: bool, line: f32, page: f32, alt_turn
(zoom, scroll)
}
/// Enable Touch Gestures: this frame's finger contacts on the canvas ([`crate::touch`]). A second
/// finger drops the press the first one began (its tool interaction rolled back; the rest of the
/// gesture presses nothing), and a tap of two fingers undoes, one of three redoes.
fn touch_gestures(app: &mut VectorcraftApp, ui: &Ui, rect: egui::Rect, view: vectorcraft_engine::ViewInfo) {
if !app.session.prefs.touch_gestures {
return;
}
let (touches, now): (Vec<_>, f64) = ui.input(|i| {
let t = i.events.iter().filter_map(|e| match e {
egui::Event::Touch { id, phase, pos, .. } => Some((*id, *phase, *pos)),
_ => None,
});
(t.collect(), i.time)
});
if touches.is_empty() {
return;
}
let key = egui::Id::new("canvas-touch");
let mut taps: crate::touch::Taps = ui.data(|d| d.get_temp(key)).unwrap_or_default();
let mut tap = None;
for (id, phase, pos) in touches {
// A gesture begins on the canvas.
if phase == egui::TouchPhase::Start && !taps.is_down() && !rect.contains(pos) {
continue;
}
match taps.feed(id, phase, pos, now) {
Some(crate::touch::Touch::Fingers) => {
if ui.data(|d| d.get_temp::<Drag>(drag_id())) == Some(Drag::Tool) {
// Nothing it began is kept; the tool's mouse-up returns it to rest.
let _ = app.session.cancel_interaction();
dispatch(app, &PointerEvent { kind: PointerKind::Up, pos: Point::ZERO, mods: Mods::default(), pressure: 1.0 }, view);
}
ui.data_mut(|d| d.insert_temp(drag_id(), Drag::Gesture));
}
Some(crate::touch::Touch::Tap(n)) => tap = crate::touch::tap_command(n),
None => {}
}
}
ui.data_mut(|d| d.insert_temp(key, taps));
if let Some(cmd) = tap {
crate::menus::invoke(app, cmd, serde_json::json!({}));
}
}
/// A Selection tool move dragged off the canvas (to `p`, over a panel) turns into a panel drag of
/// the selected art ([`widgets::PanelDrag::Art`]): the move is dropped, so the art stays where it
/// was, and the panel it is released on takes it (the Graphic Styles panel makes a style of it).
@@ -1865,6 +1915,40 @@ mod tests {
out.textures_delta.clear();
}
/// Enable Touch Gestures (#585): a two-finger tap undoes and a three-finger one redoes, and the
/// first finger's press (the pointer egui makes of it) draws nothing. Off, a tap does nothing.
#[test]
fn two_finger_tap_undoes_and_three_finger_tap_redoes() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 400, "height": 300})).unwrap();
app.session.execute("shape.rectangle", &json!({"x": 50, "y": 50, "width": 40, "height": 40})).unwrap();
app.select_tool("rectangle");
let ctx = egui::Context::default();
frame(&mut app, &ctx, vec![]);
let count = |app: &VectorcraftApp| app.session.active().unwrap().doc.layers[0].children().unwrap().len();
let c = app.canvas_rect.unwrap().center();
let touch = |n: u64, phase, pos| egui::Event::Touch { device_id: egui::TouchDeviceId(1), id: egui::TouchId(n), phase, pos, force: None };
let button = |pos, pressed| egui::Event::PointerButton { pos, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
// `fingers` fingers tap at the centre, the first also pressing as the pointer and moving a
// little (as a rectangle drag would begin).
let tap = |app: &mut VectorcraftApp, fingers: u64| {
let at = |n: u64| c + vec2(n as f32 * 50.0, 0.0);
frame(app, &ctx, vec![touch(0, egui::TouchPhase::Start, at(0)), egui::Event::PointerMoved(at(0)), button(at(0), true)]);
frame(app, &ctx, vec![touch(0, egui::TouchPhase::Move, at(0) + vec2(6.0, 6.0)), egui::Event::PointerMoved(at(0) + vec2(6.0, 6.0))]);
frame(app, &ctx, (1..fingers).map(|n| touch(n, egui::TouchPhase::Start, at(n))).collect());
frame(app, &ctx, vec![touch(0, egui::TouchPhase::End, at(0)), button(at(0) + vec2(6.0, 6.0), false), egui::Event::PointerGone]);
frame(app, &ctx, (1..fingers).map(|n| touch(n, egui::TouchPhase::End, at(n))).collect());
frame(app, &ctx, vec![]);
};
tap(&mut app, 2);
assert_eq!(count(&app), 0, "the rectangle undone, none drawn");
tap(&mut app, 3);
assert_eq!(count(&app), 1, "redone");
app.session.prefs.touch_gestures = false;
tap(&mut app, 2);
assert_eq!(count(&app), 2, "off: the first finger draws as the pointer, and nothing is undone");
}
/// The Artboard tool's label holds the artboard's name (never translated); the tools' own
/// labels are interface text.
#[test]
+2
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@@ -84,6 +84,8 @@ pub fn inspect(app: &VectorcraftApp, ctx: &egui::Context) -> Value {
"pinned": app.ui.task_bar_place.pinned,
"rect": crate::canvas::task_bar_rect(ctx).map(|r| json!([r.left(), r.top(), r.width(), r.height()])),
},
// The Free Transform tool's widget, where it shows.
"freeTransformWidget": crate::free_transform::rect(ctx).map(|r| json!([r.left(), r.top(), r.width(), r.height()])),
"view": app.view().map(|v| serde_json::to_value(v).unwrap_or_default()),
"canvasRect": app.canvas_rect.map(|c| json!([c.left(), c.top(), c.width(), c.height()])),
"window": [r.width(), r.height()],
+202
View File
@@ -0,0 +1,202 @@
//! The Free Transform widget (#598): while the Free Transform tool is active, a small floating box
//! at the canvas's top left with Constrain (as holding Shift: proportional scaling, moves and
//! rotations by 45°) over the tool's three modes, Free Transform, Perspective Distort and Free
//! Distort. It sets the tool's options through `tool.setOption` (`constrain`, `mode`), as agents
//! do; the modifier keys keep working while dragging.
use egui::{Color32, CornerRadius, Pos2, Rect, Sense, Stroke, StrokeKind, Ui, pos2, vec2};
use serde_json::{Value, json};
use crate::VectorcraftApp;
use crate::theme::Tokens;
/// The tool the widget belongs to.
const TOOL: &str = "freeTransform";
/// A button's side.
const BUTTON: f32 = 28.0;
/// What a button shows.
#[derive(Clone, Copy)]
enum Glyph {
/// An icon of the set.
Icon(&'static str),
/// A box narrower at the top than at the bottom, its corners marked.
Perspective,
/// A box with corners pulled every which way, its corners marked.
Distort,
}
/// The tool's modes as its `mode` option names them, with their buttons.
fn modes() -> [(&'static str, Glyph, &'static str); 3] {
[
("free", Glyph::Icon("dc-free-transform"), tl!("Free Transform")),
("perspective", Glyph::Perspective, tl!("Perspective Distort")),
("distort", Glyph::Distort, tl!("Free Distort")),
]
}
/// Where the widget was last drawn (none while it isn't shown).
pub(crate) fn rect(ctx: &egui::Context) -> Option<Rect> {
let id = egui::Id::new(TOOL);
ctx.memory(|m| m.areas().is_visible(&egui::LayerId::new(egui::Order::Middle, id)).then(|| m.area_rect(id)).flatten())
}
/// Show the widget in `canvas` (the canvas's area inside the rulers) while the Free Transform
/// tool is active.
pub(crate) fn show(app: &mut VectorcraftApp, ui: &Ui, canvas: Rect) {
if app.session.tool_id() != TOOL {
return;
}
let t = Tokens::get(ui.ctx());
let opts = app.session.tool_options();
let mode = opts["mode"].as_str().unwrap_or("free").to_string();
let constrain = opts["constrain"].as_bool().unwrap_or(false);
let mut set: Option<(&str, Value)> = None;
egui::Area::new(egui::Id::new(TOOL)).order(egui::Order::Middle).fixed_pos(canvas.min + vec2(10.0, 10.0)).show(ui.ctx(), |ui| {
egui::Frame::NONE
.fill(t.panel)
.stroke(Stroke::new(1.0, t.button_border))
.corner_radius(CornerRadius::same(4))
.inner_margin(egui::Margin::same(3))
.shadow(egui::epaint::Shadow { offset: [0, 2], blur: 8, spread: 0, color: Color32::from_black_alpha(60) })
.show(ui, |ui| {
ui.spacing_mut().item_spacing.y = 2.0;
// Constrain shapes only what the Free Transform mode does.
if button(ui, Glyph::Icon("link"), tl!("Constrain"), constrain, mode == "free") {
set = Some(("constrain", json!(!constrain)));
}
let (line, _) = ui.allocate_exact_size(vec2(BUTTON, 3.0), Sense::hover());
ui.painter().hline(line.x_range().shrink(4.0), line.center().y, Stroke::new(1.0, t.button_border));
for (name, glyph, tip) in modes() {
if button(ui, glyph, tip, mode == name, true) && mode != name {
set = Some(("mode", json!(name)));
}
}
});
});
if let Some((key, value)) = set
&& let Err(e) = app.run("tool.setOption", json!({ "key": key, "value": value }))
{
app.status(e);
}
}
/// A square button showing `glyph`, highlighted when `on`, greyed and inert unless `enabled`.
/// Returns whether it was clicked.
fn button(ui: &mut Ui, glyph: Glyph, tip: &str, on: bool, enabled: bool) -> bool {
let t = Tokens::get(ui.ctx());
let (rect, resp) = ui.allocate_exact_size(vec2(BUTTON, BUTTON), if enabled { Sense::click() } else { Sense::hover() });
let bg = if on && enabled {
t.tool_active
} else if enabled && resp.hovered() {
t.hover
} else {
Color32::TRANSPARENT
};
ui.painter().rect_filled(rect, CornerRadius::same(3), bg);
let color = match (enabled, on) {
(false, _) => t.text_dim,
(true, true) => t.text,
(true, false) => t.icon,
};
paint(ui, glyph, rect.shrink(6.0), color);
resp.on_hover_text(tip).clicked() && enabled
}
/// Draw `glyph` in `r`.
fn paint(ui: &Ui, glyph: Glyph, r: Rect, color: Color32) {
let at = |x: f32, y: f32| pos2(r.left() + x * r.width(), r.top() + y * r.height());
let quad: [Pos2; 4] = match glyph {
Glyph::Icon(name) => return crate::icons::paint(ui, name, r, color),
Glyph::Perspective => [at(0.3, 0.12), at(0.7, 0.12), at(0.95, 0.88), at(0.05, 0.88)],
Glyph::Distort => [at(0.08, 0.2), at(0.78, 0.06), at(0.94, 0.9), at(0.2, 0.76)],
};
let (p, fill) = (ui.painter(), Tokens::get(ui.ctx()).panel);
p.add(egui::Shape::closed_line(quad.to_vec(), Stroke::new(1.3, color)));
for c in quad {
let mark = Rect::from_center_size(c, vec2(3.5, 3.5));
p.rect_filled(mark, 0.0, fill);
p.rect_stroke(mark, 0.0, Stroke::new(1.0, color), StrokeKind::Middle);
}
}
#[cfg(test)]
mod tests {
use serde_json::json;
use vectorcraft_engine::Session;
use vectorcraft_geom::Point;
use super::*;
use crate::canvas::Xf;
fn frame(app: &mut VectorcraftApp, ctx: &egui::Context, events: Vec<egui::Event>) {
let raw = egui::RawInput { screen_rect: Some(Rect::from_min_size(Pos2::ZERO, vec2(800.0, 600.0))), events, ..Default::default() };
ctx.run_ui(raw, |ui| crate::canvas::show(app, ui)).textures_delta.clear();
}
/// A press and release at `at`, then a frame to settle.
fn click(app: &mut VectorcraftApp, ctx: &egui::Context, at: Pos2) {
let button = |pressed| egui::Event::PointerButton { pos: at, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
frame(app, ctx, vec![egui::Event::PointerMoved(at), button(true)]);
frame(app, ctx, vec![button(false)]);
frame(app, ctx, vec![]);
}
fn options(app: &VectorcraftApp) -> (String, bool) {
let o = app.session.tool_options();
(o["mode"].as_str().unwrap_or_default().to_string(), o["constrain"].as_bool().unwrap_or_default())
}
/// The widget shows with the Free Transform tool only; its buttons set the mode and Constrain
/// (inert in the distort modes); a corner dragged in Free Distort moves that corner alone.
#[test]
fn the_widget_sets_the_mode_and_a_corner_drag_then_distorts() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 400, "height": 300})).unwrap();
let id = app.session.execute("shape.rectangle", &json!({"x": 100, "y": 100, "width": 100, "height": 60})).unwrap()["id"].clone();
app.session.execute("select.set", &json!({"ids": [id]})).unwrap();
let ctx = egui::Context::default();
app.select_tool("selection");
frame(&mut app, &ctx, vec![]);
assert!(rect(&ctx).is_none(), "not with the Selection tool");
app.select_tool(TOOL);
frame(&mut app, &ctx, vec![]);
frame(&mut app, &ctx, vec![]);
let w = rect(&ctx).expect("the widget shows");
let canvas = app.canvas_rect.unwrap();
assert!(canvas.contains(w.min) && w.left() - canvas.left() < 20.0 && w.top() - canvas.top() < 20.0, "{w:?} in {canvas:?}");
// Constrain, a rule, then Free Transform, Perspective Distort and Free Distort.
let at = |i: usize| {
let rule = if i > 0 { 3.0 + 2.0 } else { 0.0 };
pos2(w.center().x, w.top() + 4.0 + BUTTON / 2.0 + i as f32 * (BUTTON + 2.0) + rule)
};
assert_eq!(options(&app), ("free".into(), false));
click(&mut app, &ctx, at(0));
assert_eq!(options(&app), ("free".into(), true), "Constrain on");
click(&mut app, &ctx, at(3));
assert_eq!(options(&app), ("distort".into(), true));
click(&mut app, &ctx, at(0));
assert_eq!(options(&app), ("distort".into(), true), "Constrain is inert in Free Distort");
click(&mut app, &ctx, at(2));
assert_eq!(options(&app).0, "perspective");
click(&mut app, &ctx, at(3));
// Free Distort: the top-left corner dragged alone.
let xf = Xf::new(canvas, app.view().unwrap());
let (from, to) = (xf.to_screen(Point::new(100.0, 100.0)), xf.to_screen(Point::new(80.0, 90.0)));
let button = |pos, pressed| egui::Event::PointerButton { pos, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(from), button(from, true)]);
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(from + (to - from) / 2.0)]);
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(to)]);
frame(&mut app, &ctx, vec![button(to, false)]);
frame(&mut app, &ctx, vec![]);
let st = app.session.active().unwrap();
let node = st.doc.node(vectorcraft_doc::NodeId(id.as_u64().unwrap())).unwrap();
let pts: Vec<Point> = node.path_data().unwrap().anchors().map(|(.., a)| a.p).collect();
let near = |q: Point| pts.iter().any(|p| p.distance(q) < 0.5);
assert!(
near(Point::new(80.0, 90.0)) && near(Point::new(200.0, 100.0)) && near(Point::new(200.0, 160.0)) && near(Point::new(100.0, 160.0)),
"{pts:?}"
);
assert_eq!(app.session.tool_id(), TOOL);
}
}
+3
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@@ -639,3 +639,6 @@
Expand Shaper Group Rozšířit skupinu Shaper
Release Shaper Group Uvolnit skupinu Shaper
Select Shaper Face Vybrat oblast Shaper
Constrain Omezit
Free Transform Volná transformace
Perspective Distort Perspektivní deformace
Can't render this file because it contains an unexpected character in line 2 and column 73.
+3
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@@ -3603,3 +3603,6 @@ axis Both Ambos
Expand Shaper Group Expandir grupo Shaper
Release Shaper Group Soltar grupo Shaper
Select Shaper Face Seleccionar cara Shaper
Constrain Restringir
Free Transform Transformación libre
Perspective Distort Distorsión de perspectiva
Can't render this file because it contains an unexpected character in line 2 and column 73.
+3
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@@ -3603,3 +3603,6 @@ axis Both Entrambi
Expand Shaper Group Espandi gruppo Shaper
Release Shaper Group Rilascia gruppo Shaper
Select Shaper Face Seleziona faccia Shaper
Constrain Vincola
Free Transform Trasformazione libera
Perspective Distort Distorsione prospettica
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3065,3 +3065,6 @@ theme Appearance 外観
Expand Shaper Group Shaper グループを拡張
Release Shaper Group Shaper グループを解除
Select Shaper Face Shaper の面を選択
Constrain 制限
Free Transform 自由変形
Perspective Distort 遠近変形
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -2653,3 +2653,6 @@
Expand Shaper Group Expandir Grupo Formador
Release Shaper Group Liberar Grupo Formador
Select Shaper Face Selecionar Face do Formador
Constrain Restringir
Free Transform Transformação Livre
Perspective Distort Distorção de Perspectiva
Can't render this file because it contains an unexpected character in line 6 and column 47.
+3
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@@ -3601,3 +3601,6 @@ axis Both Оба
Expand Shaper Group Разобрать группу Shaper
Release Shaper Group Освободить группу Shaper
Select Shaper Face Выбрать область Shaper
Constrain Ограничить
Free Transform Свободное трансформирование
Perspective Distort Искажение перспективы
Can't render this file because it contains an unexpected character in line 2 and column 73.
+2
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@@ -3319,3 +3319,5 @@ axis Both 两者
Expand Shaper Group 扩展 Shaper 组
Release Shaper Group 释放 Shaper 组
Select Shaper Face 选择 Shaper 区域
Constrain 约束
Perspective Distort 透视扭曲
Can't render this file because it contains an unexpected character in line 2 and column 73.
+3
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@@ -3095,3 +3095,6 @@ axis Both 兩者
Expand Shaper Group 展開 Shaper 群組
Release Shaper Group 釋放 Shaper 群組
Select Shaper Face 選取 Shaper 區域
Constrain 強制
Free Transform 任意變形
Perspective Distort 透視扭曲
Can't render this file because it contains an unexpected character in line 6 and column 47.
+2
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@@ -27,6 +27,7 @@ pub mod dock;
pub mod find_font;
pub mod floating;
pub mod font_menu;
mod free_transform;
pub mod graphics;
pub mod i18n;
pub mod icon_data;
@@ -50,6 +51,7 @@ pub mod sysclip;
pub mod theme;
pub mod titlebar;
pub mod toolbar;
mod touch;
mod ui_fonts;
pub mod unsaved;
pub mod widgets;
+131
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@@ -0,0 +1,131 @@
//! Touch gestures on the canvas (Preferences › Devices › Enable Touch Gestures, #585): a tap with
//! two fingers undoes, one with three redoes.
//!
//! egui hands every finger's contact over as [`egui::Event::Touch`] (winit reads them from the
//! system: `WM_POINTER` on Windows), and makes the first finger the mouse pointer too. So the first
//! finger has pressed on the canvas by the time a second lands: that press is dropped then
//! ([`Taps::feed`] says [`Touch::Fingers`]), and the tap undoes what came before it.
use egui::{Pos2, TouchId, TouchPhase};
/// How long the fingers of a tap may stay down, in seconds.
const TAP_TIME: f64 = 0.5;
/// How far (points) a finger of a tap may move: further, it is a pinch or a pan.
const TAP_SLOP: f32 = 16.0;
/// What a touch event made of the gesture.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum Touch {
/// A second finger landed: the gesture isn't the first finger's press.
Fingers,
/// All fingers lifted from a tap of this many fingers (two or more).
Tap(usize),
}
/// The fingers down and how the gesture they make has gone so far.
#[derive(Clone, Debug, Default)]
pub(crate) struct Taps {
/// Each finger down and where it landed.
down: Vec<(TouchId, Pos2)>,
/// The most fingers down at once in this gesture.
most: usize,
/// When its first finger landed.
start: f64,
/// A finger moved too far or stayed too long: not a tap.
spoilt: bool,
}
impl Taps {
/// Follow a finger's `phase` at `pos` (touch `id`) at time `now` (seconds).
pub(crate) fn feed(&mut self, id: TouchId, phase: TouchPhase, pos: Pos2, now: f64) -> Option<Touch> {
match phase {
TouchPhase::Start => {
if self.down.is_empty() {
*self = Self { start: now, ..Self::default() };
}
if !self.down.iter().any(|(d, _)| *d == id) {
self.down.push((id, pos));
}
let before = self.most;
self.most = self.most.max(self.down.len());
(before < 2 && self.most >= 2).then_some(Touch::Fingers)
}
TouchPhase::Move => {
if self.down.iter().any(|(d, at)| *d == id && at.distance(pos) > TAP_SLOP) {
self.spoilt = true;
}
None
}
TouchPhase::End | TouchPhase::Cancel => {
let known = self.down.len();
self.down.retain(|(d, _)| *d != id);
if self.down.len() == known {
return None;
}
self.spoilt |= phase == TouchPhase::Cancel || now - self.start > TAP_TIME;
(self.down.is_empty() && !self.spoilt && self.most >= 2).then_some(Touch::Tap(self.most))
}
}
}
/// A finger is down.
pub(crate) fn is_down(&self) -> bool {
!self.down.is_empty()
}
}
/// The command a tap of `fingers` runs: two undo, three redo.
pub(crate) fn tap_command(fingers: usize) -> Option<&'static str> {
match fingers {
2 => Some("edit.undo"),
3 => Some("edit.redo"),
_ => None,
}
}
#[cfg(test)]
mod tests {
use super::*;
fn id(n: u64) -> TouchId {
TouchId(n)
}
#[test]
fn two_and_three_finger_taps() {
let mut t = Taps::default();
let p = Pos2::new(100.0, 100.0);
assert_eq!(t.feed(id(1), TouchPhase::Start, p, 0.0), None);
assert_eq!(t.feed(id(2), TouchPhase::Start, p + egui::vec2(60.0, 0.0), 0.05), Some(Touch::Fingers));
assert!(t.is_down());
assert_eq!(t.feed(id(1), TouchPhase::Move, p + egui::vec2(3.0, 2.0), 0.1), None);
assert_eq!(t.feed(id(1), TouchPhase::End, p, 0.15), None, "one finger still down");
assert_eq!(t.feed(id(2), TouchPhase::End, p, 0.2), Some(Touch::Tap(2)));
assert!(!t.is_down());
// Three fingers.
for (n, at) in [(4, 0.0), (5, 0.02), (6, 0.04)] {
t.feed(id(n), TouchPhase::Start, p, 1.0 + at);
}
let ends: Vec<_> = [4, 5, 6].into_iter().map(|n| t.feed(id(n), TouchPhase::End, p, 1.2)).collect();
assert_eq!(ends, [None, None, Some(Touch::Tap(3))]);
assert_eq!((tap_command(2), tap_command(3), tap_command(1)), (Some("edit.undo"), Some("edit.redo"), None));
}
#[test]
fn a_pinch_a_long_press_a_cancel_or_one_finger_is_no_tap() {
let p = Pos2::new(100.0, 100.0);
let gesture = |moved: f32, held: f64, last: TouchPhase, fingers: u64| {
let mut t = Taps::default();
for n in 0..fingers {
t.feed(id(n), TouchPhase::Start, p, 0.0);
}
t.feed(id(0), TouchPhase::Move, p + egui::vec2(moved, 0.0), held / 2.0);
(0..fingers).filter_map(|n| t.feed(id(n), if n + 1 == fingers { last } else { TouchPhase::End }, p, held)).last()
};
assert_eq!(gesture(0.0, 0.2, TouchPhase::End, 2), Some(Touch::Tap(2)));
assert_eq!(gesture(40.0, 0.2, TouchPhase::End, 2), None, "a pinch");
assert_eq!(gesture(0.0, 0.9, TouchPhase::End, 2), None, "held too long");
assert_eq!(gesture(0.0, 0.2, TouchPhase::Cancel, 2), None, "cancelled");
assert_eq!(gesture(0.0, 0.2, TouchPhase::End, 1), None, "a pen or one finger");
}
}
+8 -1
View File
@@ -18,7 +18,7 @@ so only enable it while you use it. Transport: `apps/vectorcraft/src/control_ser
| `engine.execute` | `{command, params}` | run any engine or UI command (see `engine.commands`) |
| `engine.commands` | | every command with label, shortcut, params doc, enablement |
| `document.inspect` | `{depth?, childLimit?}` | layer tree, selection, history, paint defaults; the options slice the layer tree as `document.node {summary: true}` does |
| `ui.inspect` | | tool, UI state, `screenMode` (0 normal, 1 full screen with menu bar, 2 full screen, 3 Presentation Mode), `taskBar` (`pinned`, and `rect` `[x, y, w, h]` while the Contextual Task Bar shows), view, canvas rect, window size, perf, background saves and exports still running, `nativeMenuBar` (true when the menus are in the macOS menu bar rather than the window; `ui.menu.list` lists the in-window menus either way) |
| `ui.inspect` | | tool, UI state, `screenMode` (0 normal, 1 full screen with menu bar, 2 full screen, 3 Presentation Mode), `taskBar` (`pinned`, and `rect` `[x, y, w, h]` while the Contextual Task Bar shows), `freeTransformWidget` (`[x, y, w, h]` while the Free Transform widget shows), view, canvas rect, window size, perf, background saves and exports still running, `nativeMenuBar` (true when the menus are in the macOS menu bar rather than the window; `ui.menu.list` lists the in-window menus either way) |
| `ui.menu.list` / `ui.menu.invoke` | `{command, params}` | the full menu tree / invoke an item |
| `ui.contextMenu.list` | | the canvas context menu for the current selection, flattened like `ui.menu.list` (`path` holds its submenus). `ui.click {x, y, button: "right"}` on the canvas opens it, after selecting the object there unless it is already selected |
| `ui.tool.select` / `ui.tool.list` | `{tool}` | |
@@ -214,6 +214,13 @@ Bar Position (`window.taskBar.reset`), which unpins it and puts it back under th
Panel. As in Illustrator, neither the position nor the pin is saved: each launch starts with the bar under the
selection.
The Free Transform widget: while the Free Transform tool (E) is active, a small box at the canvas's top left holds
Constrain over the tool's three modes, Free Transform, Perspective Distort and Free Distort. The buttons set the tool's
options, as `tool.setOption {key: "mode", value: "free"|"perspective"|"distort"}` and `{key: "constrain", value}` do:
Constrain acts as Shift held (proportional scaling, moves and rotations by 45°) and does nothing in the distort modes,
where it is greyed. The modifier keys still work while dragging (Cmd on a corner distorts it freely, Cmd+Alt+Shift in
perspective, Cmd on a side shears).
Floating panels: dragging a dock tab, a panel icon or a popped-out panel's title out of the dock floats that panel
inside the window, and the strip right of the dock's tabs floats the whole Properties | Layers | Libraries group. A
floating group moves by its title bar (or the strip right of its tabs); a tab dragged out of it floats on its own;
+2 -2
View File
@@ -2382,8 +2382,8 @@ tone (mono, or CMYK screens multiplied over each other), clipped to the art's ou
Type can use the bundled fonts, fonts added to the session and the fonts installed on the system (none on the web):
the system's and the user's font folders (Windows: `Fonts` and `%LOCALAPPDATA%\Microsoft\Windows\Fonts`, plus fonts
registered outside them, such as fonts installed as shortcuts, and in the desktop app and `vectorcraft-cli` (MCP
included) the fonts in DirectWrite's system font collection, such as those Adobe Fonts activates while Creative Cloud runs; macOS: `/System/Library/Fonts`, `/Library/Fonts`,
registered outside them, such as fonts installed as shortcuts, and in the desktop app the fonts in DirectWrite's system
font collection, such as those Adobe Fonts activates while Creative Cloud runs; macOS: `/System/Library/Fonts`, `/Library/Fonts`,
`/Network/Library/Fonts`, `~/Library/Fonts` and downloaded system fonts; Linux and BSD: `/usr/share/fonts`,
`/usr/local/share/fonts`, `~/.fonts` and the XDG data folders' `fonts`, `~/.local/share/fonts` among them, and in a
Flatpak sandbox the host's fonts). The installed fonts are cataloged once per session (in the background when the app starts, else on the first lookup