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M0.11: parity after wave 2 (≈70% weighted) with calibrated time estimate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -27,10 +27,12 @@ once.
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Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026):
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- **≈ 64% of After Effects' features, weighted by importance** (75% of the essentials, 38% of
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- **≈ 70% of After Effects' features, weighted by importance** (78% of the essentials, 56% of
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professional daily-use features, 17% of the long tail); 257 of 298 effects.
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- **≈ 167 agent-hours of work remain**, about **42–50 hours of wall-clock time** with five Claude
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Opus 5.5 agents working in parallel (≈ 31–35 hours for the essentials and daily-use features).
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- **≈ 141 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents
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working in parallel that is **≈ 12–15 hours of wall-clock time at the pace measured so far, and
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up to ≈ 35–40 hours** if the audit's conservative per-feature figures hold (see the calibration
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note in docs/parity.md).
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- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.
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Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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@@ -32,6 +32,28 @@ Work in progress at the time of the audit, not yet counted: motion tracking, pre
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keyboard shortcut editor, auto-save and crash recovery, paint and puppet tools, Lottie import and
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export.
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## Update after the second wave (same day, commit `e1f7241`)
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Motion tracking (1-, 2- and 4-point, stabilize, corner pin), paint (Brush, Clone Stamp, Eraser
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with write-on) and the puppet tools, preferences, a keyboard shortcut editor that rebinds,
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auto-save and crash recovery, Lottie import and export, Effect Controls widgets (angle dial,
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point crosshair, eyedropper, curves and levels editors, effect copy/paste) and 20 more menu
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commands landed. Re-scoring only the features they touch:
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| Measure | Before | After |
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|---|---|---|
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| Feature parity, weighted | 63.7% | **≈ 70%** |
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| P0 / P1 / P2 | 75% / 38% / 17% | 78% / 56% / 17% |
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| Remaining, audit estimate | 167 agent-hours | ≈ 141 agent-hours |
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**Calibration.** The audit priced this wave at about 21 agent-hours; five agents delivered it in
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about 1.5 hours of wall-clock time (roughly 6 agent-hours of actual work), though some features
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landed at 80–90% rather than fully done. So the per-feature estimates above are conservative.
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Remaining wall-clock time with five parallel agents is therefore somewhere between **≈ 12–15
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hours** at the pace observed so far and **≈ 35–40 hours** if the audit's figures hold. The
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hardest remaining systems (Roto Brush, Warp Stabilizer, the 3D camera tracker, Advanced 3D, GPU
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rendering, on-canvas text editing) are where the conservative figure is most likely to be right.
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## By area
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| Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |
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