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Minimize: a held press keeps its page point when the canvas moves, not only when it narrows (#2051)
While a press that went down on the canvas is held, the view centre now follows the canvas rect's own move as well as its size change, so a still pointer keeps its page point when the left sidebar or rail appears mid-press. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -195,32 +195,37 @@ fn pointer_event(app: &FigApp, kind: PointerKind, pos: Pos2, m: &egui::Modifiers
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/// labels, handles, comments, versions/branch/dev/live UI and the cursor.
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pub fn show(app: &mut FigApp, ui: &mut Ui, worker: &mut Worker) {
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let rect = ui.max_rect();
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app.canvas.rect = rect;
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let old_rect = std::mem::replace(&mut app.canvas.rect, rect);
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let ctx = ui.ctx().clone();
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let ppp = ctx.pixels_per_point();
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let resp = ui.interact(rect, ui.scope_id().with("canvas"), Sense::click_and_drag());
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let key_box = app.ui.key_box;
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crate::a11y::canvas(&mut app.ui.nav, &resp, || key_box.map_or_else(|| describe(&app.session), describe_box));
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if let Ok(ds) = app.session.ds_mut()
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&& ((ds.view.vw - f64::from(rect.width())).abs() > 0.5 || (ds.view.vh - f64::from(rect.height())).abs() > 0.5)
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{
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// Keep the centre; the first sizing after opening re-fits.
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if let Ok(ds) = app.session.ds_mut() {
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let resized = (ds.view.vw - f64::from(rect.width())).abs() > 0.5 || (ds.view.vh - f64::from(rect.height())).abs() > 0.5;
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// The first sizing after opening re-fits.
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let first = ds.view.vw == 1200.0 && ds.view.vh == 800.0;
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// While a button is held that went down on the canvas (a click that selects shows the right panel, minimized, and a
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// click that deselects hides it) the page point under the pointer stays where it is: the
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// gesture's own pointer events would otherwise move by half the panel's width over the
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// zoom, and the move handling would take that for a drag. Keep the top-left instead.
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let held = resp.is_pointer_button_down_on() && !first;
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// While a button is held that went down on the canvas (a click that selects shows the
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// right panel, minimized, and a click that deselects hides it; the left panel and rail
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// can appear too) the page point under a still pointer stays where it is: the gesture's
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// own pointer events would otherwise map to another page point and the move handling
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// would take that for a drag. `to_page` is `origin + (p - rect.min) / z` with
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// `origin = c - vw / 2 / z`, so the centre moves by half the size change plus the
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// rect's own move, over the zoom.
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let held = resp.is_pointer_button_down_on() && !first && old_rect.is_finite();
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let z = ds.view.zoom.max(1e-9);
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let (dw, dh) = (f64::from(rect.width()) - ds.view.vw, f64::from(rect.height()) - ds.view.vh);
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ds.view.vw = f64::from(rect.width());
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ds.view.vh = f64::from(rect.height());
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if held {
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ds.view.cx += dw / 2.0 / z;
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ds.view.cy += dh / 2.0 / z;
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let (dw, dh) = if resized { (f64::from(rect.width()) - ds.view.vw, f64::from(rect.height()) - ds.view.vh) } else { (0.0, 0.0) };
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if resized {
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// Otherwise keep the centre.
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ds.view.vw = f64::from(rect.width());
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ds.view.vh = f64::from(rect.height());
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if first {
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ds.zoom_to_fit();
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}
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}
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if first {
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ds.zoom_to_fit();
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if held {
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ds.view.cx += (dw / 2.0 + f64::from(rect.min.x - old_rect.min.x)) / z;
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ds.view.cy += (dh / 2.0 + f64::from(rect.min.y - old_rect.min.y)) / z;
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}
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}
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let own_cursor = input(app, ui, &resp);
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@@ -442,3 +442,34 @@ fn a_click_that_hides_the_right_panel_does_not_move_the_frame() {
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assert_eq!(frame_x(&u, ids[4]), 1880.0);
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assert_eq!(u.app.session.ds().unwrap().history.undo.len(), steps);
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}
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/// The left sidebar and rail appearing while a press is held (Minimize toggled off mid-press)
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/// moves the canvas's left edge: a still pointer keeps its page point, so the release moves nothing.
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#[test]
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fn a_held_press_keeps_its_page_point_when_the_canvas_moves() {
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let (mut u, ids) = minimized_row();
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u.app.run("select.set", json!({"ids": [ids[3]]}));
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for _ in 0..3 {
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u.frame(vec![]);
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}
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let steps = u.app.session.ds().unwrap().history.undo.len();
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let left = u.app.canvas.rect.min.x;
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let p = u.app.to_screen(1880.0 + 200.0, 300.0);
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u.frame(vec![Event::PointerMoved(p)]);
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u.frame(vec![Event::PointerButton { pos: p, button: egui::PointerButton::Primary, pressed: true, modifiers: Default::default() }]);
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u.frame(vec![]);
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let before = u.app.to_page(p);
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u.app.run("view.minimize", json!({"on": false}));
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u.frame(vec![]);
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u.frame(vec![]);
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assert!(u.app.canvas.rect.min.x > left + 100.0, "the left sidebar and rail moved the canvas's edge");
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let after = u.app.to_page(p);
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assert!((after.x - before.x).abs() < 0.5 && (after.y - before.y).abs() < 0.5, "the pointer's page point moved: {before:?} to {after:?}");
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u.frame(vec![Event::PointerButton { pos: p, button: egui::PointerButton::Primary, pressed: false, modifiers: Default::default() }]);
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for _ in 0..3 {
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u.frame(vec![]);
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}
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assert_eq!(frame_x(&u, ids[4]), 1880.0, "the frame did not move");
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assert_eq!(frame_x(&u, ids[3]), 1410.0);
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assert_eq!(u.app.session.ds().unwrap().history.undo.len(), steps, "no history step");
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}
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