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BFlatandClaude Opus 5.5 f16403a851 Fix #293: the dock's double arrow collapses its panels to icons
The » at the top of the right dock was only painted. Its header strip is
now a click target (hover highlight, "Collapse to Icons" tooltip) that
runs the new window.collapseDock UI command: the Properties | Layers |
Libraries group hides and its three panels become icons at the top of
the icon column, under a « strip ("Expand Panels") that expands them
again. While collapsed, those icons and window.panel pop the panel out
next to the column like the other icon panels (dock-width flyout, Layers
and Properties given a height that keeps them on screen); expanding with
one popped out shows its tab.

The flyout now follows the icon column's real left edge (recorded each
frame) instead of assuming a 300-point dock, so it also tracks a resized
or collapsed dock. The collapsed state is kept with the UI preferences
and in user workspaces; the built-in workspaces expand the dock.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:21:59 +07:00
BFlat b64dcc02df Merge pull request #329 from storytold/fix/issue-306
Fix #306: render on the power-saving GPU by default, with a preference for the discrete one
2026-10-07 21:21:15 +07:00
9 changed files with 414 additions and 94 deletions

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+1
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@@ -95,6 +95,7 @@ grade by behaviour against `plan/illustrator/`, not by whether a menu item exist
- **UI:** Illustrator 2026 layout restyled to measured values:
- Medium Dark theme, categorized and Advanced toolbars, 35 pt document tabs, 33 pt panel tabs.
- Hint bar, contextual task bar, 19 dock panels with ≡ menus.
- The dock's double arrow collapses Properties, Layers and Libraries to icons at the top of the icon column, popping out like the other icon panels, and expands them again (`window.collapseDock`, kept with the preferences and in saved workspaces). The icon column's own arrow (expanding the icon panels into a full column) is not done.
- Localised UI: menus (in-window and native), panels, dialogs, toolbar and Preferences read from per-language catalogs (`crates/ui-egui/src/i18n`, see `docs/development.md`); Traditional Chinese (Taiwan) ships complete, and Czech and Japanese cover every menu label, with system-locale detection on macOS, Windows and Linux, a VectorCraft ▸ Language menu and a Language preference. Names are never translated (fonts and their styles, layers, artboards, saved presets, user libraries, custom workspaces, recent files, plug-ins).
- Native macOS menu bar, vector tool cursors, a ⌘K command palette, middle-button panning with any tool.
- A canvas context menu: right-click selects the object under the pointer and lists what applies to the selection (Undo/Redo, clipboard, group, isolation, join, masks, compound paths, guides, Transform, Arrange, Select, Export Selection), or the view commands on empty canvas.
+336 -74
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@@ -1,109 +1,200 @@
//! The right dock: Properties | Layers | Libraries tabs, plus the collapsed icon-panel column
//! whose panels pop out to the left.
//! whose panels pop out to the left. The double arrow at the top of the dock collapses the tabbed
//! group to icons at the top of the icon column (`window.collapseDock`); the arrow above the column
//! then expands it again.
use egui::{CornerRadius, Sense, Stroke, Ui, vec2};
use egui::{CornerRadius, Rect, Sense, Stroke, Ui, vec2};
use serde_json::json;
use crate::state::{DockTab, ICON_PANEL_GROUPS, ICON_PANELS};
use crate::theme::{self, Tokens};
use crate::{VectorcraftApp, icons, panels, widgets};
const ICON_COL: f32 = 38.0;
/// Height of the strip along the top of a dock column that carries its double arrow.
const HEADER: f32 = 14.0;
/// The tabbed group's width until the dock has been laid out (its default size).
const DOCK_WIDTH: f32 = 300.0;
/// Top of a popped-out panel.
const FLYOUT_TOP: f32 = 110.0;
/// Where the icon column's left edge was drawn last (egui temp memory, one frame old).
fn column_left_id() -> egui::Id {
egui::Id::new("dock-icon-column-left")
}
/// Collapse the tabbed group to icons or expand it again (`window.collapseDock`). Expanding while
/// one of its panels is popped out shows that panel's tab instead.
pub fn set_collapsed(app: &mut VectorcraftApp, collapsed: bool) {
app.ui.dock_collapsed = collapsed;
app.ui.dock = true;
if !collapsed && let Some(tab) = app.ui.open_panel.as_deref().and_then(DockTab::from_id) {
app.ui.dock_tab = tab;
app.ui.open_panel = None;
}
}
/// The strip along the top of a dock column with its double arrow: » collapses the dock to icons,
/// « expands it. The whole strip is the click target (as on the toolbar). True when clicked.
fn collapse_header(ui: &mut Ui, collapsed: bool) -> bool {
let t = Tokens::get(ui.ctx());
let (hdr, resp) = ui.allocate_exact_size(vec2(ui.available_width(), HEADER), Sense::click());
ui.painter().rect_filled(hdr, 0.0, t.tab_strip);
let arrow = Rect::from_min_size(hdr.right_top() + vec2(-16.0, 1.0), vec2(12.0, 12.0));
if resp.hovered() {
ui.painter().rect_filled(arrow, CornerRadius::same(2), t.hover);
}
let icon = if collapsed { "chevrons-left" } else { "chevrons-right" };
icons::paint(ui, icon, arrow.shrink(1.0), if resp.hovered() { t.text_strong } else { t.text });
resp.on_hover_text(if collapsed { tl!("Expand Panels") } else { tl!("Collapse to Icons") }).clicked()
}
/// Run `window.collapseDock` for a click on a double arrow.
fn toggle(app: &mut VectorcraftApp, collapsed: bool) {
// It only fails on bad params, which this never sends; show it all the same.
if let Err(e) = app.run("window.collapseDock", json!({ "collapsed": collapsed })) {
app.ui.status = e;
}
}
/// One icon of the column: a click pops its panel out (or puts it away).
fn panel_icon(app: &mut VectorcraftApp, ui: &mut Ui, id: &str, label: &str, icon: &str) {
let open = app.ui.open_panel.as_deref() == Some(id);
if widgets::icon_button(ui, icon, label, open, 30.0).clicked() {
app.ui.open_panel = if open { None } else { Some(id.to_string()) };
}
}
pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
let t = Tokens::get(ui.ctx());
// Main tabbed group.
egui::Panel::right("dock")
.resizable(true)
.default_size(300.0)
.size_range(230.0..=520.0)
.frame(egui::Frame::NONE.fill(t.panel).stroke(Stroke::new(1.5, t.border)))
.show(ui, |ui| {
// Tab strip.
let (hdr, _) = ui.allocate_exact_size(vec2(ui.available_width(), 14.0), Sense::hover());
ui.painter().rect_filled(hdr, 0.0, t.tab_strip);
icons::paint(ui, "chevrons-right", egui::Rect::from_min_size(hdr.right_top() + vec2(-14.0, 2.0), vec2(10.0, 10.0)), t.text);
let (strip, _) = ui.allocate_exact_size(vec2(ui.available_width(), 33.0), Sense::hover());
ui.painter().rect_filled(strip, 0.0, t.tab_strip);
ui.painter().line_segment([strip.left_bottom(), strip.right_bottom()], Stroke::new(1.0, t.border));
let mut x = strip.left();
for (tab, label) in [(DockTab::Properties, "Properties"), (DockTab::Layers, "Layers"), (DockTab::Libraries, "Libraries")] {
let active = app.ui.dock_tab == tab;
let galley =
ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.5), if active { t.text_strong } else { t.text_dim });
let r = egui::Rect::from_min_size(egui::pos2(x, strip.top()), vec2(galley.size().x + 24.0, strip.height() - 1.0));
let resp = ui.interact(r, ui.id().with(("docktab", label)), Sense::click());
if active {
ui.painter().rect_filled(r, 0.0, t.panel);
// Main tabbed group, unless it is collapsed to icons.
if !app.ui.dock_collapsed {
egui::Panel::right("dock")
.resizable(true)
.default_size(DOCK_WIDTH)
.size_range(230.0..=520.0)
.frame(egui::Frame::NONE.fill(t.panel).stroke(Stroke::new(1.5, t.border)))
.show(ui, |ui| {
if collapse_header(ui, false) {
toggle(app, true);
}
ui.painter().galley(egui::pos2(r.left() + 12.0, r.center().y - galley.size().y / 2.0), galley, t.text);
ui.painter().line_segment([r.right_top(), r.right_bottom()], Stroke::new(1.0, t.border));
if resp.clicked() {
app.ui.dock_tab = tab;
// Tab strip.
let (strip, _) = ui.allocate_exact_size(vec2(ui.available_width(), 33.0), Sense::hover());
ui.painter().rect_filled(strip, 0.0, t.tab_strip);
ui.painter().line_segment([strip.left_bottom(), strip.right_bottom()], Stroke::new(1.0, t.border));
let mut x = strip.left();
for tab in DockTab::ALL {
let (_, label, _) = tab.info();
let active = app.ui.dock_tab == tab;
let galley =
ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.5), if active { t.text_strong } else { t.text_dim });
let r = egui::Rect::from_min_size(egui::pos2(x, strip.top()), vec2(galley.size().x + 24.0, strip.height() - 1.0));
let resp = ui.interact(r, ui.id().with(("docktab", label)), Sense::click());
if active {
ui.painter().rect_filled(r, 0.0, t.panel);
}
ui.painter().galley(egui::pos2(r.left() + 12.0, r.center().y - galley.size().y / 2.0), galley, t.text);
ui.painter().line_segment([r.right_top(), r.right_bottom()], Stroke::new(1.0, t.border));
if resp.clicked() {
app.ui.dock_tab = tab;
}
x = r.right();
}
x = r.right();
}
let menu_id = match app.ui.dock_tab {
DockTab::Properties => "properties",
DockTab::Layers => "layers",
DockTab::Libraries => "libraries",
};
panels::panel_menu(app, ui, menu_id, egui::Rect::from_center_size(strip.right_center() - vec2(14.0, 0.0), vec2(16.0, 16.0)));
egui::Frame::NONE.inner_margin(egui::Margin { left: 12, right: 10, top: 10, bottom: 8 }).show(ui, |ui| match app.ui.dock_tab {
DockTab::Properties => {
egui::ScrollArea::vertical().id_salt("props").auto_shrink([false, false]).show(ui, |ui| panels::properties::show(app, ui));
}
DockTab::Layers => panels::layers::show(app, ui),
DockTab::Libraries => panels::libraries(app, ui),
let menu_id = app.ui.dock_tab.info().0;
panels::panel_menu(app, ui, menu_id, egui::Rect::from_center_size(strip.right_center() - vec2(14.0, 0.0), vec2(16.0, 16.0)));
egui::Frame::NONE.inner_margin(egui::Margin { left: 12, right: 10, top: 10, bottom: 8 }).show(ui, |ui| match app.ui.dock_tab {
DockTab::Properties => {
egui::ScrollArea::vertical().id_salt("props").auto_shrink([false, false]).show(ui, |ui| panels::properties::show(app, ui));
}
DockTab::Layers => panels::layers::show(app, ui),
DockTab::Libraries => panels::libraries(app, ui),
});
});
});
// Collapsed icon-panel strip, left of the expanded panel group (like Illustrator's dock).
egui::Panel::right("icon_column")
}
// Collapsed icon-panel strip, left of the expanded panel group (like Illustrator's dock). A
// collapsed group's panels head it, under the « that expands them again.
let collapsed = app.ui.dock_collapsed;
let column = egui::Panel::right("icon_column")
.resizable(false)
.exact_size(ICON_COL)
.frame(egui::Frame::NONE.fill(t.panel).inner_margin(egui::Margin::symmetric(4, 6)).stroke(Stroke::new(1.5, t.border)))
.frame(egui::Frame::NONE.fill(t.panel).stroke(Stroke::new(1.5, t.border)))
.show(ui, |ui| {
ui.spacing_mut().item_spacing.y = 2.0;
// The icons scroll in a window too short for them.
widgets::strip_scroll(ui, "icon_column", |ui| {
for (gi, group) in ICON_PANEL_GROUPS.iter().enumerate() {
if gi > 0 {
let (r, _) = ui.allocate_exact_size(vec2(ui.available_width(), 7.0), Sense::hover());
ui.painter().line_segment([r.left_center() + vec2(4.0, 0.0), r.right_center() - vec2(4.0, 0.0)], Stroke::new(1.0, t.divider));
}
for id in group.iter() {
let Some((_, label, icon)) = ICON_PANELS.iter().find(|p| p.0 == *id) else { continue };
let open = app.ui.open_panel.as_deref() == Some(*id);
if widgets::icon_button(ui, icon, label, open, 30.0).clicked() {
app.ui.open_panel = if open { None } else { Some(id.to_string()) };
if collapsed && collapse_header(ui, true) {
toggle(app, false);
}
egui::Frame::NONE.inner_margin(egui::Margin::symmetric(4, 6)).show(ui, |ui| {
ui.spacing_mut().item_spacing.y = 2.0;
// The icons scroll in a window too short for them.
widgets::strip_scroll(ui, "icon_column", |ui| {
if collapsed {
for tab in DockTab::ALL {
let (id, label, icon) = tab.info();
panel_icon(app, ui, id, label, icon);
}
}
}
for (gi, group) in ICON_PANEL_GROUPS.iter().enumerate() {
if gi > 0 || collapsed {
let (r, _) = ui.allocate_exact_size(vec2(ui.available_width(), 7.0), Sense::hover());
ui.painter()
.line_segment([r.left_center() + vec2(4.0, 0.0), r.right_center() - vec2(4.0, 0.0)], Stroke::new(1.0, t.divider));
}
for id in group.iter() {
let Some((_, label, icon)) = ICON_PANELS.iter().find(|p| p.0 == *id) else { continue };
panel_icon(app, ui, id, label, icon);
}
}
});
});
});
let left = column.response.rect.left();
ui.ctx().data_mut(|d| d.insert_temp(column_left_id(), left));
}
/// An icon panel popped out next to the icon column.
/// A panel popped out next to the icon column: an icon panel, or one of the tabbed group's panels
/// while the dock is collapsed.
pub fn floating_panel(app: &mut VectorcraftApp, ctx: &egui::Context) {
let Some(id) = app.ui.open_panel.clone() else { return };
let Some((_, label, _)) = ICON_PANELS.iter().find(|p| p.0 == id) else { return };
let tab = DockTab::from_id(&id);
let label = match tab {
Some(tab) if app.ui.dock_collapsed => tab.info().1,
// Expanded, the group shows its panels in the dock itself.
Some(_) => return,
None => match ICON_PANELS.iter().find(|p| p.0 == id) {
Some((_, label, _)) => *label,
None => return,
},
};
let t = Tokens::get(ctx);
let screen = ctx.content_rect();
// Pinned by its right edge, 6 points left of the icon column: a panel wider than its 256
// points grows towards the canvas rather than over the panel icons.
let right = screen.right() - ICON_COL - 300.0 - 6.0;
// Pinned by its right edge, 6 points left of the icon column wherever the dock's width (or its
// collapsed state) put it: content wider than the flyout grows it towards the canvas rather
// than over the panel icons. Without a dock on screen it keeps to the window's right edge.
let column = if app.ui.dock && app.ui.screen_mode < 3 {
ctx.data(|d| d.get_temp::<f32>(column_left_id()))
.filter(|x| x.is_finite() && *x > screen.left() && *x <= screen.right())
.unwrap_or_else(|| screen.right() - ICON_COL - if app.ui.dock_collapsed { 0.0 } else { DOCK_WIDTH })
} else {
screen.right()
};
let right = column - 6.0;
// The tabbed group's panels fill their height (Layers) or scroll (Properties): give them one
// that keeps the flyout on screen.
// The tabbed group's panels keep the width the dock gives them; icon panels are 256 points.
let width = if tab.is_some() { DOCK_WIDTH } else { 256.0 };
let tall = (screen.height() - FLYOUT_TOP - 26.0 - 20.0 - 40.0).clamp(160.0, 560.0);
let mut open = true;
let area = egui::Area::new(egui::Id::new("icon-panel")).order(egui::Order::Foreground).pivot(egui::Align2::RIGHT_TOP);
area.fixed_pos(egui::pos2(right, 110.0)).show(ctx, |ui| {
area.fixed_pos(egui::pos2(right, FLYOUT_TOP)).show(ctx, |ui| {
egui::Frame::popup(ui.style()).fill(t.panel).corner_radius(CornerRadius::same(4)).inner_margin(egui::Margin::ZERO).show(ui, |ui| {
ui.set_width(256.0);
let (strip, _) = ui.allocate_exact_size(vec2(256.0, 26.0), Sense::hover());
ui.set_width(width);
let (strip, _) = ui.allocate_exact_size(vec2(width, 26.0), Sense::hover());
ui.painter().rect_filled(strip, CornerRadius { nw: 4, ne: 4, sw: 0, se: 0 }, t.panel_darker);
let tab = egui::Rect::from_min_size(
let title = egui::Rect::from_min_size(
strip.min,
vec2(ui.painter().layout_no_wrap(tl!(label).to_string(), theme::semibold(12.0), t.text).size().x + 24.0, 26.0),
);
ui.painter().rect_filled(tab, CornerRadius { nw: 4, ne: 0, sw: 0, se: 0 }, t.panel);
ui.painter().text(tab.left_center() + vec2(12.0, 0.0), egui::Align2::LEFT_CENTER, tl!(label), theme::semibold(12.0), t.text);
ui.painter().rect_filled(title, CornerRadius { nw: 4, ne: 0, sw: 0, se: 0 }, t.panel);
ui.painter().text(title.left_center() + vec2(12.0, 0.0), egui::Align2::LEFT_CENTER, tl!(label), theme::semibold(12.0), t.text);
let close = egui::Rect::from_center_size(strip.right_center() - vec2(13.0, 0.0), vec2(14.0, 14.0));
let cr = ui.interact(close, ui.id().with("close-panel"), Sense::click());
icons::paint(ui, "chevrons-right", close, if cr.hovered() { t.text } else { t.text_dim });
@@ -113,8 +204,26 @@ pub fn floating_panel(app: &mut VectorcraftApp, ctx: &egui::Context) {
let menu_r = egui::Rect::from_center_size(strip.right_center() - vec2(34.0, 0.0), vec2(16.0, 16.0));
panels::panel_menu(app, ui, &id, menu_r);
egui::Frame::NONE.inner_margin(egui::Margin::same(10)).show(ui, |ui| {
ui.set_width(236.0);
panels::show_icon_panel(app, ui, &id);
ui.set_width(width - 20.0);
match tab {
Some(DockTab::Properties) => {
// At least `tall` when the sections are taller: the flyout's area keeps the
// size its content needs, and egui sizes a new area at most 400 points high,
// so a scroll area that only took the room it was given never grew past it.
egui::ScrollArea::vertical()
.id_salt("props-flyout")
.max_height(tall)
.min_scrolled_height(tall)
.auto_shrink([false, true])
.show(ui, |ui| panels::properties::show(app, ui));
}
Some(DockTab::Layers) => {
ui.set_max_height(tall);
panels::layers::show(app, ui);
}
Some(DockTab::Libraries) => panels::libraries(app, ui),
None => panels::show_icon_panel(app, ui, &id),
}
});
});
});
@@ -179,4 +288,157 @@ mod tests {
}
assert!(icons.last().unwrap().bottom() <= 400.0, "scrolled into view: {:?}", icons.last());
}
const SCREEN: egui::Vec2 = vec2(1600.0, 1000.0);
/// A frame of the dock and its flyout on a 1600 × 1000 window.
struct Harness {
app: VectorcraftApp,
ctx: egui::Context,
time: f64,
}
impl Harness {
fn new() -> Self {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.run("file.new", json!({"width": 300, "height": 300})).unwrap();
app.run("shape.rectangle", json!({"x": 10, "y": 10, "width": 50, "height": 40})).unwrap();
let ctx = egui::Context::default();
theme::install_fonts(&ctx);
let mut h = Self { app, ctx, time: 0.0 };
h.settle();
h
}
fn frame(&mut self, events: Vec<egui::Event>) {
self.time += 0.05;
let screen = egui::Rect::from_min_size(egui::Pos2::ZERO, SCREEN);
let input = egui::RawInput { time: Some(self.time), events, screen_rect: Some(screen), ..Default::default() };
let app = &mut self.app;
self.ctx
.run_ui(input, |ui| {
show(app, ui);
floating_panel(app, ui.ctx());
})
.textures_delta
.clear();
}
fn settle(&mut self) {
for _ in 0..3 {
self.frame(vec![]);
}
}
fn click(&mut self, at: egui::Pos2) {
let button =
|pressed| egui::Event::PointerButton { pos: at, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
self.frame(vec![egui::Event::PointerMoved(at), button(true)]);
self.frame(vec![button(false)]);
self.settle();
}
/// The icon column's left edge as last drawn.
fn column_left(&self) -> f32 {
self.ctx.data(|d| d.get_temp::<f32>(column_left_id())).unwrap()
}
/// The panel icons of the column, top to bottom.
fn icons(&self) -> Vec<Rect> {
widget_rects(&self.ctx, vec2(30.0, 30.0))
}
/// The double arrow at the top right of the window (the dock's, or the collapsed column's).
fn arrow(&self) -> egui::Pos2 {
egui::pos2(SCREEN.x - 10.0, HEADER / 2.0)
}
}
fn icon_panel_count() -> usize {
ICON_PANEL_GROUPS.iter().map(|g| g.len()).sum()
}
#[test]
fn the_double_arrow_collapses_the_dock_to_icons_and_back() {
let mut h = Harness::new();
assert!(!h.app.ui.dock_collapsed);
// Expanded, the group (at least its 230-point minimum) is right of the column.
let expanded = |left: f32| left <= SCREEN.x - ICON_COL - 230.0;
assert!(expanded(h.column_left()), "expanded: the group is right of the column: {}", h.column_left());
assert_eq!(h.icons().len(), icon_panel_count());
h.click(h.arrow());
assert!(h.app.ui.dock_collapsed, "the » collapses the dock");
assert!(h.column_left() > SCREEN.x - ICON_COL - 2.0, "collapsed: only the icon column is left: {}", h.column_left());
let icons = h.icons();
assert_eq!(icons.len(), icon_panel_count() + 3, "Properties, Layers and Libraries became icons");
assert!(icons[0].top() > HEADER, "the icons sit under the « strip");
h.click(h.arrow());
assert!(!h.app.ui.dock_collapsed, "the « expands the dock again");
assert!(expanded(h.column_left()), "the group is back: {}", h.column_left());
assert_eq!(h.icons().len(), icon_panel_count());
}
#[test]
fn a_collapsed_panel_pops_out_left_of_the_column() {
let mut h = Harness::new();
h.app.run("window.collapseDock", json!({"collapsed": true})).unwrap();
h.settle();
// Properties, Layers, Libraries head the column.
let layers = h.icons()[1];
h.click(layers.center());
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"));
h.settle();
let rect = h.ctx.memory(|m| m.area_rect(egui::Id::new("icon-panel"))).unwrap();
let column = h.column_left();
assert!(rect.right() <= column, "the flyout {rect:?} stays left of the column at {column}");
assert!(rect.left() >= 0.0 && rect.bottom() <= SCREEN.y, "the flyout {rect:?} is on screen");
assert!(rect.height() > 200.0, "Layers gets room for its list: {rect:?}");
// Its » puts it away.
h.click(egui::pos2(rect.right() - 13.0, rect.top() + 13.0));
assert_eq!(h.app.ui.open_panel, None, "the flyout's » closes it");
// Expanding with a panel popped out shows its tab.
h.click(layers.center());
assert_eq!(h.app.ui.open_panel.as_deref(), Some("layers"));
h.click(h.arrow());
assert!(!h.app.ui.dock_collapsed);
assert_eq!((h.app.ui.open_panel.as_deref(), h.app.ui.dock_tab), (None, DockTab::Layers));
// Properties pops out as wide as the dock and shows its sections, not a sliver, also as
// the first flyout of a session (a fresh harness: the flyouts share one area, which
// would otherwise keep the size the Layers flyout gave it).
let mut h = Harness::new();
h.app.run("window.collapseDock", json!({"collapsed": true})).unwrap();
h.app.run("window.panel", json!({"panel": "properties"})).unwrap();
h.settle();
let rect = h.ctx.memory(|m| m.area_rect(egui::Id::new("icon-panel"))).unwrap();
assert!(rect.width() >= DOCK_WIDTH && rect.right() <= h.column_left(), "Properties flyout {rect:?}");
// Taller than the 400 points egui sizes a new area at: its sections (Align, Quick
// Actions) aren't cut off below Appearance.
assert!(rect.height() > 450.0 && rect.bottom() <= SCREEN.y, "Properties flyout {rect:?}");
}
#[test]
fn the_collapse_command_sets_or_toggles_the_dock() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
assert_eq!(app.run("window.collapseDock", json!({})).unwrap(), json!(true));
assert!(app.ui.dock_collapsed && crate::menus::checked(&app, "window.collapseDock", &json!({})) == Some(true));
assert_eq!(app.run("window.collapseDock", json!({"collapsed": true})).unwrap(), json!(true));
assert!(app.run("window.collapseDock", json!({"collapsed": "yes"})).is_err());
// Window › Layers pops Layers out of its icon while collapsed.
app.run("window.panel", json!({"panel": "layers"})).unwrap();
assert_eq!(app.ui.open_panel.as_deref(), Some("layers"));
assert_eq!(crate::menus::checked(&app, "window.panel", &json!({"panel": "layers"})), Some(true));
assert_eq!(app.run("window.collapseDock", json!({})).unwrap(), json!(false));
assert_eq!((app.ui.open_panel.as_deref(), app.ui.dock_tab), (None, DockTab::Layers));
app.run("window.panel", json!({"panel": "properties"})).unwrap();
assert_eq!((app.ui.open_panel.as_deref(), app.ui.dock_tab), (None, DockTab::Properties));
// Saved with the preferences and with a user workspace; the built-in ones expand it.
app.run("window.collapseDock", json!({"collapsed": true})).unwrap();
let saved: crate::UiState = serde_json::from_slice(&serde_json::to_vec(&app.ui).unwrap()).unwrap();
assert!(saved.sanitized().dock_collapsed);
app.run("window.workspace.new", json!({"name": "Icons"})).unwrap();
app.run("window.workspace", json!({"name": "Essentials"})).unwrap();
assert!(!app.ui.dock_collapsed, "Essentials shows the panels");
app.run("window.workspace", json!({"name": "Icons"})).unwrap();
assert!(app.ui.dock_collapsed, "the user workspace keeps them collapsed");
}
}
+3
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@@ -569,3 +569,6 @@
Make Compound Path Vytvořit složenou cestu
Release Compound Path Uvolnit složenou cestu
Select All Vybrat vše
Collapse Panels to Icons Sbalit panely na ikony
Collapse to Icons Sbalit na ikony
Expand Panels Rozbalit panely
Can't render this file because it contains an unexpected character in line 2 and column 73.
+3
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@@ -569,3 +569,6 @@
Make Compound Path 複合パスを作成
Release Compound Path 複合パスを解除
Select All すべてを選択
Collapse Panels to Icons パネルをアイコンに折りたたむ
Collapse to Icons アイコンに折りたたむ
Expand Panels パネルを展開
Can't render this file because it contains an unexpected character in line 2 and column 73.
+3
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@@ -362,6 +362,8 @@
CMYK CMYK
CMYK Color CMYK 色彩
CMYK colours print with their own values; off, they go through the colour settings too. CMYK 顏色以其本身的數值列印;關閉時,也會經過色彩設定處理。
Collapse Panels to Icons 將面板收合為圖示
Collapse to Icons 收合為圖示
Collate 逐份列印
Collect for Export 收集以供匯出
Collect in New Layer 收集至新圖層
@@ -816,6 +818,7 @@
Expand Gradient Mesh 展開漸層網格
Expand Gradient To 展開漸層為
Expand Options 展開選項
Expand Panels 展開面板
Expand Repeat 展開重複
Expand Shape 展開形狀
Expand: 展開:
Can't render this file because it contains an unexpected character in line 6 and column 47.
+32 -19
View File
@@ -172,6 +172,12 @@ pub const UI_COMMANDS: &[(&str, &str, &str, &str)] = &[
("window.taskBar", "Contextual Task Bar", "", "{}"),
("window.dock", "Panels", "Tab", "{} show/hide all panels"),
("window.panel", "Show Panel", "", "{panel: id} e.g. layers, swatches, stroke"),
(
"window.collapseDock",
"Collapse Panels to Icons",
"",
"{collapsed?: bool} collapse the dock's Properties | Layers | Libraries group to icons (true), expand it (false) or toggle (omitted), as the double arrow at the top of the dock does; returns the new state",
),
("window.brightness", "UI Brightness", "", "{brightness: dark|mediumDark|mediumLight|light}"),
("window.workspace", "Workspace", "", "{name} switch workspace (Essentials, Essentials Classic, Painting, …)"),
("window.workspace.reset", "Reset Essentials", "", "{} reset the current workspace"),
@@ -895,27 +901,35 @@ pub fn run_ui_command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<R
app.ui.control_bar = on;
Ok(json!(on))
}
"window.collapseDock" => {
let collapsed = match p.get("collapsed") {
None | Some(Value::Null) => !app.ui.dock_collapsed,
Some(Value::Bool(b)) => *b,
Some(_) => return Some(Err("collapsed must be true or false".into())),
};
crate::dock::set_collapsed(app, collapsed);
Ok(json!(collapsed))
}
"window.panel" => {
let panel = s("panel").unwrap_or_default();
match panel.as_str() {
"properties" => {
app.ui.dock_tab = DockTab::Properties;
Ok(Value::Null)
}
"layers" => {
app.ui.dock_tab = DockTab::Layers;
Ok(Value::Null)
}
"libraries" => {
app.ui.dock_tab = DockTab::Libraries;
Ok(Value::Null)
}
p if ICON_PANELS.iter().any(|(id, _, _)| *id == p) => {
match (panel.as_str(), DockTab::from_id(&panel)) {
// A collapsed dock pops the panel out of its icon, like the icon panels.
(p, Some(tab)) if app.ui.dock_collapsed => {
app.ui.dock_tab = tab;
app.ui.open_panel = if app.ui.open_panel.as_deref() == Some(p) { None } else { Some(p.to_string()) };
app.ui.dock = true;
Ok(json!({"open": app.ui.open_panel}))
}
other => Err(format!("unknown panel `{other}`")),
(_, Some(tab)) => {
app.ui.dock_tab = tab;
Ok(Value::Null)
}
(p, None) if ICON_PANELS.iter().any(|(id, _, _)| *id == p) => {
app.ui.open_panel = if app.ui.open_panel.as_deref() == Some(p) { None } else { Some(p.to_string()) };
app.ui.dock = true;
Ok(json!({"open": app.ui.open_panel}))
}
(other, None) => Err(format!("unknown panel `{other}`")),
}
}
"window.brightness" => match s("brightness").as_deref().and_then(Brightness::parse) {
@@ -1195,13 +1209,12 @@ pub fn checked(app: &VectorcraftApp, id: &str, p: &Value) -> Option<bool> {
"window.taskBar" => app.ui.task_bar,
"window.panel" => {
let panel = p.get("panel").and_then(Value::as_str).unwrap_or("");
match panel {
"properties" => app.ui.dock_tab == DockTab::Properties,
"layers" => app.ui.dock_tab == DockTab::Layers,
"libraries" => app.ui.dock_tab == DockTab::Libraries,
match DockTab::from_id(panel) {
Some(tab) if !app.ui.dock_collapsed => app.ui.dock_tab == tab,
_ => app.ui.open_panel.as_deref() == Some(panel),
}
}
"window.collapseDock" => app.ui.dock_collapsed,
"window.workspace" => p.get("name").and_then(Value::as_str) == Some(app.ui.workspace.as_str()),
"window.brightness" => p.get("brightness").and_then(Value::as_str).and_then(Brightness::parse) == Some(app.ui.brightness),
"view.slices.lock" => app.session.slices_locked(),
+25 -1
View File
@@ -76,6 +76,24 @@ pub enum DockTab {
Libraries,
}
impl DockTab {
/// The tab's panel id (`window.panel`), English label and icon (when the dock is collapsed).
pub fn info(self) -> (&'static str, &'static str, &'static str) {
match self {
DockTab::Properties => ("properties", "Properties", "dc-options"),
DockTab::Layers => ("layers", "Layers", "layers"),
DockTab::Libraries => ("libraries", "Libraries", "library"),
}
}
pub const ALL: [DockTab; 3] = [DockTab::Properties, DockTab::Layers, DockTab::Libraries];
/// The tab whose panel id is `id`.
pub fn from_id(id: &str) -> Option<DockTab> {
DockTab::ALL.into_iter().find(|t| t.info().0 == id)
}
}
/// Panels that live as collapsed icons in the dock (Essentials Classic).
pub const ICON_PANELS: &[(&str, &str, &str)] = &[
("color", "Color", "palette"),
@@ -219,7 +237,12 @@ pub struct UiState {
pub legacy_language: Option<String>,
pub brightness: Brightness,
pub dock_tab: DockTab,
/// Icon panel currently popped out of the collapsed column.
/// The dock's tabbed group (Properties | Layers | Libraries) is collapsed to icons at the top of
/// the icon column (the dock's double arrow, `window.collapseDock`).
#[serde(default)]
pub dock_collapsed: bool,
/// Icon panel currently popped out of the collapsed column (also `properties`, `layers` or
/// `libraries` while the dock is collapsed).
pub open_panel: Option<String>,
pub control_bar: bool,
pub toolbar: bool,
@@ -358,6 +381,7 @@ impl Default for UiState {
legacy_language: None,
brightness: Brightness::MediumDark,
dock_tab: DockTab::Properties,
dock_collapsed: false,
open_panel: None,
control_bar: false,
toolbar: true,
+4
View File
@@ -23,6 +23,8 @@ pub struct Workspace {
pub task_bar: bool,
pub dock: bool,
pub dock_tab: DockTab,
/// The dock's tabbed group is collapsed to icons (built-in workspaces: expanded).
pub dock_collapsed: bool,
pub open_panel: Option<String>,
pub status_bar: bool,
}
@@ -115,6 +117,7 @@ pub fn capture(ui: &UiState, name: &str) -> Workspace {
task_bar: ui.task_bar,
dock: ui.dock,
dock_tab: ui.dock_tab,
dock_collapsed: ui.dock_collapsed,
open_panel: ui.open_panel.clone(),
status_bar: ui.status_bar,
}
@@ -130,6 +133,7 @@ pub fn apply(ui: &mut UiState, w: &Workspace) {
ui.task_bar = w.task_bar;
ui.dock = w.dock;
ui.dock_tab = w.dock_tab;
ui.dock_collapsed = w.dock_collapsed;
ui.open_panel = w.open_panel.clone();
ui.status_bar = w.status_bar;
ui.flyout = None;
+7
View File
@@ -180,6 +180,13 @@ a swatch clicked there runs `paint.setFill` / `paint.setStroke`. Panel keys (Col
Appearance Shift+F6, Graphic Styles Shift+F5, Stroke Cmd+F10, Gradient Cmd+F9, Transparency Cmd+Shift+F10) run
`window.panel {panel}` and can be pressed with `ui.key`; `ui.menu.list` shows them on the Window menu's items.
Collapsing the dock: `window.collapseDock {collapsed?}` (the » at the top of the dock; omitted toggles) hides the
Properties | Layers | Libraries group and puts its three panels as icons at the top of the icon column, under a «
that expands them again. While collapsed, those icons and `window.panel {panel: "properties"|"layers"|"libraries"}`
pop the panel out next to the column like the other icon panels (`ui.dock_collapsed`, `ui.open_panel` in
`ui.inspect`); expanding with one popped out shows its tab. The state is saved with the preferences and in user
workspaces; the built-in workspaces expand the dock.
Flatten Transparency: `ui.flattenTransparencyDialog` opens the `flattenTransparency` dialog for the selection
(fields `preset`: a preset name, setting it loads that preset's options; the option keys of
`object.flattenTransparency`: `balance` 0–100, `lineArtPpi` and `gradientPpi` 1–2400, `textToOutlines`,