Commit Graph
988 Commits
Author SHA1 Message Date
bflatastic b766bf2fd4 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 09:54:50 +07:00
bflatastic bf19754745 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 09:54:28 +07:00
bflatasticandClaude Opus 5.5 9293693e9e Merge main into #2248; no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 09:23:43 +07:00
bflatasticandClaude Opus 5.5 2554d3271f Merge main into #2236; no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 09:23:40 +07:00
bflatastic b9a86f5139 Merge main into #1758; no conflicts 2026-10-30 09:17:08 +07:00
bflatastic a683a8074d Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 09:02:01 +07:00
bflatastic 5522711e92 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 09:01:36 +07:00
bflatastic 66d8514d89 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 09:00:40 +07:00
bflatastic a9f1d974b9 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 08:59:21 +07:00
BFlat d975022ff5 Merge pull request #2629 from storytold/fix/2585-scriptui-dock-size
ScriptUI: a docked panel gets its dock's size and onResize (#2585)
2026-10-30 08:12:01 +07:00
bflatasticandClaude Opus 5.5 480d1ba2bf Merge main into #1897; EvalCtx in convert_to_bezier built with ..EvalCtx::new
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:51:19 +07:00
bflatasticandClaude Opus 5.5 d1a3510a42 Merge main into #2442; clean merge, no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:46:40 +07:00
bflatasticandClaude Opus 5.5 9e6332ea27 Merge main into #1739; keep both footage re-exports (Cineon + VIDEO_EXTENSIONS) and main's gaps.md localization row with the PR's AVI row
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:44:20 +07:00
bflatasticandClaude Opus 5.5 0967102432 Merge main into #2369; clean
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:41:47 +07:00
BFlat 5dfccee3c7 Merge pull request #2624 from storytold/fix/2584-scriptui-mouse-capture
ScriptUI: a drag keeps its control past the window edge; MouseEvent.buttons (#2584)
2026-10-30 07:38:50 +07:00
bflatasticandClaude Opus 5.5 5bb66bad74 ScriptUI: a docked panel gets its dock's size and onResize (#2585)
A docked ScriptUI panel only ever saw its preferredSize: the host drew
it in a scroll area at max(dock, preferred) and the script's window never
learned the dock. scriptui.resize now gives a window a size: the script's
window takes it, lays itself out again and runs onResizing / onResize.
The dock host sends it whenever the panel's dock size changes, so
window.size is the dock's, as in After Effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:37:19 +07:00
Camille Moine 3bc1caaedb Shapes: per-corner roundness for Rectangle Path (#1896)
Add Per-Corner Roundness to Rectangle Path: a checkbox (off by default) and four Pixels properties (top-left, top-right, bottom-right, bottom-left). New rectangles initialise the four values from their Roundness, so ticking the box keeps the shape; the radii are animatable and expression-driven.\n\nrect_radii() builds the path clockwise from the top-left with kappa quarter-circle arcs. Overlapping radii scale down like CSS border-radius; negative and non-finite radii are square; rect() delegates to it, so uniform roundness clamps to half the shorter side as before.\n\nLottie rc has one r: four equal static radii export as that value; mixed or animated radii export roundness 0 with a warning. Import puts r into the four per-corner values so ticking the box on an imported rectangle keeps the shape.\n\nTests: path geometry and clamping, rendered per-corner pixels, Lottie equal/mixed/checkbox-off export.
2026-10-30 01:24:59 +01:00
bflatastic 5c2e7ad343 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:11:39 +07:00
bflatastic d8b6d403d4 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	ROADMAP.md
#	crates/ui-egui/src/i18n.rs
#	docs/localization-parity.md
2026-10-30 07:11:17 +07:00
bflatastic 5c89837f91 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:10:36 +07:00
bflatastic 42876133d5 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	docs/gaps.md
2026-10-30 07:05:43 +07:00
bflatastic 33ce4bbbed Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:05:19 +07:00
bflatastic 03bae81edd Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:04:56 +07:00
bflatastic 6c9e625a2e Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:04:33 +07:00
bflatasticandClaude Opus 5.5 01f92b04c5 ScriptUI: a drag keeps its control past the window edge; MouseEvent.buttons (#2584)
A drag that started on a script control stopped at the window edge:
moves outside were dropped and a release outside never reached the
control. While a button is held, the control it was pressed on now gets
the moves (with screen and control-relative coordinates) and the
release, wherever the pointer is, as in After Effects. Every MouseEvent
also carries buttons (held: 1 left, 2 right, 4 middle), so a handler can
tell a drag from a hover; scriptui.mouse accepts it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:04:18 +07:00
bflatastic ee7fd1402e Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:04:13 +07:00
Marco Arnulfo 495243c5b6 Scale Composition: refuse more than one of factor, width and height instead of ignoring the others 2026-10-30 00:44:58 +01:00
Marco Arnulfo 86268fc4cc MCP: Text Path Options ▸ Path lists the layer's masks as its options, like the Timeline 2026-10-30 00:44:58 +01:00
Marco Arnulfo 807803c14b Scale Composition: escape pipes in the parity table, check redo in the test 2026-10-30 00:44:58 +01:00
Marco Arnulfo 701d9df8a5 MCP: get_property and get_layer list an enum property's options (#2085) 2026-10-30 00:44:58 +01:00
Marco Arnulfo fc7882b0ee Scale Composition: scale the Point of Interest depth of a camera or light under a 2D parent
Otherwise the eye moves back while the point it looks at stays put, and the
view direction changes.
2026-10-30 00:44:58 +01:00
Marco Arnulfo 1f693acea6 Scale Composition: walk the parent chain through cameras and lights, and give Z its own Scale speed
The renderer applies every ancestor's transform, so a scaled null above a
camera already carries the camera's children. A Scale key with one shared
ease gets a separate Z ease before its speed is scaled.
2026-10-30 00:44:58 +01:00
Marco Arnulfo 76e02f88b7 Scale Composition: keep the ease of depth moves under 2D parents, and scale depth once through a 3D ancestor
Position speeds stretch with the path's direction at each key and Scale's Z
speed with the factor, so the ease keeps its shape. A 3D layer under a 2D
parent scales its own Z only when no 3D ancestor's Scale already carries it.
2026-10-30 00:44:58 +01:00
Marco Arnulfo 76369bc10a Scale Composition: Z of 3D layers under 2D parents, percentage guides left alone, region of interest scaled
A 2D parent's Scale carries no depth, so its 3D children scale their own Z.
Percentage guides keep their percent exactly instead of drifting by rounding.
Tests now check the specific errors and cover a layer parented to a camera.
2026-10-30 00:44:58 +01:00
Marco Arnulfo 4aaba7c3bf Scale Composition: comp.scale resizes a comp and scales its layers, keys, cameras and guides by one factor
Like After Effects' File > Scripts > Scale Composition.jsx: a factor, or a new
width or height that keeps the aspect ratio, in one undo step. Layers whose
parent has a Scale follow that parent; nested precomps and expressions are
left as they are. No dialog yet.

Refs #2208
2026-10-30 00:44:58 +01:00
Krueels 73817dc3f0 #986: confine Blender exports and trim generated header 2026-10-29 20:15:25 -03:00
Krueels e2b56f1ba5 #986: remove personal credit from generated Blender scripts 2026-10-29 20:15:25 -03:00
Krueels dcbb806139 #986: add Blender scene export for 3D Camera Tracker 2026-10-29 20:15:25 -03:00
bflatastic 2e92ddaaf6 Merge main into #1340; add Polish to main's Option-based undo/redo wording table, keep main's recounted rows and the Polish row in localization-parity.md 2026-10-30 06:08:35 +07:00
bflatastic 0039081952 Merge main into #2567; keep both test modules, and convert four layer stacks main's new render tests assign as Vec<Layer> with .into() 2026-10-30 06:01:06 +07:00
bflatastic 8e3324eefa Merge main into #2615; file.import's parameter doc: main's sequence wording plus the PR's newComp option 2026-10-30 05:59:29 +07:00
tylerjenningsw 852f98d6a5 Merge enhance/filmcraft-avi-backend into enhance/avi-import
# Conflicts:
#	crates/export/tests/it/movie_bytes.rs
2026-10-29 18:58:57 -04:00
bflatastic 335abf42c4 Merge main into #2474; tests/it/main.rs keeps both ui_env_light_gpu and main's ui_expression_values 2026-10-30 05:53:20 +07:00
Camille Moine 8ac2dec42a Keyframes: offer Unmute Keyframes in the Animation menu
The menu only carried Mute, so unmuting meant the timeline's context menu.
Add the second row bound to `keys.setMuted {"muted":false}`, its translation
in the ten catalogs, and a test that runs both rows through Session::execute
with undo and redo.
2026-10-29 23:51:04 +01:00
Camille Moine 047ffbaba5 Keyframes: mute keyframes without deleting them (#1894)
Add a muted flag to Keyframe. Muted keys stay in the Timeline and Graph Editor (dimmed, selectable and movable) but evaluation skips them, so the active neighbours interpolate as if they were not there; auto-Bezier and eases use the active neighbours. When every key is muted the property falls back to its static value.\n\nkeys.setMuted {muted} mutes or unmutes the selected keys in one undo step. The Timeline context menu offers Mute/Unmute Keyframes and the Animation menu has Mute Keyframes. Muted keys have no Bezier handles and motion-path points are dimmed.\n\nLottie export omits muted keys (with a warning) because Lottie has no mute state; scripting keeps seeing them in numKeys/key().\n\nTests: keyframe evaluation (linear, auto-Bezier spatial, all muted), serialization and value replacement, engine command + undo, Lottie export.
2026-10-29 23:51:04 +01:00
Jason LukerandClaude Opus 5.5 4c8b9cfc26 Footage watcher tests: wait for the stamps, and bound the empty set by what can still come
Two engine tests leaned on elapsed time. "It keeps stamping while the
window is in front" slept 300 ms and wanted more than three stamps: a
worker held up on a loaded machine stamps fewer. "Nothing watched,
nothing stamped" slept 60 ms after sending the empty set and then wanted
no stamp at all, but a worker already past its wait with the old set
stamps that round once more, whenever it gets to run.

The first now waits (at most 10 s) until the stamps arrive. The second
checks the invariant instead: after `set_watched(∅)` at most one round of
the old set (one file) can still come, so the count may grow by one and
no more; a worker that ignored the empty set stamps every 20 ms and still
fails it.

Checked with the worker slowed (100 ms after each wait, 50 ms between the
report and the wake): these tests pass; the previous ones fail at
"it keeps stamping while the window is in front".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 15:41:53 -07:00
Jason LukerandClaude Fable 5.1 26e6145cee Footage: one watcher thread that wakes the interface only when a file changed, instead of a 2 s poll
Settings ▸ Import ▸ Reload Footage Changed on Disk used to spawn a stat thread every two seconds
from the UI thread, request a repaint 100 ms later to collect it, and request another repaint every
2 s in between, for every project with items, focused or not: the whole interface redrew on a timer
for footage that hadn't changed.

`footage_reload::Watcher` is one long-lived worker: the interface tells it what to watch (recomputed
when the project revision or the preference changes) and whether the window is in front; it stamps
the files every 2 s while the window is in front, every 10 s while another app has the front, at once
on focus regain and on a new set, and hands the stamps over — calling `ctx.request_repaint()` — only
when one differs from its last look. Nothing watched means the thread sleeps. `apply_stamps` and the
reload semantics are unchanged; `start_scan`/`poll_scan`/`Session::footage_scan` are gone. No new
dependencies: the stat loop is also what footage on a network share relies on, where FSEvents would
not report another machine's writes.

Tests: the watcher wakes the interface for the first stamps and for each change and never for an
unchanged file; behind another app it rests until the window is back; nothing watched is nothing
stamped and a new set is reported whole (and dropping it ends the thread); the host test
`the_watcher_notices_a_footage_file_changed_on_disk` saves a PSD from "another app" and sees it
reloaded once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-29 15:41:53 -07:00
bflatastic 0754a754ae Merge main into #2300; Cineon conversion kept in footage_frame_raw (main routes proxies through footage_frame), frame-blend cache key hashes both premul colour and Cineon settings, spec strings combined 2026-10-30 05:41:52 +07:00
BFlat cdc5fddaff Merge pull request #2610 from storytold/fix/text-line-join
Text: stroke Line Join — Miter, Round or Bevel (#2077)
2026-10-30 05:41:27 +07:00
bflatastic e3c57f4fda Merge main into #2356; plugins.md keeps main's ScriptUI subfolder row and the PR's script-shortcuts row 2026-10-30 05:35:06 +07:00