* Text: merge variable font axes by tag and cap their number
Each tag in a variations object scanned the style's growing axis list, so a
large object cost quadratic time, twice (validation probe and apply). The
object is now merged in one keyed pass, refused when it names more than 64
axes, and a merge that would leave a style with more than 64 is refused
without changing the style.
* cargo fmt
* address review: refuse variation over every run before changing any
* address review: empty-document range cannot overflow in set_attr
* Auto-trace: bound the nesting, simplification and fitting work
Many separate regions made the nesting depth test every pair of contours,
Douglas-Peucker could rescan a span once per point (and recurse as deep as
the loop is long), and the curve fit searched the raw contour from its start
for every simplified vertex.
- Depth: each loop's bounding box goes into a coarse grid; a loop's first
point is tested only against loops whose box holds it. Same depths as
testing every pair.
- Douglas-Peucker: spans wait on an explicit stack, with a budget of 64
distance evaluations per point; spans still waiting when it runs out keep
all their points, so the outline stays exact.
- Fitting: uses the raw indices the simplifier kept instead of searching.
* cargo fmt; clippy manual_is_multiple_of
* address review: keep wide contour boxes out of the nesting grid
* Box blur: count repeated edge pixels instead of visiting them, and bound the radius
* address review: box blur first mean ignores an unused edge term (inf * 0 gave NaN)
* fix(render-queue): keep Output Module crop padding within the largest output frame
* address review: crop padding is taken back only when the side would pass the cap
* PDF fonts and fax: bound charstring work, ToUnicode ranges and reference search
Type 1 and CFF charstrings bounded subroutine depth but not total work:
subroutines that call each other several times multiplied a small font into
unbounded instructions and geometry. Each glyph now has a shared budget of
100,000 instructions. The Type 1 Subrs parser looked up /CharStrings again
for every entry; it is found once. A ToUnicode bfrange expanded a long
destination string for each of up to 65,536 codes; destinations past 256
bytes are skipped and a CMap keeps at most 2^20 mappings. CCITT 2-D decoding
scanned the reference row from its start for every code; it bisects.
* address review: cap bfchar and array bfrange unicode mappings
* address review: seac components share the glyph instruction budget (CFF and Type 1)
* Segment checkpoints: charge memo copies and string bytes; refuse impossible zip sizes; bounded inflate errors
The pickle reader charged memo reads but not memo writes, and counted a
string as one object whatever its length, so memoizing one long string
many times kept unbounded copies; writes are charged too and strings count
one node per 64 bytes. A zip entry stating more than deflate can expand
its data to is refused before inflating, and inflate errors keep only the
status, not the partial output.
* address review: charge every owned field of Global, Storage and Tensor to the pickle clone budget
The pace counted cached frames among the next ahead x 2, but the prefetch never requests more than the RAM preview holds (offsets 0..fit-1 from the current frame). With room for only a few frames the lead could never fill, so a preview that rendered every frame at once was slowed to a fraction of its frame rate, with Lower Resolution When Playback Can't Keep Up off (the default). The lead is now counted over at most the frames the prefetch keeps after the current one, and with none of those (room for at most two frames) the clock runs in real time as before pacing.
APFS refuses file names that aren't UTF-8 (EILSEQ, "Illegal byte sequence"), so the test's
fixture write panicked on the macOS gate before reaching changed_files. Such a file can't
exist on macOS; Linux keeps running the test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The step-down was skipped while the achieved frame rate read as keeping up, and that rate comes from the frames shown in the last second they were shown: through a stall it kept the rate from before it, so a preview that played a cached stretch and then stalled never stepped down. A rate whose last frame is more than a second old no longer counts.
In an 8 bpc comp, a movie used by both a plain and a masked layer has an 8-bit and a float entry in the media pool, decoded separately. Rare and only a speed cost, so it is noted where the 8-bit path starts rather than changed.
It never steps back up during a play, so a looping preview kept playing at a quarter of its resolution after its first loop. Without it the paced first loop caches the viewer's resolution and the next loops play in real time, as in After Effects. The setting stays for whoever prefers a lower first pass.
Only a lane's drain thread waits for a GPU slot. A lane runs one drain at a time (it is idle, and started again, only once its drain found no job), and its other threads only help with that frame's parallel work, as Rayon helpers that never wait. The comments said lanes had one thread; the test now runs on a lane LANE_WIDTH wide and checks that its other threads decline while the drain thread waits.
AutoPick::ticket chooses a side and reports the frame's time once; dropped without one it ends the frame unmeasured. The viewer's frames, the renderer's top-level frames and frames rendered in passes use it, so an Auto CPU frame turned away by GPU admission (#3028), a cancelled export frame or any later exit no longer leaves its frame counted as running. The frame server keeps its choice across calls and still ends a replaced frame itself.
Layer jobs keep their float buffer until the writer compresses it, so the 64-job limit could hold ~8.5 GB of evicted 4K buffers. Layer and matte writes now also have a byte budget, like frames; a single bigger buffer is still taken when nothing else is queued.
The paced clock counted the cached lead out of twice the prefetch depth even when fewer frames were left before the end, so a fully cached preview that doesn't loop slowed down over its last frames, and one shorter than that depth played slow throughout (and could step down). The lead now counts out of the frames left.
footage_buf8 asked for a movie's 8-bit levels outside Renderer::read, so the media pool noted the movie in no recording: a layer buffer made of it listed no files and was still marked complete, and could be served stale after the movie changed on disk.
A GPU frame that failed or failed its health check, and a remote frame replaced before it finished, stayed counted as running on its side, so every later frame there was timed as one of several side by side and that side looked cheaper. AutoPick::abandoned releases them.
Settings > Previews > Lower Resolution When Playback Can't Keep Up (on by
default): a preview at Resolution Auto that stalls on uncached frames and
shows under 80 % of its frame rate for two seconds plays on at half the
scale, and two seconds later at a quarter if still slow, no lower than the
Adaptive Resolution Limit. Stopping goes back to the viewer's resolution
and Cache Frames When Idle fills it in. An explicit Resolution, the comp's
or the Preview panel's, is kept as set.
First playback of a 1080p comp with a blur (cache_bench --play): 9.0 to
22.1 frames/s on the CPU (about 27 once at Half), 4.1 to 16.1 with Mercury
Auto on an integrated GPU; plain clips that keep up stay at Full.
--play SECS runs the app headless (egui_kittest) on the bench comp, with
the viewer at 100 %, Resolution Auto, nothing cached and Cache Frames When
Idle off, presses play and steps it for SECS seconds of wall time. It
prints the frames shown per second, the time the clock stalled on uncached
frames, the frame reached and the share of passes at each viewer scale.
--gpu composites on the GPU (Mercury Auto) as the desktop app does;
--res N sets the comp's Resolution to every N-th pixel.
An 8 bpc render at Full quantises plain footage straight away, so the
media pool now keeps those movie frames as the 8-bit levels it is
quantised to (a quarter of the memory) and the renderer expands them
into the layer buffer: the same pixels to the bit. Other depths,
reduced renders, masks, colour profiles, fields, frame blending,
Cineon, Invert Alpha, linear light and 10/12-bit or float movies keep
the float path.
First playback of plain 1080p clips at Full caches ~43% faster on the
CPU, and the footage cache holds 4x the frames.
A preview renders up to 12 frames at once, and Auto only learns a frame's
time when it is done. A starting preview sent every lane to the GPU for
its warm-up, and on an integrated GPU 2–4× slower than the CPU each first
playback stalled. Now at most one GPU warm-up frame (and one re-probe frame
per side) runs at once, a frame's time counts per frame running on its side
at once, and the warm-up starts on the CPU, so the frames on screen come
first. Iris Xe, 1080p: Auto went from 13–34% slower than CPU only to 0–17%.
--gpu renders on a headless GPU of its own and reads the frames back, as the
desktop viewer does; --backend cpu|gpu|auto picks the compositor (default
auto, the viewer's Mercury GPU Acceleration). With auto the bench prints
Auto's per-comp timing history: how many frames each side rendered and how
long they took.
A footage layer's frame was copied from the footage cache, converted from
its colour profile, then quantised to the project depth in masked_source:
three passes over a 33 MB 1080p float frame. Footage without masks now
comes quantised from one fused pass (Pipe::copy_converted); other source()
callers still get unquantised pixels. Bit-identical (tested at 8/16/32 bpc).
The sampled Gaussian (sigma < 3) read every tap through a bounds-checked
get, and its vertical pass walked a column per pixel. Taps inside a row are
now one slice, and the vertical pass adds whole input rows in 128-pixel
tiles. Same f64 sums in the same order: bit-identical output (tested
against the per-pixel kernel). Each pass is 15–25% faster.
A comp left alone for a second fills its RAM preview from the current time,
so the first playback is cached instead of rendering frame by frame. Saved
settings keep their value. Two UI tests that assumed the old default set it
explicitly.
A render thread handed each frame to the disk cache already copied pixel by
pixel and LZ4-compressed (~9 ms per 1080p frame) before it could start the
next one, and layer buffers were encoded even when the queue then dropped
them. The queue now holds raw RGBA (one memcpy via ColorImage::as_raw) and
Arc<Buf>s; the writer thread encodes them. Every frame of a 120-frame bench
run now reaches disk (113–119 before). cache_bench prints the flush time.
* AG4: xtask ci --affected
cargo xtask ci --affected [--base REV] [--dry-run] runs fmt, clippy, tests (nextest + doctests when available), layers, assets (only on asset changes) and wasm (only for affected L0-L4/web crates) for the packages a change can affect: changed files map to the owning package and to packages whose sources read them via ../ paths, expanded to reverse dependents. Workspace-wide inputs (root Cargo.toml, Cargo.lock, .cargo/, xtask/, toolchain, clippy.toml) fall back to full CI. Documented in docs/testing.md, AGENTS.md and CLAUDE.md.
(cherry picked from commit f3ca84fc2ee3948582cbc94e4c99ee510e829540)
(cherry picked from commit 8a2cdcadf447eafa57ab14016beae4420f002af0)
(cherry picked from commit d8a4301bc1)
(cherry picked from commit 36402c61ac2f7e29ecd76a6cfc89365cc2572e0a)
* AO1: fast CI profile, looser timing tests
- [profile.ci] (release without LTO, 16 codegen units); `xtask ci` runs clippy
and tests with --profile ci instead of --release.
- Wall-clock asserts in engine memory_tick, gpu OpenGL decline and script
socket tests keep their intent with bounds that survive a loaded machine.
- docs/testing.md and CONTRIBUTING.md mention the profile.
(cherry picked from commit b45c8a379351ebdfda0d7076ad4b740baf6f2087)
(cherry picked from commit fa1ea6a107c4c1936cde89b518a05adc73f2b4b0)
(cherry picked from commit e5d5ed80e9)
(cherry picked from commit d2c67660c70764f9c56880a642ad7f0d004a7f92)
* AG6: journal replay repros
Bug reports become replay scripts and crash regression tests become data files:
- engine::replay: a JSON-lines repro format (start line, command steps with
expect_error, expect queries with JSON pointer + equals, expect_no_error),
a never-panicking runner that reports per-step ok/error and the first failure,
and journal export (from the last project open; saves left out; size-capped).
- journal.export {path?} and help.exportRepro {path?} (not journaled).
- Crash capture: when the last-resort guard catches a panic in the outermost
command, the journal plus that command is saved to Repros/crash-*.jsonl in the
settings store (newest 20 kept) and the error names the file.
- Commands run by a journaled command (script steps) are no longer journaled twice.
- effectcraft-cli replay SCRIPT.jsonl [--json] [--keep-going]: exits 1 on a failed
step, unmet expectation or panic.
- crates/host/tests/repros.rs replays every tests/repros/*.jsonl; three samples
from past crash fixes (zero frame rate, Layer Settings with no selection,
New Comp from Selection with hostile overlap).
- Docs: docs/agents.md "Repro scripts"; AGENTS.md: crash fix regression test =
a .jsonl in tests/repros.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit c38509d7dafe507856c48c78db65e00b94b0cebc)
(cherry picked from commit e55b56dbf76716adfcbfe4cc773df19a74edc419)
(cherry picked from commit 96a63855a9)
(cherry picked from commit c59351ab3bd697f0868e41230dd883960d94a540)
* xtask: ci and ci --affected run cargo test and nextest with --no-fail-fast
One run now lists every failing crate instead of stopping at the first.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019qXL3GPNnY9BSFF2XoU2Yu
(cherry picked from commit e46c7debe738eca62b35bf7392ab77637f6a33ae)
* Agents: confinement write-checks journal.export, help.exportRepro and file.exportTimeline
Review on #859 (split into this PR): their output paths were only read-checked (relative ones
not at all). Test: confinement_covers_every_command_that_writes_a_file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014d65YdNxQmjRkbXRtP2NwH
* #1224: handle bin-only CI targets and BOM repros without weakening timing tests
* #1224: run the full gate when nextest policy changes
---------
Co-authored-by: Elias <hakifx91@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
A Shift-press on an unselected bar adds it to the selection, so the drag now moves that
selection and its layers are no snap targets. Tests cover the selection drag and that a
moved layer's own marker is no target.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Moving a layer bar or dragging its In / Out end with Shift held snaps the moved edge, within
8 px of the pointer, to the current time, comp and layer markers, visible keys, the work area,
the comp's start and end, and other layers' In / Out points, as in After Effects. The edited
layers' own ends are no targets (nor, when moving, their markers and keys). Targets are
gathered once per drag; snapping is measured from the pointer, so dragging on lets go.
Without Shift a drag moves by the whole frames the pointer covered, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: track startup adapter recovery investigation (#477)
* Fix launch guard ownership during concurrent startup
* Launch guard (#477): fold the ownership tests into the tests module
Review cleanup, no behaviour change:
- Drop docs/issue-477-startup-recovery.md (investigation notes, not docs).
- Move the investigation_477 and root_patch_477_tests cases into the existing
tests module under behaviour names, without println! output; every
assertion is kept.
- Rewrap the module doc comment.
* #477: preserve inaccessible launch markers on Windows
---------
Co-authored-by: FredApps <FredApps@users.noreply.github.com>