Hit testing: clicks on a closed vector follow its smoothed corners

A vector without region paints tested a click against its plain rounded fill while the canvas drew the smoothed corners, so a click between the two could select a layer where no fill is drawn or miss fill that is drawn. The inside test now uses the network as drawn, keeping the even-odd rule.
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dotCooCoo committed 2026-10-31 02:42:39 -07:00
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commit f56e30e7e3
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@@ -107,10 +107,11 @@ fn hits_node_itself(doc: &Document, id: NodeId, n: &Node, pt: Point, tol: f64, o
}
/// Whether the fill of `n`, drawn as `path`, covers `lp` (vectors follow the rule of
/// [`VectorNetwork::fill_contains`](crate::VectorNetwork::fill_contains): even-odd when any region asks for it).
/// [`VectorNetwork::fill_contains`](crate::VectorNetwork::fill_contains) on the network as drawn: even-odd when any
/// region asks for it).
fn fills_point(n: &Node, path: &BezPath, lp: Point) -> bool {
match &n.kind {
NodeKind::Vector { network } => network.fill_contains(lp),
NodeKind::Vector { network } => drawn_network(network, n.corners.smoothing).fill_contains(lp),
_ => path.winding(lp) != 0,
}
}
+27
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@@ -789,6 +789,33 @@ fn smoothed_vector_corners_stay_finite_on_awkward_networks() {
assert!(!holed_net.fill_contains(Point::new(50.0, 50.0)) && holed_net.fill_contains(Point::new(12.0, 50.0)), "the hole stays a hole");
}
#[test]
fn clicks_on_a_smoothed_vector_corner_follow_the_drawn_fill() {
// A closed square with rounded points and smoothing: a click between the plain arc and the
// smoothed corner selects the layer only where the smoothed fill is drawn.
let pts = [Point::new(0.0, 0.0), Point::new(1000.0, 0.0), Point::new(1000.0, 1000.0), Point::new(0.0, 1000.0)];
let mut net = VectorNetwork::from_points(&pts, true);
for v in &mut net.vertices {
v.radius = 200.0;
}
let smoothed = net.rounded_smoothed(1.0).unwrap();
let mut d = Document::new("x");
let p = page(&d);
let v = d.create(p, NodeKind::Vector { network: net.clone() }, "V", 0.0, 0.0, 1000.0, 1000.0).unwrap();
let n = d.node_mut(v).unwrap();
n.corners.smoothing = 1.0;
n.strokes.clear();
// Walk the row 20 units below the top edge inward to where each outline starts covering it.
let first_inside = |inside: &dyn Fn(Point) -> bool| (0..5_000).map(|i| f64::from(i) * 0.1).find(|&x| inside(Point::new(x, 20.0)));
let plain = first_inside(&|pt| net.fill_contains(pt)).unwrap();
let drawn = first_inside(&|pt| smoothed.fill_contains(pt)).unwrap();
assert!((plain - drawn).abs() > 5.0, "smoothing moves the corner: plain {plain}, smoothed {drawn}");
let pt = Point::new((plain + drawn) / 2.0, 20.0);
assert_ne!(net.fill_contains(pt), smoothed.fill_contains(pt));
assert_eq!(d.hit_test(p, pt, 0.0, None).is_some(), smoothed.fill_contains(pt), "the click follows the smoothed corner at {pt:?}");
assert_eq!(d.hit_test(p, Point::new(500.0, 500.0), 0.0, None), Some(v));
}
#[test]
fn stored_variable_ids_resolve_only_their_exact_collection() {
let mut vars = crate::proto_expr_tests::vars();