e55e2f3577 Place decodes and fits in the background: dropping a large file no longer freezes the window (#10147)
* Place decodes, fits and renders in a background job

File > Place Embedded / Linked started with Session::start, and
Session::start_place_bytes for bytes with no path, now run the decode,
flatten, resize and SVG render on a worker (prepare_place) and insert the
layer when the job is applied (apply_place). Inline callers (execute, the
CLI, headless MCP, actions) behave and return exactly as before. Part of
#10031.

* Dropped and placed files no longer freeze the window on desktop

With background jobs on, File > Place and files dropped on the canvas start
the place as a job (JobsUi.place). Free Transform begins when the layer has
landed, a failed or cancelled place is reported and the drop queue goes on,
and a drop that arrives meanwhile waits for it. The place shows its progress
in the status bar instead of the modal dialog, so the view stays usable.
Part of #10031.

* Tests: compare place job results without the layer id

Layer ids come from a counter shared by every session, so a job and an inline place in two sessions never get the same one.

* Dropped files stay with the document they were dropped on

Each queued canvas drop now carries its document's id. A file is placed
only while that document is active: files dropped on a document in
another tab wait until it is back in view, and are discarded with a
message when it is closed. Web drops, read by the shell after the drop,
go to the document the drop landed on.

Before, the next queued file went into whichever document was active
when the previous place finished, failed or was cancelled, in the
background and inline paths alike.

* Remove the unused file_open import

* fix: address background placement review feedback

* fix: preserve drop targets and interrupt placement pixel stages

* fix: qualify placement inbox document identity

* test: wait for background placement in app drop regression

* fix: retain queued drops while external document jobs run

* test: clone rendered pixels from drop-managed buffers

* test: cover band rows channels and queued-drop resumption

* Place decodes and fits in the background: dropping a large file no longer freezes the window

Placing a file decoded, flattened and resized on the UI thread; a large PNG froze the
window for seconds (#10031). `place_bytes` is split into a session read, `prepare_place`
(decode, flatten, fit, translate, SVG render at placement scale) and `apply_place`, and
runs through `jobs::run`, so File › Place and canvas drops run on a worker with progress
and cancel. The window follows the job: status-bar progress, Free Transform when the layer
lands, and drops queued per target document.

Review fixes on the way:
- a path and byte drop queue entry records its target DocId, so files dropped on one
  document never land in another after a tab switch, and closed documents discard theirs;
- the closed-document notice stays up for a frame instead of being cleared by the next
  queued placement;
- the queue is bounded (32 files / 256 MiB) so drops waiting on another tab cannot grow it
  without limit;
- flatten and resize stop at the job's interrupt, and a place skips the modal progress
  dialog only when the status bar actually shows its progress;
- the placement's `doc` is kept only for SVG input, through the importer's `is_svg_input`;
- the interrupted-composite test uses an opaque fixture that varies by row and channel, and
  checks the composite against the layer's stored pixels.

* Place reads its file in the job, and refuses a huge canvas as before

file.placeEmbedded and file.placeLinked read the whole file in the
command before the job started, so a path dropped on the canvas or
picked in File > Place still blocked the window for the read. The place
now carries the path and reads it in prepare_place: on the job's worker
in the background, on the calling thread inline (wasm, background jobs
off), with the same read_file limit and error text. Whether the source
is a vector one is decided once it has been read.

The job's flatten check returned Other("the document canvas is too large
to flatten"), where the place used to give flattened_checked's
BadParams for file.place naming the canvas size. Both now share
check_flattenable, so the old error type and message are back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Path drops aren't capped, and a discarded drop wakes the queue

The 32-file cap on the drop queue counted path drops, which hold no
file contents while they wait, so dropping 40 files on the canvas
placed 32 and refused 8 where main placed them all. The count cap now
applies to browser drops only (each holds its whole file); the byte
budget still bounds those.

When place_next_dropped discarded a closed document's files it returned
without asking for another frame, so another document's queued files
waited for the next input event. It now requests a repaint when files
remain, keeping the one frame that shows the notice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:49:52 +01:00
2026-09-30 05:02:08 -04:00
2026-11-02 19:47:05 -05:00

ArtCraft

PhotoCraft icon: an engraved nine-tailed fox on a blue tile

PhotoCraft

Image editing; an open-source, clean-room reimplementation of Adobe Photoshop, rebuilt in pure Rust.
Layers, masks, adjustment layers, layer styles, type, vectors, brushes and real PSD files,
in a native app written entirely in Rust. Open source, offline, and yours.

100% Rust macOS · Windows · Linux · FreeBSD · Web License: MIT OR Apache-2.0 Status: early alpha
Scanned by SonarCloud Reviewed by CodeRabbit

Join the ArtCraft community on Discord

PhotoCraft on getartcraft.com · ArtCraft · All Crafting Apps


PhotoCraft editing Hokusai's The Great Wave: a caption card with a drop shadow, Title and Credit type layers, Vibrance and Curves adjustment layers, and the Curves editor drawn over the image's histogram
A caption card with a drop shadow, live type, and Vibrance and Curves adjustment layers, with the Curves editor open.
The Great Wave off Kanagawa, Katsushika Hokusai, c. 1831

Note

ArtCraft is a community of artists from all walks of life. Digital, generative, music, games — if you make things, you're one of us. Come say hi on Discord.

Features · Everything in the box · PSD · Agents · Under the hood · Get started · Downloads · Crafting Apps · Discord


🎛️ Familiar by design

The menus, shortcuts, panels and tools are where your hands expect them, from ⌘J to ⇧⌘D. If you know Photoshop, you already know PhotoCraft.

⚡ Native and fast

A GPU compositor on wgpu (Metal, Vulkan, DX12, WebGPU), copy-on-write tiles and multithreaded filters. No Electron, no web view, no waiting.

🗂️ Real PSD files

Open, edit and save layered Photoshop documents. Re-saving keeps the render of 307 of the 309 psd-tools test files.

🤖 Agent-ready

Every action is a command, so you can drive the same engine from the UI, the CLI, a JSON control channel or an MCP server.

Features

Every screenshot here is the real app at work on public-domain art, rendered offscreen through its control channel.

Monet's Impression, Sunrise with Levels and Vibrance adjustment layers; the Levels editor and the Histogram panel with mean, standard deviation and median are open on the right
Levels and Vibrance adjustment layers, with the live Histogram panel.
Impression, Sunrise, Claude Monet, 1872

Edit without regret

Adjustment layers keep every edit live. Stack Levels, Curves, Vibrance, Hue/Saturation and a dozen more, mask them to an area, reorder them, or turn them off, and your original pixels never change.

16 adjustment layers that also apply directly to pixels, including Curves with per-channel editing, Levels with a live histogram, Black & White, Channel Mixer, Gradient Map, Photo Filter, Selective Color and Color Lookup (.cube, .3dl, .look). Plus Shadows/Highlights, Replace Color, Match Color, HDR Toning, Desaturate and Equalize.
The Layer Style dialog editing an Outer Glow on the EARTHRISE type layer, with Stroke also enabled, over the Apollo 8 Earthrise photograph
Outer Glow and Stroke on a live type layer, in the Layer Style dialog.
Earthrise, William Anders / NASA, 1968

Styles that sell the shot

Drop Shadow, Inner Shadow, Outer and Inner Glow, Bevel & Emboss, Satin, Stroke, and Color, Gradient and Pattern Overlay, live on any layer, including type. Patterns come from a library (built-ins, Edit › Define Pattern, .pat import/export) and PSD Patt blocks.

Copy and paste styles between layers, hide all effects at once, and open styles straight from your PSDs, rendered to match Photoshop.
Vermeer's Girl with a Pearl Earring: an elliptical selection around the face, and a Hue/Saturation layer with an elliptical mask that turns everything outside the face gray
An elliptical selection becomes the mask of a Hue/Saturation layer, so only the face keeps its color.
Girl with a Pearl Earring, Johannes Vermeer, c. 1665

Selections that understand your image

Marquees, lassos and the Magic Wand for precision; Quick Selection, Object Selection and Select Subject when you want the computer to do the tracing; Select and Mask to refine hair-fine edges.

Feather, expand, contract, smooth, grow, reselect. Turn any selection into a layer mask, a vector path or a shape. Smart selection runs on your machine, with no cloud and no account.
Bierstadt's Among the Sierra Nevada with the headline SIERRA NEVADA being edited on the canvas in Georgia, a byline, and a paragraph caption; the Character and Paragraph controls are open
A headline edited in place, with a byline and a paragraph of body text.
Among the Sierra Nevada, California, Albert Bierstadt, 1868

Type that sets beautifully

Point and paragraph text, edited right on the canvas, with full Character and Paragraph controls: font, weight, size, leading, tracking, alignment and colour. The full Type Color Picker also supports screen sampling with a pixel loupe.

Type layers stay editable, take layer styles, and round-trip through PSD.
A lotus badge built from shape layers (Lotus, Water, Sun, Badge and Dotted Ring) over Monet's Water Lilies, with the lotus path's anchor points selected
A badge made of shape layers: a gradient-filled lotus, a star and a dotted ring.
Water Lilies, Claude Monet, 1906

Pixel-perfect vectors

Rectangle, Ellipse, Triangle, Polygon, Line and the Pen, Freeform Pen and Curvature Pen tools, with resolution-independent shape layers, gradient fills, and dashed, aligned strokes.

Combine shapes (unite, subtract, intersect, exclude), keep paths in the Paths panel, use them as vector masks, or stroke and fill them. 116 of 116 shape layers in our PSD corpus match Photoshop's pixels.
The Twirl filter dialog at a 320 degree angle, previewing live inside an elliptical selection on Van Gogh's The Starry Night
Twirl previews live on the canvas, only inside the selection.
The Starry Night, Vincent van Gogh, 1889

See it before you commit

Every filter dialog previews live on the canvas, through your selection. Blurs (Gaussian, Box, Motion, Radial, Surface, Smart, Lens, Shape, and the Blur Gallery: Tilt-Shift, Iris, Field, Spin, Path), sharpening, Reduce Noise, distortions (Twirl, Wave, Ripple, Displace, Shear, Zig Zag…), Pixelate, Stylize (Oil Paint, Wind, Extrude…), Render (Clouds, Fibers, Lens Flare, Lighting Effects) and more.

Run filters on a smart object and they stay editable: change, hide, reorder or mask them at any time.

Large-radius blurs use running-sum box passes across all cores: a radius-180 Gaussian on 3.6 MP takes under a second.
Free Transform handles around a rotated copy of Ansel Adams' The Tetons and the Snake River, with the History panel listing Open, Duplicate Layer, Free Transform and other steps
Free Transform on a rotated print, with every step listed in History.
The Tetons and the Snake River, Ansel Adams, 1942

Shape it any way you like

Free Transform with scale, rotate, skew, distort and perspective; exact 90° and 180° rotations and flips; Transform Again. Layers, type, shapes, masks and selections all transform together.

Full history, Toggle Last State and the History Brush mean every step can be undone, even one brush stroke at a time.
The Export As dialog in the light theme over Klimt's The Kiss: JPG at quality 90, scaled to 50 percent, with a preview and an estimated size of about 684K
Export As in the light theme, with a preview and a file-size estimate.
The Kiss, Gustav Klimt, 1907–1908

Ship it anywhere

Export As with format, quality, transparency and scale, plus a preview and an instant file-size estimate. Quick Export to PNG in one click.

Choose a dark Pro theme, the airy Studio themes, or a Classic look.

Everything in the box

🧰 68 tools

Move · Artboard · Rectangular and Elliptical Marquee · Single Row Marquee · Single Column Marquee · Lasso · Polygonal Lasso · Magnetic Lasso · Object Selection · Quick Selection · Magic Wand · Crop · Perspective Crop · Slice · Slice Select · Frame · Eyedropper · Color Sampler · Ruler · Note · Count · Remove · Spot Healing Brush · Healing Brush · Patch · Content-Aware Move · Red Eye · Brush · Pencil · Mixer Brush · Color Replacement · Clone Stamp · Pattern Stamp · History Brush · Art History Brush · Eraser · Background Eraser · Magic Eraser · Gradient · Paint Bucket · Blur · Sharpen · Smudge · Dodge · Burn · Sponge · Pen · Freeform Pen · Curvature Pen · Add Anchor Point · Delete Anchor Point · Convert Point · Horizontal and Vertical Type · Horizontal and Vertical Type Mask · Path Selection · Direct Selection · Rectangle · Ellipse · Triangle · Polygon · Line · Custom Shape · Hand · Rotate View · Zoom

🖌️ A real brush engine

Shape Dynamics, Scattering, Texture, Dual Brush, Color Dynamics, Transfer, Brush Pose, Wet Edges, Build-up and Smoothing (including Pulled String), driven by pen pressure, tilt, rotation and direction. Brush presets, Define Brush from Selection, and deterministic, replayable strokes.

🗃️ Layers, done properly

Groups, clipping masks, pixel and vector masks, fill layers (solid, gradient and pattern), adjustment layers, live smart objects with smart filters and lossless transforms and warps, multi-layer selection with align, distribute and link, alpha channels and Quick Mask, 27 Photoshop blend modes plus six Paint.NET variants, opacity and fill, locks, colour labels, a layer kind filter, merge, flatten, rasterize, Layer via Copy/Cut, Paste Into.

🎨 Any colour, any depth

RGB, Grayscale, CMYK and Lab documents at 8, 16 and 32 bits per channel. Bit depth and colour model are runtime data, so every tool works at every depth.

Real ICC colour management in pure Rust: embedded profiles, Assign and Convert to Profile with all four rendering intents and black point compensation, soft proofing (⌘Y) and Gamut Warning (⇧⌘Y) on the GPU.

🗂️ Formats

PSD and PSB, layered TIFF (Photoshop's layer data in the TIFF, read and written in either byte order), Paint.NET PDN3 (read, with editable layers and all 14 blend modes), OpenRaster (read and write, with layers, groups and blend modes, for Krita, MyPaint and GIMP), GIMP XCF (read, with layers, groups, masks, blend modes, channels and the selection), Krita .kra (read, with paint layers, groups, blend modes and transparency masks), SVG (opens as shape layers, places as a vector Smart Object), plus flat PNG, JPEG, TIFF, WebP (lossy and lossless), GIF, BMP, TGA, ICO, QOI, PNM, OpenEXR, Radiance HDR and FITS (astronomy images: 8/16-bit and 32-bit float, gray or RGB, header kept), and the native .pcraft format. Flat formats retain the depths they support: PNG keeps 8/16-bit samples, TIFF keeps 8/16-bit and 32-bit float samples, and OpenEXR keeps half/float samples; JPEG, WebP and the other 8-bit formats reduce higher-depth samples with an export warning. See the codec capability matrix for each format. HEIC photos from iPhone and Mac are read-only (included in official builds; optional --features heif for source builds). AVIF is write-only with the optional avif build feature; AVIF decoding and JPEG XL are unavailable. Affinity documents (.af, .afdesign, .afphoto, .afpub) open natively, read only, with artboards, layers, vectors, text, images and masks; effects, adjustments and other unsupported parts are listed in a warning, and Affinity export is unavailable.

🪄 The everyday essentials

Auto Tone, Contrast and Color · Equalize · Image and Canvas Size · Crop and Trim · Reveal All · Edit › Fill and Stroke · Copy Merged · Paste in Place · guides, rulers, grid and snapping · Actions record and replay · a command palette (⌘F).

PSD without compromise

PhotoCraft's PSD support is a standalone crate written from Adobe's public specification and tested against a corpus of real-world files.

  • Faithful round trips: opening and re-saving a document renders the same for 307 of the 309 files in the psd-tools test set and 169 of 170 in our mixed ag-psd/psd-tools set (crates/io/tests/it/corpus.rs; fetch the psd-tools set with cargo xtask corpus --psd-tools), and anything we don't model yet (raw blocks, descriptors, extras) is carried over instead of being dropped. A re-saved file is not byte-identical to its source: PhotoCraft rewrites image resources, layer records and the composite. Only the standalone photocraft-psd crate, parsing and writing a file without the document model, reproduces every parseable corpus file byte for byte (crates/psd/tests/it/corpus.rs).
  • Pixels that match: a composite oracle compares our render with Photoshop's own merged image, covering gradient interpolation (Classic, Perceptual and Linear), layer effects, shape strokes, clipping and fill opacity.
  • Large documents: PSB, 16 and 32-bit files, and CMYK and Lab documents open natively.

Built for agents

Every menu item, tool and dialog runs a command from one registry of 500+ commands. The UI, the CLI, the JSON control channel and the MCP server all call the same commands, so anything you can click, a script or an AI agent can do too.

# Headless: open, edit, save
photocraft-cli run wave.psd \
  --cmd filter.sharpen.smartSharpen     --params '{"amount":80}' \
  --cmd layer.newAdjustmentLayer.curves --params '{"points":[[0,0],[64,48],[192,212],[255,255]]}' \
  --out wave-final.png

# Apply one action list to a folder of images
photocraft-cli batch --actions grade.json --in ./raw --out ./graded

# Every subcommand explains itself
photocraft-cli batch --help

# Let an agent drive it over MCP (headless, or bridged to the running app)
photocraft-cli mcp

The desktop app also offers an authenticated, loopback-only control channel (photocraft --control) for inspecting UI state, driving tools with pointer events, and taking offscreen screenshots. Every image in this README was rendered that way. See docs/control-protocol.md.

Under the hood

  • Engine first: a pure-data document model and a command engine, with a thin egui UI on top. Layering is enforced at build time across 24 crates.
  • Two compositors: a CPU compositor serves as the reference oracle, and a wgpu compositor puts the canvas on the GPU. They are tested against each other.
  • Copy-on-write tiles: 256² sparse tiles make undo cheap and huge canvases light, and effect maps are cached per layer state.
  • Runs in the browser: the whole engine and UI compile to WebAssembly.
  • Clean-room: implemented from public specs and observed behaviour only. No proprietary code, shaders or assets.
  • Tested: more than 1,700 tests, including PSD round trips, synthetic generators, compositor oracles and multi-depth checks.

Get started

git clone https://github.com/storytold/photocraft
cd photocraft
cargo run --release -p photocraft -- image.psd   # the desktop app
cargo test --workspace                           # the test suite

Japanese fonts for the UI and Type tool come from craft-fonts, an optional build input (desktop release builds always include it). Without it PhotoCraft uses your system's CJK fonts:

git clone https://github.com/storytold/craft-fonts ../craft-fonts
CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo run --release -p photocraft

New contributors and AI agents: start with AGENTS.md, then docs/.

Installers for macOS, Windows, Linux, FreeBSD and the web are attached to each GitHub release. On Linux you can pick an AppImage, a .deb, an .rpm, a tarball or a Flatpak bundle. The bundle needs the freedesktop runtime from Flathub, which flatpak offers to install along with it:

flatpak install --user photocraft-<version>-linux-x86_64.flatpak   # or -linux-aarch64
flatpak run ai.storyteller.photocraft

The Flatpak prints through the host's CUPS socket (File › Print talks IPP to it directly, no lp needed); without CUPS, or without a printer, File › Print opens the system print dialog through the print portal. See printing.

The AppImage needs no install: the first run registers its launcher icon and menu entry in ~/.local/share so the dock shows PhotoCraft's icon on Wayland. Set PHOTOCRAFT_NO_DESKTOP_INTEGRATION=1 to skip that, and see docs/releasing.md › Linux to undo it.

To use the bundled CLI, run ./photocraft-<version>-linux-x86_64.AppImage --cli --help, or --cli mcp to start the MCP server on stdio. CLI launches skip desktop integration. A symlink named photocraft-cli also selects the CLI; see docs/development.md.

On a Wayland session, files dropped on the window don't open yet: winit 0.30, the windowing library under egui, has no Wayland drag and drop (#386). Use File › Open, or copy the image in your file manager and paste it with Ctrl+V. To drag and drop, start PhotoCraft under XWayland: WAYLAND_DISPLAY= photocraft, WAYLAND_DISPLAY= ./photocraft-<version>-linux-x86_64.AppImage, or flatpak run --nosocket=wayland --socket=x11 ai.storyteller.photocraft. On Wayland, PhotoCraft shows the command for your install in a notice until you dismiss it. Preferences › Performance › Linux display server = X11 does the same on every launch. With a fractional display scale (125%, 150%, 175%) an XWayland window is drawn at a lower resolution and enlarged by the compositor, so the interface is blurred there; native Wayland stays sharp (#1072).

On macOS, the command-line tool comes as photocraft-cli-<version>-macos-universal.zip. The binary is signed with the same Developer ID as the app and notarized by Apple. A bare binary can't carry a stapled notarization ticket the way the DMG does, so the first time you run it macOS checks the notarization online. You can confirm it yourself:

ditto -x -k photocraft-cli-<version>-macos-universal.zip .
spctl --assess --type install -vv photocraft-cli-<version>-macos-universal/photocraft-cli
# ... accepted, source=Notarized Developer ID

On FreeBSD 14 (x86_64), the release has a tarball laid out like /usr/local. Install the runtime libraries, then unpack it there:

pkg install libxkbcommon wayland libX11 libXcursor libXrandr libXi libxcb mesa-libs vulkan-loader gtk3 fontconfig freetype2 alsa-lib
tar -xzf photocraft-<version>-freebsd-x86_64.tar.gz --strip-components 1 -C /usr/local
photocraft

Maintainers: docs/releasing.md explains how releases are built, signed and published.

Important

Status: PhotoCraft is in early alpha, and we want to be straight about where it stands: much of Photoshop's feature surface exists in some form, but it is not yet a Photoshop replacement for daily professional work. The biggest gaps are AI/generative features, 15 missing tools, depth in typography and pro workflows, and plug-in compatibility. Every Photoshop menu item is wired to a command (docs/parity-checklist.md), but that measures wiring, not behaviour. The honest, dimension-by-dimension picture and where we're going next are in the roadmap and parity assessment. Expect rough edges, and please file issues (include your OS, document size, layer count and a screenshot). You can also tell us what broke on Discord.

Community packages

These installers are maintained by community members, not by the PhotoCraft team.

On Gentoo, the ::snakebyte overlay packages the Linux release as media-gfx/photocraft-bin:

eselect repository add snakebyte git https://github.com/switch87/snakebyte-overlay.git
emaint sync -r snakebyte
echo 'media-gfx/photocraft-bin ~amd64' >> /etc/portage/package.accept_keywords/photocraft
emerge --ask media-gfx/photocraft-bin

Documentation

Developer, architecture, automation, format, and security documentation is maintained in the PhotoCraft documentation book.

To self-host the browser version with Docker, see Docker web hosting.

Security

Security architecture, threat modeling, parser hardening, fuzzing, and vulnerability reporting are covered in the security documentation and the repository security policy.

Test corpora

PhotoCraft is tested against real files: our own Photoshop-authored oracle PSDs in photocraft-corpus plus the psd-tools, ag-psd and PngSuite sets, pinned and sha256-verified. Fetch them with cargo xtask corpus --all and run the tests with cargo xtask test-corpus (details in docs/development.md).

Downloads

New to PhotoCraft? Download it from the PhotoCraft page on getartcraft.com. That's the easiest way to install it.

Want a specific build or format? On GitHub, the latest release has every build listed below, and all releases have earlier versions and their notes. <ver> in the file names is the version number, and SHA256SUMS.txt lists a checksum for every file.

Windows

Build Installer Portable
x64 (64-bit Intel/AMD) photocraft-<ver>-windows-x64.msi photocraft-<ver>-windows-x64-portable.zip
arm64 (Snapdragon and other ARM PCs) photocraft-<ver>-windows-arm64.msi photocraft-<ver>-windows-arm64-portable.zip
x86 (32-bit) photocraft-<ver>-windows-x86.msi photocraft-<ver>-windows-x86-portable.zip

Installers and executables are code-signed.

macOS

Build File Notes
App, universal (Apple silicon + Intel) photocraft-<ver>-macos-universal.dmg Signed and notarized
Command-line tool, universal photocraft-cli-<ver>-macos-universal.zip Signed and notarized

Linux

Format x86_64 aarch64 (ARM64) Notes
AppImage photocraft-<ver>-linux-x86_64.AppImage photocraft-<ver>-linux-aarch64.AppImage Runs anywhere; updates itself with AppImageUpdate (.zsync files)
Flatpak photocraft-<ver>-linux-x86_64.flatpak photocraft-<ver>-linux-aarch64.flatpak Sandboxed; flatpak install --user <file>
Debian/Ubuntu photocraft-<ver>-linux-x86_64.deb photocraft-<ver>-linux-aarch64.deb
Fedora/RHEL/openSUSE photocraft-<ver>-linux-x86_64.rpm photocraft-<ver>-linux-aarch64.rpm
Tarball photocraft-<ver>-linux-x86_64.tar.gz photocraft-<ver>-linux-aarch64.tar.gz Unpack anywhere

RISC-V (riscv64): photocraft-<ver>-linux-riscv64.tar.gz only, built against Ubuntu 24.04 (needs glibc 2.39+).

FreeBSD

Build File
x86_64 photocraft-<ver>-freebsd-x86_64.tar.gz

Web (WebAssembly)

Build File Notes
Static site photocraft-web-<ver>.zip Runs in a modern browser; host it on any static server

The Crafting Apps

PhotoCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.

App What it's for Code Learn more
PhotoCraft Image editing: layers, masks, type and real PSD files GitHub Website
VectorCraft Vector illustration GitHub Website
FilmCraft Video editing, color and sound GitHub Website
LightCraft Photo library and raw development GitHub Website
PdfCraft Reading, organizing and protecting PDFs GitHub Website
EffectCraft Motion graphics and visual effects GitHub Website
DesignCraft Page layout and publishing GitHub Website
FigCraft Interface design and prototyping GitHub Website
WordCraft Word processing and documents GitHub Website
SoundCraft Audio recording and editing GitHub Website
DeckCraft Presentations and slide decks GitHub Website
CADCraft Computer-aided design GitHub Website
GridCraft Spreadsheets and data GitHub Website
TextureCraft 3D texture painting GitHub Website
Craft Anything See how any software works, then build your own GitHub Website
SolidCraft Parametric 3D CAD by Tangency Labs (community app) GitHub

And ArtCraft itself, our AI image and video studio for artists who want real control.

The Crafting Apps share the same conventions: clean-room and pure Rust, native on macOS, Windows and Linux, in the browser via WebAssembly, and fully drivable by agents.


Join the ArtCraft community on Discord

Come make things with us

Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.

discord.gg/artcraft · getartcraft.com · The Crafting Apps · PhotoCraft


License and credits

PhotoCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the PhotoCraft contributors. Required notices are in NOTICE.

Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed with its author, source and license in ATTRIBUTION.md.

Every artwork shown is in the public domain (Wikimedia Commons, NASA, U.S. National Archives); sources are listed in docs/images/SOURCES.md.

The ArtCraft name, wordmark and logos in docs/brand/ are trademarks of the ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as part of this repository and PhotoCraft, under docs/brand/LICENSE-brand.txt. Forks and modified versions must remove them.

Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. PhotoCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.

ArtCraft
Made by the ArtCraft team and community.

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