Commit Graph
1048 Commits
Author SHA1 Message Date
BFlat 8ea82be66b Merge pull request #2047 from StrajnarFilip/claude/fix-1906-minimised-control
M8: a minimised window under Wayland answers control requests (#1906)
2026-11-07 10:09:09 +08:00
BFlat 6d8146d9b3 Merge pull request #1996 from MMexicann/codex/docs-fig-import-architecture
M6: correct architecture guide for existing .fig support
2026-11-07 10:08:27 +08:00
BFlat 61e03c4dba Merge pull request #1991 from TrevorBrown-dev/fix/vector-rounded-fill
M8: joining the ends of a path broken open closes its fill loop through the new segment (#1951)
2026-11-07 10:01:58 +08:00
BFlat 47b5979ef0 Merge pull request #2012 from TrevorBrown-dev/feat/text-direction-1830
M4: a paragraph's base direction can be forced: Text ▸ Text direction ▸ Left to right / Right to left (#1830)
2026-11-07 09:58:59 +08:00
bflatastic 79d6335c90 Merge main into #2047 2026-11-07 08:54:47 +07:00
BFlat 3a1b698ed4 Merge pull request #2055 from aleksei-suholita/fix/effect-binding-checks
M3: a layer binds an effect's field only when its effect has it, and a bound glass light angle turns round
2026-11-07 09:53:26 +08:00
BFlat 5762212ced Merge pull request #2006 from JonRC/fix/jpeg-quality-srgb-icc
M6: JPG exports take a quality and embed the sRGB profile (#2004)
2026-11-07 09:47:15 +08:00
bflatastic 7e9a853da6 Merge main into #2047 2026-11-07 08:43:16 +07:00
bflatastic 468cab6b2b Merge main into #2055 2026-11-07 08:40:31 +07:00
Trevor BrownandClaude Fable 5.1 171fcd2d8b Merge upstream/main into fix/vector-rounded-fill
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 20:40:23 -05:00
Trevor BrownandClaude Fable 5.1 5a63c08a78 Merge upstream/main into feat/text-direction-1830
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 20:40:21 -05:00
BFlat 401db4beb0 Merge pull request #2046 from StrajnarFilip/claude/fix-2026-merge-layout-conflicts
M9: one auto layout edit on each side of a branch is one conflict (#2026)
2026-11-07 09:39:12 +08:00
BFlat 83054f771d Merge pull request #1971 from TrevorBrown-dev/fix/connector-end-gap
Boards: connectors attached to a side start 4 pt outside the border, as FigJam's do (#1916)
2026-11-07 09:37:24 +08:00
BFlat 97b16702d5 Merge pull request #1900 from Hamza0101/fix/text-layer-name-follows-characters
M4, #1747: a text layer's name follows the characters typed into it
2026-11-07 09:34:20 +08:00
BFlat 9664afe673 Merge pull request #1213 from Salah1St/feat/web-fonts
M7: FIGCRAFT_WEB_FONTS embeds more craft-fonts families in the web build
2026-11-07 09:33:06 +08:00
bflatastic 9a6cc3e546 Merge main into #2047 2026-11-07 08:30:28 +07:00
bflatastic 642d847329 Merge main into #2055 2026-11-07 08:28:47 +07:00
bflatastic 7214854ed5 Merge main into #2046 2026-11-07 08:26:08 +07:00
BFlat 8cbac00bea Merge pull request #2024 from TrevorBrown-dev/feat/boolean-button-icons-2003
M1: the boolean operation buttons carry original icons (#2003)
2026-11-07 09:24:44 +08:00
bflatastic 4e5f0f8c04 Merge main into #1900 2026-11-07 08:18:31 +07:00
bflatastic 00fa951fe9 Releasing: name the web size gate without its number 2026-11-07 08:18:04 +07:00
BFlat 754b709610 Merge pull request #2060 from Luis-0508/ci/release-contributor-refresh
Release: refresh contributor credits for each release (#2059)
2026-11-07 09:17:55 +08:00
bflatastic 7c3a3b2703 Merge main into #2055 2026-11-07 08:07:48 +07:00
BFlat 09e04e7176 Merge pull request #2037 from denisg0mes/go-to-library-main
M3: Go to main component opens the library file of a library component
2026-11-07 09:06:17 +08:00
bflatastic 9ffe6b07e4 Merge main into #2046 2026-11-07 08:02:46 +07:00
bflatastic 7e316c2cf1 Merge main into #2047 2026-11-07 08:01:58 +07:00
bflatastic b73c51c978 Merge main into #2024 2026-11-07 07:58:09 +07:00
bflatastic ae4d0c912e Merge main into #2055 2026-11-07 07:55:49 +07:00
BFlat 43565b5bf6 Merge pull request #2052 from StrajnarFilip/claude/lan-share-read-only
M9: share a file on the local network read-only, with a view-only code
2026-11-07 08:50:25 +08:00
Luis 4cacc96631 Release: refresh contributor credits for each release (#2059)
About > Contributors still showed an old snapshot, because nothing
regenerated contributors/contributors.json before a release. Opt in to
the shared refresh from craft-common-actions: a read-only credits job
regenerates the snapshot for the release commit, and the shared release
workflow installs it before every source build. The snapshot is not
committed back.
2026-11-07 00:27:48 +01:00
Oleksii Sukholita 3d41394bfc M3: glass's docs say which centre splay bends away from and where a shape gets no core
Splay bends away from the centre of the layer's bounds, as the reference
tool's does: on a ring or an L that centre lies outside the shape, so an
inner edge bends towards the hole. Checked side by side on a ring and an
L at Splay 0% and 100%. The module doc still said splay 0 bends along the
edge's normal; it bends towards the core since #1889.

`MAX_SHAPE_PX` now says it is 4M px on the desktop and 1M on the web, and
that a bigger shape gets no core, so a large glass text or vector can bend
differently once zoomed into, in a 2× export, or on the web.

Docs only.
2026-11-06 20:29:14 +01:00
Oleksii Sukholita 104aa3deb1 M3: a glass's bound light angle turns round past ±180 instead of stopping
`Glass::set_bound` clamped a bound light angle to ±180, so a variable of
270 drew the light from 180, a quarter turn off, while a typed 270 draws
from -90. A bound angle now turns round into -180–180 (270 is -90, -0 is
0), the same direction the angle draws in.
2026-11-06 19:39:12 +01:00
Oleksii Sukholita 5bdedc3930 M3: a layer binds an effect's field only when its effect has it
`variable.bind` on a layer checked only the variable's type against the
field's scope, so `effects/0/refraction` on a drop shadow, or a binding on
an effect the layer doesn't have (`effects/9/radius`), was kept and did
nothing. An effect style already refuses both. The layer now uses the same
check: effect `i` must exist and have the field, and the field's type
comes from that effect. A binding an older file has on such a field still
does nothing, and still unbinds.
2026-11-06 19:38:52 +01:00
Filip StrajnarandClaude Opus 5.5 b779e46d47 M9: a local view-only share's url is the view URL, not the edit URL
The previous fix made a local share's `link` follow the code shown, but its
top-level `url`, the session's WebSocket URL, still carried the edit token:
`collab.join {link: url}` from a view-only share joined with edit access and
the edit reached the host. The link layer now hands over the view way in as a
link and its URL (`SessionInfo::view`, a `WayIn`, in place of `view_link`), and
`collab.peers` gives a local share's `link` and `url` from the way in for the
code shown (`Live::invite`). Online shares are unchanged.

Regression test: `code_tests::a_local_view_share_s_link_and_url_only_let_people_look`
joins through the `link` and then the `url` over loopback; both are welcomed as
viewers whose edits never reach the host.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2VLhC9d5v8VSsf4ng
2026-11-06 19:12:40 +01:00
Filip StrajnarandClaude Opus 5.5 a05201e21f M9: a local view-only share's link is the view link, not the edit link
`collab.share {via: "local", access: "view"}` showed the view-only code but
gave the session's own invite link as `link`, and that link edits: whoever
joined through it could change the host's file. A local share's `link`, top
level and in `sessions`, is now the one that goes with the code shown, and it
follows `collab.share {access}`. Online shares keep the owner's own link there,
as before.

Regression test: `code_tests::a_local_view_share_s_link_only_lets_people_look`
joins through that link over loopback and is welcomed as a viewer whose edit
never reaches the host.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2VLhC9d5v8VSsf4ng
2026-11-06 18:45:44 +01:00
Filip Strajnar a2be6632eb M9: share a file on the local network read-only, with a view-only code
The session the app hosts for a local network share now has two secrets:
the edit code and a view-only code (same address and port, a 44-bit secret
of its own). Whoever joins with the view code is welcomed as a viewer: they
see every change and presence, the app makes the file read-only for them,
and the session refuses their batches, as a server does for view links.

Share > Local network offers Can edit / Can view before sharing starts (the
edit code then never shows) and while sharing. collab.share {via: "local",
access: "view"} does the same; share in collab.peers lists both codes and
links. There is still no comment code on the local network.

Next::Stop boxes its event: SessionInfo grew past clippy's
large_enum_variant threshold, and it only ever carries a status or an end.

Tests: loopback_tests::a_view_token_lets_people_look_and_not_edit,
code_tests::a_local_view_code_lets_people_look_and_not_edit,
live_share_tests::a_local_share_can_start_for_looking_only, and the local
share tests that asserted edit-only codes. Docs: collab-protocol.md,
collaboration-parity.md.
2026-11-06 17:03:21 +01:00
Filip StrajnarandClaude Opus 5.5 853e8c6cc4 M8: a minimised window under Wayland answers control requests (#1906)
Under Wayland an app can't tell that its window is minimised (no `minimized`, no `occluded`),
and the compositor stops asking it to draw. eframe keeps running the app's logic for a window
whose redraw is overdue, but `control::background` still left every request for "the window's
frame", which never came: with the window minimised on GNOME or KDE Plasma each control-channel
or attached-MCP request waited and timed out after 60 s ("it was not applied").

`control::background` now treats a window that drew no frame for `NOT_DRAWING_AFTER` (0.2 s)
while a request waited for it as hidden: requests that act on the app's state are answered from
the logic passes, as they are for a window the platform reports minimised. `FigApp::control_waits`
keeps, per window, its pass count and the time the wait began; a frame drawn since starts the
wait again, and a pass is asked for 0.2 s later while a request waits. Screenshots and `ui.input`
still wait for a drawn frame. Measured on GNOME Wayland with the window minimised by its own
button: 0.54 s a request (before: 13.7 s for one, then 60 s timeouts).

Test: `idle_tests::a_window_that_stopped_drawing_answers_from_its_logic_passes`. Docs:
control-protocol.md, mcp.md, hardware-parity.md, target-app-parity.md, ROADMAP.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
2026-11-06 12:27:59 +01:00
Filip StrajnarandClaude Opus 5.5 fb55872450 M9: one auto layout edit on each side of a branch is one conflict (#2026)
A padding changed on both sides of a branch gave a conflict for every size and place auto
layout worked out from it: the component's, each instance's and their hugging parents' width
and height, each instance's layout, and every child's position (10 in a file with one instance,
138 with 15). The merge was refused until each had a side, yet the merged file laid itself out
again from the padding whatever they got. A `layout` conflict also took all auto layout fields
together, so a gap changed only on the branch was lost when main won the padding.

`merge::plan` now leaves out properties both sides changed to values both files work out for
themselves (`Plan::derived`): a hugging auto layout frame's or a filling child's size, text
sizing to its characters, an auto layout child's place (when both sides turn and scale it the
same way), and a value a layer in an instance has as its main's layer has it. Merging keeps the
file merged into's own value and normalising lays it out from the merged inputs.

`layout` and `childLayout` merge field by field: a field changed on one side (or the same way on
both) merges, and each field changed both ways is a conflict of its own (`Key::Field`,
`<id>/layout.padding`), written whole from the merged fields and each picked side's value. The
review shows it as "auto layout padding" with both sides' values ("8, 8, 8, 8").

Tests: `branch_tests::one_conflicting_auto_layout_edit_is_one_conflict` (the issue's file: one
conflict, either side laid out as if set directly), `auto_layout_fields_changed_one_way_survive_a_conflict`
(merge and update from main), `sizes_auto_layout_works_out_never_conflict`; the merge fuzz test
leaves worked-out values out of what each side must show. Docs: collaboration-parity.md, mcp.md,
ROADMAP.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
2026-11-06 12:17:11 +01:00
Denis GomesandClaude Opus 5.5 76af4e3f43 M3: Go to main component opens the library file of a library component
On an instance of a library component the command refused with "open
that file to edit it". The help center describes it opening the file that
holds the main ("Edit main components"), so it now does: the linked
library file opens in a tab, or its open tab comes to the front, on the
main's page with the main selected and zoomed to.

The library keeps the file's layer ids, so the copy's id map
(ImportedComponent::ids) leads from the local copy back to the exact
layer: a nested instance reaches its own main and a variant that variant.

The new tab takes the canvas size of the tab it came from. A tab still at
the default 1200x800 is refitted to the whole page on its first frame,
which would replace the zoom to the main.

A main deleted from the library file since it was published leaves the
file open with a note. A moved library file, a team library on a server
and a path off this computer are refused before anything opens; the last
uses the same check that guards library reads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 02:21:20 -05:00
Trevor BrownandClaude Fable 5.1 2d4e1ce4e8 Merge upstream/main into feat/boolean-button-icons-2003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 17:38:32 -05:00
Trevor BrownandClaude Fable 5.1 023762b7c6 Merge upstream/main into fix/vector-rounded-fill
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 17:38:30 -05:00
Trevor BrownandClaude Fable 5.1 a3e96bbb47 docs: ui-parity status line dated 2026-11-05 with its history row
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 17:06:55 -05:00
8eb0b87646 M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1889)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)

The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.

`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1885)

The backdrop bends towards the glass's core, the shape shrunk by `depth`
and the bevel, instead of along the smoothed edge normal: round a sharp
corner the bend turns smoothly instead of meeting along the diagonal, and a
part thinner than twice that (a capsule, a letter's stroke) bends across
itself towards its own middle, pixels about as deep as any within 2 px. The
fields keep a bend direction beside the normal (an exact feature transform
from the core, box-blurred once), their key includes the core's depth, and
their margin covers the core.

Rectangles, frames, components, instances and sections whose corners aren't
smoothed, under a rotation, flip and even scale, work their glass out in
closed form (`AnalyticRect`): signed distance, the light's normal (corners
rounded to at least the bevel) and the bend direction (corners rounded to
the core) per pixel, in the layer's own frame, with nothing to rasterise,
transform or keep. A zoom frame draws in 40 ms instead of 54 and a resize
frame in 46 instead of 67 (`glass_render_timings`, release, 2×).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: cut renders of glass match with splay turning a dispersed bend (#1885)

Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: a glass too big to keep bends along its normals, and the core's fields take less memory (#1885)

Review follow-up: a shape that doesn't use the closed form and whose whole
window at the zoom, with the core's margin, would pass `MAX_SHAPE_PX`
(a large vector, text or smoothed rectangle, or a deep glass far zoomed in)
bends along its edge normals instead of working out a core, with the plain
margin. The choice depends on the shape and the zoom alone, so every band and
patch of a render agrees, and no render works out a core over more pixels
than a kept shape holds. The core's feature transform keeps `u32` indices
(16 bytes a pixel) and drops its maxima and core before making the
directions.

The edge normals are box-blurred twice again and the bend directions once,
as their docs say: the two were swapped.

The parity assessment records the bend towards the core and the closed form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)

Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.

Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: a kept glass shape works out only its bend again when the depth changes, and a core gets a wider margin (#1885)

Review follow-up. The field cache was keyed on the core's exact depth, so
every step of the Depth slider missed it and worked the whole shape out
again over a window twice as wide: coverage, distances, normals, the
feature transform and the blur, every frame, for every shape that isn't a
plain rounded rectangle. Only the bend directions depend on the depth. The
kept fields (`EdgeFields`: coverage, distances, normals) are now keyed
without it, and hold the bend directions for the last two depths asked
for beside them, so a new depth works out only those (`EdgeFields::bends`).
Two glass layers of one shape at different depths each keep theirs.

The margin a core takes was `reach` + 2 px past the plain one, but the
nearest core pixel can be √2 × `reach` away round a sharp corner, past
what that covers once `reach` is over about 91 px. It is now
1.5 × `reach` + 2 px past the plain margin. The cut-through-the-pane test
gets a 60-unit-deep look (a core 122 px in at 2×).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Glass: splay's doc says splay 0 bends towards the core

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:59:27 +01:00
Trevor BrownandClaude Fable 5.1 c0052b3d5d Merge upstream/main into feat/boolean-button-icons-2003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:51:34 -05:00
Trevor BrownandClaude Fable 5.1 a695f15e4b Merge upstream/main into fix/vector-rounded-fill
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:50:37 -05:00
857d7089be M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1888)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)

The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.

`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: cut renders of glass match with splay turning a dispersed bend (#1885)

Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)

Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.

Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:44:38 +01:00
Trevor BrownandClaude Fable 5.1 d5d8f1e8ed Merge upstream/main into fix/vector-rounded-fill
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:41:35 -05:00
Trevor BrownandClaude Fable 5.1 7c6bc49e9f Merge upstream/main into feat/text-direction-1830
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:41:34 -05:00
Trevor BrownandClaude Fable 5.1 2baaa452ec Merge upstream/main into feat/boolean-button-icons-2003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:41:33 -05:00
fe3567a56b M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1887)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:27:51 +01:00