Files
vectorcraft/crates/ui-egui/src/dialogs/command.rs
T
bflatasticandClaude Opus 5.5 b7969a6a5d M3.8: split the paint/panel command modules and the dialogs into per-area files
No behaviour change: every command keeps its id, label, menu, shortcut and
params doc.

- Engine: swatch.* -> cmd/swatch.rs, graphicStyle.* -> cmd/style.rs,
  appearance.* (incl. copyFrom) -> cmd/appearance.rs, stroke.set/setAdvanced
  -> cmd/stroke.rs, paint.editGradient/setGradientGeom -> cmd/gradient.rs.
  Shared helpers in cmd/mod.rs: leaf_targets/paint_targets (replacing three
  copies) and unique_name (swatch and graphic style naming).
- UI: dialogs.rs -> dialogs/ with one file per dialog and a DialogSpec
  registry (one DialogKind row per dialog); shared field widgets in
  dialogs/form.rs. Headless frame tests draw and confirm every dialog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:22:23 +07:00

27 lines
717 B
Rust

//! The generic parameter dialog (`ui.paramDialog`): edits a command's parameters (`__command`,
//! headed `__label`) and runs it on OK.
use serde_json::Value;
use super::{DialogSpec, form};
use crate::VectorcraftApp;
use crate::state::Dialog;
pub(super) const SPEC: DialogSpec = DialogSpec {
heading: |d| d.str("__label"),
body: |_, ui, d| {
form::param_fields(ui, d);
false
},
confirm,
..DialogSpec::FORM
};
/// Closes before running, so a dialog the command opens stays open.
fn confirm(app: &mut VectorcraftApp, d: &Dialog) -> Result<Value, String> {
let cmd = d.str("__command");
let params = form::params(d);
app.ui.dialog = None;
app.run(&cmd, params)
}