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M8: view.pan's parameter text and the MCP guide give the measured steps
64 screen pixels a step, five times as far with big (320), as the code and the measurement have it; they still said ten times and 20 / 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -302,7 +302,7 @@ pub fn specs() -> Vec<CommandSpec> {
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spec!("view.multiplayerCursors", "Multiplayer cursors", "{on?} others' cursors in a live session", false, |s, p| {
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toggle(s, p, "view.multiplayerCursors")
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}),
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spec!("view.pan", "Pan the view", "{dx, dy (arrow-key steps, e.g. 1 or -1), big? (ten times as far, like Shift)}", false, pan),
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spec!("view.pan", "Pan the view", "{dx, dy (arrow-key steps, e.g. 1 or -1), big? (five times as far, like Shift)}", false, pan),
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spec!("view.outlines", "Outlines", "{on?}", false, |s, p| toggle(s, p, "view.outlines")),
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spec!("view.outlinesSelection", "Outlines for selection", "{on?} outline mode for the selected layers only", false, |s, p| {
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toggle(s, p, "view.outlinesSelection")
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@@ -622,7 +622,7 @@ on; `key` resolves keys the way the canvas does. Commands behind keys:
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`board.nextSticky` (`Shift+Cmd/Ctrl+Enter`, also while typing in a sticky). Keys no design-file
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shortcut uses; on a design file they refuse.
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- `view.pan {dx, dy, big?}`: the arrow keys with nothing selected (`key ArrowRight` does the same)
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pan the view by 20 screen pixels a step, 200 with `big` (Shift).
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pan the view by 64 screen pixels a step, 320 with `big` (Shift).
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- `view.multiplayerCursors {on?}` (`Alt+Cmd+\`): show or hide others' cursors in a live session.
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- `view.outlinesHiddenLayers {on?}` and `view.outlinesObjectBounds {on?}`: what outline mode
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(`view.outlines`, `view.outlinesSelection`) draws besides the shapes: hidden layers, and the box
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