Merge pull request #1286 from Silvertree2010/fix/1260-zoom-in-t-doesn-t-use-the-edit-c

Keep the edit cursor as the zoom reference when it is off-screen
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Brandon Thomas authored and GitHub committed 2026-11-03 10:04:56 -05:00
commit 6492b5f27e
1 file changed
+20 -1
+20 -1
View File
@@ -96,14 +96,22 @@ pub fn specs() -> Vec<CommandSpec> {
const MIN_SPP: f64 = 0.25;
const MAX_SPP: f64 = 1_000_000.0;
/// Pixel column an off-screen edit cursor is brought to when zooming (the engine does not know the viewport width).
const OFFSCREEN_CURSOR_PX: f64 = 500.0;
fn zoom(e: &mut Engine, f: f64, x: Option<f64>) -> Result<Value> {
let insertion = e.session().edit.selection.start as f64;
let z = e.zoom_mut();
let (old, scroll) = (z.samples_per_px, z.scroll as f64);
let new = (old * f).clamp(MIN_SPP, MAX_SPP);
if let Some(x) = x.or_else(|| Some((insertion - scroll) / old).filter(|x| (0.0..4000.0).contains(x))) {
// Without a pointer, the edit cursor is the reference: held in place when visible, centred when off-screen.
let cursor_x = (insertion - scroll) / old;
if let Some(x) = x {
z.scroll = soundcraft_time::to_samples(scroll + x * (old - new)).clamp(0, MAX_POSITION);
} else if (0.0..4000.0).contains(&cursor_x) {
z.scroll = soundcraft_time::to_samples(scroll + cursor_x * (old - new)).clamp(0, MAX_POSITION);
} else {
z.scroll = soundcraft_time::to_samples(insertion - OFFSCREEN_CURSOR_PX * new).clamp(0, MAX_POSITION);
}
z.samples_per_px = new;
Ok(json!({"samples_per_px": new, "scroll": z.scroll}))
@@ -186,6 +194,17 @@ mod tests {
assert_eq!(view(&e), (100.0, 48_000));
}
#[test]
fn zoom_in_brings_an_offscreen_edit_cursor_into_view() {
let mut e = Engine::default();
e.execute("view.zoom_set", &json!({"samples_per_px": 100.0})).unwrap();
e.execute("edit.select", &json!({"start": 1_000_000, "end": 1_000_000})).unwrap();
e.execute("view.zoom_in", &json!({})).unwrap();
let (spp, scroll) = view(&e);
let x = (1_000_000.0 - scroll as f64) / spp;
assert!((x - OFFSCREEN_CURSOR_PX).abs() < 1.0, "cursor at {x}px");
}
#[test]
fn zoom_and_scroll_stay_in_range() {
let mut e = Engine::default();