Two queue items that resolve to one output (the same comp added twice, a duplicated item) replaced
each other's file inside one job. Nothing is on disk when the job starts, so no check said anything.
- A default output name (renderQueue.add, render.preRender, comp.saveFrameAs {queue},
file.createProxy) that another item of the queue writes, in any output module or segment, is
numbered like a footage collision: Main.mp4, Main_1.mp4, Main_2.mp4. Sequences are compared by
the frames they write, so two stills of one comp at different times keep their names. Names a
caller gave and names already stored in items are never changed.
- Outputs of one job that still name the same file (explicit names, renderQueue.duplicate, output
modules, segments) refuse the whole render before anything is written, naming both items.
Sequences clash only on frames both write; a later item with Skip Existing Files leaves the
earlier item's frames alone; items refused for footage take no part.
Refusing the whole render, not just the later item: which of two items should keep the file is the
user's to say, and failing only the later one would leave a half-rendered queue found after they
left. renderQueue.duplicate stays a verbatim copy so the clash is reported, not hidden.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
Since #2204, ci.yml runs `cargo xtask ci` through craft-common-actions' shared gate on every
pull request and push to main; gaps.md still listed "No CI gate on pull requests" as gap 4 and
in the Stability row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Main routes viewer scrolling through viewer_scroll, so a raw-event scrub fought the wheel zoom. With general.viewerWheelScrubbing on, an unmodified wheel steps frames and the rest of that notch does not zoom or pan. The preference stays off, so the wheel still zooms.
header.rs, render_queue.rs: main's drag-toggle checkboxes report `.changed()`; the
Snapping, Notify and per-item Render check boxes keep this PR's AccessKit names and use
`.changed()`, the per-item one inside main's `add_enabled_ui`. The Render button keeps its
name with main's translated label.
effects_presets.rs: kept this PR's row_focus/nav_click and main's rows_before_presets;
main's reveal of Animation Presets with this PR's folder_row (nav, level), and the nav's
offset follows the scroll it moves; the search field keeps its name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a project that was never saved, renderQueue.add without output queued
an item whose default output was the home folder, outside every
automation root (rendering it was refused, but the queue held a path the
agent may not write). While file access is confined, such an add is now
refused with a hint to give output inside a write root; a saved
project's default output (beside it) is checked when the queue renders,
as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resolve the two conflicts the panel catalogs and the Composition Settings
rewrite left:
- i18n/ui.rs: keep both sides' rows in the Simplified and Traditional Chinese
catalogs, which grew at the same anchor (the PR's 301 panel/dialog rows, then
main's 43 tool and Preview-panel rows). The tables are grouped by feature, not
sorted by key, so the two blocks sit one after the other. Both sides also added
"Frame Rate" once: keep one row per catalog, main's 影格速率 in Traditional
(matching the table's existing 影格速率:) and 帧速率 in Simplified.
- comp_settings.rs: take main's rewritten tab_body (it returns () and matches on
the tab, and show() measures the tabs) and re-apply the wrapping the old layout
had: the three tab labels go through tr(), as Basic, Advanced and 3D Renderer
already have rows. The old horizontal layout and its out accumulator are gone.
cargo test -p effectcraft-ui-egui --lib: 336 passed, 0 failed, 3 ignored.
Like After Effects' File > Scripts > Scale Composition.jsx: a factor, or a new
width or height that keeps the aspect ratio, in one undo step. Layers whose
parent has a Scale follow that parent; nested precomps and expressions are
left as they are. No dialog yet.
Refs #2208
Settings ▸ Import ▸ Reload Footage Changed on Disk used to spawn a stat thread every two seconds
from the UI thread, request a repaint 100 ms later to collect it, and request another repaint every
2 s in between, for every project with items, focused or not: the whole interface redrew on a timer
for footage that hadn't changed.
`footage_reload::Watcher` is one long-lived worker: the interface tells it what to watch (recomputed
when the project revision or the preference changes) and whether the window is in front; it stamps
the files every 2 s while the window is in front, every 10 s while another app has the front, at once
on focus regain and on a new set, and hands the stamps over — calling `ctx.request_repaint()` — only
when one differs from its last look. Nothing watched means the thread sleeps. `apply_stamps` and the
reload semantics are unchanged; `start_scan`/`poll_scan`/`Session::footage_scan` are gone. No new
dependencies: the stat loop is also what footage on a network share relies on, where FSEvents would
not report another machine's writes.
Tests: the watcher wakes the interface for the first stamps and for each change and never for an
unchanged file; behind another app it rests until the window is back; nothing watched is nothing
stamped and a new set is reported whole (and dropping it ends the thread); the host test
`the_watcher_notices_a_footage_file_changed_on_disk` saves a PSD from "another app" and sees it
reloaded once.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>