Type on a path could only be repositioned by Type on a Path Options, whose menu item sent
`{start: 0}`, so OK threw the text to the start of its path; nothing showed or dragged its
brackets. Now, as in Illustrator:
- Type on a path flows between a start and an end bracket (`TextKind::OnPath { end }`, None:
the end of the path or once round a closed one; `TextKind::path_span`). Flipping
(`TextObject::flip_on_path`) reverses the path keeping a closed path's first anchor and swaps
the brackets, so the type keeps its stretch of the path.
- Type on a Path Options gains Align to Path (ascender, descender, center, baseline) and
Spacing (glyphs spaced as if set that far above the path: closed up round the outside of
curves, opened up round the inside), laid out by the text engine.
- `type.pathOptions {start?, end?, flip?, effect?, alignToPath?, spacing?, ids?}` sets them in
one undo step; with none of them it queries. The menu item opens the dialog with the selected
type's Effect, Flip, Align to Path and Spacing (dropdowns for the choices) and leaves the
brackets alone, so OK as opened changes nothing.
- The Selection and Direct Selection tools show selected type on a path's path and its start,
centre and end brackets (`tools::pathtype`, with a bracket cursor): dragging the start or end
bracket sets where the type runs, dragging the centre bracket slides it along the path and,
across the path, flips it (Cmd/Ctrl held: it only slides). Each drag is one undo step.
- Arc-length measuring moved to `vectorcraft_geom::ArcPath` (layout, the tools and
`text.createInPath` share it). SVG export outlines path type whose end bracket, alignment or
spacing `<textPath>` can't express.
- docs/mcp.md documents the command and the drags; ROADMAP updated; dialog strings translated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a bounding-box handle of area type with the Selection tool now
resizes the type area: the text reflows at its own size (threads too)
instead of being scaled, and History says "Resize Type Area". With other
objects selected they scale as before while the area type resizes its
frame. Direct Selection picks the frame's corners and edges and reshapes
the area ("Reshape Type Area", new command text.reshapeArea), and the
selected frame's anchors and outline show. Area Type Options gains Width
and Height. Point type, rotation, Object > Transform > Scale, the Scale
tool and the Transform panel still transform the type.
Root cause: every handle drag previewed object.transform, which folds the
matrix into the text's xf (TextObject::transform), so area type scaled its
glyphs; and Direct Selection's anchor hit test only looked at paths, so the
frame's corners could not be picked. object.transform now takes
typeAreas, which reshapes the frame in text space (xf^-1 * m * xf), and
the tools use it and text.reshapeArea.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Strings in code stay English and are the lookup keys; `crates/ui-egui/src/i18n`
maps them to display text at render time from one `*.tsv` catalog per language
(`LANGUAGES` registry, `tl!`/`t`/`tr`/`tr_ctx`/`tr_id`/`tn`/`fmt`). Command ids,
menu paths, `ui.menu.list`, the control channel, the CLI, MCP, status messages
and undo labels never see translated text, so agents, scripts and the existing
tests are unaffected (under `cargo test` the UI is always English).
Wired: in-window menus and the macOS native menu (rebuilt on a language change),
dynamic labels (Undo X, Reset X, Last Effect: X as templates), the command
palette (matches English and translated text), dock tabs, panel tooltips, the
toolbar (category names now cut by characters, not bytes), the dialog frame, the
shared widgets, the Preferences dialog, the shortcut editor, the hint and status
bars, the Home screen, and the literals of every panel and dialog.
Preference `interfaceLanguage` (User Interface › Language): `auto` or a code.
`auto` follows `VECTORCRAFT_LOCALE`, `LC_ALL`/`LC_MESSAGES`/`LANG`/`LANGUAGE`,
the macOS preferred languages and, on Windows (which sets no `LANG`), the user
locale from `HKCU\Control Panel\International`. `zh-TW`/`zh-HK`/`zh-MO`/
`zh-Hant-*` resolve to `zh-hant`; Simplified locales stay English until a
`zh-hans` catalog exists.
`zh-hant.tsv` (~2,850 rows) is clean-room, in the vocabulary used in Taiwan;
terms shared with PhotoCraft reuse its wording, vector terms use everyday
vector-drawing vocabulary. Tests: catalog well-formedness (placeholders,
ellipses, command ids, no Simplified characters), locale resolution, and two
coverage tests that fail when a menu string, panel/tool/preference label,
dialog button, hint-bar fragment or `tl!` literal has no row in a language
marked `complete_menus`. `VECTORCRAFT_I18N_DUMP=file cargo test -p
vectorcraft-ui-egui dump_source_strings` lists the strings for translators.
Also: two clippy findings under rustc 1.97 fixed in passing.
Integrated with main (squashed onto it, 42 commits on): the Czech interface
(#213) moves from its Rust table to `i18n/cs.tsv` on the registry (all 556
rows, Czech plural rule, its menu-coverage and glyph tests kept); Find Font's
resolution notes and the canvas context menu's labels are translated and
covered by the catalog tests (`menus::CONTEXT_LABELS`); the glyph test checks
CJK text only when the craft-fonts build input is embedded (#220 moved the
Japanese fonts out of this repository); a language saved by an older version
carries over to `interfaceLanguage`; Windows' locale lookup runs reg.exe by its
full path.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The General unit is the active document's units: Preferences > Units >
General sets them (one undo step) and is the units new documents start
in (and the unit shown with no document open); Document Setup changes
only the document. The Transform panel, Properties, the Control bar, the
Info panel, rulers, the status bar, Align spacing, Tabs, paragraph
indents, Pattern Options, dialog distances (Move, shape sizes, path
dialogs, Artboard Options, effect distances, Transform Each, parameter
dialogs), New Document and the canvas measurement labels (smart-guide
sizes, moves, the Measure tool, the Live Corners radius) all follow it,
live. Units > Type drives font size, leading and baseline shift; Units >
Stroke also reaches the Appearance panel and the Magic Wand weight
tolerance. Typed units ("5 mm", "12 pt") work in any field; all ten
units are choices; length preferences show in their unit and accept a
unit; offset/simplify/grid/type-size params read typed units. Typed text
starting with a multi-byte character no longer panics the parser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
No behaviour change: every command keeps its id, label, menu, shortcut and
params doc.
- Engine: swatch.* -> cmd/swatch.rs, graphicStyle.* -> cmd/style.rs,
appearance.* (incl. copyFrom) -> cmd/appearance.rs, stroke.set/setAdvanced
-> cmd/stroke.rs, paint.editGradient/setGradientGeom -> cmd/gradient.rs.
Shared helpers in cmd/mod.rs: leaf_targets/paint_targets (replacing three
copies) and unique_name (swatch and graphic style naming).
- UI: dialogs.rs -> dialogs/ with one file per dialog and a DialogSpec
registry (one DialogKind row per dialog); shared field widgets in
dialogs/form.rs. Headless frame tests draw and confirm every dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>