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Author SHA1 Message Date
bflatasticandClaude Opus 5.5 980cc4fe44 Fix #901: Shift-click a target circle in the Layers panel to add or remove it
Clicking an object's target circle in the Layers panel always replaced
the selection, so several objects couldn't be picked there. Shift-click
now adds the object (a layer: its art) to the selection, or takes it out
when it is selected already, as in Illustrator; nothing stays targeted
then. layer.target takes add: true for it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:55:38 +07:00
bflatasticandClaude Opus 5.5 6917984329 Fix #903: Reselect repeats a Same command after Deselect
Select › Reselect repeated the last selection command, but a Select Same
command needs a selected object to compare with, so after Deselect it
failed with "nothing selected". Reselect now remembers the objects that
were selected when the command ran and, with nothing selected, takes the
reference from those still in the document.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:55:37 +07:00
BFlat ba2fc64d89 Merge pull request #906 from storytold/feat/852-pressure-brushes
Part of #852: Brush Options for Calligraphic and Bristle brushes, pen pressure
2026-10-10 12:38:10 +07:00
BFlat db23e80ec4 Merge pull request #897 from storytold/fix/886-shift-anchor-guides
Fix #886: Smart Guides keep working on a Shift-constrained anchor drag
2026-10-10 12:00:28 +07:00
BFlat da010c33a1 Merge pull request #896 from storytold/fix/888-smooth-wheel-zoom
Fix #888: wheel notches zoom in a glide with Zoom with Mouse Wheel
2026-10-10 12:00:22 +07:00
bflatasticandClaude Opus 5.5 e47d542680 Fix #886: Smart Guides keep working on a Shift-constrained anchor drag
Dragging anchors with Direct Selection snapped to points, paths and
Smart Guides, but with Shift held the move kept its 45° angle and
snapped to nothing. The grabbed anchor now slides along the constrained
line onto the anchors, paths and alignment lines that cross it, as the
drawing tools' Shift does (counted from General › Constrain Angle).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:49:56 +07:00
bflatasticandClaude Opus 5.5 d8759492df Fix #888: wheel notches zoom in a glide with Zoom with Mouse Wheel
With General › Zoom with Mouse Wheel, each wheel notch's zoom was
applied on the frame it arrived, so the view jumped a step per notch
while scrolling glides over a few frames. A mouse wheel's notches now
glide in (what is left shrinks by e every 50 ms), ending at the same
zoom; a trackpad's fine steps still apply at once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:49:54 +07:00
9 changed files with 149 additions and 32 deletions

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+14
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@@ -128,6 +128,20 @@ impl Selection {
}
self.target = Some(id);
}
/// Shift-clicking `id`'s target circle: it (a layer: its art) joins the selection, or leaves it
/// when it is all selected already. Several objects are then selected, none targeted.
pub fn toggle_target(&mut self, doc: &Document, id: NodeId) {
let ids = match doc.node(id) {
Some(n) if n.is_layer() => n.layer_art(true),
_ => vec![id],
};
if ids.iter().all(|i| self.contains(*i)) {
ids.iter().for_each(|i| self.remove(*i));
} else {
ids.into_iter().for_each(|i| self.add(i));
}
self.target = None;
}
/// What appearance and transparency edits act on: the targeted object, group or layer, else
/// the selected objects.
pub fn subjects(&self) -> &[NodeId] {
+2 -1
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@@ -246,8 +246,9 @@ fn candidates(s: &Session, f: impl Fn(&Node) -> bool) -> Result<Vec<NodeId>> {
fn finish_same(s: &mut Session, cmd: &str, ids: Vec<NodeId>) -> Result<Value> {
let n = ids.len();
let from = s.doc()?.selection.objects.clone();
s.select(|_, sel| sel.set(ids))?;
s.doc_mut()?.last_selection_cmd = Some((cmd.to_string(), json!({})));
s.doc_mut()?.last_selection_cmd = Some((cmd.to_string(), json!({}), from));
Ok(json!({ "count": n }))
}
+6 -2
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@@ -163,7 +163,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Target",
[],
None,
"{id} target a layer, group or object as clicking its target circle in the Layers panel does: a layer gets its visible, unlocked art (its sublayers' too) selected and becomes the current layer, and appearance.*, effect.*, transparency.* and the opacity-mask commands without `ids` then act on the layer itself; anything else is selected. Any other selection change ends the targeting (`document.inspect` → target) → {id, selected: [..]}",
"{id, add?: bool (Shift-click: the item joins the selection, or leaves it when all selected; nothing is targeted)} target a layer, group or object as clicking its target circle in the Layers panel does: a layer gets its visible, unlocked art (its sublayers' too) selected and becomes the current layer, and appearance.*, effect.*, transparency.* and the opacity-mask commands without `ids` then act on the layer itself; anything else is selected. Any other selection change ends the targeting (`document.inspect` → target) → {id, selected: [..]}",
has_doc,
target
),
@@ -362,7 +362,11 @@ fn target(s: &mut Session, p: &Value) -> Result<Value> {
}
let layer = n.is_layer();
let rows = st.layer_rows.clone();
s.select(|d, sel| sel.set_target(d, id))?;
if p.get("add").and_then(Value::as_bool).unwrap_or(false) {
s.select(|d, sel| sel.toggle_target(d, id))?;
} else {
s.select(|d, sel| sel.set_target(d, id))?;
}
let st = s.doc_mut()?;
// Targeting doesn't change which rows are highlighted.
st.layer_rows = rows;
+16 -3
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@@ -216,8 +216,20 @@ fn none(s: &mut Session, _: &Value) -> Result<Value> {
}
fn reselect(s: &mut Session, _: &Value) -> Result<Value> {
let Some((c, p)) = s.doc()?.last_selection_cmd.clone() else { return ok() };
s.execute(&c, &p)
let st = s.doc()?;
let Some((c, p, from)) = st.last_selection_cmd.clone() else { return ok() };
// After Deselect, a Same command takes its reference again from the objects that were selected
// when it ran, those still there (#903).
let from: Vec<NodeId> = from.into_iter().filter(|id| st.doc.node(*id).is_some()).collect();
let restore = st.selection.objects.is_empty() && !from.is_empty();
if restore {
s.select(|_, sel| sel.set(from))?;
}
let r = s.execute(&c, &p);
if restore && r.is_err() {
s.select(|_, sel| sel.clear())?;
}
r
}
fn inverse(s: &mut Session, _: &Value) -> Result<Value> {
@@ -401,8 +413,9 @@ fn select_where(s: &mut Session, cmd: &str, p: &Value, f: impl Fn(&Document, &No
for l in st.doc.layers.iter().filter(|l| l.visible && !l.locked) {
visit(&st.doc, l, &f, &mut ids);
}
let from = st.selection.objects.clone();
s.select(|_, sel| sel.set(ids.iter().copied()))?;
s.doc_mut()?.last_selection_cmd = Some((cmd.to_string(), p.clone()));
s.doc_mut()?.last_selection_cmd = Some((cmd.to_string(), p.clone(), from));
Ok(json!({ "count": ids.len() }))
}
+3 -2
View File
@@ -126,8 +126,9 @@ pub struct DocState {
pub undo_group: Option<UndoGroup>,
/// For Object → Transform → Transform Again (⌘D).
pub last_transform: Option<(Affine, bool)>,
/// Selection saved by Select → Reselect.
pub last_selection_cmd: Option<(String, Value)>,
/// What Select → Reselect repeats: the last selection command, its params and the objects
/// selected when it ran (a Same command's reference objects).
pub last_selection_cmd: Option<(String, Value, Vec<NodeId>)>,
/// Process-unique id of this open document (tab indices shift when tabs close).
pub uid: u64,
/// View Opacity Mask (Alt-click the mask thumbnail): the masked object whose mask the canvas
+12
View File
@@ -149,6 +149,18 @@ fn select_same_fill() {
let r = s.execute("select.same.fillColor", &json!({})).unwrap();
assert_eq!(r["count"], 2);
assert!(!s.doc().unwrap().selection.contains(a));
// Reselect after Deselect repeats it from the same reference object (#903).
let blue = s.doc().unwrap().selection.objects.clone();
s.execute("select.none", &json!({})).unwrap();
s.execute("select.reselect", &json!({})).unwrap();
assert_eq!(s.doc().unwrap().selection.objects, blue);
// With its reference object gone, it fails as Select Same does, and selects nothing.
s.execute("select.none", &json!({})).unwrap();
for id in &blue {
s.execute("edit.clear", &json!({"ids": [id.0]})).unwrap();
}
assert!(s.execute("select.reselect", &json!({})).is_err());
assert!(s.doc().unwrap().selection.objects.is_empty());
}
#[test]
+16 -10
View File
@@ -32,7 +32,7 @@ use vectorcraft_geom::{Anchor, PathData, Point, Rect};
use crate::bbox::move_delta;
use crate::corners::{self, CornerDrag, over_widget};
use crate::guides::{HandleSnap, PointSnap, Targets};
use crate::guides::{HandleSnap, Leave, PointSnap, Targets};
use crate::meshedit::MeshEdit;
use crate::pathtype::{self, BracketDrag, over_bracket};
use crate::rulerguide::GuideEdit;
@@ -428,12 +428,12 @@ impl Tool for DirectSelectionTool {
self.anchor_snap = Some(PointSnap::new(cx, || Targets::for_anchor_drag(cx.doc, cx.selection)));
}
let mut d = move_delta(start, p, ev.mods.shift);
// The grabbed anchor snaps and the others follow it; Shift keeps the angle instead.
// The grabbed anchor snaps and the others follow it. Shift keeps the move at its
// angle, and the anchor slides along it onto what Smart Guides find there (#886).
self.guides.clear();
if !ev.mods.shift
&& let Some(snap) = &self.anchor_snap
{
let (q, guides) = snap.snap(cx, grab + d);
if let Some(snap) = &self.anchor_snap {
let shift = ev.mods.shift.then(|| Leave::segment(cx, grab, true));
let (q, guides) = snap.snap_from(cx, grab + (p - start), shift.as_ref());
(d, self.guides) = (q - grab, guides);
}
out.push(Action::Preview("path.moveAnchors".into(), json!({"dx": d.x, "dy": d.y})));
@@ -1022,10 +1022,16 @@ mod tests {
// In line with B's own bottom-left corner, which stays put.
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (303.0, 330.0), none);
assert_eq!((v, labels), (json!({"dx": 0.0, "dy": 30.0}), vec!["align".to_string()]));
// Shift keeps the move at 45° steps, unsnapped.
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (203.0, 199.0), Mods { shift: true, ..none });
let s = move_delta(Point::new(300.0, 300.0), Point::new(203.0, 199.0), true);
assert_eq!((v, labels), (json!({"dx": s.x, "dy": s.y}), vec![]));
// Shift keeps the move at 45° steps and still snaps along that line (#886): on the
// diagonal from B's corner, onto A's bottom-right corner…
let shift = Mods { shift: true, ..none };
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (203.0, 199.0), shift);
let near = |v: &serde_json::Value, (x, y): (f64, f64)| (v["dx"].as_f64().unwrap() - x).hypot(v["dy"].as_f64().unwrap() - y) < 1e-9;
assert!(near(&v, (-100.0, -100.0)) && labels == ["anchor"], "{v} {labels:?}");
// …and with nothing in reach, at the pointer's distance along its angle.
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (380.0, 302.0), shift);
let s = move_delta(Point::new(300.0, 300.0), Point::new(380.0, 302.0), true);
assert!(near(&v, (s.x, s.y)) && labels.is_empty(), "{v} {labels:?}");
// Two anchors: the one pressed on (B's top-right) lands on A's corner.
let two = anchors_of(b, &[(0, 0), (0, 1)]);
let c = cx(&d, &two, &p);
+72 -13
View File
@@ -512,13 +512,16 @@ fn cursor_icon(c: Cursor) -> egui::CursorIcon {
fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect: egui::Rect) {
let line = ui.ctx().options(|o| o.input_options.line_scroll_speed);
let wheel_zooms = app.session.prefs.zoom_with_mouse_wheel;
let alt_id = egui::Id::new("canvas-alt-wheel");
let alt_before = ui.data(|d| d.get_temp(alt_id)).unwrap_or(false);
let mut alt_turn = alt_before;
let turn_id = egui::Id::new("canvas-wheel-turn");
let turn_before: WheelTurn = ui.data(|d| d.get_temp(turn_id)).unwrap_or_default();
let mut turn = turn_before;
let (pointer, m, space, (factor, scroll)) =
ui.input(|i| (i.pointer.clone(), i.modifiers, i.key_down(egui::Key::Space), wheel(i, wheel_zooms, line, rect.height(), &mut alt_turn)));
if alt_turn != alt_before {
ui.data_mut(|d| d.insert_temp(alt_id, alt_turn));
ui.input(|i| (i.pointer.clone(), i.modifiers, i.key_down(egui::Key::Space), wheel(i, wheel_zooms, line, rect.height(), &mut turn)));
if turn != turn_before {
ui.data_mut(|d| d.insert_temp(turn_id, turn));
}
if turn.glide != 0.0 {
ui.ctx().request_repaint();
}
let v = *app.view().unwrap_or(&View::default());
let xf = Xf::new(rect, &v);
@@ -717,6 +720,18 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
/// How much one point of wheel motion zooms (as `exp(points × WHEEL_ZOOM)`).
const WHEEL_ZOOM: f64 = 0.01;
/// How fast a wheel notch's zoom glides in with Zoom with Mouse Wheel: the time constant (s) of
/// the part still to come.
const WHEEL_GLIDE: f64 = 0.05;
/// What the wheel did across frames ([`wheel`]).
#[derive(Clone, Copy, Debug, Default, PartialEq)]
struct WheelTurn {
/// The last wheel turn was an Alt-wheel one.
alt: bool,
/// The zoom (natural log) wheel notches still have to glide in.
glide: f64,
}
/// Animated Zoom: how much one point of sideways drag zooms (100 points to the right double it).
const SCRUB_ZOOM: f64 = std::f64::consts::LN_2 / 100.0;
/// Animated Zoom: how far the pointer moves before a press is a drag, in points.
@@ -754,19 +769,19 @@ fn marquee(p: &egui::Painter, r: egui::Rect) {
/// a zoom factor (about the pointer) and a scroll (screen points the content moves). The wheel scrolls, Cmd- and Alt-wheel (Option
/// on the Mac) zoom. With General › Zoom with Mouse Wheel (`wheel_zooms`) the wheel and Alt-wheel
/// zoom, Shift-wheel scrolls up and down and Cmd/Ctrl-wheel sideways. `line` and `page`: points
/// per wheel line and page. `alt_turn`: the last wheel turn was an Alt-wheel one (kept by the
/// caller across frames).
fn wheel(i: &egui::InputState, wheel_zooms: bool, line: f32, page: f32, alt_turn: &mut bool) -> (f64, egui::Vec2) {
/// per wheel line and page. `turn`: kept by the caller across frames. A mouse wheel's notches zoom
/// in a glide over a few frames, as scrolling does (#888); a trackpad's fine steps at once.
fn wheel(i: &egui::InputState, wheel_zooms: bool, line: f32, page: f32, turn: &mut WheelTurn) -> (f64, egui::Vec2) {
// Fingers on a touch screen pan the content with them (a trackpad sends scrolls instead).
let pan = i.multi_touch().map_or(egui::Vec2::ZERO, |t| t.translation_delta);
if !wheel_zooms {
// egui makes Cmd-wheel (and a pinch) its zoom and the rest a scroll it spreads over a few
// frames: the rest of an Alt-wheel turn zooms too, however soon Alt is let go.
if let Some(m) = i.events.iter().rev().find_map(|e| if let egui::Event::MouseWheel { modifiers, .. } = e { Some(modifiers) } else { None }) {
*alt_turn = m.alt && !m.command;
turn.alt = m.alt && !m.command;
}
let (zoom, scroll) = (f64::from(i.zoom_delta()), i.smooth_scroll_delta);
return if *alt_turn && scroll != egui::Vec2::ZERO {
return if turn.alt && scroll != egui::Vec2::ZERO {
(zoom * (f64::from(scroll.x + scroll.y) * WHEEL_ZOOM).exp(), pan)
} else {
(zoom, scroll + pan)
@@ -787,16 +802,23 @@ fn wheel(i: &egui::InputState, wheel_zooms: bool, line: f32, page: f32, alt_turn
scroll.x += d.x + d.y;
} else if modifiers.shift {
scroll.y += d.x + d.y;
} else {
} else if *unit == egui::MouseWheelUnit::Point {
zoom *= (f64::from(d.y) * WHEEL_ZOOM).exp();
scroll.x += d.x;
} else {
turn.glide += f64::from(d.y) * WHEEL_ZOOM;
scroll.x += d.x;
}
}
egui::Event::Zoom(f) => zoom *= f64::from(*f),
_ => {}
}
}
(zoom, scroll)
// This frame's part of the glide: what is left shrinks by e every WHEEL_GLIDE seconds.
let part = if turn.glide.abs() < 1e-3 { 1.0 } else { 1.0 - (-f64::from(i.stable_dt.min(0.1)) / WHEEL_GLIDE).exp() };
let step = turn.glide * part;
turn.glide -= step;
(zoom * step.exp(), scroll)
}
/// Enable Touch Gestures: this frame's finger contacts on the canvas ([`crate::touch`]). A second
@@ -2868,6 +2890,43 @@ mod tests {
assert!((zoom - 1.0).abs() < 1e-9 && scroll.x < -1.0 && scroll.y == 0.0, "on: Cmd-wheel scrolls sideways ({zoom}, {scroll:?})");
}
/// #888: with Zoom with Mouse Wheel, a wheel notch's zoom glides in over a few frames, as a
/// scroll does, instead of jumping on the frame it arrives; it ends at the same zoom.
#[test]
fn wheel_notches_zoom_in_a_glide() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 400, "height": 300})).unwrap();
app.session.execute("prefs.set", &json!({"key": "zoomWithMouseWheel", "value": true})).unwrap();
let ctx = egui::Context::default();
let run = |app: &mut VectorcraftApp| {
let mut raw = egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(Pos2::ZERO, vec2(800.0, 600.0))), ..Default::default() };
app.raw_input_hook(&mut raw);
let mut out = ctx.run_ui(raw, |ui| show(app, ui));
out.textures_delta.clear();
};
run(&mut app);
let at = app.canvas_rect.unwrap().center();
let before = app.view().unwrap().zoom;
crate::tests_synthetic::control(&mut app, &ctx, "ui.wheel", json!({"x": at.x, "y": at.y, "dy": 1}));
// The first frame the zoom moves in (the event may land a frame later).
let mut first = 1.0;
for _ in 0..3 {
run(&mut app);
first = app.view().unwrap().zoom / before;
if first != 1.0 {
break;
}
}
for _ in 0..60 {
run(&mut app);
}
let done = app.view().unwrap().zoom / before;
assert!(done > 1.01, "the notch zooms in ({done})");
assert!(first > 1.0 && first < done, "the first frame takes only part of it ({first} of {done})");
run(&mut app);
assert_eq!(app.view().unwrap().zoom / before, done, "and it stops");
}
/// Two fingers dragged together on a touch screen pan the canvas with them, under either
/// Zoom with Mouse Wheel setting, and draw nothing (#449).
#[test]
+8 -1
View File
@@ -664,7 +664,7 @@ fn row(ui: &mut Ui, view: &View, item: &Row, out: &mut Out) {
}
let m = ui.input(|i| i.modifiers);
if tresp.clicked() {
out.actions.push(("layer.target".into(), json!({"id": n.id.0})));
out.actions.push(("layer.target".into(), json!({"id": n.id.0, "add": m.shift})));
} else if sq_resp.clicked() {
out.actions.push(("layer.selectAll".into(), json!({"id": n.id.0, "add": m.shift})));
} else if resp.clicked() {
@@ -1239,6 +1239,13 @@ mod tests {
}
let st = app.session.active().unwrap();
assert_eq!((st.selection.target, st.selection.objects.clone()), (Some(a), vec![a]));
// Shift-clicking another object's circle adds it to the selection (#901), and again takes
// it out; nothing is targeted meanwhile.
click_with(&mut app, &ctx, c[1], egui::Modifiers::SHIFT);
let st = app.session.active().unwrap();
assert_eq!((st.selection.target, st.selection.objects.clone()), (None, vec![a, b]));
click_with(&mut app, &ctx, c[1], egui::Modifiers::SHIFT);
assert_eq!(app.session.active().unwrap().selection.objects, vec![a]);
}
#[test]