mirror of
https://github.com/storytold/effectcraft.git
synced 2026-11-06 10:31:05 +00:00
* G8: plug-in library Community Plug-in Library for WebAssembly effect plug-ins (#376): one reviewed catalog (index.json), install / update / remove from Settings > Plug-in Library (also Effect > Plug-in Library...), library.* commands, start-up loading of installed packages with SHA-256 checks. Downloads go through the system curl (https, GitHub hosts), as trained models do. Preview before installing (library.preview): the release is downloaded, checked like an install, and rendered in the sandbox on a built-in sample frame at default settings (2 s at 12 fps) with a Before/After split, plus the effect's parameters, "Open on GitHub" and an optional author video link (catalog field preview.video). Authors need to do nothing for it. Hardening: a module that fails to load leaves the installed copy alone, Update All updates every package in one job, minApp also applies to an explicit version, curl ignores ~/.curlrc and URL globbing, unique temp files, percent-decoded file URLs. Plug-in effect slots grow from 64 to 256 with a clearer overflow error. Docs: plugins.md "Plug-in Library", publishing-plugins.md (author guide from zero to listed), gaps.md; examples/plugin-catalog is the starting content of the catalog repository (schema, validation workflow). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * contributors: credit iseemhlyfta * G8: plug-in library: doc comments on the library's functions Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: plug-in catalog check: require one object with schema 1 and a packages array An empty file or several JSON values passed jq empty, and with SKIP_SCHEMA=1 nothing else checked the catalog's shape. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: plug-in library: one preview texture set; catalog schema requires effects The preview kept a texture set per package version previewed (about 6 MB each) for the whole session; it now keeps one, replaced when another package is previewed. Releases in the catalog schema must list at least one effect id, as the author guide says. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: plug-in catalog schema: effect ids follow the manifest's id rules Letters, digits, '.', '_' and '-', and not the reserved 'ec.' prefix, so library.missing can match them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: refuse Plug-in Library jobs while automation file access is confined Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: split the Plug-in Library page into toolbar, card, links and actions Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: show Plug-in Library toasts without a Roto job; cache preview frame checks Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: log Plug-in Library packages that fail to load at start-up Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: check an update before replacing a loaded package; Update All past failures - An update to a package that is already loaded is now compiled and its manifest checked (through the previewer, without registering it) before the new file is written and the old version's folder deleted. Before, a release with the right SHA-256 that didn't load replaced the working version and failed at the next start. - Package ids that differ only in case, or end in a dot, would share one folder on Windows and macOS: the catalog keeps the first of them, and ids can't end in a dot (schema too). - Update All: a package that can't be picked or installed no longer stops the others; the result names what was updated and what wasn't. - Downloads: at most 5 redirects, and one that ends off GitHub's hosts is refused, as the module docs say. - A job that panics no longer leaves the library busy; poisoned status locks are used, not dropped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * G8: rustfmt the update test Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
326 lines
22 KiB
Markdown
326 lines
22 KiB
Markdown
# Plug-ins and extensions
|
||
|
||
EffectCraft's core aims at After Effects parity. What After Effects users get from third parties
|
||
(effect plug-ins, scripts, ScriptUI panels) is an extension in EffectCraft too, and EffectCraft
|
||
offers the same kinds of extension points as After Effects so that anyone can write their own.
|
||
|
||
## Extension points compared with After Effects
|
||
|
||
From After Effects' public documentation (the user guide's scripting pages and the Scripting
|
||
Guide):
|
||
|
||
| After Effects | EffectCraft | |
|
||
|---|---|---|
|
||
| Effect plug-ins (C/C++ SDK, `.aex` / `.plugin`) | [Effect plug-ins](#effect-plug-ins): WebAssembly modules (plug-in API v1) or Rust; the `Plug-ins` folder next to the settings loads at start-up | Different ABI: After Effects SDK plug-ins can't run (G8) |
|
||
| Scripts folder: its scripts are listed in File ▸ Scripts | `Scripts/` in the settings folder (File ▸ Scripts ▸ Install Script File… copies a script there), listed in File ▸ Scripts with the bundled samples; a subfolder (one level) is a submenu named after it | Same |
|
||
| File ▸ Scripts ▸ Run Script File… (`.jsx`, `.jsxbin`) | `.jsx` / `.js` | Gap: `.jsxbin` (an undocumented binary encoding) |
|
||
| File ▸ Scripts ▸ Recent Script Files: the 10 most recently run scripts; Cmd+Option+Shift+D (Ctrl+Alt+Shift+D on Windows) reruns one | File ▸ Scripts ▸ Recent Script Files lists the 10 scripts run last (script files and File ▸ Scripts entries, newest first, kept in the settings); Cmd+Alt+Shift+D runs the most recent one again (`file.runScript {"recent": 0}`, a key that can be changed in Edit ▸ Keyboard Shortcuts) | Same |
|
||
| ExtendScript preprocessor directives (`#include`, `#target`, `#targetengine`) | `#include` / `//@include` / `#includepath` inline files relative to the script (once each, depth-limited, file gate applies); `#target`, `#targetengine`, `#strict` are ignored | Same |
|
||
| `Scripts/Startup` and `Scripts/Shutdown`: run in alphabetical order when the app starts and quits | `Scripts/Startup/` and `Scripts/Shutdown/` in the settings folder, in alphabetical order (case ignored): the Startup scripts run at launch before a project opens, and the Shutdown scripts run as the desktop app quits, after the project is closed. A Startup script that fails is reported in a toast and in the log, a Shutdown script that fails is reported in the log, and the next script still runs | Partial: each script runs in its own global scope, so variables and functions a Startup script defines are not available to later scripts; a Startup script's modal dialog stays open while the next scripts run and the app starts; a Shutdown script's modal dialogs close as if canceled; the web app runs no Shutdown scripts |
|
||
| `Scripts/ScriptUI Panels`: listed at the bottom of the Window menu, dockable like the app's own panels, `this` is the panel | `Scripts/ScriptUI Panels/` in the settings folder (File ▸ Scripts ▸ Install ScriptUI Panel… copies one there), listed at the bottom of the Window menu (a subfolder, one level, is a submenu named after it), docked like any panel, `this` is the panel; the panels open when the app quits open again at the next launch | Same. Where a panel was docked isn't kept: workspace layouts aren't saved between launches |
|
||
| Keyboard shortcuts for scripts (the Keyboard Shortcuts editor lists the scripts of the Scripts folder) | Edit ▸ Keyboard Shortcuts lists the scripts of File ▸ Scripts under File ▸ Scripts (`file.runScript {"name": "<file name>"}`); a key given to one is saved with the preset, File ▸ Scripts shows it, and pressing it runs the script as its menu entry does | Same. After Effects binds a key to a script's place in the alphabetical list (`ExecuteScriptMenuItem01`…), and EffectCraft binds it to the script's file name. The Window menu entries of ScriptUI panels aren't offered |
|
||
| Running a script from the command line (`afterfx -r script.jsx`) | `effectcraft-cli script`, the control channel's and MCP's `script.run` | Same purpose, other entry points |
|
||
| `app.settings` (kept in the preferences between sessions) | Kept in `script_settings.json` in the settings folder (`script.settings.get` / `script.settings.save`) | Same |
|
||
| Allow Scripts to Write Files and Access Network | Settings ▸ Scripting & Expressions | Same |
|
||
|
||
The settings folder is `~/Library/Application Support/EffectCraft` on macOS, `%APPDATA%\EffectCraft`
|
||
on Windows and `$XDG_CONFIG_HOME/effectcraft` (or `~/.config/effectcraft`) on Linux
|
||
([preferences.md](preferences.md)); the web app keeps it in browser storage.
|
||
|
||
## Scripts
|
||
|
||
Scripts use After Effects' scripting object model (`app`, `app.project`, `CompItem`, layers,
|
||
`Property` with keyframes and eases, `app.beginUndoGroup`…), so most scripts written for After
|
||
Effects' documented API run unchanged. Every edit a script makes is an engine command: undoable,
|
||
journaled and the same as the UI's action. The `effectcraft-script` crate's docs
|
||
(`crates/script/src/lib.rs`) list the object model.
|
||
|
||
* Run one: File ▸ Scripts ▸ Run Script File…, the Script Console panel, `effectcraft-cli script
|
||
file.jsx`, or `script.run {code, name}` over the control channel and MCP.
|
||
* Install one: File ▸ Scripts ▸ Install Script File… (or copy it into `Scripts/` in the settings
|
||
folder). It is listed in File ▸ Scripts at once (After Effects asks for a restart).
|
||
* Run one at every launch or quit: copy it into `Scripts/Startup/` or `Scripts/Shutdown/` in the
|
||
settings folder. These scripts are not listed in File ▸ Scripts. `file.runStartupScripts` and
|
||
`file.runShutdownScripts` run them and return `{ran, waiting, failed}`; the desktop app calls them at
|
||
launch and quit, and the web app calls `file.runStartupScripts` at launch.
|
||
* `file.scripts.list` lists installed and bundled scripts and panels; `file.runScript {name}` runs
|
||
one; `file.uninstallScript {name}` removes an installed one.
|
||
* A subfolder of `Scripts/` is a submenu of File ▸ Scripts named after the folder, and its scripts
|
||
are named `Folder/File.jsx` in `file.scripts.list` and `file.runScript`. One level of folders is
|
||
listed; deeper folders are not. `file.uninstallScript` removes only scripts at the top of the
|
||
Scripts folders: delete a script in a subfolder yourself. A subfolder may be a link to another
|
||
folder (an extension's own), and uninstall never deletes a file through it.
|
||
|
||
## ScriptUI panels
|
||
|
||
A ScriptUI panel is a script that builds its user interface into the panel it is given as `this`.
|
||
Put it in `Scripts/ScriptUI Panels/` in the settings folder (or use File ▸ Scripts ▸ Install
|
||
ScriptUI Panel…) and it is listed at the bottom of the Window menu under its file name; choosing it
|
||
runs the script and docks its panel as a tab, which you can move, float, maximize and close like any
|
||
other panel. Closing the tab closes the panel (its `onClose` runs). Panels open when EffectCraft
|
||
quits open again at the next launch (`window.restoreScriptPanels`, which the desktop and web apps
|
||
run at start-up; the list is `scriptui_panels.json` in the settings folder).
|
||
|
||
To group panels, for example the several panels of one extension, make a subfolder of
|
||
`Scripts/ScriptUI Panels/` and put them in it: `Scripts/ScriptUI Panels/My Tools/Animate.jsx` is
|
||
listed as Window ▸ My Tools ▸ Animate.jsx, its tab is titled Animate, and commands name it
|
||
`My Tools/Animate.jsx` (`window.scriptPanel {name}`). One level of folders is listed. Install
|
||
ScriptUI Panel… copies a panel to the top of the folder; make the subfolder and move panels into it
|
||
yourself, and delete them from it yourself too.
|
||
|
||
Run from File ▸ Scripts instead, the same script gets no panel, so it should make a floating
|
||
palette itself. A minimal panel:
|
||
|
||
```js
|
||
// Nudge.jsx: moves the selected layers 10 px right, as a dockable panel.
|
||
(function (thisObj) {
|
||
var ui = thisObj instanceof Panel ? thisObj : new Window("palette", "Nudge", undefined, { resizeable: true });
|
||
ui.orientation = "column";
|
||
ui.alignChildren = ["fill", "top"];
|
||
var go = ui.add("button", undefined, "Nudge Right", { name: "nudge" });
|
||
var status = ui.add("statictext", undefined, "Select layers, then click.");
|
||
go.onClick = function () {
|
||
var comp = app.project.activeItem;
|
||
if (!(comp instanceof CompItem)) return;
|
||
var layers = comp.selectedLayers;
|
||
app.beginUndoGroup("Nudge Right");
|
||
for (var i = 0; i < layers.length; i++) {
|
||
var p = layers[i].transform.position;
|
||
var v = p.value;
|
||
if (p.numKeys === 0) p.setValue([v[0] + 10, v[1]]);
|
||
}
|
||
app.endUndoGroup();
|
||
status.text = "Moved " + layers.length + " layer(s).";
|
||
};
|
||
if (ui instanceof Window) ui.show(); else ui.layout.layout(true);
|
||
})(this);
|
||
```
|
||
|
||
Supported controls: `panel`, `group`, `button`, `iconbutton`, `statictext`, `edittext`,
|
||
`checkbox`, `radiobutton`, `slider`, `scrollbar`, `progressbar`, `dropdownlist`, `listbox`,
|
||
`tabbedpanel` / `tab` and `image`, with ScriptUI's automatic layout (`orientation`,
|
||
`alignChildren`, `alignment`, `margins`, `spacing`, `preferredSize`), resource strings, event
|
||
handlers (`onClick`, `onChange`, `onChanging`, `onClose`, `addEventListener`) and `onDraw` with
|
||
ScriptUIGraphics. Mouse events (`addEventListener("mousedown" | "mouseup" | "mousemove" |
|
||
"mouseover" | "mouseout" | "click", handler, capture?)`) reach the control under the pointer and
|
||
its containers (capture, target, bubble; `stopPropagation()`), with a MouseEvent carrying
|
||
`clientX`/`clientY` relative to the target, `button`, `detail` (click count) and the modifier
|
||
keys. Agents use a panel like a user: `scriptui.list`, `scriptui.get` (its controls),
|
||
`scriptui.click`, `scriptui.set`, `scriptui.mouse` and `scriptui.close`; every control has the automation id
|
||
`scriptui.<window>.<control id or name>`. The bundled sample `Layer Tools.jsx`
|
||
(`crates/engine/scripts/ScriptUI Panels/`) and the Ease Presets extension below are longer
|
||
examples.
|
||
|
||
## Bundled extensions
|
||
|
||
Optional tools that ship with EffectCraft but are not part of its core: they are scripts on the
|
||
public scripting API, like the third-party scripts After Effects users install, and are listed
|
||
with the bundled samples (`file.scripts.list` reports them as `extension`). A script of the same
|
||
name in your Scripts folders takes their place.
|
||
|
||
### Ease Presets (`extensions/scriptui-panels/Ease Presets.jsx`)
|
||
|
||
Window ▸ Ease Presets.jsx: easing curves kept by name and applied to the sides of selected
|
||
keyframes (#254; it was a core panel in v0.6.0). A curve is the out side of a segment's
|
||
first key and the in side of its second, in the Keyframe Velocity dialog's terms: influence in
|
||
percent, and speed relative to the segment's average speed (1 = as fast as a straight line, 0 = at
|
||
rest), so one curve fits any duration and change of value.
|
||
|
||
* Click a preset to apply it to the selected keyframes of each selected property, in one undo
|
||
step. **Ease** chooses the sides (#1329): **In** eases each key's incoming side with the curve's
|
||
in side, **Out** its outgoing side with the curve's out side, **In-Out** (the default) both. A
|
||
side is eased when it has a neighbouring keyframe, selected or not (the neighbour doesn't
|
||
change), with its speeds scaled to the segment on that side: per dimension, and along the
|
||
motion path for spatial properties. So a single keyframe works, a selected pair gets the whole
|
||
curve, and the first and last keys ease the side that has a segment. The side not eased keeps
|
||
playing as it did (a Hold stays a Hold). Roving keyframes are skipped, and the status says how
|
||
many: they pass speed straight through, so an ease on one wouldn't play (turn off Roving to
|
||
ease it). The keys stay selected, so you can try another.
|
||
* The drawing shows the working curve; type its numbers (Out % and Speed, In % and Speed) and
|
||
click Apply, or click From Keys to read the curve between the first selected pair of neighbouring keys.
|
||
* Save keeps the working curve under the typed name (replacing a preset of that name); Rename
|
||
and Delete act on the selected preset of your own. The twelve built-in presets can't change.
|
||
* User presets are kept with `app.settings` (section `Ease Presets`, key `userPresets`, in
|
||
`script_settings.json` in the settings folder). Presets saved by the v0.6.0 core panel
|
||
(`ease_presets.json`) move there the first time a later version loads its settings; the old
|
||
file is left as it was.
|
||
|
||
It uses only After Effects' documented scripting API (`comp.selectedProperties`,
|
||
`Property.selectedKeys`, `keyInTemporalEase` / `keyOutTemporalEase`, `setTemporalEaseAtKey` with
|
||
`KeyframeEase`, `setInterpolationTypeAtKey`, `app.settings`, ScriptUI), so it is also a worked
|
||
example of a keyframe tool.
|
||
|
||
## Effect plug-ins
|
||
|
||
EffectCraft loads third-party effects through a small, versioned plug-in API (**API version 1**).
|
||
A plug-in effect behaves exactly like a built-in one: it is listed in Effects & Presets (and the
|
||
Effect menu) under its category, applied by id (`effect.apply {"effect": "org.example.posterize"}`)
|
||
or display name, its parameters are ordinary properties (keyframes, expressions, Effect Controls,
|
||
`prop.set`), and it is saved in projects by id.
|
||
|
||
There are two ways to write one:
|
||
|
||
| | WebAssembly plug-in | Rust plug-in |
|
||
|---|---|---|
|
||
| What | a `.wasm` (or `.wat`) module | a type implementing `effectcraft_effects::plugin::EffectPlugin` |
|
||
| Loaded by | Effect ▸ Load Effect Plug-in…, `effect.plugins.load {path \| folder}`, or the `Plug-ins` folder next to the settings at start-up | `register_plugin(Arc::new(MyEffect))` in an app that links EffectCraft's crates |
|
||
| Sandbox | yes: no imports (no files, clock or network), fuel-limited, at most 1 GiB of memory, deterministic floats | none (it is your code) |
|
||
| Platforms | desktop and CLI (the wasmi interpreter, crate feature `effectcraft-plugin/wasm`); not the web build | everywhere |
|
||
|
||
`effect.plugins.list` lists what is loaded: `{api, wasm, plugins: [{id, name, category, version,
|
||
author, source, params}]}`.
|
||
|
||
### The contract
|
||
|
||
* **Pixels** are premultiplied RGBA `f32` (0–1; values may exceed 1 in 32 bpc projects), row
|
||
major, processed **in place**. The buffer is the layer's (after masks and the effects above),
|
||
possibly at preview resolution (`scale` = buffer pixels per layer pixel) and padded.
|
||
* **Parameters** arrive flattened to `f64`s in the order they are declared: slider, angle,
|
||
checkbox (0 / 1) and popup (0-based index) take one value, point two (already in **buffer
|
||
pixels**), colour four (RGBA 0–1).
|
||
* **Time** is layer time in seconds.
|
||
* Rendering must be **deterministic** and may run on several threads at once (a WebAssembly
|
||
plug-in gets one instance per thread).
|
||
* A failed render (an error code, a trap, running out of fuel) leaves the frame unchanged.
|
||
|
||
### The manifest
|
||
|
||
Every plug-in describes itself with a JSON manifest:
|
||
|
||
```json
|
||
{
|
||
"api": 1,
|
||
"id": "org.effectcraft.example.posterize-bands",
|
||
"name": "Posterize Bands",
|
||
"category": "Stylize",
|
||
"version": "1.0.0",
|
||
"author": "EffectCraft contributors",
|
||
"description": "Quantizes luminance into tinted bands.",
|
||
"params": [
|
||
{"id": "levels", "name": "Levels", "type": "slider", "default": 4, "min": 2, "max": 64, "sliderMax": 16, "decimals": 0},
|
||
{"id": "mix", "name": "Tint Amount", "type": "slider", "default": 50, "min": 0, "max": 100},
|
||
{"id": "tint", "name": "Tint", "type": "color", "default": [1.0, 0.55, 0.2, 1.0]},
|
||
{"id": "invert", "name": "Invert Bands", "type": "checkbox", "default": false}
|
||
]
|
||
}
|
||
```
|
||
|
||
* `id`: stable, reverse-domain; letters, digits, `.`, `_`, `-`. `ec.` is reserved for built-ins.
|
||
Ids must be unique (a second plug-in with a taken id is refused).
|
||
* `category`: one of the Effects & Presets categories (`Blur & Sharpen`, `Stylize`, …) or a new
|
||
one, which appears after the built-in categories.
|
||
* Parameter types: `slider` (`default`, `min`, `max`, optional `sliderMin`, `sliderMax`,
|
||
`decimals`), `angle` (`default` degrees), `checkbox` (`default` bool), `popup` (`options`,
|
||
`default` index), `point` (`default` as fractions of the layer size, `[0.5, 0.5]` = centre),
|
||
`color` (`default` RGBA 0–1). Parameter ids are letters, digits and `_`, unique; at most 256
|
||
parameters; a slider needs `min ≤ default ≤ max` (and `sliderMin ≤ sliderMax`); the manifest
|
||
is at most 1 MiB.
|
||
|
||
### WebAssembly ABI (v1)
|
||
|
||
A module with **no imports** that exports:
|
||
|
||
| export | signature | |
|
||
|---|---|---|
|
||
| `memory` | memory | linear memory shared with the host |
|
||
| `ec_api_version` | `() -> i32` | must return `1` |
|
||
| `ec_manifest_ptr`, `ec_manifest_len` | `() -> i32` | the UTF-8 JSON manifest in memory |
|
||
| `ec_alloc` | `(bytes: i32) -> i32` | a buffer of at least `bytes` bytes, 8-byte aligned; it may reuse the previous one |
|
||
| `ec_render` | `(pixels: i32, width: i32, height: i32, params: i32, nparams: i32, time: f64, scale: f64) -> i32` | process the pixels in place; return 0 on success |
|
||
|
||
For each frame the host calls `ec_alloc` once for a buffer holding the parameters (`nparams`
|
||
little-endian `f64`s) followed by the pixels (`width × height × 4` little-endian `f32`s), fills it,
|
||
calls `ec_render`, and reads the pixels back. Each call gets a fuel budget proportional to the
|
||
frame size; a module that loops forever stops with an error instead of hanging the app.
|
||
|
||
#### Example
|
||
|
||
[`examples/plugins/posterize-bands`](../examples/plugins/posterize-bands) is a complete plug-in in
|
||
plain Rust (no dependencies):
|
||
|
||
```sh
|
||
cd examples/plugins/posterize-bands
|
||
cargo build --release --target wasm32-unknown-unknown
|
||
# then, in EffectCraft: Effect ▸ Load Effect Plug-in… → target/wasm32-unknown-unknown/release/posterize_bands.wasm
|
||
# or headless:
|
||
effectcraft-cli exec effect.plugins.load '{"path": "target/wasm32-unknown-unknown/release/posterize_bands.wasm"}'
|
||
```
|
||
|
||
Any language that compiles to WebAssembly works (C, Zig, AssemblyScript…) as long as the module
|
||
has no imports. `crates/plugin/src/tests.rs` has a plug-in written directly in WebAssembly text.
|
||
|
||
### Rust plug-ins
|
||
|
||
```rust
|
||
use std::sync::Arc;
|
||
use effectcraft_effects::plugin::*;
|
||
|
||
struct Swap(PluginManifest);
|
||
|
||
impl EffectPlugin for Swap {
|
||
fn manifest(&self) -> &PluginManifest { &self.0 }
|
||
fn render(&self, frame: &mut PluginFrame, params: &PluginParams, _time: f64) -> Result<(), String> {
|
||
if params.b("on") {
|
||
for p in frame.pixels.iter_mut() { p.swap(0, 2); }
|
||
}
|
||
Ok(())
|
||
}
|
||
}
|
||
|
||
register_plugin(Arc::new(Swap(manifest)))?; // before the UI builds its menus
|
||
```
|
||
|
||
`PluginParams` reads values by parameter id (`f`, `b`, `point`, `color`). At most 256 plug-in
|
||
effects can be registered per process.
|
||
|
||
### Compatibility
|
||
|
||
The API version is checked when a plug-in loads: a manifest or module for another version is
|
||
refused with a message. Within a version the contract above does not change; additions (new
|
||
parameter types, new optional exports) bump the version.
|
||
|
||
## Plug-in Library
|
||
|
||
Settings ▸ Plug-in Library (also Effect ▸ Plug-in Library…) lists WebAssembly effect plug-ins
|
||
published by the community, and installs, updates and removes them without bundling them into
|
||
the app. Only WebAssembly effects are listed: they run in the same sandbox as any plug-in, so a
|
||
package can't read files, open the network or crash the app.
|
||
|
||
* **One reviewed catalog.** The list comes from one `index.json` in the
|
||
[`storytold/effectcraft-plugins`](https://github.com/storytold/effectcraft-plugins) repository;
|
||
packages are added by pull request and reviewed there. The app has no field for another
|
||
catalog; `library.refresh {catalog}` (for plug-in authors testing an entry) takes an `index.json`
|
||
on GitHub or a local file, and the page then says it shows a test catalog until Refresh.
|
||
* **Nothing is downloaded until you ask.** Fetch Catalog (`library.refresh`) reads the catalog;
|
||
Install (`library.install`) downloads the package's `.wasm`, checks its SHA-256 (and its size, when the
|
||
catalog gives one) against the catalog and loads it. Downloads use the system's `curl`,
|
||
`https://` only and starting on GitHub's hosts (redirects stay on `https://`; the SHA-256 check
|
||
is what guarantees the file).
|
||
* **Where it goes.** `<Plug-ins>/Library/<id>/<version>/<id>.wasm` (the `Plug-ins` folder next to
|
||
the settings), listed in `Library/installed.json`. Installed packages load at start-up, each
|
||
checked against the SHA-256 it was installed with. The catalog last fetched is kept as
|
||
`Library/catalog.json`, so the list works offline.
|
||
* **Restart after removing or updating.** Registered effects can't be unloaded: removing or
|
||
updating a package whose effects are loaded takes effect at the next start, and the list says
|
||
"Restart EffectCraft to finish".
|
||
* **Preview before installing.** Preview (`library.preview`) downloads the package's module
|
||
(checked against the catalog's size and SHA-256) without installing it, and renders its
|
||
effect in the sandbox on a built-in sample frame with default parameters: 2 seconds at 12 fps,
|
||
with a Before/After split. The details show it playing, the effects with their parameter names,
|
||
"Open on GitHub" (the package's `repo`) and, when the package has a `preview.video` link (an
|
||
`https://` YouTube, Vimeo or GitHub URL), "Watch video".
|
||
* **Missing effects.** `library.missing` lists the effects a project uses that aren't installed,
|
||
and the catalog packages that provide them.
|
||
|
||
Commands (UI, CLI, control channel and MCP): `library.list {query?, tag?, installed?}`,
|
||
`library.refresh {catalog?, wait?}`, `library.preview {id, version?, wait?}`,
|
||
`library.install {id, version?, wait?}`, `library.update {id?, wait?}`, `library.uninstall {id}`,
|
||
`library.missing`, `library.loadInstalled`. Downloads run in the background; `wait: true` runs
|
||
them to the end (scripts and tests).
|
||
|
||
### Publishing a plug-in
|
||
|
||
[publishing-plugins.md](publishing-plugins.md) walks through it from an empty folder to a listed
|
||
package: build, test, release on GitHub, the catalog entry and its fields, testing the entry with a
|
||
local `file://` catalog, the pull request and its review, updates and removal.
|