EXR export: raw alpha for Alpha-only files, skip_hdr_step name, more tests

- Rename RenderOpts::scene_output to skip_hdr_step (Pipe::without_hdr_step):
  the consumer decodes with Pipe::output_linear or applies the step itself.
- Alpha-only EXRs hold the alpha as it is in every output space (it is
  coverage, not encoded colour; it used to be sRGB-decoded).
- Tests: a half-opacity layer over a coloured background (premultiplied and
  RGB-over-background paths, golden hashes taken before the change), Rec.
  2100 PQ and HLG EXR outputs, raw alpha, and a visible skip of the GPU test
  without an adapter.
- docs/architecture.md: the Working Gamma curve for unmanaged projects, and
  no HDR step for unmanaged projects or PQ / HLG outputs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
vangel76andClaude Opus 5.5 committed 2026-11-03 01:57:53 +01:00
1 parent 684e05859f
commit 406c9a9648
12 files changed
+182 -53

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+7 -8
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@@ -27,15 +27,14 @@ struct Isolated {
image: Image,
}
/// `scene_output`: a float output (ProEXR), rendered without the HDR step
/// ([`RenderOpts::scene_output`]).
fn render_with(s: &Session, project: &Project, comp: ItemId, t: Tick, scale: f64, scene_output: bool) -> Image {
/// `skip_hdr_step`: no HDR step, for a float output (ProEXR; [`RenderOpts::skip_hdr_step`]).
fn render_with(s: &Session, project: &Project, comp: ItemId, t: Tick, scale: f64, skip_hdr_step: bool) -> Image {
let opts = RenderOpts {
scale,
backend: Backend::Auto,
nested_switches: s.prefs.general.switches_affect_nested_comps,
draft_shadows: s.prefs.three_d.realtime_shadows,
scene_output,
skip_hdr_step,
..Default::default()
};
let mut r = Renderer::new(project, s.footage.as_ref(), opts);
@@ -44,11 +43,11 @@ fn render_with(s: &Session, project: &Project, comp: ItemId, t: Tick, scale: f64
r.comp_frame(comp, t)
}
/// The comp frame and each visible layer rendered alone (top layer first). `scene_output`: as
/// The comp frame and each visible layer rendered alone (top layer first). `skip_hdr_step`: as
/// [`render_with`].
fn isolate(s: &Session, cid: ItemId, t: Tick, scale: f64, scene_output: bool) -> Result<(Image, Vec<Isolated>)> {
fn isolate(s: &Session, cid: ItemId, t: Tick, scale: f64, skip_hdr_step: bool) -> Result<(Image, Vec<Isolated>)> {
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
let full = render_with(s, &s.project, cid, t, scale, scene_output);
let full = render_with(s, &s.project, cid, t, scale, skip_hdr_step);
let any_solo = comp.layers.iter().any(|l| l.switches.solo && l.has_video());
let ids: Vec<LayerId> = comp
.layers
@@ -76,7 +75,7 @@ fn isolate(s: &Session, cid: ItemId, t: Tick, scale: f64, scene_output: bool) ->
}
}
let Some((name, blend, opacity)) = info else { continue };
let image = render_with(s, &p, cid, t, scale, scene_output);
let image = render_with(s, &p, cid, t, scale, skip_hdr_step);
out.push(Isolated { name, blend, opacity, image });
}
Ok((full, out))
+3 -5
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@@ -302,7 +302,7 @@ fn write_still<W: std::io::Write + std::io::Seek>(cx: &Cx, file: &mut W, img: &I
OutputFormat::ExrSequence => {
// Linear light, premultiplied (the EXR convention); RGB keeps alpha = 1 over the background.
// Colour is floored at 0 but not capped at 1: a 32 bpc frame's over-range values survive (#339).
// The frame was rendered without the HDR step (`RenderOpts::scene_output`) and is
// The frame was rendered without the HDR step (`RenderOpts::skip_hdr_step`) and is
// decoded with the output space's curve, in the output space's primaries.
let dec = effectcraft_render::color::Pipe::of(&cx.project.settings).output_linear();
let lin3 = |c: [f32; 3]| dec.apply(c.map(|v| v.max(0.0)));
@@ -311,10 +311,8 @@ fn write_still<W: std::io::Write + std::io::Seek>(cx: &Cx, file: &mut W, img: &I
for x in 0..w {
let p = if x < img.width && y < img.height { img.data[img.idx(x, y)] } else { [0.0; 4] };
let (c, a) = match channels {
Channels::Alpha => {
let a = p[3].clamp(0.0, 1.0);
(lin3([a; 3]), 1.0)
}
// Alpha is coverage, not encoded colour: written as it is.
Channels::Alpha => ([p[3].clamp(0.0, 1.0); 3], 1.0),
Channels::Rgba => {
let a = p[3].clamp(0.0, 1.0);
let c = if a > 0.0 { lin3([p[0] / a, p[1] / a, p[2] / a]).map(|v| v * a) } else { [0.0; 3] };
+1 -1
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@@ -252,7 +252,7 @@ impl<'a> Cx<'a> {
nested_switches: self.job.nested_switches,
draft_shadows: true,
// OpenEXR keeps over-range values: no HDR compand / tone mapping on its frames.
scene_output: self.job.output.format == effectcraft_project::render_queue::OutputFormat::ExrSequence,
skip_hdr_step: self.job.output.format == effectcraft_project::render_queue::OutputFormat::ExrSequence,
proxy: s.proxy_use,
};
let mut r = Renderer::new(&self.project, self.job.footage, opts);
+137 -11
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@@ -43,6 +43,34 @@ fn project(depth: BitDepth, hdr: HdrMode, ws: Option<ColorSpace>, linearize: boo
(p, cid)
}
/// A comp builder: bit depth, HDR mode, working space, Linearize Working Space, output space.
type Build = fn(BitDepth, HdrMode, Option<ColorSpace>, bool, Option<ColorSpace>) -> (Project, ItemId);
/// The half-opacity layer of [`half_project`]: over range in red.
const HALF: [f32; 3] = [4.0, 0.6, 0.3];
/// A one-frame comp over a coloured background whose only layer, [`HALF`] at 50% opacity,
/// covers the left two thirds: semi-transparent and transparent pixels (the premultiplied and
/// RGB-over-background paths of the writers).
fn half_project(depth: BitDepth, hdr: HdrMode, ws: Option<ColorSpace>, linearize: bool, out: Option<ColorSpace>) -> (Project, ItemId) {
let mut p = Project::default();
p.settings.bit_depth = depth;
p.settings.hdr = hdr;
p.settings.working_space = ws;
p.settings.linearize = linearize;
p.settings.output_space = out;
let mut comp = Comp::new(W, H, FrameRate::new(10, 1), Tick::from_seconds_f64(0.1));
comp.background = [0.2, 0.3, 0.4];
let w = W / 3 * 2;
let sid = p.add_item("Half", Label::Red, None, ItemKind::Solid(Solid { color: HALF, width: w, height: H, pixel_aspect: 1.0 }));
let mut l = build::layer(&mut p, &comp, "Half", LayerSource::Solid { item: sid }, (w, H), None);
l.props.prop_mut("transform/position").expect("position").value = effectcraft_keyframe::Value::Vec3([w as f64 / 2.0, H as f64 / 2.0, 0.0]);
l.props.prop_mut("transform/opacity").expect("opacity").value = effectcraft_keyframe::Value::Scalar(50.0);
comp.layers.push(l);
let cid = p.add_item("Comp 1", Label::Sandstone, None, ItemKind::Comp(comp.into()));
(p, cid)
}
/// Export the comp's one frame as a `fmt` sequence; the frame file's path.
fn render(p: &Project, cid: ItemId, fmt: OutputFormat, channels: Channels, dir: &Path, ext: &str) -> PathBuf {
let mut om = OutputModule::for_format(fmt);
@@ -80,11 +108,11 @@ const STILLS: [(OutputFormat, Channels, &str); 3] = [
/// The bytes of every 8-bit still for each bit depth × HDR mode, in a managed linear sRGB
/// project with a Display P3 output.
fn still_hashes() -> Vec<u64> {
fn still_hashes(build: Build) -> Vec<u64> {
let mut out = vec![];
for depth in DEPTHS {
for mode in MODES {
let (p, cid) = project(depth, mode, Some(ColorSpace::Srgb), true, Some(ColorSpace::DisplayP3));
let (p, cid) = build(depth, mode, Some(ColorSpace::Srgb), true, Some(ColorSpace::DisplayP3));
for (fmt, ch, ext) in STILLS {
let d = out_dir(&format!("golden-{depth:?}-{mode:?}-{ext}"));
let bytes = std::fs::read(render(&p, cid, fmt, ch, &d, ext)).expect("read");
@@ -130,9 +158,41 @@ const STILL_GOLDEN: [u64; 27] = [
#[test]
fn eight_bit_stills_are_unchanged() {
assert_eq!(still_hashes(), STILL_GOLDEN);
assert_eq!(still_hashes(project), STILL_GOLDEN);
assert_eq!(still_hashes(half_project), HALF_STILL_GOLDEN);
}
/// [`still_hashes`] of [`half_project`] before: premultiplied and RGB-over-background stills.
const HALF_STILL_GOLDEN: [u64; 27] = [
0x3abd611ee63b7edd,
0x51e7ec0426773cdb,
0xbee34abe9f0a3d87,
0x554c03dba915d290,
0xe98490fc826a7adb,
0x0a0e77927bf1a187,
0x4f1c076634822d50,
0xe790f474e05b3adb,
0xe517c3136471a187,
0x07cd5e73765539f9,
0x68e51bbd8d442a64,
0x844a5f23a9cc9a3d,
0xc302b2b86f4cdd70,
0xb7247795d204a2c5,
0x3b18867537c69265,
0x9a5f7679bb5a2399,
0x868b729dcc804656,
0x2e0bc64a3fb562f0,
0x6dc9e1a1eac1220d,
0x6e101cd849e78f32,
0x7b7a2a776f73d70b,
0x6b3244f808c65d4e,
0xbfa1b35fada2c77d,
0x8c3a31415ed47e33,
0xac787507caf1c896,
0x4a38297060de19ff,
0x300d6e4222eaa5b5,
];
/// The decoded samples of a still EXR frame, row-major RGBA.
fn exr_samples(path: &Path) -> Vec<f32> {
image::open(path).expect("exr").to_rgba32f().into_raw()
@@ -143,12 +203,12 @@ fn bits_hash(v: &[f32]) -> u64 {
}
/// Clip-mode EXR samples with an sRGB output, for each colour setup × bit depth × channels.
fn exr_clip_hashes() -> Vec<u64> {
fn exr_clip_hashes(build: Build, channels: &[Channels]) -> Vec<u64> {
let mut out = vec![];
for (ws, linearize) in [(None, false), (Some(ColorSpace::Srgb), false), (Some(ColorSpace::Srgb), true), (Some(ColorSpace::AcesCg), true)] {
for depth in DEPTHS {
let (p, cid) = project(depth, HdrMode::Clip, ws, linearize, None);
for ch in [Channels::Rgba, Channels::Rgb, Channels::Alpha] {
let (p, cid) = build(depth, HdrMode::Clip, ws, linearize, None);
for &ch in channels {
let d = out_dir(&format!("clip-{ws:?}-{linearize}-{depth:?}-{ch:?}"));
out.push(bits_hash(&exr_samples(&render(&p, cid, OutputFormat::ExrSequence, ch, &d, "exr"))));
let _ = std::fs::remove_dir_all(&d);
@@ -200,7 +260,54 @@ const EXR_CLIP_GOLDEN: [u64; 36] = [
#[test]
fn exr_clip_with_srgb_output_is_unchanged() {
assert_eq!(exr_clip_hashes(), EXR_CLIP_GOLDEN);
// The bands are opaque everywhere, so the Alpha-only files (alpha 1.0) are unchanged too.
assert_eq!(exr_clip_hashes(project, &[Channels::Rgba, Channels::Rgb, Channels::Alpha]), EXR_CLIP_GOLDEN);
assert_eq!(exr_clip_hashes(half_project, &[Channels::Rgba, Channels::Rgb]), HALF_EXR_CLIP_GOLDEN);
}
/// [`exr_clip_hashes`] of [`half_project`] before (RGBA premultiplied, RGB over the background).
const HALF_EXR_CLIP_GOLDEN: [u64; 24] = [
0xe7f7d517df7baf25,
0xc9d6dcb2671f9925,
0x2fe5733c26d16325,
0x8b267197d2645925,
0x6fe736332cb80f25,
0x30d5f66395d92d25,
0xe7f7d517df7baf25,
0xc9d6dcb2671f9925,
0x2fe5733c26d16325,
0x8b267197d2645925,
0x6fe736332cb80f25,
0x30d5f66395d92d25,
0x8c261c1cd9674b25,
0xace550c3a8e72925,
0xb9bd0b7863b78325,
0xdf8e948c5e8af125,
0x6fe736332cb80f25,
0x30d5f66395d92d25,
0xe4aedfefacc80725,
0x95ddfccddc885525,
0x81fa3c39c1d09725,
0x49cc0014f05a1d25,
0x4ed1b417cc847725,
0x2df6df5ce394d925,
];
/// An Alpha-only EXR holds the alpha (coverage) as it is in every output space: no transfer
/// curve is decoded from it (it used to be sRGB-decoded, 0.5 → 0.214).
#[test]
fn exr_alpha_only_is_raw_alpha() {
for out in [None, Some(ColorSpace::Rec709), Some(ColorSpace::Rec2100Pq), Some(ColorSpace::AcesCg)] {
for ws in [None, Some(ColorSpace::Srgb)] {
let (p, cid) = half_project(BitDepth::Bpc32, HdrMode::Clip, ws, false, out);
let d = out_dir(&format!("alpha-{ws:?}-{out:?}"));
let v = exr_samples(&render(&p, cid, OutputFormat::ExrSequence, Channels::Alpha, &d, "exr"));
let _ = std::fs::remove_dir_all(&d);
let at = |x: u32| &v[((H / 2 * W + x) * 4) as usize..][..4];
assert_eq!(at(2), [0.5, 0.5, 0.5, 1.0], "{ws:?} {out:?} covered");
assert_eq!(at(W - 2), [0.0, 0.0, 0.0, 1.0], "{ws:?} {out:?} transparent");
}
}
}
/// Compand and tone mapping leave EXR output alone: the file holds the Clip mode's samples, for
@@ -215,17 +322,19 @@ fn exr_ignores_compand_and_tone_mapping() {
];
for (ws, linearize, out) in setups {
for depth in DEPTHS {
for ch in [Channels::Rgba, Channels::Rgb] {
for (ch, (name, build)) in
[Channels::Rgba, Channels::Rgb].into_iter().flat_map(|c| [(c, ("bands", project as Build)), (c, ("half", half_project as Build))])
{
let samples = |mode: HdrMode| {
let (p, cid) = project(depth, mode, ws, linearize, out);
let d = out_dir(&format!("modes-{ws:?}-{linearize}-{out:?}-{depth:?}-{ch:?}-{mode:?}"));
let (p, cid) = build(depth, mode, ws, linearize, out);
let d = out_dir(&format!("modes-{name}-{ws:?}-{linearize}-{out:?}-{depth:?}-{ch:?}-{mode:?}"));
let v = exr_samples(&render(&p, cid, OutputFormat::ExrSequence, ch, &d, "exr"));
let _ = std::fs::remove_dir_all(&d);
v
};
let clip = samples(HdrMode::Clip);
for mode in [HdrMode::Compand, HdrMode::ToneMap] {
assert!(samples(mode) == clip, "{ws:?} {linearize} {out:?} {depth:?} {ch:?} {mode:?}");
assert!(samples(mode) == clip, "{name} {ws:?} {linearize} {out:?} {depth:?} {ch:?} {mode:?}");
}
}
}
@@ -275,6 +384,23 @@ fn exr_holds_scene_linear_values_in_output_primaries() {
assert_eq!(exr_centre(&p, cid, "lin-exact")[..3], band, "4.0 is exactly 4.0");
}
/// Rec. 2100 PQ and HLG outputs (no HDR step there in any mode) are decoded with their own
/// curves: linear light in Rec. 2020 primaries, 1.0 = reference white (203 cd/m²).
#[test]
fn exr_decodes_pq_and_hlg_outputs() {
let [_, _, band] = BANDS;
let want = Conversion::new(ColorSpace::AcesCg, true, ColorSpace::Rec2020, true).expect("matrix").apply(band).map(|v| v.max(0.0));
for out in [ColorSpace::Rec2100Pq, ColorSpace::Rec2100Hlg] {
for mode in MODES {
let (p, cid) = project(BitDepth::Bpc32, mode, Some(ColorSpace::AcesCg), true, Some(out));
let got = exr_centre(&p, cid, &format!("hdr-out-{out:?}-{mode:?}"));
for i in 0..3 {
assert!((got[i] - want[i]).abs() <= 1e-3 * want[i].max(1.0), "{out:?} {mode:?} channel {i}: got {got:?}, want {want:?}");
}
}
}
}
/// The EXR is decoded with the output space's curve, not always sRGB's: a Rec. 709 output (pure
/// 2.4 power curve) and an unmanaged project at Working Gamma 2.4 give back the linear values.
#[test]
+9 -5
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@@ -1316,11 +1316,16 @@ fn owned_devices_favour_memory_usage() {
assert_eq!(d.required_limits.max_texture_dimension_2d, wgpu::Limits::default().max_texture_dimension_2d);
}
/// A float output (`RenderOpts::scene_output`) skips Project Settings ▸ HDR on the GPU as on the
/// `RenderOpts::skip_hdr_step` (float outputs) skips Project Settings ▸ HDR on the GPU as on the
/// CPU: both compositors agree, and the frame is the Clip frame with its over-range values.
#[test]
fn scene_output_skips_the_hdr_step_on_the_gpu() {
fn skipping_the_hdr_step_on_the_gpu_matches_clip() {
use effectcraft_project::HdrMode;
let Some(g) = gpu() else {
// Visible skip (EFFECTCRAFT_REQUIRE_GPU=1 makes a missing adapter fail instead).
eprintln!("skipping_the_hdr_step_on_the_gpu_matches_clip: skipped: no GPU adapter");
return;
};
for mode in [HdrMode::Compand, HdrMode::ToneMap] {
let mut s = blend_scene(BitDepth::Bpc32, BlendMode::Normal);
let mut bright = s.solid([3.0, 1.5, 0.5], 30, 20);
@@ -1329,9 +1334,8 @@ fn scene_output_skips_the_hdr_step_on_the_gpu() {
s.p.settings.working_space = Some(ColorSpace::Srgb);
s.p.settings.linearize = true;
s.p.settings.hdr = mode;
let scene = RenderOpts { scene_output: true, ..opts() };
check(&format!("scene output {mode:?}"), compare_at(&s, scene, Tick::ZERO), 0.0);
let Some(g) = gpu() else { continue };
let scene = RenderOpts { skip_hdr_step: true, ..opts() };
check(&format!("no HDR step {mode:?}"), compare_at(&s, scene, Tick::ZERO), 0.0);
let mut r = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Gpu, ..scene });
r.accel = Some(g);
let img = g.render(&r, s.cid, Tick::ZERO).expect("the GPU renders the frame");
+4 -3
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@@ -174,10 +174,11 @@ impl<'a> Renderer<'a> {
self.pipe
}
/// The colour pipeline of the top-level output steps: the project's, without the HDR step
/// for a float output ([`crate::RenderOpts::scene_output`]).
/// The colour pipeline of the top-level output steps: the project's, with no HDR step under
/// [`crate::RenderOpts::skip_hdr_step`] (the consumer decodes with
/// [`color::Pipe::output_linear`] or applies the step itself).
pub fn output_pipe(&self) -> color::Pipe {
if self.opts.scene_output { self.pipe.scene_output() } else { self.pipe }
if self.opts.skip_hdr_step { self.pipe.without_hdr_step() } else { self.pipe }
}
/// Nesting depth (0 = the top-level comp).
+4 -4
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@@ -117,13 +117,13 @@ impl Pipe {
Conversion::new(ws, self.linear, self.out, false)
}
/// The pipe of a float output ([`crate::RenderOpts::scene_output`]): the same, without
/// the HDR step (Clip), so [`Pipe::output`] converts to the output space as it is.
pub fn scene_output(self) -> Pipe {
/// The pipe without the HDR step (Clip), as [`crate::RenderOpts::skip_hdr_step`] renders
/// with: [`Pipe::output`] converts to the output space as it is.
pub fn without_hdr_step(self) -> Pipe {
Pipe { hdr: HdrMode::Clip, ..self }
}
/// The top-level frame of a [`Pipe::scene_output`] render (output-encoded, straight colour)
/// The top-level frame of a [`Pipe::without_hdr_step`] render (output-encoded, straight colour)
/// → linear light in the output space's primaries: the output space's curve, or the Working
/// Gamma's when unmanaged (sRGB at 2.2, a pure 2.4 power curve at 2.4). The identity for a
/// linear output (ACES).
+6 -6
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@@ -28,11 +28,11 @@ pub struct RenderOpts {
pub nested_switches: bool,
/// Realtime Shadows in Draft (Settings ▸ 3D): draft renders (`draft`) still cast shadows.
pub draft_shadows: bool,
/// A float output (OpenEXR): the top-level comp leaves the working space for the output
/// space without Project Settings ▸ HDR (compand / tone mapping are for standard-dynamic-range
/// displays and outputs), so over-range values reach the file as they are. The writer
/// decodes the frame with [`crate::color::Pipe::output_linear`].
pub scene_output: bool,
/// No HDR step: the top-level comp leaves the working space for the output space without
/// Project Settings ▸ HDR (compand / tone mapping), so over-range values stay. The consumer
/// decodes the frame with [`crate::color::Pipe::output_linear`] (float outputs: OpenEXR)
/// or applies the step itself. Part of the viewer's frame keys (`opts_hash`).
pub skip_hdr_step: bool,
}
impl RenderOpts {
@@ -54,7 +54,7 @@ impl Default for RenderOpts {
backend: Backend::Cpu,
nested_switches: true,
draft_shadows: true,
scene_output: false,
skip_hdr_step: false,
proxy: effectcraft_project::render_queue::ProxyUse::CurrentSettings,
}
}
+4 -4
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@@ -340,18 +340,18 @@ fn float_footage_is_encoded_once_with_the_working_gamma() {
}
}
/// A float output (`RenderOpts::scene_output`) skips Project Settings ▸ HDR: its top-level frame
/// `RenderOpts::skip_hdr_step` (float outputs) skips Project Settings ▸ HDR: its top-level frame
/// is the Clip frame in every mode, while other renders keep compand / tone mapping.
#[test]
fn scene_output_skips_the_hdr_step() {
fn skip_hdr_step_frames_are_the_clip_frames() {
use effectcraft_project::HdrMode;
for depth in [BitDepth::Bpc8, BitDepth::Bpc16, BitDepth::Bpc32] {
let (mut p, cid, _) = setup(depth);
p.settings.working_space = Some(ColorSpace::Srgb);
p.settings.linearize = true;
add_solid(&mut p, cid, [4.0, 2.0, 0.5], BlendMode::Normal, 100.0);
let frame = |p: &Project, scene_output: bool| {
Renderer::new(p, &crate::NoFootage, RenderOpts { scene_output, ..Default::default() }).comp_frame(cid, Tick::ZERO)
let frame = |p: &Project, skip_hdr_step: bool| {
Renderer::new(p, &crate::NoFootage, RenderOpts { skip_hdr_step, ..Default::default() }).comp_frame(cid, Tick::ZERO)
};
let clip = frame(&p, false);
assert_eq!(clip.data, frame(&p, true).data, "{depth:?} Clip");
+1 -1
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@@ -164,7 +164,7 @@ impl EffectcraftApp {
backend: effectcraft_engine::render::Backend::Auto,
nested_switches: self.session.prefs.general.switches_affect_nested_comps,
draft_shadows: self.session.prefs.three_d.realtime_shadows,
scene_output: false,
skip_hdr_step: false,
proxy: Default::default(),
}
}
+3 -3
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@@ -6,12 +6,12 @@ fn converting_a_frame_with_nan_alpha_keeps_the_viewer_alive() {
assert_eq!(to_color_image(&image).pixels, [egui::Color32::TRANSPARENT]);
}
/// A float output's frames (`RenderOpts::scene_output`, no HDR step) never share a RAM or disk
/// Frames without the HDR step (`RenderOpts::skip_hdr_step`) never share a RAM or disk
/// cache key with the HDR-mapped frames of the same options.
#[test]
fn scene_output_frames_have_keys_of_their_own() {
fn frames_without_the_hdr_step_have_keys_of_their_own() {
let opts = RenderOpts::default();
assert_ne!(opts_hash(&opts), opts_hash(&RenderOpts { scene_output: true, ..opts }));
assert_ne!(opts_hash(&opts), opts_hash(&RenderOpts { skip_hdr_step: true, ..opts }));
}
struct ProbeDisk {
+3 -2
View File
@@ -409,9 +409,10 @@ Interpret Footage, else sRGB) and the top-level comp is converted to the sRGB di
Working Space runs everything in linear light; Blend Colors Using 1.0 Gamma linearises only for
blending. Layer cache keys include these settings. Project Settings ▸ HDR (compand / tone
mapping) is the last top-level step, for standard-dynamic-range displays and outputs; OpenEXR
renders (sequences and ProEXR) skip it (`RenderOpts::scene_output`) and decode the frame with the
renders (sequences and ProEXR) skip it (`RenderOpts::skip_hdr_step`) and decode the frame with the
output space's own curve (`Pipe::output_linear`), so they hold linear light in the output space's
primaries.
primaries; unmanaged projects decode with the Working Gamma's curve (sRGB at 2.2, a pure 2.4 power
curve at 2.4). Unmanaged projects and Rec. 2100 PQ / HLG outputs never get the HDR step.
**Frame blending**: footage and precomp layers whose source time falls between source frames
(rate conform, stretch, remap) blend the two neighbouring frames, by cross-fade (Frame Mix) or by