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Author SHA1 Message Date
bflatasticandClaude Opus 5.5 d12d5195da Fix #502: no startup crash on dual-GPU Linux desktops under Wayland
0.5.0 asked wgpu for the low-power adapter everywhere (#306). On a Linux
desktop whose KDE Wayland compositor runs on an NVIDIA GPU, wgpu sorted the
Ryzen's integrated RADV GPU first: it reports that it can present to the
window, but KWin can't import the buffers it allocates ("importing the
supplied dmabufs failed"), which is a fatal Wayland protocol error. The next
surface configuration then got ERROR_SURFACE_LOST_KHR and egui-wgpu panicked
("The surface isn't supported by this adapter", winit.rs:129).

- Preferences > Performance > Graphics Processor gains Automatic, the new
  default: power saving on Windows and macOS as #306 wanted, and on Linux the
  system's order, where Mesa's device-select layer puts the GPU the desktop
  runs on first. Values are now automatic / lowPower / highPerformance; 0.5.0
  saved powerSaving for everyone, which reads as automatic.
- The app picks the window's adapter itself (apps/vectorcraft/src/gpu.rs,
  eframe's native_adapter_selector): only adapters that present to the
  surface, WGPU_ADAPTER_NAME first, hardware before software, native backends
  before OpenGL, then the power preference. Every adapter and the pick are
  logged.
- run_native runs under the engine guard. When the graphics fail during the
  first frames (a wgpu error, or a panic in wgpu, egui-wgpu or naga), the app
  starts again without that adapter (exec on Unix, so an AppImage stays
  mounted; a new process on Windows), passing the failed adapters in
  VECTORCRAFT_GPU_SKIP, and says so in the status bar. When none is left it
  logs why and exits with an error, never a panic.
- docs/development.md, README and ROADMAP: the new default, the restart and
  the escape hatches (WGPU_POWER_PREF, WGPU_ADAPTER_NAME, WGPU_BACKEND,
  MESA_VK_DEVICE_SELECT, DRI_PRIME).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:59:55 +07:00
BFlat 99a5318fe4 Merge pull request #520 from storytold/pr/clean-room-rules
Clean-room: never run, automate or observe Adobe software
2026-10-08 21:42:18 +07:00
bflatasticandClaude Opus 5.5 87cf1ff3e6 Clean-room: never run, automate or observe Adobe software; behaviour from public docs only
Adobe's Terms of Use forbid reverse engineering, including observing a program's inputs and
outputs to recreate it. The agent rules allowed black-box observation of the running app; they
now forbid running, automating, screenshotting or measuring any Adobe application, reading an
Adobe install, and copying Adobe-authored code or text (procsets, prologs, sample files) into
the repo, tests included. Behaviour comes from public documentation and published specs only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:39:16 +07:00
BFlat 0e59e0a38d Merge pull request #513 from storytold/fix/issue-495
Fix #495: panels, panel groups and the Tools panel undock into floating panels
2026-10-08 21:37:23 +07:00
bflatasticandClaude Opus 5.5 ea1993c848 Fix #495: panels, panel groups and the Tools panel undock into floating panels
Nothing could be undocked: the dock's tabs only switched panels, the icon
column only popped its panels out next to it, and only tool flyouts
(#437) could float.

- A dock tab, a panel icon or a popped-out panel's title dragged out of
  the dock floats that panel inside the app window; the strip right of
  the dock's tabs floats the whole Properties | Layers | Libraries group.
- A floating group moves by its title bar (or the strip right of its
  tabs); a tab dragged out of it floats on its own; dropped on another
  group's title bar or tabs it stacks with that group; dropped on the
  dock, which lights up under the pointer, its panels go back where they
  live in the dock (tabbed group or icon column). Its x does the same.
- The Tools panel floats by its title bar or grip and docks again on the
  window's left edge, which lights up the same way.
- window.panel.float {panel, x?, y?, onto?, group?} and window.panel.dock
  {panel, group?} (panel "tools" for the Tools panel) for the control
  channel and MCP; every panel menu ends with Float Panel / Dock Panel;
  window.panel on a floating panel shows its tab.
- Floating groups and the Tools panel's position are kept with the
  preferences and in user workspaces (built-ins dock everything),
  sanitized on load, and clamped into a smaller window when drawn.
- One move state in egui temp memory drives every drag, so a tab torn off
  keeps following the pointer; per frame the work is a lookup per panel.
- Icon buttons can be drawn for a caller's response (paint_icon_button),
  so the column's icons keep their ids when one above them floats.
- Translations (ja, es, zh-hans, zh-hant; cs and pt-br for the commands),
  es @msg rows, docs/control-protocol.md and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:14:31 +07:00
Brandon ThomasandClaude Opus 5.5 f12188ad15 Bump version to 0.6.0 (from 0.5.0) for release
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:01:57 -04:00
90bc58ef24 README Downloads: where to get it first, then builds with Windows before macOS (#512)
Co-authored-by: Brandon Thomas <shared2@storyteller.ai>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:01:10 -04:00
73bf92b5a9 Release: Flatpak bundles, AppImage zsync updates, README Downloads (#500)
* Release: Flatpak x86_64/aarch64 bundles, AppImage zsync updates, README Downloads

- New `flatpak` matrix job (ubuntu-24.04 and ubuntu-24.04-arm) repackages each Linux tarball
  into vectorcraft-<ver>-linux-<arch>.flatpak via packaging/linux/flatpak-bundle.sh and the
  new ai.storyteller.vectorcraft.bundle.yml; packaging-lint keeps its runtime and finish-args
  identical to the from-source Flathub manifest.
- AppImages embed gh-releases-zsync update information and ship a .zsync beside them; the
  Linux job checks both.
- Jobs that sign nothing (version, linux, flatpak, freebsd, web) leave the `release`
  environment, so a branch workflow_dispatch is a dry run; the draft-release job still needs
  the signed macOS/Windows jobs.
- README: a Downloads section listing every build; docs/releasing.md updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Release: read AppImage update info without extract-and-run

With APPIMAGE_EXTRACT_AND_RUN=1 the runtime forwards --appimage-updateinformation to the app,
which then tries to open a window and fails on the headless runner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Brandon Thomas <shared2@storyteller.ai>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:00:34 -04:00
BFlat de4f836f4d Merge pull request #493 from XusBadia/dmg-background
macOS DMG: branded window background and icon layout
2026-10-08 20:37:13 +07:00
bflatasticandClaude Opus 5.5 d0a99faf1e macOS DMG: generate DS_Store and TIFF from a script, attribute the assets (review of #493)
- packaging/macos/dmg/generate.py writes background.tiff and DS_Store on any OS (resvg with
  the repo's fonts; ds_store and mac_alias, as dmgbuild uses). Both are byte-reproducible and
  carry nothing from the machine that made them.
- DS_Store: same window, icon size, positions and background alias as before, without the
  bookmark (pBBk/pBB0) and the alias's disk-image record, which held the author's boot volume
  UUID and name, its creation date and temporary paths.
- background.tiff: the same pixels as before (checked), now opaque RGB with Deflate (1.8 MB to
  1.0 MB) and LittleCMS's built-in sRGB profile instead of an HP profile with no open licence;
  no file names or software tags.
- background.svg: drop an unused pattern and the xlink namespace (renders the same).
- ASSETS.md rows for the three files; README, docs/releasing.md (volume name) and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:36:43 +07:00
Xus BadiaandClaude Opus 5.5 884df22408 macOS DMG: branded window background and icon layout
The DMG opened as a plain Finder window. It now shows the app icon's figure on
the VectorCraft colour, with VectorCraft.app and the Applications link side by side.

- packaging/macos/dmg/: background (SVG source, 1x + 2x HiDPI TIFF) and the
  Finder view settings (DS_Store: window, icon size 128, positions, background).
- package.sh copies them into the staging folder. The image is still built with
  hdiutil makehybrid: no mounted device and no Finder scripting on CI.
- The volume name drops the version: .DS_Store finds the background through an
  alias that includes the volume name. The DMG file name keeps the version.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:36:40 +07:00
BFlat d3625f0b70 Merge pull request #499 from storytold/feat/task-bar-drag
Contextual Task Bar: drag it by its handle, pin and reset its position
2026-10-08 20:35:17 +07:00
BFlat 5abffd7622 Merge pull request #488 from wstock/feat/issue-394-auto-collapse
Part of #394: Auto-Collapse Iconic Panels
2026-10-08 20:34:23 +07:00
BFlat b5ffeeab57 Merge pull request #486 from wstock/feat/issue-394-bare-numbers-points
Part of #394: Numbers Without Units Are Points
2026-10-08 20:33:53 +07:00
BFlat 94d888a010 Merge pull request #484 from wstock/feat/issue-394-home-screen
Part of #394: Show The Home Screen When No Documents Are Open
2026-10-08 20:33:25 +07:00
BFlat 6641ffd225 Merge pull request #497 from storytold/fix/issue-485
Fix #485: the mouse wheel steps the focused numeric field
2026-10-08 20:33:03 +07:00
BFlat 810085ae56 Merge pull request #492 from storytold/fix/issue-483
Fix #483: Shift-drag marquees toggle the selection; the Lasso's Alt keeps the rest
2026-10-08 20:32:40 +07:00
BFlat bd9c32d384 Merge pull request #490 from storytold/fix/issue-482
Fix #482: Smart Guides land resize handles on anchors and snap the transform tools' drags
2026-10-08 20:32:22 +07:00
bflatasticandClaude Opus 5.5 d11daabdc7 Contextual Task Bar: drag it by its handle, pin and reset its position
The grip at the bar's left end now drags the bar anywhere on the canvas
(grab cursor), which always holds it whole, also when the window shrinks.
Unpinned, the bar keeps that offset as it follows the selection (in the
document it was moved in); the "…" button opens a More Options menu with
Hide Bar, Pin Bar Position (checked while pinned: the bar stays where it
is across selection changes and the handle still moves it; unpinned it
follows the selection again from there), Reset Bar Position (unpinned,
back under the selection) and Show Properties Panel, as in Illustrator.
As there, the position and the pin last for the session only.

- UI commands window.taskBar.pin {pinned?} and window.taskBar.reset, so
  the control channel and MCP reach them; ui.inspect reports taskBar
  {pinned, rect}.
- One opt_bool helper reads the {key?: bool} params of the toggling window
  commands (toolbarColumns, floatTools, collapseDock, taskBar.pin).
- New strings in ja, es, zh-hans, zh-hant, pt-br and cs; the dropped
  "Hide Contextual Task Bar" tooltip and per-key es messages removed.
- Headless egui test: dragging the grip moves the bar, the offset follows
  the selection, pin holds it across selection changes and a shrinking
  window, unpin follows from there, reset restores.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:23:15 +07:00
bflatasticandClaude Opus 5.5 d728c47e6f Auto-Collapse Iconic Panels: dialogs keep the panel, the dock doesn't (review of #488)
- A press inside a dialog the popped-out panel opened (Swatch Options from its
  menu, say), or on a modal dialog's backdrop, put the panel away under the
  dialog. The press now counts as away only when it lands on no foreground
  layer (the flyout itself, dialogs, palettes) and not on the modal backdrop
  (`dialogs::modal::backdrop`), as the popovers decide a click elsewhere.
- A press in the expanded dock's panel group left the flyout open: only the
  icon column is spared now (its icons swap or close the flyout themselves),
  so a click in another docked panel puts it away, as a click anywhere else in
  the workspace does in the reference app.
- The test covers a click in a dialog, on its backdrop and in the docked group.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:22:15 +07:00
wstockandClaude Fable 5.1 948f696f52 Part of #394: Auto-Collapse Iconic Panels
Preferences › User Interface › Auto-Collapse Iconic Panels was stored
and never read: a panel popped out of the icon column stayed until its
» or its icon. On, a press away from the flyout now puts it away. A
press on the icon column is left to the icons (they swap or close the
flyout on release, so acting on the press would reopen the one being
closed), and a press in a popup the flyout opened (a panel menu, a
dropdown) keeps it. Off by default, as in Illustrator.

Developed with AI assistance (Claude Code); reviewed and tested locally.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 20:22:14 +07:00
bflatasticandClaude Opus 5.5 077e4f34ec Numbers Without Units Are Points: picas fields, on by default (review of #486)
The option tells points from picas, where a bare `12` could be either: the
reference app dims it unless a unit is Picas, and it starts on. A number typed
with no unit into a field in picas is now read in points with it on (the
default again, as before #486), and in picas with it off; fields in any other
unit read it in their unit either way, as there. The Preferences dialog dims
the checkbox unless one of the Units is Picas.

The fields learn the preference when it changes, through
`prefs_dialog::apply_runtime` as Scrub Numeric Fields does, rather than from a
write into the egui context every frame. Tests for picas and other fields, the
wiring and the dimming; docs/mcp.md and ROADMAP say so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:22:11 +07:00
wstockandClaude Fable 5.1 b1aac0cc1b Part of #394: Numbers Without Units Are Points
Preferences › Units › Numbers Without Units Are Points was stored and
never read. On, a number typed with no unit into any length field
(`num_field`, `opt_field`, and so the spin fields built on them) is read
in points whatever the field's unit; a typed unit (`12 mm`, `1in`)
still wins, and the field keeps showing its value in its own unit. The
app sets the frame's rule from the preference in `logic`, the fields
read it through the egui context (`widgets::typed_unit`), so none of
the 45 callers change.

The default flips from true to false, which is Illustrator's default
and the behaviour the fields had while the option was unread.

Developed with AI assistance (Claude Code); reviewed and tested locally.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 20:22:10 +07:00
wstockandClaude Fable 5.1 f1935596ef Part of #394: Show The Home Screen When No Documents Are Open
Preferences › General › Show The Home Screen When No Documents Are Open
was stored and never read: the Home screen always replaced the canvas
while no document was open. Off, the window is now empty while no
document is open (as when Illustrator's option is off), and the Home
button (`app.home`) still shows the screen; closing the last document
returns to the empty window. `menus::home_showing` is the one place
that decides, for the canvas and the Home button's lit state.

Developed with AI assistance (Claude Code); reviewed and tested locally.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 20:21:42 +07:00
bflatasticandClaude Opus 5.5 517b166722 Fix #485: the mouse wheel steps the focused numeric field
The wheel did nothing over numeric fields. As in Illustrator, once a numeric
field has the focus, turning the wheel over it steps its value like Up/Down:
a notch a step, Shift ten, Ctrl/Cmd a tenth, applied at once with the new value
selected.

- widgets::step_value (was step_with_arrows) reads the arrows and the wheel
  through one path for num_field, plain/mixed fields and the spin fields built
  on them (panels, the Control bar, dialogs, the Font Size and Leading combo
  boxes), and now opt_field (Stroke dash/gap) too. Trackpad and fine-wheel
  points add up to notches; the rest carries to the next turn.
- While the pointer is over the focused field the panel under it doesn't
  scroll; an unfocused field, or the pointer anywhere else, leaves the wheel to
  the panel and the canvas as before.
- The dialogs' and preferences' egui drag values become the same recessed
  number fields (widgets::range_field: clamped to their range, rounded to their
  precision), so they type, step and scroll like every other numeric field.
- Headless tests for the wheel (units, modifiers, points, focus and pointer),
  and for the panel scrolling or not; docs/control-protocol.md and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:21:39 +07:00
57 changed files with 3090 additions and 536 deletions

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+10 -1
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@@ -54,4 +54,13 @@ jobs:
desktop-file-validate packaging/linux/ai.storyteller.vectorcraft.desktop
sed -e 's/@VERSION@/0.0.0/' -e 's/@DATE@/2026-01-01/' packaging/linux/ai.storyteller.vectorcraft.metainfo.xml.in >"$RUNNER_TEMP/ai.storyteller.vectorcraft.metainfo.xml"
appstreamcli validate --no-net --explain "$RUNNER_TEMP/ai.storyteller.vectorcraft.metainfo.xml"
python3 -c "import yaml; m = yaml.safe_load(open('packaging/linux/flatpak/ai.storyteller.vectorcraft.yml')); assert m['id'] == 'ai.storyteller.vectorcraft' and m['command'] == 'vectorcraft'"
python3 - <<'EOF'
import yaml
src = yaml.safe_load(open("packaging/linux/flatpak/ai.storyteller.vectorcraft.yml"))
bundle = yaml.safe_load(open("packaging/linux/flatpak/ai.storyteller.vectorcraft.bundle.yml"))
for m in (src, bundle):
assert m["id"] == "ai.storyteller.vectorcraft" and m["command"] == "vectorcraft", m["id"]
for key in ("runtime", "runtime-version", "sdk", "finish-args"):
assert src[key] == bundle[key], f"Flatpak manifests disagree on {key}: {src[key]} vs {bundle[key]}"
print("Flatpak manifests ok")
EOF
+62 -10
View File
@@ -1,9 +1,11 @@
# Release pipeline: every push to `release` builds signed installers for every platform and
# creates or updates the draft GitHub Release "VectorCraft v<version>". See docs/releasing.md.
#
# All jobs run in the `release` environment (restricted to the `release` branch), which holds
# the signing secrets. Every secret is optional: missing ones produce unsigned artifacts and a
# warning, never a failed build.
# Jobs that sign (macOS, Windows) and the job that creates the release run in the `release`
# environment (restricted to the `release` branch), which holds the signing secrets. Every secret
# is optional: missing ones produce unsigned artifacts and a warning, never a failed build. The
# other jobs sign nothing and get no environment, so a `workflow_dispatch` on any branch is a dry
# run: they build and upload artifacts, the signed jobs are refused, and no release is drafted.
name: Release
on:
@@ -35,7 +37,7 @@ jobs:
version:
name: version
runs-on: ubuntu-latest
environment: release
# No `environment: release`: no secrets here.
outputs:
version: ${{ steps.v.outputs.version }}
date: ${{ steps.v.outputs.date }}
@@ -175,7 +177,7 @@ jobs:
# The oldest GitHub-hosted image, so the binaries only need glibc >= 2.35 (Ubuntu 22.04+,
# Debian 12+, Fedora 36+, RHEL 10). See docs/releasing.md.
runs-on: ${{ matrix.runner }}
environment: release
# No `environment: release`: Linux packages are not signed (checksums in SHA256SUMS.txt).
strategy:
fail-fast: false
matrix:
@@ -200,7 +202,7 @@ jobs:
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
libxkbcommon-dev libwayland-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev \
desktop-file-utils appstream python3-yaml
desktop-file-utils appstream python3-yaml zsync
curl -fsSL -o "$RUNNER_TEMP/nfpm.deb" \
"https://github.com/goreleaser/nfpm/releases/download/v${NFPM_VERSION}/nfpm_${NFPM_VERSION}_${{ matrix.deb }}.deb"
sudo dpkg -i "$RUNNER_TEMP/nfpm.deb"
@@ -225,6 +227,12 @@ jobs:
for appimage in dist/release/*.AppImage; do
chmod +x "$appimage"
APPIMAGE_EXTRACT_AND_RUN=1 "$appimage" --version
# Update information is embedded, and the .zsync for delta updates sits beside it.
# No APPIMAGE_EXTRACT_AND_RUN here: with it the runtime passes --appimage-* flags on
# to the app instead of answering them itself.
"$appimage" --appimage-updateinformation \
| grep -F "gh-releases-zsync|${GITHUB_REPOSITORY%%/*}|${GITHUB_REPOSITORY#*/}|latest|vectorcraft-*-linux-${{ matrix.arch }}.AppImage.zsync"
test -s "$appimage.zsync"
done
- uses: actions/upload-artifact@v4
with:
@@ -232,13 +240,52 @@ jobs:
path: dist/release/*
if-no-files-found: error
flatpak:
name: Flatpak ${{ matrix.arch }}
needs: [version, linux]
# Repackages the Linux job's tarball (the same binaries as the AppImage/deb/rpm); no Rust
# build here. 24.04 for a newer flatpak-builder (1.4) than 22.04 ships.
runs-on: ${{ matrix.runner }}
# No `environment: release`: this job signs nothing, so it gets no release secrets.
strategy:
fail-fast: false
matrix:
include:
- { arch: x86_64, runner: ubuntu-24.04 }
- { arch: aarch64, runner: ubuntu-24.04-arm }
env:
VECTORCRAFT_VERSION: ${{ needs.version.outputs.version }}
VECTORCRAFT_BUILD_DATE: ${{ needs.version.outputs.date }}
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
with:
name: release-linux-${{ matrix.arch }}
path: dist/linux
- name: Install flatpak-builder
run: |
sudo apt-get update
# librsvg2-common: the SVG pixbuf loader. flatpak-builder runs the host's
# `appstreamcli compose`, which renders the scalable icon and fails without it.
sudo apt-get install -y --no-install-recommends flatpak flatpak-builder librsvg2-common
# Ubuntu 24.04's AppArmor blocks the unprivileged user namespaces bubblewrap needs.
sudo sysctl -w kernel.apparmor_restrict_unprivileged_userns=0
- name: Build the Flatpak bundle
run: packaging/linux/flatpak-bundle.sh "dist/linux/vectorcraft-$VECTORCRAFT_VERSION-linux-${{ matrix.arch }}.tar.gz"
- uses: actions/upload-artifact@v4
with:
name: release-flatpak-${{ matrix.arch }}
path: dist/release/*.flatpak
if-no-files-found: error
freebsd:
name: FreeBSD x86_64
needs: version
# GitHub has no FreeBSD runners: build in a FreeBSD 14.3 VM (same image as freebsd.yml).
# GitHub has no FreeBSD runners: build in a FreeBSD 14.3 VM (same image and packages as
# freebsd.yml).
runs-on: ubuntu-latest
timeout-minutes: 150
environment: release
# No `environment: release`: this job signs nothing, so it gets no release secrets.
env:
VECTORCRAFT_VERSION: ${{ needs.version.outputs.version }}
VECTORCRAFT_BUILD_DATE: ${{ needs.version.outputs.date }}
@@ -262,6 +309,7 @@ jobs:
with:
release: "14.3"
usesh: true
cpu: 4
mem: 12288
# Passed through by name; never templated into the script.
envs: "VECTORCRAFT_VERSION VECTORCRAFT_BUILD_DATE VECTORCRAFT_BUILD_SHA"
@@ -276,6 +324,8 @@ jobs:
export CRAFT_FONTS_DIR="$PWD/craft-fonts" CRAFT_FONTS_REQUIRED=1
export CARGO_TARGET_DIR=/var/tmp/vectorcraft-target CARGO_BUILD_JOBS=4
bash packaging/freebsd/package.sh
tar -tzf dist/release/vectorcraft-*-freebsd-x86_64.tar.gz \
| grep -E '/bin/vectorcraft$|/bin/vectorcraft-cli$|/share/applications/ai\.storyteller\.vectorcraft\.desktop$'
- uses: actions/upload-artifact@v4
with:
name: release-freebsd
@@ -286,7 +336,7 @@ jobs:
name: Web (wasm)
needs: version
runs-on: ubuntu-latest
environment: release
# No `environment: release`: no secrets here.
env:
VECTORCRAFT_VERSION: ${{ needs.version.outputs.version }}
VECTORCRAFT_BUILD_DATE: ${{ needs.version.outputs.date }}
@@ -327,7 +377,9 @@ jobs:
release:
name: Draft GitHub Release
needs: [version, macos, windows, linux, freebsd, web]
# Needs the signed jobs, so a branch dry run (where the environment refuses them) never
# drafts a release.
needs: [version, macos, windows, linux, flatpak, freebsd, web]
runs-on: ubuntu-latest
environment: release
permissions:
+10 -4
View File
@@ -6,13 +6,19 @@ Formerly **DrawCraft** (renamed 2026-10-01): old `.drawcraft` files and `"format
## Start every session here
1. Read the [honest assessment in `ROADMAP.md`](ROADMAP.md#honest-assessment-2026-10-05): where we stand by dimension, **where we're lacking** (the prioritized gap list) and **where we're going**. Unless the user gives you a task, pick work from that list.
2. Read `plan/STATUS.md` (local session notes, may lag the ROADMAP), then the task in `plan/execution-plan.md` §3 and the relevant `plan/architecture.md` section. Behaviour reference: `plan/illustrator/*.md`.
2. Read `plan/STATUS.md` (local session notes, may lag the ROADMAP), then the task in `plan/execution-plan.md` §3 and the relevant `plan/architecture.md` section. Behaviour reference: public documentation only (see Clean-room below); `plan/illustrator/*.md` holds notes from it.
3. Follow the autonomous operation protocol (`plan/execution-plan.md` §7): orient → plan → implement + test → verify → record → commit. Don't stop to ask unless §7 lists the decision as the user's.
`plan/` is gitignored (local only).
## Non-negotiables
- **Clean-room.** Never read, disassemble or copy anything inside the Illustrator bundle (names/listings only). Never copy Adobe icons, artwork, presets or wording beyond feature names. Behaviour comes from public docs and black-box observation of the running app with synthetic documents only (screenshots by window id, stored under `plan/illustrator/screenshots/`, never committed). Never copy GPL/AGPL code (Inkscape, lib2geom…).
- **Clean-room: never use Adobe software (absolute rule, from the project owner).** Adobe's Terms of Use forbid reverse engineering, including observing a program's inputs and outputs to recreate it. So:
- Never launch, run, script, automate (COM, AppleScript, ExtendScript, UI automation), screenshot or measure Illustrator or any other Adobe application, and never compare our output against one. Don't make test files with them, not even "synthetic" ones.
- Never read, disassemble or copy anything inside an Adobe install (binaries, plug-ins, presets, procsets, resources, help files, fonts, ICC profiles).
- Never copy Adobe-authored code or text into this repo, tests included: no PostScript procsets or prologs (AGM, CoolType, the Illustrator prologs), no sample files. Write test inputs from scratch from the public specifications (PostScript Language Reference, PDF / ISO 32000, TIFF, EPSF/DCS).
- Behaviour comes only from public documentation (helpx, published specs, public forum posts), cited by URL, and from files users send us that they own (used locally, never committed). Never copy Adobe icons, artwork, presets or wording beyond feature names.
- If a task seems to need any of this, stop and say so instead. `cargo xtask cleanroom` (run by `cargo xtask ci`) fails on Adobe copyright notices and on fixtures made with Adobe applications.
- Never copy GPL/AGPL code (Inkscape, lib2geom…).
- **Assets: no Adobe iconography or images — ever (absolute rule, from the project owner).**
- Never add, copy, trace, redraw-from, embed or ship any icon, image, artwork, cursor, preset, swatch/brush/symbol/pattern/style library, ICC profile or screenshot from Adobe products or from any other source whose licence doesn't allow it.
- Every image, icon, font or other asset must be one of:
@@ -44,7 +50,7 @@ Formerly **DrawCraft** (renamed 2026-10-01): old `.drawcraft` files and `"format
## Running and looking at the app
- `cargo run --release -p vectorcraft -- --control 7979 [file.svg|file.vectorcraft]` (sibling apps' agents use the same default port: if the log says it failed to bind, pick another port — otherwise your requests reach a different app).
- Drive it: JSON lines on `127.0.0.1:7979`, e.g. `{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}` then `{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}`. Methods: `crates/ui-egui/src/control.rs`.
- **For UI work, look at the result** (take `ui.screenshot`, read the PNG) and compare with `plan/illustrator/02-ui-ux.md` / `10-observed-ui.md`. `ui.screenshot` needs a presented frame: if it errors (screen locked), check the art with `ui.render` / `vectorcraft-cli run … --export x.png`, and cover panels with a headless egui frame test (see `panels/transparency.rs` tests).
- **For UI work, look at the result** (take `ui.screenshot`, read the PNG) and compare with the public documentation (`plan/illustrator/02-ui-ux.md` notes). `ui.screenshot` needs a presented frame: if it errors (screen locked), check the art with `ui.render` / `vectorcraft-cli run … --export x.png`, and cover panels with a headless egui frame test (see `panels/transparency.rs` tests).
- **Performance:** `vectorcraft-cli perf` checks the budgets (render/pan/zoom, hit test, save/open, SVG, Pathfinder) on a synthetic 50k-path document; `vectorcraft-cli bench FILE` times one file. Run them before and after renderer, format or geometry changes, on an idle machine (the report warns when the load average makes timings noise).
- MCP: `vectorcraft-cli mcp` (see `docs/mcp.md`).
- Shell gotcha: `mv`/`cp` are aliased interactive here — use `/bin/mv -f` / `/bin/cp -f`.
@@ -53,7 +59,7 @@ Formerly **DrawCraft** (renamed 2026-10-01): old `.drawcraft` files and `"format
## Roadmap
`ROADMAP.md` (committed) is the shared picture of where VectorCraft stands. It holds status, the honest assessment (by dimension, the gap list, the direction), milestones, the parity table and time-to-parity estimates.
- When a task lands, update it in the same PR: the milestone row, the parity-table row (score, missing items, hours), "Shipped so far", and the gap list if the gap closed or shrank.
- Grade by behaviour against `plan/illustrator/`, not by whether a menu item exists. Scores are self-assessed, so err low.
- Grade by behaviour against the public documentation (`plan/illustrator/` notes), not by whether a menu item exists. Scores are self-assessed, so err low.
- Keep the README's Status section in step with the ROADMAP headline.
## Contributor credits (About window)
+3
View File
@@ -37,6 +37,9 @@ Generated-in-code art is original and has no file to list. This covers the defau
| `assets/app-icon/vectorcraft.icns` | Project owner (ArtCraft team) | Original artwork drawn in ArtCraft for VectorCraft, vectorised and rendered by `packaging/icons.sh` | MIT OR Apache-2.0 (`assets/app-icon/LICENSE.txt`) | App icon (engraved dragon) |
| `assets/app-icon/vectorcraft.ico` | Project owner (ArtCraft team) | Original artwork drawn in ArtCraft for VectorCraft, vectorised and rendered by `packaging/icons.sh` | MIT OR Apache-2.0 (`assets/app-icon/LICENSE.txt`) | App icon (engraved dragon) |
| `assets/app-icon/vectorcraft.svg` | Project owner (ArtCraft team) | Original artwork drawn in ArtCraft for VectorCraft, vectorised and rendered by `packaging/icons.sh` | MIT OR Apache-2.0 (`assets/app-icon/LICENSE.txt`) | App icon (engraved dragon) |
| `packaging/macos/dmg/background.svg` | Xus Badia (contributed in #493) | Original artwork for VectorCraft's DMG window; links the app icon `assets/app-icon/vectorcraft-small.svg` | MIT OR Apache-2.0 (licensed by the contributor under the project licence) | DMG background source. Text in Inter and JetBrains Mono (OFL-1.1, `assets/fonts`), not embedded; paper grain generated by an SVG `feTurbulence` filter |
| `packaging/macos/dmg/background.tiff` | Xus Badia (contributed in #493) | Rendered from `packaging/macos/dmg/background.svg` by `packaging/macos/dmg/generate.py` | MIT OR Apache-2.0 | 1x + 2x DMG background; includes the app icon (see its rows), text rendered from OFL-1.1 fonts and LittleCMS's built-in sRGB profile ("No copyright, use freely") |
| `packaging/macos/dmg/DS_Store` | Xus Badia (layout, #493) | Written by `packaging/macos/dmg/generate.py` | MIT OR Apache-2.0 | Finder view settings for the DMG (window, icon size and positions, background alias); no machine data |
| `assets/fonts/Inter-Medium.ttf` | Rasmus Andersson / The Inter Project Authors | https://github.com/rsms/inter | OFL-1.1 (`assets/fonts/OFL-Inter.txt`) | Open-source typeface, not product iconography or artwork |
| `assets/fonts/Inter-Regular.ttf` | Rasmus Andersson / The Inter Project Authors | https://github.com/rsms/inter | OFL-1.1 (`assets/fonts/OFL-Inter.txt`) | Open-source typeface, not product iconography or artwork |
| `assets/fonts/Inter-SemiBold.ttf` | Rasmus Andersson / The Inter Project Authors | https://github.com/rsms/inter | OFL-1.1 (`assets/fonts/OFL-Inter.txt`) | Open-source typeface, not product iconography or artwork |
+10 -4
View File
@@ -6,13 +6,19 @@ Formerly **DrawCraft** (renamed 2026-10-01): old `.drawcraft` files and `"format
## Start every session here
1. Read the [honest assessment in `ROADMAP.md`](ROADMAP.md#honest-assessment-2026-10-05): where we stand by dimension, **where we're lacking** (the prioritized gap list) and **where we're going**. Unless the user gives you a task, pick work from that list.
2. Read `plan/STATUS.md` (local session notes, may lag the ROADMAP), then the task in `plan/execution-plan.md` §3 and the relevant `plan/architecture.md` section. Behaviour reference: `plan/illustrator/*.md`.
2. Read `plan/STATUS.md` (local session notes, may lag the ROADMAP), then the task in `plan/execution-plan.md` §3 and the relevant `plan/architecture.md` section. Behaviour reference: public documentation only (see Clean-room below); `plan/illustrator/*.md` holds notes from it.
3. Follow the autonomous operation protocol (`plan/execution-plan.md` §7): orient → plan → implement + test → verify → record → commit. Don't stop to ask unless §7 lists the decision as the user's.
`plan/` is gitignored (local only).
## Non-negotiables
- **Clean-room.** Never read, disassemble or copy anything inside the Illustrator bundle (names/listings only). Never copy Adobe icons, artwork, presets or wording beyond feature names. Behaviour comes from public docs and black-box observation of the running app with synthetic documents only (screenshots by window id, stored under `plan/illustrator/screenshots/`, never committed). Never copy GPL/AGPL code (Inkscape, lib2geom…).
- **Clean-room: never use Adobe software (absolute rule, from the project owner).** Adobe's Terms of Use forbid reverse engineering, including observing a program's inputs and outputs to recreate it. So:
- Never launch, run, script, automate (COM, AppleScript, ExtendScript, UI automation), screenshot or measure Illustrator or any other Adobe application, and never compare our output against one. Don't make test files with them, not even "synthetic" ones.
- Never read, disassemble or copy anything inside an Adobe install (binaries, plug-ins, presets, procsets, resources, help files, fonts, ICC profiles).
- Never copy Adobe-authored code or text into this repo, tests included: no PostScript procsets or prologs (AGM, CoolType, the Illustrator prologs), no sample files. Write test inputs from scratch from the public specifications (PostScript Language Reference, PDF / ISO 32000, TIFF, EPSF/DCS).
- Behaviour comes only from public documentation (helpx, published specs, public forum posts), cited by URL, and from files users send us that they own (used locally, never committed). Never copy Adobe icons, artwork, presets or wording beyond feature names.
- If a task seems to need any of this, stop and say so instead. `cargo xtask cleanroom` (run by `cargo xtask ci`) fails on Adobe copyright notices and on fixtures made with Adobe applications.
- Never copy GPL/AGPL code (Inkscape, lib2geom…).
- **Assets: no Adobe iconography or images — ever (absolute rule, from the project owner).**
- Never add, copy, trace, redraw-from, embed or ship any icon, image, artwork, cursor, preset, swatch/brush/symbol/pattern/style library, ICC profile or screenshot from Adobe products or from any other source whose licence doesn't allow it.
- Every image, icon, font or other asset must be one of:
@@ -44,7 +50,7 @@ Formerly **DrawCraft** (renamed 2026-10-01): old `.drawcraft` files and `"format
## Running and looking at the app
- `cargo run --release -p vectorcraft -- --control 7979 [file.svg|file.vectorcraft]` (sibling apps' agents use the same default port: if the log says it failed to bind, pick another port — otherwise your requests reach a different app).
- Drive it: JSON lines on `127.0.0.1:7979`, e.g. `{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}` then `{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}`. Methods: `crates/ui-egui/src/control.rs`.
- **For UI work, look at the result** (take `ui.screenshot`, read the PNG) and compare with `plan/illustrator/02-ui-ux.md` / `10-observed-ui.md`. `ui.screenshot` needs a presented frame: if it errors (screen locked), check the art with `ui.render` / `vectorcraft-cli run … --export x.png`, and cover panels with a headless egui frame test (see `panels/transparency.rs` tests).
- **For UI work, look at the result** (take `ui.screenshot`, read the PNG) and compare with the public documentation (`plan/illustrator/02-ui-ux.md` notes). `ui.screenshot` needs a presented frame: if it errors (screen locked), check the art with `ui.render` / `vectorcraft-cli run … --export x.png`, and cover panels with a headless egui frame test (see `panels/transparency.rs` tests).
- **Performance:** `vectorcraft-cli perf` checks the budgets (render/pan/zoom, hit test, save/open, SVG, Pathfinder) on a synthetic 50k-path document; `vectorcraft-cli bench FILE` times one file. Run them before and after renderer, format or geometry changes, on an idle machine (the report warns when the load average makes timings noise).
- MCP: `vectorcraft-cli mcp` (see `docs/mcp.md`).
- Shell gotcha: `mv`/`cp` are aliased interactive here — use `/bin/mv -f` / `/bin/cp -f`.
@@ -53,5 +59,5 @@ Formerly **DrawCraft** (renamed 2026-10-01): old `.drawcraft` files and `"format
## Roadmap
`ROADMAP.md` (committed) is the shared picture of where VectorCraft stands. It holds status, the honest assessment (by dimension, the gap list, the direction), milestones, the parity table and time-to-parity estimates.
- When a task lands, update it in the same PR: the milestone row, the parity-table row (score, missing items, hours), "Shipped so far", and the gap list if the gap closed or shrank.
- Grade by behaviour against `plan/illustrator/`, not by whether a menu item exists. Scores are self-assessed, so err low.
- Grade by behaviour against the public documentation (`plan/illustrator/` notes), not by whether a menu item exists. Scores are self-assessed, so err low.
- Keep the README's Status section in step with the ROADMAP headline.
Generated
+25 -25
View File
@@ -4297,7 +4297,7 @@ dependencies = [
[[package]]
name = "vectorcraft"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"arboard",
"block2 0.6.2",
@@ -4321,7 +4321,7 @@ dependencies = [
[[package]]
name = "vectorcraft-brush"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"kurbo 0.13.1",
"serde",
@@ -4333,7 +4333,7 @@ dependencies = [
[[package]]
name = "vectorcraft-cad"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"kurbo 0.13.1",
@@ -4349,7 +4349,7 @@ dependencies = [
[[package]]
name = "vectorcraft-cli"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"serde_json",
"vectorcraft-color",
@@ -4365,7 +4365,7 @@ dependencies = [
[[package]]
name = "vectorcraft-color"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"kurbo 0.13.1",
"moxcms",
@@ -4377,7 +4377,7 @@ dependencies = [
[[package]]
name = "vectorcraft-doc"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"jpeg-encoder",
@@ -4394,7 +4394,7 @@ dependencies = [
[[package]]
name = "vectorcraft-effects"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"kurbo 0.13.1",
"serde_json",
@@ -4408,7 +4408,7 @@ dependencies = [
[[package]]
name = "vectorcraft-engine"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"flate2",
"image",
@@ -4440,7 +4440,7 @@ dependencies = [
[[package]]
name = "vectorcraft-eps"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"flate2",
"image",
@@ -4458,7 +4458,7 @@ dependencies = [
[[package]]
name = "vectorcraft-format"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"flate2",
"proptest",
@@ -4472,7 +4472,7 @@ dependencies = [
[[package]]
name = "vectorcraft-geom"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"kurbo 0.13.1",
"proptest",
@@ -4484,7 +4484,7 @@ dependencies = [
[[package]]
name = "vectorcraft-mcp"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"log",
@@ -4503,7 +4503,7 @@ dependencies = [
[[package]]
name = "vectorcraft-metafile"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"kurbo 0.13.1",
@@ -4517,7 +4517,7 @@ dependencies = [
[[package]]
name = "vectorcraft-pathops"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"kurbo 0.13.1",
"linesweeper",
@@ -4529,7 +4529,7 @@ dependencies = [
[[package]]
name = "vectorcraft-pdf"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"aes",
"flate2",
@@ -4558,7 +4558,7 @@ dependencies = [
[[package]]
name = "vectorcraft-plugins"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"serde",
"serde_json",
@@ -4572,7 +4572,7 @@ dependencies = [
[[package]]
name = "vectorcraft-render"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"flate2",
"gif",
@@ -4597,7 +4597,7 @@ dependencies = [
[[package]]
name = "vectorcraft-svg"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"flate2",
"image",
@@ -4621,7 +4621,7 @@ dependencies = [
[[package]]
name = "vectorcraft-testkit"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"kurbo 0.13.1",
@@ -4638,7 +4638,7 @@ dependencies = [
[[package]]
name = "vectorcraft-text"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"harfrust 0.13.3",
"kurbo 0.13.1",
@@ -4656,7 +4656,7 @@ dependencies = [
[[package]]
name = "vectorcraft-tools"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"kurbo 0.13.1",
@@ -4671,7 +4671,7 @@ dependencies = [
[[package]]
name = "vectorcraft-trace"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"image",
"kurbo 0.13.1",
@@ -4684,7 +4684,7 @@ dependencies = [
[[package]]
name = "vectorcraft-ui-egui"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"egui",
"egui_extras",
@@ -4713,7 +4713,7 @@ dependencies = [
[[package]]
name = "vectorcraft-web"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"eframe",
"egui",
@@ -5816,7 +5816,7 @@ checksum = "9440ea3e5aeabb0ac63af70daf835274065238cdd0cec83418f417eae38bacee"
[[package]]
name = "xtask"
version = "0.5.0"
version = "0.6.0"
dependencies = [
"serde_json",
]
+1 -1
View File
@@ -4,7 +4,7 @@ members = ["crates/*", "apps/*", "xtask"]
default-members = ["crates/*", "apps/vectorcraft", "apps/vectorcraft-cli", "xtask"]
[workspace.package]
version = "0.5.0"
version = "0.6.0"
edition = "2024"
license = "MIT OR Apache-2.0"
rust-version = "1.95"
+51 -3
View File
@@ -54,6 +54,7 @@
<a href="#why-vectorcraft">Why VectorCraft</a> ·
<a href="#quick-start">Quick start</a> ·
<a href="#status">Status</a> ·
<a href="#downloads">Downloads</a> ·
<a href="#the-crafting-apps">The Crafting Apps</a> ·
<a href="#license-and-credits">License</a>
</p>
@@ -162,9 +163,11 @@ Japanese fonts come from [storytold/craft-fonts](https://github.com/storytold/cr
build input (releases always use it): `CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo run --release -p vectorcraft` (an absolute path).
Without it, Japanese text uses the installed system fonts. See [`docs/development.md`](docs/development.md#fonts-craft-fonts-optional-build-input).
On laptops with two graphics processors, VectorCraft uses the power-saving (integrated) one by default.
To use the discrete one, choose **Preferences › Performance › Graphics Processor › High Performance**
and restart, or start the app with `WGPU_POWER_PREF=high` (see [`docs/development.md`](docs/development.md#desktop-graphics-processor)).
On machines with two graphics processors, VectorCraft renders on the power-saving (integrated) one by default on
Windows and macOS, and on the one the desktop runs on under Linux. To choose, use **Preferences › Performance ›
Graphics Processor** and restart. If a graphics processor can't show the window, VectorCraft starts again on the
next one. To pick one when starting the app, set `WGPU_POWER_PREF=high` (or `low`), or `WGPU_ADAPTER_NAME` to part of
its name, such as `WGPU_ADAPTER_NAME=nvidia` (see [`docs/development.md`](docs/development.md#desktop-graphics-processor)).
On Linux under KDE Plasma 6.3 or later with Wayland, a drawing tablet's pen moves the cursor but VectorCraft doesn't
respond to it yet (#491). Start the app under XWayland instead: `WAYLAND_DISPLAY= vectorcraft` (see
@@ -216,6 +219,51 @@ Agent and contributor rules (clean-room, the asset policy, no panics in shipped
explains how VectorCraft avoids crashing, and [`docs/releasing.md`](docs/releasing.md) how releases are built,
signed and published. Every bundled asset is listed with its licence in [`ASSETS.md`](ASSETS.md).
## Downloads
**New to VectorCraft?** Download it from the [VectorCraft page on getartcraft.com](https://getartcraft.com/apps/vectorcraft). That's the easiest way to install it.
**Want a specific build or format?** On GitHub, the [latest release](https://github.com/storytold/vectorcraft/releases/latest) has every build listed below, and [all releases](https://github.com/storytold/vectorcraft/releases) has earlier versions and their notes. `<ver>` in the file names is the version number, and `SHA256SUMS.txt` lists a checksum for every file.
### Windows
| Build | Installer | Portable |
|---|---|---|
| x64 (64-bit Intel/AMD) | `vectorcraft-<ver>-windows-x64.msi` | `vectorcraft-<ver>-windows-x64-portable.zip` |
| arm64 (Snapdragon and other ARM PCs) | `vectorcraft-<ver>-windows-arm64.msi` | `vectorcraft-<ver>-windows-arm64-portable.zip` |
| x86 (32-bit) | `vectorcraft-<ver>-windows-x86.msi` | `vectorcraft-<ver>-windows-x86-portable.zip` |
Installers and executables are code-signed.
### macOS
| Build | File | Notes |
|---|---|---|
| App, universal (Apple silicon + Intel) | `vectorcraft-<ver>-macos-universal.dmg` | Signed and notarized |
| Command-line tool, universal | `vectorcraft-cli-<ver>-macos-universal.zip` | Signed and notarized |
### Linux
| Format | x86_64 | aarch64 (ARM64) | Notes |
|---|---|---|---|
| AppImage | `vectorcraft-<ver>-linux-x86_64.AppImage` | `vectorcraft-<ver>-linux-aarch64.AppImage` | Runs anywhere; updates itself with [AppImageUpdate](https://github.com/AppImageCommunity/AppImageUpdate) (`.zsync` files) |
| Flatpak | `vectorcraft-<ver>-linux-x86_64.flatpak` | `vectorcraft-<ver>-linux-aarch64.flatpak` | Sandboxed; `flatpak install --user <file>` |
| Debian/Ubuntu | `vectorcraft-<ver>-linux-x86_64.deb` | `vectorcraft-<ver>-linux-aarch64.deb` | |
| Fedora/RHEL/openSUSE | `vectorcraft-<ver>-linux-x86_64.rpm` | `vectorcraft-<ver>-linux-aarch64.rpm` | |
| Tarball | `vectorcraft-<ver>-linux-x86_64.tar.gz` | `vectorcraft-<ver>-linux-aarch64.tar.gz` | Unpack anywhere |
### FreeBSD
| Build | File |
|---|---|
| x86_64 | `vectorcraft-<ver>-freebsd-x86_64.tar.gz` |
### Web (WebAssembly)
| Build | File | Notes |
|---|---|---|
| Static site | `vectorcraft-web-<ver>.zip` | Runs in a modern browser; host it on any static server |
## The Crafting Apps
VectorCraft is one of the **Crafting Apps**: free, open-source creative tools from the
+9 -7
View File
@@ -4,7 +4,7 @@ VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adob
This file tracks **how far we are and what's left**. Time estimates are wall-clock hours of continuous Claude Opus 5.5 agent work (including builds and the CI gate), given both for **one agent** and for **4–6 parallel agents** on disjoint crates. They are counted from the remaining work (see [Parity estimate](#parity-estimate)), calibrated against measured throughput, and updated as work lands.
_Last updated: 2026-10-08 (after M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS files from Illustrator 2026, Inkscape/cairo, matplotlib, CorelDRAW, Affinity, LibreOffice and Ghostscript opening as vectors, and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483); see [Honest assessment](#honest-assessment-2026-10-05))._
_Last updated: 2026-10-08 (after M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS files from Illustrator 2026, Inkscape/cairo, matplotlib, CorelDRAW, Affinity, LibreOffice and Ghostscript opening as vectors, and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG window (#493), panels, panel groups and the Tools panel undocking intLine truncated
## Where we are
@@ -42,7 +42,7 @@ since 2026-10-01.
| **Bundled content:** brush, symbol, style and swatch libraries | ~30% | Ours are original and generated in code, and far fewer than Illustrator ships; brush and symbol libraries are still missing |
| **Performance** | unverified | Multithreaded, off-thread rendering and caches are in place. The last budget run (2026-10-01, loaded machine) measured 290 ms for a 50k-path fit against a 16 ms budget. Re-run `vectorcraft-cli perf` on an idle machine |
| **Robustness** | good, new | ~2,840 tests, property tests, no panics in shipped code (lints, the `guard` safety net, import fuzzing), Data Recovery. Missing: a corpus of real-world files, Windows/Linux/browser QA |
| **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); hybrid-graphics laptops render on the power-saving GPU by default (#306); web drops land in the document they were dropped on (#359); desktop drops carry no pointer position (winit 0.30), so a dropped document opens as a tab of its own and a picture or text is placed in the middle of the view, while the web places anything dropped on the canvas and opens what is dropped off it, as Illustrator does (#472); a web page that loses its WebGPU device or WebGL context restarts its graphics with the same documents (#369); on Linux/Wayland the clipboard reads the compositor's own (data-control) and copied image files paste, but files can't be dropped on the window under Wayland until eframe moves to winit 0.31 (#398; the Wayland side is verified by compilation only); on KDE Plasma 6.3+ under Wayland, pens and pen displays reach the app only under XWayland (`WAYLAND_DISPLAY=`) or with KWin's `KWIN_WAYLAND_EMULATE_TABLET=1`, since winit 0.30 has no Wayland tablet input (#491, not verified on hardware); Windows/Linux packaging and accessibility are pending; an experimental, unsupported Windows 7 x64 OpenGL build exists (community-contributed, not verified by maintainers) |
| **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); hybrid-graphics laptops render on the power-saving GPU by default on Windows and macOS (#306), and Linux on the GPU the desktop runs on, since a Wayland compositor may refuse frames from the other one; a window that fails on its GPU while starting up starts again on the next one instead of crashing (#502; the dual-GPU Wayland case is verified by unit tests and cross-compilation, not on such hardware); web drops land in the document they were dropped on (#359); desktop drops carry no pointer position (winit 0.30), so a dropped document opens as a tab of its own and a picture or text is placed in the middle of the view, while the web places anything dropped on the canvas and opens what is dropped off it, as Illustrator does (#472); a web page that loses its WebGPU device or WebGL context restarts its graphics with the same documents (#369); on Linux/Wayland the clipboard reads the compositor's own (data-control) and copied image files paste, but files can't be dropped on the window under Wayland until eframe moves to winit 0.31 (#398; the Wayland side is verified by compilation only); on KDE Plasma 6.3+ under Wayland, pens and pen displays reach the app only under XWayland (`WAYLAND_DISPLAY=`) or with KWin's `KWIN_WAYLAND_EMULATE_TABLET=1`, since winit 0.30 has no Wayland tablet input (#491, not verified on hardware); Windows/Linux packaging and accessibility are pending; an experimental, unsupported Windows 7 x64 OpenGL build exists (community-contributed, not verified by maintainers) |
| **Agent automation** | beyond Illustrator | Every command, gesture and dialog is drivable over MCP, the CLI and the control channel |
| **Scrubby numeric fields** | beyond Illustrator | As in Photoshop, dragging a numeric field's label (`W:`, `Opacity:`, the Character panel's icons) left or right steps its value live; one undo step per drag, Escape cancels (#400) |
@@ -97,17 +97,19 @@ grade by behaviour against `plan/illustrator/`, not by whether a menu item exist
- **UI:** Illustrator 2026 layout restyled to measured values:
- Medium Dark theme, categorized and Advanced toolbars (a tool group's flyout opens on a right press, a long press or a press on its corner triangle), 35 pt document tabs, 33 pt panel tabs.
- Hint bar, contextual task bar, 19 dock panels with ≡ menus.
- The contextual task bar's handle drags it anywhere on the canvas (kept whole on it as the window resizes); unpinned it keeps that offset as it follows the selection, and its More Options menu hides it, pins its position across selection changes (`window.taskBar.pin`), resets it under the selection (`window.taskBar.reset`) and shows the Properties panel. As in Illustrator the position isn't kept across launches. Not done: the bar's tool-specific variants (only the selection tools show it).
- Tool flyouts tear off: dragging or clicking the tear-off bar on a flyout's right side (or releasing the long press over it) floats its group as a strip of tool buttons, moved by the same bar and put back in the toolbar by the × at its top (`window.floatTools`). While a group floats, the presses that would open its flyout raise the strip instead. Floating strips are kept with the preferences and in user workspaces. Not done: turning a strip vertical, docking it.
- Panels undock (#495): a dock tab, a panel icon or a popped-out panel's title dragged out of the dock floats that panel inside the window, and the strip right of the dock's tabs floats the whole tabbed group. A floating group moves by its title bar, a tab dragged out of it floats on its own, and dropped on another group's title bar or tabs it stacks with that group; dropped on the dock, which lights up under the pointer, its panels go back where they live (the tabbed group or the icon column), as its × and the panel menus' Float Panel / Dock Panel do (`window.panel.float`, `window.panel.dock`). The Tools panel floats by its title bar and docks again on the window's left edge. Floating panels and the Tools panel's position are kept with the preferences and in user workspaces, and clamped into a smaller window. Not done: panels in separate OS windows, docking a panel into a dock group it doesn't belong to, reordering tabs by dragging, collapsing a floating group to icons, resizing floating panels.
- The dock's double arrow collapses Properties, Layers and Libraries to icons at the top of the icon column, popping out like the other icon panels, and expands them again (`window.collapseDock`, kept with the preferences and in saved workspaces). The icon column's own arrow (expanding the icon panels into a full column) is not done.
- Localised UI: menus (in-window and native), panels, dialogs, toolbar and Preferences read from per-language catalogs (`crates/ui-egui/src/i18n`, see `docs/development.md`); Traditional Chinese (Taiwan), Simplified Chinese (mainland), Japanese and Spanish ship complete, and Czech and Brazilian Portuguese cover every menu label (and more), with system-locale detection on macOS, Windows, Linux and the web (the browser's languages, or `?lang=`), a VectorCraft ▸ Language menu and a Language preference. Names are never translated (fonts and their styles, layers, artboards, saved presets, user libraries, custom workspaces, recent files, plug-ins).
- Native macOS menu bar, vector tool cursors, a ⌘K command palette, middle-button panning with any tool.
- macOS: Finder opens every format File › Open reads with VectorCraft (double-click, Open With, a drop on the Dock icon, `open -a`), at launch or while it runs; the release and `cargo xtask bundle` apps share one `Info.plist` that declares those document types, owning only VectorCraft's own formats.
- macOS: Finder opens every format File › Open reads with VectorCraft (double-click, Open With, a drop on the Dock icon, `open -a`), at launch or while it runs; the release and `cargo xtask bundle` apps share one `Info.plist` that declares those document types, owning only VectorCraft's own formats. The DMG opens on a designed Finder window, VectorCraft.app beside the `Applications` link over a background with the app icon (#493).
- A canvas context menu: right-click selects the object under the pointer and lists what applies to the selection (Undo/Redo, clipboard, group, isolation, join, Remove Anchor Points when anchors are selected, masks, compound paths, guides, Transform, Arrange, Select, Export Selection), or the view commands on empty canvas.
- Save / Don't Save / Cancel before closing or quitting with unsaved documents (tabs, Close, Close All, Quit, window close).
- Four brightness themes, persistent preferences.
- Preferences that act (#394, in part): Show Tool Tips, Double Click To Isolate, Zoom with Mouse Wheel (the wheel zooms about the pointer, Shift-wheel scrolls up and down, Cmd/Ctrl-wheel sideways; Alt/Option-wheel and a trackpad pinch zoom about the pointer either way), Use Precise Cursors; Selection & Anchor Display › Tolerance (objects, anchors and handles), Object Selection by Path Only, Command Click to Select Objects Behind (cycling down the stack), Zoom to Selection, anchor Size, Highlight anchors on mouse over; Type › Number of Recent Fonts (up to 15); Guides & Grid › guide and grid Color and Style (lines or dots) and Grids In Back. Then Snap to Point (its distance, for moves, drawn points and reference points), Move Locked and Hidden Artwork with Artboard, Enable Rubber Band for the Pen and Curvature tools, Handles style, Show handles when multiple anchors are selected, Hide Corner Widget for angles greater than; General › Transform Pattern Tiles (the transforms' and dialogs' Transform Patterns) and Select Same Tint %; Type › Size/Leading, Tracking and Baseline Shift increments (`type.step`, Cmd+Shift+. and Cmd+Shift+, for the size, the Type tool's Alt+arrows), Enable Missing Glyph Protection and Fill New Type Objects With Placeholder Text. Then Smart Guides › Color, Alignment Guides, Anchor/Path Labels, Measurement Labels, Transform Tools, Object Highlighting (with Smart Guides on) and Snapping Tolerance (4 px by default, for every smart guide snap). Then Type › Type Object Selection by Path Only (type is picked on the baseline of any of its lines, area type's frame or the path of type on a path, no longer anywhere in its bounds; the Type tools and the Eyedropper still take a click among the characters). Then General › Anti-aliased Artwork (off, the canvas draws the art with hard edges). Then Guides & Grid › Show Pixel Grid (Above 600% Zoom), a line at every document pixel over the art in Pixel Preview, turning with a rotated view as the document grid now does too. They reach agents too (`prefs.set`, then `pointer_gesture` or `press_key`; `ui.wheel` on the control channel). About 35 stored options still do nothing yet (the rest of #394: Auto Size New Area Type, Show Font Names in English, Highlight Alternate Glyphs, Construction and Spacing Guides, performance, devices…).
- Preferences that act (#394, in part): Show Tool Tips, Double Click To Isolate, Zoom with Mouse Wheel (the wheel zooms about the pointer, Shift-wheel scrolls up and down, Cmd/Ctrl-wheel sideways; Alt/Option-wheel and a trackpad pinch zoom about the pointer either way), Use Precise Cursors; Selection & Anchor Display › Tolerance (objects, anchors and handles), Object Selection by Path Only, Command Click to Select Objects Behind (cycling down the stack), Zoom to Selection, anchor Size, Highlight anchors on mouse over; Type › Number of Recent Fonts (up to 15); Guides & Grid › guide and grid Color and Style (lines or dots) and Grids In Back. Then Snap to Point (its distance, for moves, drawn points and reference points), Move Locked and Hidden Artwork with Artboard, Enable Rubber Band for the Pen and Curvature tools, Handles style, Show handles when multiple anchors are selected, Hide Corner Widget for angles greater than; General › Transform Pattern Tiles (the transforms' and dialogs' Transform Patterns) and Select Same Tint %; Type › Size/Leading, Tracking and Baseline Shift increments (`type.step`, Cmd+Shift+. and Cmd+Shift+, for the size, the Type tool's Alt+arrows), Enable Missing Glyph Protection and Fill New Type Objects With Placeholder Text. Then Smart Guides › Color, Alignment Guides, Anchor/Path Labels, Measurement Labels, Transform Tools, Object Highlighting (with Smart Guides on) and Snapping Tolerance (4 px by default, for every smart guide snap). Then Type › Type Object Selection by Path Only (type is picked on the baseline of any of its lines, area type's frame or the path of type on a path, no longer anywhere in its bounds; the Type tools and the Eyedropper still take a click among the characters). Then General › Anti-aliased Artwork (off, the canvas draws the art with hard edges). Then Guides & Grid › Show Pixel Grid (Above 600% Zoom), a line at every document pixel over the art in Pixel Preview, turning with a rotated view as the document grid now does too. Then General › Show The Home Screen When No Documents Are Open (off, closing the last document leaves an empty window; the Home button still opens the screen). Then Units › Numbers Without Units Are Points (on by default: a number typed with no unit into a field in picas is read in points, a typed unit still wins; dimmed unless a unit is Picas). Then User Interface › Auto-Collapse Iconic Panels (off by default: on, a click away from a panel popped out of the icon column puts it away). They reach agents too (`prefs.set`, then `pointer_gesture` or `press_key`; `ui.wheel` on the control channel). About 32 stored options still do nothing yet (the rest of #394: Auto Size New Area Type, Show Font Names in English, Highlight Alternate Glyphs, Construction and Spacing Guides, performance, devices…).
- Dialogs move by dragging their heading (the band down from the top edge, as a title bar), stay on screen and keep where they were moved for the session; the form dialogs' choices are dropdowns (Offset Path's Joins, Average's and Shear's and Reflect's axis), and Offset Path lists Offset, Joins, Miter Limit and previews (#423).
- Dialogs open with their first field focused and its value selected: type a value and press Enter (Move, Rotate, Scale…). Number fields in panels and dialogs step with Up/Down (Shift: ten, Ctrl/Cmd: a tenth of their unit), applied at once.
- Dialogs open with their first field focused and its value selected: type a value and press Enter (Move, Rotate, Scale…). Number fields in panels, the Control bar and dialogs (preferences too) step with Up/Down, or with the mouse wheel over the focused field (#485: a notch a step; the panel under it then stays put, and an unfocused field leaves the wheel to scrolling) (Shift: ten, Ctrl/Cmd: a tenth of their unit), applied at once.
- Scrubby labels (#400, beyond Illustrator, as in Photoshop): dragging a numeric field's label left or right (the ↔ cursor shows over it) steps the value one unit every 2 points (Shift: ten, Ctrl/Cmd: a tenth; counts stay whole), in the field's unit and within its limits, applied live as the art follows; the whole drag is one undo step and Escape puts the value back. A click on the label focuses the field; the text box itself never scrubs, and a field with no label doesn't. Text labels before a field (Transform, Properties, Control bar, Stroke, Transparency, form rows in dialogs) and the Character and Paragraph panels' icons act as labels. Preferences › General › Scrub Numeric Fields by Dragging (on by default) turns it off.
- Tab shows and hides the panels (in the Type tool it types a tab) without moving the keyboard focus onto a field, so the next shortcut or letter still works; in dialogs and panel fields it moves between fields.
- Cmd/Ctrl+A follows the keyboard: in a panel, dialog or search field it selects the field's text, while the Type tool edits it selects all of that text (also `select.all` over MCP), and only otherwise every object. On macOS the menu bar's Select All, Cut, Copy and Paste (keys or clicks) act on a focused field too. Not yet: Select All across threaded frames (one frame's text is selected).
@@ -155,7 +157,7 @@ grade by behaviour against `plan/illustrator/`, not by whether a menu item exist
- EPS and DXF in and out, EMF/WMF in and out; PNG (with PNG-8), JPEG, WebP, GIF, TIFF, BMP, Targa and layered PSD export. EPS import runs Illustrator's AGM/CoolType prologs (resource categories, `resourceforall`, `clipsave`/`cliprestore`, subarrays and substrings that share storage, the standard dictionaries in `systemdict`, `dictstack`, `internaldict`, executable filters, `cshow`, metadata skipped with `flushfile`), so Illustrator 30 EPS files open as vectors. It also runs what other generators write (Discord feedback, #466, #469): Illustrator 2026's procsets (`gcheck`, `rootfont`, `currentcolorrendering`: every Illustrator 2026 EPS fell back to its preview before), cairo/Inkscape (`status`/`flushfile`, images with a mask, `ImageType 3`, reusable streams), matplotlib's Type 3 fonts, Illustrator 8 EPS (stock art's usual format: executable strings such as its gradients' `ed`, `load` by integer keys, #474), Ghostscript's `//name` immediate names, `pdfmark`, `token`, `execform` and user paths. Tiling patterns come in as pattern swatches, uncoloured ones too; Type 3 fonts' glyphs as their outlines, spaced by `ashow`/`widthshow`/`xshow`/`kshow`; mesh and function-based shadings (types 1, 4–7) as gradient meshes; sampled functions (type 0) and Flate/LZW predictors are read. When a file's PostScript still can't be read, it opens as its TIFF preview, its Windows metafile preview (as vectors) or its EPSI preview, and the warning (in the status bar, `document.open`/`app.open`/MCP `open_file` replies and `vectorcraft-cli info`) names the error, the operator that raised it and the procedures it ran in. Legacy PostScript `.ai` files (Illustrator 3–8, written with the prolog that defines their operators) keep their groups and nested groups (`u` … `U`), between and inside clipping groups; EPS and EMF/WMF import nest clips (and groups) at most 128 deep, so a hostile file can't exhaust the stack. DXF TEXT justified Fit or Aligned spans its two points (stretched, or scaled as a whole).
- Place and the Links panel, Package, File Info, Print with print presets, PostScript output and print tiling, slices and Save for Web, Export for Screens and Asset Export, CSS Properties, PNG/PDF/SVG/text clipboard flavours; files copied in a file manager paste as art (SVG, PDF, EMF/WMF, bitmaps) on every desktop platform, and Linux/Wayland reads the compositor's clipboard (#398); screenshots and other copied pictures paste as embedded images at the view centre everywhere, the web included (#457).
- **Performance:** 20k shapes + 1k texts render in 27 ms per full-retina frame (7.8 ms zoomed), 7× faster than the first version. The UI thread never blocks. The web build is 7.1 MB gzipped.
- **Graphics processor:** the canvas is rasterized on the CPU and the GPU only composites it, so the desktop app asks for the power-saving GPU by default (the integrated one on hybrid-graphics laptops, where presenting from the discrete GPU made the window flicker, #306). Preferences › Performance › Graphics Processor (`gpuPreference`) or `WGPU_POWER_PREF` picks the discrete one; Help › About and `ui.inspect` name the adapter in use. When the browser drops the page's WebGPU device or WebGL context, the web build writes recovery copies, starts again on new graphics with the same app and uploads its textures again; if it can't, it removes the stale canvas and says to reload, which offers the copies back. The desktop app writes the copies and says to restart (#369). On Windows and Linux the tools' cursors are OS cursors (bitmaps rasterized once per display scale), which the system moves itself: painted into the window, they trailed the pointer by the frames waiting to be shown, and the window now queues one frame instead of two (#444). macOS and the web still paint them (macOS sizes cursor bitmaps in points, eframe has no bitmap cursors on the web). Pens and touch drive the tools as the mouse does, and a tap pressed and lifted within one frame clicks where it tapped (#491); pen pressure reaches the Liquify tools' Use Pressure Pen on Windows, while winit 0.30 reports none on macOS or Linux and egui none on the web. On Linux, see `docs/development.md` for pens under Wayland.
- **Graphics processor:** the canvas is rasterized on the CPU and the GPU only composites it, so any GPU that can show the window will do. Preferences › Performance › Graphics Processor (`gpuPreference`) is Automatic by default: the power-saving GPU on Windows and macOS (the integrated one on hybrid-graphics laptops, where presenting from the discrete GPU made the window flicker, #306), and the GPU the desktop runs on under Linux, where KWin on an NVIDIA GPU refused frames from a Ryzen's integrated GPU and 0.5.0 crashed at startup (#502). Power Saving and High Performance pick a kind of GPU; `WGPU_POWER_PREF`, `WGPU_ADAPTER_NAME` and `WGPU_BACKEND` override them. The app picks among the adapters that can present to the window (native backends before OpenGL, hardware before software), and if the window fails on one while starting up it starts again without it instead of crashing; Help › About, `ui.inspect` and the log name the adapter in use. When the browser drops the page's WebGPU device or WebGL context, the web build writes recovery copies, starts again on new graphics with the same app and uploads its textures again; if it can't, it removes the stale canvas and says to reload, which offers the copies back. The desktop app writes the copies and says to restart (#369). On Windows and Linux the tools' cursors are OS cursors (bitmaps rasterized once per display scale), which the system moves itself: painted into the window, they trailed the pointer by the frames waiting to be shown, and the window now queues one frame instead of two (#444). macOS and the web still paint them (macOS sizes cursor bitmaps in points, eframe has no bitmap cursors on the web). Pens and touch drive the tools as the mouse does, and a tap pressed and lifted within one frame clicks where it tapped (#491); pen pressure reaches the Liquify tools' Use Pressure Pen on Windows, while winit 0.30 reports none on macOS or Linux and egui none on the web. On Linux, see `docs/development.md` for pens under Wayland.
- **Tests and robustness:** ~2,840 automated tests: model-based property tests, a junk-parameter sweep over every command, import fuzzing (SVG, PDF, libraries), golden renders, and MCP end-to-end tests over stdio. Shipped code never panics (workspace lints and a rollback safety net; see `docs/development.md`).
## Milestones and estimates
@@ -215,7 +217,7 @@ about 1–1.5 agent-hours each, so the other rows (estimated on the older scale)
| Export for Screens, Asset Export, slices, Save for Web | 3 | 85% | polish only (all four are done) | 2–4 |
| Print, colour management, separations, flattener | 3 | 80% | print preview fidelity (flattener presets in PDF and print, overprint in PDF and composite print, Print dialog, presets, PostScript, marks, separations, Print Tiling, print overprint/flattener/bitmap options and printer profile are done) | 1–2 |
| Automation | 3 | 60% | Variables (data merge), scripting surface, batch | 8–12 |
| UI chrome (panels, contextual Properties, workspaces, prefs) | 6 | 78% | Variables, SVG Interactivity, Properties per context, Consolidate All Windows, context menus beyond the canvas (Links, Asset Export, CSS Properties, Attributes and the canvas context menu are done), about 35 Preferences options stored but not yet acted on (#394: Construction and Spacing Guides, Auto Size New Area Type, Show Font Names in English, Highlight Alternate Glyphs, performance, devices…) | 14–22 |
| UI chrome (panels, contextual Properties, workspaces, prefs) | 6 | 78% | Variables, SVG Interactivity, Properties per context, Consolidate All Windows, floating panels outside the app window and docked into any group, context menus beyond the canvas (Links, Asset Export, CSS Properties, Attributes and the canvas context menu are done), about 32 Preferences options stored but not yet acted on (#394: Construction and Spacing Guides, Auto Size New Area Type, Show Font Names in English, Highlight Alternate Glyphs, performance, devices…) | 14–22 |
| Libraries, Links, Package | 2 | 50% | a local Libraries panel (no cloud by design); Links and Package are done | 5–8 |
| **Feature parity** | **103** | **~75%** | | **~210–330** |
| Interaction-fidelity pass (side by side with Illustrator: every tool modifier, cursor, dialog, Properties context) | | | | 60–90 |
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@@ -0,0 +1,470 @@
//! Which graphics adapter the window renders with (#306, #502), and what happens when it can't
//! show the window.
//!
//! The canvas is rasterized on the CPU; the GPU only composites it and draws the UI, so any
//! adapter that can present to the window will do. [`adapter_order`] ranks the adapters: those that
//! can't present to the window's surface never, then the one `WGPU_ADAPTER_NAME` names, hardware
//! before software, the native backends (Vulkan, Metal, DX12) before OpenGL, and the power
//! preference ([`power_preference`]) among the rest. eframe is handed [`selector`], which takes
//! the first of that order.
//!
//! An adapter can report that it presents to the window and still fail once it does: on a hybrid
//! Linux desktop under Wayland, the compositor runs on one GPU and may refuse the frame buffers
//! another GPU allocates, which kills the window's Wayland connection; egui-wgpu then panics while
//! configuring the surface (#502). Nothing in the process can show a window after that, so when
//! the graphics fail while the window is starting up, [`finish`] starts the app again without
//! that adapter, as the next one in the order would be tried. Each restart leaves out one more
//! adapter, so it ends when none is left.
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, OnceLock};
use eframe::egui_wgpu::NativeAdapterSelectorMethod;
use eframe::wgpu::{self, Backend, DeviceType, PowerPreference};
/// The adapters a restart leaves out, those the window failed on, as comma-separated
/// `backend:vendor:device` keys (`Vulkan:1002:164e`). Set by the app itself when it starts again.
pub const SKIP_ENV: &str = "VECTORCRAFT_GPU_SKIP";
/// wgpu's variable for choosing an adapter by (part of) its name, any case.
const NAME_ENV: &str = "WGPU_ADAPTER_NAME";
/// Where to read how to choose another adapter, for the error that ends the app.
const HELP: &str =
"to choose a graphics adapter, see https://github.com/storytold/vectorcraft/blob/main/docs/development.md#desktop-graphics-processor";
/// Frames the UI ran before the failure, below which it was still starting up. The failure in
/// #502 came on the first or second frame; later, the adapter has proved itself, and a lost
/// window is something else (such as the compositor restarting).
const STARTUP_FRAMES: u64 = 10;
/// The preference used when Preferences say Automatic. Windows and macOS show frames from any GPU
/// (the integrated one avoids the flicker of #306). Elsewhere, the system's own order: Mesa's
/// device-select layer puts the GPU the desktop runs on first (the integrated one on hybrid
/// laptops), and a Wayland compositor may not show frames from another GPU (#502).
pub const AUTOMATIC: PowerPreference = if cfg!(any(windows, target_os = "macos")) { PowerPreference::LowPower } else { PowerPreference::None };
/// The power preference that orders the adapters: the `WGPU_POWER_PREF` environment variable
/// (`low`, `high`, `none`) when set, otherwise Preferences › Performance › Graphics Processor
/// (`gpuPreference`). Automatic, and any value this version doesn't know (0.5.0's default
/// `powerSaving`, a newer or damaged preference file), is [`AUTOMATIC`].
pub fn power_preference(pref: Option<&str>, env: Option<PowerPreference>) -> PowerPreference {
match (env, pref) {
(Some(p), _) => p,
(None, Some("highPerformance")) => PowerPreference::HighPerformance,
(None, Some("lowPower")) => PowerPreference::LowPower,
(None, _) => AUTOMATIC,
}
}
/// One adapter, as [`adapter_order`] sees it.
#[derive(Clone, Debug)]
pub struct Candidate {
/// Identifies the adapter across a restart: `backend:vendor:device` ([`key`]).
pub key: String,
pub name: String,
pub backend: Backend,
pub device_type: DeviceType,
/// Reports that it can present to the window's surface.
pub presents: bool,
}
impl Candidate {
fn new(adapter: &wgpu::Adapter, surface: Option<&wgpu::Surface<'_>>) -> Self {
let info = adapter.get_info();
Self {
key: key(info.backend, info.vendor, info.device),
presents: surface.is_none_or(|s| adapter.is_surface_supported(s)),
name: info.name,
backend: info.backend,
device_type: info.device_type,
}
}
}
/// `backend:vendor:device`, e.g. `Vulkan:1002:164e` (PCI ids, as `MESA_VK_DEVICE_SELECT` takes them).
fn key(backend: Backend, vendor: u32, device: u32) -> String {
format!("{backend:?}:{vendor:04x}:{device:04x}")
}
/// The order to try `candidates` in (their indices): only those that present to the window and
/// aren't in `skip`; the one whose name contains `named` (any case) first; hardware before
/// software; native backends before OpenGL; then by `power`, keeping the system's order among
/// equals (all of it for [`PowerPreference::None`]).
pub fn adapter_order(candidates: &[Candidate], power: PowerPreference, named: Option<&str>, skip: &[String]) -> Vec<usize> {
let named = named.map(str::to_lowercase).filter(|n| !n.is_empty());
let mut order: Vec<(usize, &Candidate)> = candidates.iter().enumerate().filter(|(_, c)| c.presents && !skip.contains(&c.key)).collect();
// Stable, so equals keep the system's order.
order.sort_by_key(|(_, c)| {
let unnamed = named.as_ref().is_some_and(|n| !c.name.to_lowercase().contains(n));
(unnamed, c.device_type == DeviceType::Cpu, c.backend == Backend::Gl, power_rank(c.device_type, power))
});
order.into_iter().map(|(i, _)| i).collect()
}
/// wgpu's own ranking for a power preference: the preferred kind of GPU, the other kind, unknown,
/// virtual, software.
fn power_rank(t: DeviceType, power: PowerPreference) -> u8 {
match (power, t) {
(PowerPreference::None, _) => 0,
(PowerPreference::LowPower, DeviceType::IntegratedGpu) | (PowerPreference::HighPerformance, DeviceType::DiscreteGpu) => 0,
(_, DeviceType::IntegratedGpu | DeviceType::DiscreteGpu) => 1,
(_, DeviceType::Other) => 2,
(_, DeviceType::VirtualGpu) => 3,
(_, DeviceType::Cpu) => 4,
}
}
/// The adapters [`SKIP_ENV`] lists.
pub fn skipped() -> Vec<String> {
std::env::var(SKIP_ENV).map(|v| parse_skip(&v)).unwrap_or_default()
}
fn parse_skip(v: &str) -> Vec<String> {
v.split(',').map(str::trim).filter(|k| !k.is_empty()).map(String::from).collect()
}
/// What the window's start-up leaves for [`finish`].
#[derive(Default)]
pub struct Startup {
/// The key of the adapter [`selector`] picked.
adapter: OnceLock<String>,
/// The UI's context, which counts the frames run.
ui: OnceLock<egui::Context>,
}
impl Startup {
/// The app was created on `ctx`.
pub fn created(&self, ctx: &egui::Context) {
// Set once; the window is created once.
let _ = self.ui.set(ctx.clone());
}
}
/// eframe's adapter choice: the first of [`adapter_order`] for `power`, `WGPU_ADAPTER_NAME` and the
/// adapters a restart left out. Every adapter and the choice are logged, for bug reports.
pub fn selector(power: PowerPreference, startup: Arc<Startup>) -> NativeAdapterSelectorMethod {
let named = std::env::var(NAME_ENV).ok();
let skip = skipped();
Arc::new(move |adapters, surface| {
let candidates: Vec<Candidate> = adapters.iter().map(|a| Candidate::new(a, surface)).collect();
let order = adapter_order(&candidates, power, named.as_deref(), &skip);
let listed: Vec<String> = candidates
.iter()
.map(|c| {
let note = if !c.presents {
", can't show the window"
} else if skip.contains(&c.key) {
", failed before"
} else {
""
};
format!("{} ({:?}, {:?}, {}{note})", c.name.trim(), c.backend, c.device_type, c.key)
})
.collect();
log::info!("graphics adapters: {}", listed.join("; "));
let first = order.first().and_then(|&i| adapters.get(i).zip(candidates.get(i)));
let Some((adapter, chosen)) = first else {
return Err(format!("no graphics adapter can show the window (power preference {power:?}, {} adapters)", adapters.len()));
};
// Set once; eframe picks the adapter once.
let _ = startup.adapter.set(chosen.key.clone());
Ok(adapter.clone())
})
}
/// The last panic came from the graphics stack (see [`watch_panics`]).
static GRAPHICS_PANIC: AtomicBool = AtomicBool::new(false);
/// Note whether each panic comes from the graphics stack, so [`finish`] can tell a failing adapter
/// from a bug. The default hook still prints it.
pub fn watch_panics() {
let default = std::panic::take_hook();
std::panic::set_hook(Box::new(move |info| {
GRAPHICS_PANIC.store(info.location().is_some_and(|l| in_graphics_stack(l.file())), Ordering::Relaxed);
default(info);
}));
}
/// A source file of wgpu (`wgpu-core-30.0.1/src/…`, `wgpu-hal-…`), egui-wgpu or naga.
fn in_graphics_stack(file: &str) -> bool {
file.split(['/', '\\']).any(|dir| ["wgpu-", "egui-wgpu-", "naga-"].iter().any(|p| dir.starts_with(p)))
}
/// The adapter to start again without: the one picked, when the graphics failed while the window
/// was starting up and it wasn't already left out.
fn restart_without<'a>(graphics_failed: bool, frames: u64, picked: Option<&'a str>, skip: &[String]) -> Option<&'a str> {
picked.filter(|p| graphics_failed && frames < STARTUP_FRAMES && !skip.iter().any(|s| s == p))
}
/// After the window's run: `Ok` when it closed normally or the app started again (see the module
/// docs), otherwise why it failed. `outcome` is eframe's result, or the message of a panic that
/// ended it.
pub fn finish(outcome: Result<eframe::Result, String>, startup: &Startup) -> Result<(), String> {
let (why, graphics_failed) = match outcome {
Ok(Ok(())) => return Ok(()),
Ok(Err(e @ eframe::Error::Wgpu(_))) => (e.to_string(), true),
Ok(Err(e)) => (e.to_string(), false),
Err(panic) => (panic, GRAPHICS_PANIC.load(Ordering::Relaxed)),
};
let frames = startup.ui.get().map_or(0, egui::Context::cumulative_frame_nr);
let mut skip = skipped();
let Some(failed) = restart_without(graphics_failed, frames, startup.adapter.get().map(String::as_str), &skip) else {
return Err(if graphics_failed { format!("{why} ({HELP})") } else { why });
};
log::error!("the window failed on graphics adapter {failed} ({why}): starting again without it");
skip.push(failed.to_string());
restart(&skip.join(",")).map_err(|e| format!("{why}; starting again failed: {e}"))
}
/// Start the app again with the same arguments, leaving out the adapters in `skip`. On Unix the
/// new app replaces this process (same process id, so an AppImage keeps its files mounted), and
/// this returns only on failure; on Windows it starts beside this one, which then exits.
fn restart(skip: &str) -> std::io::Result<()> {
log::logger().flush();
let mut c = std::process::Command::new(std::env::current_exe()?);
c.args(std::env::args_os().skip(1)).env(SKIP_ENV, skip);
#[cfg(unix)]
{
use std::os::unix::process::CommandExt as _;
Err(c.exec())
}
#[cfg(not(unix))]
c.spawn().map(|_| ())
}
#[cfg(test)]
mod tests {
use super::*;
fn gpu(name: &str, backend: Backend, device_type: DeviceType) -> Candidate {
Candidate { key: format!("{backend:?}:{name}"), name: name.into(), backend, device_type, presents: true }
}
fn names(c: &[Candidate], order: &[usize]) -> Vec<String> {
order.iter().map(|&i| c[i].name.clone()).collect()
}
/// The machine of #502 as Vulkan lists it with Mesa's device-select layer: the GPU KDE's
/// compositor runs on (NVIDIA) first, then the Ryzen's integrated GPU, Mesa's software
/// renderer, and OpenGL.
fn issue_502() -> Vec<Candidate> {
vec![
gpu("NVIDIA GeForce RTX 5070", Backend::Vulkan, DeviceType::DiscreteGpu),
gpu("AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)", Backend::Vulkan, DeviceType::IntegratedGpu),
gpu("llvmpipe (LLVM 20.1.8, 256 bits)", Backend::Vulkan, DeviceType::Cpu),
gpu("NVIDIA GeForce RTX 5070/PCIe/SSE2", Backend::Gl, DeviceType::Other),
]
}
#[test]
fn automatic_keeps_the_systems_order_on_linux_and_saves_power_elsewhere() {
let c = issue_502();
let order = adapter_order(&c, power_preference(None, None), None, &[]);
let first = &c[order[0]].name;
if cfg!(any(windows, target_os = "macos")) {
assert_eq!(first, "AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)");
} else {
// #502: the integrated GPU couldn't show frames to a compositor on the NVIDIA GPU.
assert_eq!(first, "NVIDIA GeForce RTX 5070");
}
}
#[test]
fn each_preference_orders_the_adapters_then_falls_back_to_opengl_and_software() {
let c = issue_502();
let order = |power| names(&c, &adapter_order(&c, power, None, &[]));
assert_eq!(
order(PowerPreference::None),
[
"NVIDIA GeForce RTX 5070",
"AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)",
"NVIDIA GeForce RTX 5070/PCIe/SSE2",
"llvmpipe (LLVM 20.1.8, 256 bits)"
]
);
assert_eq!(
order(PowerPreference::LowPower),
[
"AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)",
"NVIDIA GeForce RTX 5070",
"NVIDIA GeForce RTX 5070/PCIe/SSE2",
"llvmpipe (LLVM 20.1.8, 256 bits)"
]
);
assert_eq!(
order(PowerPreference::HighPerformance),
[
"NVIDIA GeForce RTX 5070",
"AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)",
"NVIDIA GeForce RTX 5070/PCIe/SSE2",
"llvmpipe (LLVM 20.1.8, 256 bits)"
]
);
}
/// A restart leaves out the adapter the window failed on, so Power Saving on the machine of
/// #502 ends up on the NVIDIA GPU, and once every adapter failed there is nothing to try.
#[test]
fn a_restart_tries_the_next_adapter() {
let c = issue_502();
let mut skip = vec![];
let mut tried = vec![];
while let Some(&i) = adapter_order(&c, PowerPreference::LowPower, None, &skip).first() {
tried.push(c[i].name.clone());
skip.push(c[i].key.clone());
}
assert_eq!(
tried,
[
"AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)",
"NVIDIA GeForce RTX 5070",
"NVIDIA GeForce RTX 5070/PCIe/SSE2",
"llvmpipe (LLVM 20.1.8, 256 bits)"
]
);
}
#[test]
fn adapters_that_cannot_present_to_the_window_are_never_tried() {
let mut c = issue_502();
c[0].presents = false;
c[3].presents = false;
for power in [PowerPreference::None, PowerPreference::LowPower, PowerPreference::HighPerformance] {
let order = adapter_order(&c, power, None, &[]);
assert!(!order.contains(&0) && !order.contains(&3), "{power:?}: {order:?}");
assert_eq!(order.len(), 2);
}
for p in &mut c {
p.presents = false;
}
assert!(adapter_order(&c, PowerPreference::None, None, &[]).is_empty());
assert!(adapter_order(&[], PowerPreference::HighPerformance, None, &[]).is_empty());
}
#[test]
fn wgpu_adapter_name_picks_an_adapter_first_and_the_rest_stay_as_fallbacks() {
let c = issue_502();
let order = adapter_order(&c, PowerPreference::HighPerformance, Some("radv"), &[]);
assert_eq!(c[order[0]].name, "AMD Ryzen 9 7900X (RADV RAPHAEL_MENDOCINO)");
assert_eq!(order.len(), 4);
// Any case; every match comes before the rest, natively first.
let order = adapter_order(&c, PowerPreference::LowPower, Some("GeForce"), &[]);
assert_eq!(names(&c, &order[..2]), ["NVIDIA GeForce RTX 5070", "NVIDIA GeForce RTX 5070/PCIe/SSE2"]);
// An empty name or one nothing matches changes nothing.
for named in ["", "no such gpu"] {
assert_eq!(adapter_order(&c, PowerPreference::LowPower, Some(named), &[]), adapter_order(&c, PowerPreference::LowPower, None, &[]));
}
// A named adapter that failed is left out like any other.
let skip = vec![c[1].key.clone()];
assert_eq!(adapter_order(&c, PowerPreference::None, Some("radv"), &skip)[0], 0);
}
/// A Windows machine lists every GPU twice (Vulkan and DX12): power saving still takes the
/// integrated GPU first, as wgpu's own choice did (#306).
#[test]
fn hybrid_laptop_on_windows_renders_on_the_integrated_gpu_with_power_saving() {
let c = vec![
gpu("Intel(R) Arc(TM) A370M", Backend::Vulkan, DeviceType::DiscreteGpu),
gpu("Intel(R) Iris(R) Xe Graphics", Backend::Vulkan, DeviceType::IntegratedGpu),
gpu("Intel(R) Arc(TM) A370M", Backend::Dx12, DeviceType::DiscreteGpu),
gpu("Intel(R) Iris(R) Xe Graphics", Backend::Dx12, DeviceType::IntegratedGpu),
gpu("Microsoft Basic Render Driver", Backend::Dx12, DeviceType::Cpu),
];
let order = adapter_order(&c, PowerPreference::LowPower, None, &[]);
assert_eq!(order, [1, 3, 0, 2, 4]);
assert_eq!(adapter_order(&c, PowerPreference::HighPerformance, None, &[]), [0, 2, 1, 3, 4]);
}
#[test]
fn power_preference_follows_the_environment_then_the_preference() {
assert_eq!(power_preference(None, None), AUTOMATIC);
assert_eq!(power_preference(Some("automatic"), None), AUTOMATIC);
assert_eq!(power_preference(Some("lowPower"), None), PowerPreference::LowPower);
assert_eq!(power_preference(Some("highPerformance"), None), PowerPreference::HighPerformance);
// 0.5.0's default, and values this version doesn't know (a newer or damaged file).
for old in ["powerSaving", "turbo", ""] {
assert_eq!(power_preference(Some(old), None), AUTOMATIC, "{old}");
}
// WGPU_POWER_PREF wins over the preference, either way.
assert_eq!(power_preference(Some("lowPower"), Some(PowerPreference::HighPerformance)), PowerPreference::HighPerformance);
assert_eq!(power_preference(Some("highPerformance"), Some(PowerPreference::LowPower)), PowerPreference::LowPower);
assert_eq!(power_preference(Some("lowPower"), Some(PowerPreference::None)), PowerPreference::None);
assert_eq!(AUTOMATIC, if cfg!(any(windows, target_os = "macos")) { PowerPreference::LowPower } else { PowerPreference::None });
}
/// The preference the engine saves is the one the app reads back before the window opens.
#[test]
fn the_saved_engine_preference_is_found() {
let mut prefs = vectorcraft_engine::Prefs::default();
let saved = prefs.to_json();
assert_eq!(saved.get("gpuPreference").and_then(serde_json::Value::as_str), Some("automatic"));
for (value, power) in [("lowPower", PowerPreference::LowPower), ("highPerformance", PowerPreference::HighPerformance)] {
prefs.gpu_preference = value.into();
let saved = prefs.to_json();
assert_eq!(power_preference(saved.get("gpuPreference").and_then(serde_json::Value::as_str), None), power);
}
// Every choice Preferences offer means something here.
for (value, _) in vectorcraft_engine::cmd::prefscmds::GPU_PREFERENCES {
assert!(["automatic", "lowPower", "highPerformance"].contains(value), "{value}");
}
}
#[test]
fn skipped_adapters_parse_from_a_comma_separated_list() {
assert_eq!(parse_skip("Vulkan:1002:164e, Gl:10de:2f04,,"), ["Vulkan:1002:164e", "Gl:10de:2f04"]);
assert!(parse_skip("").is_empty());
assert_eq!(key(Backend::Vulkan, 0x1002, 0x164e), "Vulkan:1002:164e");
assert_eq!(key(Backend::Gl, 0x10de, 0x2f04), "Gl:10de:2f04");
}
#[test]
fn panics_in_wgpu_egui_wgpu_and_naga_are_graphics_failures() {
for file in [
"/home/u/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/egui-wgpu-0.36.2/src/winit.rs",
r"C:\Users\u\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\wgpu-core-30.0.1\src\device\mod.rs",
"/rustc/deps/wgpu-hal-30.0.1/src/vulkan/adapter.rs",
"naga-30.0.0/src/back/spv/writer.rs",
] {
assert!(in_graphics_stack(file), "{file}");
}
for file in [
"apps/vectorcraft/src/main.rs",
"/home/wgpu/vectorcraft/crates/ui-egui/src/lib.rs",
"egui-0.36.2/src/context.rs",
"winit-0.30.12/src/x.rs",
] {
assert!(!in_graphics_stack(file), "{file}");
}
}
#[test]
fn only_a_graphics_failure_while_starting_up_restarts_without_the_adapter() {
let amd = Some("Vulkan:1002:164e");
assert_eq!(restart_without(true, 0, amd, &[]), amd);
assert_eq!(restart_without(true, STARTUP_FRAMES - 1, amd, &[]), amd);
// After start-up the adapter has shown frames; a lost window is something else.
assert_eq!(restart_without(true, STARTUP_FRAMES, amd, &[]), None);
// A bug outside the graphics, or no adapter picked: nothing another adapter would change.
assert_eq!(restart_without(false, 0, amd, &[]), None);
assert_eq!(restart_without(true, 0, None, &[]), None);
// Never the same adapter twice, so restarts end.
assert_eq!(restart_without(true, 0, amd, &["Vulkan:1002:164e".into()]), None);
}
#[test]
fn a_normal_exit_or_another_failure_does_not_restart() {
let startup = Startup::default();
assert_eq!(finish(Ok(Ok(())), &startup), Ok(()));
// No adapter was picked (none can show the window): the error is returned, nothing restarts.
let none =
eframe::Error::Wgpu(eframe::egui_wgpu::WgpuError::CustomNativeAdapterSelectionError("no graphics adapter can show the window".into()));
assert_eq!(
finish(Ok(Err(none)), &startup),
Err(format!("WGPU error: Adapter selection failed: no graphics adapter can show the window ({HELP})"))
);
let _ = startup.adapter.set("Vulkan:1002:164e".into());
GRAPHICS_PANIC.store(false, Ordering::Relaxed);
assert_eq!(finish(Err("a bug".into()), &startup), Err("a bug".into()));
}
}
+82 -99
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@@ -16,6 +16,8 @@ compile_error!("the win7 target requires --no-default-features --features window
mod clipboard;
mod control_server;
#[cfg(feature = "wgpu")]
mod gpu;
mod logging;
#[cfg(target_os = "macos")]
mod native_menu;
@@ -297,23 +299,6 @@ fn app_icon() -> egui::IconData {
eframe::icon_data::from_png_bytes(png).unwrap_or_default()
}
/// The power preference wgpu picks the window's graphics adapter with (#306): the
/// `WGPU_POWER_PREF` environment variable (`low`, `high`, `none`) when set, otherwise Preferences ›
/// Performance › Graphics Processor (`gpuPreference`). Power saving unless the preference asks for
/// high performance: the canvas is rasterized on the CPU and the GPU only composites it, which the
/// integrated GPU of a hybrid-graphics laptop does easily, while presenting frames rendered on the
/// discrete GPU through the integrated one made the window flicker on some laptops. With a single
/// GPU both preferences pick it.
#[cfg(feature = "wgpu")]
fn power_preference(pref: Option<&str>, env: Option<eframe::wgpu::PowerPreference>) -> eframe::wgpu::PowerPreference {
use eframe::wgpu::PowerPreference;
match (env, pref) {
(Some(p), _) => p,
(None, Some("highPerformance")) => PowerPreference::HighPerformance,
(None, _) => PowerPreference::LowPower,
}
}
/// "name (backend, kind)" of the adapter the window renders with, for Help › About and bug reports.
#[cfg(feature = "wgpu")]
fn adapter_summary(info: &eframe::wgpu::AdapterInfo) -> String {
@@ -324,7 +309,7 @@ fn adapter_summary(info: &eframe::wgpu::AdapterInfo) -> String {
/// macOS keeps its traffic lights over the integrated title strip.
const CUSTOM_TITLEBAR: bool = !cfg!(target_os = "macos");
fn main() -> eframe::Result {
fn main() -> std::process::ExitCode {
// First, so every start-up warning is recorded (`logging`).
let logger = logging::install();
vectorcraft_ui_egui::i18n::detect_system_lang_in_background();
@@ -336,7 +321,7 @@ fn main() -> eframe::Result {
"--control" => control_port = args.next().and_then(|p| p.parse().ok()),
"--version" => {
println!("vectorcraft {}", env!("CARGO_PKG_VERSION"));
return Ok(());
return std::process::ExitCode::SUCCESS;
}
_ => files.push(a),
}
@@ -360,7 +345,9 @@ fn main() -> eframe::Result {
#[cfg(feature = "wgpu")]
let gpu_pref = saved.as_ref().and_then(|ui| ui.engine_prefs.get("gpuPreference")).and_then(serde_json::Value::as_str);
#[cfg(feature = "wgpu")]
let power = power_preference(gpu_pref, eframe::wgpu::PowerPreference::from_env());
let power = gpu::power_preference(gpu_pref, eframe::wgpu::PowerPreference::from_env());
#[cfg(feature = "wgpu")]
let startup = std::sync::Arc::new(gpu::Startup::default());
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_title("VectorCraft")
@@ -383,86 +370,94 @@ fn main() -> eframe::Result {
// One frame queued, not two: the canvas is rasterized on the CPU and the GPU only
// composites it, so the window answers the pointer a frame sooner (#444).
options.wgpu_options.surface = eframe::egui_wgpu::SurfaceConfig::LOW_LATENCY;
// Only adapters that can show the window, in the order `gpu` gives (#306, #502).
if let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
create.power_preference = power;
create.native_adapter_selector = Some(gpu::selector(power, startup.clone()));
}
options
};
#[cfg(feature = "wgpu")]
gpu::watch_panics();
// Files opened from Finder and the Dock arrive as events, not arguments.
#[cfg(target_os = "macos")]
open_documents::install();
eframe::run_native(
"VectorCraft",
options,
Box::new(move |cc| {
let mut app = VectorcraftApp::new(Session::new(), services());
load_prefs(&mut app, saved);
// Fit the window to its monitor, or put it back where it was (still hidden).
if let Some(w) = cc.winit_window() {
app.ui.window = Some(window::restore(w, saved_window));
}
// User Defined swatch and graphic style libraries live next to the preferences.
let swatches = prefs_path().and_then(|p| Some(p.parent()?.join("Swatches").to_string_lossy().to_string()));
app.session.swatch_libraries.set_user_dir(swatches);
let styles = prefs_path().and_then(|p| Some(p.parent()?.join("Graphic Styles").to_string_lossy().to_string()));
app.session.style_libraries.set_user_dir(styles);
// Data Recovery copies live next to the preferences too (none for runs without
// preferences, such as agents' test runs, unless the recoveryFolder preference is set).
if std::env::var_os("VECTORCRAFT_NO_PREFS").is_none() {
let recovery = prefs_path().and_then(|p| Some(p.parent()?.join("Data Recovery").to_string_lossy().to_string()));
app.session.recovery.set_default_folder(recovery);
}
let graphics_loss = GraphicsLoss::default();
#[cfg(feature = "wgpu")]
if let Some(rs) = &cc.wgpu_render_state {
let summary = adapter_summary(&rs.adapter.get_info());
log::info!("rendering with {summary} (power preference {power:?})");
app.graphics_adapter = Some(summary);
let (loss, ctx) = (graphics_loss.clone(), cc.egui_ctx.clone());
rs.device.set_device_lost_callback(move |reason, msg| loss.report(&ctx, format!("{reason:?}: {msg}")));
}
#[cfg(feature = "windows7")]
{
app.graphics_adapter = Some("OpenGL (Windows 7 compatibility)".into());
}
app.integrated_titlebar = cfg!(target_os = "macos");
app.custom_titlebar = CUSTOM_TITLEBAR;
if let Some(port) = control_port {
let rx = control_server::start(port, cc.egui_ctx.clone());
app = app.with_control(rx);
}
#[cfg(target_os = "macos")]
open_documents::set_ui(&cc.egui_ctx);
open_files(&mut app, files);
Ok(Box::new(App {
app,
graphics_loss,
graphics_lost: false,
#[cfg(feature = "wgpu")]
let created = startup.clone();
// A panic that ends the window (egui-wgpu's own, #502) is caught here: never a crash.
let outcome = vectorcraft_engine::guard::catch_panic(|| {
eframe::run_native(
"VectorCraft",
options,
Box::new(move |cc| {
let mut app = VectorcraftApp::new(Session::new(), services());
load_prefs(&mut app, saved);
// Fit the window to its monitor, or put it back where it was (still hidden).
if let Some(w) = cc.winit_window() {
app.ui.window = Some(window::restore(w, saved_window));
}
// User Defined swatch and graphic style libraries live next to the preferences.
let swatches = prefs_path().and_then(|p| Some(p.parent()?.join("Swatches").to_string_lossy().to_string()));
app.session.swatch_libraries.set_user_dir(swatches);
let styles = prefs_path().and_then(|p| Some(p.parent()?.join("Graphic Styles").to_string_lossy().to_string()));
app.session.style_libraries.set_user_dir(styles);
// Data Recovery copies live next to the preferences too (none for runs without
// preferences, such as agents' test runs, unless the recoveryFolder preference is set).
if std::env::var_os("VECTORCRAFT_NO_PREFS").is_none() {
let recovery = prefs_path().and_then(|p| Some(p.parent()?.join("Data Recovery").to_string_lossy().to_string()));
app.session.recovery.set_default_folder(recovery);
}
let graphics_loss = GraphicsLoss::default();
#[cfg(feature = "wgpu")]
if let Some(rs) = &cc.wgpu_render_state {
let summary = adapter_summary(&rs.adapter.get_info());
log::info!("rendering with {summary} (power preference {power:?})");
created.created(&cc.egui_ctx);
if !gpu::skipped().is_empty() {
app.status(format!("The graphics processor tried first couldn't show the window, so VectorCraft started again on {summary}"));
}
app.graphics_adapter = Some(summary);
let (loss, ctx) = (graphics_loss.clone(), cc.egui_ctx.clone());
rs.device.set_device_lost_callback(move |reason, msg| loss.report(&ctx, format!("{reason:?}: {msg}")));
}
#[cfg(feature = "windows7")]
{
app.graphics_adapter = Some("OpenGL (Windows 7 compatibility)".into());
}
app.integrated_titlebar = cfg!(target_os = "macos");
app.custom_titlebar = CUSTOM_TITLEBAR;
if let Some(port) = control_port {
let rx = control_server::start(port, cc.egui_ctx.clone());
app = app.with_control(rx);
}
#[cfg(target_os = "macos")]
menu: None,
}))
}),
)
open_documents::set_ui(&cc.egui_ctx);
open_files(&mut app, files);
Ok(Box::new(App {
app,
graphics_loss,
graphics_lost: false,
#[cfg(target_os = "macos")]
menu: None,
}))
}),
)
});
#[cfg(feature = "wgpu")]
let outcome = gpu::finish(outcome, &startup);
#[cfg(not(feature = "wgpu"))]
let outcome = outcome.and_then(|r| r.map_err(|e| e.to_string()));
match outcome {
Ok(()) => std::process::ExitCode::SUCCESS,
Err(e) => {
log::error!("VectorCraft stopped: {e}");
std::process::ExitCode::FAILURE
}
}
}
#[cfg(all(test, feature = "wgpu"))]
mod tests {
use super::*;
use eframe::wgpu::PowerPreference;
#[test]
fn power_saving_unless_the_preference_or_the_environment_says_otherwise() {
assert_eq!(power_preference(None, None), PowerPreference::LowPower);
assert_eq!(power_preference(Some("powerSaving"), None), PowerPreference::LowPower);
assert_eq!(power_preference(Some("highPerformance"), None), PowerPreference::HighPerformance);
// A value this version doesn't know (a newer or damaged preference file) is the default.
assert_eq!(power_preference(Some("turbo"), None), PowerPreference::LowPower);
assert_eq!(power_preference(Some(""), None), PowerPreference::LowPower);
// WGPU_POWER_PREF wins over the preference, either way.
assert_eq!(power_preference(Some("powerSaving"), Some(PowerPreference::HighPerformance)), PowerPreference::HighPerformance);
assert_eq!(power_preference(Some("highPerformance"), Some(PowerPreference::LowPower)), PowerPreference::LowPower);
assert_eq!(power_preference(None, Some(PowerPreference::None)), PowerPreference::None);
}
/// The file extensions the macOS bundle declares: its document types and its own exported type.
fn plist_extensions(plist: &str) -> Vec<&str> {
@@ -492,16 +487,4 @@ mod tests {
assert!(types > 1 && plist.matches("<key>LSHandlerRank</key>").count() == types, "every document type has a rank");
assert_eq!(plist.matches("<string>Owner</string>").count(), 2, "only VectorCraft documents and templates are owned");
}
/// The preference the engine saves is the one the app reads back before the window opens.
#[test]
fn the_saved_engine_preference_is_found() {
let mut prefs = vectorcraft_engine::Prefs::default();
let saved = prefs.to_json();
assert_eq!(saved.get("gpuPreference").and_then(serde_json::Value::as_str), Some("powerSaving"));
prefs.gpu_preference = "highPerformance".into();
let saved = prefs.to_json();
let pref = saved.get("gpuPreference").and_then(serde_json::Value::as_str);
assert_eq!(power_preference(pref, None), PowerPreference::HighPerformance);
}
}
+5 -2
View File
@@ -82,8 +82,11 @@ pub const UNITS: &[(&str, &str)] = &[
("feet", "Feet"),
];
const LINE_STYLE: &[(&str, &str)] = &[("lines", "Lines"), ("dots", "Dots")];
/// Performance › Graphics Processor (`gpuPreference`), read by the desktop app at startup.
pub const GPU_PREFERENCES: &[(&str, &str)] = &[("powerSaving", "Power Saving (integrated)"), ("highPerformance", "High Performance (discrete)")];
/// Performance › Graphics Processor (`gpuPreference`), read by the desktop app at startup. The
/// values are WebGPU's power preferences plus `automatic`; 0.5.0's default, `powerSaving`, reads as
/// `automatic` (#502).
pub const GPU_PREFERENCES: &[(&str, &str)] =
&[("automatic", "Automatic"), ("lowPower", "Power Saving (integrated)"), ("highPerformance", "High Performance (discrete)")];
const BLACK: &[(&str, &str)] = &[("accurate", "Display All Blacks Accurately"), ("rich", "Display All Blacks as Rich Black")];
const BLACK_OUT: &[(&str, &str)] = &[("accurate", "Output All Blacks Accurately"), ("rich", "Output All Blacks as Rich Black")];
+10 -5
View File
@@ -397,6 +397,8 @@ pub struct Prefs {
pub units_stroke: String,
pub units_type: String,
pub units_asian_type: String,
/// Numbers Without Units Are Points: a number typed with no unit into a length field in picas
/// is read in points (on by default; the reference app dims it unless a unit is Picas).
pub numbers_without_units_are_points: bool,
pub identify_objects_by: String,
// Guides & Grid
@@ -444,10 +446,13 @@ pub struct Prefs {
pub gpu_performance: bool,
pub animated_zoom: bool,
/// Which graphics processor the desktop app asks for at startup (it takes effect after a
/// restart): `powerSaving` (the integrated GPU on hybrid-graphics laptops) or `highPerformance`
/// (the discrete one). The canvas is rasterized on the CPU and only composited on the GPU, so
/// the integrated GPU is plenty; presenting from the discrete GPU through the integrated one
/// made some hybrid laptops flicker (#306). Single-GPU machines are unaffected.
/// restart): `automatic`, `lowPower` (the integrated GPU on hybrid-graphics machines) or
/// `highPerformance` (the discrete one). The canvas is rasterized on the CPU and only
/// composited on the GPU, so the integrated GPU is plenty; presenting from the discrete GPU
/// through the integrated one made some hybrid laptops flicker (#306). Automatic is power
/// saving on Windows and macOS and the system's default GPU elsewhere, the one the desktop
/// runs on: a Wayland compositor may not show frames from another GPU (#502). Single-GPU
/// machines are unaffected.
pub gpu_preference: String,
pub history_states: u32,
pub real_time_drawing: bool,
@@ -651,7 +656,7 @@ impl Default for Prefs {
interface_language: s("auto"),
gpu_performance: true,
animated_zoom: true,
gpu_preference: s("powerSaving"),
gpu_preference: s("automatic"),
history_states: 500,
real_time_drawing: true,
render_threads: -1,
+16 -13
View File
@@ -123,34 +123,37 @@ fn prefs_serde_round_trip_and_tolerates_missing_fields() {
assert_eq!(partial.corner_radius, 12.0);
}
/// Performance › Graphics Processor (#306): power saving by default, set by value or label, kept
/// through a save/load round trip, and a bad value is an error that changes nothing.
/// Performance › Graphics Processor (#306, #502): automatic by default, set by value or label,
/// kept through a save/load round trip, and a bad value (0.5.0's `powerSaving` among them) is an
/// error that changes nothing.
#[test]
fn gpu_preference_defaults_to_power_saving_and_validates() {
fn gpu_preference_defaults_to_automatic_and_validates() {
let mut s = Session::new();
assert_eq!(s.prefs.gpu_preference, "powerSaving");
assert_eq!(s.execute("prefs.get", &json!({"key": "gpuPreference"})).unwrap(), json!("powerSaving"));
assert_eq!(s.prefs.gpu_preference, "automatic");
assert_eq!(s.execute("prefs.get", &json!({"key": "gpuPreference"})).unwrap(), json!("automatic"));
s.execute("prefs.set", &json!({"key": "gpuPreference", "value": "highPerformance"})).unwrap();
assert_eq!(s.prefs.gpu_preference, "highPerformance");
s.execute("prefs.set", &json!({"key": "gpuPreference", "value": "Power Saving (integrated)"})).unwrap();
assert_eq!(s.prefs.gpu_preference, "powerSaving");
for bad in [json!("turbo"), json!(""), json!(1), json!(null), json!(["highPerformance"])] {
assert_eq!(s.prefs.gpu_preference, "lowPower");
s.execute("prefs.set", &json!({"key": "gpuPreference", "value": "automatic"})).unwrap();
assert_eq!(s.prefs.gpu_preference, "automatic");
for bad in [json!("powerSaving"), json!("turbo"), json!(""), json!(1), json!(null), json!(["highPerformance"])] {
assert!(s.execute("prefs.set", &json!({"key": "gpuPreference", "value": bad})).is_err(), "{bad}");
assert_eq!(s.prefs.gpu_preference, "powerSaving");
assert_eq!(s.prefs.gpu_preference, "automatic");
}
let p = Prefs { gpu_preference: "highPerformance".into(), ..Default::default() };
let p = Prefs { gpu_preference: "lowPower".into(), ..Default::default() };
let back: Prefs = serde_json::from_value(p.to_json()).unwrap();
assert_eq!(back.gpu_preference, "highPerformance");
assert_eq!(back.gpu_preference, "lowPower");
// Preference files written before the preference existed get the default.
let old: Prefs = serde_json::from_value(json!({"gpuPerformance": true})).unwrap();
assert_eq!(old.gpu_preference, "powerSaving");
assert_eq!(old.gpu_preference, "automatic");
let l = s.execute("prefs.list", &json!({})).unwrap();
let row = l.as_array().unwrap().iter().find(|e| e["key"] == "gpuPreference").unwrap().clone();
assert_eq!(row["category"], "Performance");
assert_eq!(row["options"], json!(["powerSaving", "highPerformance"]));
assert_eq!(row["options"], json!(["automatic", "lowPower", "highPerformance"]));
s.execute("prefs.set", &json!({"key": "gpuPreference", "value": "highPerformance"})).unwrap();
s.execute("prefs.reset", &json!({"category": "Performance"})).unwrap();
assert_eq!(s.prefs.gpu_preference, "powerSaving");
assert_eq!(s.prefs.gpu_preference, "automatic");
}
/// Selection & Anchor Display › Tolerance, Object Selection by Path Only and Command Click to
+169 -16
View File
@@ -1,7 +1,7 @@
//! The document canvas: rendering, rulers, navigation, pointer routing to tools and on-canvas
//! selection visuals (bounding box, anchors, handles, smart-guide style labels).
use egui::{Color32, CornerRadius, Pos2, Sense, Shape, Stroke, StrokeKind, Ui, pos2, vec2};
use egui::{Color32, CornerRadius, Pos2, Sense, Shape, Stroke, StrokeKind, Ui, Vec2, pos2, vec2};
use serde_json::json;
use vectorcraft_doc::{Node, NodeKind, Unit};
use vectorcraft_geom::{Affine, BezPath, PathEl, Point, Rect};
@@ -158,10 +158,15 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
if app.ui.home.is_some_and(|k| k != crate::menus::home_key(app)) {
app.ui.home = None;
}
if app.session.active().is_none() || app.ui.home.is_some() {
if crate::menus::home_showing(app) {
home(app, ui, full);
return;
}
if app.session.active().is_none() {
// No document and Show The Home Screen When No Documents Are Open off: an empty window.
ui.painter().rect_filled(full, 0.0, t.panel_darker);
return;
}
let rect = if app.ui.view.rulers && app.ui.screen_mode < 3 { egui::Rect::from_min_max(full.min + vec2(RULER, RULER), full.max) } else { full };
app.canvas_rect = Some(rect);
let fitted = app.view().is_some_and(|v| v.fitted);
@@ -1572,7 +1577,7 @@ fn draw_overlays(p: &egui::Painter, xf: &Xf, overlays: &[Overlay], t: &Tokens, l
}
}
/// The Home screen shown when no document is open.
/// The Home screen (`app.home`; with no document open, unless its preference is off).
fn home(app: &mut VectorcraftApp, ui: &mut Ui, rect: egui::Rect) {
let t = Tokens::get(ui.ctx());
ui.painter().rect_filled(rect, 0.0, t.panel_darker);
@@ -1624,7 +1629,20 @@ fn upload(app: &mut VectorcraftApp, ctx: &egui::Context, img: &vectorcraft_rende
}
}
/// The Contextual Task Bar's area.
fn task_bar_id() -> egui::Id {
egui::Id::new("task-bar")
}
/// Where the Contextual Task Bar was last drawn (none while it isn't shown).
pub(crate) fn task_bar_rect(ctx: &egui::Context) -> Option<egui::Rect> {
let id = task_bar_id();
ctx.memory(|m| m.areas().is_visible(&egui::LayerId::new(egui::Order::Middle, id)).then(|| m.area_rect(id)).flatten())
}
/// The Contextual Task Bar: a floating pill under the selection with the most likely next actions.
/// Its handle drags it anywhere on the canvas; unpinned it keeps that offset as it follows the
/// selection, pinned it stays put ([`crate::state::TaskBarPlace`]).
fn task_bar(app: &mut VectorcraftApp, ui: &mut Ui, xf: &Xf) {
let t = Tokens::get(ui.ctx());
let Some(st) = app.session.active() else { return };
@@ -1657,12 +1675,36 @@ fn task_bar(app: &mut VectorcraftApp, ui: &mut Ui, xf: &Xf) {
}
items.push((tl!("Duplicate"), "copy", "edit.duplicate"));
let fill = first.as_ref().map(|f| f.appearance.fill_paint()).unwrap_or_default();
let doc = st.uid;
let anchor = xf.to_screen(Point::new(b.center().x, b.y1));
let est_w = 118.0 + items.iter().map(|(l, _, _)| l.len() as f32 * 7.2 + 44.0).sum::<f32>();
let x = (anchor.x - est_w / 2.0).clamp(xf.rect.left() + 8.0, (xf.rect.right() - est_w - 8.0).max(xf.rect.left() + 8.0));
let y = (anchor.y + 28.0).min(xf.rect.bottom() - 56.0);
let mut run: Option<String> = None;
egui::Area::new(egui::Id::new("task-bar")).order(egui::Order::Middle).fixed_pos(pos2(x, y)).show(ui.ctx(), |ui| {
// Its place under the selection, then where the handle moved it, kept on the canvas (with the
// bar's size last frame, the estimate before it first shows).
let under = pos2(anchor.x - est_w / 2.0, anchor.y + 28.0);
let id = task_bar_id();
let size = egui::AreaState::load(ui.ctx(), id).and_then(|s| s.size).unwrap_or(vec2(est_w, 44.0));
let bounds = xf.rect.shrink(8.0);
let keep_in = |p: Pos2| p.clamp(bounds.min, (bounds.max - size).max(bounds.min));
let place = &mut app.ui.task_bar_place;
// Just unpinned: follow the selection from the pinned spot.
if !place.pinned
&& let Some(at) = place.pin_at.take()
{
place.offset = Some((doc, xf.rect.min + at - under));
}
let pos = keep_in(match place.pin_at {
Some(at) => xf.rect.min + at,
None => under + place.offset.filter(|(d, _)| *d == doc).map_or(Vec2::ZERO, |(_, o)| o),
});
place.shown_at = Some(pos - xf.rect.min);
// Pinned before it ever showed: hold it here.
if place.pinned && place.pin_at.is_none() {
place.pin_at = place.shown_at;
}
let pinned = place.pinned;
let mut moved = Vec2::ZERO;
let mut run: Option<(&str, serde_json::Value)> = None;
egui::Area::new(id).order(egui::Order::Middle).fixed_pos(pos).show(ui.ctx(), |ui| {
egui::Frame::NONE
.fill(t.panel)
.stroke(Stroke::new(1.0, t.tool_active))
@@ -1672,8 +1714,15 @@ fn task_bar(app: &mut VectorcraftApp, ui: &mut Ui, xf: &Xf) {
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 6.0;
let (g, _) = ui.allocate_exact_size(vec2(4.0, 28.0), Sense::hover());
ui.painter().rect_filled(g.shrink2(vec2(0.5, 4.0)), CornerRadius::same(2), t.button_border);
let (g, grip) = ui.allocate_exact_size(vec2(4.0, 28.0), Sense::drag());
let active = grip.hovered() || grip.dragged();
ui.painter().rect_filled(g.shrink2(vec2(0.5, 4.0)), CornerRadius::same(2), if active { t.text_dim } else { t.button_border });
if grip.dragged() {
ui.ctx().set_cursor_icon(egui::CursorIcon::Grabbing);
moved = grip.drag_delta();
} else if grip.hovered() {
ui.ctx().set_cursor_icon(egui::CursorIcon::Grab);
}
for (label, icon, cmd) in &items {
let galley = ui.painter().layout_no_wrap(label.to_string(), egui::FontId::proportional(13.0), t.text_strong);
let (r, resp) = ui.allocate_exact_size(vec2(galley.size().x + 38.0, 30.0), Sense::click());
@@ -1684,7 +1733,7 @@ fn task_bar(app: &mut VectorcraftApp, ui: &mut Ui, xf: &Xf) {
crate::icons::paint(ui, icon, egui::Rect::from_min_size(r.min + vec2(8.0, 7.0), vec2(16.0, 16.0)), t.icon);
ui.painter().galley(pos2(r.left() + 30.0, r.center().y - galley.size().y / 2.0), galley, t.text_strong);
if resp.clicked() {
run = Some(cmd.to_string());
run = Some((*cmd, json!({})));
}
}
let (r, resp) = ui.allocate_exact_size(vec2(26.0, 30.0), Sense::click());
@@ -1700,16 +1749,41 @@ fn task_bar(app: &mut VectorcraftApp, ui: &mut Ui, xf: &Xf) {
app.ui.open_panel = Some("swatches".into());
}
if widgets::icon_button(ui, "lock", tl!("Lock (⌘2)"), false, 30.0).clicked() {
run = Some("object.lock".into());
}
if widgets::icon_button(ui, "ellipsis", tl!("Hide Contextual Task Bar"), false, 30.0).clicked() {
run = Some("window.taskBar".into());
run = Some(("object.lock", json!({})));
}
let more = widgets::icon_button(ui, "ellipsis", tl!("More Options"), false, 30.0);
egui::Popup::menu(&more).show(|ui| {
ui.set_min_width(170.0);
let bar = [
(tl!("Hide Bar"), "window.taskBar", false),
(tl!("Pin Bar Position"), "window.taskBar.pin", pinned),
(tl!("Reset Bar Position"), "window.taskBar.reset", false),
];
for (label, cmd, checked) in bar {
if widgets::menu_item(ui, label, true, checked) {
run = Some((cmd, json!({})));
}
}
ui.separator();
if widgets::menu_item(ui, tl!("Show Properties Panel"), true, false) {
run = Some(("window.panel", json!({"panel": "properties"})));
}
});
});
});
});
if let Some(c) = run {
crate::menus::invoke(app, &c, json!({}));
if moved != Vec2::ZERO {
let to = keep_in(pos + moved);
let place = &mut app.ui.task_bar_place;
if place.pinned {
place.pin_at = Some(to - xf.rect.min);
} else {
place.offset = Some((doc, to - under));
}
ui.ctx().request_repaint();
}
if let Some((c, p)) = run {
crate::menus::invoke(app, c, p);
}
}
@@ -2812,4 +2886,83 @@ mod tests {
assert_eq!(doc.selection.objects, vec![vectorcraft_doc::NodeId(id)]);
assert_eq!(doc.doc.art_bounds(), before, "the tap moved nothing");
}
/// The Contextual Task Bar's handle drags it: unpinned it keeps that offset as it follows the
/// selection, pinned it stays put when the selection changes, unpinned again it follows from
/// there, and Reset Bar Position puts it back under the selection. It never leaves the canvas,
/// also when the window shrinks.
#[test]
fn the_task_bar_is_dragged_by_its_handle_pinned_and_reset() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 400, "height": 300})).unwrap();
let mut square =
|x: f64, y: f64| app.session.execute("shape.rectangle", &json!({"x": x, "y": y, "width": 40, "height": 40})).unwrap()["id"].clone();
let (a, b) = (square(120.0, 40.0), square(220.0, 150.0));
app.select_tool("selection");
let ctx = egui::Context::default();
let bar = || task_bar_rect(&ctx).expect("the task bar shows");
let select = |app: &mut VectorcraftApp, id: &serde_json::Value| {
app.session.execute("select.set", &json!({"ids": [id]})).unwrap();
frame(app, &ctx, vec![]);
frame(app, &ctx, vec![]);
bar().min
};
let button = |pos, pressed| egui::Event::PointerButton { pos, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
let drag = |app: &mut VectorcraftApp, by: Vec2| {
let grip = pos2(bar().left() + 11.0, bar().center().y);
frame(app, &ctx, vec![egui::Event::PointerMoved(grip)]);
frame(app, &ctx, vec![button(grip, true)]);
frame(app, &ctx, vec![egui::Event::PointerMoved(grip + by)]);
frame(app, &ctx, vec![button(grip + by, false)]);
frame(app, &ctx, vec![]);
bar().min
};
let near = |p: Pos2, q: Pos2| assert!((p - q).length() < 1.5, "{p:?} is not at {q:?}");
let (under_a, under_b) = (select(&mut app, &a), select(&mut app, &b));
assert!(under_b.y > under_a.y + 100.0, "each bar sits under its selection");
// Dragged unpinned: it keeps its offset from the selection.
select(&mut app, &a);
let by = vec2(40.0, -30.0);
near(drag(&mut app, by), under_a + by);
near(select(&mut app, &b), under_b + by);
assert!(!app.ui.task_bar_place.pinned);
// Pinned: it stays where it is across selection changes, and the handle still moves it.
assert_eq!(app.run("window.taskBar.pin", json!({})).unwrap(), json!(true));
assert_eq!(crate::menus::checked(&app, "window.taskBar.pin", &json!({})), Some(true));
near(select(&mut app, &a), under_b + by);
let spot = drag(&mut app, vec2(-20.0, 10.0));
near(spot, under_b + by + vec2(-20.0, 10.0));
near(select(&mut app, &b), spot);
// Unpinned: it follows the selection from where it is, kept on the canvas.
assert_eq!(app.run("window.taskBar.pin", json!({"pinned": false})).unwrap(), json!(false));
near(select(&mut app, &a), spot);
let canvas = app.canvas_rect.unwrap();
let last = canvas.max - vec2(8.0, 8.0) - bar().size();
near(select(&mut app, &b), (under_b + (spot - under_a)).min(last));
assert!(app.run("window.taskBar.pin", json!({"pinned": "yes"})).is_err());
// Kept on the canvas: dragged far off, then pinned in the corner of a shrinking window.
near(drag(&mut app, vec2(-2000.0, -2000.0)), canvas.min + vec2(8.0, 8.0));
app.run("window.taskBar.pin", json!({"pinned": true})).unwrap();
drag(&mut app, vec2(2000.0, 2000.0));
near(bar().max, canvas.max - vec2(8.0, 8.0));
let small = egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(Pos2::ZERO, vec2(640.0, 480.0))), ..Default::default() };
for _ in 0..2 {
let mut out = ctx.run_ui(small.clone(), |ui| show(&mut app, ui));
out.textures_delta.clear();
}
let canvas = app.canvas_rect.unwrap();
assert!(canvas.width() < 700.0, "the canvas shrank: {canvas:?}");
near(bar().max, canvas.max - vec2(8.0, 8.0));
// Reset: back under the selection, unpinned.
frame(&mut app, &ctx, vec![]);
app.run("window.taskBar.reset", json!({})).unwrap();
assert!(!app.ui.task_bar_place.pinned);
near(select(&mut app, &a), under_a);
near(select(&mut app, &b), under_b);
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ pub fn app_bar(app: &mut VectorcraftApp, ui: &mut Ui) {
let (r, _) = ui.allocate_exact_size(vec2(22.0, 22.0), Sense::hover());
crate::brand::paint_mark(ui, r);
ui.add_space(4.0);
let on_home = app.ui.home.is_some() || app.session.active().is_none();
let on_home = menus::home_showing(app);
if widgets::icon_button(ui, "house", tl!("Home"), on_home, 24.0).clicked() {
app.run("app.home", json!({})).ok();
}
+5
View File
@@ -79,6 +79,11 @@ pub fn inspect(app: &VectorcraftApp, ctx: &egui::Context) -> Value {
"ui": serde_json::to_value(&app.ui).unwrap_or_default(),
// Not saved with the UI state, so not in `ui`: 0 normal … 3 Presentation Mode.
"screenMode": app.ui.screen_mode,
// The Contextual Task Bar: pinned (not saved either) and where it shows.
"taskBar": {
"pinned": app.ui.task_bar_place.pinned,
"rect": crate::canvas::task_bar_rect(ctx).map(|r| json!([r.left(), r.top(), r.width(), r.height()])),
},
"view": app.view().map(|v| serde_json::to_value(v).unwrap_or_default()),
"canvasRect": app.canvas_rect.map(|c| json!([c.left(), c.top(), c.width(), c.height()])),
"window": [r.width(), r.height()],
+1 -2
View File
@@ -225,8 +225,7 @@ fn adjust_fields(ui: &mut egui::Ui, d: &mut Dialog) -> bool {
}
if d.fields.contains_key("gamma") {
widgets::label_row(ui, tl!("Gamma"), LABEL_W, |ui| {
let mut g = d.f64("gamma", 1.0);
if ui.add(egui::DragValue::new(&mut g).speed(0.01).range(0.1..=10.0).max_decimals(2)).changed() {
if let Some(g) = widgets::range_field(ui, "gamma", d.f64("gamma", 1.0), 0.1..=10.0, "", 2, 60.0) {
d.fields.insert("gamma".into(), json!(g));
}
});
+5 -8
View File
@@ -238,9 +238,7 @@ pub(super) fn param_fields(
}
match v {
Value::Number(n) => {
let mut x = n.as_f64().unwrap_or(0.0);
let speed = if x.abs() > 20.0 { 1.0 } else { 0.1 };
if ui.add(egui::DragValue::new(&mut x).speed(speed).max_decimals(2)).changed() {
if let Some(x) = crate::widgets::plain_field(ui, ("fx-num", &k), n.as_f64().unwrap_or(0.0), "", 3, 140.0) {
d.fields.insert(k, json!(x));
changed = true;
}
@@ -288,13 +286,12 @@ pub(super) fn schema_fields(ui: &mut egui::Ui, d: &mut Dialog, specs: &[(String,
let cur = d.fields.get(k).cloned().unwrap_or_else(|| spec.default_value());
let new = match spec {
ParamSpec::Number { min, max, .. } => {
let mut x = cur.as_f64().unwrap_or(*min).clamp(*min, *max);
let speed = ((max - min) / 200.0).clamp(0.01, 10.0);
ui.add(egui::DragValue::new(&mut x).range(*min..=*max).speed(speed).max_decimals(2)).changed().then(|| json!(x))
let x = cur.as_f64().unwrap_or(*min);
crate::widgets::range_field(ui, ("plugin-num", k), x, *min..=*max, "", 2, 100.0).map(|x| json!(x))
}
ParamSpec::Int { min, max, .. } => {
let mut x = cur.as_i64().unwrap_or(*min).clamp(*min, *max);
ui.add(egui::DragValue::new(&mut x).range(*min..=*max).speed(0.2)).changed().then(|| json!(x))
let x = cur.as_i64().unwrap_or(*min) as f64;
crate::widgets::range_field(ui, ("plugin-int", k), x, *min as f64..=*max as f64, "", 0, 100.0).map(|x| json!(x as i64))
}
ParamSpec::Bool { .. } => {
let mut b = cur.as_bool().unwrap_or(false);
+4 -3
View File
@@ -178,9 +178,10 @@ fn body(_: &mut VectorcraftApp, ui: &mut egui::Ui, d: &mut Dialog) -> bool {
toggle(ui, d, "preview", tl!("Preview"), true);
ui.horizontal(|ui| {
toggle(ui, d, "dimImages", tl!("Dim Images to:"), true);
let mut v = d.f64("dimPercent", 50.0);
if ui.add_enabled(d.bool("dimImages"), egui::DragValue::new(&mut v).range(0.0..=100.0).suffix("%")).changed() {
d.fields.insert("dimPercent".into(), json!(v.round()));
let v = d.f64("dimPercent", 50.0);
let dim = d.bool("dimImages");
if let Some(v) = ui.add_enabled_ui(dim, |ui| crate::widgets::range_field(ui, "dimPercent", v, 0.0..=100.0, "%", 0, 52.0)).inner {
d.fields.insert("dimPercent".into(), json!(v));
}
});
});
@@ -51,9 +51,10 @@ fn body(_: &mut VectorcraftApp, ui: &mut egui::Ui, d: &mut Dialog) -> bool {
if let Some(i) = widgets::dropdown(ui, "layers-row-size", shown, &labels, 110.0) {
d.fields.insert("rowSize".into(), json!(SIZES.get(i).map_or("other", |s| s.0)));
}
let mut v = d.f64("otherSize", f64::from(ROW_MEDIUM));
if ui.add_enabled(d.str("rowSize") == "other", egui::DragValue::new(&mut v).range(12.0..=100.0).suffix(" pt")).changed() {
d.fields.insert("otherSize".into(), json!(v.round()));
let v = d.f64("otherSize", f64::from(ROW_MEDIUM));
let other = d.str("rowSize") == "other";
if let Some(v) = ui.add_enabled_ui(other, |ui| widgets::range_field(ui, "otherSize", v, 12.0..=100.0, " pt", 0, 60.0)).inner {
d.fields.insert("otherSize".into(), json!(v));
}
});
ui.end_row();
+8 -1
View File
@@ -12,7 +12,8 @@ use crate::theme::{self, Tokens};
/// should start with [`heading`] (or [`drag_band`]) so the window can be moved.
pub(crate) fn show<R>(ctx: &egui::Context, title: &str, id: Id, nudge: f32, margin: i8, add: impl FnOnce(&mut egui::Ui) -> R) -> Option<R> {
let t = Tokens::get(ctx);
egui::Area::new(Id::new("modal-dim")).order(egui::Order::Middle).fixed_pos(egui::Pos2::ZERO).show(ctx, |ui| {
let dim = backdrop();
egui::Area::new(dim.id).order(dim.order).fixed_pos(egui::Pos2::ZERO).show(ctx, |ui| {
// Modal, but the canvas isn't dimmed so previews stay readable (as in the reference app).
ui.allocate_rect(ctx.content_rect(), egui::Sense::click());
});
@@ -28,6 +29,12 @@ pub(crate) fn show<R>(ctx: &egui::Context, title: &str, id: Id, nudge: f32, marg
.and_then(|r| r.inner)
}
/// The layer of the backdrop behind a modal dialog window, which takes the clicks the rest of
/// the app would get.
pub(crate) fn backdrop() -> egui::LayerId {
egui::LayerId::new(egui::Order::Middle, Id::new("modal-dim"))
}
/// The dialog's heading, which also moves the window ([`drag_band`]).
pub(crate) fn heading(ui: &mut egui::Ui, text: &str) {
let t = Tokens::get(ui.ctx());
+9 -10
View File
@@ -254,9 +254,9 @@ fn method_row(ui: &mut egui::Ui, d: &mut Dialog, label: &dyn Fn(&mut egui::Ui, &
choice(ui, d, "method", &Method::ALL.map(Method::id), &Method::ALL.map(Method::label));
if Method::from_id(&d.str("method")) == Some(Method::Progressive) {
label(ui, tl!("Scans:"));
let mut scans = d.f64("scans", 3.0).round().clamp(*jpeg::SCANS.start() as f64, *jpeg::SCANS.end() as f64) as u8;
if ui.add(egui::DragValue::new(&mut scans).range(jpeg::SCANS)).changed() {
d.fields.insert("scans".into(), json!(scans));
let range = f64::from(*jpeg::SCANS.start())..=f64::from(*jpeg::SCANS.end());
if let Some(scans) = widgets::range_field(ui, "scans", d.f64("scans", 3.0), range, "", 0, 44.0) {
d.fields.insert("scans".into(), json!(scans as u8));
}
}
});
@@ -277,8 +277,8 @@ fn palette_rows(ui: &mut egui::Ui, d: &mut Dialog, label: &dyn Fn(&mut egui::Ui,
n = COLOR_COUNTS.get(i).and_then(|c| c.parse().ok()).unwrap_or(n);
d.fields.insert("colors".into(), json!(n));
}
if ui.add(egui::DragValue::new(&mut n).range(2..=256)).changed() {
d.fields.insert("colors".into(), json!(n));
if let Some(n) = widgets::range_field(ui, "colors", f64::from(n), 2.0..=256.0, "", 0, 52.0) {
d.fields.insert("colors".into(), json!(n as u16));
}
});
ui.end_row();
@@ -286,11 +286,10 @@ fn palette_rows(ui: &mut egui::Ui, d: &mut Dialog, label: &dyn Fn(&mut egui::Ui,
label(ui, tl!("Dither:"));
ui.horizontal(|ui| {
choice(ui, d, "dither", &Dither::ALL.map(Dither::id), &Dither::ALL.map(Dither::label));
if Dither::from_id(&d.str("dither")).is_some_and(|x| x != Dither::None) {
let mut amount = d.f64("ditherAmount", 100.0).round().clamp(0.0, 100.0) as u8;
if ui.add(egui::DragValue::new(&mut amount).range(0..=100).suffix("%")).changed() {
d.fields.insert("ditherAmount".into(), json!(amount));
}
if Dither::from_id(&d.str("dither")).is_some_and(|x| x != Dither::None)
&& let Some(amount) = widgets::range_field(ui, "ditherAmount", d.f64("ditherAmount", 100.0), 0.0..=100.0, "%", 0, 52.0)
{
d.fields.insert("ditherAmount".into(), json!(amount as u8));
}
});
ui.end_row();
+2 -2
View File
@@ -646,8 +646,8 @@ fn colors_row(ui: &mut egui::Ui, d: &mut Dialog) {
n = c.parse().unwrap_or(n);
d.fields.insert("colors".into(), json!(n));
}
if ui.add(egui::DragValue::new(&mut n).range(2..=256)).changed() {
d.fields.insert("colors".into(), json!(n));
if let Some(n) = widgets::range_field(ui, "sfw-colors-n", f64::from(n), 2.0..=256.0, "", 0, 52.0) {
d.fields.insert("colors".into(), json!(n as u16));
}
});
}
+5 -5
View File
@@ -169,11 +169,11 @@ fn option_row(app: &VectorcraftApp, ui: &mut egui::Ui, d: &mut Dialog, o: &Forma
}
} else {
let integer = o.ty == "integer";
let mut x = value.as_f64().unwrap_or(0.0);
let drag =
egui::DragValue::new(&mut x).range(0.0..=f64::MAX).speed(if integer { 1.0 } else { 0.1 }).max_decimals(if integer { 0 } else { 2 });
if ui.add(drag).on_hover_text(o.description).changed() {
d.fields.insert(o.name.into(), if integer { json!(x.round() as i64) } else { json!(x) });
let x = value.as_f64().unwrap_or(0.0);
let field = ui.scope(|ui| widgets::range_field(ui, ("save-option", o.name), x, 0.0..=f64::MAX, "", if integer { 0 } else { 2 }, 80.0));
field.response.on_hover_text(o.description);
if let Some(x) = field.inner {
d.fields.insert(o.name.into(), if integer { json!(x as i64) } else { json!(x) });
}
}
ui.end_row();
+217 -85
View File
@@ -8,7 +8,7 @@ use serde_json::json;
use crate::state::{DockTab, ICON_PANEL_GROUPS, ICON_PANELS};
use crate::theme::{self, Tokens};
use crate::{VectorcraftApp, icons, panels, widgets};
use crate::{VectorcraftApp, floating, icons, panels, widgets};
const ICON_COL: f32 = 38.0;
/// Height of the strip along the top of a dock column that carries its double arrow.
@@ -57,18 +57,26 @@ fn toggle(app: &mut VectorcraftApp, collapsed: bool) {
}
}
/// One icon of the column: a click pops its panel out (or puts it away).
fn panel_icon(app: &mut VectorcraftApp, ui: &mut Ui, id: &str, label: &str, icon: &str) {
/// One icon of the column: a click pops its panel out (or puts it away); dragged out of the
/// column (`column`), the panel floats.
fn panel_icon(app: &mut VectorcraftApp, ui: &mut Ui, id: &'static str, label: &str, icon: &str, column: Rect) {
let open = app.ui.open_panel.as_deref() == Some(id);
if widgets::icon_button(ui, icon, label, open, 30.0).clicked() {
// Its own id: the icons below it move up when it floats, and mustn't take over its drag.
let (_, rect) = ui.allocate_space(vec2(30.0, 30.0));
let resp = widgets::paint_icon_button(ui, ui.interact(rect, ui.id().with(("panel-icon", id)), Sense::click_and_drag()), icon, label, open);
if resp.clicked() {
app.ui.open_panel = if open { None } else { Some(id.to_string()) };
}
if resp.dragged() && ui.input(|i| i.pointer.interact_pos()).is_some_and(|p| !column.contains(p)) {
floating::tear(app, ui.ctx(), &[id], id, floating::strip_grab(ui.ctx(), resp.rect.left()));
}
}
pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
let t = Tokens::get(ui.ctx());
// Main tabbed group, unless it is collapsed to icons.
if !app.ui.dock_collapsed {
let shown = floating::shown_tab(&app.ui);
// Main tabbed group, unless it is collapsed to icons or all its panels float.
let group = shown.filter(|_| !app.ui.dock_collapsed).map(|active| {
egui::Panel::right("dock")
.resizable(true)
.default_size(DOCK_WIDTH)
@@ -78,47 +86,31 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
if collapse_header(ui, false) {
toggle(app, true);
}
// Tab strip.
let (strip, _) = ui.allocate_exact_size(vec2(ui.available_width(), 33.0), Sense::hover());
ui.painter().rect_filled(strip, 0.0, t.tab_strip);
ui.painter().line_segment([strip.left_bottom(), strip.right_bottom()], Stroke::new(1.0, t.border));
let mut x = strip.left();
for tab in DockTab::ALL {
let (_, label, _) = tab.info();
let active = app.ui.dock_tab == tab;
let galley =
ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.5), if active { t.text_strong } else { t.text_dim });
let r = egui::Rect::from_min_size(egui::pos2(x, strip.top()), vec2(galley.size().x + 24.0, strip.height() - 1.0));
let resp = ui.interact(r, ui.id().with(("docktab", label)), Sense::click());
if active {
ui.painter().rect_filled(r, 0.0, t.panel);
}
ui.painter().galley(egui::pos2(r.left() + 12.0, r.center().y - galley.size().y / 2.0), galley, t.text);
ui.painter().line_segment([r.right_top(), r.right_bottom()], Stroke::new(1.0, t.border));
if resp.clicked() {
app.ui.dock_tab = tab;
}
x = r.right();
if tab_strip(app, ui, active) {
// It floats from this frame on.
return;
}
let menu_id = app.ui.dock_tab.info().0;
panels::panel_menu(app, ui, menu_id, egui::Rect::from_center_size(strip.right_center() - vec2(14.0, 0.0), vec2(16.0, 16.0)));
egui::Frame::NONE.inner_margin(egui::Margin { left: 12, right: 10, top: 10, bottom: 8 }).show(ui, |ui| match app.ui.dock_tab {
egui::Frame::NONE.inner_margin(egui::Margin { left: 12, right: 10, top: 10, bottom: 8 }).show(ui, |ui| match active {
DockTab::Properties => {
egui::ScrollArea::vertical().id_salt("props").auto_shrink([false, false]).show(ui, |ui| panels::properties::show(app, ui));
}
DockTab::Layers => panels::layers::show(app, ui),
DockTab::Libraries => panels::libraries(app, ui),
});
});
}
})
.response
.rect
});
// Collapsed icon-panel strip, left of the expanded panel group (like Illustrator's dock). A
// collapsed group's panels head it, under the « that expands them again.
let collapsed = app.ui.dock_collapsed;
// collapsed group's panels head it, under the « that expands them again. Floating panels leave
// it.
let collapsed = app.ui.dock_collapsed && shown.is_some();
let column = egui::Panel::right("icon_column")
.resizable(false)
.exact_size(ICON_COL)
.frame(egui::Frame::NONE.fill(t.panel).stroke(Stroke::new(1.5, t.border)))
.show(ui, |ui| {
let bounds = ui.max_rect();
if collapsed && collapse_header(ui, true) {
toggle(app, false);
}
@@ -129,41 +121,98 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
if collapsed {
for tab in DockTab::ALL {
let (id, label, icon) = tab.info();
panel_icon(app, ui, id, label, icon);
if floating::group_of(&app.ui, id).is_none() {
panel_icon(app, ui, id, label, icon, bounds);
}
}
}
for (gi, group) in ICON_PANEL_GROUPS.iter().enumerate() {
if gi > 0 || collapsed {
let (r, _) = ui.allocate_exact_size(vec2(ui.available_width(), 7.0), Sense::hover());
ui.painter()
.line_segment([r.left_center() + vec2(4.0, 0.0), r.right_center() - vec2(4.0, 0.0)], Stroke::new(1.0, t.divider));
}
// A divider above each group with icons left, but the first.
let mut divider = collapsed;
for group in ICON_PANEL_GROUPS {
let mut first = true;
for id in group.iter() {
let Some((_, label, icon)) = ICON_PANELS.iter().find(|p| p.0 == *id) else { continue };
panel_icon(app, ui, id, label, icon);
if floating::group_of(&app.ui, id).is_some() {
continue;
}
if std::mem::take(&mut first) && std::mem::replace(&mut divider, true) {
let (r, _) = ui.allocate_exact_size(vec2(ui.available_width(), 7.0), Sense::hover());
ui.painter()
.line_segment([r.left_center() + vec2(4.0, 0.0), r.right_center() - vec2(4.0, 0.0)], Stroke::new(1.0, t.divider));
}
panel_icon(app, ui, id, label, icon, bounds);
}
}
});
});
});
let left = column.response.rect.left();
ui.ctx().data_mut(|d| d.insert_temp(column_left_id(), left));
let column = column.response.rect;
let dock = group.map_or(column, |g| g.union(column));
ui.ctx().data_mut(|d| {
d.insert_temp(column_left_id(), column.left());
d.insert_temp(floating::dock_rect_id(), dock);
});
}
/// The tabbed group's tab strip, showing `active`: a click on a tab shows it, a tab dragged out of
/// the strip floats on its own, and the strip right of the tabs floats the whole group. True when
/// the shown panel floats now.
fn tab_strip(app: &mut VectorcraftApp, ui: &mut Ui, active: DockTab) -> bool {
let t = Tokens::get(ui.ctx());
let (strip, _) = ui.allocate_exact_size(vec2(ui.available_width(), 33.0), Sense::hover());
ui.painter().rect_filled(strip, 0.0, t.tab_strip);
ui.painter().line_segment([strip.left_bottom(), strip.right_bottom()], Stroke::new(1.0, t.border));
let out = ui.input(|i| i.pointer.interact_pos()).is_some_and(|p| !strip.contains(p));
// What a drag out of the strip floats: the panels, the one shown, where its tab began.
let mut tear: Option<(Vec<&'static str>, &'static str, f32)> = None;
let mut x = strip.left();
for tab in DockTab::ALL {
let (id, label, _) = tab.info();
if floating::group_of(&app.ui, id).is_some() {
continue;
}
let galley =
ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.5), if tab == active { t.text_strong } else { t.text_dim });
let r = Rect::from_min_size(egui::pos2(x, strip.top()), vec2(galley.size().x + 24.0, strip.height() - 1.0));
let resp = ui.interact(r, ui.id().with(("docktab", label)), Sense::click_and_drag());
if tab == active {
ui.painter().rect_filled(r, 0.0, t.panel);
}
ui.painter().galley(egui::pos2(r.left() + 12.0, r.center().y - galley.size().y / 2.0), galley, t.text);
ui.painter().line_segment([r.right_top(), r.right_bottom()], Stroke::new(1.0, t.border));
if resp.clicked() {
app.ui.dock_tab = tab;
} else if resp.dragged() && out {
tear = Some((vec![id], id, r.left()));
}
x = r.right();
}
let menu = Rect::from_center_size(strip.right_center() - vec2(14.0, 0.0), vec2(16.0, 16.0));
let rest = Rect::from_min_max(egui::pos2(x, strip.top()), egui::pos2(menu.left() - 4.0, strip.bottom()));
if rest.width() > 0.0 {
let resp = ui.interact(rest, ui.id().with("dock-group-bar"), Sense::drag());
if resp.dragged() && out {
tear = Some((floating::docked_tabs(&app.ui).map(|t| t.info().0).collect(), active.info().0, strip.left()));
}
resp.on_hover_cursor(egui::CursorIcon::Grab).on_hover_text(tl!("Drag to float the panel group"));
}
panels::panel_menu(app, ui, active.info().0, menu);
if let Some((ids, id, left)) = tear {
floating::tear(app, ui.ctx(), &ids, id, floating::strip_grab(ui.ctx(), left));
}
// Torn off, or floated from its menu.
floating::group_of(&app.ui, active.info().0).is_some()
}
/// A panel popped out next to the icon column: an icon panel, or one of the tabbed group's panels
/// while the dock is collapsed.
/// while the dock is collapsed. Dragging its title floats it.
pub fn floating_panel(app: &mut VectorcraftApp, ctx: &egui::Context) {
let Some(id) = app.ui.open_panel.clone() else { return };
let tab = DockTab::from_id(&id);
let label = match tab {
Some(tab) if app.ui.dock_collapsed => tab.info().1,
// Expanded, the group shows its panels in the dock itself.
Some(_) => return,
None => match ICON_PANELS.iter().find(|p| p.0 == id) {
Some((_, label, _)) => *label,
None => return,
},
};
let Some((id, label)) = app.ui.open_panel.as_deref().and_then(|p| crate::state::all_panels().find(|(q, _)| *q == p)) else { return };
let tab = DockTab::from_id(id);
// Expanded, the group shows its panels in the dock itself; a floating panel shows in its group.
if tab.is_some() && !app.ui.dock_collapsed || floating::group_of(&app.ui, id).is_some() {
return;
}
let t = Tokens::get(ctx);
let screen = ctx.content_rect();
// Pinned by its right edge, 6 points left of the icon column wherever the dock's width (or its
@@ -179,59 +228,94 @@ pub fn floating_panel(app: &mut VectorcraftApp, ctx: &egui::Context) {
let right = column - 6.0;
// The tabbed group's panels fill their height (Layers) or scroll (Properties): give them one
// that keeps the flyout on screen.
// The tabbed group's panels keep the width the dock gives them; icon panels are 256 points.
let width = if tab.is_some() { DOCK_WIDTH } else { 256.0 };
let width = panel_width(id);
let tall = (screen.height() - FLYOUT_TOP - 26.0 - 20.0 - 40.0).clamp(160.0, 560.0);
let mut open = true;
let mut torn = None;
let area = egui::Area::new(egui::Id::new("icon-panel")).order(egui::Order::Foreground).pivot(egui::Align2::RIGHT_TOP);
area.fixed_pos(egui::pos2(right, FLYOUT_TOP)).show(ctx, |ui| {
egui::Frame::popup(ui.style()).fill(t.panel).corner_radius(CornerRadius::same(4)).inner_margin(egui::Margin::ZERO).show(ui, |ui| {
ui.set_width(width);
let (strip, _) = ui.allocate_exact_size(vec2(width, 26.0), Sense::hover());
ui.painter().rect_filled(strip, CornerRadius { nw: 4, ne: 4, sw: 0, se: 0 }, t.panel_darker);
let title = egui::Rect::from_min_size(
let title = Rect::from_min_size(
strip.min,
vec2(ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.0), t.text).size().x + 24.0, 26.0),
);
ui.painter().rect_filled(title, CornerRadius { nw: 4, ne: 0, sw: 0, se: 0 }, t.panel);
ui.painter().text(title.left_center() + vec2(12.0, 0.0), egui::Align2::LEFT_CENTER, tl!(label), theme::semibold(12.0), t.text);
let close = egui::Rect::from_center_size(strip.right_center() - vec2(13.0, 0.0), vec2(14.0, 14.0));
let close = Rect::from_center_size(strip.right_center() - vec2(13.0, 0.0), vec2(14.0, 14.0));
let cr = ui.interact(close, ui.id().with("close-panel"), Sense::click());
icons::paint(ui, "chevrons-right", close, if cr.hovered() { t.text } else { t.text_dim });
if cr.clicked() {
open = false;
}
let menu_r = egui::Rect::from_center_size(strip.right_center() - vec2(34.0, 0.0), vec2(16.0, 16.0));
panels::panel_menu(app, ui, &id, menu_r);
egui::Frame::NONE.inner_margin(egui::Margin::same(10)).show(ui, |ui| {
ui.set_width(width - 20.0);
match tab {
Some(DockTab::Properties) => {
// At least `tall` when the sections are taller: the flyout's area keeps the
// size its content needs, and egui sizes a new area at most 400 points high,
// so a scroll area that only took the room it was given never grew past it.
egui::ScrollArea::vertical()
.id_salt("props-flyout")
.max_height(tall)
.min_scrolled_height(tall)
.auto_shrink([false, true])
.show(ui, |ui| panels::properties::show(app, ui));
}
Some(DockTab::Layers) => {
ui.set_max_height(tall);
panels::layers::show(app, ui);
}
Some(DockTab::Libraries) => panels::libraries(app, ui),
None => panels::show_icon_panel(app, ui, &id),
}
});
let menu_r = Rect::from_center_size(strip.right_center() - vec2(34.0, 0.0), vec2(16.0, 16.0));
panels::panel_menu(app, ui, id, menu_r);
let drag = ui.interact(title, ui.id().with("title"), Sense::drag()).on_hover_cursor(egui::CursorIcon::Grab);
if drag.dragged() && ui.input(|i| i.pointer.is_decidedly_dragging()) {
torn = Some(title.left());
}
// Torn off, or floated from its menu: it floats from this frame on.
if torn.is_some() || floating::group_of(&app.ui, id).is_some() {
return;
}
panel_body(app, ui, id, width, tall);
});
});
if !open {
// User Interface › Auto-Collapse Iconic Panels (#394): a press away from the flyout puts it
// away, on the canvas or a docked panel. Not one on the icon column (its icons swap or close the
// flyout themselves, on release), nor one on a foreground layer (the flyout itself, a dialog, a palette) or a modal dialog's
// backdrop, nor one that closes a popup (a panel menu, a dropdown the flyout opened).
if open && app.session.prefs.auto_collapse_icon_panels && !egui::Popup::is_any_open(ctx) {
let away = |p: egui::Pos2| {
!(column..=column + ICON_COL).contains(&p.x)
&& ctx.layer_id_at(p).is_none_or(|l| l.order != egui::Order::Foreground && l != crate::dialogs::modal::backdrop())
};
if ctx.input(|i| i.pointer.any_pressed().then(|| i.pointer.interact_pos()).flatten()).is_some_and(away) {
open = false;
}
}
if let Some(left) = torn {
floating::tear(app, ctx, &[id], id, floating::strip_grab(ctx, left));
} else if !open {
app.ui.open_panel = None;
}
}
/// The width of a popped-out or floating panel: the tabbed group's panels keep the width the dock
/// gives them; icon panels are 256 points.
pub(crate) fn panel_width(id: &str) -> f32 {
if DockTab::from_id(id).is_some() { DOCK_WIDTH } else { 256.0 }
}
/// Panel `id`'s contents in a popped-out or floating panel `width` wide; the tabbed group's panels
/// fill (Layers) or scroll (Properties) `tall` points.
pub(crate) fn panel_body(app: &mut VectorcraftApp, ui: &mut Ui, id: &str, width: f32, tall: f32) {
egui::Frame::NONE.inner_margin(egui::Margin::same(10)).show(ui, |ui| {
ui.set_width(width - 20.0);
match DockTab::from_id(id) {
Some(DockTab::Properties) => {
// At least `tall` when the sections are taller: the flyout's area keeps the size its
// content needs, and egui sizes a new area at most 400 points high, so a scroll area
// that only took the room it was given never grew past it.
egui::ScrollArea::vertical()
.id_salt("props-flyout")
.max_height(tall)
.min_scrolled_height(tall)
.auto_shrink([false, true])
.show(ui, |ui| panels::properties::show(app, ui));
}
Some(DockTab::Layers) => {
ui.set_max_height(tall);
panels::layers::show(app, ui);
}
Some(DockTab::Libraries) => panels::libraries(app, ui),
None => panels::show_icon_panel(app, ui, id),
}
});
}
#[cfg(test)]
mod tests {
use serde_json::json;
@@ -319,6 +403,7 @@ mod tests {
.run_ui(input, |ui| {
show(app, ui);
floating_panel(app, ui.ctx());
crate::dialogs::show(app, ui.ctx());
})
.textures_delta
.clear();
@@ -416,6 +501,53 @@ mod tests {
assert!(rect.height() > 450.0 && rect.bottom() <= SCREEN.y, "Properties flyout {rect:?}");
}
/// User Interface › Auto-Collapse Iconic Panels (#394): on, a click away from a popped-out
/// panel puts it away; off (the default), the panel stays until its » or its icon.
#[test]
fn auto_collapse_puts_a_flyout_away_on_a_click_elsewhere() {
let mut h = Harness::new();
h.app.run("window.collapseDock", json!({"collapsed": true})).unwrap();
h.settle();
let (properties, layers) = (h.icons()[0], h.icons()[1]);
let away = egui::pos2(300.0, 500.0);
h.click(layers.center());
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"));
h.click(away);
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"), "off: a click elsewhere leaves it");
h.app.session.execute("prefs.set", &json!({"key": "autoCollapseIconPanels", "value": true})).unwrap();
h.click(away);
assert_eq!(h.app.ui.open_panel, None, "on: a click elsewhere puts it away");
h.click(layers.center());
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"), "its icon still pops it out");
let rect = h.ctx.memory(|m| m.area_rect(egui::Id::new("icon-panel"))).unwrap();
h.click(egui::pos2(rect.center().x, rect.top() + 13.0 + 26.0 + 10.0));
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"), "a click inside keeps it");
// The icons still swap the flyout and put it away.
h.click(properties.center());
assert_eq!(h.app.ui.open_panel.as_deref(), Some("properties"), "another icon swaps it");
h.click(properties.center());
assert_eq!(h.app.ui.open_panel, None, "the same icon puts it away");
// A dialog (one a panel menu opens, say): a click in it or on its backdrop keeps the panel.
h.click(layers.center());
h.app.ui.dialog = Some(crate::state::Dialog::new("move", json!({"dx": "0 pt", "dy": "0 pt"})));
h.settle();
let dialog = h.ctx.memory(|m| m.area_rect(egui::Id::new(("dialog", "move")))).expect("the Move dialog");
h.click(dialog.left_top() + vec2(20.0, 30.0));
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"), "a click in the dialog keeps it");
h.click(egui::pos2(dialog.left() - 40.0, dialog.center().y));
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"), "a click on the backdrop keeps it");
h.app.ui.dialog = None;
// The dock expanded: a click in its panel group puts a popped-out icon panel away too.
h.app.run("window.collapseDock", json!({"collapsed": false})).unwrap();
h.settle();
let icon = h.icons()[0];
h.click(icon.center());
let open = h.app.ui.open_panel.clone();
assert!(open.is_some(), "an icon panel pops out beside the expanded dock");
h.click(egui::pos2(SCREEN.x - 100.0, 300.0));
assert_eq!(h.app.ui.open_panel, None, "a click in the docked group puts {open:?} away");
}
#[test]
fn the_collapse_command_sets_or_toggles_the_dock() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
+769
View File
@@ -0,0 +1,769 @@
//! Floating panels: panels dragged out of the dock float inside the window as groups of tabs.
//!
//! A dock tab, an icon of the icon column or a popped-out panel's title dragged out of the dock
//! floats that panel; the strip right of the dock's tabs floats the whole tabbed group. A floating
//! group moves by its title bar (or the strip right of its tabs, or the tab of a lone panel), and a
//! tab dragged out of a group floats on its own. Dropped on the dock, which lights up while the
//! pointer is over it, a group's panels go back to where they live in the dock (the tabbed group or
//! the icon column); dropped on another group's title bar or tabs, they stack with that group. The
//! × of a group puts its panels back in the dock too. The Tools panel floats the same way by its
//! title bar ([`crate::toolbar`]) and docks again on the window's left edge.
//!
//! `window.panel.float` / `window.panel.dock` do the same for agents. The groups and the Tools
//! panel's position are kept with the preferences and in user workspaces, and a position saved on
//! a bigger window is clamped into this one when drawn.
use egui::{CornerRadius, Id, Pos2, Rect, Sense, Stroke, Vec2, pos2, vec2};
use serde_json::{Value, json};
use crate::state::{DockTab, FloatingPanels, UiState, all_panels};
use crate::theme::{self, Tokens};
use crate::{VectorcraftApp, dock, icons, panels};
/// Height of a floating group's title bar (its grip and ×).
pub const TITLE: f32 = 14.0;
/// Height of a floating group's tab strip.
pub const STRIP: f32 = 26.0;
/// Where `window.panel.float` floats a group given no position; each further group 24 points
/// lower right.
const FLOAT_AT: [f32; 2] = [420.0, 120.0];
/// Where `window.panel.float {panel: "tools"}` floats the Tools panel given no position.
const TOOLS_AT: [f32; 2] = [60.0, 120.0];
/// Points the pointer travels from its press before a drop counts (a click on a title bar that
/// overlaps the dock doesn't dock its group).
const TRAVEL: f32 = 4.0;
/// What a move carries.
#[derive(Clone, Copy, Debug, PartialEq)]
enum Moving {
/// The floating group holding this panel.
Panel(&'static str),
/// The floating Tools panel.
Tools,
}
/// A move in progress: what moves, where the pointer holds it from its top-left corner, and where
/// the press began.
#[derive(Clone, Copy, Debug)]
struct Move {
what: Moving,
grab: Vec2,
from: Pos2,
}
/// Where a moved group or Tools panel lands.
#[derive(Clone, Copy, Debug, PartialEq)]
enum Drop {
/// Back in the dock (the Tools panel: at the window's left edge).
Dock,
/// Stacked with the floating group holding this panel.
Stack(&'static str),
}
fn move_id() -> Id {
Id::new("floating-move")
}
/// The dock (tabbed group and icon column) as last drawn: a group dropped there docks.
pub(crate) fn dock_rect_id() -> Id {
Id::new("floating-dock-rect")
}
/// The strip along the window's left edge where the Tools panel docks, as last laid out.
pub(crate) fn tools_zone_id() -> Id {
Id::new("floating-tools-zone")
}
/// The area of the floating group whose first panel is `first`.
pub fn area_id(first: &str) -> Id {
Id::new(("floating-panels", first))
}
/// Panel `id` (`window.panel`) as a static string and its English label, if it is a panel.
fn panel(id: &str) -> Option<(&'static str, &'static str)> {
all_panels().find(|(p, _)| *p == id)
}
/// The floating group holding panel `id`.
pub fn group_of(ui: &UiState, id: &str) -> Option<usize> {
ui.floating_panels.iter().position(|g| g.panels.iter().any(|p| p == id))
}
/// The panels of group `g`, as static ids.
fn ids_of(g: &FloatingPanels) -> Vec<&'static str> {
g.panels.iter().filter_map(|p| panel(p)).map(|(id, _)| id).collect()
}
/// The dock tabs left in the dock, in tab order.
pub fn docked_tabs(ui: &UiState) -> impl Iterator<Item = DockTab> + '_ {
DockTab::ALL.into_iter().filter(|t| group_of(ui, t.info().0).is_none())
}
/// The dock tab the tabbed group shows: the chosen one, or the first left when it floats.
pub fn shown_tab(ui: &UiState) -> Option<DockTab> {
docked_tabs(ui).find(|t| *t == ui.dock_tab).or_else(|| docked_tabs(ui).next())
}
/// Take `ids` out of the floating groups, dropping the groups left empty.
fn take(ui: &mut UiState, ids: &[&str]) {
ui.floating_panels.retain_mut(|g| {
let active = g.panels.get(g.active).filter(|p| !ids.contains(&p.as_str())).cloned();
g.panels.retain(|p| !ids.contains(&p.as_str()));
g.active = active.and_then(|a| g.panels.iter().position(|p| *p == a)).unwrap_or(0);
!g.panels.is_empty()
});
}
/// Float `ids` (out of the dock or of the group they were in) as a new group with its top-left
/// corner at `pos`, showing `active`.
pub fn float(ui: &mut UiState, ids: &[&str], active: &str, pos: Pos2) {
take(ui, ids);
if ui.open_panel.as_deref().is_some_and(|p| ids.contains(&p)) {
ui.open_panel = None;
}
let panels: Vec<String> = ids.iter().map(|id| id.to_string()).collect();
let active = panels.iter().position(|p| p == active).unwrap_or(0);
ui.floating_panels.push(FloatingPanels { panels, active, pos: [pos.x, pos.y] });
// The tabbed group shows another of its tabs when the one it showed floats.
if let Some(tab) = shown_tab(ui) {
ui.dock_tab = tab;
}
}
/// Stack `ids` with the floating group holding `onto` (not one of them), showing `active`.
pub fn stack(ui: &mut UiState, ids: &[&str], active: &str, onto: &str) {
take(ui, ids);
if ui.open_panel.as_deref().is_some_and(|p| ids.contains(&p)) {
ui.open_panel = None;
}
if let Some(g) = group_of(ui, onto).and_then(|i| ui.floating_panels.get_mut(i)) {
g.panels.extend(ids.iter().map(|id| id.to_string()));
g.active = g.panels.iter().position(|p| p == active).unwrap_or(g.active);
}
if let Some(tab) = shown_tab(ui) {
ui.dock_tab = tab;
}
}
/// Put `ids` back in the dock: the dock tabs in the tabbed group (showing `active`, or the first of
/// them), the other panels in the icon column.
pub fn dock(ui: &mut UiState, ids: &[&str], active: &str) {
take(ui, ids);
if let Some(tab) = DockTab::from_id(active).or_else(|| ids.iter().find_map(|id| DockTab::from_id(id))) {
ui.dock_tab = tab;
}
ui.dock = true;
}
/// `pos`, a saved top-left corner, moved so that a `size` box there is inside `screen` (its
/// top-left corner first when it doesn't fit). Pulled in by whole points: egui rounds an area's
/// position, which would push a box of fractional size half a point past the edge.
pub fn clamp(pos: [f32; 2], size: Vec2, screen: Rect) -> Pos2 {
let [x, y] = pos;
let (x, y) = if x.is_finite() && y.is_finite() { (x, y) } else { (screen.left() + 60.0, screen.top() + 100.0) };
let fit = |v: f32, max: f32| if v > max { max.floor() } else { v };
pos2(fit(x, screen.right() - size.x).max(screen.left()), fit(y, screen.bottom() - size.y).max(screen.top()))
}
/// Start moving `what` with the pointer, held `grab` from its top-left corner.
fn start(ctx: &egui::Context, what: Moving, grab: Vec2) {
let Some(from) = ctx.input(|i| i.pointer.press_origin().or(i.pointer.interact_pos())) else { return };
ctx.data_mut(|d| d.insert_temp(move_id(), Move { what, grab, from }));
}
/// Where the pointer holds a group torn off by a press `left` points right of where the group's
/// tab strip will begin (under its title bar, past its 1-point border).
pub(crate) fn strip_grab(ctx: &egui::Context, left: f32) -> Vec2 {
let x = ctx.input(|i| i.pointer.press_origin()).map_or(12.0, |p| p.x - left);
vec2(1.0 + x.max(0.0), 1.0 + TITLE + STRIP / 2.0)
}
/// Float `ids` under the pointer, held `grab` from the new group's top-left corner, and carry on
/// moving them with the pointer (a tab or group dragged out of the dock or out of its group).
pub(crate) fn tear(app: &mut VectorcraftApp, ctx: &egui::Context, ids: &[&'static str], active: &'static str, grab: Vec2) {
let Some(at) = ctx.input(|i| i.pointer.interact_pos()) else { return };
float(&mut app.ui, ids, active, at - grab);
start(ctx, Moving::Panel(active), grab);
}
/// The Tools panel's title bar was pressed (`title`, the panel's bounds `bounds`): docked, dragging
/// it out of the panel floats the panel under the pointer; floating at `floating`, a drag moves it.
pub(crate) fn drag_tools(app: &mut VectorcraftApp, ctx: &egui::Context, title: &egui::Response, bounds: Rect, floating: Option<Pos2>) {
let Some(at) = ctx.input(|i| i.pointer.interact_pos()) else { return };
match floating {
Some(pos) if title.drag_started() => start(ctx, Moving::Tools, at - pos),
None if title.dragged() && !bounds.contains(at) => {
// Held where the press grabbed the title bar.
let grab = ctx.input(|i| i.pointer.press_origin()).map_or(vec2(10.0, 7.0), |p| p - bounds.min);
let p = at - grab;
app.ui.toolbar_pos = Some([p.x, p.y]);
start(ctx, Moving::Tools, grab);
}
_ => {}
}
}
/// Where the pointer at `at` would drop `what`, and the zone that lights up for it.
fn drop_target(app: &VectorcraftApp, ctx: &egui::Context, what: Moving, at: Pos2) -> Option<(Drop, Rect)> {
let zone = |id: Id| ctx.data(|d| d.get_temp::<Rect>(id)).filter(|r| r.contains(at));
let Moving::Panel(id) = what else { return zone(tools_zone_id()).map(|r| (Drop::Dock, r)) };
let own = group_of(&app.ui, id);
// Another group's title bar and tabs stack with it.
for (i, g) in app.ui.floating_panels.iter().enumerate() {
let Some((first, _)) = g.panels.first().and_then(|p| panel(p)).filter(|_| Some(i) != own) else { continue };
let head = ctx.memory(|m| m.area_rect(area_id(first))).map(|r| Rect::from_min_size(r.min, vec2(r.width(), 1.0 + TITLE + STRIP)));
if let Some(head) = head.filter(|h| h.contains(at)) {
return Some((Drop::Stack(first), head));
}
}
zone(dock_rect_id()).filter(|_| app.ui.dock && app.ui.screen_mode < 3).map(|r| (Drop::Dock, r))
}
/// Light up a drop zone: over the docked panels, under the floating ones (the moved one too).
fn highlight(ctx: &egui::Context, zone: Rect) {
let t = Tokens::get(ctx);
let painter = ctx.layer_painter(egui::LayerId::new(egui::Order::Background, Id::new("floating-drop-zone")));
painter.rect(zone.shrink(1.0), CornerRadius::same(2), t.accent.gamma_multiply(0.2), Stroke::new(2.0, t.accent), egui::StrokeKind::Inside);
}
/// Carry a move on (at the start of a frame, before the panels are drawn): the group or Tools panel
/// follows the pointer and the zone it would drop on lights up; the release drops it there.
pub fn track(app: &mut VectorcraftApp, ctx: &egui::Context) {
let Some(m) = ctx.data(|d| d.get_temp::<Move>(move_id())) else { return };
let at = ctx.input(|i| i.pointer.interact_pos());
let target = at.filter(|at| at.distance(m.from) > TRAVEL).and_then(|at| drop_target(app, ctx, m.what, at));
if ctx.input(|i| i.pointer.primary_down()) {
if let Some(p) = at.map(|at| at - m.grab)
&& p.x.is_finite()
&& p.y.is_finite()
{
match m.what {
Moving::Panel(id) => {
if let Some(g) = group_of(&app.ui, id).and_then(|i| app.ui.floating_panels.get_mut(i)) {
g.pos = [p.x, p.y];
}
}
Moving::Tools if app.ui.toolbar_pos.is_some() => app.ui.toolbar_pos = Some([p.x, p.y]),
Moving::Tools => {}
}
}
if let Some((_, zone)) = target {
highlight(ctx, zone);
}
return;
}
ctx.data_mut(|d| d.remove::<Move>(move_id()));
let Some((drop, _)) = target else { return };
let Moving::Panel(id) = m.what else {
app.ui.toolbar_pos = None;
return;
};
let Some(g) = group_of(&app.ui, id).and_then(|i| app.ui.floating_panels.get(i)) else { return };
let ids = ids_of(g);
let active = ids.get(g.active).copied().unwrap_or(id);
match drop {
Drop::Dock => dock(&mut app.ui, &ids, active),
Drop::Stack(onto) => stack(&mut app.ui, &ids, active, onto),
}
}
/// What a press on a floating group did.
enum Action {
/// Show the group's `k`th tab.
Activate(usize, usize),
/// Its × puts the group's panels back in the dock.
Close(usize),
/// Move the group holding this panel, drawn at this corner.
Move(&'static str, Pos2),
/// Float this panel out of its group; its tab began this far right.
Tear(&'static str, f32),
}
/// The floating groups, each a stack of tabs under a title bar. Hidden with the dock (Tab,
/// Presentation Mode).
pub fn show(app: &mut VectorcraftApp, ctx: &egui::Context) {
if app.ui.floating_panels.is_empty() || !app.ui.dock || app.ui.screen_mode >= 3 {
return;
}
let t = Tokens::get(ctx);
let screen = ctx.content_rect();
let pointer = ctx.input(|i| i.pointer.interact_pos());
let mut action = None;
for gi in 0..app.ui.floating_panels.len() {
let Some(g) = app.ui.floating_panels.get(gi) else { break };
let ids = ids_of(g);
let Some(&first) = ids.first() else { continue };
let active = ids.get(g.active).copied().unwrap_or(first);
let area = area_id(first);
let size = ctx.memory(|m| m.area_rect(area)).map_or(vec2(dock::panel_width(active), 200.0), |r| r.size());
let pos = clamp(g.pos, size, screen);
// The tabbed group's panels fill (Layers) or scroll (Properties) to near the window's bottom,
// leaving room for their margins (a group that only just fitted would creep up a little each
// frame).
let tall = (screen.bottom() - pos.y - TITLE - STRIP - 60.0).clamp(120.0, 560.0);
let lone = ids.len() == 1;
egui::Area::new(area).order(egui::Order::Middle).fixed_pos(pos).show(ctx, |ui| {
let frame = egui::Frame::popup(ui.style()).fill(t.panel).corner_radius(CornerRadius::same(4)).inner_margin(egui::Margin::ZERO);
frame.show(ui, |ui| {
ui.spacing_mut().item_spacing = Vec2::ZERO;
let tabs: Vec<_> = ids
.iter()
.map(|id| {
let label = panel(id).map_or(*id, |(_, label)| label);
let color = if *id == active { t.text_strong } else { t.text_dim };
ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.0), color)
})
.collect();
let tabs_width: f32 = tabs.iter().map(|g| g.size().x + 24.0).sum();
let width = ids.iter().map(|id| dock::panel_width(id)).fold(tabs_width + 32.0, f32::max);
ui.set_width(width);
// Title bar: a grip that moves the group, and the × that docks it.
let (bar, _) = ui.allocate_exact_size(vec2(width, TITLE), Sense::hover());
ui.painter().rect_filled(bar, CornerRadius { nw: 4, ne: 4, sw: 0, se: 0 }, t.tab_strip);
let close = Rect::from_center_size(bar.right_center() - vec2(10.0, 0.0), vec2(TITLE, TITLE));
let grip = ui.interact(Rect::from_min_max(bar.min, pos2(close.left(), bar.bottom())), ui.id().with("title"), Sense::drag());
for k in 0..2 {
let y = bar.center().y - 1.5 + k as f32 * 3.0;
ui.painter().line_segment([pos2(bar.center().x - 9.0, y), pos2(bar.center().x + 9.0, y)], Stroke::new(0.6, t.text_disabled));
}
if grip.drag_started() {
action = Some(Action::Move(active, pos));
}
grip.on_hover_cursor(egui::CursorIcon::Grab).on_hover_text(tl!("Drag to move"));
let x = ui.interact(close, ui.id().with("close"), Sense::click());
icons::paint(ui, "x", close.shrink(3.0), if x.hovered() { t.text_strong } else { t.text_dim });
if x.on_hover_text(tl!("Put back in the dock")).clicked() {
action = Some(Action::Close(gi));
}
// Tab strip: a click shows a tab, a drag out of the strip floats it on its own.
let (strip, _) = ui.allocate_exact_size(vec2(width, STRIP), Sense::hover());
ui.painter().rect_filled(strip, 0.0, t.panel_darker);
let mut left = strip.left();
for (k, (&id, galley)) in ids.iter().zip(tabs).enumerate() {
let r = Rect::from_min_size(pos2(left, strip.top()), vec2(galley.size().x + 24.0, STRIP));
left = r.right();
let resp = ui.interact(r, ui.id().with(("tab", id)), Sense::click_and_drag());
if id == active {
ui.painter().rect_filled(r, 0.0, t.panel);
}
ui.painter().galley(pos2(r.left() + 12.0, r.center().y - galley.size().y / 2.0), galley, t.text);
if resp.clicked() {
action = Some(Action::Activate(gi, k));
} else if lone && resp.drag_started() {
action = Some(Action::Move(id, pos));
} else if !lone && resp.dragged() && pointer.is_some_and(|p| !strip.expand(4.0).contains(p)) {
action = Some(Action::Tear(id, r.left()));
}
}
let menu = Rect::from_center_size(strip.right_center() - vec2(14.0, 0.0), vec2(16.0, 16.0));
let rest = Rect::from_min_max(pos2(left, strip.top()), pos2(menu.left() - 4.0, strip.bottom()));
if rest.width() > 0.0 {
let resp = ui.interact(rest, ui.id().with("strip"), Sense::drag());
if resp.drag_started() {
action = Some(Action::Move(active, pos));
}
resp.on_hover_cursor(egui::CursorIcon::Grab).on_hover_text(tl!("Drag to move"));
}
panels::panel_menu(app, ui, active, menu);
dock::panel_body(app, ui, active, width, tall);
});
});
}
match action {
Some(Action::Activate(gi, k)) => {
if let Some(g) = app.ui.floating_panels.get_mut(gi) {
g.active = k;
}
}
Some(Action::Close(gi)) => {
if let Some(g) = app.ui.floating_panels.get(gi) {
let ids = ids_of(g);
let active = ids.get(g.active).copied().unwrap_or_default();
dock(&mut app.ui, &ids, active);
}
}
Some(Action::Move(id, pos)) => {
// From where it is drawn (a position saved on a bigger window was clamped into this one).
if let Some(g) = group_of(&app.ui, id).and_then(|i| app.ui.floating_panels.get_mut(i)) {
g.pos = [pos.x, pos.y];
}
if let Some(at) = pointer {
start(ctx, Moving::Panel(id), at - pos);
}
}
Some(Action::Tear(id, left)) => tear(app, ctx, &[id], id, strip_grab(ctx, left)),
None => {}
}
}
/// `window.panel.float` and `window.panel.dock`; `None` for other commands.
pub fn command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<Result<Value, String>> {
let float = match id {
"window.panel.float" => true,
"window.panel.dock" => false,
_ => return None,
};
Some(float_or_dock(app, float, p))
}
/// The `x`, `y` params: a top-left corner in screen points, if given.
fn position(p: &Value) -> Result<Option<Pos2>, String> {
let coord = |k: &str| match p.get(k) {
None | Some(Value::Null) => Some(None),
Some(v) => v.as_f64().filter(|f| f.abs() < 1e6).map(|f| Some(f as f32)),
};
match (coord("x"), coord("y")) {
(Some(Some(x)), Some(Some(y))) => Ok(Some(pos2(x, y))),
(Some(None), Some(None)) => Ok(None),
_ => Err("x and y must both be numbers".into()),
}
}
fn float_or_dock(app: &mut VectorcraftApp, float_it: bool, p: &Value) -> Result<Value, String> {
let raw = p.get("panel").and_then(Value::as_str).unwrap_or_default().trim();
let group = crate::menus::opt_bool(p, "group")?.unwrap_or(false);
let at = position(p)?;
if raw.eq_ignore_ascii_case("tools") || raw.eq_ignore_ascii_case("toolbar") {
app.ui.toolbar_pos = float_it.then(|| at.map_or(TOOLS_AT, |p| [p.x, p.y]));
app.ui.toolbar |= float_it;
return Ok(json!({ "panel": "tools", "floating": float_it, "pos": app.ui.toolbar_pos }));
}
let Some(id) = crate::menus::normalize_panel(raw) else { return Err(format!("unknown panel `{raw}`")) };
let own = group_of(&app.ui, id);
// The panel, or with `group` its whole group: its floating group, or the tabs left in the dock.
let ids: Vec<&'static str> = match (group, own.and_then(|i| app.ui.floating_panels.get(i))) {
(true, Some(g)) => ids_of(g),
(true, None) if DockTab::from_id(id).is_some() => docked_tabs(&app.ui).map(|t| t.info().0).collect(),
_ => vec![id],
};
app.ui.dock = true;
if !float_it {
dock(&mut app.ui, &ids, id);
return Ok(json!({ "panel": id, "floating": false }));
}
match p.get("onto").and_then(Value::as_str) {
Some(onto) => {
let onto = crate::menus::normalize_panel(onto)
.filter(|o| !ids.contains(o) && group_of(&app.ui, o).is_some_and(|g| Some(g) != own))
.ok_or("onto must name a panel floating in another group")?;
stack(&mut app.ui, &ids, id, onto);
}
// Its own group already: moved there (or left where it is), showing the panel.
None => match own.and_then(|i| app.ui.floating_panels.get_mut(i)).filter(|g| g.panels.len() == ids.len()) {
Some(g) => {
g.active = g.panels.iter().position(|p| p == id).unwrap_or(g.active);
if let Some(at) = at {
g.pos = [at.x, at.y];
}
}
None => {
let n = app.ui.floating_panels.len() as f32;
let at = at.unwrap_or(pos2(FLOAT_AT[0] + 24.0 * n, FLOAT_AT[1] + 24.0 * n));
float(&mut app.ui, &ids, id, at);
}
},
}
let g = group_of(&app.ui, id).and_then(|i| app.ui.floating_panels.get(i));
Ok(json!({ "panel": id, "floating": true, "group": g.map(|g| &g.panels), "pos": g.map(|g| g.pos) }))
}
#[cfg(test)]
mod tests {
use egui::{Event, PointerButton};
use serde_json::json;
use vectorcraft_engine::Session;
use super::*;
const SCREEN: Vec2 = vec2(1400.0, 900.0);
/// Frames of the whole window, 1400 × 900, with pointer input one event a frame (as the
/// control channel's `ui.drag` sends it).
struct Harness {
app: VectorcraftApp,
ctx: egui::Context,
time: f64,
}
fn button(pos: Pos2, pressed: bool) -> Event {
Event::PointerButton { pos, button: PointerButton::Primary, pressed, modifiers: Default::default() }
}
impl Harness {
fn new() -> Self {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.run("file.new", json!({"width": 300, "height": 300})).unwrap();
let mut h = Self { app, ctx: egui::Context::default(), time: 0.0 };
h.settle();
h
}
fn frame(&mut self, events: Vec<Event>) {
self.time += 0.05;
let screen = Rect::from_min_size(Pos2::ZERO, SCREEN);
let raw = egui::RawInput { time: Some(self.time), screen_rect: Some(screen), events, ..Default::default() };
let app = &mut self.app;
self.ctx
.run_ui(raw, |ui| {
app.logic(ui.ctx());
app.ui(ui);
})
.textures_delta
.clear();
}
fn settle(&mut self) {
for _ in 0..4 {
self.frame(vec![]);
}
}
/// Press at `from` and move to `to` in steps, the button still down.
fn hold(&mut self, from: Pos2, to: Pos2) {
self.frame(vec![Event::PointerMoved(from)]);
self.frame(vec![button(from, true)]);
for k in 1..=8 {
self.frame(vec![Event::PointerMoved(from + (to - from) * (k as f32 / 8.0))]);
}
}
fn release(&mut self, at: Pos2) {
self.frame(vec![button(at, false)]);
self.settle();
}
fn drag(&mut self, from: Pos2, to: Pos2) {
self.hold(from, to);
self.release(to);
}
fn click(&mut self, at: Pos2) {
self.frame(vec![Event::PointerMoved(at), button(at, true)]);
self.release(at);
}
fn temp_rect(&self, id: Id) -> Rect {
self.ctx.data(|d| d.get_temp::<Rect>(id)).unwrap()
}
/// The floating group whose first panel is `first`, as drawn.
fn group(&self, first: &str) -> Rect {
self.ctx.memory(|m| m.area_rect(area_id(first))).unwrap()
}
/// A point on a floating group's title bar (left of its ×).
fn title(&self, first: &str) -> Pos2 {
let r = self.group(first);
pos2(r.left() + 30.0, r.top() + 1.0 + TITLE / 2.0)
}
/// The rects of the widgets that sense a drag and pass `keep`, top to bottom, left to right.
fn widgets(&self, keep: impl Fn(Rect) -> bool) -> Vec<Rect> {
let mut r: Vec<Rect> = self.ctx.viewport(|vp| {
vp.prev_pass.widgets.layers().flat_map(|(_, w)| w.iter()).filter(|w| w.sense.senses_drag() && keep(w.rect)).map(|w| w.rect).collect()
});
r.sort_by(|a, b| a.top().total_cmp(&b.top()).then(a.left().total_cmp(&b.left())));
r
}
/// The dock's tabs, left to right.
fn dock_tabs(&self) -> Vec<Rect> {
let dock = self.temp_rect(dock_rect_id());
self.widgets(|r| r.height() == 32.0 && dock.contains_rect(r))
}
/// The icon column's panel icons, top to bottom.
fn icons(&self) -> Vec<Rect> {
let dock = self.temp_rect(dock_rect_id());
self.widgets(|r| r.size() == vec2(30.0, 30.0) && dock.contains_rect(r))
}
fn groups(&self) -> Vec<Vec<&str>> {
self.app.ui.floating_panels.iter().map(|g| g.panels.iter().map(String::as_str).collect()).collect()
}
}
#[test]
fn a_dock_tab_dragged_out_floats_and_dropped_on_the_dock_docks_again() {
let mut h = Harness::new();
let tabs = h.dock_tabs();
assert_eq!(tabs.len(), 3, "Properties, Layers, Libraries: {tabs:?}");
let to = pos2(600.0, 400.0);
h.drag(tabs[1].center(), to);
assert_eq!(h.groups(), [["layers"]], "Layers floats");
assert!(h.group("layers").contains(to), "under the pointer: {:?}", h.group("layers"));
assert_eq!(h.dock_tabs().len(), 2, "its tab left the dock");
assert_eq!(h.app.ui.dock_tab, DockTab::Properties);
// A click on its title bar moves nothing, even over the dock.
let dock = h.temp_rect(dock_rect_id());
h.app.run("window.panel.float", json!({"panel": "layers", "x": dock.left() + 10.0, "y": 300})).unwrap();
h.settle();
h.click(h.title("layers"));
assert_eq!(h.groups(), [["layers"]], "a click doesn't dock it");
// Dragged by its title bar onto the dock, the dock lights up, and the release docks it.
h.app.run("window.panel.float", json!({"panel": "layers", "x": 500, "y": 300})).unwrap();
h.settle();
let over = dock.center();
h.hold(h.title("layers"), over);
assert!(h.group("layers").contains(over), "the group follows the pointer");
let target = drop_target(&h.app, &h.ctx, Moving::Panel("layers"), over);
assert_eq!(target.map(|t| t.0), Some(Drop::Dock), "the dock is the drop zone");
h.release(over);
assert!(h.groups().is_empty(), "docked: {:?}", h.groups());
assert_eq!((h.dock_tabs().len(), h.app.ui.dock_tab), (3, DockTab::Layers), "back in the dock, shown");
}
#[test]
fn the_strip_right_of_the_tabs_floats_the_whole_group_and_its_close_box_docks_it() {
let mut h = Harness::new();
let tabs = h.dock_tabs();
let rest = tabs[2].right_center() + vec2(30.0, 0.0);
h.drag(rest, pos2(500.0, 300.0));
assert_eq!(h.groups(), [["properties", "layers", "libraries"]]);
assert!(h.dock_tabs().is_empty(), "the tabbed group left the dock");
let column = h.temp_rect(dock_rect_id());
assert!(column.width() < 40.0, "only the icon column is left: {column:?}");
// Its × puts them back.
let g = h.group("properties");
h.click(pos2(g.right() - 11.0, g.top() + 1.0 + TITLE / 2.0));
assert!(h.groups().is_empty());
assert_eq!(h.dock_tabs().len(), 3);
}
#[test]
fn icons_dragged_out_float_stack_onto_another_group_and_tear_out_of_it() {
let mut h = Harness::new();
// Color, Color Guide, Swatches… top to bottom.
let icons = h.icons();
let count = icons.len();
h.drag(icons[2].center(), pos2(500.0, 250.0));
assert_eq!(h.groups(), [["swatches"]]);
assert_eq!(h.icons().len(), count - 1, "its icon left the column");
h.drag(h.icons()[0].center(), pos2(500.0, 650.0));
assert_eq!(h.groups(), [["swatches"], ["color"]]);
// Color's title bar dropped on the Swatches group's tabs stacks them.
let onto = h.group("swatches").left_top() + vec2(150.0, 1.0 + TITLE + STRIP / 2.0);
h.hold(h.title("color"), onto);
assert_eq!(drop_target(&h.app, &h.ctx, Moving::Panel("color"), onto).map(|t| t.0), Some(Drop::Stack("swatches")));
h.release(onto);
assert_eq!(h.groups(), [["swatches", "color"]]);
assert_eq!(h.app.ui.floating_panels[0].active, 1, "showing the panel dropped on it");
// A click shows a tab; a tab dragged out of the strip floats on its own again.
let g = h.group("swatches");
let tabs = h.widgets(|r| r.height() == STRIP && g.contains_rect(r));
assert_eq!(tabs.len(), 3, "two tabs and the strip right of them: {tabs:?}");
h.click(tabs[0].center());
assert_eq!(h.app.ui.floating_panels[0].active, 0);
let to = pos2(900.0, 500.0);
h.drag(tabs[1].center(), to);
assert_eq!(h.groups(), [["swatches"], ["color"]]);
assert!(h.group("color").contains(to));
// Window › Color shows it where it floats; Dock Panel puts it back.
assert_eq!(h.app.run("window.panel", json!({"panel": "Color"})).unwrap(), json!({"floating": ["color"]}));
assert_eq!(crate::menus::checked(&h.app, "window.panel", &json!({"panel": "color"})), Some(true));
h.app.run("window.panel.dock", json!({"panel": "color"})).unwrap();
h.settle();
assert_eq!(h.icons().len(), count - 1, "Color is back in the column");
}
#[test]
fn a_popped_out_panel_dragged_by_its_title_floats() {
let mut h = Harness::new();
h.app.run("window.panel", json!({"panel": "swatches"})).unwrap();
h.settle();
let flyout = h.ctx.memory(|m| m.area_rect(Id::new("icon-panel"))).unwrap();
let to = pos2(500.0, 400.0);
h.drag(flyout.left_top() + vec2(20.0, 13.0), to);
assert_eq!((h.groups(), h.app.ui.open_panel.as_deref()), (vec![vec!["swatches"]], None));
assert!(h.group("swatches").contains(to), "under the pointer: {:?}", h.group("swatches"));
// Its panel menu docks it again.
h.app.run("window.panel.dock", json!({"panel": "swatches"})).unwrap();
assert!(h.groups().is_empty());
}
#[test]
fn the_tools_panel_floats_by_its_title_bar_and_docks_on_the_left_edge() {
let mut h = Harness::new();
let zone = h.temp_rect(tools_zone_id());
let title = zone.left_top() + vec2(30.0, 7.0);
let to = pos2(400.0, 300.0);
h.drag(title, to);
let pos = h.app.ui.toolbar_pos.expect("the Tools panel floats");
let float = h.ctx.memory(|m| m.area_rect(Id::new("toolbar-floating"))).unwrap();
assert!(float.contains(to) && (pos2(pos[0], pos[1]) - float.min).length() < 1.0, "under the pointer: {float:?}");
// Back on the window's left edge.
let edge = pos2(10.0, 400.0);
h.hold(float.left_top() + vec2(30.0, 7.0), edge);
assert_eq!(drop_target(&h.app, &h.ctx, Moving::Tools, edge).map(|t| t.0), Some(Drop::Dock));
h.release(edge);
assert_eq!(h.app.ui.toolbar_pos, None, "docked");
// A click on the title bar still switches the columns.
let double = h.app.ui.toolbar_double;
h.click(title);
assert_ne!(h.app.ui.toolbar_double, double);
}
#[test]
fn floating_panels_are_kept_in_workspaces_and_preferences_and_clamped_into_the_window() {
let mut h = Harness::new();
let app = &mut h.app;
// Saved on a much bigger screen.
app.run("window.panel.float", json!({"panel": "layers", "x": 5000, "y": 4000})).unwrap();
let r = app.run("window.panel.float", json!({"panel": "stroke", "onto": "Layers"})).unwrap();
assert_eq!(r["group"], json!(["layers", "stroke"]));
app.run("window.panel.float", json!({"panel": "tools", "x": 300, "y": 200})).unwrap();
app.run("window.workspace.new", json!({"name": "Floating"})).unwrap();
let saved = app.ui.floating_panels.clone();
app.run("window.workspace", json!({"name": "Essentials"})).unwrap();
assert!(app.ui.floating_panels.is_empty() && app.ui.toolbar_pos.is_none(), "Essentials docks everything");
app.run("window.workspace", json!({"name": "Floating"})).unwrap();
assert_eq!((&app.ui.floating_panels, app.ui.toolbar_pos), (&saved, Some([300.0, 200.0])));
let prefs: UiState = serde_json::from_slice(&serde_json::to_vec(&app.ui).unwrap()).unwrap();
let prefs = prefs.sanitized();
assert_eq!((&prefs.floating_panels, prefs.toolbar_pos), (&saved, Some([300.0, 200.0])));
// Unknown and repeated panels (a hand-edited file) are dropped.
let edited: UiState = serde_json::from_value(json!({
"floating_panels": [{"panels": ["nope", "layers"], "active": 7, "pos": [1, 2]}, {"panels": ["layers"], "pos": [3, 4]}],
}))
.unwrap();
let edited = edited.sanitized();
assert_eq!(edited.floating_panels, [FloatingPanels { panels: vec!["layers".into()], active: 0, pos: [1.0, 2.0] }]);
h.settle();
let g = h.group("layers");
let screen = Rect::from_min_size(Pos2::ZERO, SCREEN);
assert!(screen.contains_rect(g), "clamped into the window: {g:?}");
assert!(h.dock_tabs().len() == 2 && h.app.ui.dock_tab == DockTab::Properties);
}
#[test]
fn float_and_dock_commands_check_their_params() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
assert!(app.run("window.panel.float", json!({"panel": "nope"})).is_err());
assert!(app.run("window.panel.float", json!({"panel": "layers", "x": "left", "y": 2})).is_err());
assert!(app.run("window.panel.float", json!({"panel": "layers", "x": 2})).is_err(), "both x and y");
assert!(app.run("window.panel.float", json!({"panel": "layers", "group": "yes"})).is_err());
assert!(app.run("window.panel.float", json!({"panel": "layers", "onto": "color"})).is_err(), "Color isn't floating");
assert!(app.ui.floating_panels.is_empty());
// The tabbed group's tabs float together.
let r = app.run("window.panel.float", json!({"panel": "layers", "group": true})).unwrap();
assert_eq!(r["group"], json!(["properties", "layers", "libraries"]));
assert_eq!(app.ui.floating_panels[0].active, 1);
assert!(app.run("window.panel.float", json!({"panel": "layers", "onto": "properties"})).is_err(), "not onto its own group");
// Floated out of its group; a lone panel moves.
app.run("window.panel.float", json!({"panel": "layers", "x": 10, "y": 20})).unwrap();
assert_eq!((app.ui.floating_panels.len(), floating_pos(&app, "layers")), (2, [10.0, 20.0]));
app.run("window.panel.float", json!({"panel": "layers", "x": 30, "y": 40})).unwrap();
assert_eq!((app.ui.floating_panels.len(), floating_pos(&app, "layers")), (2, [30.0, 40.0]));
app.run("window.panel.dock", json!({"panel": "properties", "group": true})).unwrap();
assert_eq!(app.ui.floating_panels.len(), 1);
assert_eq!(app.ui.dock_tab, DockTab::Properties);
assert_eq!(app.run("window.panel.dock", json!({"panel": "tools"})).unwrap()["floating"], json!(false));
app.ui.toolbar = false;
app.run("window.panel.float", json!({"panel": "Toolbar"})).unwrap();
assert!(app.ui.toolbar && app.ui.toolbar_pos == Some(TOOLS_AT), "floating shows the Tools panel");
}
fn floating_pos(app: &VectorcraftApp, id: &str) -> [f32; 2] {
group_of(&app.ui, id).map(|i| app.ui.floating_panels[i].pos).unwrap()
}
}
+4
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@@ -490,6 +490,8 @@
Manage Workspaces… Spravovat pracovní prostory…
Control Ovládací panel
Contextual Task Bar Kontextový panel úloh
Pin Bar Position Připnout polohu panelu
Reset Bar Position Obnovit polohu panelu
Tools Nástroje
Toolbars Panely nástrojů
Advanced Rozšířený
@@ -609,4 +611,6 @@
Drag to move Přetažením přesunete
Drag to float as a toolbar Přetažením vytvoříte plovoucí panel nástrojů
Put back in the toolbar Vrátit do panelu nástrojů
Float Panel Plovoucí panel
Dock Panel Ukotvit panel
Float Tool Group Plovoucí skupina nástrojů
Can't render this file because it contains an unexpected character in line 2 and column 73.
+14 -4
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@@ -435,6 +435,8 @@
Construction Guides Guías de construcción
Contextual Alternates Alternativas contextuales
Contextual Task Bar Barra de tareas contextual
Pin Bar Position Fijar posición de la barra
Reset Bar Position Restablecer posición de la barra
Contrast Contraste
Control Control
Convert Convertir
@@ -1089,7 +1091,9 @@
Hide Artboards Ocultar mesas de trabajo
Hide Bounding Box Ocultar cuadro delimitador
Hide Code Ocultar código
Hide Contextual Task Bar Ocultar barra de tareas contextual
Hide Bar Ocultar barra
More Options Más opciones
Show Properties Panel Mostrar panel Propiedades
Hide Corner Widget Ocultar widget de esquina
Hide Corner Widget for angles greater than Ocultar widget de esquina para ángulos mayores que
Hide Edges Ocultar bordes
@@ -3049,6 +3053,12 @@ axis Both Ambos
Drag to move Arrastrar para mover
Drag to float as a toolbar Arrastrar para flotar como barra de herramientas
Put back in the toolbar Devolver a la barra de herramientas
Float Panel Hacer flotar el panel
Dock Panel Anclar panel
Drag to float the panel group Arrastrar para hacer flotar el grupo de paneles
Put back in the dock Devolver al área de paneles
Drag to float the toolbar Arrastrar para hacer flotar la barra de herramientas
Drag to the window's left edge to dock Arrastrar al borde izquierdo de la ventana para anclar
Float Tool Group Hacer flotar el grupo de herramientas
# Status and error messages (`@msg`), translated where the status bar shows them; the message itself
@@ -3213,7 +3223,6 @@ axis Both Ambos
@msg choose a folder to export to elige una carpeta a la que exportar
@msg choose a location for the package elige una ubicación para el paquete
@msg clipboard is empty el portapapeles está vacío
@msg collapsed must be true or false collapsed debe ser true o false
@msg colorTable.{what}: `{h}` is not a colour such as "#ff8800" colorTable.{what}: `{h}` no es un color como "#ff8800"
@msg colorTable.{what}: at most {MAX_TABLE} colours colorTable.{what}: como máximo {MAX_TABLE} colores
@msg command `{0}` is not available right now: {1} el comando `{0}` no está disponible ahora: {1}
@@ -3562,13 +3571,14 @@ axis Both Ambos
@msg Sent to {_1} Se envió a {_1}
@msg {_1} files {_1} archivos
@msg The graphics were lost and have been restarted Se perdieron los gráficos y se reiniciaron
@msg The graphics processor tried first couldn't show the window, so VectorCraft started again on {summary} El procesador gráfico probado primero no pudo mostrar la ventana, así que VectorCraft se inició de nuevo con {summary}
@msg Loading VectorCraft… Cargando VectorCraft…
@msg VectorCraft failed to start: {e} VectorCraft no pudo iniciarse: {e}
@msg A browser with WebGPU or WebGL2 is required. Se necesita un navegador con WebGPU o WebGL2.
@msg The graphics were lost and couldn't be restarted. Se perdieron los gráficos y no se pudieron reiniciar.
@msg Your unsaved changes are kept in this browser: reload the page to get them back. Tus cambios sin guardar se conservan en este navegador: vuelve a cargar la página para recuperarlos.
@msg Reload the page to go on (changes not saved yet may be lost). Vuelve a cargar la página para continuar (los cambios que aún no se guardaron podrían perderse).
@msg floating must be true or false floating debe ser true o false
@msg tool (a tool id) is required se requiere tool (un id de herramienta)
@msg {tool} isn't in a toolbar group of several tools {tool} no está en un grupo de la barra de herramientas con varias herramientas
@msg double must be true or false double debe ser true o false
@msg onto must name a panel floating in another group onto debe nombrar un panel que flote en otro grupo
@msg x and y must both be numbers x e y deben ser números
Can't render this file because it contains an unexpected character in line 2 and column 73.
+11 -1
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@@ -511,6 +511,8 @@
Manage Workspaces… ワークスペースを管理…
Control コントロール
Contextual Task Bar コンテキストタスクバー
Pin Bar Position バーの位置を固定
Reset Bar Position バーの位置をリセット
Tools ツール
Toolbars ツールバー
Advanced 詳細
@@ -1372,7 +1374,9 @@
Height: 高さ:
Help › Search Commands… ヘルプ › コマンドを検索…
Hide Code コードを隠す
Hide Contextual Task Bar コンテキストタスクバーを隠す
Hide Bar バーを隠す
More Options その他のオプション
Show Properties Panel プロパティパネルを表示
Hide Corner Widget for angles greater than 次の角度より大きい場合はコーナーウィジェットを隠す
Hide Note メモを隠す
Hide Options オプションを隠す
@@ -3037,4 +3041,10 @@ axis Both 両方
Drag to move 移動するにはドラッグ
Drag to float as a toolbar ドラッグしてツールバーとして浮かせる
Put back in the toolbar ツールバーに戻す
Float Panel パネルをフローティング
Dock Panel パネルをドッキング
Drag to float the panel group ドラッグしてパネルグループをフローティング
Put back in the dock ドックに戻す
Drag to float the toolbar ドラッグしてツールバーをフローティング
Drag to the window's left edge to dock ウィンドウの左端までドラッグしてドッキング
Float Tool Group ツールグループをフローティング
Can't render this file because it contains an unexpected character in line 2 and column 73.
+7 -1
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@@ -447,6 +447,8 @@
Construction Guides Guias de Construção
Contextual Alternates Variantes Contextuais
Contextual Task Bar Barra de Tarefas Contextual
Pin Bar Position Fixar Posição da Barra
Reset Bar Position Redefinir Posição da Barra
Control Controle
Convert Converter
Convert All Spot Colors to Process Converter Todas as Cores Spot em Processo
@@ -1006,7 +1008,9 @@
Hide Artboards Ocultar Mesas de Trabalho
Hide Bounding Box Ocultar Caixa Delimitadora
Hide Code Ocultar Código
Hide Contextual Task Bar Ocultar Barra de Tarefas Contextual
Hide Bar Ocultar Barra
More Options Mais Opções
Show Properties Panel Mostrar Painel Propriedades
Hide Corner Widget Ocultar Widget de Canto
Hide Corner Widget for angles greater than Ocultar Widget de Canto para ângulos maiores que
Hide Edges Ocultar Bordas
@@ -2629,4 +2633,6 @@
Drag to move Arraste para mover
Drag to float as a toolbar Arraste para flutuar como barra de ferramentas
Put back in the toolbar Devolver à barra de ferramentas
Float Panel Flutuar Painel
Dock Panel Encaixar Painel
Float Tool Group Flutuar Grupo de Ferramentas
Can't render this file because it contains an unexpected character in line 6 and column 47.
+11 -1
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@@ -436,6 +436,8 @@
Construction Guides 构造参考线
Contextual Alternates 上下文替代
Contextual Task Bar 上下文任务栏
Pin Bar Position 固定任务栏位置
Reset Bar Position 重置任务栏位置
Contrast 对比
Control 控制栏
Convert 转换
@@ -1080,7 +1082,9 @@
Hide Artboards 隐藏画板
Hide Bounding Box 隐藏定界框
Hide Code 隐藏代码
Hide Contextual Task Bar 隐藏快捷工作列
Hide Bar 隐藏任务栏
More Options 更多选项
Show Properties Panel 显示属性面板
Hide Corner Widget 隐藏角控件
Hide Corner Widget for angles greater than 角度大于此值时隐藏圆角控件
Hide Edges 隐藏边缘
@@ -3294,4 +3298,10 @@ axis Both 两者
Drag to move 拖动以移动
Drag to float as a toolbar 拖动使其浮动为工具栏
Put back in the toolbar 放回工具栏
Float Panel 浮动面板
Dock Panel 停放面板
Drag to float the panel group 拖动以浮动面板组
Put back in the dock 放回停放区
Drag to float the toolbar 拖动以浮动工具栏
Drag to the window's left edge to dock 拖到窗口左边缘以停放
Float Tool Group 浮动工具组
Can't render this file because it contains an unexpected character in line 2 and column 73.
+11 -1
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@@ -450,6 +450,8 @@
Construction Guides 建構參考線
Contextual Alternates 前後關聯替代字
Contextual Task Bar 快捷工作列
Pin Bar Position 釘選工作列位置
Reset Bar Position 重設工作列位置
Contrast 對比
Control 控制
Convert 轉換
@@ -1106,7 +1108,9 @@
Hide Artboards 隱藏工作區域
Hide Bounding Box 隱藏邊框
Hide Code 隱藏程式碼
Hide Contextual Task Bar 隱藏快捷工作列
Hide Bar 隱藏工作列
More Options 更多選項
Show Properties Panel 顯示內容面板
Hide Corner Widget 隱藏轉角 Widget
Hide Corner Widget for angles greater than 角度大於以下數值時隱藏轉角 Widget
Hide Edges 隱藏邊緣
@@ -3068,4 +3072,10 @@ axis Both 兩者
Drag to move 拖曳以移動
Drag to float as a toolbar 拖曳使其浮動為工具列
Put back in the toolbar 放回工具列
Float Panel 浮動面板
Dock Panel 停駐面板
Drag to float the panel group 拖曳以浮動面板群組
Put back in the dock 放回停駐區
Drag to float the toolbar 拖曳以浮動工具列
Drag to the window's left edge to dock 拖曳到視窗左側邊緣以停駐
Float Tool Group 浮動工具組
Can't render this file because it contains an unexpected character in line 6 and column 47.
+3
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@@ -24,6 +24,7 @@ pub mod cursors;
pub mod dialogs;
pub mod dock;
pub mod find_font;
pub mod floating;
pub mod font_menu;
pub mod graphics;
pub mod i18n;
@@ -895,6 +896,7 @@ impl VectorcraftApp {
let t0 = now_ms();
scrub::begin_frame(self, &ctx);
font_menu::end_stale_preview(self, &ctx);
floating::track(self, &ctx);
let t = theme::Tokens::get(&ctx);
if self.ui.screen_mode < 2 {
chrome::app_bar(self, ui);
@@ -919,6 +921,7 @@ impl VectorcraftApp {
canvas::show(self, ui);
});
dock::floating_panel(self, &ctx);
floating::show(self, &ctx);
panels::library_panel::show_window(self, &ctx);
dialogs::show(self, &ctx);
palette::show(self, &ctx);
+81 -23
View File
@@ -216,8 +216,27 @@ pub const UI_COMMANDS: &[(&str, &str, &str, &str)] = &[
"{tool: id, floating?: bool} float the toolbar group holding `tool` (in the current Basic or Advanced layout) as its own strip of tool buttons (true), put it back in the toolbar (false) or toggle (omitted), as dragging or clicking a flyout's tear-off bar and the strip's × do; returns the new state",
),
("window.taskBar", "Contextual Task Bar", "", "{}"),
(
"window.taskBar.pin",
"Pin Bar Position",
"",
"{pinned?: bool} keep the Contextual Task Bar where it is instead of following the selection (true), let it follow the selection again from where it is (false) or toggle (omitted), as the bar's More Options menu does; returns the new state",
),
("window.taskBar.reset", "Reset Bar Position", "", "{} unpin the Contextual Task Bar and put it back under the selection"),
("window.dock", "Panels", "Tab", "{} show/hide all panels"),
("window.panel", "Show Panel", "", "{panel: id} e.g. layers, swatches, stroke (case-insensitive; display labels like \"Layers\" work too)"),
(
"window.panel.float",
"Float Panel",
"",
"{panel: id or \"tools\", x?, y?, onto?: id, group?: bool} float a panel out of the dock (or out of its floating group) as its own floating group with its top-left corner at x, y in window points (default: cascaded), as dragging its tab out of the dock does; `onto` stacks it with the floating group holding that panel instead; `group` takes its whole group (its floating group, or the Properties | Layers | Libraries tabs left in the dock); a panel alone in its group is moved. \"tools\" floats the Tools panel. Returns {panel, floating, group, pos}",
),
(
"window.panel.dock",
"Dock Panel",
"",
"{panel: id or \"tools\", group?: bool} put a floating panel (with `group`, its whole group) back in the dock, as dropping it on the dock or its group's × does: Properties, Layers and Libraries in the tabbed group, the other panels in the icon column; \"tools\" docks the Tools panel at the window's left edge",
),
(
"window.collapseDock",
"Collapse Panels to Icons",
@@ -765,11 +784,20 @@ pub const UI_COMMANDS: &[(&str, &str, &str, &str)] = &[
/// Canonical panel id for `window.panel`: a dock tab's or an icon panel's id or display label,
/// matched case-insensitively (`"Layers"`, `"swatches"`, `"Color Guide"`).
fn normalize_panel(input: &str) -> Option<&'static str> {
pub(crate) fn normalize_panel(input: &str) -> Option<&'static str> {
let name = input.trim();
crate::state::all_panels().find(|(id, label)| name.eq_ignore_ascii_case(id) || name.eq_ignore_ascii_case(label)).map(|(id, _)| id)
}
/// An optional `{key?: bool}` param: none when it is omitted or null (the commands then toggle).
pub(crate) fn opt_bool(p: &Value, key: &str) -> Result<Option<bool>, String> {
match p.get(key) {
None | Some(Value::Null) => Ok(None),
Some(Value::Bool(b)) => Ok(Some(*b)),
Some(_) => Err(format!("`{key}` must be true or false")),
}
}
/// Handle a UI command. `None` = not a UI command (the engine handles it).
pub fn run_ui_command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<Result<Value, String>> {
if id == "app.language" {
@@ -787,7 +815,10 @@ pub fn run_ui_command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<R
if let Some(r) = crate::panels::character::intercept_text_command(app, id) {
return Some(r);
}
if let Some(r) = crate::shortcut_editor::run_command(app, id, p).or_else(|| crate::workspaces::run_command(app, id, p)) {
if let Some(r) = crate::shortcut_editor::run_command(app, id, p)
.or_else(|| crate::workspaces::run_command(app, id, p))
.or_else(|| crate::floating::command(app, id, p))
{
return Some(r);
}
let s = |k: &str| p.get(k).and_then(Value::as_str).map(str::to_string);
@@ -994,25 +1025,38 @@ pub fn run_ui_command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<R
}
"window.control" => flag(&mut app.ui.control_bar),
"window.toolbar" => flag(&mut app.ui.toolbar),
"window.toolbarColumns" => {
app.ui.toolbar_double = match p.get("double") {
None | Some(Value::Null) => !app.ui.toolbar_double,
Some(Value::Bool(b)) => *b,
Some(_) => return Some(Err("double must be true or false".into())),
};
Ok(json!(app.ui.toolbar_double))
}
"window.toolbarColumns" => opt_bool(p, "double").map(|on| {
let on = on.unwrap_or(!app.ui.toolbar_double);
app.ui.toolbar_double = on;
json!(on)
}),
"window.toolbarAdvanced" => flag(&mut app.ui.toolbar_advanced),
"window.floatTools" => {
let floating = match p.get("floating") {
None | Some(Value::Null) => None,
Some(Value::Bool(b)) => Some(*b),
Some(_) => return Some(Err("floating must be true or false".into())),
let floating = match opt_bool(p, "floating") {
Ok(on) => on,
Err(e) => return Some(Err(e)),
};
let Some(tool) = s("tool") else { return Some(Err("tool (a tool id) is required".into())) };
crate::toolbar::float_group(app, &tool, floating).map(Value::Bool)
}
"window.taskBar" => flag(&mut app.ui.task_bar),
"window.taskBar.pin" => {
let place = &mut app.ui.task_bar_place;
opt_bool(p, "pinned").map(|pinned| {
let pinned = pinned.unwrap_or(!place.pinned);
// Pinning holds the bar where it shows; unpinning lets it follow the selection from
// there (the bar turns its pinned spot into an offset when it is next drawn).
if pinned && !place.pinned {
place.pin_at = place.shown_at;
}
place.pinned = pinned;
json!(pinned)
})
}
"window.taskBar.reset" => {
app.ui.task_bar_place = Default::default();
Ok(Value::Null)
}
"window.dock" => {
let on = !(app.ui.dock && app.ui.toolbar);
app.ui.dock = on;
@@ -1020,20 +1064,25 @@ pub fn run_ui_command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<R
app.ui.control_bar = on;
Ok(json!(on))
}
"window.collapseDock" => {
let collapsed = match p.get("collapsed") {
None | Some(Value::Null) => !app.ui.dock_collapsed,
Some(Value::Bool(b)) => *b,
Some(_) => return Some(Err("collapsed must be true or false".into())),
};
"window.collapseDock" => opt_bool(p, "collapsed").map(|collapsed| {
let collapsed = collapsed.unwrap_or(!app.ui.dock_collapsed);
crate::dock::set_collapsed(app, collapsed);
Ok(json!(collapsed))
}
json!(collapsed)
}),
"window.panel" => {
let raw = s("panel").unwrap_or_default();
// Canonical id (case-insensitive; display labels work too), then the
// dock tab it names, if any.
let canonical = normalize_panel(&raw);
// A floating panel shows its tab in its group.
if let Some(p) = canonical
&& let Some(g) = crate::floating::group_of(&app.ui, p).and_then(|i| app.ui.floating_panels.get_mut(i))
{
g.active = g.panels.iter().position(|q| q == p).unwrap_or(g.active);
let out = json!({ "floating": g.panels });
app.ui.dock = true;
return Some(Ok(out));
}
let tab = canonical.and_then(DockTab::from_id);
match (canonical, tab) {
// A collapsed dock pops the panel out of its icon, like the icon panels.
@@ -1340,11 +1389,13 @@ pub fn checked(app: &VectorcraftApp, id: &str, p: &Value) -> Option<bool> {
app.ui.floating_flyouts.iter().any(|f| f.tools.iter().any(|id| id == tool))
}
"window.taskBar" => app.ui.task_bar,
"window.taskBar.pin" => app.ui.task_bar_place.pinned,
"window.panel" => {
let panel = p.get("panel").and_then(Value::as_str).unwrap_or("");
let canonical = normalize_panel(panel);
match canonical.and_then(DockTab::from_id) {
Some(tab) if !app.ui.dock_collapsed => app.ui.dock_tab == tab,
_ if canonical.is_some_and(|id| crate::floating::group_of(&app.ui, id).is_some()) => true,
Some(tab) if !app.ui.dock_collapsed => crate::floating::shown_tab(&app.ui) == Some(tab),
_ => canonical.is_some_and(|id| app.ui.open_panel.as_deref() == Some(id)),
}
}
@@ -2672,6 +2723,13 @@ pub(crate) fn home_key(app: &VectorcraftApp) -> (Option<u64>, usize) {
(app.session.active().map(|d| d.uid), app.session.documents().len())
}
/// Whether the Home screen is up: chosen with the Home button (`app.home`), or no document is open
/// and Preferences › General › Show The Home Screen When No Documents Are Open is on (#394). Off,
/// an app with no document shows an empty window, and the Home button still opens the screen.
pub(crate) fn home_showing(app: &VectorcraftApp) -> bool {
app.ui.home.is_some() || (app.session.active().is_none() && app.session.prefs.show_home_screen)
}
fn label_of(it: &Item) -> &'static str {
match it {
Item::Cmd(l, _, _) => l,
+19 -6
View File
@@ -113,8 +113,9 @@ pub fn show_icon_panel(app: &mut VectorcraftApp, ui: &mut Ui, id: &str) {
}
}
/// Items of a panel's (≡) menu. Unimplemented Illustrator items are listed disabled.
pub fn panel_menu_items(app: &mut VectorcraftApp, ui: &mut Ui, id: &str) {
/// Items of a panel's (≡) menu. Unimplemented Illustrator items are listed disabled. False for a
/// panel without items of its own.
pub fn panel_menu_items(app: &mut VectorcraftApp, ui: &mut Ui, id: &str) -> bool {
match id {
"swatches" => swatches::menu(app, ui),
"color" => color::menu(app, ui),
@@ -152,10 +153,9 @@ pub fn panel_menu_items(app: &mut VectorcraftApp, ui: &mut Ui, id: &str) {
links::ID => links::menu(app, ui),
asset_export::ID => asset_export::menu(app, ui),
css_properties::ID => css_properties::menu(app, ui),
_ => {
ui.add_enabled(false, egui::Button::new(tl!("No options")).frame(false));
}
_ => return false,
}
true
}
/// The ≡ panel-menu button drawn into `rect` (the right end of a panel's title/tab strip).
@@ -167,7 +167,20 @@ pub fn panel_menu(app: &mut VectorcraftApp, ui: &mut Ui, id: &str, rect: Rect) {
egui::Popup::menu(&resp).show(|ui| {
crate::widgets::menu_scroll(ui, |ui| {
ui.set_min_width(220.0);
panel_menu_items(app, ui, id);
if panel_menu_items(app, ui, id) {
ui.separator();
}
// The panel floats out of the dock or goes back in, as dragging its tab does.
let (label, cmd) = if crate::floating::group_of(&app.ui, id).is_some() {
(tl!("Dock Panel"), "window.panel.dock")
} else {
(tl!("Float Panel"), "window.panel.float")
};
if crate::widgets::menu_item(ui, label, true, false)
&& let Err(e) = app.run(cmd, json!({ "panel": id }))
{
app.ui.status = e;
}
});
});
}
+71 -13
View File
@@ -6,7 +6,7 @@
use serde_json::{Map, Value, json};
use vectorcraft_engine::Prefs;
use vectorcraft_engine::cmd::prefscmds::{PREF_CATEGORIES, PREF_GROUPS, PREF_SPECS, PrefKind};
use vectorcraft_engine::cmd::prefscmds::{GPU_PREFERENCES, PREF_CATEGORIES, PREF_GROUPS, PREF_SPECS, PrefKind};
use crate::state::Dialog;
use crate::theme::{self, Brightness, Tokens};
@@ -69,6 +69,11 @@ pub fn restore(app: &mut VectorcraftApp) {
{
p.interface_language = code;
}
// 0.5.0 saved its default, `powerSaving`, which Automatic replaced (#502): any value this
// version doesn't offer reads as the default, as the desktop app reads it at startup.
if !GPU_PREFERENCES.iter().any(|(v, _)| *v == p.gpu_preference) {
p.gpu_preference = Prefs::default().gpu_preference;
}
app.session.apply_prefs(p);
}
@@ -79,6 +84,7 @@ struct Applied {
threads: i32,
tool_tips: bool,
scrub: bool,
bare_points: bool,
}
/// Per frame: push UI-side preferences into egui / the renderer when they change.
@@ -95,6 +101,7 @@ pub fn apply_runtime(app: &mut VectorcraftApp, ctx: &egui::Context) {
threads: p.render_threads,
tool_tips: p.show_tool_tips,
scrub: p.scrub_numeric_fields,
bare_points: p.numbers_without_units_are_points,
};
let id = egui::Id::new("dc-applied-prefs");
let prev: Option<Applied> = ctx.data(|d| d.get_temp::<Option<Applied>>(id)).flatten();
@@ -105,6 +112,7 @@ pub fn apply_runtime(app: &mut VectorcraftApp, ctx: &egui::Context) {
let delay = if want.tool_tips { egui::style::Interaction::default().tooltip_delay } else { f32::INFINITY };
ctx.global_style_mut(|s| s.interaction.tooltip_delay = delay);
crate::scrub::set_enabled(ctx, want.scrub);
crate::widgets::set_bare_numbers_are_points(ctx, want.bare_points);
if want.white_canvas {
let mut t = Tokens::get(ctx);
t.pasteboard = egui::Color32::WHITE;
@@ -231,17 +239,21 @@ fn category_fields(ui: &mut egui::Ui, d: &mut Dialog, cat: &str) {
first = false;
let v = d.fields.get(sp.key).cloned().unwrap_or(Value::Null);
match sp.kind {
// Units › Numbers Without Units Are Points only tells points from picas: dimmed
// unless a unit is Picas.
PrefKind::Bool if sp.key == "numbersWithoutUnitsArePoints" => {
ui.add_enabled_ui(picas_in_use(d), |ui| bool_row(ui, d, sp.key, sp.label));
}
PrefKind::Bool => bool_row(ui, d, sp.key, sp.label),
PrefKind::Num { min, max, unit } => {
labeled(ui, sp.label, |ui| {
let mut x = v.as_f64().unwrap_or(min);
let r = if sp.key == "uiScaling" {
ui.add(egui::Slider::new(&mut x, min..=max).step_by(0.05).text(tl!("Smaller ↔ Larger")))
let new = if sp.key == "uiScaling" {
ui.add(egui::Slider::new(&mut x, min..=max).step_by(0.05).text(tl!("Smaller ↔ Larger"))).changed().then_some(x)
} else {
let speed = if max - min > 100.0 { 0.5 } else { 0.05 };
ui.add(egui::DragValue::new(&mut x).range(min..=max).speed(speed).max_decimals(3).suffix(format!(" {unit}")))
widgets::range_field(ui, sp.key, x, min..=max, &format!(" {unit}"), 3, 110.0)
};
if r.changed() {
if let Some(x) = new {
d.fields.insert(sp.key.into(), json!(x));
}
});
@@ -259,12 +271,12 @@ fn category_fields(ui: &mut egui::Ui, d: &mut Dialog, cat: &str) {
PrefKind::Int { min, max } => {
labeled(ui, sp.label, |ui| {
let mut x = v.as_i64().unwrap_or(min);
let r = if sp.key == "anchorSize" {
ui.add(egui::Slider::new(&mut x, min..=max).show_value(false).text(tl!("Size")))
let new = if sp.key == "anchorSize" {
ui.add(egui::Slider::new(&mut x, min..=max).show_value(false).text(tl!("Size"))).changed().then_some(x)
} else {
ui.add(egui::DragValue::new(&mut x).range(min..=max).speed(0.2))
widgets::range_field(ui, sp.key, x as f64, min as f64..=max as f64, "", 0, 110.0).map(|x| x as i64)
};
if r.changed() {
if let Some(x) = new {
d.fields.insert(sp.key.into(), json!(x));
}
});
@@ -320,6 +332,11 @@ fn category_fields(ui: &mut egui::Ui, d: &mut Dialog, cat: &str) {
}
}
/// Is one of the dialog's Units (General, Stroke, Type, East Asian Type) Picas?
fn picas_in_use(d: &Dialog) -> bool {
["unitsGeneral", "unitsStroke", "unitsType", "unitsAsianType"].iter().any(|k| d.str(k) == vectorcraft_doc::Unit::Picas.key())
}
fn bool_row(ui: &mut egui::Ui, d: &mut Dialog, key: &str, label: &str) {
let mut b = d.bool(key);
if ui.checkbox(&mut b, tl!(label)).changed() {
@@ -442,8 +459,8 @@ mod tests {
assert_eq!(a.session.prefs.ui_brightness, "light");
}
/// Performance › Graphics Processor (#306): shown with its restart note, applied by OK and
/// saved with the UI state under the key the desktop app reads before the window opens.
/// Performance › Graphics Processor (#306, #502): shown with its restart note, applied by OK
/// and saved with the UI state under the key the desktop app reads before the window opens.
#[test]
fn graphics_processor_preference_shows_and_persists() {
fn texts(s: &egui::Shape, out: &mut Vec<String>) {
@@ -465,7 +482,7 @@ mod tests {
let mut shown = vec![];
out.shapes.iter().for_each(|c| texts(&c.shape, &mut shown));
assert!(shown.iter().any(|t| t.starts_with("Graphics Processor")), "{shown:?}");
assert!(shown.iter().any(|t| t == "Power Saving (integrated)"), "{shown:?}");
assert!(shown.iter().any(|t| t == "Automatic"), "{shown:?}");
assert!(shown.iter().any(|t| t == "Applies the next time VectorCraft starts."), "{shown:?}");
a.ui.dialog.as_mut().unwrap().fields.insert("gpuPreference".into(), json!("highPerformance"));
confirm(&mut a).unwrap();
@@ -474,6 +491,47 @@ mod tests {
assert_eq!(saved["engine_prefs"]["gpuPreference"], json!("highPerformance"));
}
/// Units › Numbers Without Units Are Points (#394): the preference reaches the fields when it
/// changes, and its checkbox is dimmed unless a unit is Picas.
#[test]
fn numbers_without_units_are_points_reaches_the_fields_and_dims_without_picas() {
let mut a = app();
let ctx = egui::Context::default();
crate::theme::install_fonts(&ctx);
let frame = |a: &mut VectorcraftApp| {
let mut out = ctx.run_ui(egui::RawInput::default(), |ui| {
apply_runtime(a, ui.ctx());
show(a, ui.ctx());
});
out.textures_delta.clear();
};
let read = |ctx: &egui::Context| widgets::typed_unit(ctx, vectorcraft_doc::Unit::Picas);
frame(&mut a);
assert_eq!(read(&ctx), vectorcraft_doc::Unit::Points, "on by default");
a.run("prefs.set", json!({"key": "numbersWithoutUnitsArePoints", "value": false})).unwrap();
frame(&mut a);
assert_eq!(read(&ctx), vectorcraft_doc::Unit::Picas, "off");
// The checkbox: dimmed with every unit in points, enabled once a unit is Picas.
open(&mut a, Some("Units"));
let d = a.ui.dialog.as_mut().unwrap();
assert!(!picas_in_use(d), "dimmed in points");
d.fields.insert("unitsStroke".into(), json!("picas"));
assert!(picas_in_use(d), "enabled with a unit in picas");
}
/// 0.5.0 saved `powerSaving` for everyone (its default): it reads as Automatic, while the
/// choices this version offers are kept (#502).
#[test]
fn a_graphics_processor_this_version_does_not_offer_reads_as_automatic() {
for (saved, read) in [("powerSaving", "automatic"), ("turbo", "automatic"), ("lowPower", "lowPower"), ("highPerformance", "highPerformance")]
{
let mut a = app();
a.ui.engine_prefs = json!({"gpuPreference": saved});
restore(&mut a);
assert_eq!(a.session.prefs.gpu_preference, read, "{saved}");
}
}
#[test]
fn every_category_renders_fields() {
for c in PREF_CATEGORIES {
+61
View File
@@ -258,12 +258,23 @@ pub struct UiState {
pub toolbar_advanced: bool,
#[serde(default = "yes")]
pub task_bar: bool,
/// Where the Contextual Task Bar was dragged or pinned. Not saved, as in Illustrator: the bar
/// starts under the selection at every launch.
#[serde(skip)]
pub task_bar_place: TaskBarPlace,
/// Last tool shown in each toolbar slot (keyed by the slot's first tool id).
#[serde(default)]
pub slot_tool: std::collections::BTreeMap<String, String>,
/// Tool flyouts torn off the toolbar into floating panels.
#[serde(default)]
pub floating_flyouts: Vec<FloatingFlyout>,
/// Panels dragged out of the dock: each group floats as its own stack of tabs.
#[serde(default)]
pub floating_panels: Vec<FloatingPanels>,
/// The Tools panel floats with its top-left corner here (dragged out by its title bar); `None`:
/// docked at the window's left edge.
#[serde(default)]
pub toolbar_pos: Option<[f32; 2]>,
pub status_bar: bool,
pub dock: bool,
pub view: ViewFlags,
@@ -389,6 +400,52 @@ pub struct FloatingFlyout {
pub pos: [f32; 2],
}
/// Where the Contextual Task Bar sits once its handle has moved it (`window.taskBar.pin`,
/// `window.taskBar.reset`).
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct TaskBarPlace {
/// More Options › Pin Bar Position: the bar stays where it is instead of following the selection.
pub pinned: bool,
/// Where a pinned bar's top-left corner sits from the canvas's top-left (none when it was
/// pinned before it ever showed, until it is drawn). Unpinning leaves it for the next frame
/// to turn into `offset`.
pub pin_at: Option<egui::Vec2>,
/// Where the bar was last drawn, from the canvas's top-left: where pinning holds it.
pub shown_at: Option<egui::Vec2>,
/// How far an unpinned bar was dragged from its place under the selection, which it keeps while
/// it follows the selection, and the document (`DocState::uid`) it was moved in: in another
/// document the bar starts under the selection again.
pub offset: Option<(u64, egui::Vec2)>,
}
/// A group of panels dragged out of the dock: it floats as a stack of tabs, one panel shown.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct FloatingPanels {
/// Panel ids (`window.panel`), in tab order.
pub panels: Vec<String>,
/// The tab shown.
#[serde(default)]
pub active: usize,
/// Top-left corner in screen points.
pub pos: [f32; 2],
}
impl FloatingPanels {
/// Keep known panels, each in one group, drop the groups left empty and the toolbar position
/// that isn't a number (a hand-edited preferences file or workspace).
pub fn sanitize(groups: &mut Vec<FloatingPanels>, toolbar_pos: &mut Option<[f32; 2]>) {
let mut seen = std::collections::BTreeSet::new();
groups.retain_mut(|g| {
g.panels.retain(|id| all_panels().any(|(p, _)| p == id) && seen.insert(id.clone()));
g.active = g.active.min(g.panels.len().saturating_sub(1));
!g.panels.is_empty()
});
if toolbar_pos.is_some_and(|p| !p.iter().all(|v| v.is_finite())) {
*toolbar_pos = None;
}
}
}
impl UiState {
/// Clear transient state after loading saved preferences.
pub fn sanitized(mut self) -> Self {
@@ -407,6 +464,7 @@ impl UiState {
f.tools.retain(|id| vectorcraft_tools::tool_info(id).is_some());
f.tools.first().is_some_and(|k| seen.insert(k.clone()))
});
FloatingPanels::sanitize(&mut self.floating_panels, &mut self.toolbar_pos);
// Overrides that can't fire (modifier-only chords recorded by older versions, #487) give
// the default back.
self.shortcut_overrides.retain(|_, c| c.is_empty() || crate::shortcut_editor::normalize(c).is_some());
@@ -427,8 +485,11 @@ impl Default for UiState {
toolbar_double: false,
toolbar_advanced: false,
task_bar: true,
task_bar_place: TaskBarPlace::default(),
slot_tool: Default::default(),
floating_flyouts: vec![],
floating_panels: vec![],
toolbar_pos: None,
status_bar: true,
dock: true,
view: ViewFlags::default(),
+43
View File
@@ -39,6 +39,49 @@ fn home_shows_over_open_documents_until_a_document_is_chosen() {
assert!(app.ui.home.is_none());
}
/// Draw one canvas frame; whether it drew any text (the Home screen's labels; an empty window
/// draws none).
fn draws_text(app: &mut VectorcraftApp) -> bool {
fn has_text(s: &egui::Shape) -> bool {
match s {
egui::Shape::Text(_) => true,
egui::Shape::Vec(v) => v.iter().any(has_text),
_ => false,
}
}
app.canvas_rect = None;
let ctx = egui::Context::default();
crate::theme::install_fonts(&ctx);
let raw = egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(800.0, 600.0))), ..Default::default() };
let mut out = ctx.run_ui(raw, |ui| canvas::show(app, ui));
out.textures_delta.clear();
out.shapes.iter().any(|c| has_text(&c.shape))
}
/// General › Show The Home Screen When No Documents Are Open (#394): off, an app with no document
/// shows an empty window instead of the Home screen, and the Home button still opens it.
#[test]
fn home_screen_without_documents_follows_its_preference() {
let mut app = VectorcraftApp::new(vectorcraft_engine::Session::new(), crate::Services::default());
assert!(app.session.active().is_none());
assert!(draws_text(&mut app), "Home with no document open (the default)");
assert!(crate::menus::home_showing(&app));
app.session.execute("prefs.set", &json!({"key": "showHomeScreen", "value": false})).unwrap();
assert!(!draws_text(&mut app), "off: an empty window");
assert!(!shows_document(&mut app));
assert!(!crate::menus::home_showing(&app), "the Home button isn't lit");
app.run("app.home", json!({})).unwrap();
assert!(draws_text(&mut app), "the Home button still shows the Home screen");
app.run("file.new", json!({})).unwrap();
assert!(shows_document(&mut app));
assert!(app.ui.home.is_none());
app.run("file.close", json!({})).unwrap();
assert!(app.session.active().is_none());
assert!(!draws_text(&mut app), "closing the last document leaves the window empty");
app.session.execute("prefs.set", &json!({"key": "showHomeScreen", "value": true})).unwrap();
assert!(draws_text(&mut app), "on again: Home");
}
#[test]
fn cmd_n_opens_the_new_document_dialog() {
assert_eq!(crate::shortcut_editor::command_for_key("Cmd+N"), Some("file.newDialog"));
+112
View File
@@ -132,6 +132,31 @@ fn plain_fields_do_math_with_their_suffix() {
assert_eq!(f.frame(vec![enter()], &draw), Some(90.0));
}
/// Preferences › Units › Numbers Without Units Are Points (#394): on (the default), a number typed
/// with no unit into a field in picas is read in points; a typed unit still wins (`2p6`, `1in`);
/// off, it is in picas. A field in any other unit reads it in its unit either way.
#[test]
fn bare_numbers_in_picas_fields_are_points_when_the_preference_says_so() {
let mut f = Field::new();
let typed = |f: &mut Field, u: Unit, text: &str| {
let pt = Cell::new(u.to_pt(4.0));
let draw = |ui: &mut egui::Ui| widgets::num_field(ui, "f", Some(pt.get()), u, 80.0).inspect(|&v| pt.set(v));
f.frame(vec![], &draw);
f.frame(f.click(1), &draw);
f.frame(vec![Event::Text(text.into())], &draw);
f.frame(vec![enter()], &draw)
};
let (pc, mm) = (Unit::Picas, Unit::Millimeters);
assert_eq!(typed(&mut f, pc, "12"), Some(12.0), "on by default: points in a picas field");
assert_eq!(typed(&mut f, pc, "2p6"), Some(30.0), "picas and points as typed");
assert_eq!(typed(&mut f, pc, "1in"), Some(72.0), "a typed unit wins");
assert_eq!(typed(&mut f, pc, "10+5"), Some(15.0), "arithmetic in points too");
assert_eq!(typed(&mut f, mm, "12"), Some(mm.to_pt(12.0)), "a millimetre field keeps millimetres");
widgets::set_bare_numbers_are_points(&f.ctx, false);
assert_eq!(typed(&mut f, pc, "12"), Some(pc.to_pt(12.0)), "off: picas");
assert_eq!(typed(&mut f, mm, "12"), Some(mm.to_pt(12.0)));
}
/// ↑/↓ step a focused numeric field by one of its unit (Shift: ten, Ctrl/Cmd: a tenth) and apply it
/// at once, the new value selected so typing replaces it; an unfocused field leaves the arrows to
/// the canvas (nudge).
@@ -180,3 +205,90 @@ fn arrow_keys_step_plain_fields() {
assert_eq!(f.frame(vec![key(Key::ArrowUp, Modifiers::COMMAND)], &count), None);
assert_eq!(f.frame(vec![key(Key::ArrowUp, Modifiers::NONE)], &count), Some(4.0));
}
/// A wheel turn of `dy` (`unit`s, up positive) with `modifiers`, the pointer at `at`.
fn wheel(at: Pos2, unit: egui::MouseWheelUnit, dy: f32, modifiers: Modifiers) -> Vec<Event> {
vec![Event::PointerMoved(at), Event::MouseWheel { unit, delta: vec2(0.0, dy), phase: egui::TouchPhase::Move, modifiers }]
}
/// The mouse wheel over a focused numeric field steps it as ↑/↓ do (#485): a notch a step, Shift
/// ten, Ctrl/Cmd a tenth; a trackpad's points add up to notches. Unfocused, or with the pointer
/// elsewhere, the wheel isn't the field's.
#[test]
fn the_wheel_steps_a_focused_field_under_the_pointer() {
use egui::MouseWheelUnit::{Line, Point};
let mut f = Field::new();
let u = Unit::Millimeters;
let mm = Cell::new(4.0);
let draw = |ui: &mut egui::Ui| widgets::num_field(ui, "f", Some(u.to_pt(mm.get())), u, 80.0).inspect(|&v| mm.set(u.from_pt(v)));
f.frame(vec![], &draw);
let at = f.rect.get().center();
assert_eq!(f.frame(wheel(at, Line, 1.0, Modifiers::NONE), &draw), None, "unfocused");
f.frame(f.click(1), &draw);
f.frame(vec![], &draw);
for (dy, mods, want) in
[(1.0, Modifiers::NONE, 5.0), (2.0, Modifiers::SHIFT, 25.0), (-1.0, Modifiers::COMMAND, 24.9), (-1.0, Modifiers::NONE, 23.9)]
{
assert!(f.frame(wheel(at, Line, dy, mods), &draw).is_some(), "{dy} {mods:?}");
assert!((mm.get() - want).abs() < 1e-6, "{dy} {mods:?}: {}", mm.get());
}
assert_eq!(f.selection(), Some((0, "23.9 mm".len())), "the new value is selected");
// Points: a step for each line's worth, what is left carried to the next turn.
let line = f.ctx.options(|o| o.input_options.line_scroll_speed);
assert_eq!(f.frame(wheel(at, Point, line * 0.6, Modifiers::NONE), &draw), None);
assert!(f.frame(wheel(at, Point, line * 0.6, Modifiers::NONE), &draw).is_some());
assert!((mm.get() - 24.9).abs() < 1e-6, "{}", mm.get());
assert_eq!(f.frame(wheel(Pos2::new(390.0, 190.0), Line, 1.0, Modifiers::NONE), &draw), None, "the pointer elsewhere");
// Plain fields (degrees, percent, counts) too.
let mut f = Field::new();
let count = |ui: &mut egui::Ui| widgets::plain_field(ui, "f", 3.0, "", 0, 80.0);
f.frame(vec![], &count);
f.frame(f.click(1), &count);
f.frame(vec![], &count);
assert_eq!(f.frame(wheel(f.rect.get().center(), Line, -1.0, Modifiers::NONE), &count), Some(2.0));
}
/// The wheel over a focused field steps it and leaves the panel where it is; over an unfocused one
/// it scrolls the panel as before.
#[test]
fn the_wheel_scrolls_the_panel_unless_over_the_focused_field() {
for focus in [false, true] {
let mut f = Field::new();
let offset = Cell::new(0.0);
let draw = |ui: &mut egui::Ui| {
let out = egui::ScrollArea::vertical().max_height(60.0).show(ui, |ui| {
let v = widgets::plain_field(ui, "f", 10.0, "", 0, 80.0);
ui.add_space(600.0);
v
});
offset.set(out.state.offset.y);
out.inner
};
f.frame(vec![], &draw);
let at = Pos2::new(20.0, 12.0);
if focus {
f.frame(
f.click(1)
.into_iter()
.map(|e| {
if let Event::PointerButton { button, pressed, modifiers, .. } = e {
Event::PointerButton { pos: at, button, pressed, modifiers }
} else {
Event::PointerMoved(at)
}
})
.collect(),
&draw,
);
}
let stepped = f.frame(wheel(at, egui::MouseWheelUnit::Line, -2.0, Modifiers::NONE), &draw);
for _ in 0..20 {
f.frame(vec![], &draw);
}
if focus {
assert_eq!((stepped, offset.get()), (Some(8.0), 0.0));
} else {
assert!(stepped.is_none() && offset.get() > 0.0, "{stepped:?} {}", offset.get());
}
}
}
+155 -135
View File
@@ -89,148 +89,170 @@ pub fn remember(app: &mut VectorcraftApp, id: &str) {
pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
let t = Tokens::get(ui.ctx());
let all = slots(app);
// The user's choice alone: a window too short for the tools scrolls them.
let cols = if app.ui.toolbar_double { 2 } else { 1 };
let w = if cols == 2 { 76.0 } else { WIDTH };
egui::Panel::left("toolbar")
.resizable(false)
.exact_size(w)
.frame(egui::Frame::NONE.fill(t.panel).inner_margin(egui::Margin { left: 0, right: 0, top: 0, bottom: 4 }).stroke(Stroke::new(1.5, t.border)))
.show(ui, |ui| {
ui.spacing_mut().item_spacing = vec2(0.0, 0.0);
// Dock header with » and a grip strip.
let (hdr, hresp) = ui.allocate_exact_size(vec2(ui.available_width(), 14.0), Sense::click());
ui.painter().rect_filled(hdr, 0.0, t.tab_strip);
icons::paint(
ui,
if cols == 2 { "chevrons-left" } else { "chevrons-right" },
egui::Rect::from_min_size(hdr.left_top() + vec2(3.0, 2.0), vec2(10.0, 10.0)),
if hresp.hovered() { t.text_strong } else { t.text },
);
if hresp.on_hover_text(tl!("Toggle single/double column")).clicked()
// It only fails on bad params, which this never sends; show it all the same.
&& let Err(e) = app.run("window.toolbarColumns", json!({ "double": cols == 1 }))
{
app.ui.status = e;
}
let (grip, _) = ui.allocate_exact_size(vec2(ui.available_width(), 6.0), Sense::hover());
for k in 0..6 {
ui.painter().line_segment(
[pos2(grip.center().x - 9.0, grip.top() + 1.5 + k as f32 * 0.6), pos2(grip.center().x + 9.0, grip.top() + 1.5 + k as f32 * 0.6)],
Stroke::new(0.4, t.text_disabled),
);
}
// The tools and the controls under them scroll in a window too short for them.
widgets::strip_scroll(ui, "toolbar", |ui| {
let active = app.session.tool_id();
// The tool button whose long press opened its flyout, until the next press.
let held_id = egui::Id::new("toolbar-held");
if ui.input(|inp| inp.pointer.any_pressed()) {
ui.data_mut(|d| d.remove::<egui::Id>(held_id));
}
let held: Option<egui::Id> = ui.data(|d| d.get_temp(held_id));
let mut open_flyout: Option<(Vec<&'static str>, egui::Rect)> = None;
// A group torn off into a floating flyout is raised instead of opening its flyout.
let mut raise: Option<&'static str> = None;
let mut i = 0;
while i < all.len() {
if let Some(cat) = all[i].0 {
let (r, _) = ui.allocate_exact_size(vec2(ui.available_width(), 18.0), Sense::hover());
// A long name is cut to its first four characters in the single column.
let cat = tl!(cat);
let label = if cols == 1 && cat.chars().count() > 6 {
format!("{}...", cat.chars().take(4).collect::<String>())
} else {
cat.to_string()
};
ui.painter().text(r.center() + vec2(0.0, 2.0), egui::Align2::CENTER_CENTER, label, egui::FontId::proportional(11.0), t.text);
}
// One row = `cols` slots (a category label always starts a new row).
let mut row = vec![i];
while row.len() < cols && i + row.len() < all.len() && all[i + row.len()].0.is_none() {
row.push(i + row.len());
}
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
if cols == 1 {
ui.add_space((WIDTH - 36.0) / 2.0);
} else {
ui.add_space(2.0);
}
for &k in &row {
let slot = &all[k].1;
let shown_id = if slot.contains(&active) {
active.to_string()
} else {
app.ui.slot_tool.get(slot[0]).cloned().unwrap_or_else(|| slot[0].to_string())
};
let Some(shown) = tool_info(&shown_id).or_else(|| tool_info(slot[0])) else { continue };
let is_active = slot.contains(&active);
let (rect, resp) = ui.allocate_exact_size(vec2(36.0, PITCH - 1.0), Sense::click_and_drag());
let well = egui::Rect::from_center_size(rect.center(), vec2(35.5, 27.5));
if is_active {
ui.painter().rect_filled(well, CornerRadius::same(1), t.tool_active);
} else if resp.hovered() {
ui.painter().rect_filled(well, CornerRadius::same(1), t.hover);
}
let ir = egui::Rect::from_center_size(rect.center(), vec2(18.0, 18.0));
icons::paint(ui, icons::tool_icon(shown.icon), ir, if is_active { t.text_strong } else { t.icon });
if slot.len() > 1 {
let c = rect.center() + vec2(12.5, 10.0);
ui.painter().add(egui::Shape::convex_polygon(
vec![c, c + vec2(-3.5, 0.0), c + vec2(0.0, -3.5)],
t.icon,
Stroke::NONE,
));
}
let press = if slot.len() > 1 { flyout_press(ui, &resp, rect) } else { None };
let alt = ui.input(|inp| inp.modifiers.alt);
if press.is_some() {
if is_floating(app, slot[0]) {
raise = Some(slot[0]);
} else {
open_flyout = Some((slot.clone(), rect));
}
if press == Some(FlyoutPress::Primary) {
ui.data_mut(|d| d.insert_temp(held_id, resp.id));
}
} else if resp.clicked() && held == Some(resp.id) {
// Releasing the long press that opened the flyout leaves it open.
} else if resp.clicked() && alt && slot.len() > 1 {
let idx = slot.iter().position(|x| *x == shown.id).unwrap_or(0);
app.select_tool(slot[(idx + 1) % slot.len()]);
} else if resp.double_clicked() {
app.select_tool(shown.id);
app.run("tool.options", json!({ "tool": shown.id })).ok();
} else if resp.clicked() {
app.select_tool(shown.id);
}
resp.on_hover_text(tip(shown));
}
});
i += row.len();
}
if let Some(key) = raise {
raise_floating(ui.ctx(), key);
}
if let Some((slot, rect)) = open_flyout {
app.ui.flyout = Some(0);
ui.data_mut(|d| {
d.insert_temp(egui::Id::new("flyout-anchor"), rect);
d.insert_temp(egui::Id::new("flyout-tools"), slot.iter().map(|s| s.to_string()).collect::<Vec<String>>());
});
}
ui.add_space(8.0);
bottom_controls(app, ui, &t);
// Where the panel docks: along the window's left edge, under the bars.
let edge = ui.available_rect_before_wrap();
ui.ctx().data_mut(|d| d.insert_temp(crate::floating::tools_zone_id(), egui::Rect::from_min_size(edge.min, vec2(WIDTH, edge.height()))));
let frame =
egui::Frame::NONE.fill(t.panel).inner_margin(egui::Margin { left: 0, right: 0, top: 0, bottom: 4 }).stroke(Stroke::new(1.5, t.border));
match app.ui.toolbar_pos {
None => {
egui::Panel::left("toolbar").resizable(false).exact_size(w).frame(frame).show(ui, |ui| body(app, ui, cols, None));
}
Some(pos) => {
// Floating, kept inside the window, its tools scrolling when they don't fit under it.
let ctx = ui.ctx().clone();
let id = egui::Id::new("toolbar-floating");
let screen = ctx.content_rect();
// Kept on screen by its title bar and first tools: the rest scrolls.
let size = ctx.memory(|m| m.area_rect(id)).map_or(vec2(w, 160.0), |r| vec2(r.width(), r.height().min(160.0)));
let at = crate::floating::clamp(pos, size, screen);
egui::Area::new(id).order(egui::Order::Middle).fixed_pos(at).show(&ctx, |ui| {
flyout_frame(&t, false).inner_margin(egui::Margin { left: 0, right: 0, top: 0, bottom: 4 }).show(ui, |ui| {
ui.set_width(w);
ui.set_max_height(screen.bottom() - at.y - 12.0);
body(app, ui, cols, Some(at));
});
});
});
}
}
// Before the flyout: one torn off this frame floats from the next (its bar mustn't be in two
// layers in one frame).
floating(app, ui.ctx());
flyout(app, ui.ctx());
}
/// The Tools panel's contents, docked or floating at `floating`.
fn body(app: &mut VectorcraftApp, ui: &mut Ui, cols: usize, floating: Option<egui::Pos2>) {
let t = Tokens::get(ui.ctx());
let all = slots(app);
let bounds = ui.max_rect();
ui.spacing_mut().item_spacing = vec2(0.0, 0.0);
// Title bar with » and a grip strip: a drag on either floats the panel or moves it.
let (hdr, hresp) = ui.allocate_exact_size(vec2(ui.available_width(), 14.0), Sense::click_and_drag());
ui.painter().rect_filled(hdr, 0.0, t.tab_strip);
icons::paint(
ui,
if cols == 2 { "chevrons-left" } else { "chevrons-right" },
egui::Rect::from_min_size(hdr.left_top() + vec2(3.0, 2.0), vec2(10.0, 10.0)),
if hresp.hovered() { t.text_strong } else { t.text },
);
let (grip, gresp) = ui.allocate_exact_size(vec2(ui.available_width(), 6.0), Sense::drag());
for k in 0..6 {
ui.painter().line_segment(
[pos2(grip.center().x - 9.0, grip.top() + 1.5 + k as f32 * 0.6), pos2(grip.center().x + 9.0, grip.top() + 1.5 + k as f32 * 0.6)],
Stroke::new(0.4, t.text_disabled),
);
}
crate::floating::drag_tools(app, ui.ctx(), &hresp.union(gresp.clone()), bounds, floating);
if hresp.on_hover_text(tl!("Toggle single/double column")).clicked()
// It only fails on bad params, which this never sends; show it all the same.
&& let Err(e) = app.run("window.toolbarColumns", json!({ "double": cols == 1 }))
{
app.ui.status = e;
}
let grip_tip = if floating.is_some() { tl!("Drag to the window's left edge to dock") } else { tl!("Drag to float the toolbar") };
gresp.on_hover_cursor(egui::CursorIcon::Grab).on_hover_text(grip_tip);
// The tools and the controls under them scroll in a window too short for them.
widgets::strip_scroll(ui, "toolbar", |ui| {
let active = app.session.tool_id();
// The tool button whose long press opened its flyout, until the next press.
let held_id = egui::Id::new("toolbar-held");
if ui.input(|inp| inp.pointer.any_pressed()) {
ui.data_mut(|d| d.remove::<egui::Id>(held_id));
}
let held: Option<egui::Id> = ui.data(|d| d.get_temp(held_id));
let mut open_flyout: Option<(Vec<&'static str>, egui::Rect)> = None;
// A group torn off into a floating flyout is raised instead of opening its flyout.
let mut raise: Option<&'static str> = None;
let mut i = 0;
while i < all.len() {
if let Some(cat) = all[i].0 {
let (r, _) = ui.allocate_exact_size(vec2(ui.available_width(), 18.0), Sense::hover());
// A long name is cut to its first four characters in the single column.
let cat = tl!(cat);
let label =
if cols == 1 && cat.chars().count() > 6 { format!("{}...", cat.chars().take(4).collect::<String>()) } else { cat.to_string() };
ui.painter().text(r.center() + vec2(0.0, 2.0), egui::Align2::CENTER_CENTER, label, egui::FontId::proportional(11.0), t.text);
}
// One row = `cols` slots (a category label always starts a new row).
let mut row = vec![i];
while row.len() < cols && i + row.len() < all.len() && all[i + row.len()].0.is_none() {
row.push(i + row.len());
}
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
if cols == 1 {
ui.add_space((WIDTH - 36.0) / 2.0);
} else {
ui.add_space(2.0);
}
for &k in &row {
let slot = &all[k].1;
let shown_id = if slot.contains(&active) {
active.to_string()
} else {
app.ui.slot_tool.get(slot[0]).cloned().unwrap_or_else(|| slot[0].to_string())
};
let Some(shown) = tool_info(&shown_id).or_else(|| tool_info(slot[0])) else { continue };
let is_active = slot.contains(&active);
let (rect, resp) = ui.allocate_exact_size(vec2(36.0, PITCH - 1.0), Sense::click_and_drag());
let well = egui::Rect::from_center_size(rect.center(), vec2(35.5, 27.5));
if is_active {
ui.painter().rect_filled(well, CornerRadius::same(1), t.tool_active);
} else if resp.hovered() {
ui.painter().rect_filled(well, CornerRadius::same(1), t.hover);
}
let ir = egui::Rect::from_center_size(rect.center(), vec2(18.0, 18.0));
icons::paint(ui, icons::tool_icon(shown.icon), ir, if is_active { t.text_strong } else { t.icon });
if slot.len() > 1 {
let c = rect.center() + vec2(12.5, 10.0);
ui.painter().add(egui::Shape::convex_polygon(vec![c, c + vec2(-3.5, 0.0), c + vec2(0.0, -3.5)], t.icon, Stroke::NONE));
}
let press = if slot.len() > 1 { flyout_press(ui, &resp, rect) } else { None };
let alt = ui.input(|inp| inp.modifiers.alt);
if press.is_some() {
if is_floating(app, slot[0]) {
raise = Some(slot[0]);
} else {
open_flyout = Some((slot.clone(), rect));
}
if press == Some(FlyoutPress::Primary) {
ui.data_mut(|d| d.insert_temp(held_id, resp.id));
}
} else if resp.clicked() && held == Some(resp.id) {
// Releasing the long press that opened the flyout leaves it open.
} else if resp.clicked() && alt && slot.len() > 1 {
let idx = slot.iter().position(|x| *x == shown.id).unwrap_or(0);
app.select_tool(slot[(idx + 1) % slot.len()]);
} else if resp.double_clicked() {
app.select_tool(shown.id);
app.run("tool.options", json!({ "tool": shown.id })).ok();
} else if resp.clicked() {
app.select_tool(shown.id);
}
resp.on_hover_text(tip(shown));
}
});
i += row.len();
}
if let Some(key) = raise {
raise_floating(ui.ctx(), key);
}
if let Some((slot, rect)) = open_flyout {
app.ui.flyout = Some(0);
ui.data_mut(|d| {
d.insert_temp(egui::Id::new("flyout-anchor"), rect);
d.insert_temp(egui::Id::new("flyout-tools"), slot.iter().map(|s| s.to_string()).collect::<Vec<String>>());
});
}
ui.add_space(8.0);
bottom_controls(app, ui, &t);
});
}
/// How a press on a tool group's button opens its flyout.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
enum FlyoutPress {
@@ -631,9 +653,7 @@ fn floating(app: &mut VectorcraftApp, ctx: &egui::Context) {
}
// Kept on screen (a smaller window, or a position saved on a bigger one).
let size = ctx.memory(|m| m.area_rect(id)).map_or(vec2(strip_width(&f.tools), PITCH), |r| r.size());
let [x, y] = f.pos;
let (x, y) = if x.is_finite() && y.is_finite() { (x, y) } else { (screen.left() + 60.0, screen.top() + 100.0) };
let pos = pos2(x.min(screen.right() - size.x).max(screen.left()), y.min(screen.bottom() - size.y).max(screen.top()));
let pos = crate::floating::clamp(f.pos, size, screen);
let mut input = FlyoutInput::default();
egui::Area::new(id).order(egui::Order::Middle).fixed_pos(pos).show(ctx, |ui| {
flyout_frame(&t, flash).show(ui, |ui| input = flyout_body(ui, &t, active, &f.tools, true));
+92 -18
View File
@@ -9,8 +9,15 @@ use crate::{icons, scrub};
/// Square icon button; `selected` draws the pressed well.
pub fn icon_button(ui: &mut Ui, icon: &str, tip: &str, selected: bool, size: f32) -> Response {
let (_, resp) = ui.allocate_exact_size(Vec2::splat(size), Sense::click());
paint_icon_button(ui, resp, icon, tip, selected)
}
/// [`icon_button`] drawn for a response the caller made (its own id or sense).
pub fn paint_icon_button(ui: &mut Ui, resp: Response, icon: &str, tip: &str, selected: bool) -> Response {
let t = Tokens::get(ui.ctx());
let (rect, resp) = ui.allocate_exact_size(Vec2::splat(size), Sense::click());
let rect = resp.rect;
let size = rect.width();
let bg = if selected {
t.tool_active
} else if resp.hovered() {
@@ -146,8 +153,24 @@ pub fn dim_name(ui: &mut Ui, text: &str) -> Response {
ui.label(egui::RichText::new(text).color(t.text).size(12.5))
}
/// Preferences › Units › Numbers Without Units Are Points (#394; on until set): the app sets it
/// when the preference changes (`prefs_dialog::apply_runtime`), the length fields read it.
pub(crate) fn set_bare_numbers_are_points(ctx: &egui::Context, on: bool) {
ctx.data_mut(|d| d.insert_temp(egui::Id::new("bare_numbers_are_points"), on));
}
/// The unit a number typed with no unit into a field in `unit` is read in: `unit`, or for a field
/// in picas points with Numbers Without Units Are Points on (where `12` could be either). A typed
/// unit (`12 mm`, `2p6`, `1in`) always wins.
pub(crate) fn typed_unit(ctx: &egui::Context, unit: Unit) -> Unit {
let bare_points = ctx.data(|d| d.get_temp::<bool>(egui::Id::new("bare_numbers_are_points"))).unwrap_or(true);
if bare_points && unit == Unit::Picas { Unit::Points } else { unit }
}
/// A recessed numeric field showing `value` (points) in `unit`. Returns the new value (points)
/// when the user commits (Enter / focus loss). Supports unit suffixes and arithmetic.
/// when the user commits (Enter / focus loss). Supports unit suffixes and arithmetic; a number
/// without a unit is in `unit` ([`typed_unit`]: in points in a picas field with Numbers Without
/// Units Are Points on).
pub fn num_field(ui: &mut Ui, id: impl std::hash::Hash + std::fmt::Debug, value: Option<f64>, unit: Unit, width: f32) -> Option<f64> {
let t = Tokens::get(ui.ctx());
let id = ui.id().with(id);
@@ -181,12 +204,13 @@ pub fn num_field(ui: &mut Ui, id: impl std::hash::Hash + std::fmt::Debug, value:
})
.inner;
select_all_on_focus(ui, &resp, &buf);
// ↑/↓ step in the field's unit; a drag on its label scrubs it.
let stepped = step_with_arrows(ui, &resp, &mut buf, |b| Some(unit.from_pt(unit.parse(b)?)), |v| unit.format(unit.to_pt(v)));
// ↑/↓ and the wheel step in the field's unit; a drag on its label scrubs it.
let read = typed_unit(ui.ctx(), unit);
let stepped = step_value(ui, &resp, &mut buf, |b| Some(unit.from_pt(read.parse(b)?)), |v| unit.format(unit.to_pt(v)));
let scrubbed = scrub::field(ui, id, rect, &buf, value.map(|v| unit.from_pt(v)), STEP_DECIMALS);
let commit = resp.lost_focus() && buf != shown;
ui.data_mut(|d| d.insert_temp(id, buf.clone()));
if commit { unit.parse(&buf) } else { stepped.or(scrubbed).map(|v| unit.to_pt(v)) }
if commit { read.parse(&buf) } else { stepped.or(scrubbed).map(|v| unit.to_pt(v)) }
}
/// The places a stepped value in a unit field keeps (no 12.300000001).
@@ -198,26 +222,58 @@ pub(crate) fn round_to(v: f64, decimals: i32) -> f64 {
(v * scale).round() / scale
}
/// ↑/↓ in focused numeric field `resp` step the number `buf` shows (`read` parses it, `show`
/// formats it) by one (Shift: ten, Ctrl/Cmd: a tenth), applied at once as in Illustrator's panels
/// and dialogs. The new text replaces `buf`, all selected so typing replaces it. Returns the new
/// number when a step was taken.
fn step_with_arrows(ui: &Ui, resp: &Response, buf: &mut String, read: impl Fn(&str) -> Option<f64>, show: impl Fn(f64) -> String) -> Option<f64> {
/// One step of a numeric field with each modifier, most specific first (a plain pattern would also
/// match Shift): ten with Shift, a tenth with Ctrl/Cmd, else one.
const STEPS: [(egui::Modifiers, f64); 3] = [(egui::Modifiers::SHIFT, 10.0), (egui::Modifiers::COMMAND, 0.1), (egui::Modifiers::NONE, 1.0)];
/// ↑/↓ in focused numeric field `resp`, or the mouse wheel turned over it, step the number `buf`
/// shows (`read` parses it, `show` formats it) by one per press or wheel notch ([`STEPS`]: Shift
/// ten, Ctrl/Cmd a tenth), applied at once as in Illustrator's panels and dialogs. The new text
/// replaces `buf`, all selected so typing replaces it. Returns the new number when a step was
/// taken. While the pointer is over the focused field the wheel is the field's (the panel under it
/// doesn't scroll); an unfocused field leaves the wheel to the panel and the canvas.
fn step_value(ui: &Ui, resp: &Response, buf: &mut String, read: impl Fn(&str) -> Option<f64>, show: impl Fn(f64) -> String) -> Option<f64> {
// Memory focus, as the field's highlight and its typing use: `Response::has_focus` also needs the
// window to report keyboard focus.
if !ui.memory(|m| m.has_focus(resp.id)) {
return None;
}
use egui::{Key, Modifiers};
use egui::{Event, Key, MouseWheelUnit};
let wheel = resp.contains_pointer();
// Wheel turns in notches: a line each, or `line` points of a trackpad or a fine wheel; what is
// left of a notch carries over to the next turn.
let (line, notch_id) = (ui.ctx().options(|o| o.input_options.line_scroll_speed), resp.id.with("wheel"));
let mut notches: f32 = if wheel { ui.data(|d| d.get_temp(notch_id)).unwrap_or(0.0) } else { 0.0 };
let mut steps = 0.0;
ui.input_mut(|i| {
// Most specific first: a plain pattern would also take Shift+↑.
for (mods, size) in [(Modifiers::SHIFT, 10.0), (Modifiers::COMMAND, 0.1), (Modifiers::NONE, 1.0)] {
for (mods, size) in STEPS {
let up = i.count_and_consume_key(mods, Key::ArrowUp) as f64;
let down = i.count_and_consume_key(mods, Key::ArrowDown) as f64;
steps += size * (up - down);
}
if !wheel {
return;
}
i.events.retain(|e| {
let Event::MouseWheel { unit, delta, modifiers, .. } = e else { return true };
let Some((_, size)) = STEPS.iter().find(|(m, _)| modifiers.matches_logically(*m)) else { return true };
// Shift may turn the wheel sideways (the Mac does).
let d = if modifiers.shift { delta.x + delta.y } else { delta.y };
notches += match unit {
MouseWheelUnit::Point => d / line.max(1.0),
MouseWheelUnit::Line | MouseWheelUnit::Page => d,
};
let whole = notches.trunc();
notches -= whole;
steps += size * f64::from(whole);
false
});
// The rest of a turn egui spreads over the next frames scrolls nothing either.
i.smooth_scroll_delta = egui::Vec2::ZERO;
});
if wheel {
ui.data_mut(|d| d.insert_temp(notch_id, notches));
}
if steps == 0.0 {
return None;
}
@@ -331,6 +387,22 @@ pub fn plain_field(ui: &mut Ui, id: impl std::hash::Hash + std::fmt::Debug, valu
mixed_field(ui, id, Some(value), suffix, decimals, width)
}
/// [`plain_field`] for a number kept within `range` (the values of dialogs and preferences): what is
/// typed, stepped or scrubbed is clamped into it and rounded to `decimals` places (0: a count).
pub fn range_field(
ui: &mut Ui,
id: impl std::hash::Hash + std::fmt::Debug,
value: f64,
range: std::ops::RangeInclusive<f64>,
suffix: &str,
decimals: usize,
width: f32,
) -> Option<f64> {
let (lo, hi) = (*range.start(), *range.end());
let places = decimals.min(6) as i32;
plain_field(ui, id, value.clamp(lo, hi), suffix, decimals, width).map(|v| round_to(v, places).clamp(lo, hi))
}
/// [`plain_field`] for a value the selected objects may not share: `None` shows a blank field.
pub fn mixed_field(
ui: &mut Ui,
@@ -355,10 +427,10 @@ pub fn mixed_field(
let shown = value.map(show).unwrap_or_default();
let (mut buf, resp, rect) = recessed_text(ui, id, &shown, width, 1);
select_all_on_focus(ui, &resp, &buf);
// ↑/↓ step at the field's precision (a count ignores Ctrl/Cmd's tenth); a drag on its label
// scrubs it.
// ↑/↓ and the wheel step at the field's precision (a count ignores Ctrl/Cmd's tenth); a drag on
// its label scrubs it.
let decimals = decimals.min(6) as i32;
let stepped = step_with_arrows(ui, &resp, &mut buf, read, show).map(|v| round_to(v, decimals));
let stepped = step_value(ui, &resp, &mut buf, read, show).map(|v| round_to(v, decimals));
let scrubbed = scrub::field(ui, id, rect, &buf, value, decimals);
if resp.lost_focus() && buf != shown { read(&buf) } else { stepped.or(scrubbed).filter(|&v| Some(v) != value) }
}
@@ -1265,13 +1337,15 @@ pub fn opt_field(ui: &mut Ui, id: impl std::hash::Hash + std::fmt::Debug, value:
});
let resp = framed.inner;
select_all_on_focus(ui, &resp, &buf);
// ↑/↓ and the wheel step a value (an empty field stays empty); a drag on its label scrubs it.
let stepped = step_value(ui, &resp, &mut buf, |b| Some(unit.from_pt(unit.parse(b)?)), |v| unit.number(unit.to_pt(v)));
let scrubbed = scrub::field(ui, id, framed.response.rect, &buf, value.map(|v| unit.from_pt(v)), STEP_DECIMALS);
ui.data_mut(|d| d.insert_temp(id, buf.clone()));
if resp.lost_focus() && buf != shown {
let s = buf.trim();
if s.is_empty() { Some(None) } else { unit.parse(s).map(Some) }
if s.is_empty() { Some(None) } else { typed_unit(ui.ctx(), unit).parse(s).map(Some) }
} else {
scrubbed.map(|v| Some(unit.to_pt(v)))
stepped.or(scrubbed).map(|v| Some(unit.to_pt(v)))
}
}
+10 -1
View File
@@ -7,7 +7,7 @@ use std::sync::atomic::Ordering;
use serde::{Deserialize, Serialize};
use serde_json::{Value, json};
use crate::state::{Dialog, DockTab, FloatingFlyout, UiState};
use crate::state::{Dialog, DockTab, FloatingFlyout, FloatingPanels, UiState};
use crate::theme::Tokens;
use crate::{VectorcraftApp, widgets};
@@ -29,6 +29,10 @@ pub struct Workspace {
pub status_bar: bool,
/// Tool groups torn off the toolbar into floating strips (built-in workspaces: none).
pub floating_flyouts: Vec<FloatingFlyout>,
/// Panels dragged out of the dock, where they float (built-in workspaces: none).
pub floating_panels: Vec<FloatingPanels>,
/// Where the Tools panel floats (built-in workspaces: docked).
pub toolbar_pos: Option<[f32; 2]>,
}
impl Default for Workspace {
@@ -123,6 +127,8 @@ pub fn capture(ui: &UiState, name: &str) -> Workspace {
open_panel: ui.open_panel.clone(),
status_bar: ui.status_bar,
floating_flyouts: ui.floating_flyouts.clone(),
floating_panels: ui.floating_panels.clone(),
toolbar_pos: ui.toolbar_pos,
}
}
@@ -140,6 +146,9 @@ pub fn apply(ui: &mut UiState, w: &Workspace) {
ui.open_panel = w.open_panel.clone();
ui.status_bar = w.status_bar;
ui.floating_flyouts = w.floating_flyouts.clone();
ui.floating_panels = w.floating_panels.clone();
ui.toolbar_pos = w.toolbar_pos;
FloatingPanels::sanitize(&mut ui.floating_panels, &mut ui.toolbar_pos);
ui.flyout = None;
ui.workspace = w.name.clone();
}
+25 -2
View File
@@ -18,13 +18,13 @@ so only enable it while you use it. Transport: `apps/vectorcraft/src/control_ser
| `engine.execute` | `{command, params}` | run any engine or UI command (see `engine.commands`) |
| `engine.commands` | | every command with label, shortcut, params doc, enablement |
| `document.inspect` | `{depth?, childLimit?}` | layer tree, selection, history, paint defaults; the options slice the layer tree as `document.node {summary: true}` does |
| `ui.inspect` | | tool, UI state, `screenMode` (0 normal, 1 full screen with menu bar, 2 full screen, 3 Presentation Mode), view, canvas rect, window size, perf, background saves and exports still running |
| `ui.inspect` | | tool, UI state, `screenMode` (0 normal, 1 full screen with menu bar, 2 full screen, 3 Presentation Mode), `taskBar` (`pinned`, and `rect` `[x, y, w, h]` while the Contextual Task Bar shows), view, canvas rect, window size, perf, background saves and exports still running |
| `ui.menu.list` / `ui.menu.invoke` | `{command, params}` | the full menu tree / invoke an item |
| `ui.contextMenu.list` | | the canvas context menu for the current selection, flattened like `ui.menu.list` (`path` holds its submenus). `ui.click {x, y, button: "right"}` on the canvas opens it, after selecting the object there unless it is already selected |
| `ui.tool.select` / `ui.tool.list` | `{tool}` | |
| `ui.pointer` | `{events:[{kind: down|drag|up|move|doubleclick, x, y, space?: "doc"|"screen", mods?}]}` | drive the active tool exactly like the mouse |
| `ui.key` / `ui.text` | `{key, shift?, alt?, cmd?}` / `{text}` | synthetic keyboard input |
| `ui.wheel` | `{x, y, dy?, dx?, unit?: "line"\|"point", shift?, alt?, cmd?}` | a mouse wheel turn over screen point (x, y): `dy` notches up (+) or down, `dx` sideways. Over the canvas the wheel scrolls and Cmd- or Alt-wheel (Option on the Mac) zooms about the pointer; with the `zoomWithMouseWheel` preference the wheel and Alt-wheel zoom about the pointer, Shift-wheel scrolls up and down and Cmd-wheel (Ctrl on Windows and Linux) sideways |
| `ui.wheel` | `{x, y, dy?, dx?, unit?: "line"\|"point", shift?, alt?, cmd?}` | a mouse wheel turn over screen point (x, y): `dy` notches up (+) or down, `dx` sideways. Over the canvas the wheel scrolls and Cmd- or Alt-wheel (Option on the Mac) zooms about the pointer; with the `zoomWithMouseWheel` preference the wheel and Alt-wheel zoom about the pointer, Shift-wheel scrolls up and down and Cmd-wheel (Ctrl on Windows and Linux) sideways. Over a focused numeric field (click it first) each notch steps its value as Up/Down do (Shift: ten, Cmd/Ctrl: a tenth) and the panel stays put; over anything else in a panel the wheel scrolls it |
| `ui.set` | `{brightness?, panel?, rulers?, outline?, grid?, smartGuides?, boundingBox?, controlBar?}` | |
| `ui.dialog.set` / `.confirm` / `.cancel` | `{field, value}` | fill and submit the open dialog |
| `ui.screenshot` | `{path?}` | capture the window (PNG). Needs a presented frame: with the screen locked or the window minimized/covered it fails after ~8 s with an explanatory error |
@@ -205,6 +205,29 @@ that open its flyout raise the strip instead. The strips (`ui.floating_flyouts`
and the strip's top-left corner) are saved with the preferences and in user workspaces; the built-in workspaces
float none.
The Contextual Task Bar: its handle (the grip at its left end) drags it anywhere on the canvas, which always holds
it whole, also when the window shrinks. Unpinned, the bar keeps that offset as it follows the selection, until
another document becomes active. Its More Options (…) menu has Hide Bar (`window.taskBar`); Pin Bar Position
(`window.taskBar.pin {pinned?}`, omitted toggles, checked while pinned), which holds the bar where it is across
selection changes (the handle still moves it) and, turned off, lets it follow the selection again from there; Reset
Bar Position (`window.taskBar.reset`), which unpins it and puts it back under the selection; and Show Properties
Panel. As in Illustrator, neither the position nor the pin is saved: each launch starts with the bar under the
selection.
Floating panels: dragging a dock tab, a panel icon or a popped-out panel's title out of the dock floats that panel
inside the window, and the strip right of the dock's tabs floats the whole Properties | Layers | Libraries group. A
floating group moves by its title bar (or the strip right of its tabs); a tab dragged out of it floats on its own;
dropped on another group's title bar or tabs it stacks with that group, and dropped on the dock (lit up while the
pointer is over it) or closed with its × its panels go back to the tabbed group or the icon column.
`window.panel.float {panel, x?, y?, onto?, group?}` floats a panel (with `group`, its whole group) with its top-left
corner at `x`, `y` (window points; default cascaded), or stacks it with the floating group holding `onto`;
`window.panel.dock {panel, group?}` puts it back. `panel` takes the `window.panel` ids and labels, and `"tools"` for
the Tools panel, which floats by its title bar and docks on the window's left edge. `window.panel` on a floating
panel shows its tab. `ui.floating_panels` in `ui.inspect` lists the groups (panel ids, the index of the tab shown,
the top-left corner) and `ui.toolbar_pos` the Tools panel's corner (null: docked); both are saved with the
preferences and in user workspaces (the built-in workspaces dock everything), and a corner saved on a bigger window
is clamped into this one when drawn. Floating panels stay inside the app window (no separate OS windows).
Flatten Transparency: `ui.flattenTransparencyDialog` opens the `flattenTransparency` dialog for the selection
(fields `preset`: a preset name, setting it loads that preset's options; the option keys of
`object.flattenTransparency`: `balance` 0–100, `lineArtPpi` and `gradientPpi` 1–2400, `textToOutlines`,
+16 -4
View File
@@ -36,10 +36,19 @@ How the web shell (`apps/vectorcraft-web/src/web.rs`) differs from desktop:
## Desktop graphics processor
The canvas is rasterized on the CPU (`vectorcraft-render`, vello_cpu); the GPU (wgpu, through eframe) only composites the canvas texture and draws the UI. The desktop app (`apps/vectorcraft/src/main.rs`) therefore asks wgpu for the **power-saving** adapter by default, which is the integrated GPU on hybrid-graphics laptops. Presenting frames rendered on a discrete GPU through the integrated one made the window flicker on some laptops (#306). A machine with one GPU gets that GPU either way.
The canvas is rasterized on the CPU (`vectorcraft-render`, vello_cpu); the GPU (wgpu, through eframe) only composites the canvas texture and draws the UI, so any GPU that can show the window will do. The desktop app picks the window's adapter itself (`apps/vectorcraft/src/gpu.rs`, eframe's `native_adapter_selector`) and logs every adapter it found and the one it uses.
- **Preferences › Performance › Graphics Processor** (`gpuPreference`: `powerSaving` or `highPerformance`) picks the other one. The adapter is chosen when the window opens, so a change applies after a restart.
- The `WGPU_POWER_PREF` environment variable (`low`, `high` or `none`) overrides the preference.
- **Order:** adapters that report they can't present to the window are never tried; then the one `WGPU_ADAPTER_NAME` names; hardware before software (llvmpipe, WARP); the native backends (Vulkan, Metal, DX12) before OpenGL; then the power preference, keeping the system's order among equals.
- **Preferences › Performance › Graphics Processor** (`gpuPreference`): `automatic` (the default), `lowPower` (Power Saving, the integrated GPU) or `highPerformance` (the discrete GPU). The adapter is chosen when the window opens, so a change applies after a restart.
- **Automatic on Windows and macOS** is power saving: the system shows frames from any GPU, and presenting frames rendered on a discrete GPU through the integrated one made the window flicker on some hybrid laptops (#306).
- **Automatic on Linux and the BSDs** keeps the system's order: Mesa's Vulkan device-select layer puts the GPU the desktop runs on first (the integrated one on hybrid laptops; `DRI_PRIME` and `MESA_VK_DEVICE_SELECT` steer it). A Wayland compositor may not accept frames from another GPU: on a desktop whose compositor ran on an NVIDIA GPU, rendering on the Ryzen's integrated GPU made KWin end the window's connection ("importing the supplied dmabufs failed") and 0.5.0 crashed at startup (#502).
- 0.5.0 saved `powerSaving`, its default, for everyone; it reads as `automatic`.
- **If the window fails on its adapter while starting up** (an error from wgpu, or a panic inside wgpu or egui-wgpu during the first frames), the app starts again without that adapter and tries the next one, telling which in the status bar; the run that failed keeps its log as `vectorcraft.1.log`. On Unix the new app replaces the process (an AppImage stays mounted); on Windows it starts beside it. The adapters left out travel in `VECTORCRAFT_GPU_SKIP` (`backend:vendor:device`, such as `Vulkan:1002:164e`), one more on each restart, so the restarts end. When no adapter is left, the app logs why and exits with an error instead of panicking.
- **Environment variables** for when the choice still goes wrong, all read at startup and stronger than the preference:
- `WGPU_POWER_PREF`: `low`, `high` or `none` (the system's order).
- `WGPU_ADAPTER_NAME`: part of an adapter's name, any case (`WGPU_ADAPTER_NAME=nvidia`, `=radv`, `=intel`); the names are in the log.
- `WGPU_BACKEND`: the backends to use, such as `vulkan`, `dx12`, `metal` or `gl`.
- On Linux with Mesa, `MESA_VK_DEVICE_SELECT=10de:2f04!` (vendor:device as `vulkaninfo --summary` or `lspci -nn` show it) leaves only that GPU to Vulkan, and `DRI_PRIME=1` picks the other GPU.
- Help › About and the control channel's `ui.inspect` (`graphicsAdapter`) show the adapter in use, and the app logs it at startup.
## Logs
@@ -55,11 +64,14 @@ By default VectorCraft's own crates log at `info` and everything else at `warn`.
| `VECTORCRAFT_CONTROL_PORT` | Same as `--control <port>` |
| `VECTORCRAFT_NO_PREFS` | No preferences read or written, no default Data Recovery folder and no log file (agents' test runs) |
| `WGPU_POWER_PREF` | Graphics adapter: `low`, `high` or `none` (see [Desktop graphics processor](#desktop-graphics-processor)) |
| `WGPU_ADAPTER_NAME` | Graphics adapter by (part of) its name, any case (see [Desktop graphics processor](#desktop-graphics-processor)) |
| `WGPU_BACKEND` | Graphics backends: `vulkan`, `dx12`, `metal`, `gl` |
| `VECTORCRAFT_GPU_SKIP` | Set by the app when it starts again without a graphics adapter that failed (see [Desktop graphics processor](#desktop-graphics-processor)) |
| `RUST_LOG` | Log levels for standard error and the log file (see [Logs](#logs)) |
## Linux: Wayland and X11
The window runs natively on Wayland (eframe's `wayland` feature) and on X11. The system clipboard (`apps/vectorcraft/src/clipboard.rs`) is arboard with its `wayland-data-control` feature:
The window runs natively on Wayland (eframe's `wayland` feature) and on X11. On machines with two GPUs it renders on the one the desktop runs on unless Preferences say otherwise; see [Desktop graphics processor](#desktop-graphics-processor) (#502). The system clipboard (`apps/vectorcraft/src/clipboard.rs`) is arboard with its `wayland-data-control` feature:
- **Clipboard:** under Wayland arboard talks to the compositor through the data-control protocol (wlroots compositors such as Sway and Hyprland, KDE Plasma), so bitmaps (`image/png`), SVG markup and text copied in any app paste (#398). Where the compositor lacks the protocol (GNOME's Mutter, [arboard#223](https://github.com/1Password/arboard/issues/223)), arboard falls back to the X11 clipboard through XWayland, which only holds what X11 apps copied. egui's own text paste into fields goes through smithay-clipboard and works either way.
- **Copied files:** files copied in a file manager (`text/uri-list`; `CF_HDROP` on Windows, file URLs on macOS) paste as the first one that is art (SVG, PDF, EMF/WMF or a bitmap), before the clipboard's other formats (which include the files' paths as text).
+8 -2
View File
@@ -1190,9 +1190,11 @@ wheel zooms about the pointer, Shift-wheel scrolls up and down, Cmd/Ctrl-wheel s
default: in View › Pixel Preview at 600% zoom and above, a line at every document pixel over the art),
`recentFontsCount`, `antiAliasedArtwork` (on by default; off, the canvas draws the art with hard edges — a pixel is
painted when the art covers at least half of it — while raster effects and pattern tiles stay smooth; exports keep
their own Anti-aliasing option) and
their own Anti-aliasing option),
`scrubNumericFields` (on: a horizontal drag on a numeric field's label steps the field, one undo step per drag; the
control channel's `ui.drag` scrubs).
control channel's `ui.drag` scrubs), `showHomeScreen` (on by default: the Home screen while no document is open;
off, an empty window, and the Home button or `app.home` still shows the screen) and `autoCollapseIconPanels` (off by
default: on, a click away from a panel popped out of the icon column puts it away).
The Smart Guides preferences (Preferences › Smart Guides) apply to `pointer_gesture` with Smart Guides on (the
default view) and to the mouse; they change what the tools show and how far a target pulls, never where a snapped
@@ -1325,6 +1327,10 @@ three: General (rulers, positions and sizes, the Info panel, dialog distances, c
(`document.inspect` → `units`): `document.setUnits {units}` (Document Setup) sets it for that document, and
`prefs.set {key: "unitsGeneral", value}` sets it for the active document too (one undo step) and is the units
`file.new` starts in when it gets no `units`. Stroke and Type are the preferences `unitsStroke` and `unitsType`.
`numbersWithoutUnitsArePoints` (on by default) makes the desktop app's length fields in picas read a number typed
with no unit in points (`12` is 12 pt, `2p6` and `1p` stay picas, `12 mm` millimetres); off, it is in picas. Fields in
other units read it in their unit either way, and the Preferences dialog dims the option unless a unit is Picas.
Command params are in points either way.
`prefs.list` marks the length preferences (`keyboardIncrement`, `cornerRadius`, `pasteOffset`, `gridlineEvery`,
`typeSizeIncrement`, `baselineShiftIncrement`) with `measure: "general"|"type"`; they are kept in points and also take
a string with a unit. Unit names: `Points`, `Picas`, `Inches`, `Millimeters`, `Centimeters`, `Pixels`, `Feet & Inches`,
+29 -9
View File
@@ -1,7 +1,7 @@
# Releasing VectorCraft
Every push to the `release` branch runs `.github/workflows/release.yml`. The workflow builds
installers for macOS, Windows, Linux and FreeBSD, plus the web build, and creates or updates a
installers for macOS, Windows, Linux (including Flatpak bundles) and FreeBSD, plus the web build, and creates or updates a
**draft** GitHub Release named `VectorCraft v<version>`. Nobody sees a draft until a maintainer
publishes it.
@@ -34,8 +34,11 @@ Once the draft is published, the workflow refuses to touch that version again: b
**Test runs:** *Actions › Release › Run workflow* runs the whole pipeline by hand. The optional
`version` input (such as `0.4.0-rc.1`) overrides `Cargo.toml` for that run only; each build job
applies it with `cargo xtask version set` before building. The jobs run in the `release`
environment, which only the `release` branch can use, so pick that branch in the dialog.
applies it with `cargo xtask version set` before building. The signing jobs (macOS, Windows) and
the draft-release job run in the `release` environment, which only the `release` branch can use, so
pick that branch for a full run. Run on any other branch, it is a dry run: the Linux, Flatpak,
FreeBSD and web jobs build and upload their artifacts, the environment refuses the signing jobs,
and no draft release is created.
## What gets built
@@ -47,6 +50,8 @@ environment, which only the `release` branch can use, so pick that branch in the
| Windows on ARM64 | `vectorcraft-<v>-windows-arm64.msi`, `vectorcraft-<v>-windows-arm64-portable.zip` | `windows-latest` (cross-compiled) |
| Linux x86_64 | `vectorcraft-<v>-linux-x86_64.{AppImage,deb,rpm,tar.gz}` | `ubuntu-22.04` |
| Linux aarch64 | `vectorcraft-<v>-linux-aarch64.{AppImage,deb,rpm,tar.gz}` | `ubuntu-22.04-arm` |
| Linux AppImage updates | `vectorcraft-<v>-linux-{x86_64,aarch64}.AppImage.zsync` | with the AppImages |
| Flatpak x86_64, aarch64 | `vectorcraft-<v>-linux-{x86_64,aarch64}.flatpak` | `ubuntu-24.04`, `ubuntu-24.04-arm` (repackages the Linux tarball) |
| FreeBSD 14 x86_64 | `vectorcraft-<v>-freebsd-x86_64.tar.gz` | a FreeBSD 14.3 VM on `ubuntu-latest` |
| Web | `vectorcraft-web-<v>.zip`, a static site (see [`packaging/web/README.md`](../packaging/web/README.md)) | `ubuntu-latest` |
@@ -80,7 +85,9 @@ The rules are in craftrules `standards/fonts.md`, the build option in
- **Notarization:** the app is zipped and sent with `xcrun notarytool submit --wait`, then the
ticket is stapled and checked with `stapler validate` and `spctl`. The app goes on a DMG
(`hdiutil makehybrid` and `convert`, with an `Applications` link to drag onto), which is signed,
notarized and stapled too.
notarized and stapled too. Its Finder window (background, icon size and positions) comes from
[`packaging/macos/dmg/`](../packaging/macos/dmg/README.md), and its volume is named `VectorCraft`
without the version, which the window's background needs; the DMG file name keeps the version.
- **CLI:** the universal `vectorcraft-cli` is signed the same way, zipped, and the zip is
notarized. A bare executable can't hold a stapled ticket, so Gatekeeper looks the CLI's ticket up
online the first time a downloaded copy runs.
@@ -130,9 +137,21 @@ glibc 2.35 or newer: Ubuntu 22.04+, Debian 12+, Fedora 36+ and RHEL 10. Moving t
image raises that floor, so do it deliberately. After packaging, the job prints the `.deb`'s
metadata and contents, runs `ldd` on the binary and runs each AppImage with `--version`.
`packaging/linux/flatpak/ai.storyteller.vectorcraft.yml` is a Flatpak manifest ready for a
Flathub submission (its header says how to build it). The release doesn't build a Flatpak; the
workflows only check the manifest's id.
**AppImage updates.** Each AppImage embeds the update information
`gh-releases-zsync|storytold|vectorcraft|latest|vectorcraft-*-linux-<arch>.AppImage.zsync`
(appimagetool `-u`), and `package.sh` writes the matching `.zsync` beside it when `zsyncmake` (the
`zsync` package) is installed. [AppImageUpdate](https://github.com/AppImageCommunity/AppImageUpdate)
and AppImageLauncher then download only the changed blocks from the newest published,
non-pre-release release. The job checks both are there.
**Flatpak.** The `flatpak` jobs (x86_64 on `ubuntu-24.04`, aarch64 on `ubuntu-24.04-arm`) take the
Linux job's tarball and repackage it with `packaging/linux/flatpak-bundle.sh` and
`packaging/linux/flatpak/ai.storyteller.vectorcraft.bundle.yml` into a single-file bundle
(`flatpak install --user vectorcraft-<v>-linux-<arch>.flatpak`), then install it and run
`vectorcraft-cli --version` in the sandbox. No Rust build happens there, so the bundle carries the
same binaries as the AppImage. `packaging/linux/flatpak/ai.storyteller.vectorcraft.yml` is the
from-source manifest for a Flathub submission (its header says how to build it); packaging-lint
keeps the runtime and sandbox permissions of the two manifests identical.
### FreeBSD
@@ -157,8 +176,9 @@ the job fails and asks for a version bump (`cargo xtask version set`).
## Secrets
All jobs run in the `release` environment, which only the `release` branch can use and which holds
the signing secrets. Every secret is optional: a missing one produces unsigned artifacts and a
The jobs that sign (macOS, Windows) and the draft-release job run in the `release` environment,
which only the `release` branch can use and which holds the signing secrets. The other jobs get no
secrets. Every secret is optional: a missing one produces unsigned artifacts and a
warning, never a failed build.
| Secret | Used for |
+72
View File
@@ -0,0 +1,72 @@
#!/usr/bin/env bash
# Repackage a VectorCraft Linux tarball as a single-file Flatpak bundle:
#
# $DIST/vectorcraft-<version>-linux-<arch>.flatpak
#
# Usage: packaging/linux/flatpak-bundle.sh [--no-test] [TARBALL]
#
# TARBALL defaults to $DIST/vectorcraft-<version>-linux-<arch>.tar.gz from package.sh. The bundle
# is built for the host architecture (x86_64 or aarch64), which must match the tarball's.
# Needs flatpak, flatpak-builder and the SVG pixbuf loader (librsvg2-common) for the host's
# `appstreamcli compose`; the freedesktop runtime and SDK named in the manifest are
# installed per-user from Flathub. Unless --no-test, the bundle is then installed per-user and
# `vectorcraft-cli --version` is run inside the sandbox as a smoke test.
# Manifest: packaging/linux/flatpak/ai.storyteller.vectorcraft.bundle.yml.
set -euo pipefail
# shellcheck source=../env.sh
. "$(dirname "${BASH_SOURCE[0]}")/../env.sh"
HERE="$ROOT/packaging/linux"
APP_ID=ai.storyteller.vectorcraft
FLATHUB=https://dl.flathub.org/repo/flathub.flatpakrepo
TEST=1
TARBALL=""
while [ $# -gt 0 ]; do
case "$1" in
--no-test) TEST=0; shift ;;
-h | --help) sed -n '2,14p' "$0"; exit 0 ;;
-*) echo "unknown argument: $1" >&2; exit 2 ;;
*) TARBALL="$1"; shift ;;
esac
done
ARCH="$(uname -m)"
case "$ARCH" in
x86_64) ;;
aarch64 | arm64) ARCH=aarch64 ;;
*) echo "unsupported architecture $ARCH" >&2; exit 2 ;;
esac
BASENAME="vectorcraft-$VERSION-linux-$ARCH"
TARBALL="${TARBALL:-$DIST/$BASENAME.tar.gz}"
[ -f "$TARBALL" ] || { echo "error: $TARBALL not found (run packaging/linux/package.sh --formats tar first)" >&2; exit 1; }
for tool in flatpak flatpak-builder; do
command -v "$tool" >/dev/null || { echo "error: $tool not found (apt install flatpak flatpak-builder librsvg2-common)" >&2; exit 1; }
done
echo "==> VectorCraft $VERSION Flatpak bundle for $ARCH from $(basename "$TARBALL")"
WORK="$CARGO_TARGET_DIR/flatpak-bundle"
rm -rf "$WORK"
mkdir -p "$WORK/stage"
tar -xzf "$TARBALL" -C "$WORK/stage" --strip-components=1
[ -x "$WORK/stage/bin/vectorcraft" ] || { echo "error: $TARBALL has no bin/vectorcraft" >&2; exit 1; }
cp "$HERE/flatpak/$APP_ID.bundle.yml" "$WORK/$APP_ID.yml"
flatpak remote-add --user --if-not-exists flathub "$FLATHUB"
# --disable-rofiles-fuse: no FUSE in containers and CI runners.
flatpak-builder --user --install-deps-from=flathub --disable-rofiles-fuse --force-clean \
--default-branch=stable --repo="$WORK/repo" --state-dir="$WORK/state" "$WORK/build" "$WORK/$APP_ID.yml"
OUT="$DIST/$BASENAME.flatpak"
# --runtime-repo lets `flatpak install` fetch the freedesktop runtime from Flathub if missing.
flatpak build-bundle --runtime-repo="$FLATHUB" "$WORK/repo" "$OUT" "$APP_ID" stable
echo "wrote $OUT"
if [ "$TEST" = 1 ]; then
flatpak install --user -y --noninteractive --reinstall "$OUT"
flatpak info --user "$APP_ID"
flatpak run --command=vectorcraft-cli "$APP_ID" --version
flatpak run --command=sh "$APP_ID" -c 'ls /app/share/applications /app/share/metainfo /app/share/mime/packages /app/share/icons/hicolor/scalable/apps'
fi
echo "==> done"
ls -lh "$OUT"
@@ -0,0 +1,47 @@
# Flatpak manifest for the single-file bundle attached to every GitHub release
# (vectorcraft-<version>-linux-<arch>.flatpak). Build it with packaging/linux/flatpak-bundle.sh.
#
# It repackages the release's own Linux tarball (vectorcraft-<version>-linux-<arch>.tar.gz,
# built on Ubuntu 22.04 by package.sh) instead of compiling Rust inside flatpak-builder: no
# network and no vendored crate sources during the build, a few seconds instead of 20+ minutes,
# and byte-for-byte the same binaries as the AppImage/deb/rpm. The script unpacks the tarball
# into `stage/` next to a copy of this file. The binaries need glibc >= 2.35 and load X11,
# Wayland, xkbcommon and Vulkan at runtime; the freedesktop runtime has all of them, and the
# GPU driver comes from its org.freedesktop.Platform.GL extension.
#
# ai.storyteller.vectorcraft.yml (same directory) is the from-source manifest for Flathub. Keep
# runtime, runtime-version, sdk and finish-args identical in both (packaging-lint checks this).
id: ai.storyteller.vectorcraft
runtime: org.freedesktop.Platform
runtime-version: '25.08'
sdk: org.freedesktop.Sdk
command: vectorcraft
finish-args:
# X11 shared memory (MIT-SHM). Without it the X11 fallback is slow or fails.
- --share=ipc
# Display: Wayland first; X11 only when no Wayland compositor is running.
- --socket=wayland
- --socket=fallback-x11
# GPU access for the wgpu renderer (Vulkan, or GL as a fallback).
- --device=dri
# Open/Save dialogs use the file-chooser portal (rfd), and drag-and-drop uses the document
# portal, so broad filesystem access isn't needed. Pictures is granted for opening files by
# path from the command line.
- --filesystem=xdg-pictures
# Deliberately not granted: network (the optional --control server listens on 127.0.0.1 in
# the sandbox; `flatpak override --user --share=network ai.storyteller.vectorcraft` exposes it
# to host agents) and home/host filesystem access.
modules:
- name: vectorcraft
buildsystem: simple
build-commands:
- install -Dm755 bin/vectorcraft /app/bin/vectorcraft
- install -Dm755 bin/vectorcraft-cli /app/bin/vectorcraft-cli
- install -Dm644 share/applications/ai.storyteller.vectorcraft.desktop /app/share/applications/ai.storyteller.vectorcraft.desktop
- install -Dm644 share/mime/packages/ai.storyteller.vectorcraft.xml /app/share/mime/packages/ai.storyteller.vectorcraft.xml
# Already has the release's version and date substituted by package.sh.
- install -Dm644 share/metainfo/ai.storyteller.vectorcraft.metainfo.xml /app/share/metainfo/ai.storyteller.vectorcraft.metainfo.xml
- mkdir -p /app/share/icons /app/share/doc && cp -R share/icons/hicolor /app/share/icons/ && cp -R share/doc/vectorcraft /app/share/doc/
sources:
- type: dir
path: stage
@@ -8,6 +8,7 @@
# flatpak run ai.storyteller.vectorcraft
#
# For Flathub, replace the `dir` source with a `git` source pinned to a release tag and commit.
# Release bundles (.flatpak on GitHub Releases) use ai.storyteller.vectorcraft.bundle.yml instead.
id: ai.storyteller.vectorcraft
runtime: org.freedesktop.Platform
runtime-version: '25.08'
@@ -16,6 +17,7 @@ sdk-extensions:
- org.freedesktop.Sdk.Extension.rust-stable
command: vectorcraft
finish-args:
# Keep identical to ai.storyteller.vectorcraft.bundle.yml (the release bundle); comments there.
- --share=ipc
- --socket=wayland
- --socket=fallback-x11
+24 -4
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@@ -2,6 +2,7 @@
# Build and package VectorCraft for Linux (<arch> is x86_64 or aarch64):
#
# $DIST/vectorcraft-<version>-linux-<arch>.AppImage any distro with glibc >= the build host's
# $DIST/vectorcraft-<version>-linux-<arch>.AppImage.zsync delta updates (needs zsyncmake)
# $DIST/vectorcraft-<version>-linux-<arch>.deb Debian, Ubuntu, Mint, Pop!_OS, ...
# $DIST/vectorcraft-<version>-linux-<arch>.rpm Fedora, openSUSE, RHEL, ...
# $DIST/vectorcraft-<version>-linux-<arch>.tar.gz plain FHS-style tree (bin/, share/)
@@ -10,7 +11,8 @@
#
# Needs: cargo; nfpm for deb/rpm (https://nfpm.goreleaser.com); appimagetool for the AppImage
# (downloaded into $CARGO_TARGET_DIR if missing). Build on an old distro (CI: Ubuntu 22.04,
# glibc 2.35) so the binaries run on newer ones. Optional: desktop-file-validate, appstreamcli.
# glibc 2.35) so the binaries run on newer ones. Optional: desktop-file-validate, appstreamcli,
# zsyncmake (the zsync package) for the AppImage's .zsync.
set -euo pipefail
# shellcheck source=../env.sh
. "$(dirname "${BASH_SOURCE[0]}")/../env.sh"
@@ -108,11 +110,29 @@ if has appimage; then
chmod +x "$TOOL"
fi
fi
OUT="$DIST/$BASENAME.AppImage"
# Absolute, because appimagetool runs in $DIST below (CARGO_TARGET_DIR or APPIMAGETOOL may be
# relative, e.g. target/agent-<name>).
OUT="$(cd "$DIST" && pwd)/$BASENAME.AppImage"
APPDIR="$(cd "$APPDIR" && pwd)"
TOOL="$(cd "$(dirname "$TOOL")" && pwd)/$(basename "$TOOL")"
# A .zsync left by an earlier run would hide a missing zsyncmake and describe another file.
rm -f "$OUT.zsync"
# Update information: AppImageUpdate, AppImageLauncher and the like read it from the file and
# fetch only the blocks that changed in a newer release, through the .zsync published next to
# each AppImage on GitHub Releases. `latest` is the newest published release that is not a
# pre-release. A fork's builds point at its own releases through GITHUB_REPOSITORY.
REPO="${GITHUB_REPOSITORY:-storytold/vectorcraft}"
UPDATE_INFO="gh-releases-zsync|${REPO%%/*}|${REPO#*/}|latest|vectorcraft-*-linux-$ARCH.AppImage.zsync"
# Extract-and-run: works without FUSE (containers, CI). The output embeds the static runtime,
# so users don't need libfuse2 either.
ARCH="$ARCH" APPIMAGE_EXTRACT_AND_RUN=1 "$TOOL" --no-appstream "$APPDIR" "$OUT"
# so users don't need libfuse2 either. With zsyncmake on the host (CI installs the zsync
# package) appimagetool also writes the .zsync, into its working directory, hence the cd.
(cd "$DIST" && ARCH="$ARCH" APPIMAGE_EXTRACT_AND_RUN=1 "$TOOL" --no-appstream -u "$UPDATE_INFO" "$APPDIR" "$OUT")
echo "wrote $OUT"
if [ -s "$OUT.zsync" ]; then
echo "wrote $OUT.zsync"
else
warn "zsyncmake not found, so $OUT.zsync was not written; AppImage delta updates need it"
fi
fi
"$STAGE/usr/bin/vectorcraft-cli" --version
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+37
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@@ -0,0 +1,37 @@
# macOS DMG window
What Finder shows when the DMG opens: a 660 × 400 pt background with the app icon and the
`Applications` link side by side. `package.sh` copies these files into the image; nothing here is
generated at build time, so the DMG still builds with `hdiutil makehybrid` (no mounted device, no
Finder scripting on CI).
| File | What |
|---|---|
| `background.svg` | Source of the background: the app icon (`assets/app-icon/vectorcraft-small.svg`, linked, not copied) cropped as a cover on the VectorCraft colour field (`#e8573f`), Ink and Paper, Inter and JetBrains Mono (from `assets/fonts`, not embedded). |
| `background.tiff` | The background at 1x (660 × 400 px, 72 dpi) and 2x (1320 × 800 px, 144 dpi) in one HiDPI TIFF (Deflate, sRGB). Goes to `.background/background.tiff`. |
| `DS_Store` | Finder's view settings for the volume: window size, icon size 128, VectorCraft.app at (326, 205), `Applications` at (574, 205), and the background. Goes to `.DS_Store`. |
| `generate.py` | Writes `background.tiff` and `DS_Store` from the SVG and the layout above. |
## Rules
- **The volume name has no version** (`VectorCraft`, not `VectorCraft <version>`). `.DS_Store` points at the
background through an alias that includes the volume name, so a versioned name loses the
background. The DMG file name still carries the version.
- **Finder draws the icon labels in black in light and dark mode** when a window has a background,
so the area under both icons stays light (Paper).
- **Nothing goes inside the icon boxes:** artwork keeps 10 pt clear of each 128 pt icon box and of
the label strip under it.
## Regenerate
Edit `background.svg` (or the layout constants in `generate.py`), then run, on any OS:
```sh
pip install 'pillow>=12' ds_store==1.3.3 mac_alias==2.2.3
python3 packaging/macos/dmg/generate.py # needs resvg on PATH, as packaging/icons.sh
```
It renders the SVG with resvg using only the fonts in `assets/fonts`, so the pixels are the same
on every machine, and writes `DS_Store` from scratch: the background alias holds the volume name
and `/.background/background.tiff`, nothing from the machine that ran it. The window is 660 × 432
with Finder's 32 pt title bar; the content area is 660 × 400.
+20
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@@ -0,0 +1,20 @@
<svg xmlns="http://www.w3.org/2000/svg" width="660" height="400" viewBox="0 0 660 400">
<defs><clipPath id="panel"><rect width="232" height="400"/></clipPath><filter id="grain" x="0" y="0" width="100%" height="100%">
<feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="2" seed="7"/>
<feColorMatrix values="0 0 0 0 0.04 0 0 0 0 0.04 0 0 0 0 0.05 0.5 0 0 0 -0.225"/>
</filter></defs>
<rect width="660" height="400" fill="#efe9dc"/><rect width="660" height="400" filter="url(#grain)"/>
<g clip-path="url(#panel)"><rect width="232" height="400" fill="#e8573f"/><g transform="translate(-62.5,-31.0) scale(1.05)"><image href="../../../assets/app-icon/vectorcraft-small.svg" width="512" height="512"/></g></g>
<line x1="232.5" y1="0" x2="232.5" y2="400" stroke="#0b0b0c" stroke-width="1.2"/>
<line x1="236.5" y1="0" x2="236.5" y2="400" stroke="#0b0b0c" stroke-width="0.5"/>
<text x="266" y="72" font-family="Inter" font-weight="600" font-size="30" letter-spacing="-0.5" fill="#0b0b0c">VectorCraft</text>
<line x1="267" y1="88.5" x2="624" y2="88.5" stroke="#0b0b0c" stroke-width="0.6"/>
<path d="M271.5,81.5 L276,88.5 L271.5,95.5 L267,88.5 Z" fill="#e8573f"/>
<text x="267" y="112" font-family="JetBrains Mono" font-size="9" fill="#0b0b0c" fill-opacity="0.7">Path · 2 anchors · 2 pt stroke</text>
<path d="M412,213 C438,169 452,237 482,205" fill="none" stroke="#0b0b0c" stroke-width="2"/><rect x="408.5" y="209.5" width="7" height="7" fill="#efe9dc" stroke="#e8573f" stroke-width="1.4"/><path d="M494.8,201.9 L484.3,211.9 L480.5,199.5 Z" fill="#0b0b0c"/>
<line x1="267" y1="335.5" x2="624" y2="335.5" stroke="#0b0b0c" stroke-width="0.6"/>
<text x="267" y="358" font-family="Inter" font-weight="500" font-size="11" letter-spacing="1.5"
fill="#0b0b0c" fill-opacity="0.65">DRAG ONTO APPLICATIONS TO INSTALL</text>
</svg>

After

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@@ -0,0 +1,136 @@
#!/usr/bin/env python3
"""Regenerate background.tiff and DS_Store for the macOS DMG window (see README.md here).
Needs resvg on PATH (as packaging/icons.sh) and:
pip install 'pillow>=12' ds_store==1.3.3 mac_alias==2.2.3
Runs on any OS, no Mac needed. Both outputs come from this script alone, so they carry nothing
from the machine that made them: no local paths, user or disk names, dates or volume UUIDs.
python3 packaging/macos/dmg/generate.py
"""
import datetime
import os
import shutil
import subprocess
import sys
import tempfile
from ds_store import DSStore
from mac_alias import Alias, TargetInfo, VolumeInfo
from PIL import Image, ImageCms
HERE = os.path.dirname(os.path.abspath(__file__))
FONTS = os.path.join(HERE, "..", "..", "..", "assets", "fonts")
# Keep in sync with package.sh (volume name) and README.md (layout).
VOLUME = "VectorCraft"
WIDTH, HEIGHT = 660, 400 # window content, pt; the background's 1x size
TITLE_BAR = 32
ICON_SIZE = 128
ICONS = {"VectorCraft.app": (326, 205), "Applications": (574, 205)}
# A fixed date for the alias and the colour profile. Finder never matches it against the image
# (each build is a new volume): it finds the background by volume name and path.
FIXED_DATE = datetime.datetime(2026, 10, 8, tzinfo=datetime.timezone.utc)
def render(svg, width, out):
# Only the repo's fonts (Inter, JetBrains Mono), so every machine draws the same pixels.
subprocess.run(
["resvg", "--skip-system-fonts", "--use-fonts-dir", FONTS, "-w", str(width), svg, out],
check=True,
)
with Image.open(out) as im:
return im.convert("RGB")
def srgb_profile():
# LittleCMS's built-in sRGB ("No copyright, use freely"), with its creation date fixed.
icc = bytearray(ImageCms.ImageCmsProfile(ImageCms.createProfile("sRGB")).tobytes())
d = FIXED_DATE
icc[24:36] = b"".join(v.to_bytes(2, "big") for v in (d.year, d.month, d.day, 0, 0, 0))
if icc[84:100] != bytes(16):
sys.exit("error: the sRGB profile has an ID; recompute it after fixing the date")
return bytes(icc)
def write_tiff(svg, out):
"""1x (72 dpi) and 2x (144 dpi) in one TIFF, as `tiffutil -cathidpicheck` writes them."""
with tempfile.TemporaryDirectory() as tmp:
one, two = (render(svg, WIDTH * s, os.path.join(tmp, f"{s}x.png")) for s in (1, 2))
two.encoderinfo = {"dpi": (144, 144)} # the rest as the first page
# Opaque RGB, Deflate without a predictor: the paper grain is noise, which a predictor inflates.
one.save(
out,
"TIFF",
save_all=True,
append_images=[two],
compression="tiff_adobe_deflate", # brand-ok: Pillow's name for TIFF compression 8 (Deflate)
dpi=(72, 72),
icc_profile=srgb_profile(),
)
with Image.open(out) as im:
im.seek(1)
if im.info.get("dpi") != (144, 144):
sys.exit("error: the 2x page isn't 144 dpi (needs Pillow 12 or later)")
def background_alias():
# What Finder stores for /.background/background.tiff on the volume, minus anything about the
# machine (dmgbuild writes the same kind of alias from a mounted image). Disk type 5 (ejectable),
# the volume flags and the folder/file ids (25, 26) are what Finder wrote on a test image; the ids
# are only hints, as the volume's creation date.
volume = VolumeInfo(VOLUME, FIXED_DATE, b"H+", 5, 0x0D02, b"\0\0")
volume.posix_path = f"/Volumes/{VOLUME}"
target = TargetInfo(0, "background.tiff", 25, 26, FIXED_DATE, b"\0\0\0\0", b"\0\0\0\0")
target.folder_name = ".background"
target.cnid_path = [25]
target.carbon_path = f"{VOLUME}:.background:\0background.tiff"
target.posix_path = "/.background/background.tiff"
return Alias(volume=volume, target=target).to_bytes()
def write_ds_store(out):
if os.path.exists(out):
os.remove(out)
with DSStore.open(out, "w+") as d:
d["."]["bwsp"] = {
"ShowStatusBar": False,
"ShowToolbar": False,
"ShowTabView": False,
"ContainerShowSidebar": False,
"ShowSidebar": False,
"WindowBounds": f"{{{{200, 528}}, {{{WIDTH}, {HEIGHT + TITLE_BAR}}}}}",
}
d["."]["icvp"] = {
"viewOptionsVersion": 1,
"backgroundType": 2,
"backgroundImageAlias": background_alias(),
"backgroundColorRed": 1.0,
"backgroundColorGreen": 1.0,
"backgroundColorBlue": 1.0,
"gridOffsetX": 0.0,
"gridOffsetY": 0.0,
"gridSpacing": 100.0,
"arrangeBy": "none",
"showIconPreview": True,
"showItemInfo": False,
"labelOnBottom": True,
"textSize": 16.0,
"iconSize": float(ICON_SIZE),
}
d["."]["vSrn"] = ("long", 1)
for name, pos in ICONS.items():
d[name]["Iloc"] = pos
def main():
if not shutil.which("resvg"):
sys.exit("error: resvg not found (brew install resvg / cargo install resvg)")
write_tiff(os.path.join(HERE, "background.svg"), os.path.join(HERE, "background.tiff"))
write_ds_store(os.path.join(HERE, "DS_Store"))
if __name__ == "__main__":
main()
+6 -1
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@@ -131,10 +131,15 @@ STAGE="$WORK/dmg"
mkdir -p "$STAGE"
ditto "$APP" "$STAGE/VectorCraft.app"
ln -s /Applications "$STAGE/Applications"
# Finder window layout: background, icon size and positions (packaging/macos/dmg/README.md).
mkdir -p "$STAGE/.background"
cp "$HERE/dmg/background.tiff" "$STAGE/.background/background.tiff"
cp "$HERE/dmg/DS_Store" "$STAGE/.DS_Store"
rm -f "$DMG" "$WORK/raw.dmg"
# makehybrid + convert builds the image without attaching a device, unlike `create -srcfolder`,
# which is flaky on CI runners ("Resource busy") and hangs in sandboxed sessions.
hdiutil makehybrid -hfs -hfs-volume-name "VectorCraft $VERSION" -hfs-openfolder "$STAGE" -o "$WORK/raw.dmg" "$STAGE"
# The volume name has no version: .DS_Store finds the background through an alias that includes it.
hdiutil makehybrid -hfs -hfs-volume-name "VectorCraft" -hfs-openfolder "$STAGE" -o "$WORK/raw.dmg" "$STAGE"
hdiutil convert "$WORK/raw.dmg" -format UDZO -imagekey zlib-level=9 -o "$DMG"
rm -f "$WORK/raw.dmg"
sign "$DMG"