M0.11: parity after wave 2 (≈70% weighted) with calibrated time estimate

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Brandon ThomasandClaude Opus 5.5 committed 2026-10-02 09:30:05 -04:00
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Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026):
- **≈ 64% of After Effects' features, weighted by importance** (75% of the essentials, 38% of
- **≈ 70% of After Effects' features, weighted by importance** (78% of the essentials, 56% of
professional daily-use features, 17% of the long tail); 257 of 298 effects.
- **≈ 167 agent-hours of work remain**, about **42–50 hours of wall-clock time** with five Claude
Opus 5.5 agents working in parallel (≈ 31–35 hours for the essentials and daily-use features).
- **≈ 141 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents
working in parallel that is **≈ 12–15 hours of wall-clock time at the pace measured so far, and
up to ≈ 35–40 hours** if the audit's conservative per-feature figures hold (see the calibration
note in docs/parity.md).
- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.
Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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keyboard shortcut editor, auto-save and crash recovery, paint and puppet tools, Lottie import and
export.
## Update after the second wave (same day, commit `e1f7241`)
Motion tracking (1-, 2- and 4-point, stabilize, corner pin), paint (Brush, Clone Stamp, Eraser
with write-on) and the puppet tools, preferences, a keyboard shortcut editor that rebinds,
auto-save and crash recovery, Lottie import and export, Effect Controls widgets (angle dial,
point crosshair, eyedropper, curves and levels editors, effect copy/paste) and 20 more menu
commands landed. Re-scoring only the features they touch:
| Measure | Before | After |
|---|---|---|
| Feature parity, weighted | 63.7% | **≈ 70%** |
| P0 / P1 / P2 | 75% / 38% / 17% | 78% / 56% / 17% |
| Remaining, audit estimate | 167 agent-hours | ≈ 141 agent-hours |
**Calibration.** The audit priced this wave at about 21 agent-hours; five agents delivered it in
about 1.5 hours of wall-clock time (roughly 6 agent-hours of actual work), though some features
landed at 80–90% rather than fully done. So the per-feature estimates above are conservative.
Remaining wall-clock time with five parallel agents is therefore somewhere between **≈ 12–15
hours** at the pace observed so far and **≈ 35–40 hours** if the audit's figures hold. The
hardest remaining systems (Roto Brush, Warp Stabilizer, the 3D camera tracker, Advanced 3D, GPU
rendering, on-canvas text editing) are where the conservative figure is most likely to be right.
## By area
| Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |