header.rs, render_queue.rs: main's drag-toggle checkboxes report `.changed()`; the
Snapping, Notify and per-item Render check boxes keep this PR's AccessKit names and use
`.changed()`, the per-item one inside main's `add_enabled_ui`. The Render button keeps its
name with main's translated label.
effects_presets.rs: kept this PR's row_focus/nav_click and main's rows_before_presets;
main's reveal of Animation Presets with this PR's folder_row (nav, level), and the nav's
offset follows the scroll it moves; the search field keeps its name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a project that was never saved, renderQueue.add without output queued
an item whose default output was the home folder, outside every
automation root (rendering it was refused, but the queue held a path the
agent may not write). While file access is confined, such an add is now
refused with a hint to give output inside a write root; a saved
project's default output (beside it) is checked when the queue renders,
as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resolve the two conflicts the panel catalogs and the Composition Settings
rewrite left:
- i18n/ui.rs: keep both sides' rows in the Simplified and Traditional Chinese
catalogs, which grew at the same anchor (the PR's 301 panel/dialog rows, then
main's 43 tool and Preview-panel rows). The tables are grouped by feature, not
sorted by key, so the two blocks sit one after the other. Both sides also added
"Frame Rate" once: keep one row per catalog, main's 影格速率 in Traditional
(matching the table's existing 影格速率:) and 帧速率 in Simplified.
- comp_settings.rs: take main's rewritten tab_body (it returns () and matches on
the tab, and show() measures the tabs) and re-apply the wrapping the old layout
had: the three tab labels go through tr(), as Basic, Advanced and 3D Renderer
already have rows. The old horizontal layout and its out accumulator are gone.
cargo test -p effectcraft-ui-egui --lib: 336 passed, 0 failed, 3 ignored.
Like After Effects' File > Scripts > Scale Composition.jsx: a factor, or a new
width or height that keeps the aspect ratio, in one undo step. Layers whose
parent has a Scale follow that parent; nested precomps and expressions are
left as they are. No dialog yet.
Refs #2208
Settings ▸ Import ▸ Reload Footage Changed on Disk used to spawn a stat thread every two seconds
from the UI thread, request a repaint 100 ms later to collect it, and request another repaint every
2 s in between, for every project with items, focused or not: the whole interface redrew on a timer
for footage that hadn't changed.
`footage_reload::Watcher` is one long-lived worker: the interface tells it what to watch (recomputed
when the project revision or the preference changes) and whether the window is in front; it stamps
the files every 2 s while the window is in front, every 10 s while another app has the front, at once
on focus regain and on a new set, and hands the stamps over — calling `ctx.request_repaint()` — only
when one differs from its last look. Nothing watched means the thread sleeps. `apply_stamps` and the
reload semantics are unchanged; `start_scan`/`poll_scan`/`Session::footage_scan` are gone. No new
dependencies: the stat loop is also what footage on a network share relies on, where FSEvents would
not report another machine's writes.
Tests: the watcher wakes the interface for the first stamps and for each change and never for an
unchanged file; behind another app it rests until the window is back; nothing watched is nothing
stamped and a new set is reported whole (and dropping it ends the thread); the host test
`the_watcher_notices_a_footage_file_changed_on_disk` saves a PSD from "another app" and sees it
reloaded once.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>