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Merge pull request #1468 from samhyun/perf/web-zoom-settle
M8: the browser refines a zoom only once it has paused
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3 files changed
+162
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@@ -12,6 +12,10 @@
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//! renders) nothing is spent up front: on the desktop a watchdog thread renders the preview once
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//! the render from scratch has run past [`PREVIEW_AFTER_MS`], beside it (the full render keeps the
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//! other cores), and drops it if the full image is there first.
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//! The browser renders on the UI thread, so a zoom's full render blocks the page: there a preview
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//! is refined only once no newer request has come for [`SETTLE_MS`] (the zoom has paused), or for
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//! as long as the last full render took when that is shorter (a wait never costs more than the
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//! render it may save).
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use std::sync::Arc;
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@@ -25,6 +29,10 @@ use web_time::Instant;
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pub const PREVIEW_FACTOR: f64 = 4.0;
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/// Full renders quicker than this (about a frame) show without a preview.
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pub const PREVIEW_AFTER_MS: f64 = 12.0;
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/// The browser refines a zoom's preview only once no newer request came for this long (or for as
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/// long as the last full render took, when shorter): a full render there blocks the page, and one
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/// between every two wheel steps of a zoom held it up for seconds.
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pub const SETTLE_MS: u64 = 120;
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#[derive(Clone)]
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pub struct Job {
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@@ -334,14 +342,25 @@ impl Worker {
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}
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/// The browser's worker: renders inline, one image a frame: a preview first when one is due, the
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/// refined image in the next frame unless a newer request replaced the job. Built everywhere so
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/// tests run it.
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/// refined image once no newer request came for [`SETTLE_MS`] (a zoom has paused), right away
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/// when no preview came first (a pan, an edit). Built everywhere so tests run it.
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pub struct Inline {
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ctx: egui::Context,
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pending: Option<Job>,
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/// Requests submitted so far.
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submitted: u64,
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previewed: bool,
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/// Whether the pending job's preview was shown (its refinement then waits to settle).
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preview_shown: bool,
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/// When that preview was handed over: the wait counts from there, not from the request, since
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/// rendering the preview itself can take longer than the wait (the page is blocked meanwhile,
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/// so no newer request could have come).
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since: Instant,
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/// How long to wait after a preview, at most: `wait` is this capped by the last full render's
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/// time, so a page whose renders are quick is not held coarse for longer than one would take.
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settle: std::time::Duration,
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/// The wait for the pending job's preview.
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wait: std::time::Duration,
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renders: Renders,
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}
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@@ -350,13 +369,29 @@ pub type Worker = Inline;
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impl Inline {
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pub fn new(ctx: egui::Context) -> Self {
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Self { ctx, pending: None, submitted: 0, previewed: false, renders: Renders::default() }
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Self::with_settle(ctx, std::time::Duration::from_millis(SETTLE_MS))
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}
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/// Refining a preview after `settle` without newer requests (tests: zero, the next frame).
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pub fn with_settle(ctx: egui::Context, settle: std::time::Duration) -> Self {
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Self {
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ctx,
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pending: None,
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submitted: 0,
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previewed: false,
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preview_shown: false,
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since: Instant::now(),
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settle,
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wait: settle,
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renders: Renders::default(),
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}
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}
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pub fn submit(&mut self, job: Job) {
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self.pending = Some(job);
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self.submitted += 1;
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self.previewed = false;
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self.preview_shown = false;
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}
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/// Whether a request is still to be refined (a preview's wait counts).
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pub fn in_flight(&self) -> bool {
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self.pending.is_some()
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}
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@@ -364,10 +399,21 @@ impl Inline {
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if !self.previewed {
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self.previewed = true;
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if let Some(d) = self.pending.as_ref().and_then(|job| self.renders.preview(job)) {
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self.ctx.request_repaint();
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self.preview_shown = true;
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self.since = Instant::now();
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let full = std::time::Duration::try_from_secs_f64(self.renders.full_ms / 1000.0);
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self.wait = full.map_or(self.settle, |full| full.min(self.settle));
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self.ctx.request_repaint_after(self.wait);
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return Some(answering(d, self.submitted));
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}
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}
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if self.pending.is_some() && self.preview_shown {
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let waited = self.since.elapsed();
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if waited < self.wait {
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self.ctx.request_repaint_after(self.wait - waited);
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return None;
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}
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}
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let job = self.pending.take()?;
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self.renders.refine(&job).map(|d| answering(d, self.submitted))
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}
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@@ -17,7 +17,9 @@ use serde_json::json;
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use super::{CanvasState, shows};
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use figcraft_render::Retained;
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use crate::render_worker::{Done, Inline, Job, PREVIEW_AFTER_MS, PREVIEW_FACTOR, Renders, Worker, better, coarse_view, preview_with, render_now};
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use crate::render_worker::{
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Done, Inline, Job, PREVIEW_AFTER_MS, PREVIEW_FACTOR, Renders, SETTLE_MS, Worker, better, coarse_view, preview_with, render_now,
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};
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/// A page of ellipses with a rectangle on top; the session and the rectangle.
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fn document() -> (Session, NodeId) {
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@@ -392,8 +394,8 @@ fn the_browser_worker_previews_by_measured_render_time_then_refines_the_next_fra
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let s = slow_scene(&[view(2.0), view(1.0)], 3.0 * PREVIEW_AFTER_MS);
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let ds = s.ds().unwrap();
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let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
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// The production threshold, as the browser has it.
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let mut w = Inline::new(egui::Context::default());
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// The production threshold, as the browser has it; refined the next frame (settling: below).
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let mut w = Inline::with_settle(egui::Context::default(), std::time::Duration::ZERO);
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w.submit(at(2.0));
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let first = w.poll().expect("the first image");
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assert!(!first.coarse && !w.in_flight(), "the first render has no measure to preview by");
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@@ -414,3 +416,103 @@ fn the_browser_worker_previews_by_measured_render_time_then_refines_the_next_fra
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assert!(w.poll().is_some_and(|d| !d.coarse && d.view.scale == 0.25));
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assert!(w.poll().is_none() && !w.in_flight());
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}
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#[test]
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fn the_browser_worker_refines_a_zoom_only_once_it_settles() {
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let view = |scale| view_at((300.0, 200.0), scale, 1200, 1200);
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let s = slow_scene(&[view(2.0), view(1.0)], 3.0 * PREVIEW_AFTER_MS);
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let ds = s.ds().unwrap();
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let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
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let settle = std::time::Duration::from_millis(SETTLE_MS);
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let mut w = Inline::with_settle(egui::Context::default(), settle);
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w.submit(at(2.0));
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assert!(w.poll().is_some_and(|d| !d.coarse), "the first render: no preview, no wait");
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// Zooming: each step shows its preview, never a full render in between.
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for scale in [1.5, 1.0] {
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w.submit(at(scale));
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assert!(w.poll().is_some_and(|d| d.coarse));
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assert!(w.poll().is_none() && w.in_flight(), "not refined while the zoom may go on");
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}
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std::thread::sleep(settle);
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let d = w.poll().expect("refined once it settled");
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assert!(!d.coarse && d.view.scale == 1.0 && !w.in_flight());
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// A pan at the same zoom has no preview and is refined at once.
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w.submit(job(&ds.doc, ds.page, ds.uid, view_at((340.0, 200.0), 1.0, 1200, 1200)));
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assert!(w.poll().is_some_and(|d| !d.coarse));
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}
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/// The wait counts from the preview being shown, not from the request: rendering the preview can
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/// take longer than the wait (the page is blocked meanwhile, so no newer request could come), and
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/// counted from the request the refinement would follow in the very next frame. The time the
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/// preview's render would take is stood in for by a sleep between the request and the poll.
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#[test]
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fn the_wait_counts_from_the_preview_not_from_the_request() {
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let view = |scale| view_at((300.0, 200.0), scale, 1200, 1200);
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// Renders from scratch of at least the settle, so the wait is the whole settle (see the cap).
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let s = slow_scene(&[view(2.0), view(1.0)], SETTLE_MS as f64);
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let ds = s.ds().unwrap();
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let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
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let settle = std::time::Duration::from_millis(SETTLE_MS);
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let mut w = Inline::with_settle(egui::Context::default(), settle);
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w.submit(at(2.0));
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assert!(w.poll().is_some_and(|d| !d.coarse));
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w.submit(at(1.0));
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std::thread::sleep(settle + std::time::Duration::from_millis(30));
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assert!(w.poll().is_some_and(|d| d.coarse), "the preview, longer after the request than the wait");
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assert!(w.poll().is_none() && w.in_flight(), "the wait starts only now");
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std::thread::sleep(settle);
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assert!(w.poll().is_some_and(|d| !d.coarse && d.view.scale == 1.0));
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}
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/// Until the zoom's full render has run, the kept image is of the old zoom, so a pan or an edit
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/// at the new zoom renders from scratch too: it shows a preview and restarts the wait rather than
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/// running a full render between it and the next step. Once refined, requests at that zoom build
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/// on the kept image: no preview, no wait.
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#[test]
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fn same_zoom_requests_before_the_zoom_refines_keep_waiting_and_refine_at_once_after() {
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let view = |c, scale| view_at(c, scale, 1200, 1200);
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let s = slow_scene(&[view((300.0, 200.0), 2.0), view((300.0, 200.0), 1.0)], 3.0 * PREVIEW_AFTER_MS);
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let ds = s.ds().unwrap();
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let at = |c, scale| job(&ds.doc, ds.page, ds.uid, view(c, scale));
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let settle = std::time::Duration::from_millis(SETTLE_MS);
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let mut w = Inline::with_settle(egui::Context::default(), settle);
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w.submit(at((300.0, 200.0), 2.0));
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assert!(w.poll().is_some_and(|d| !d.coarse), "the first render: no preview, no wait");
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// A zoom step, then a pan at the new zoom before the pause: a preview each, no full render.
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w.submit(at((300.0, 200.0), 1.0));
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assert!(w.poll().is_some_and(|d| d.coarse));
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assert!(w.poll().is_none() && w.in_flight());
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w.submit(at((340.0, 200.0), 1.0));
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assert!(w.poll().is_some_and(|d| d.coarse), "from scratch still: the kept image is of the old zoom");
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assert!(w.poll().is_none() && w.in_flight(), "the wait starts over");
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std::thread::sleep(settle);
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let d = w.poll().expect("refined once it settled");
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assert!(!d.coarse && d.view.scale == 1.0 && !w.in_flight());
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// From then on a pan at this zoom builds on the kept image: no preview, refined at once.
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w.submit(at((380.0, 200.0), 1.0));
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let d = w.poll().expect("the refined image");
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assert!(!d.coarse && !w.in_flight());
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}
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/// The wait never costs more than the full render it may save: a preview is refined once the
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/// last full render's time has passed when that is shorter than `SETTLE_MS`, so a key zoom or a
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/// page switch on a page whose renders are quick is not held coarse for longer than before.
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#[test]
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fn the_wait_is_capped_by_the_time_of_the_last_full_render() {
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let view = |scale| view_at((300.0, 200.0), scale, 1200, 1200);
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let s = slow_scene(&[view(2.0), view(1.0)], 3.0 * PREVIEW_AFTER_MS);
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let ds = s.ds().unwrap();
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let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
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// A settle far longer than this page's renders: the wait is their time instead.
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let settle = std::time::Duration::from_secs(10);
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let mut w = Inline::with_settle(egui::Context::default(), settle);
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w.submit(at(2.0));
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let first = w.poll().expect("the first image");
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assert!(!first.coarse && first.ms >= PREVIEW_AFTER_MS, "slow enough to preview: {} ms", first.ms);
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w.submit(at(1.0));
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assert!(w.poll().is_some_and(|d| d.coarse));
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assert!(w.poll().is_none() && w.in_flight(), "not refined in the very next frame");
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std::thread::sleep(std::time::Duration::from_secs_f64(first.ms / 1000.0));
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let d = w.poll().expect("refined once the last full render's time has passed, not the settle");
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assert!(!d.coarse && d.view.scale == 1.0 && !w.in_flight());
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}
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+7
-1
@@ -1,6 +1,6 @@
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# Where FigCraft falls short of Figma
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-25 · **Change:** minor (gap 17: branches in live sessions, branch history entries, the list-merge rows brought up to date; gap 6: plugin widgets take text input and a property menu (plugin API 4); gap 24: board templates and tables; gap 24: a shared timer and voting sessions; gap 24: the board dot grid, connector ends dragged to re-attach, curved connectors; egui/eframe 0.37 verified for gap 18; known gaps from the #1311 review in gaps 4, 14, 15 and 16; gap 16: measurements kept on the canvas, a read-only layers panel in Dev Mode; gap 24: boards and their tail; Dev Mode tail: import lines in layer trees, compare with versions, an inspect-only canvas; gap 5: reviewed Turkish, Czech and Indonesian drafts, the Japanese draft completed; reviewed Russian catalog and integer plurals; `.fig` export: instance sizes, variables with modes, shared styles, variable-width strokes; sharing with a join code; text box sizes measured against documents re-saved by other software; live sessions per document; .fig export checked by opening written files in other software; experimental .fig export; keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; `.fig` import: editable vector networks, more layer kinds, variable prototype actions; `.fig` import, best effort: gap 1 down to its tail; Windows QA pass: everyday workflows on Windows 11, eight fixes incl. unsaved work kept after a crash or a forced quit; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings: gap 14 down to its tail; the 2026-10-17 landings: `.fig` import fidelity, budgets for large files, the import report, a `.fig` copy from Save as and paste from another design app (gap 1); menus, the Actions palette, editor fixes, Selection colors and smart-selection spacing (gap 4); catalog counts re-measured (gap 5); bounded canvas pan overscan; reviewed Russian catalog and integer plurals; `.fig` export: instance sizes, variables with modes, shared styles, variable-width strokes; sharing with a join code; text box sizes measured against documents re-saved by other software; live sessions per document; .fig export checked by opening written files in other software; experimental .fig export; keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; `.fig` import: editable vector networks, more layer kinds, variable prototype actions; `.fig` import, best effort: gap 1 down to its tail; Windows QA pass: everyday workflows on Windows 11, eight fixes incl. unsaved work kept after a crash or a forced quit; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap libraryLine truncated
|
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-28 · **Change:** minor (gap 7: the browser refines a zoom's preview once the zoom has paused; gap 17: branches in live sessions, branch history entries, the list-merge rows brought up to date; gap 6: plugin widgets take text input and a property menu (plugin API 4); gap 24: board templates and tables; gap 24: a shared timer and voting sessions; gap 24: the board dot grid, connector ends dragged to re-attach, curved connectors; egui/eframe 0.37 verified for gap 18; known gaps from the #1311 review in gaps 4, 14, 15 and 16; gap 16: measurements kept on the canvas, a read-only layers panel in Dev Mode; gap 24: boards and their tail; Dev Mode tail: import lines in layer trees, compare with versions, an inspect-only canvas; gap 5: reviewed Turkish, Czech and Indonesian drafts, the Japanese draft completed; reviewed Russian catalog and integer plurals; `.fig` export: instance sizes, variables with modes, shared styles, variable-width strokes; sharing with a join code; text box sizes measured against documents re-saved by other software; live sessions per document; .fig export checked by opening written files in other software; experimental .fig export; keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; `.fig` import: editable vector networks, more layer kinds, variable prototype actions; `.fig` import, best effort: gap 1 down to its tail; Windows QA pass: everyday workflows on Windows 11, eight fixes incl. unsaved work kept after a crash or a forced quit; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings: gap 14 down to its tail; the 2026-10-17 landings: `.fig` import fidelity, budgets for large files, the import report, a `.fig` copy from Save as and paste from another design app (gap 1); menus, the Actions palette, editor fixes, Selection colors and smart-selection spacing (gap 4); catalog counts re-measured (gap 5); bounded canvas pan overscan; reviewed Russian catalog and integer plurals; `.fig` export: instance sizes, variables with modes, shared styles, variable-width strokes; sharing with a join code; text box sizes measured against documents re-saved by other software; live sessions per document; .fig export checked by opening written files in other software; experimental .fig export; keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; `.fig` import: editable vector networks, more layer kinds, variable prototype actions; `.fig` import, best effort: gap 1 down to its tail; Windows QA pass: everyday workflows on Windows 11, eight fixes incl. unsaved work kept after a crash or a forced quit; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on aLine truncated
|
||||
|
||||
Every known shortfall against Figma, one entry each, ranked by how much it stops a Figma user from
|
||||
doing real work in FigCraft. Agents: pick work from the top unless the owner says otherwise. The
|
||||
@@ -247,6 +247,11 @@ No alpha blockers: the alpha gate in [`roadmap.md`](roadmap.md#alpha-gate) passe
|
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sixteenth of the pixels first, then refined. With no measure to go by (the first render, another
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page, a zoom after quick renders), a watchdog thread previews any such render still running
|
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after 12 ms (desktop only; the browser renders inline).
|
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- **Landed (2026-10-28):** the browser refines a zoom's preview only once no newer request has
|
||||
come for 120 ms (`SETTLE_MS`), or for as long as its last full render took when that is shorter:
|
||||
its full renders run on the UI thread, and one between every two wheel steps held the page up
|
||||
for seconds. Pans and edits (no preview) are refined at once; the desktop, with its render
|
||||
thread, is unchanged.
|
||||
- **Landed (2026-10-15):** a bounded render margin is reused during panning and refilled before
|
||||
the visible view reaches its edge. The extra rendered area is capped at 1.6× visible pixels;
|
||||
this reduces blank strips without changing the CPU renderer.
|
||||
@@ -519,6 +524,7 @@ No alpha blockers: the alpha gate in [`roadmap.md`](roadmap.md#alpha-gate) passe
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-10-28 | minor | Gap 7: the browser refines a zoom's preview only once the zoom has paused for 120 ms, so a wheel zoom no longer runs a blocking full render between every two steps. Numbers unchanged |
|
||||
| 2026-10-25 | minor | egui/eframe 0.37 verified for gap 18: the remaining limitations are unchanged. egui-wgpu 0.37 still picks an 8-bit sRGB surface with no colour-space option, so P3 colours outside sRGB still clip on screen; eframe 0.37 still gives only the main window an AccessKit adapter, so other windows have no screen-reader tree. Numbers unchanged |
|
||||
| 2026-10-25 | minor | Known gaps from the #1311 review: gap 4, the export preview follows a slice's first export setting; gap 14, the scopes a paint style's color takes are FigCraft's own rule; gap 15, `proto.linkNotice` from the palette or control channel isn't saved until the next preferences save; gap 16, the file name field still renames in Dev Mode (to check against Figma first). Ranking and hours unchanged |
|
||||
| 2026-10-24 | minor | Gap 24: the dot grid on board pages, dragging a connector's end to re-attach it, curved connectors and elbows around the objects they join landed; connector waypoints placed by hand stay missing. 30–60 h → 28–56 h; the ranking is unchanged |
|
||||
|
||||
Reference in new issue
Block a user