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Author SHA1 Message Date
bflatasticandClaude Opus 5.5 c3719b2e79 #1163: MCP render_preview takes an artboard index
render_preview only rendered the first artboard, so an agent couldn't
look at pages 2 and on of a multi-artboard document without switching
to screenshot. It now takes an optional 0-based `artboard` (as
screenshot does) and refuses an index the document doesn't have.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:13:26 +07:00
BFlat 9aed6191d4 Merge pull request #1176 from storytold/fix/1163-release-subpaths
#1163: Release splits a path of several subpaths into one path each
2026-10-11 17:58:25 +07:00
bflatasticandClaude Opus 5.5 9b12fff215 #1163: Release splits a path of several subpaths into one path each
A path of several subpaths (an SVG `d` with several `M`s, PDF paths, a
path drawn in one go over MCP) is a compound path in Illustrator, and
Object › Compound Path › Release splits it into separate paths. Here
Release only acted on compound path objects, so such a path couldn't be
broken apart. Release now gives each subpath a path of its own, with the
path's paint, in stacking order; the first keeps the path's id. One undo
step, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:58:13 +07:00
BFlat e428f38767 Merge pull request #1175 from storytold/fix/1158-alt-click-shows-clicked-layer
#1158: Alt-click on a layer's eye or lock isolates that layer
2026-10-11 17:50:46 +07:00
bflatasticandClaude Opus 5.5 da735914b6 #1158: Alt-click on a layer's eye or lock isolates that layer
Hide Others, Lock Others and Outline Others left the layer they keep as
it was, so Alt-clicking the eye of a hidden layer hid everything and
Alt-clicking a locked layer's lock left it locked. As Illustrator's
Layers panel does, the layer clicked now shows (unlocks, previews) while
the others hide (lock, outline), in the same undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:50:35 +07:00
BFlat 2adf4465d6 Merge pull request #1174 from storytold/fix/1111-bend-blend-spine
#1111: a blend's spine bends into a curve
2026-10-11 17:49:59 +07:00
bflatasticandClaude Opus 5.5 d3c997329d #1111: a blend's spine bends into a curve
The Anchor Point tool drags any segment of a selected blend's spine into
a curve, straight ones too, and Direct Selection reshapes a curved spine
segment as it does a path's (a straight one it leaves, as on paths). Both
run the new `object.blend.spine.reshapeSegment`, which bends the segment
with the same math as `path.reshapeSegment`, now shared as
`SubPath::bend_segment`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:49:41 +07:00
BFlat 1637165600 Merge pull request #1171 from storytold/fix/1111-mesh-selection-grid
#1111: a selected gradient mesh shows its mesh lines and points
2026-10-11 17:36:34 +07:00
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@@ -127,7 +127,7 @@ Ranked; detail in [docs/roadmap.md](docs/roadmap.md) and [docs/gaps.md](docs/gap
| Date | What landed |
|---|---|
| 2026-10-11 | Effect › Brush Strokes: Accented Edges, Angled Strokes, Crosshatch, Dark Strokes, Ink Outlines, Spatter, Sprayed Strokes, Sumi-e (G2). Command parameters from agents and files checked before anything changes (paint, place, cuts, dashes, crop, asset ids, anchors, paths, distort; #984–#999); command dialogs keep whole numbers whole, so Create Object Mosaic takes the tiles typed (#1000); stepper arrows take Shift (×10) and Ctrl/Cmd (÷10) like the arrow keys (#991). Exports and Rasterize supersample Art Optimized edges, so shapes meeting edge to edge leave no seam (#983). Character and paragraph styles take leading, kerning, mojikumi and the other attributes left out at their defaults (#1001). Drawing, typing and pasting with no layer shown and unlocked is refused instead of adding art to a hidden or locked layer (#1002). MCP `add_text` gives type on or in a path the colour asked for (#1003). MCP `screenshot` of a connected app renders the artboard asked for (#1004). `vectorcraft-cli run` ends quietly when its reader closes early (#1005). Select › All on Active Artboard selects on the artboard made active, not always the first (#1006). Reverse Gradient keeps off-centre midpoints, mirrored (#1007). A polar grid with no radial dividers draws none (#1008). Use Precise Cursors also covers the Pen's join pointer (#1009). SVGs with one absolute and one unitless root side import at their size, unstretched (#1010). DXF US survey inches, yards and miles open at their size and name (#1011). A file placed into a document with no other links follows its first change even while the app sits idle (#1031). PDF import keeps the style a font name says when the file doesn't embed the font (#1023). Shift selects ruler guides and art together, and Delete removes both (#1022). Open filled paths are hit by their fill on every side, the rotate cursor bows around the corner it is at, the flip icons match their flips, the Color Picker previews on the selection, and Properties › Transform reaches Scale Corners and Scale Strokes & Effects (#1036). Offset Path and the other booleans finish on outlines where the sweep used to loop until memory ran out (linesweeper 0.5, #1028). Floating panel groups stack into sets that move together, collapse to their tabs and dock as extra dock columns that scroll (#1020). Ruler guides live on layers: listed in the Layers panel, shown, hidden, locked, duplicated, merged and deleted with their layer, and moved between layers (#1021). A `.ai` whose editing data uses global process colours (`Xk`/`XK`) or pattern fills keeps its sublayers: the colours come in as global swatches at their tint, the patterns as pattern swatches (#1025). A `.ai` in PostScript form opens through its layers, read from the program itself, also when it names the prolog defining its operators without including it, as Rhino and other CAD apps write it (#1027). A fill or stroke chosen while the Type tool has characters selected colours just those characters (#1063). Scaled type shows its scaled font size, leading, baseline shift and horizontal scale in the Character panel, and a size typed there is the size you get (#1034). Character panel menu › Proportional Metrics sets Japanese and Chinese full-width glyphs on the font's proportional widths in horizontal type (#966). Align, Distribute, Move, Arrange, Lock, Hide, Ungroup and other Object commands that would change nothing no longer record an undo step or mark the document changed (#1060). Spot colours defined in Lab open with their Lab values from `.ai` and PDF files, instead of as wrong RGB colours or their CMYK equivalents (#1032). Build scripts leave a generated source they wouldn't change untouched, so the next build doesn't compile most of the workspace again where file times lose their sub-second part (#1051). A fill colour recolours the gradient mesh point last clicked with the Mesh tool or Direct Selection, and a Mesh tool click on a mesh's point selects that mesh (#1052). The All Tools drawer stays two tools wide instead of filling a wide window (#1054). Text Wrap's Make, Release and Options refuse a list of object ids with a malformed or unknown id instead of skipping it (#1055). A freeform gradient line with a malformed point index is refused instead of being shortened to the indices that are valid (#1056). The Corners dialog (`ui.corners`) refuses a malformed object id or a listed anchor that isn't a corner instead of editing the selection or the other corners (#1057). New View refuses a centre that isn't exactly [x, y] and a rotation that isn't a number, instead of trimming the one and saving the other as 0° (#1058). The command sweeps try junk scale, spacing and artboard values too, which they had skipped since before those bugs were fixed (#1059). EPS and PostScript `arc` and `arcn` with huge angles no longer hang the import, and an arc whose angles are whole turns apart is empty, as the PostScript reference defines it (#1062). Align and DisLine truncated
| 2026-10-11 | Effect › Brush Strokes: Accented Edges, Angled Strokes, Crosshatch, Dark Strokes, Ink Outlines, Spatter, Sprayed Strokes, Sumi-e (G2). Command parameters from agents and files checked before anything changes (paint, place, cuts, dashes, crop, asset ids, anchors, paths, distort; #984–#999); command dialogs keep whole numbers whole, so Create Object Mosaic takes the tiles typed (#1000); stepper arrows take Shift (×10) and Ctrl/Cmd (÷10) like the arrow keys (#991). Exports and Rasterize supersample Art Optimized edges, so shapes meeting edge to edge leave no seam (#983). Character and paragraph styles take leading, kerning, mojikumi and the other attributes left out at their defaults (#1001). Drawing, typing and pasting with no layer shown and unlocked is refused instead of adding art to a hidden or locked layer (#1002). MCP `add_text` gives type on or in a path the colour asked for (#1003). MCP `screenshot` of a connected app renders the artboard asked for (#1004). `vectorcraft-cli run` ends quietly when its reader closes early (#1005). Select › All on Active Artboard selects on the artboard made active, not always the first (#1006). Reverse Gradient keeps off-centre midpoints, mirrored (#1007). A polar grid with no radial dividers draws none (#1008). Use Precise Cursors also covers the Pen's join pointer (#1009). SVGs with one absolute and one unitless root side import at their size, unstretched (#1010). DXF US survey inches, yards and miles open at their size and name (#1011). A file placed into a document with no other links follows its first change even while the app sits idle (#1031). PDF import keeps the style a font name says when the file doesn't embed the font (#1023). Shift selects ruler guides and art together, and Delete removes both (#1022). Open filled paths are hit by their fill on every side, the rotate cursor bows around the corner it is at, the flip icons match their flips, the Color Picker previews on the selection, and Properties › Transform reaches Scale Corners and Scale Strokes & Effects (#1036). Offset Path and the other booleans finish on outlines where the sweep used to loop until memory ran out (linesweeper 0.5, #1028). Floating panel groups stack into sets that move together, collapse to their tabs and dock as extra dock columns that scroll (#1020). Ruler guides live on layers: listed in the Layers panel, shown, hidden, locked, duplicated, merged and deleted with their layer, and moved between layers (#1021). A `.ai` whose editing data uses global process colours (`Xk`/`XK`) or pattern fills keeps its sublayers: the colours come in as global swatches at their tint, the patterns as pattern swatches (#1025). A `.ai` in PostScript form opens through its layers, read from the program itself, also when it names the prolog defining its operators without including it, as Rhino and other CAD apps write it (#1027). A fill or stroke chosen while the Type tool has characters selected colours just those characters (#1063). Scaled type shows its scaled font size, leading, baseline shift and horizontal scale in the Character panel, and a size typed there is the size you get (#1034). Character panel menu › Proportional Metrics sets Japanese and Chinese full-width glyphs on the font's proportional widths in horizontal type (#966). Align, Distribute, Move, Arrange, Lock, Hide, Ungroup and other Object commands that would change nothing no longer record an undo step or mark the document changed (#1060). Spot colours defined in Lab open with their Lab values from `.ai` and PDF files, instead of as wrong RGB colours or their CMYK equivalents (#1032). Build scripts leave a generated source they wouldn't change untouched, so the next build doesn't compile most of the workspace again where file times lose their sub-second part (#1051). A fill colour recolours the gradient mesh point last clicked with the Mesh tool or Direct Selection, and a Mesh tool click on a mesh's point selects that mesh (#1052). The All Tools drawer stays two tools wide instead of filling a wide window (#1054). Text Wrap's Make, Release and Options refuse a list of object ids with a malformed or unknown id instead of skipping it (#1055). A freeform gradient line with a malformed point index is refused instead of being shortened to the indices that are valid (#1056). The Corners dialog (`ui.corners`) refuses a malformed object id or a listed anchor that isn't a corner instead of editing the selection or the other corners (#1057). New View refuses a centre that isn't exactly [x, y] and a rotation that isn't a number, instead of trimming the one and saving the other as 0° (#1058). The command sweeps try junk scale, spacing and artboard values too, which they had skipped since before those bugs were fixed (#1059). EPS and PostScript `arc` and `arcn` with huge angles no longer hang the import, and an arc whose angles are whole turns apart is empty, as the PostScript reference defines it (#1062). Align and DisLine truncated
| 2026-10-10 | Initial live Revolve (Effect › 3D and Materials, #846, #605), in its own `three-d` crate. Progress docs re-measured and restructured to the craftrules standard (this page, `docs/target-app-parity.md`, `gaps.md`, `ui-parity.md`, the format, hardware, localization, effects and type checklists). Same day: v0.8.0; Effect › Distort, Pixelate and Texture filters (13); German interface; Variables (data merge); Graph Type value axes and tick marks; restart when the first frame never reaches the screen (#964) |
| 2026-10-09 | Radial Blur, Smart Blur, Unsharp Mask (gap 2 begins); 340 commits, the busiest day |
| 2026-10-08 | v0.5.0–v0.7.0; community contributions: Pen and shape-tool modifiers, Layers, Artboards, Japanese composition, Hebrew/Arabic type, interface languages, saved selections |
+1 -12
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@@ -825,20 +825,9 @@ fn reshape_segment(s: &mut Session, p: &Value) -> Result<Value> {
s.edit("Reshape", |d, _| {
let path = path_mut(d, id)?;
let sp = path.subpaths.get_mut(si).ok_or_else(|| EngineError::Other("no such subpath".into()))?;
if seg >= sp.segment_count() {
if !sp.bend_segment(seg, t, dv) {
return Err(EngineError::Other("no such segment".into()));
}
let n = sp.anchors.len();
// Moving both inner control points by v moves B(t) by 3t(1-t)·v. A smooth anchor stays
// smooth: its other handle turns with the moved one.
let v = dv / (3.0 * t * (1.0 - t));
let (i0, i1) = (seg % n, (seg + 1) % n);
if let Some(a) = sp.anchors.get_mut(i0) {
a.set_handle(true, a.h_out + v, false);
}
if let Some(b) = sp.anchors.get_mut(i1) {
b.set_handle(false, b.h_in + v, false);
}
Ok(())
})?;
ok()
+16 -14
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@@ -82,7 +82,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Hide Others",
["Window", "Layers"],
None,
"{ids?} hide every top-level layer but those holding the highlighted rows (else the current layer). One undo step → {count}",
"{ids?} hide every top-level layer but those holding the highlighted rows (else the current layer), which show. One undo step → {count}",
has_doc,
|s, p| others(s, p, Flag::Visible, false)
),
@@ -96,7 +96,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Outline Others",
["Window", "Layers"],
None,
"{ids?} turn Preview off (outline view) for every top-level layer but those holding the highlighted rows (else the current layer) → {count}",
"{ids?} turn Preview off (outline view) for every top-level layer but those holding the highlighted rows (else the current layer), which preview → {count}",
has_doc,
|s, p| others(s, p, Flag::Preview, false)
),
@@ -114,7 +114,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Lock Others",
["Window", "Layers"],
None,
"{ids?} lock every top-level layer but those holding the highlighted rows (else the current layer) → {count}",
"{ids?} lock every top-level layer but those holding the highlighted rows (else the current layer), which unlock → {count}",
has_doc,
|s, p| others(s, p, Flag::Locked, true)
),
@@ -176,23 +176,23 @@ impl Flag {
}
}
/// Set `flag` to `v` on `ids` (layers that differ) in one undo step labelled `label` → how many
/// Set `flag` on each of `changes` (id, value; layers that differ) in one undo step labelled `label` → how many
/// changed.
fn set_flag(s: &mut Session, ids: Vec<NodeId>, flag: Flag, v: bool, label: &str) -> Result<Value> {
fn set_flag(s: &mut Session, changes: Vec<(NodeId, bool)>, flag: Flag, label: &str) -> Result<Value> {
let d = &s.doc()?.doc;
let ids: Vec<NodeId> = ids.into_iter().filter(|id| d.node(*id).is_some_and(|n| flag.get(n) != v)).collect();
if !ids.is_empty() {
let changes: Vec<(NodeId, bool)> = changes.into_iter().filter(|(id, v)| d.node(*id).is_some_and(|n| flag.get(n) != *v)).collect();
if !changes.is_empty() {
s.edit(label, |d, sel| {
for id in &ids {
for (id, v) in &changes {
if let Some(n) = d.node_mut(*id) {
flag.set(n, v);
flag.set(n, *v);
}
}
sel.deselect_uneditable(d);
Ok(())
})?;
}
Ok(json!({ "count": ids.len() }))
Ok(json!({ "count": changes.len() }))
}
/// The top-level layers holding the rows a command acts on.
@@ -202,20 +202,22 @@ fn kept_layers(s: &Session, p: &Value) -> Result<HashSet<NodeId>> {
Ok(ids.iter().filter_map(|id| d.layer_of(*id)).collect())
}
/// Every top-level layer but the kept ones set to `v`, and the kept ones to the opposite: Alt-click
/// on a hidden layer's eye shows just that layer (#1158).
fn others(s: &mut Session, p: &Value, flag: Flag, v: bool) -> Result<Value> {
let keep = kept_layers(s, p)?;
let ids: Vec<NodeId> = s.doc()?.doc.layers.iter().map(|l| l.id).filter(|l| !keep.contains(l)).collect();
set_flag(s, ids, flag, v, flag.label(v))
let changes = s.doc()?.doc.layers.iter().map(|l| (l.id, !keep.contains(&l.id) == v)).collect();
set_flag(s, changes, flag, flag.label(v))
}
fn all(s: &mut Session, flag: Flag, v: bool) -> Result<Value> {
let mut ids = vec![];
s.doc()?.doc.walk(|n| {
if n.is_layer() {
ids.push(n.id);
ids.push((n.id, v));
}
});
set_flag(s, ids, flag, v, flag.label(v))
set_flag(s, ids, flag, flag.label(v))
}
fn template(s: &mut Session, p: &Value) -> Result<Value> {
+22 -1
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@@ -14,7 +14,7 @@ use vectorcraft_doc::live::{
PreserveShape, Spine,
};
use vectorcraft_doc::{Appearance, Document, Node, NodeId, NodeKind, Selection};
use vectorcraft_geom::{Affine, PathData, Point};
use vectorcraft_geom::{Affine, PathData, Point, Vec2};
use super::edit::selected_roots;
use super::expand::gradient_sampler;
@@ -95,6 +95,15 @@ pub fn specs() -> Vec<CommandSpec> {
has_doc,
spine_move_anchor
),
cmd!(
"object.blend.spine.reshapeSegment",
"Reshape Spine Segment",
[],
None,
"{id? (default: the selected blend), segment: index, t: 0..1, dx, dy} bend a segment of the blend's spine so its point at t moves by (dx, dy), as path.reshapeSegment bends a path's: a straight spine turns into a curve (#1111)",
has_doc,
spine_reshape_segment
),
cmd!(
"object.blend.spine.addAnchor",
"Add Spine Point",
@@ -640,6 +649,18 @@ fn spine_move_anchor(s: &mut Session, p: &Value) -> Result<Value> {
ok()
}
fn spine_reshape_segment(s: &mut Session, p: &Value) -> Result<Value> {
const C: &str = "object.blend.spine.reshapeSegment";
let seg = index_param(p, "segment", C)?;
let t = f64_or(p, "t", 0.5).clamp(0.05, 0.95);
let dv = Vec2::new(f64_or(p, "dx", 0.0), f64_or(p, "dy", 0.0));
if !(t.is_finite() && dv.x.is_finite() && dv.y.is_finite() && dv.hypot() < 1e9) {
return Err(bad(C, "t, dx and dy must be finite"));
}
edit_spine(s, p, C, "Reshape Spine", |sp, _, _| if sp.bend_segment(seg, t, dv) { Ok(()) } else { Err(bad(C, "no such spine segment")) })?;
ok()
}
fn spine_add_anchor(s: &mut Session, p: &Value) -> Result<Value> {
const C: &str = "object.blend.spine.addAnchor";
let q = finite_point(p, C)?;
+44 -10
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@@ -9,7 +9,7 @@ use vectorcraft_color::{BlendMode, Paint};
use vectorcraft_doc::corners::set_corners;
use vectorcraft_doc::{Appearance, Document, Knockout, LiveCorners, LiveShape, Node, NodeId, NodeKind, OrientedBox, Scaling};
use vectorcraft_geom::shapes::CornerKind;
use vectorcraft_geom::{Affine, FillRule, Point, Rect, Vec2};
use vectorcraft_geom::{Affine, FillRule, PathData, Point, Rect, Vec2};
use super::edit::{duplicate_in, selected_roots};
use super::opacitymask::percent;
@@ -106,7 +106,15 @@ pub fn specs() -> Vec<CommandSpec> {
cmd!("object.hide", "Selection", ["Object", "Hide"], Some("Cmd+3"), "{}", has_selection, hide),
cmd!("object.showAll", "Show All", ["Object"], Some("Cmd+Alt+3"), "{}", has_doc, show_all),
cmd!("object.compoundPath.make", "Make", ["Object", "Compound Path"], Some("Cmd+8"), "{}", has_selection, compound_make),
cmd!("object.compoundPath.release", "Release", ["Object", "Compound Path"], Some("Cmd+Alt+Shift+8"), "{}", has_selection, compound_release),
cmd!(
"object.compoundPath.release",
"Release",
["Object", "Compound Path"],
Some("Cmd+Alt+Shift+8"),
"{} release the selected compound paths into their paths, each with the compound path's paint; a path of several subpaths (an SVG `d` with several `M`s) splits into one path per subpath",
has_selection,
compound_release
),
cmd!(
"object.clippingMask.make",
"Make",
@@ -658,26 +666,52 @@ fn compound_make(s: &mut Session, _: &Value) -> Result<Value> {
Ok(json!({ "id": id.0 }))
}
/// Is `n` a compound path to release: a compound path, or a path of several subpaths (an SVG `d`
/// with several `M`s, a PDF path), which is one in Illustrator too (#1163)?
fn releases(n: &Node) -> bool {
match &n.kind {
NodeKind::Compound { .. } => true,
NodeKind::Path { path, .. } => path.subpaths.len() > 1,
_ => false,
}
}
fn compound_release(s: &mut Session, _: &Value) -> Result<Value> {
let ids = selected_roots(s)?;
// With no compound path selected, the document, the selection and the undo history stay as
// they are.
let d = &s.doc()?.doc;
if !ids.iter().any(|id| d.node(*id).is_some_and(|n| matches!(n.kind, NodeKind::Compound { .. }))) {
if !ids.iter().any(|id| d.node(*id).is_some_and(releases)) {
return ok();
}
s.edit("Release Compound Path", |d, sel| {
let mut out = vec![];
for id in &ids {
let Some(n) = d.node(*id).cloned() else { continue };
let NodeKind::Compound { children, .. } = &n.kind else { continue };
let Some(n) = d.node(*id).cloned().filter(releases) else { continue };
let (par, idx, _) = d.position(*id).ok_or(EngineError::NoNode(*id))?;
d.remove(*id)?;
for (k, c) in children.iter().enumerate() {
let mut c = (**c).clone();
c.appearance = n.appearance.clone();
out.push(c.id);
d.insert(par, idx + k, c)?;
match &n.kind {
NodeKind::Compound { children, .. } => {
for (k, c) in children.iter().enumerate() {
let mut c = (**c).clone();
c.appearance = n.appearance.clone();
out.push(c.id);
d.insert(par, idx + k, c)?;
}
}
// Each subpath becomes a path of its own with the path's paint, in the same
// stacking order; the first keeps the path's id.
NodeKind::Path { path, .. } => {
for (k, sp) in path.subpaths.iter().enumerate() {
let mut c = if k == 0 { n.clone() } else { d.reid(&n) };
if let NodeKind::Path { path, live, .. } = &mut c.kind {
(*path, *live) = (PathData::single(sp.clone()), None);
}
out.push(c.id);
d.insert(par, idx + k, c)?;
}
}
_ => {}
}
}
sel.set(out);
+25
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@@ -381,6 +381,31 @@ fn clipping_and_compound() {
assert_eq!(s.doc().unwrap().selection.objects, vec![b]);
}
/// #1163: a path of several subpaths (an SVG `d` with several `M`s) is a compound path to Release:
/// one path per subpath, each with the path's paint, in its stacking order, in one undo step.
#[test]
fn release_splits_a_path_of_several_subpaths() {
let mut s = session();
let id = NodeId(
s.execute("path.create", &json!({"d": "M0 0 L10 0 L10 10 Z M20 0 L30 0 L30 10 Z M40 0 L50 0 L50 10 Z"})).unwrap()["id"].as_u64().unwrap(),
);
s.execute("paint.setFill", &json!({"color": "#ff0000"})).unwrap();
let undo = s.doc().unwrap().history.undo.len();
s.execute("object.compoundPath.release", &json!({})).unwrap();
let st = s.doc().unwrap();
assert_eq!(st.history.undo.len(), undo + 1);
let sel = st.selection.objects.clone();
assert_eq!((sel.len(), sel[0]), (3, id), "the first keeps its id");
let layer = st.doc.layers[0].children().unwrap();
for (k, n) in sel.iter().map(|i| st.doc.node(*i).unwrap()).enumerate() {
let NodeKind::Path { path, .. } = &n.kind else { panic!("a path") };
assert_eq!(path.subpaths.len(), 1);
assert_eq!(path.bounds().unwrap().x0, 20.0 * k as f64, "in order");
assert_eq!(n.appearance.fill_paint().color().unwrap().to_hex(), "#ff0000", "the path's paint");
assert_eq!(layer[k].id, n.id, "stacked bottom to top");
}
}
/// `object.align` without `horizontal` or `vertical` (an unknown key such as `align` counts as
/// neither) returns an error: nothing moves, and the undo and redo stacks stay as they were.
#[test]
+17
View File
@@ -187,3 +187,20 @@ fn key_anchors_round_trip() {
let old: BlendSpec = serde_json::from_value(json!({"spine": {"subpaths": []}})).unwrap();
assert!(old.key_anchors.is_empty());
}
/// #1111: a straight spine's segment bends into a curve, its middle moving where it's dragged, and
/// the steps follow it; junk segments and deltas are refused.
#[test]
fn a_straight_spine_segment_bends_into_a_curve() {
let mut s = session();
let (_, _, g) = blend(&mut s);
s.execute("object.blend.spine.reshapeSegment", &json!({"segment": 0, "t": 0.5, "dx": 0, "dy": 40})).unwrap();
let spine = spec(&s, g).spine.unwrap();
let seg = spine.subpaths[0].segment(0);
use vectorcraft_geom::kurbo::ParamCurve;
assert!(seg.eval(0.5).distance(Point::new(55.0, 45.0)) < 1e-9, "{seg:?}");
assert!(center(&steps(&s, g)[1]).y > 20.0, "the step follows the curve");
for bad in [json!({"segment": 1, "dy": 10}), json!({"segment": 0, "dx": f64::MAX, "dy": f64::MAX}), json!({"segment": -1})] {
assert!(s.execute("object.blend.spine.reshapeSegment", &bad).is_err(), "{bad}");
}
}
+17
View File
@@ -543,6 +543,23 @@ fn hide_lock_and_outline_others_and_their_all_counterparts() {
assert_eq!(run(&mut s, "layer.previewAll", json!({}))["count"], 0, "nothing to do: no undo step");
}
/// #1158: Alt-click on a hidden (locked) layer's eye (lock) isolates it: it shows (unlocks) as the
/// others hide (lock), in one undo step.
#[test]
fn hide_and_lock_others_show_and_unlock_the_layer_kept() {
let mut s = session();
let l1 = s.doc().unwrap().doc.layers[0].id;
let l2 = id(&run(&mut s, "layer.new", json!({})));
let flags = |s: &Session, f: fn(&Node) -> bool| [l1, l2].map(|l| f(&node(s, l)));
run(&mut s, "layer.setProps", json!({"ids": [l2.0], "visible": false, "locked": true}));
assert_eq!(run(&mut s, "layer.hideOthers", json!({"ids": [l2.0]}))["count"], 2);
assert_eq!(flags(&s, |n| n.visible), [false, true]);
run(&mut s, "edit.undo", json!({}));
assert_eq!(flags(&s, |n| n.visible), [true, false], "one undo step");
run(&mut s, "layer.lockOthers", json!({"ids": [l2.0]}));
assert_eq!(flags(&s, |n| n.locked), [true, false]);
}
#[test]
fn locate_object_highlights_its_row() {
let mut s = session();
+1
View File
@@ -367,6 +367,7 @@ fn structured_junk() {
("object.blend.options", json!({"spacing": "distance", "value": -1e308, "orientation": 5})),
("object.blend.spine.moveAnchor", json!({"id": 2, "anchor": u64::MAX, "x": 1e308, "y": -1e308, "handle": "sideways"})),
("object.blend.spine.addAnchor", json!({"id": u64::MAX, "x": 0, "y": 0})),
("object.blend.spine.reshapeSegment", json!({"id": 2, "segment": u64::MAX, "t": f64::NAN, "dx": 1e308, "dy": -1e308})),
("object.blend.spine.removeAnchor", json!({"anchor": -1})),
("object.puppetWarp", json!({"rest": true, "pins": [], "moved": []})),
("object.puppetWarp", json!({"rest": true, "pins": [[1e308, 0]], "moved": [[0, 0]], "expand": -5})),
+18
View File
@@ -252,6 +252,24 @@ impl SubPath {
_ => a,
}
}
/// Bend segment `seg` so its point at `t` moves by `dv`: both inner control points move by
/// dv / 3t(1-t), since B(t) moves by 3t(1-t) times that. A smooth anchor stays smooth: its other
/// handle turns with the moved one. False when there is no such segment.
pub fn bend_segment(&mut self, seg: usize, t: f64, dv: kurbo::Vec2) -> bool {
let n = self.anchors.len();
if seg >= self.segment_count() || n == 0 {
return false;
}
let v = dv / (3.0 * t * (1.0 - t));
if let Some(a) = self.anchors.get_mut(seg % n) {
a.set_handle(true, a.h_out + v, false);
}
if let Some(b) = self.anchors.get_mut((seg + 1) % n) {
b.set_handle(false, b.h_in + v, false);
}
true
}
/// Split segment `seg` at parameter `t`, inserting a new anchor. Returns the new anchor index.
pub fn insert_anchor(&mut self, seg: usize, t: f64) -> usize {
let n = self.anchors.len();
+11
View File
@@ -65,6 +65,17 @@ fn conventions_commands_batch_and_bounded_preview() {
for max in [json!(0), json!(4097), json!("64")] {
assert_eq!(call(&mut s, "render_preview", json!({"max_side":max}))["isError"], true);
}
// Another artboard, three times wider than tall, previews by its index (#1163).
let r = call(&mut s, "run_command", json!({"command":"artboard.new","params":{"x":2000,"y":0,"width":300,"height":100}}));
assert_eq!(r["isError"], false, "{r}");
let r = call(&mut s, "render_preview", json!({"max_side":60,"artboard":1}));
assert_eq!(r["isError"], false, "{r}");
let png = vectorcraft_format::base64_decode(r["content"][0]["data"].as_str().unwrap()).unwrap();
let img = image::load_from_memory(&png).unwrap();
assert_eq!((img.width(), img.height()), (60, 20));
for board in [json!(2), json!(-1), json!("1")] {
assert_eq!(call(&mut s, "render_preview", json!({"artboard":board}))["isError"], true, "{board}");
}
for name in ["ui_inspect", "ui_screenshot"] {
assert_eq!(call(&mut s, name, json!({}))["isError"], true);
}
+12 -4
View File
@@ -113,8 +113,11 @@ pub fn tool_definitions() -> Vec<Value> {
tool(
"render_preview",
"Render a preview",
"Render the first artboard as inline PNG without changing the document. max_side defaults to 1024, limited to 1..4096.",
obj(json!({"max_side":{"type":"integer","minimum":1,"maximum":4096}}), &[]),
"Render an artboard (default the first) as inline PNG without changing the document. max_side defaults to 1024, limited to 1..4096.",
obj(
json!({"max_side":{"type":"integer","minimum":1,"maximum":4096},"artboard":{"type":"integer","minimum":0,"description":"0-based artboard (default 0)"}}),
&[],
),
true,
),
tool("ui_inspect", "Inspect the interface", "Inspect the connected desktop interface; returns a tool error in headless mode.", empty(), true),
@@ -946,8 +949,13 @@ fn render_preview(b: &mut dyn Backend, a: &Args) -> Result<ToolResult, String> {
None => 1024,
Some(v) => v.as_u64().filter(|v| (1..=4096).contains(v)).ok_or("`max_side` must be an integer in 1..4096")?,
};
let index = match a.get("artboard") {
None => 0,
Some(v) => v.as_u64().ok_or("`artboard` must be a 0-based artboard index")?,
};
let doc = b.call("document.inspect", json!({"depth":0}))?;
let board = doc.get("artboards").and_then(Value::as_array).and_then(|v| v.first()).ok_or("no such artboard")?;
let board =
doc.get("artboards").and_then(Value::as_array).and_then(|v| v.get(usize::try_from(index).ok()?)).ok_or(format!("no artboard {index}"))?;
let width = board.get("width").and_then(Value::as_f64).ok_or("artboard has no width")?;
let height = board.get("height").and_then(Value::as_f64).ok_or("artboard has no height")?;
if !width.is_finite() || !height.is_finite() || width <= 0.0 || height <= 0.0 {
@@ -959,7 +967,7 @@ fn render_preview(b: &mut dyn Backend, a: &Args) -> Result<ToolResult, String> {
if width.max(height) * scale > 4096.0 {
return Err("artboard is too large for a bounded preview".into());
}
let r = b.call("ui.render", json!({"scale":scale}))?;
let r = b.call("ui.render", json!({"scale":scale, "artboard": index}))?;
let encoded = r.get("pngBase64").and_then(Value::as_str).ok_or("renderer returned no image")?;
let png = vectorcraft_format::base64_decode(encoded).ok_or("renderer returned bad base64")?;
let img = image::load_from_memory_with_format(&png, image::ImageFormat::Png).map_err(|e| format!("read preview: {e}"))?;
+79
View File
@@ -90,6 +90,15 @@ enum State {
start: Point,
began: bool,
},
/// Dragging a curved segment of a selected blend's spine: it follows the pointer
/// (`object.blend.spine.reshapeSegment`, #1111).
SpineSegment {
id: NodeId,
seg: usize,
t: f64,
start: Point,
began: bool,
},
/// Dragging a handle of the clicked spine point.
SpineHandle {
id: NodeId,
@@ -170,6 +179,15 @@ fn hit_spine_point(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usiz
})
}
/// The segment of a selected blend's spine passing within `tol` of `p`: (blend, segment, t, whether
/// it is straight).
pub(crate) fn hit_spine_segment(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, f64, bool)> {
spines(cx).into_iter().filter(|(id, _)| cx.selection.contains(*id)).find_map(|(id, path)| {
let (si, seg, t, _, dist) = path.nearest(p)?;
(dist <= tol).then(|| (id, seg, t, path.subpaths.get(si).is_some_and(|sp| sp.segment_is_line(seg))))
})
}
/// The spine point `sel` and whether `p` is on its outgoing handle's end (`Some(true)`) or its
/// incoming one's.
fn hit_spine_handle(cx: &ToolContext, sel: (NodeId, usize), p: Point, tol: f64) -> Option<bool> {
@@ -402,6 +420,11 @@ impl Tool for DirectSelectionTool {
if let Some((id, anchors)) = hit_frame_edge(cx, p, tol) {
return self.press_type_area(cx, id, anchors, p, ev.mods.shift);
}
// A curved segment of a selected blend's spine reshapes, as a path's does.
if let Some((id, seg, t, false)) = hit_spine_segment(cx, p, tol) {
self.state = State::SpineSegment { id, seg, t, start: p, began: false };
return vec![];
}
if let Some(out) = self.guide.press(cx, ev) {
self.state = State::Idle;
return out;
@@ -546,6 +569,22 @@ impl Tool for DirectSelectionTool {
out.push(Action::Preview("object.blend.spine.moveAnchor".into(), json!({"id": id.0, "anchor": anchor, "x": q.x, "y": q.y})));
out
}
(PointerKind::Drag, State::SpineSegment { id, seg, t, start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Reshape Spine".into()));
self.state = State::SpineSegment { id, seg, t, start, began: true };
}
let d = p - start;
out.push(Action::Preview(
"object.blend.spine.reshapeSegment".into(),
json!({"id": id.0, "segment": seg, "t": t, "dx": d.x, "dy": d.y}),
));
out
}
(PointerKind::Drag, State::SpineHandle { id, anchor, out }) => vec![Action::Preview(
"object.blend.spine.moveAnchor".into(),
json!({"id": id.0, "anchor": anchor, "handle": if out {"out"} else {"in"}, "x": p.x, "y": p.y, "independent": ev.mods.alt}),
@@ -583,6 +622,7 @@ impl Tool for DirectSelectionTool {
| State::MoveObject { began, .. }
| State::Segment { began, .. }
| State::SpinePoint { began, .. }
| State::SpineSegment { began, .. }
| State::TypeArea { began, .. },
) => {
self.state = State::Idle;
@@ -814,6 +854,45 @@ mod tests {
assert!(t.overlays(&cx).iter().any(|o| matches!(o, Overlay::Anchor { filled: true, .. })), "the clicked point shows");
}
/// #1111: the Anchor Point tool bends a selected blend's straight spine; Direct Selection
/// reshapes a curved spine segment and leaves a straight one alone, as it does a path's.
#[test]
fn spine_segments_bend_with_the_anchor_point_tool_and_direct_selection() {
let (mut d, g, _) = blend_doc();
let mut s = Selection::default();
s.set([g]);
let p = paint();
let drag = |t: &mut dyn crate::Tool, cx: &ToolContext| {
t.pointer(cx, &PointerEvent::new(PointerKind::Down, 160.0, 311.0));
let a = t.pointer(cx, &PointerEvent::new(PointerKind::Drag, 160.0, 351.0));
t.pointer(cx, &PointerEvent::new(PointerKind::Up, 160.0, 351.0));
a
};
let straight = cx(&d, &s, &p);
let a = drag(crate::create("anchorPoint").as_mut(), &straight);
assert!(
matches!(a.last(), Some(Action::Preview(c, v)) if c == "object.blend.spine.reshapeSegment" && v["id"] == g.0 && v["segment"] == 0 && v["dy"] == 40.0),
"{a:?}"
);
let a = drag(&mut DirectSelectionTool::new(false), &straight);
assert!(!a.iter().any(|x| matches!(x, Action::Preview(c, _) if c == "object.blend.spine.reshapeSegment")), "straight: {a:?}");
// The spine bent upward: Direct Selection takes it from where it passes.
let mut sp = vectorcraft_geom::SubPath::polyline(&[Point::new(110.0, 310.0), Point::new(210.0, 310.0)], false);
sp.bend_segment(0, 0.5, vectorcraft_geom::Vec2::new(0.0, 20.0));
let Some(NodeKind::Blend { spec, .. }) = d.node_mut(g).map(|n| &mut n.kind) else { panic!("blend") };
(spec.spine, spec.key_anchors) = (Some(PathData::single(sp)), vec![0, 1]);
let mut t = DirectSelectionTool::new(false);
let curved = cx(&d, &s, &p);
t.pointer(&curved, &PointerEvent::new(PointerKind::Down, 160.0, 330.0));
let a = t.pointer(&curved, &PointerEvent::new(PointerKind::Drag, 160.0, 345.0));
assert_eq!(a[0], Action::Begin("Reshape Spine".into()));
assert!(
matches!(&a[1], Action::Preview(c, v) if c == "object.blend.spine.reshapeSegment" && v["segment"] == 0 && v["dx"] == 0.0 && v["dy"] == 15.0),
"{a:?}"
);
assert_eq!(t.pointer(&curved, &PointerEvent::new(PointerKind::Up, 160.0, 345.0)), vec![Action::Commit]);
}
#[test]
fn direct_and_group_selection_pick_blend_keys() {
let (d, g, k1) = blend_doc();
+32 -5
View File
@@ -4,7 +4,7 @@
//! Delete: click an anchor to remove it, re-fitting the neighbouring curve (Alt = add).
//! Anchor Point: click a smooth anchor → corner; drag an anchor → pull out smooth handles; drag a
//! handle → move it independently (Shift: at 45° steps round its anchor); drag a segment → reshape
//! the curve.
//! the curve, a selected blend's spine's too, straight or curved (#1111).
//! Scissors: click a path to split it there.
use serde_json::json;
@@ -19,9 +19,30 @@ use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, Tool
#[derive(Clone, Copy, Debug)]
enum State {
Idle,
Convert { id: NodeId, si: usize, ai: usize, start: Point, began: bool },
Handle { id: NodeId, si: usize, ai: usize, out: bool, began: bool },
Reshape { id: NodeId, si: usize, seg: usize, t: f64, start: Point, began: bool },
Convert {
id: NodeId,
si: usize,
ai: usize,
start: Point,
began: bool,
},
Handle {
id: NodeId,
si: usize,
ai: usize,
out: bool,
began: bool,
},
/// Bending a segment: a path's, or (`spine`) a selected blend's spine's.
Reshape {
id: NodeId,
si: usize,
seg: usize,
t: f64,
start: Point,
began: bool,
spine: bool,
},
}
pub struct AnchorTool {
@@ -94,7 +115,9 @@ impl Tool for AnchorTool {
} else if let Some((id, si, ai)) = hit_anchor(cx, p, point) {
self.state = State::Convert { id, si, ai, start: p, began: false };
} else if let Some((id, si, seg, t)) = hit_segment(cx, p, tol) {
self.state = State::Reshape { id, si, seg, t, start: p, began: false };
self.state = State::Reshape { id, si, seg, t, start: p, began: false, spine: false };
} else if let Some((id, seg, t, _)) = crate::direct::hit_spine_segment(cx, p, tol) {
self.state = State::Reshape { id, si: 0, seg, t, start: p, began: false, spine: true };
}
vec![]
}
@@ -128,6 +151,10 @@ impl Tool for AnchorTool {
json!({"id": id.0, "subpath": si, "anchor": ai, "which": if out { "out" } else { "in" }, "x": q.x, "y": q.y, "independent": true}),
)
}
State::Reshape { id, seg, t, start, spine: true, .. } => Action::Preview(
"object.blend.spine.reshapeSegment".into(),
json!({"id": id.0, "segment": seg, "t": t, "dx": p.x - start.x, "dy": p.y - start.y}),
),
State::Reshape { id, si, seg, t, start, .. } => Action::Preview(
"path.reshapeSegment".into(),
json!({"id": id.0, "subpath": si, "segment": seg, "t": t, "dx": p.x - start.x, "dy": p.y - start.y}),
+1
View File
@@ -1545,6 +1545,7 @@
Move Rows Zeilen verschieben
Move Slices Slices verschieben
Move Spine Point Achsenpunkt verschieben
Reshape Spine Segment Achsensegment umformen
Move Swatch Farbfeld verschieben
Move Up Nach oben verschieben
Move… Verschieben…
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1563,6 +1563,7 @@
Move Rows Mover filas
Move Slices Mover sectores
Move Spine Point Mover punto del eje
Reshape Spine Segment Remodelar segmento del eje
Move Swatch Mover muestra
Move Up Subir
Move… Mover…
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1562,6 +1562,7 @@
Move Rows Déplacer les lignes
Move Slices Déplacer les tranches
Move Spine Point Déplacer le point de la dorsale
Reshape Spine Segment Modeler le segment de la dorsale
Move Swatch Déplacer la nuance
Move Up Monter
Move… Déplacer…
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1563,6 +1563,7 @@
Move Rows Sposta righe
Move Slices Sposta sezioni
Move Spine Point Sposta punto dorsale
Reshape Spine Segment Rimodella segmento della dorsale
Move Swatch Sposta campione
Move Up Sposta su
Move… Sposta…
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1697,6 +1697,7 @@
Move Rows 行を移動
Move Slices スライスを移動
Move Spine Point スパインポイントを移動
Reshape Spine Segment スパインセグメントをシェイプ変形
Move Swatch スウォッチを移動
Move Up 上へ移動
Move in Perspective 遠近で移動
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1334,6 +1334,7 @@
Move Plane to Match Object Mover Plano para Corresponder ao Objeto
Move Slices Mover Fatias
Move Spine Point Mover Ponto de Coluna
Reshape Spine Segment Remodelar Segmento da Coluna
Move Swatch Mover Amostra
Move Up Mover para Cima
Move in Perspective Mover em Perspectiva
Can't render this file because it contains an unexpected character in line 6 and column 47.
+1
View File
@@ -1561,6 +1561,7 @@
Move Rows Переместить строки
Move Slices Переместить фрагменты
Move Spine Point Переместить точку остова
Reshape Spine Segment Изменить форму сегмента остова
Move Swatch Переместить образец
Move Up Переместить вверх
Move… Переместить…
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1557,6 +1557,7 @@
Move Rows Перемістити рядки
Move Slices Перемістити фрагменти
Move Spine Point Перемістити точку осі
Reshape Spine Segment Змінити форму сегмента осі
Move Swatch Перемістити зразок
Move Up Перемістити вгору
Move… Перемістити…
Can't render this file because it contains an unexpected character in line 659 and column 40.
+1
View File
@@ -1494,6 +1494,7 @@
Move Plane to Match Object 移动平面以符合对象
Move Slices 移动切片
Move Spine Point 移动脊线点
Reshape Spine Segment 整形脊线线段
Move Swatch 移动色板
Move Up 上移
Move… 移动…
Can't render this file because it contains an unexpected character in line 2 and column 73.
+1
View File
@@ -1538,6 +1538,7 @@
Move Rows 移動列
Move Slices 移動切片
Move Spine Point 移動脊線點
Reshape Spine Segment 改變脊線線段外框
Move Swatch 移動色票
Move Up 上移
Move… 移動…
Can't render this file because it contains an unexpected character in line 6 and column 47.
+3 -1
View File
@@ -692,7 +692,9 @@ new blends start with. The Blend tool (`ui.tool.select {tool: "blend"}`): `ui.po
another, blends them; down on an anchor point blends from that point; each further object clicked joins the blend.
A selected blend shows its spine. With Direct Selection (`directSelection`) a `ui.pointer` drag from a spine point
moves it (`object.blend.spine.moveAnchor`, one undo step) and, once a point is clicked, from one of its handles
reshapes the curve; Direct and Group Selection pick a blend's key objects. With the Pen tool a click on a selected
reshapes the curve, and a drag on a curved spine segment bends it (`object.blend.spine.reshapeSegment`); the Anchor
Point tool (`anchorPoint`) bends any segment of a selected blend's spine, straight ones too. Direct and Group Selection
pick a blend's key objects. With the Pen tool a click on a selected
blend's spine adds a point (on a point no key sits on, deletes it).
Perspective grid view options: View → Perspective Grid lists Show/Hide Grid, Show/Hide Rulers, Snap to Grid
+4 -3
View File
@@ -237,7 +237,7 @@ The older names below remain listed because existing workflows use them.
| `command_run` | `id`, optional `params`; runs the command through the existing backend |
| `command_batch` | `steps: [{id, params?}]`, optional `stop_on_error` (default true); returns `completed`, `failed`, `results: [{ok, result\|error}]`. Each edit has its own undo step; failures set `isError`. A param string `"$N.path"` or `"$last.path"` takes a value from an earlier step's result (see `run` below) |
| `doc_inspect` | Optional `depth`, `childLimit`; same summary as `inspect_document` |
| `render_preview` | Optional `max_side` (1–4096, default 1024); inline PNG of the first artboard without editing it. Artboards too large to render within the allocation bound return a tool error |
| `render_preview` | Optional `max_side` (1–4096, default 1024) and `artboard` (0-based, default 0); inline PNG of that artboard without editing it. Artboards too large to render within the allocation bound return a tool error |
| `ui_inspect`, `ui_screenshot` | Connected desktop state/window capture; tool errors in headless mode |
Every tool declares read-only, destructive, idempotent and open-world hints. File-writing
@@ -3077,8 +3077,9 @@ among the objects takes the others in as more key objects, keeping its options,
A blend's spine is the straight lines between its key centres until it is edited. `object.blend.info` lists it
(`spine.anchors`, `keyAnchors`: the point each key sits on). `object.blend.spine.addAnchor {x, y}` adds a point where
the spine passes nearest, `object.blend.spine.moveAnchor {anchor, x, y}` moves a point (a key on it moves along; with
`handle: "in" | "out"` it places that handle) and `object.blend.spine.removeAnchor {anchor}` deletes a point no key
sits on; the first edit turns the spine into a path. Moving a key moves its end of the spine. Release
`handle: "in" | "out"` it places that handle), `object.blend.spine.reshapeSegment {segment, t, dx, dy}` bends a segment
so its point at `t` moves by (dx, dy), turning a straight spine into a curve, and `object.blend.spine.removeAnchor
{anchor}` deletes a point no key sits on; the first edit turns the spine into a path. Moving a key moves its end of the spine. Release
(`object.blend.release`) leaves the spine as a path that paints nothing (`spines` in the result):
```json