- Rename RenderOpts::scene_output to skip_hdr_step (Pipe::without_hdr_step):
the consumer decodes with Pipe::output_linear or applies the step itself.
- Alpha-only EXRs hold the alpha as it is in every output space (it is
coverage, not encoded colour; it used to be sRGB-decoded).
- Tests: a half-opacity layer over a coloured background (premultiplied and
RGB-over-background paths, golden hashes taken before the change), Rec.
2100 PQ and HLG EXR outputs, raw alpha, and a visible skip of the GPU test
without an adapter.
- docs/architecture.md: the Working Gamma curve for unmanaged projects, and
no HDR step for unmanaged projects or PQ / HLG outputs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
B44 and B44A pack only half floats, so at 32-bit float the menu and the
render log say the samples stay uncompressed. Half-float frames hold samples
above 65 504 at that limit instead of writing infinity. The EXR parameters
move into their own helper; exr_out is public for other writers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OpenEXR renders (Render Queue sequences and Save Frame As ProEXR) received
the frame after Project Settings > HDR, so Compand and Tone Map (the default
of every OCIO project) compressed highlights and changed values below 1.0
before the writer decoded them, always with the sRGB curve.
- RenderOpts::scene_output: the top-level comp converts to the output space
without the HDR step (CPU and GPU walks, via Renderer::output_pipe).
- Pipe::output_linear: the writers decode with the output space's curve
(the Working Gamma's when unmanaged) instead of a fixed sRGB curve.
- Render Queue EXR jobs and ProEXR set the flag; PSD layers, 8-bit stills,
movies and the viewer keep the HDR step. The flag is part of the viewer
frame and disk cache keys (opts_hash).
Golden hashes, taken before the change, pin PNG/TIFF/Targa bytes for
8/16/32 bpc x Clip/Compand/ToneMap, Clip-mode EXR samples with an sRGB
output, and the layered PSD bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OpenEXR sequence output modules get two settings, exrCompression (none,
rle, zips, zip, piz, pxr24, b44, b44a, dwaa, dwab; scan lines in each
method's own block height) and exrBitDepth (half or float). The defaults
are ZIP and 32-bit float, so existing projects render the same bytes as
before. They go through the project file, Output Module templates, the
renderQueue commands and renderQueue.formats, the CLI (--exr-compression,
--exr-depth), the Output Module menu (lossy methods are marked) and the
render log. Half rounds each sample to the nearest half float.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SAM 2's instance now reads wgpu's environment variables, as the render context's does, so a driver such as
Mesa's Dozen (WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER=1) is visible to it, and WGPU_POWER_PREF applies.
An adapter without compute shaders is refused before a device is made on it, so the CPU takes over with one
line instead of a validation error per kernel. The refused adapter is kept for the life of the process, as
the device on it was: dropping it crashed the tests on WSL2's GL driver. Gpu::shared no longer repeats
"SAM 2 compute:" in its errors.
A run reads the project, edits it and writes the whole file back, so two
at once silently dropped the edits of whichever saved first. A run that
saves over the file it opened (--save, or --save-as the same file) now
holds an OS lock on `.<name>.lock` next to the project from before its
read until it exits. The next run says so on stderr, waits, then edits
what the first one saved. Ported from filmcraft-cli
(storytold/filmcraft#3926).
The OS drops the lock however the process ends, so a crash leaves nothing
stale. If the lock can't be taken the run warns and saves as it did
before. A missing project stops the run before it opens anything, with
the same error opening gives, so a project created in between is never
saved without the lock. The desktop app and `mcp` don't take this lock.
camera.solveStatus said `solved: true` for any stored solve, but the solver
keeps the frames it cannot resect as unsolved and interpolates the camera
there. `solved` now needs every frame, the same check camera.exportBlender
makes, and `partial` marks a solve with gaps, next to `solvedFrames`.
Offset Paths' Amount, Line Join, Miter Limit, Copies and Copy Offset,
and Zig Zag's Size, Ridges per segment and Points reported their
internal ids as matchName, so property("ADBE Vector Offset Amount") and
the other documented names returned null. They now report and resolve
by ADBE Vector Offset Amount, Line Join, Miter Limit, Copies and Copy
Offset, and ADBE Vector Zigzag Size, Detail and Points. Lookups by
display name and internal id still work.
The command checks look at the paths an agent gives, but a project it opens or
imports from a read root names its own footage, which was read wherever it is
when the project rendered: render_frame returned its pixels.
Backend::confine now wraps a headless session's footage and services:
ConfinedFootage reads frames, audio, aux channels, models and vector frames
only for footage inside the read roots (problem() says why the rest shows
nothing), and ConfinedServices checks read_file, exists, stamp, list_dir and
is_dir the same way. Writes are left to the command checks.
Test: automation_roots_confine_the_footage_a_project_names covers an absolute
path, `../`, a linked file and a linked folder, each opened and imported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A shortcut belongs to the application, a panel or a context (editing text, a paint or
camera tool active, a mask selected). The narrowest active scope runs a chord: an active
context, the focused panel, the panel sharing its shortcuts (Timeline and Composition),
the application. A context's shortcuts never run outside it.
- shortcuts.rs: scope table for engine commands and menu entries, scope_rank,
scope_label; UiCommand can state its scope.
- Conflicts: the same chord in two scopes is an override (both keep working), reported
with overrides: true; shortcuts.conflicts lists same-scope pairs only.
- Scoped now, keys unchanged: Remember / Apply Interpretation and Delete Without
Confirmation (Project), Duplicate Render Item (Render Queue).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds Swedish (Svenska) as an interface language in the menu, panel and
effect catalogs, written from the English source. The effect rows are
partial like Japanese and Georgian: an effect without a Swedish row draws
its English name, so a new effect does not block other PRs (#2244).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
bench --roto per size: no larger size tracked better on the synthetic clips and
Large lost the object after it re-entered; the hints say what was measured.
The bar shows the current object's stroke count and can remove its strokes.
An env-gated test runs the in-app download of a size.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Strokes carry an object (0 for older projects, nothing written for 0). The
tracker follows every object in one pass and the mattes are united; the
confidence of a frame is the least sure object's. Object picker in the Layer
panel's bar; roto.options/stroke/clearStrokes/status take or report objects.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Hiera configs and size detection from the weights, registry entries pinned to
commits with verified SHA-256, the loader picks the size by checksum. The GPU
encoder submits once per block so Large fits in memory, and uploads no longer
panic on a lost device. Reference tests run per size on the CPU and GPU.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Simulated user paints a foreground stroke through the true object and a background
stroke on the biggest false positive on the first frame under IoU 0.9, up to 6
rounds. SAM 2 needs none on every clip; classical and MobileSAM need more than 6 on
occlusion and re-entry. All trackers now take strokes on any frame.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>